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		<title><![CDATA[Kotaku: Eala]]></title>
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			<title><![CDATA[Kotaku: Eala]]></title>
			<link>http://kotaku.com/tag/eala</link>
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		<link>http://kotaku.com/tag/eala</link>
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		<description><![CDATA[Kotaku posts tagged Eala]]></description>
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			<title><![CDATA[These Gun Noises Could Be Great]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Gun Noises Could Be Great" href="http://kotaku.com/medal-of-honor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">medalofhonor</span></a></div -->					<div><a title="Click here to read These Gun Noises Could Be Great" href="http://kotaku.com/5560736/these-gun-noises-could-be-great" class="pp_image">
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				 The upcoming Medal of Honor reboot and Battlefield Bad Company 2 might very well have the best gun noises gaming has ever seen. Err, heard.				<a href="http://kotaku.com/5560736/these-gun-noises-could-be-great" title="Click here to read more about These Gun Noises Could Be Great">More&nbsp;&raquo;</a>
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			<category><![CDATA[Medal Of Honor]]></category>
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			<pubDate><![CDATA[Fri, 11 Jun 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Medal of Honor Is Coming Back The Hard Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Medal of Honor Is Coming Back The Hard Way" href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way" class="pp_image">
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				Bringing back an old franchise that withered isn't easy. Bringing back Medal of Honor the way it's coming back this year? That's hard.				<a href="http://kotaku.com/5490733/medal-of-honor-is-coming-back-the-hard-way" title="Click here to read more about Medal of Honor Is Coming Back The Hard Way">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 11 Mar 2010 04:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On" href="http://kotaku.com/disturbance-in-the-work-force/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On" href="http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On" alt="Click here to read Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On" src="http://cache.kotaku.com/assets/images/9/2012/01/small_119b452e418218c94bb6ac23395d9d0b.jpg"/>
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				 <a href="http://kotaku.com/5406449/rumor-rip-pandemic-studios-1998+2009?skyline=true&s=x">Early this morning we broke the news</a> that Electronic Arts planned to close down Pandemic Studios, laying off 200. Now we have confirmation.				<a href="http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on" title="Click here to read more about Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5406830]]></guid>
			<category><![CDATA[Disturbance in the work force]]></category>
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			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[pandemic studios]]></category>
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			<pubDate><![CDATA[Tue, 17 Nov 2009 14:20:03 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Needs More T]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Needs More T" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Needs More T" href="http://kotaku.com/5245762/needs-more-t" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Needs More T" alt="Click here to read Needs More T" src="http://cache.kotaku.com/assets/images/9/2009/05/custom_1241798490386_photo_01.jpg"/>
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				 Pic by me, idea by Russ@UGO.				<a href="http://kotaku.com/5245762/needs-more-t" title="Click here to read more about Needs More T">More&nbsp;&raquo;</a>
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			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[ea la]]></category>
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			<pubDate><![CDATA[Fri, 08 May 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Red Alert 3 Might Be Worth The Wait]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Red Alert 3 Might Be Worth The Wait" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Red Alert 3 Might Be Worth The Wait" href="http://kotaku.com/5165279/ps3-red-alert-3-might-be-worth-the-wait" class="pp_image">
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				PlayStation 3 owners looking to get their hands on Red Alert 3 have been a patient bunch. And their patience looks to have been rewarded with a superior version of the game.				<a href="http://kotaku.com/5165279/ps3-red-alert-3-might-be-worth-the-wait" title="Click here to read more about PS3 Red Alert 3 Might Be Worth The Wait">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5165279/ps3-red-alert-3-might-be-worth-the-wait]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5165279]]></guid>
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			<category><![CDATA[Red  3]]></category>
			<pubDate><![CDATA[Fri, 06 Mar 2009 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Red Alert 3 - PS3 Owners 'Will Be Very Pleased']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Alert 3 - PS3 Owners 'Will Be Very Pleased'" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Red Alert 3 - PS3 Owners 'Will Be Very Pleased'" href="http://kotaku.com/5076045/red-alert-3-+-ps3-owners-will-be-very-pleased" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Alert 3 - PS3 Owners 'Will Be Very Pleased'" alt="Click here to read Red Alert 3 - PS3 Owners 'Will Be Very Pleased'" src="http://cache.kotaku.com/assets/images/9/2008/11/re3.png"/>
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EA LA may initially have recoiled in shock at the “<a href="http://kotaku.com/5030049/why-no-red-alert-3-on-ps3">very exotic and tough to develop for</a>” PS3 but, now they have a had a few months to get the 360 and PC versions out of the door, EA have taken another look at their PS3 code and have decided to give things another try.				<a href="http://kotaku.com/5076045/red-alert-3-+-ps3-owners-will-be-very-pleased" title="Click here to read more about Red Alert 3 - PS3 Owners 'Will Be Very Pleased'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5076045/red-alert-3-+-ps3-owners-will-be-very-pleased]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5076045]]></guid>
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			<pubDate><![CDATA[Tue, 04 Nov 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Why Are EA Still Using FMV And Actors In 2008?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Are EA Still Using FMV And Actors In 2008?" href="http://kotaku.com/red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">redalert3</span></a></div -->					<div><a title="Click here to read Why Are EA Still Using FMV And Actors In 2008?" href="http://kotaku.com/5067480/why-are-ea-still-using-fmv-and-actors-in-2008" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Are EA Still Using FMV And Actors In 2008?" alt="Click here to read Why Are EA Still Using FMV And Actors In 2008?" src="http://cache.kotaku.com/assets/images/9/2008/10/gemma.jpg"/>
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				Aside from the <em>obvious </em>reasons (see above), it's a good question! One that we were <a href="http://kotaku.com/5053973/in-loving-memory-of-the-intro--cutscene">kicking around only a few weeks ago</a>. In this day and age of fancy polygons and rendered sequences, why do EA still insist on <em>littering </em>their Command & Conquer games with full-motion-video cutscenes? Aren't they relics of the 1990s?				<a href="http://kotaku.com/5067480/why-are-ea-still-using-fmv-and-actors-in-2008" title="Click here to read more about Why Are EA Still Using FMV And Actors In 2008?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Red Alert 3]]></category>
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			<pubDate><![CDATA[Thu, 23 Oct 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[EA Axes Tiberium For Not Meeting Standards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Axes Tiberium For Not Meeting Standards" href="http://kotaku.com/tiberium/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tiberium</span></a></div -->					<div><a title="Click here to read EA Axes Tiberium For Not Meeting Standards" href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Axes Tiberium For Not Meeting Standards" alt="Click here to read EA Axes Tiberium For Not Meeting Standards" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f10a7053414edac726bf3a71d51401d9.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5057012&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Following word in July that EA's Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010, comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today.

Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.

The memo goes on to state that several people on the team had to be released.				<a href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards" title="Click here to read more about EA Axes Tiberium For Not Meeting Standards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Sep 2008 14:31:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Red Alert 3's Cocktail Menu]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Alert 3's Cocktail Menu" href="http://kotaku.com/command-%26-conquer%7c-red-alert-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commandconquerredalert3</span></a></div -->					<div><a title="Click here to read Red Alert 3's Cocktail Menu" href="http://kotaku.com/5018303/red-alert-3s-cocktail-menu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Alert 3's Cocktail Menu" alt="Click here to read Red Alert 3's Cocktail Menu" src="http://cache.kotaku.com/assets/images/9/2008/06/15/2c/small_152c21a9508e4c44b98e120da4d7d48c.jpg"/>
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				 Set up outside the Spore and Command & Conquer Red Alert 3 viewing rooms at Electronic Art's pre-E3 event last week was a little red bar complete with Russian beers, lots of vodka and this drink list. Unfortunately, the list didn't include the ingredients for the all-crimson drinks. 				<a href="http://kotaku.com/5018303/red-alert-3s-cocktail-menu" title="Click here to read more about Red Alert 3's Cocktail Menu">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018303/red-alert-3s-cocktail-menu]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018303]]></guid>
			<category><![CDATA[Command & Conquer: Red Alert 3]]></category>
			<category><![CDATA[From russian with grenadine]]></category>
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			<category><![CDATA[e308]]></category>
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			<pubDate><![CDATA[Tue, 24 Jun 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Boom Blox Review: Explosive Casual Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox Review: Explosive Casual Play" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Boom Blox Review: Explosive Casual Play" href="http://kotaku.com/387721/boom-blox-review-explosive-casual-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boom Blox Review: Explosive Casual Play" alt="Click here to read Boom Blox Review: Explosive Casual Play" src="http://cache.kotaku.com/assets/images/9/2008/05/small_WESTERN_concept-thumb.jpg"/>
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				Boom Blox is an odd creation. It's a casual game created with the help of a director known for the stories his movies tell. So what happens when Stephen Spielberg teams up with Electronic Arts to make a game for the Wii? Lots of explosions of course. The game has you throw, grab, shoot and explode "blox" in such a myriad of mind-bending puzzles that you might actually forget you're playing a "casual" game. Boom Blox includes ways to play with friends or on your own, through a story or just for fun.				<a href="http://kotaku.com/387721/boom-blox-review-explosive-casual-play" title="Click here to read more about Boom Blox Review: Explosive Casual Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/387721/boom-blox-review-explosive-casual-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-387721]]></guid>
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			<category><![CDATA[Electronic Arts]]></category>
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			<pubDate><![CDATA[Tue, 06 May 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=387721&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[C&C3 Patch Hits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read C&amp;C3 Patch Hits" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read C&amp;C3 Patch Hits" href="http://kotaku.com/247771/cc3-patch-hits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read C&amp;C3 Patch Hits" alt="Click here to read C&amp;C3 Patch Hits" src="http://cache.kotaku.com/assets/images/9/2007/03/small_cc3one.jpg"/>
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				Week one, patch one. This is becoming the norm, it seems, for PC games.				<a href="http://kotaku.com/247771/cc3-patch-hits" title="Click here to read more about C&C3 Patch Hits">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/247771/cc3-patch-hits]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-247771]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Command & Conquer 3 Tiberium Wars]]></category>
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			<pubDate><![CDATA[Wed, 28 Mar 2007 13:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=247771&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kucan to Reprise Kane Role for C&C3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kucan to Reprise Kane Role for C&amp;C3" href="http://kotaku.com/command-and-conquer-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commandandconquer3</span></a></div -->					<div><a title="Click here to read Kucan to Reprise Kane Role for C&amp;C3" href="http://kotaku.com/196170/kucan-to-reprise-kane-role-for-cc3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kucan to Reprise Kane Role for C&amp;C3" alt="Click here to read Kucan to Reprise Kane Role for C&amp;C3" src="http://cache.kotaku.com/assets/images/9/2006/08/small_KANEC&C.bmp"/>
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      If this was about any game but Command & Conquer 3: Tiberium Wars  I probably wouldn't have bothered posting, but anything that has the words Command and Conquer in it gets me all hot and bothered.				<a href="http://kotaku.com/196170/kucan-to-reprise-kane-role-for-cc3" title="Click here to read more about Kucan to Reprise Kane Role for C&C3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/196170/kucan-to-reprise-kane-role-for-cc3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-196170]]></guid>
			<category><![CDATA[Command And Conquer 3]]></category>
			<category><![CDATA[c&C3]]></category>
			<category><![CDATA[Eala]]></category>
			<category><![CDATA[kane]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 23 Aug 2006 15:29:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=196170&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E306 Videos: Shigeru, Moore and Young]]></title>
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				Just in case you missed it, here's a wrap-up of some of the better video interviews we did during E3. The interviews include Shigeru Miyamoto talking about DS/Wii connectivity and how the 360 can succeed in Japan; Peter Moore talking about the PS3 price and innovation; EA's Neil Young talking about video games as art and the company's plans with Spielberg; and a look at the man behind Wario Ware. <i>&mdash;Brian Crecente</i> 				<a href="http://kotaku.com/175263/e306-videos-shigeru-moore-and-young" title="Click here to read more about E306 Videos: Shigeru, Moore and Young">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/175263/e306-videos-shigeru-moore-and-young]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-175263]]></guid>
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			<category><![CDATA[Neil Young]]></category>
			<category><![CDATA[Peter Moore]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 22 May 2006 08:07:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=175263&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video E306: Neil Young Talks EA Culture]]></title>
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				In the final part of my interview with Neil Young, the EA LA studio head talks about his job, the culture of EA and the future of the industry. I was impressed with Young's take on game development and the need for gaming to think outside the box. Kotaku and EA have had a few run-ins over the past year, but Young has always been professional in his dealings with us and his ability to do a video interview says a lot about him. Oh, and he says he loves the site.				<a href="http://kotaku.com/174547/video-e306-neil-young-talks-ea-culture" title="Click here to read more about Video E306: Neil Young Talks EA Culture">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/174547/video-e306-neil-young-talks-ea-culture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174547]]></guid>
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			<category><![CDATA[Young]]></category>
			<pubDate><![CDATA[Wed, 17 May 2006 21:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174547&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Command and Conquer 3 Coming Soon?]]></title>
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				Planet Command and Conquer (what better source for C&C rumors?) has a scan of the cover of the upcoming issue of PC Gamer which appears to be made up nearly entirely of the words Command and Conquer 3.				<a href="http://kotaku.com/168404/command-and-conquer-3-coming-soon" title="Click here to read more about Command and Conquer 3 Coming Soon?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/168404/command-and-conquer-3-coming-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-168404]]></guid>
			<category><![CDATA[Command And Conquer 3]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Pc Gamer]]></category>
			<category><![CDATA[Rts]]></category>
			<pubDate><![CDATA[Thu, 20 Apr 2006 11:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=168404&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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