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			<title><![CDATA[The Archbishop of Denver Tells You about Violent Video Games and the Rights of Parents]]></title>
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				 <em>In this essay originally penned for </em><a href="http://www.firstthings.com/onthesquare/2011/07/violent-video-games-and-the-rights-of-parents">First Things</a><em>, Denver Archbishop Charles Chaput discusses the recent Supreme Court decision that granted video games First Amendment protection. Opening with his memories of the 1999 Columbine High School shooting, Chaput is clearly against the decision.</em>				<a href="http://kotaku.com/5818217/violent-video-games-and-the-rights-of-parents" title="Click here to read more about The Archbishop of Denver Tells You about Violent Video Games and the Rights of Parents">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Charles J. Chaput]]></dc:creator>
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			<title><![CDATA[The Ugly Fantasies Of Revenge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ugly Fantasies Of Revenge" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read The Ugly Fantasies Of Revenge" href="http://kotaku.com/5710755/the-ugly-fantasies-of-revenge" class="pp_image">
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				Beyond Holocaust museums, Holocaust documentaries, and Holocaust action movies we now have the <a href="http://kotaku.com/5710328/the-concentration-camp-video-game">Holocaust first-person shooter</a>. This is our chance to virtually be an escaped Jewish prisoner of Auschwitz, heavily armed, with hundreds of Nazis in our sights. Catharsis?				<a href="http://kotaku.com/5710755/the-ugly-fantasies-of-revenge" title="Click here to read more about The Ugly Fantasies Of Revenge">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Long Way To Go]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Long Way To Go" href="http://kotaku.com/game-developers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopers</span></a></div -->					<div><a title="Click here to read A Long Way To Go" href="http://kotaku.com/5517512/a-long-way-to-go" class="pp_image">
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				<em>Former Kotaku contributor Alice Taylor responds to <a href="http://kotaku.com/5517262/a-whos-who-of-whos-having-the-biggest-impact-on-games">Game Developer magazine's choices</a> for The Game Developer 50, which highlighted gaming's "important accomplishments of the last year (give or take)... in the categories of art, design, programming, business, and evangelism."</em>				<a href="http://kotaku.com/5517512/a-long-way-to-go" title="Click here to read more about A Long Way To Go">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Apr 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Alice Taylor]]></dc:creator>
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			<title><![CDATA[In Defense of — and a Salute to — The Pro]]></title>
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				Two jackasses <a href="http://kotaku.com/5476938/theres-two-sides-to-every-xbox-live-banning">baiting an Xbox Live moderator and getting banned</a> isn't worth much outrage. But when they doctor a video and expect everyone to believe it on the knee-jerk faith that mods are fascists, that just insults your intelligence.				<a href="http://kotaku.com/5479594/in-defense-of-+-and-a-salute-to-+-the-pro" title="Click here to read more about In Defense of — and a Salute to — The Pro">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Feb 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Do You Do When You Get Stuck In A Video Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do You Do When You Get Stuck In A Video Game?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read What Do You Do When You Get Stuck In A Video Game?" href="http://kotaku.com/5421091/what-do-you-do-when-you-get-stuck-in-a-video-game" class="pp_image">
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				I am so stuck on a video game right now. Should I rage quit, read a walkthrough or just cry out to the Internet via random forums to help me?				<a href="http://kotaku.com/5421091/what-do-you-do-when-you-get-stuck-in-a-video-game" title="Click here to read more about What Do You Do When You Get Stuck In A Video Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Dec 2009 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Role of Music Games]]></title>
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				I got kicked out of choir in middle school and ever since, I've limited my study of music to whatever <a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://kotaku.com/tag/guitar-hero/">Guitar Hero</a> and <a class="autolink" title="Click here to read more posts tagged ROCK BAND" title="Click here to read more posts tagged ROCK BAND" href="http://kotaku.com/tag/rock-band/">Rock Band</a> have bothered to teach me.				<a href="http://kotaku.com/5377636/the-role-of-music-games" title="Click here to read more about The Role of Music Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Oct 2009 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[International Relations And Video Games &mdash; An Almost-Interview]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" href="http://kotaku.com/5361894/international-relations-and-video-games--an-almost+interview" class="pp_image">
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				For four years, I studied everything about East Asian security dilemmas and conflicts in post-Soviet Russia. What good is my international relations major if I can't inflict it on a game developer?				<a href="http://kotaku.com/5361894/international-relations-and-video-games--an-almost+interview" title="Click here to read more about International Relations And Video Games &mdash; An Almost-Interview">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Sep 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Torture In Video Games]]></title>
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				At PAX, I had the good fortune to catch Bethesda's Brink demo. While there was a lot of cool stuff in the game <a href="http://kotaku.com/tag/brink/">worth blogging about</a>, what stuck with me was the use of torture in the game.				<a href="http://kotaku.com/5353873/torture-in-video-games" title="Click here to read more about Torture In Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Sep 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy" href="http://kotaku.com/5354283/pax-panel-attempts-to-define-gamer-sparks-casual-controversy" class="pp_image">
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				The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got <em>really </em>interesting right at the end, during Q&A.				<a href="http://kotaku.com/5354283/pax-panel-attempts-to-define-gamer-sparks-casual-controversy" title="Click here to read more about PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Casual Gaming]]></category>
			<category><![CDATA[Divide By Zero Games]]></category>
			<category><![CDATA[eca]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Hothead Games]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Panel]]></category>
			<category><![CDATA[Penny Arcade Expo 2009]]></category>
			<pubDate><![CDATA[Wed, 09 Sep 2009 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Journalists In Video Games &mdash; An Anniversary Celebration]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" href="http://kotaku.com/5336228/journalists-in-video-games--an-anniversary-celebration/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" alt="Click here to read Journalists In Video Games &amp;mdash; An Anniversary Celebration" src="http://cache.kotaku.com/assets/images/9/2009/08/journalism.jpg"/>
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				One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?				<a href="http://kotaku.com/5336228/journalists-in-video-games--an-anniversary-celebration/gallery/" title="Click here to read more about Journalists In Video Games &mdash; An Anniversary Celebration">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[D2]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Disaster Report]]></category>
			<category><![CDATA[far cry 2]]></category>
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			<category><![CDATA[Godfather II]]></category>
			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[King of Fighters 12]]></category>
			<category><![CDATA[Michigan: Report From Hell]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Paperboy]]></category>
			<category><![CDATA[Persona 2: Eternal Punishment]]></category>
			<category><![CDATA[resident evil 2]]></category>
			<category><![CDATA[resident evil outbreak]]></category>
			<category><![CDATA[Silent Hill 4: The Room]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Suikoden V]]></category>
			<category><![CDATA[uncharted]]></category>
			<category><![CDATA[Valkyria Chronicles]]></category>
			<pubDate><![CDATA[Thu, 13 Aug 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[GLAAD Panel: Pearls of Wisdom And Points Of Discussion]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" href="http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" alt="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" src="http://cache.kotaku.com/assets/images/9/2009/07/090717_hunter_T.jpg"/>
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				I've got a re-cap of last Saturday's Gay and Lesbian Alliance Against Defamation <a href="http://kotaku.com/5318817/kotaku-commenters-attend-glaad-panel-in-spirit">right here</a>, but if you're looking for quick quotes and interesting issues to rehash, here are a few gems.				<a href="http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion" title="Click here to read more about GLAAD Panel: Pearls of Wisdom And Points Of Discussion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5318894]]></guid>
			<category><![CDATA[Editorial]]></category>
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			<category><![CDATA[Gay Rights]]></category>
			<category><![CDATA[gaygamer]]></category>
			<category><![CDATA[Glaad]]></category>
			<category><![CDATA[linden lab]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[obama]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Watch Out Behind You, Hunter!]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Mon, 20 Jul 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Our Missing Video Game Robot Hero]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Missing Video Game Robot Hero" href="http://kotaku.com/kotakuroboto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakuroboto</span></a></div -->					<div><a title="Click here to read Our Missing Video Game Robot Hero" href="http://kotaku.com/5271138/our-missing-video-game-robot-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our Missing Video Game Robot Hero" alt="Click here to read Our Missing Video Game Robot Hero" src="http://cache.kotaku.com/assets/images/9/2009/05/Astroboy-posterart.jpg"/>
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				Osamu Tezuka's beloved boy robot, <a class="autolink" title="Click here to read more posts tagged ASTRO BOY" title="Click here to read more posts tagged ASTRO BOY" href="http://kotaku.com/tag/astro-boy/">Astro Boy</a>, defined an art form, inspired a nation, and is a cultural icon worthy of the Robot Hall of Fame. So why doesn't he get more video games?				<a href="http://kotaku.com/5271138/our-missing-video-game-robot-hero" title="Click here to read more about Our Missing Video Game Robot Hero">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kotakuroboto]]></category>
			<category><![CDATA[Astro Boy]]></category>
			<category><![CDATA[Astro Boy: Omega Factor]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Mega Man 9]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Robots]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 27 May 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[High or Low? Fantasy in Dragon Age]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read High or Low? Fantasy in Dragon Age" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read High or Low? Fantasy in Dragon Age" href="http://kotaku.com/5194643/high-or-low-fantasy-in-dragon-age" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read High or Low? Fantasy in Dragon Age" alt="Click here to read High or Low? Fantasy in Dragon Age" src="http://cache.kotaku.com/assets/images/9/2009/04/deathonthetrident.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged DRAGON AGE: ORIGINS" title="Click here to read more posts tagged DRAGON AGE: ORIGINS" href="http://kotaku.com/tag/dragon-age%7c-origins/">Dragon Age: Origins</a> Lead Writer David Gaider and BioWare heads Ray Muzyka and Greg Zeschuk have different ideas about what high and low fantasy is; which may foretell a genre crisis for the game.				<a href="http://kotaku.com/5194643/high-or-low-fantasy-in-dragon-age" title="Click here to read more about High or Low? Fantasy in Dragon Age">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Bioware]]></category>
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			<category><![CDATA[Lord Of The Rings]]></category>
			<category><![CDATA[Song of Ice and Fire]]></category>
			<category><![CDATA[The Witcher]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 01 Apr 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Columbine Author on Winnenden Shooting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Columbine Author on Winnenden Shooting" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Columbine Author on Winnenden Shooting" href="http://kotaku.com/5176862/columbine-author-on-winnenden-shooting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Columbine Author on Winnenden Shooting" alt="Click here to read Columbine Author on Winnenden Shooting" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237558597932_columb.JPG"/>
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				 Almost ten years ago, I was on the grass at Clement Park adjacent Columbine High School covering what would become the world's most iconic school shooting.				<a href="http://kotaku.com/5176862/columbine-author-on-winnenden-shooting" title="Click here to read more about Columbine Author on Winnenden Shooting">More&nbsp;&raquo;</a>
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			<category><![CDATA[Republished]]></category>
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			<category><![CDATA[op-ed]]></category>
			<category><![CDATA[Opinion]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Violence]]></category>
			<category><![CDATA[Winnenden Germany school shootings]]></category>
			<pubDate><![CDATA[Fri, 20 Mar 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Kass]]></dc:creator>
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			<title><![CDATA[How Seriously Should We Take Game Addiction?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Seriously Should We Take Game Addiction?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read How Seriously Should We Take Game Addiction?" href="http://kotaku.com/5129890/how-seriously-should-we-take-game-addiction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Seriously Should We Take Game Addiction?" alt="Click here to read How Seriously Should We Take Game Addiction?" src="http://cache.kotaku.com/assets/images/9/2009/01/custom_1231808121200_twinkies-0407-460x360.jpg"/>
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				A Chinese gamer swallows razor blades in a suicide attempt, Daniel Petric shoots his mom and Brandon Crisp runs away from home – anyone see a pattern here?				<a href="http://kotaku.com/5129890/how-seriously-should-we-take-game-addiction" title="Click here to read more about How Seriously Should We Take Game Addiction?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Brandon Crisp]]></category>
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			<category><![CDATA[Daniel Petric]]></category>
			<category><![CDATA[Jack Thompson]]></category>
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			<pubDate><![CDATA[Mon, 12 Jan 2009 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Would You Buy An Apple Gaming Console?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would You Buy An Apple Gaming Console?" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read Would You Buy An Apple Gaming Console?" href="http://kotaku.com/5050109/would-you-buy-an-apple-gaming-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Would You Buy An Apple Gaming Console?" alt="Click here to read Would You Buy An Apple Gaming Console?" src="http://cache.kotaku.com/assets/images/9/2011/11/80f0fffae5e4a1a1645a5d820c676f60.jpg"/>
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				 The prospect of another company jumping into the console market is laughable to most people, and for good reasons. It isn't a market you can just leap right into. You need connections, capital, and consumers hungry for any product you put on the market. Over at Cnet's The Digital Home, Don Reisinger suggests that only one such company exists - Apple. <blockquote>Apple has the infrastructure in place through iTunes to create a real value proposition for those that want to extend the capability of their console beyond gaming and has the cash &mdash; about $20 billion &mdash; to not only invest in the best components on the market, but in an online gaming experience that could rival Xbox Live. That cash could also be put to good use by acquiring major developers (did someone say Take-Two?) that could go from third-party powerhouse to Apple's first-party publisher."</blockquote> Having just bought an iPod Touch last week despite having a perfectly functional Zune with 10 times the storage space, I can see Don's point. Apple has gone beyond making products. Now they simply create things people want. Would you want an Apple gaming console? 

<a href="http://news.cnet.com/digitalhome/?authorId=9727958&tag=mncol;txt">Apple is the only other company that can release a game console</a> [The Digital Home]				<a href="http://kotaku.com/5050109/would-you-buy-an-apple-gaming-console" title="Click here to read more about Would You Buy An Apple Gaming Console?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Apple]]></category>
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			<category><![CDATA[IPOD GAMING]]></category>
			<pubDate><![CDATA[Mon, 15 Sep 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Best of Categories, Which Ones Should We Keep, Lose?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Best of Categories, Which Ones Should We Keep, Lose?" href="http://kotaku.com/best-of/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof</span></a></div -->					<div><a title="Click here to read Best of Categories, Which Ones Should We Keep, Lose?" href="http://kotaku.com/5031096/best-of-categories-which-ones-should-we-keep-lose" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Best of Categories, Which Ones Should We Keep, Lose?" alt="Click here to read Best of Categories, Which Ones Should We Keep, Lose?" src="http://cache.kotaku.com/assets/images/9/2008/07/BOC.jpg"/>
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				 Every year I vote on a number of different game of the year, best of E3, best of whatever awards and every year I run into the same problem: The categories never really work for me. Often it ends up feeling like you're trying to squeeze a round peg into a square hole and hope for the best.				<a href="http://kotaku.com/5031096/best-of-categories-which-ones-should-we-keep-lose" title="Click here to read more about Best of Categories, Which Ones Should We Keep, Lose?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Turner's GameTap Shutters Editorial, Boots Staff]]></title>
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				GameTap, the on-demand game portal owned by Turner Broadcasting, is closing the books on its editorial division to focus solely on games, according to a <a href="http://www.gametap.com/forums/thread.jspa?threadID=19317&tstart=0">community post</a> by content vice president Ricardo Sanchez. 				<a href="http://kotaku.com/5011386/turners-gametap-shutters-editorial-boots-staff" title="Click here to read more about Turner's GameTap Shutters Editorial, Boots Staff">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Wii Fit: Innovation in Gaming or Marketing?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Fit: Innovation in Gaming or Marketing?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Wii Fit: Innovation in Gaming or Marketing?" href="http://kotaku.com/5011085/wii-fit-innovation-in-gaming-or-marketing" class="pp_image">
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				I'm on the road again today with my wife, son and two dogs. Trish is driving us back from El Paso, Texas to Denver. I spent a longish weekend visiting my mom and step-dad and since I'm going to be reviewing Wii Fit soon for Kotaku, I decided to bring along my Wii and a copy of the game.				<a href="http://kotaku.com/5011085/wii-fit-innovation-in-gaming-or-marketing" title="Click here to read more about Wii Fit: Innovation in Gaming or Marketing?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 May 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Going Off the Deep End: Has Gaming Grown Up?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Going Off the Deep End: Has Gaming Grown Up?" href="http://kotaku.com/is-the-game-industry-mature%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">isthegameindustrymature?</span></a></div -->					<div><a title="Click here to read Going Off the Deep End: Has Gaming Grown Up?" href="http://kotaku.com/379104/going-off-the-deep-end-has-gaming-grown-up" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/kosmos.jpg"></a> We talk about innovation in a number of ways in the game industry, some of which are very far off in the grand scheme of things: erudite discussions of game play, biomechanics, tailoring an experience to each individual.  We have the less esoteric, more realistic discussions of what can be done with games now, and that sort of 'innovation,' I think, is really more a discussion of games 'growing up' and heading into more mature territory.  Perhaps some of these debates are being cast in the wrong terms, or at least, there are multiple avenues of discussion to be explored.				<a href="http://kotaku.com/379104/going-off-the-deep-end-has-gaming-grown-up" title="Click here to read more about Going Off the Deep End: Has Gaming Grown Up?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Apr 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What King of Fighters XII Taught Me About Diablo 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What King of Fighters XII Taught Me About Diablo 3" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read What King of Fighters XII Taught Me About Diablo 3" href="http://kotaku.com/363595/what-king-of-fighters-xii-taught-me-about-diablo-3" class="pp_image">
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				I've long been mulling over exactly how a theoretical Diablo III should look...for years now. You see, Diablo is a 2D franchise entering a 3D world. And its graphical style, as trivial and superficial as the topic may seem, will affect the way the game feels to play (which many have probably noticed in 3D Diablo clones like Dungeon Runners that feel distinctly less satisfying). 				<a href="http://kotaku.com/363595/what-king-of-fighters-xii-taught-me-about-diablo-3" title="Click here to read more about What King of Fighters XII Taught Me About Diablo 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 15:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[How Long Until DLC Adopts The Rental System?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Long Until DLC Adopts The Rental System?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read How Long Until DLC Adopts The Rental System?" href="http://kotaku.com/352844/how-long-until-dlc-adopts-the-rental-system" class="pp_image">
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				With larger hard drives and faster bandwidth, a future in which players are downloading a majority of new releases isn't all that unimaginable since  eliminating a retail middle man could make the prospect very enticing for publishers and developers. But what about the sexier aspects to this digital model? With such a digital infrastucture, these oft-prophecized downloadable purchases only scratch the surface.				<a href="http://kotaku.com/352844/how-long-until-dlc-adopts-the-rental-system" title="Click here to read more about How Long Until DLC Adopts The Rental System?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Feb 2008 15:40:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Why Isn't CES Filling E3's Gaping, Festering Hole?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Isn't CES Filling E3's Gaping, Festering Hole?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Why Isn't CES Filling E3's Gaping, Festering Hole?" href="http://kotaku.com/344305/why-isnt-ces-filling-e3s-gaping-festering-hole" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Isn't CES Filling E3's Gaping, Festering Hole?" alt="Click here to read Why Isn't CES Filling E3's Gaping, Festering Hole?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_CES_logo.jpg"/>
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				I'm by no means an E3 or <a href="http://kotaku.com/search/ces/">CES </a>(Consumer Electronics Show) veteran, having attended both shows only twice (and the "classic" E3 only once). But compared to foreign events like Leipzig's Games Convention, Berlin's IFA (tech show that rivals CES) or Tokyo's TGS, the two American shows had/have a distinct identity from their overseas counterparts. Maybe it's the attendance of people with similar values to my own (aka sucking both gasoline and fast food with no abandon), but this similarity, however trivial it may be, has made me wonder why CES isn't filling in the gaps of E3. While I'd never expect developers to attend in mass (and frankly, there isn't room), why don't Sony, Microsoft and Nintendo use the CES stage as a launching ground for their next year of products?				<a href="http://kotaku.com/344305/why-isnt-ces-filling-e3s-gaping-festering-hole" title="Click here to read more about Why Isn't CES Filling E3's Gaping, Festering Hole?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jan 2008 13:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Open World vs. Real World, And My Feelings on the Burnout Paradise Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Open World vs. Real World, And My Feelings on the Burnout Paradise Demo" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Open World vs. Real World, And My Feelings on the Burnout Paradise Demo" href="http://kotaku.com/335235/open-world-vs-real-world-and-my-feelings-on-the-burnout-paradise-demo" class="pp_image">
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				I am a lazy bastard. And maybe it's for this reason, among a slew of others I'm sure, that I enjoy playing games so much. Run around and play football? Too sweaty, I'll load Madden. Steal cars and beat up prostitutes? Too much work scrubbing the blood stains, just give me GTA. 				<a href="http://kotaku.com/335235/open-world-vs-real-world-and-my-feelings-on-the-burnout-paradise-demo" title="Click here to read more about Open World vs. Real World, And My Feelings on the Burnout Paradise Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/335235/open-world-vs-real-world-and-my-feelings-on-the-burnout-paradise-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-335235]]></guid>
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			<pubDate><![CDATA[Tue, 18 Dec 2007 15:40:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Why Doesn't Xbox LIVE Have Age Matching?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Doesn't Xbox LIVE Have Age Matching?" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Why Doesn't Xbox LIVE Have Age Matching?" href="http://kotaku.com/332520/why-doesnt-xbox-live-have-age-matching" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Doesn't Xbox LIVE Have Age Matching?" alt="Click here to read Why Doesn't Xbox LIVE Have Age Matching?" src="http://cache.kotaku.com/assets/images/9/2012/01/9a370e309aff6f26dff242f73f02ecc6.jpg"/>
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				Last night I signed on LIVE for a little Team Fortress 2 fun. You see, after Mass Effect dropped, I blacked out for a few weeks. When I woke, aside from realizing that a monkey had written my posts for some time (the experiment was a success, btw), that Orange Box was sorely in need of some attention. So I played some TF2. And then I remembered, again, what I despise most about Xbox LIVE.				<a href="http://kotaku.com/332520/why-doesnt-xbox-live-have-age-matching" title="Click here to read more about Why Doesn't Xbox LIVE Have Age Matching?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 15:20:32 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Super Mario Galaxy Japanese Retail Copy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Mario Galaxy Japanese Retail Copy" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Super Mario Galaxy Japanese Retail Copy" href="http://kotaku.com/317567/super-mario-galaxy-japanese-retail-copy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Mario Galaxy Japanese Retail Copy" alt="Click here to read Super Mario Galaxy Japanese Retail Copy" src="http://cache.kotaku.com/assets/images/9/2007/11/small_DSCF9462.JPG"/>
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				 Before popping in <i>Super Mario Galaxy</i> this afternoon, I had to dust my Nintendo Wii. Besides the occasional <i>Wii Sports</i> game, the machine hasn't gotten much use. It's kinda just sat there in the living room, waiting for games &mdash; not mini-games, but <i>games</i>. After an unnecessarily long drought, the games are finally starting to hit. Third party-wise <i>Zack & Wiki</i>, which is fantastic, dropped, and today sees the release of <i>Super Mario Galaxy</i> in Japan.				<a href="http://kotaku.com/317567/super-mario-galaxy-japanese-retail-copy" title="Click here to read more about Super Mario Galaxy Japanese Retail Copy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Nov 2007 03:30:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Australian Editorial Supports Pre-K Gaming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Australian Editorial Supports Pre-K Gaming" href="http://kotaku.com/children/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">children</span></a></div -->					<div><a title="Click here to read Australian Editorial Supports Pre-K Gaming" href="http://kotaku.com/298172/australian-editorial-supports-pre+k-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Australian Editorial Supports Pre-K Gaming" alt="Click here to read Australian Editorial Supports Pre-K Gaming" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSC00750-thumb.JPG"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/09/DSC00750.JPG"></a>Well sort of...				<a href="http://kotaku.com/298172/australian-editorial-supports-pre+k-gaming" title="Click here to read more about Australian Editorial Supports Pre-K Gaming">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/298172/australian-editorial-supports-pre+k-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-298172]]></guid>
			<category><![CDATA[Children]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Education]]></category>
			<pubDate><![CDATA[Mon, 10 Sep 2007 18:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=298172&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Wired on Gaming Parents]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired on Gaming Parents" href="http://kotaku.com/tristan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tristan</span></a></div -->					<div><a title="Click here to read Wired on Gaming Parents" href="http://kotaku.com/250678/wired-on-gaming-parents" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired on Gaming Parents" alt="Click here to read Wired on Gaming Parents" src="http://cache.kotaku.com/assets/images/9/2007/04/small_thompson.gif"/>
											</a></div>
									</div>
				Wired's Clive Thompson called me up a few weeks back to talk to me about how I deal with Tristan playing video games. My 5-year-old son, for those of you who don't know, has written game reviews, <a href="http://kotaku.com/gaming/xbox-360/clips-my-son-masters-the-360-wireless-wheel-218917.php">play tested hardware </a>and jammed with me on Guitar Hero.				<a href="http://kotaku.com/250678/wired-on-gaming-parents" title="Click here to read more about Wired on Gaming Parents">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/250678/wired-on-gaming-parents]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-250678]]></guid>
			<category><![CDATA[tristan]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Parenting]]></category>
			<pubDate><![CDATA[Mon, 09 Apr 2007 11:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=250678&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Rocky: Ban Video Game Ads]]></title>
			<description>
			<![CDATA[
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				What I don't get, besides the fact no one on the editorial board came over to talk to me about this when they were writing this and I was still working there, is why the Rocky Mountain News editorial is so deliberately missing the point of this story.				<a href="http://kotaku.com/249010/rocky-ban-video-game-ads" title="Click here to read more about Rocky: Ban Video Game Ads">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/249010/rocky-ban-video-game-ads]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-249010]]></guid>
			<category><![CDATA[rocky  mountain news]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Gta]]></category>
			<category><![CDATA[Mass Transit]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[rtd]]></category>
			<pubDate><![CDATA[Mon, 02 Apr 2007 17:40:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=249010&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Developers Protest Slamdance Game Festival]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Protest Slamdance Game Festival" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Developers Protest Slamdance Game Festival" href="http://kotaku.com/227145/developers-protest-slamdance-game-festival" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developers Protest Slamdance Game Festival" alt="Click here to read Developers Protest Slamdance Game Festival" src="http://cache.kotaku.com/assets/images/9/2007/01/small_mike-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/assets/resources/2007/01/mike.jpg"></a>It appears the news we broke last week of <a href="http://www.kotaku.com/gaming/top/exclusive-columbine-game-kicked-from-competition-226272.php">Slamdance removing the Columbine game</a> from their lists of finalists and <a href="http://blogs.rockymountainnews.com/denver/freePlay/2007/01/columbine_game_pulled_from_com.html">why </a>has created quite the shitstorm, for lack of a better word.				<a href="http://kotaku.com/227145/developers-protest-slamdance-game-festival" title="Click here to read more about Developers Protest Slamdance Game Festival">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/227145/developers-protest-slamdance-game-festival]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-227145]]></guid>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Agenda Gaming]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Developer]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Serious Gaming]]></category>
			<category><![CDATA[super columbine massacre RPG]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Mon, 08 Jan 2007 18:32:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227145&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[KotakuFixu: Sony and Nintendo's Future Bloggers]]></title>
			<description>
			<![CDATA[
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				OK, Sony and Nintendo won't do it, so we're going to do it for them. 				<a href="http://kotaku.com/222439/kotakufixu-sony-and-nintendos-future-bloggers" title="Click here to read more about KotakuFixu: Sony and Nintendo's Future Bloggers">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/222439/kotakufixu-sony-and-nintendos-future-bloggers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-222439]]></guid>
			<category><![CDATA[kotakufixu]]></category>
			<category><![CDATA[Blogger]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 18 Dec 2006 14:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=222439&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[EA Punishes Spanish Site For Negative Comments]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Punishes Spanish Site For Negative Comments" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Punishes Spanish Site For Negative Comments" href="http://kotaku.com/218624/ea-punishes-spanish-site-for-negative-comments" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Punishes Spanish Site For Negative Comments" alt="Click here to read EA Punishes Spanish Site For Negative Comments" src="http://cache.kotaku.com/assets/images/9/2006/12/Electronic-Arts-in-India-2.jpg"/>
											</a></div>
									</div>
				Well this isn't very nice.				<a href="http://kotaku.com/218624/ea-punishes-spanish-site-for-negative-comments" title="Click here to read more about EA Punishes Spanish Site For Negative Comments">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/218624/ea-punishes-spanish-site-for-negative-comments]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-218624]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Blogging]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Ethics]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Pr]]></category>
			<category><![CDATA[Spanish]]></category>
			<pubDate><![CDATA[Fri, 01 Dec 2006 13:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=218624&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Life on a Train]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Life on a Train" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Life on a Train" href="http://kotaku.com/207213/life-on-a-train" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Life on a Train" alt="Click here to read Life on a Train" src="http://cache.kotaku.com/assets/images/9/2006/10/small_tunel-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/assets/resources/2006/10/tunel.jpg"></a>I've been riding the Light Rail from my house in suburbia to downtown Denver since January. And while I play games on either my PSP or DS Lite every day, twice a day, I have yet to run into another person doing the same... until today.				<a href="http://kotaku.com/207213/life-on-a-train" title="Click here to read more about Life on a Train">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207213/life-on-a-train]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207213]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[anonymous gaming]]></category>
			<category><![CDATA[Comment]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Society]]></category>
			<category><![CDATA[tetris gloryhole]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 12 Oct 2006 16:21:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207213&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[E3 Needs to Change, But How?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3 Needs to Change, But How?" href="http://kotaku.com/esa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">esa</span></a></div -->					<div><a title="Click here to read E3 Needs to Change, But How?" href="http://kotaku.com/190902/e3-needs-to-change-but-how" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E3 Needs to Change, But How?" alt="Click here to read E3 Needs to Change, But How?" src="http://cache.kotaku.com/assets/images/9/2006/07/small_esalogo.gif"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The <a href="http://www.kotaku.com/gaming/top/e3-cancelled-190786.php">weekend's rumblings</a> about the possible cancellation or total overhaul of E3 left me feeling very conflicted.				<a href="http://kotaku.com/190902/e3-needs-to-change-but-how" title="Click here to read more about E3 Needs to Change, But How?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/190902/e3-needs-to-change-but-how]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-190902]]></guid>
			<category><![CDATA[Esa]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Logo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 31 Jul 2006 10:56:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=190902&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[AP Stylebook Gets Game (Boy)]]></title>
			<description>
			<![CDATA[
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				The new AP Stylebooks are here. The new AP Stylebooks are here.				<a href="http://kotaku.com/189419/ap-stylebook-gets-game-boy" title="Click here to read more about AP Stylebook Gets Game (Boy)">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/189419/ap-stylebook-gets-game-boy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-189419]]></guid>
			<category><![CDATA[Game Boy]]></category>
			<category><![CDATA[Ap]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Newspaper]]></category>
			<category><![CDATA[Style]]></category>
			<pubDate><![CDATA[Mon, 24 Jul 2006 20:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=189419&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Games Lack Culture]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Lack Culture" href="http://kotaku.com/aleks-krotoski/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alekskrotoski</span></a></div -->					<div><a title="Click here to read Games Lack Culture" href="http://kotaku.com/187383/games-lack-culture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Lack Culture" alt="Click here to read Games Lack Culture" src="http://cache.kotaku.com/assets/images/9/2006/07/small_laracroft.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The Gamesblog's Aleks Krotoski makes a case for more British in British games. While I applaud the idea, I think her argument that games are "created for an American market" is fatally flawed. 				<a href="http://kotaku.com/187383/games-lack-culture" title="Click here to read more about Games Lack Culture">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/187383/games-lack-culture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187383]]></guid>
			<category><![CDATA[Aleks Krotoski]]></category>
			<category><![CDATA[British]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Us]]></category>
			<pubDate><![CDATA[Fri, 14 Jul 2006 14:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187383&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Are Games Getting Easier?]]></title>
			<description>
			<![CDATA[
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				Twitch Guru's Mark Raby has an interesting article up about have become easier over the years. He points to arcade games like Pac-Man, which had a seemingly infinite number of levels and were hard to master and compares them to today's games with their endless saves and scalable difficulty settings.				<a href="http://kotaku.com/187349/are-games-getting-easier" title="Click here to read more about Are Games Getting Easier?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/187349/are-games-getting-easier]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187349]]></guid>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Difficulty]]></category>
			<pubDate><![CDATA[Fri, 14 Jul 2006 13:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187349&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Another Msoft Blogger is Born]]></title>
			<description>
			<![CDATA[
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									</div>
				Microsoft seems to be the only of the big three that seem to get the power of blogs, even the ones written by company employees. Major Nelson's site is a tremendous success and Gamerscoreblog is becoming a must read. The latest addition to Microsoft's blogging stables is David Weller, the community manager at Msoft's Game Technology Group. LetsKillDave promises to dish the Msoft approved dirt on game development tech by developers for developers.				<a href="http://kotaku.com/183250/another-msoft-blogger-is-born" title="Click here to read more about Another Msoft Blogger is Born">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/183250/another-msoft-blogger-is-born]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183250]]></guid>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Blogging]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 26 Jun 2006 12:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183250&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Do We Need Instructions?]]></title>
			<description>
			<![CDATA[
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									</div>
				When was the last time you read a game manual?				<a href="http://kotaku.com/182443/do-we-need-instructions" title="Click here to read more about Do We Need Instructions?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182443/do-we-need-instructions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182443]]></guid>
			<category><![CDATA[Instructions]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Piracy]]></category>
			<pubDate><![CDATA[Wed, 21 Jun 2006 18:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182443&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Buckle Your Seatbelts, We're In for a Bumpy Ride]]></title>
			<description>
			<![CDATA[
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				It looks like we're in for a busy summer afterall. Last July, <a href="http://www.kotaku.com/gaming/breaking-news/ftc-talks-about-gta-114297.php">we were the first </a>to speak to the Federal Trade Commission about their decision to launch an investigation into Take-Two and allegations that the company used deceptive marketing practices in selling Hot Coffee-enabled Grand Theft Auto.				<a href="http://kotaku.com/178834/buckle-your-seatbelts-were-in-for-a-bumpy-ride" title="Click here to read more about Buckle Your Seatbelts, We're In for a Bumpy Ride">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/178834/buckle-your-seatbelts-were-in-for-a-bumpy-ride]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-178834]]></guid>
			<category><![CDATA[Politics]]></category>
			<category><![CDATA[Clinton]]></category>
			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[Esrb]]></category>
			<category><![CDATA[Ftc]]></category>
			<category><![CDATA[Hot Coffee]]></category>
			<category><![CDATA[Jack Thompson]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Take-Two]]></category>
			<pubDate><![CDATA[Tue, 06 Jun 2006 18:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=178834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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