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		<title><![CDATA[Kotaku: Easy]]></title>
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			<title><![CDATA[Kotaku: Easy]]></title>
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		<link>http://kotaku.com/tag/easy</link>
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		<description><![CDATA[Kotaku posts tagged Easy]]></description>
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			<title><![CDATA[What Difficulty Setting Do You Play On, or How Hard Do You Like It?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Difficulty Setting Do You Play On, or How Hard Do You Like It?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read What Difficulty Setting Do You Play On, or How Hard Do You Like It?" href="http://kotaku.com/5877518/what-difficulty-setting-do-you-play-on-or-how-hard-do-you-like-it" class="pp_image">
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				 <em>With today's news that</em><a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999"> BioShock Infinite</a><em> will include a special old school difficulty mode, commenter <a href="http://kotaku.com/speakup/forum?comment=46152710">Blessrok</a> is curious about what difficulty setting you play on by default? Are you an easy-going gamer, or do you like to be punished? Tell us in today's Speak Up on Kotaku.  </em>				<a href="http://kotaku.com/5877518/what-difficulty-setting-do-you-play-on-or-how-hard-do-you-like-it" title="Click here to read more about What Difficulty Setting Do You Play On, or How Hard Do You Like It?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jan 2012 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Battlefield Play 4 Free Angers Its Paying Customers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Battlefield Play 4 Free&lt;/em&gt; Angers Its Paying Customers" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Battlefield Play 4 Free&lt;/em&gt; Angers Its Paying Customers" href="http://kotaku.com/5874538/battlefield-play-4-free-angers-its-paying-customers" class="pp_image">
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				Last month, EA's "EAsy" division, which runs the free-to-play <em>Battlefield Play 4 Free</em>, elected to lower the damage of paid-for in-game weapon add-ons in the interest of balancing the game. Users were justifiably angry that the in-game items they had bought had been taken away, particularly as they were offered no refund.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5874538/battlefield-play-4-free-angers-its-paying-customers" title="Click here to read more about Battlefield Play 4 Free Angers Its Paying Customers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Battlefield]]></category>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Easy]]></category>
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			<pubDate><![CDATA[Mon, 09 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Do Video Games Need an Incredibly Easy Button?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Video Games Need an Incredibly Easy Button?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Do Video Games Need an Incredibly Easy Button?" href="http://kotaku.com/5796192/do-video-games-need-an-incredibly-easy-button" class="pp_image">
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				 <em>Sometimes Easy Mode just isn't enough. In today's Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38680166:38680166">Sullyville</a> begs game developers for an option to skip the harder sections of games altogether. </em>				<a href="http://kotaku.com/5796192/do-video-games-need-an-incredibly-easy-button" title="Click here to read more about Do Video Games Need an Incredibly Easy Button?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Is Video Game Difficulty Ass-Backwards?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Video Game Difficulty Ass-Backwards?" href="http://kotaku.com/speak_up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakup</span></a></div -->					<div><a title="Click here to read Is Video Game Difficulty Ass-Backwards?" href="http://kotaku.com/5748700/is-video-game-difficulty-ass+backwards" class="pp_image">
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				 <em>Kotaku commenter <a href="http://kotaku.com/comment/36455969/">SuicidalEarthworm</a> (don't do it!) feels that video games are handling difficulty wrong, getting progressively easier instead of more difficult. Add your two cents in today's Speak-Up on Kotaku. </em>				<a href="http://kotaku.com/5748700/is-video-game-difficulty-ass+backwards" title="Click here to read more about Is Video Game Difficulty Ass-Backwards?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Feb 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kotaku Talk Radio: QuakeCon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Talk Radio: QuakeCon" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Talk Radio: QuakeCon" href="http://kotaku.com/5335998/kotaku-talk-radio-quakecon" class="pp_image">
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				 During this week's <a class="autolink" title="Click here to read more posts tagged KOTAKU TALK RADIO" title="Click here to read more posts tagged KOTAKU TALK RADIO" href="http://kotaku.com/tag/kotaku-talk-radio/">Kotaku Talk Radio</a> we had on MTV's Russ Frushstick to talk about QuakeCon, cheating in <a class="autolink" title="Click here to read more posts tagged MADDEN 10" title="Click here to read more posts tagged MADDEN 10" href="http://kotaku.com/tag/madden-10/">Madden 10</a>, playing easy and other spicy topics.				<a href="http://kotaku.com/5335998/kotaku-talk-radio-quakecon" title="Click here to read more about Kotaku Talk Radio: QuakeCon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Aug 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hudson Going After the Casual Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hudson Going After the Casual Gamers" href="http://kotaku.com/easy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easy</span></a></div -->					<div><a title="Click here to read Hudson Going After the Casual Gamers" href="http://kotaku.com/302670/hudson-going-after-the-casual-gamers" class="pp_image">
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				 Takahashi Meijin taps the table. We're backstage at the Hudson booth. He's been on stage all afternoon, doing calestenics for upcoming Wii fitness game <a href="http://decasporta.com/"><i>DECASPORTA</i></a>. He taps the table as if pressing a button. <i>Tap, tap, tap.</i> Takahashi Meijin is Hudson's quick <a href="http://kotaku.com/gaming/top/japanese-game-execs-finger-exercises-184843.php">button pushing</a> human mascot and has been since the Sapporo-based company entered the gaming industry when it began writing code for the Famicom back in the early 1980's. 				<a href="http://kotaku.com/302670/hudson-going-after-the-casual-gamers" title="Click here to read more about Hudson Going After the Casual Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 03:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Molyneux Wants People Beating Fable 2...With One Button]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Molyneux Wants People Beating Fable 2...With One Button" href="http://kotaku.com/easy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easy</span></a></div -->					<div><a title="Click here to read Molyneux Wants People Beating Fable 2...With One Button" href="http://kotaku.com/282795/molyneux-wants-people-beating-fable-2with-one-button" class="pp_image">
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				Peter Molyneux has simplified combat to just one button in Fable 2, hopefully enticing casual gamers to play while still rewarding hardcore gamers with upgrades based upon the use of advanced maneuvers in the system. But either way, Molyneux wants players beating the game. <blockquote>I hate that we spend millions of dollars designing our games and only 1 percent of people finish them...If they don't finish the game, it's like leaving the movie halfway through, so it's a rubbish movie to some extent, and that responsibility is on our shoulders.</blockquote>There is nothing worse than developers masturbating to their own narrative genius over a game that's not worth the commitment of finishing. It's heartening that some designers have maintained perspective. We just hope the whole one button thing works out. 				<a href="http://kotaku.com/282795/molyneux-wants-people-beating-fable-2with-one-button" title="Click here to read more about Molyneux Wants People Beating Fable 2...With One Button">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jul 2007 15:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Wii: So Easy A Baby Can Use It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii: So Easy A Baby Can Use It" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Wii: So Easy A Baby Can Use It" href="http://kotaku.com/230247/wii-so-easy-a-baby-can-use-it" class="pp_image">
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      Kotakuite John C. sends in this picture of his 14 month old daughter playing the Wii. His email was short leaving me with many questions...				<a href="http://kotaku.com/230247/wii-so-easy-a-baby-can-use-it" title="Click here to read more about Wii: So Easy A Baby Can Use It">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Jan 2007 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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