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		<title><![CDATA[Kotaku: Editorials]]></title>
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			<title><![CDATA[Kotaku: Editorials]]></title>
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		<description><![CDATA[Kotaku posts tagged Editorials]]></description>
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			<title><![CDATA[Gaming Is Killing Camping! Eagle Watching Is Next!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Is Killing Camping! Eagle Watching Is Next!" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Gaming Is Killing Camping! Eagle Watching Is Next!" href="http://kotaku.com/363804/gaming-is-killing-camping-eagle-watching-is-next" class="pp_image">
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				You damn kids! You need to put down your Nintendo PlayStations and get down to one of our nation's fine national or state parks, put some outdoor learnin' into you. In what's just one more advertorial away from becoming a trend, the Minneapolis-St. Paul Star Tribune is calling for kids, parents and grandparents to get back to nature, shut down the Xboxs and get some eagle watching done, Minnesota style.				<a href="http://kotaku.com/363804/gaming-is-killing-camping-eagle-watching-is-next" title="Click here to read more about Gaming Is Killing Camping! Eagle Watching Is Next!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<category><![CDATA[Nature]]></category>
			<category><![CDATA[what]]></category>
			<pubDate><![CDATA[Tue, 04 Mar 2008 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[-14.95 Credit Card of Charging]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read -14.95 Credit Card of Charging" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read -14.95 Credit Card of Charging" href="http://kotaku.com/112321/+1495-credit-card-of-charging" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read -14.95 Credit Card of Charging" alt="Click here to read -14.95 Credit Card of Charging" src="http://cache.kotaku.com/assets/images/9/2005/07/walkoff.jpg"/>
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				Every time I hear, see, read about World of Warcraft one thing pops into my head. It's not my nearly forgotten druid character who has a name I can no longer remember, goals I don't care about and sits languishing in some Inn. It's not the hours of fun I had playing the massively multiplayer game when it first came out. It's my check book.				<a href="http://kotaku.com/112321/+1495-credit-card-of-charging" title="Click here to read more about -14.95 Credit Card of Charging">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2005 12:28:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hater Game Reviews]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hater Game Reviews" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Hater Game Reviews" href="http://kotaku.com/110554/hater-game-reviews" class="pp_image">
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				Your Video Games Suck is the ultimate hater wiki for gamers. The game review site is dedicated to looking at the negative side of games and making fun of them. The site only offers up nine user written articles so far, but man are they filled with hate. All entries are user submitted using the Wikipedia source, so hop on over and vent that spleen.				<a href="http://kotaku.com/110554/hater-game-reviews" title="Click here to read more about Hater Game Reviews">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 29 Jun 2005 11:34:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[I Want a War Game that Gives you PTSD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Want a War Game that Gives you PTSD" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read I Want a War Game that Gives you PTSD" href="http://kotaku.com/110185/i-want-a-war-game-that-gives-you-ptsd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Want a War Game that Gives you PTSD" alt="Click here to read I Want a War Game that Gives you PTSD" src="http://cache.kotaku.com/assets/images/9/2005/06/newsweekwar.gif"/>
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				My brother just sent me a link to a great screed on War simulations that he found posted on Craigslist. The article was actually swiped from PointlessWasteofTime.com and was written by the same guy who wrote the now kinda famous Gamer's Manifesto.				<a href="http://kotaku.com/110185/i-want-a-war-game-that-gives-you-ptsd" title="Click here to read more about I Want a War Game that Gives you PTSD">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Mon, 27 Jun 2005 17:39:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Do Video Game Concerts Revive Concert Going?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Video Game Concerts Revive Concert Going?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Do Video Game Concerts Revive Concert Going?" href="http://kotaku.com/110057/do-video-game-concerts-revive-concert-going" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/images/ff-chicago.jpg"></a>The Atlanta Journal-Constitution has a nice write up on the Dear Friends: Music of Final Fantasy that played in Georgia over the weekend. The piece was actually written before the concert, but does a job of explaining both the cultural importance of the concert and why concert halls around the country are suddenly falling all over themselves to do video game performances.						<a href="http://kotaku.com/110057/do-video-game-concerts-revive-concert-going" title="Click here to read more about Do Video Game Concerts Revive Concert Going?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Mon, 27 Jun 2005 08:31:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[NBA Live: Transcending the Virtual]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NBA Live: Transcending the Virtual" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read NBA Live: Transcending the Virtual" href="http://kotaku.com/110052/nba-live-transcending-the-virtual" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NBA Live: Transcending the Virtual" alt="Click here to read NBA Live: Transcending the Virtual" src="http://cache.kotaku.com/assets/images/9/2005/06/sm31tv7.jpg"/>
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				If the premier article is indicative of things to come Joshuah 				<a href="http://kotaku.com/110052/nba-live-transcending-the-virtual" title="Click here to read more about NBA Live: Transcending the Virtual">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Mon, 27 Jun 2005 03:27:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Pac-Man a Transforming Force in American Culture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pac-Man a Transforming Force in American Culture" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Pac-Man a Transforming Force in American Culture" href="http://kotaku.com/109225/pac+man-a-transforming-force-in-american-culture" class="pp_image">
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				The (Elkin-Jonesville, N.C.) Tribune has an excellent editorial up about the significance of Pac-Man
s silver anniversary. The paper says the game has ushered in a video game age that is 
a legitimately transforming force in the most robust and diverse entertainment culture the world has ever known.
				<a href="http://kotaku.com/109225/pac+man-a-transforming-force-in-american-culture" title="Click here to read more about Pac-Man a Transforming Force in American Culture">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2005 11:30:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=109225&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PSP Licker Hatemail]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PSP Licker Hatemail" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read PSP Licker Hatemail" href="http://kotaku.com/108221/psp-licker-hatemail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PSP Licker Hatemail" alt="Click here to read PSP Licker Hatemail" src="http://cache.kotaku.com/assets/images/9/2005/06/Kelly_loser_sign.jpg"/>
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				Although I'm not a regular reader of the IGN mailbag (typo-ridden and grammar-lacking fanboy letters are hardly my cup of tea), I felt obligated to take a peek after reading Hatsumi's <a href="http://www.redassedbaboon.com/blog/?ct_id=216">recent column</a>.				<a href="http://kotaku.com/108221/psp-licker-hatemail" title="Click here to read more about PSP Licker Hatemail">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 17 Jun 2005 09:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[smizek2]]></dc:creator>
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			<title><![CDATA[First-Person Gamer's Mag]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First-Person Gamer's Mag" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read First-Person Gamer's Mag" href="http://kotaku.com/108289/first+person-gamers-mag" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First-Person Gamer's Mag" alt="Click here to read First-Person Gamer's Mag" src="http://cache.kotaku.com/assets/images/9/2005/06/Issue2frontSM.jpg"/>
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				MTV News sat down with the editor of The Gamer
s Quarter to talk to him about the impetus for creating a free online zine dedicated to (gasp) New Games Journalism. It
s MTV-short, but worth the read with a nice run down of the first issue and tease to the second, which just hit the website. Check out the article and <a href="http://www.gamersquarter.com/forums/viewtopic.php?t=218&sid=6ff4f30b848449d397186233d0d50ecb">The Gamer
s Quarter</a>, both deserve your time.				<a href="http://kotaku.com/108289/first+person-gamers-mag" title="Click here to read more about First-Person Gamer's Mag">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 17 Jun 2005 08:32:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Reviewing Game Store Customer Service]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reviewing Game Store Customer Service" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Reviewing Game Store Customer Service" href="http://kotaku.com/107703/reviewing-game-store-customer-service" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reviewing Game Store Customer Service" alt="Click here to read Reviewing Game Store Customer Service" src="http://cache.kotaku.com/assets/images/9/2005/06/1upcustomer.jpg"/>
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				I love secret shoppers, it empowers us all. 1Up/EGM had a woman go in to several game and electronic stores and play up the old 
I
m a girl and don
t know jack about games
 stereotype. The results run from heartening to horrifying. To summerize, though you really should go read the entire item it
s a gem, GameStop rocks, EB Games are elitists, Best Buy is moronic and Toys 
R
 Us should have their games taken away from them.				<a href="http://kotaku.com/107703/reviewing-game-store-customer-service" title="Click here to read more about Reviewing Game Store Customer Service">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 14 Jun 2005 08:26:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Daily Mail Jumps the Gun on VG Violence]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Daily Mail Jumps the Gun on VG Violence" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Daily Mail Jumps the Gun on VG Violence" href="http://kotaku.com/107560/daily-mail-jumps-the-gun-on-vg-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Daily Mail Jumps the Gun on VG Violence" alt="Click here to read Daily Mail Jumps the Gun on VG Violence" src="http://cache.kotaku.com/assets/images/9/2005/06/tabloid.jpg"/>
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				The UK's Daily Mail ran a story Sunday that says a new study has proven that video games can lead to more violent behavior. You have to read through nearly the entire article before you get to this great line from one of the leaders of the research.				<a href="http://kotaku.com/107560/daily-mail-jumps-the-gun-on-vg-violence" title="Click here to read more about Daily Mail Jumps the Gun on VG Violence">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Mon, 13 Jun 2005 14:29:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Voice Strike Imminent: Does Anyone Care?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Voice Strike Imminent: Does Anyone Care?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Game Voice Strike Imminent: Does Anyone Care?" href="http://kotaku.com/106904/game-voice-strike-imminent-does-anyone-care" class="pp_image">
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				While we will find out later today whether the Screen Actors Guild will strike it appears no one will care. I've heard it from execs and flaks, but now the Los Angles Daily News is asking just how important is vocal talent to the commercial success of a title? In other words, do you really care who does the voice for Marlon Brandon in The Godfather The Game? I'm guessing you don't which sort of means if 1,000 SAG voters decide to strike they're screwed.				<a href="http://kotaku.com/106904/game-voice-strike-imminent-does-anyone-care" title="Click here to read more about Game Voice Strike Imminent: Does Anyone Care?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 08 Jun 2005 07:15:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Lazy Man's Bloglines]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Lazy Man's Bloglines" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read The Lazy Man's Bloglines" href="http://kotaku.com/106302/the-lazy-mans-bloglines" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Lazy Man's Bloglines" alt="Click here to read The Lazy Man's Bloglines" src="http://cache.kotaku.com/assets/images/9/2005/06/feedgarden.jpg"/>
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				FeedGarden has a sexy new look. The PSP news aggregator has expanded to include eight different 
gardens
 including PSP, Videogame and Xbox 360. Think of it as a sort of a concentrated aggregator, a place that provides a snapshop about a particular subject in an easy to read system. Or as the site
s creator calls it, a lazy person
s Bloglines. The site will eventually update every 15 minutes or so, but right now is running at about once an hour.				<a href="http://kotaku.com/106302/the-lazy-mans-bloglines" title="Click here to read more about The Lazy Man's Bloglines">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2005 12:48:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Which of the Four Game Namers are you?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which of the Four Game Namers are you?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Which of the Four Game Namers are you?" href="http://kotaku.com/106301/which-of-the-four-game-namers-are-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which of the Four Game Namers are you?" alt="Click here to read Which of the Four Game Namers are you?" src="http://cache.kotaku.com/assets/images/9/2005/06/rablogo.gif"/>
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				Are you a Pop Culturist, Uninspired, Shock Artist or Loyalist? Druidblue says that the names typically chosen in a massively multiplayer online role playing game falls into those four categories. 				<a href="http://kotaku.com/106301/which-of-the-four-game-namers-are-you" title="Click here to read more about Which of the Four Game Namers are you?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2005 11:21:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gaming's Cross-Road]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming's Cross-Road" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Gaming's Cross-Road" href="http://kotaku.com/106297/gamings-cross+road" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming's Cross-Road" alt="Click here to read Gaming's Cross-Road" src="http://cache.kotaku.com/assets/images/9/2005/06/crossroads.jpg"/>
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				A few years ago I was talking to Chip Lange, then vice president of EA Sports, about the pervasiveness of video games and how newspapers were covering them. He was bemoaning the fact that at the time most newspaper reporters who covered gaming did so as a side job. (While I write a monthly game column for the Rocky Mountain News, my full-time job is as a police reporter.) He pointed out that you would never see that in a paper
s coverage of the music or movie industry. And then he said something that really brought it all home: He said it wouldn
t be long before we had the first president in the White House who grew up playing video games.				<a href="http://kotaku.com/106297/gamings-cross+road" title="Click here to read more about Gaming's Cross-Road">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2005 07:35:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Carnival of Gamers Harshing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carnival of Gamers Harshing" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Carnival of Gamers Harshing" href="http://kotaku.com/106150/carnival-of-gamers-harshing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carnival of Gamers Harshing" alt="Click here to read Carnival of Gamers Harshing" src="http://cache.kotaku.com/assets/images/9/2005/06/huggies.jpg"/>
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				Well that didn't last too long. The Carnival of Gamers, a collection of interesting and unusual game links, was an attempt at cutting through all of the back-biting and self-promotion of blogging and instead concentrate on good writing. Cathode Tan points out that not everyone liked the idea. Someone needs a hug I think.				<a href="http://kotaku.com/106150/carnival-of-gamers-harshing" title="Click here to read more about Carnival of Gamers Harshing">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2005 10:33:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Son of Gametab]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Son of Gametab" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Son of Gametab" href="http://kotaku.com/105417/son-of-gametab" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Son of Gametab" alt="Click here to read Son of Gametab" src="http://cache.kotaku.com/assets/images/9/2005/05/5dotgray-logo.gif"/>
											</a></div>
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				Gametab's grand social experiment seems to have floundered a bit. Those of you who use the gaming news tabulator, and everyone who likes gaming should, probably noticed the addition of a news nexus a few weeks back.				<a href="http://kotaku.com/105417/son-of-gametab" title="Click here to read more about Son of Gametab">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 31 May 2005 03:38:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Best at What?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Best at What?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Best at What?" href="http://kotaku.com/105079/best-at-what" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Best at What?" alt="Click here to read Best at What?" src="http://cache.kotaku.com/assets/images/9/2005/05/bestof.jpg"/>
											</a></div>
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				Are the E3 awards handed out each year by an increasing number of publications and sites each year worth anything? The problem is two-fold. First, the awards are based on games that have not been completed, so may look better or worse than they will when they are finally released. Second, there are so many awards given out each year that it's hard to really pay attention.				<a href="http://kotaku.com/105079/best-at-what" title="Click here to read more about Best at What?">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 26 May 2005 12:28:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CBS: Gaming Industry Needs to Grow Up]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CBS: Gaming Industry Needs to Grow Up" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read CBS: Gaming Industry Needs to Grow Up" href="http://kotaku.com/105025/cbs-gaming-industry-needs-to-grow-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CBS: Gaming Industry Needs to Grow Up" alt="Click here to read CBS: Gaming Industry Needs to Grow Up" src="http://cache.kotaku.com/assets/images/9/2005/05/freakout.jpg"/>
											</a></div>
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				I ran into CBS' William Vitka in some hallway at E3 last week, he looked as dazed and confused as I felt. And, it turns out, he was. In his latest column he bemoans the excesses of the show, slams Msoft and Sony for their love of the HD revolution that no one can afford and points out that for an industry that claims it's all grown up it sure as hell still acts like a teenager on crank.				<a href="http://kotaku.com/105025/cbs-gaming-industry-needs-to-grow-up" title="Click here to read more about CBS: Gaming Industry Needs to Grow Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 26 May 2005 08:46:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sony's Shifts Marketing Plan]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's Shifts Marketing Plan" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Sony's Shifts Marketing Plan" href="http://kotaku.com/104920/sonys-shifts-marketing-plan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's Shifts Marketing Plan" alt="Click here to read Sony's Shifts Marketing Plan" src="http://cache.kotaku.com/assets/images/9/2005/05/fatmatch.jpg"/>
											</a></div>
									</div>
				Sony Entertainment
s Ken Kutaragi was talking smack about the Xbox 360 to Gamespot today. Besides running with the whole Xbox 1.5 name-calling, Kutaragi is talking up the PS3
s multimedia capabilities, specificially its abilitiy to store non-game content in online storage.				<a href="http://kotaku.com/104920/sonys-shifts-marketing-plan" title="Click here to read more about Sony's Shifts Marketing Plan">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 25 May 2005 12:30:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Progressive Game Reviews]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Progressive Game Reviews" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Progressive Game Reviews" href="http://kotaku.com/104866/progressive-game-reviews" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Progressive Game Reviews" alt="Click here to read Progressive Game Reviews" src="http://cache.kotaku.com/assets/images/9/2005/05/electro.jpg"/>
											</a></div>
									</div>
				The creator of a cool new gaming blog called The Game Chair just pointed me to his interesting review system. Instead of writing a single review at the end of his experience, Seth Giammanco writes up a series of reviews at pivotal moments in the game. 				<a href="http://kotaku.com/104866/progressive-game-reviews" title="Click here to read more about Progressive Game Reviews">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 25 May 2005 09:21:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Six to Watch for Christmas]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Six to Watch for Christmas" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Six to Watch for Christmas" href="http://kotaku.com/104686/six-to-watch-for-christmas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Six to Watch for Christmas" alt="Click here to read Six to Watch for Christmas" src="http://cache.kotaku.com/assets/images/9/2005/05/6watch.jpg"/>
											</a></div>
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Chris Morris took a stab at picking six games to keep an eye on for				<a href="http://kotaku.com/104686/six-to-watch-for-christmas" title="Click here to read more about Six to Watch for Christmas">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/104686/six-to-watch-for-christmas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-104686]]></guid>
			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 24 May 2005 08:32:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[High-Def Next Gen will Cost You $1,700]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read High-Def Next Gen will Cost You $1,700" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read High-Def Next Gen will Cost You $1,700" href="http://kotaku.com/104586/high+def-next-gen-will-cost-you-1700" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read High-Def Next Gen will Cost You $1,700" alt="Click here to read High-Def Next Gen will Cost You $1,700" src="http://cache.kotaku.com/assets/images/9/2005/05/cmconch.jpg"/>
											</a></div>
									</div>
				CNN
s Chris Morris is guessing that it will cost you a tad more than $1,700 to join the high-def, next-gen gaming revolution. That price tag includes the cost of an average HDTV, a home theater in a box, an Xbox 360 and a $60 game. Of course, if you went to Microsoft
s Game Developers Conference you probably already have the TV and if you didn
t you survived this generation of Xbox without one. And who needs surround sound anyway? So the real cost of a next-gen console is it
s price tag.				<a href="http://kotaku.com/104586/high+def-next-gen-will-cost-you-1700" title="Click here to read more about High-Def Next Gen will Cost You $1,700">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Mon, 23 May 2005 12:17:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tina Wood Defends Nintendo Gig]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tina Wood Defends Nintendo Gig" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Tina Wood Defends Nintendo Gig" href="http://kotaku.com/104497/tina-wood-defends-nintendo-gig" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tina Wood Defends Nintendo Gig" alt="Click here to read Tina Wood Defends Nintendo Gig" src="http://cache.kotaku.com/assets/images/9/2005/05/woodfoy.JPG"/>
											</a></div>
									</div>
				I was wandering the net tonight and happened upon Tina Wood's blog. In it she wrote up a short defense of her Nintendo gig.				<a href="http://kotaku.com/104497/tina-wood-defends-nintendo-gig" title="Click here to read more about Tina Wood Defends Nintendo Gig">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Sun, 22 May 2005 02:39:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[E3: Console Size Comparison Pic]]></title>
			<description>
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				I got my hands on a cool set of pictures showing all three next-gen consoles being held up in the air by someone. The reason this is so cool is because it lets you compare the size of the three consoles. Looks like it goes, from smallest to largest, Revolution, PS3 and then Xbox 360, but it's very close.				<a href="http://kotaku.com/104482/e3-console-size-comparison-pic" title="Click here to read more about E3: Console Size Comparison Pic">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Sat, 21 May 2005 02:23:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GameSpy Rewrites Review]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameSpy Rewrites Review" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read GameSpy Rewrites Review" href="http://kotaku.com/103208/gamespy-rewrites-review" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameSpy Rewrites Review" alt="Click here to read GameSpy Rewrites Review" src="http://cache.kotaku.com/assets/images/9/2005/05/opdrum.jpg"/>
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									</div>
				
A reviewer for GameSpy posted an item on his blog saying that the site had reworked his review of Donkey Konga 2, pumping up the puny 1.5 stars to a fairly moderate 3 stars. Site editors also apparently added several positive phrases to the review.				<a href="http://kotaku.com/103208/gamespy-rewrites-review" title="Click here to read more about GameSpy Rewrites Review">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 12 May 2005 03:51:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Can Reviews be Wrong?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Reviews be Wrong?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Can Reviews be Wrong?" href="http://kotaku.com/102961/can-reviews-be-wrong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can Reviews be Wrong?" alt="Click here to read Can Reviews be Wrong?" src="http://cache.kotaku.com/assets/images/9/2005/05/ignsw.jpg"/>
											</a></div>
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				After reading IGN's pan of Star Wars Episode III: Revenge of the Sith (They gave it a 45 percent), I got into an argument/discussion with the Video Game Ombudsman about whether a review can be wrong. While I don't really think reviews can be right or wrong, the question makes you ponder what exactly a review is for. Do you read reviews to decide whether to buy the game, or to read something that confirms what you already knew? Should reviews be written as consumer buying guides, or to entertain?				<a href="http://kotaku.com/102961/can-reviews-be-wrong" title="Click here to read more about Can Reviews be Wrong?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 10 May 2005 15:31:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A "Girl's" List of Top Ten Girlfriend-Friendly Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A &quot;Girl's&quot; List of Top Ten Girlfriend-Friendly Games" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read A &quot;Girl's&quot; List of Top Ten Girlfriend-Friendly Games" href="http://kotaku.com/102274/a-girls-list-of-top-ten-girlfriend+friendly-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A &quot;Girl's&quot; List of Top Ten Girlfriend-Friendly Games" alt="Click here to read A &quot;Girl's&quot; List of Top Ten Girlfriend-Friendly Games" src="http://cache.kotaku.com/assets/images/9/2005/05/pinkie.jpg"/>
											</a></div>
									</div>
				
Perhaps a bit dated, but Hatsumi on RedAssedbaboon (Yes, that
s my site.) has a short diatribe up about how totally suck 1Up
s <a href="http://www.1up.com/do/feature?cId=3139779">Top Ten 
Girlfriend-Friendly Games
 </a>list was. Her column first picks apart 1Up
s frankly crappy list of games and then goes through her own list. Hatsumi
s list runs the gambit, including everything from the Atari version of Pitfall to Silent Hill 1 and 2.				<a href="http://kotaku.com/102274/a-girls-list-of-top-ten-girlfriend+friendly-games" title="Click here to read more about A "Girl's" List of Top Ten Girlfriend-Friendly Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 05 May 2005 07:27:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=102274&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Girlfriend Friendly Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Girlfriend Friendly Games" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Girlfriend Friendly Games" href="http://kotaku.com/101171/girlfriend-friendly-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Girlfriend Friendly Games" alt="Click here to read Girlfriend Friendly Games" src="http://cache.kotaku.com/assets/images/9/2005/04/girlgames.jpg"/>
											</a></div>
									</div>
				
Apparently girlfriends like mamby-pamby lovey-dovey feel good games, and certainly nothing that involves a gun. 1Up came up with an idiotic list of 
girlfriend-friendly games
 that is populated by such bland classics as Centipede, Bejeweled and Ms. Pac-Man.				<a href="http://kotaku.com/101171/girlfriend-friendly-games" title="Click here to read more about Girlfriend Friendly Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Wed, 27 Apr 2005 09:33:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New York Post Screws Up Scarface Story]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Post Screws Up Scarface Story" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read New York Post Screws Up Scarface Story" href="http://kotaku.com/100696/new-york-post-screws-up-scarface-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New York Post Screws Up Scarface Story" alt="Click here to read New York Post Screws Up Scarface Story" src="http://cache.kotaku.com/assets/images/9/2005/04/ent04212005043.jpg"/>
											</a></div>
									</div>
				I pointed out an interesting screw-up I noticed this morning to The Video Game Ombudsman and he's written it up. Many game sites and major newspapers incorrectly said that Al Pacino was doing the voice work for Scarface when in fact his likeness is appearing in the game without his surly voice. (<a href="http://www.kotaku.com/gaming/crossplatform/pacinos-voice-absent-from-scarface-100601.php">I got it right</a>.) 				<a href="http://kotaku.com/100696/new-york-post-screws-up-scarface-story" title="Click here to read more about New York Post Screws Up Scarface Story">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Fri, 22 Apr 2005 14:37:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Food Force A Waste of UN Money?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Food Force A Waste of UN Money?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Food Force A Waste of UN Money?" href="http://kotaku.com/100465/food-force-a-waste-of-un-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Food Force A Waste of UN Money?" alt="Click here to read Food Force A Waste of UN Money?" src="http://cache.kotaku.com/assets/images/9/2005/04/gelfff.jpg"/>
											</a></div>
									</div>
				Just how good is the United Nations $150,000 Food Force computer game at delivering the message it was intended to deliver? Quite crappy actually, according to Gelf Magazine which says that the game 
adds up to a slick veneer with little substance behind it.
 The story is an interesting game review that looks beyond the mechanics, audio and graphics of the game and delves into its social impact.				<a href="http://kotaku.com/100465/food-force-a-waste-of-un-money" title="Click here to read more about Food Force A Waste of UN Money?">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 21 Apr 2005 09:14:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Fan or Fanyboy?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fan or Fanyboy?" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Fan or Fanyboy?" href="http://kotaku.com/100463/fan-or-fanyboy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fan or Fanyboy?" alt="Click here to read Fan or Fanyboy?" src="http://cache.kotaku.com/assets/images/9/2005/04/fanboysucl.jpg"/>
											</a></div>
									</div>
				
What
s the difference between a fan and a fanboy? I mean besides the fact one of them has the word boy tacked on. There
s an excellent article over on GameSpot Journals that explores the whole issue. The author points out that only in gaming are exhuberient fans ridiculed. 				<a href="http://kotaku.com/100463/fan-or-fanyboy" title="Click here to read more about Fan or Fanyboy?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Thu, 21 Apr 2005 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gaming Vs. Playing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Vs. Playing" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Gaming Vs. Playing" href="http://kotaku.com/038212/gaming-vs-playing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming Vs. Playing" alt="Click here to read Gaming Vs. Playing" src="http://cache.kotaku.com/assets/images/9/2005/04/yoshi.jpg"/>
											</a></div>
									</div>
				Nintendo's gotten their tiny little green Yoshi claws into Aleks Krotoski. I'm sure it won't be long until the Gamesblogger is mainlining <a href=" http://www.kotaku.com/gaming/ds/yoshi-touch-go-the-crack-of-portable-gaming-035793.php">Yoshi Touch & Go</a> in the alley behind The Guardian. For now she's just singing the praises of the DS game in a piece about superficiality versus immersive interactive storylines.				<a href="http://kotaku.com/038212/gaming-vs-playing" title="Click here to read more about Gaming Vs. Playing">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 05 Apr 2005 16:36:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[My Editor, Myself: The Truth About Long Reviews]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Editor, Myself: The Truth About Long Reviews" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read My Editor, Myself: The Truth About Long Reviews" href="http://kotaku.com/038203/my-editor-myself-the-truth-about-long-reviews" class="pp_image">
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				In many ways, the Internet is doing as much to harm good writing as it is to help it. With the advent of blogs and even many "professional" game sites, the concept of editing for content and worrying about length seems to have gone out the window.				<a href="http://kotaku.com/038203/my-editor-myself-the-truth-about-long-reviews" title="Click here to read more about My Editor, Myself: The Truth About Long Reviews">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorials]]></category>
			<pubDate><![CDATA[Tue, 05 Apr 2005 15:29:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Should Game Sites Celebrate April Fools?]]></title>
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				As we bid a fond farewell to another April Fools Day filled with pranks and bad gaming news, The Game Blog raises the question of whether it's really professional to fill a gaming site with joke stories.				<a href="http://kotaku.com/038127/should-game-sites-celebrate-april-fools" title="Click here to read more about Should Game Sites Celebrate April Fools?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Apr 2005 09:35:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why New Games Journalism is Overrated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why New Games Journalism is Overrated" href="http://kotaku.com/editorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorials</span></a></div -->					<div><a title="Click here to read Why New Games Journalism is Overrated" href="http://kotaku.com/038125/why-new-games-journalism-is-overrated" class="pp_image">
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				There's nothing like a good rant to kick off the day, here's one from an email sent me by Playboy senior editor Scott Alexander expressing his own opinions on the very rant-worthy New Games Journalism.				<a href="http://kotaku.com/038125/why-new-games-journalism-is-overrated" title="Click here to read more about Why New Games Journalism is Overrated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Apr 2005 03:59:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New New New Games Journalism]]></title>
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				I'm still slightly annoyed by New Games Journalism. I can't figure out if it's because on some deep level I'm ticked that I didn't think of the idea first or because sometimes I think comparing the NGJ stuff that's come out to date to anything that Hunter Thompson ever wrote is beyond the height of ridiculous. 				<a href="http://kotaku.com/038075/new-new-new-games-journalism" title="Click here to read more about New New New Games Journalism">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Apr 2005 16:33:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New Game Journalism Turns 2]]></title>
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				Love it or hate it, New Game Journalism is more than likely here to stay in one form or another. The Video Game Ombudsman points out that it's been almost exactly a year since Kieron Gillen coined the phrase. To commemorate his drunken orations on the state of gaming about a year ago, Gillen has decided to analyze the effects of the phrase. Be warned, his piece his filled with self-aggrandizing wankage to the extreme, includes words like exemplar and just won't get to the fucking point. 				<a href="http://kotaku.com/037187/new-game-journalism-turns-2" title="Click here to read more about New Game Journalism Turns 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Mar 2005 12:20:15 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[NYT's Circuits RIP]]></title>
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				So, now that The New York Times Circuits is being replaced with a gardening section what the hell are the people at CircuitsWatch.com going to do with themselves? In a press release sent out a little earlier today, CW seems to be trying to claim credit for death of the section. Something that is so absurd it's almost a little sad. Ummmm, the rest of the world has known about Circuits demise for weeks, how does a site with the words Circuits and Watch in it not get clued in until the day the last edition runs?				<a href="http://kotaku.com/037099/nyts-circuits-rip" title="Click here to read more about NYT's Circuits RIP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Mar 2005 11:47:16 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Gaming Have a Citizen Kane Moment?]]></title>
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				Why hasn't the game industry reached its Citizen Kane moment? The question came up during a panel discussion at the Game Developers Conference. Grand Text Auto explains that the CKM is the point when someone finally creates a game that "uses the medium in such radically new ways that it uncovers a new grammar of expression, and in the process reaches new heights."				<a href="http://kotaku.com/035942/will-gaming-have-a-citizen-kane-moment" title="Click here to read more about Will Gaming Have a Citizen Kane Moment?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Mar 2005 15:26:48 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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