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		<title><![CDATA[Kotaku: Ea Partners]]></title>
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			<title><![CDATA[Kotaku: Ea Partners]]></title>
			<link>http://kotaku.com/tag/ea partners</link>
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		<link>http://kotaku.com/tag/ea partners</link>
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		<description><![CDATA[Kotaku posts tagged Ea Partners]]></description>
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			<title><![CDATA[Is There a New Populous Game in Development? And is Insomniac Working on a Game Called Outernauts?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is There a New &lt;em&gt;Populous&lt;/em&gt; Game in Development? And is Insomniac Working on a Game Called &lt;em&gt;Outernauts&lt;/em&gt;?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is There a New &lt;em&gt;Populous&lt;/em&gt; Game in Development? And is Insomniac Working on a Game Called &lt;em&gt;Outernauts&lt;/em&gt;?" href="http://kotaku.com/5881869/is-there-a-new-populous-game-in-development-and-is-insomniac-working-on-a-game-called-outernauts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is There a New &lt;em&gt;Populous&lt;/em&gt; Game in Development? And is Insomniac Working on a Game Called &lt;em&gt;Outernauts&lt;/em&gt;?" alt="Click here to read Is There a New &lt;em&gt;Populous&lt;/em&gt; Game in Development? And is Insomniac Working on a Game Called &lt;em&gt;Outernauts&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2012/02/small_9717a32857acd01f4ed1da44ab787152.jpg"/>
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				Some patent and resume digging by French site <em>HardGamers </em>has uncovered the very real possibility that Electronic Arts is bringing back from the dead one of its most treasured old properties: <em>Populous</em>.				<a href="http://kotaku.com/5881869/is-there-a-new-populous-game-in-development-and-is-insomniac-working-on-a-game-called-outernauts" title="Click here to read more about Is There a New Populous Game in Development? And is Insomniac Working on a Game Called Outernauts?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881869/is-there-a-new-populous-game-in-development-and-is-insomniac-working-on-a-game-called-outernauts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881869]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[populous]]></category>
			<pubDate><![CDATA[Thu, 02 Feb 2012 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/funzio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">funzio</span></a></div -->					<div><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" alt="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e11fb30442c9eafc5f0c5bdb413b73ea.jpg"/>
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				Some believe the future of video games lies in the web-based streaming of triple A titles. Others feel that game consoles and PCs will one day be replaced with mobile devices. Game industry luminary Jamil Moledina sees a future dominated by social action games that people can play regardless of platform.				<a href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" title="Click here to read more about Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857233]]></guid>
			<category><![CDATA[Funzio]]></category>
			<category><![CDATA[Crime City]]></category>
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			<category><![CDATA[Interview]]></category>
			<category><![CDATA[jamil moledina]]></category>
			<category><![CDATA[Platform Free]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Go To Hell With Shadows of the Damned This Summer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go To Hell With Shadows of the Damned This Summer" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Go To Hell With Shadows of the Damned This Summer" href="http://kotaku.com/5773804/go-to-hell-with-shadows-of-the-damned-this-summer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go To Hell With Shadows of the Damned This Summer" alt="Click here to read Go To Hell With Shadows of the Damned This Summer" src="http://cache.kotaku.com/assets/images/9/2011/03/small_sotd_river.jpg"/>
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				Shinji Mikami and Goichi "Suda 51," the creators behind demon-slaying action adventure <a href="http://kotaku.com/tag/shadowsofthedamned">Shadows of the Damned</a>, will bring their next adventure to consoles on June 7, EA revealed today.				<a href="http://kotaku.com/5773804/go-to-hell-with-shadows-of-the-damned-this-summer" title="Click here to read more about Go To Hell With Shadows of the Damned This Summer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shinji Mikami]]></category>
			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 01 Mar 2011 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Funcom Teams With EA For The Secret World]]></title>
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				Independent developer Funcom has joined up with EA's EA Partners division in order to co-publish the upcoming present-day paranormal PC MMO <a href="http://kotaku.com/tag/thesecretworld/">The Secret World</a>.				<a href="http://kotaku.com/5729596/funcom-teams-with-ea-for-the-secret-world" title="Click here to read more about Funcom Teams With EA For The Secret World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5729596/funcom-teams-with-ea-for-the-secret-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5729596]]></guid>
			<category><![CDATA[Funcom]]></category>
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			<category><![CDATA[the secret world]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2011 10:50:27 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5729596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[American McGee's Alice Officially Kicks Off TGS Cosplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read American McGee's Alice Officially Kicks Off TGS Cosplay" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read American McGee's Alice Officially Kicks Off TGS Cosplay" href="http://kotaku.com/5638849/american-mcgees-alice-officially-kicks-off-tgs-cosplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read American McGee's Alice Officially Kicks Off TGS Cosplay" alt="Click here to read American McGee's Alice Officially Kicks Off TGS Cosplay" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7b711cf43af9854c893dc2db014ddf92.jpg"/>
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				<em>American McGee's Alice: Madness Returns wasn't playable at EA's pre-TGS event, but the publisher tried to make up for it with a blood-stained cosplaying Alice who might cut you if you tried to grab the controller.</em>				<a href="http://kotaku.com/5638849/american-mcgees-alice-officially-kicks-off-tgs-cosplay" title="Click here to read more about American McGee's Alice Officially Kicks Off TGS Cosplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638849/american-mcgees-alice-officially-kicks-off-tgs-cosplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638849]]></guid>
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			<pubDate><![CDATA[Wed, 15 Sep 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Predicted Poor Reviews For APB]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Predicted Poor Reviews For APB" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Predicted Poor Reviews For APB" href="http://kotaku.com/5617258/ea-predicted-poor-reviews-for-apb" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Predicted Poor Reviews For APB" alt="Click here to read EA Predicted Poor Reviews For APB" src="http://cache.kotaku.com/assets/images/9/2010/08/realtime_worlds_x.jpg"/>
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				Electronic Arts provided distribution support for APB, whose <a href="http://kotaku.com/5615250/apbs-studio-is-nearly-doa">bankrupt studio is being sold off</a>; today a senior EA executive said the game's poor reviews were somewhat predicted internally and suggested to Realtime Worlds.				<a href="http://kotaku.com/5617258/ea-predicted-poor-reviews-for-apb" title="Click here to read more about EA Predicted Poor Reviews For APB">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5617258/ea-predicted-poor-reviews-for-apb]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5617258]]></guid>
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			<pubDate><![CDATA[Thu, 19 Aug 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Three New Peeks Into The Kingdoms of Amalur: Reckoning]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three New Peeks Into The Kingdoms of Amalur: Reckoning" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Three New Peeks Into The Kingdoms of Amalur: Reckoning" href="http://kotaku.com/5606800/a-new-peek-at-the-kingdoms-of-amalur-reckoning" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Three New Peeks Into The Kingdoms of Amalur: Reckoning" alt="Click here to read Three New Peeks Into The Kingdoms of Amalur: Reckoning" src="http://cache.kotaku.com/assets/images/9/2011/11/small_67d51406c892ef240c4fe58a276d4c80.jpg"/>
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				Baseball star turned game developer Curt Schilling and his team at 38 Studios are hard at work on <a href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a>, perhaps the strongest looking role-playing we've ever seen from a professional athlete.				<a href="http://kotaku.com/5606800/a-new-peek-at-the-kingdoms-of-amalur-reckoning" title="Click here to read more about Three New Peeks Into The Kingdoms of Amalur: Reckoning">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5606800/a-new-peek-at-the-kingdoms-of-amalur-reckoning]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5606800]]></guid>
			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Reckoning]]></category>
			<pubDate><![CDATA[Fri, 06 Aug 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5606800&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Spawn Creator Todd McFarlane (With Friend) At Comic-Con]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" href="http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" alt="Click here to read Spawn Creator Todd McFarlane (With Friend) At Comic-Con" src="http://cache.kotaku.com/assets/images/9/2010/07/mcfarlane.jpg"/>
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				<em><a href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a> creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38 Studios game panel at Comic-Con 2010. Todd says "You can bludgeon your younger brother with it." Neat!</em>				<a href="http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con" title="Click here to read more about Spawn Creator Todd McFarlane (With Friend) At Comic-Con">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5594054/spawn-creator-todd-mcfarlane-with-friend-at-comic+con]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594054]]></guid>
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			<category><![CDATA[todd mcfarlane]]></category>
			<pubDate><![CDATA[Thu, 22 Jul 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ratchet & Clank Maker's Next Game Coming to the Xbox 360, PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ratchet &amp; Clank Maker's Next Game Coming to the Xbox 360, PS3" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Ratchet &amp; Clank Maker's Next Game Coming to the Xbox 360, PS3" href="http://kotaku.com/5547071/ratchet--clank-makers-next-game-coming-to-the-xbox-360-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ratchet &amp; Clank Maker's Next Game Coming to the Xbox 360, PS3" alt="Click here to read Ratchet &amp; Clank Maker's Next Game Coming to the Xbox 360, PS3" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d725bcd22f2f3355309a6a27a2996348.jpg"/>
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				 The next big gaming franchise from the creators of a decade and a half's worth of some of the Playstation's most beloved titles is coming to the Xbox 360.				<a href="http://kotaku.com/5547071/ratchet--clank-makers-next-game-coming-to-the-xbox-360-ps3" title="Click here to read more about Ratchet & Clank Maker's Next Game Coming to the Xbox 360, PS3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5547071/ratchet--clank-makers-next-game-coming-to-the-xbox-360-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5547071]]></guid>
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			<pubDate><![CDATA[Tue, 25 May 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[First Bulletstorm Screens Show Off Outrageously Large Guns, Plants]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Bulletstorm Screens Show Off Outrageously Large Guns, Plants" href="http://kotaku.com/people-can-fly/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">peoplecanfly</span></a></div -->					<div><a title="Click here to read First Bulletstorm Screens Show Off Outrageously Large Guns, Plants" href="http://kotaku.com/5528376/first-bulletstorm-screens-show-off-outrageously-large-guns-plants" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Bulletstorm Screens Show Off Outrageously Large Guns, Plants" alt="Click here to read First Bulletstorm Screens Show Off Outrageously Large Guns, Plants" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b917bde7f4f31a135f0d71c75255a543.jpg"/>
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				Painkiller developer People Can Fly are loading Bulletstorm for a 2011 release, <a href="http://kotaku.com/5515070/bulletstorm-to-feature-outrageously-large-guns">promising</a> "outrageously large guns" and "hordes of mutants and flesh eating gangs in an abandoned paradise," all of which one can clearly see in brand new screen shots.				<a href="http://kotaku.com/5528376/first-bulletstorm-screens-show-off-outrageously-large-guns-plants" title="Click here to read more about First Bulletstorm Screens Show Off Outrageously Large Guns, Plants">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Apr 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Video Game Art That Can Kill]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Art That Can Kill" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Video Game Art That Can Kill" href="http://kotaku.com/5520291/video-game-art-that-can-kill" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Art That Can Kill" alt="Click here to read Video Game Art That Can Kill" src="http://cache.kotaku.com/assets/images/9/2010/04/crysis2art_01.jpg"/>
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				Large, light package arrived at our New York office via Electronic Arts today. It contained a limited-edition (destined for charity) Crysis 2 art printed on aluminum. You could slice someone with this thing.				<a href="http://kotaku.com/5520291/video-game-art-that-can-kill" title="Click here to read more about Video Game Art That Can Kill">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Cuts Deal To Publish Shank, Deathspank]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Cuts Deal To Publish Shank, Deathspank" href="http://kotaku.com/ea-partners/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eapartners</span></a></div -->					<div><a title="Click here to read EA Cuts Deal To Publish Shank, Deathspank" href="http://kotaku.com/5485615/ea-cuts-deal-to-publish-shank-deathspank" class="pp_image">
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				 Electronic Arts today announced a deal with the developers of Shank and Deathspank to bring the downloadable games to multiple platforms.				<a href="http://kotaku.com/5485615/ea-cuts-deal-to-publish-shank-deathspank" title="Click here to read more about EA Cuts Deal To Publish Shank, Deathspank">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Mar 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture" href="http://kotaku.com/silent-hill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthill</span></a></div -->					<div><a title="Click here to read Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture" href="http://kotaku.com/5463449/silent-hills-akira-yamaoka-finds-new-home-at-grasshopper-manufacture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture" alt="Click here to read Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture" src="http://cache.kotaku.com/assets/images/9/2010/02/yamaoka.jpg"/>
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				Akira Yamaoka, famous for his musical and directorial contributions to Silent Hill, <a href="http://kotaku.com/5417355/report-silent-hills-akira-yamaoka-says-hes-left-konami">recently ended his longtime employment at Konami</a>. That publisher's loss is quirky developer Grasshopper Manufacture's gain, as Yamaoka has signed on with Goichi Suda's studio, according to Famitsu.				<a href="http://kotaku.com/5463449/silent-hills-akira-yamaoka-finds-new-home-at-grasshopper-manufacture" title="Click here to read more about Silent Hill's Akira Yamaoka Finds New Home At Grasshopper Manufacture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Feb 2010 16:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Return of Alice: The Creepy Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Return of Alice: The Creepy Trailer" href="http://kotaku.com/clip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clip</span></a></div -->					<div><a title="Click here to read Return of Alice: The Creepy Trailer" href="http://kotaku.com/5394831/return-of-alice-the-creepy-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Return of Alice: The Creepy Trailer" alt="Click here to read Return of Alice: The Creepy Trailer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8f9bec8d77f5d04e80bfb8311eab0a34.jpg"/>
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				<!-- videoId: 46PfegxX1ls --><!-- /videoId: 46PfegxX1ls --> It's hard not to get excited about the return of American McGee's Alice.				<a href="http://kotaku.com/5394831/return-of-alice-the-creepy-trailer" title="Click here to read more about Return of Alice: The Creepy Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 01 Nov 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[American McGee Has a Blank Canvas for Alice Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read American McGee Has a Blank Canvas for Alice Sequel" href="http://kotaku.com/american-mcgee/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">americanmcgee</span></a></div -->					<div><a title="Click here to read American McGee Has a Blank Canvas for Alice Sequel" href="http://kotaku.com/5156989/american-mcgee-has-a-blank-canvas-for-alice-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read American McGee Has a Blank Canvas for Alice Sequel" alt="Click here to read American McGee Has a Blank Canvas for Alice Sequel" src="http://cache.kotaku.com/assets/images/9/2011/11/small_fed84243d464b5b088f2bd40c247085c.jpg"/>
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				 Deadly jumping jacks, a vivisected dormouse, and a suicidal Alice were the products of famed designer American McGee's first trip through the looking glass. There's no telling where his second will take us.				<a href="http://kotaku.com/5156989/american-mcgee-has-a-blank-canvas-for-alice-sequel" title="Click here to read more about American McGee Has a Blank Canvas for Alice Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Feb 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Return of American McGee's Alice Set For PC, Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Return of American McGee's Alice Set For PC, Consoles" href="http://kotaku.com/ea-partners/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eapartners</span></a></div -->					<div><a title="Click here to read The Return of American McGee's Alice Set For PC, Consoles" href="http://kotaku.com/5156821/the-return-of-american-mcgees-alice-set-for-pc-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Return of American McGee's Alice Set For PC, Consoles" alt="Click here to read The Return of American McGee's Alice Set For PC, Consoles" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a46308a7ecc3c3663b8404140c51d2c8.jpg"/>
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				 Electronic Arts is teaming up with Spicy Horse and American McGee to create a sequel to Electronic Art's PC classic from 2000.				<a href="http://kotaku.com/5156821/the-return-of-american-mcgees-alice-set-for-pc-consoles" title="Click here to read more about The Return of American McGee's Alice Set For PC, Consoles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Feb 2009 17:00:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[EA Partners To Distribute Wheel Of Time Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Partners To Distribute Wheel Of Time Games" href="http://kotaku.com/robert-jordan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robertjordan</span></a></div -->					<div><a title="Click here to read EA Partners To Distribute Wheel Of Time Games" href="http://kotaku.com/5131908/ea-partners-to-distribute-wheel-of-time-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Partners To Distribute Wheel Of Time Games" alt="Click here to read EA Partners To Distribute Wheel Of Time Games" src="http://cache.kotaku.com/assets/images/9/2009/01/eyeofthewold.jpg"/>
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				 Red Eagle Games have signed a worldwide distribution deal with EA Partners to distribute games based on Robert Jordan's epic Wheel of Time series of fantasy novels.				<a href="http://kotaku.com/5131908/ea-partners-to-distribute-wheel-of-time-games" title="Click here to read more about EA Partners To Distribute Wheel Of Time Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5131908/ea-partners-to-distribute-wheel-of-time-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5131908]]></guid>
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			<pubDate><![CDATA[Thu, 15 Jan 2009 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Former GDC Director Lands At EA Partners]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former GDC Director Lands At EA Partners" href="http://kotaku.com/game-developers-conference/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopersconference</span></a></div -->					<div><a title="Click here to read Former GDC Director Lands At EA Partners" href="http://kotaku.com/5063473/former-gdc-director-lands-at-ea-partners" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former GDC Director Lands At EA Partners" alt="Click here to read Former GDC Director Lands At EA Partners" src="http://cache.kotaku.com/assets/images/9/2008/10/jamil_red_eyes.jpg"/>
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				Oh God... they got Jamil, too! Jamil Moledina, the former director of the Game Developers Conference and executive producer of the Independent Games Festival and Game Developers Choice Awards, has been absorbed the EA collective. Moledina <a href="http://kotaku.com/5039706/gdc-boss-jamil-moledina-resigns">left his previous position</a> in August to pursue "other interests."				<a href="http://kotaku.com/5063473/former-gdc-director-lands-at-ea-partners" title="Click here to read more about Former GDC Director Lands At EA Partners">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5063473/former-gdc-director-lands-at-ea-partners]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5063473]]></guid>
			<category><![CDATA[Game Developers Conference]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Ea partners]]></category>
			<category><![CDATA[jamil moledina]]></category>
			<pubDate><![CDATA[Tue, 14 Oct 2008 20:20:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Is Coming For Your Developers, Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Is Coming For Your Developers, Japan" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read EA Is Coming For Your Developers, Japan" href="http://kotaku.com/5045182/ea-is-coming-for-your-developers-japan" class="pp_image">
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				Lock up your developers, Japanese publishers. Your daughters are fine, but EA is about to come knockin', snatching away your best local talent for its EA Partners program. The mega-publisher announced last month that it had <a href="http://kotaku.com/5037287/grasshopper-q-entertainment-sign-with-ea-for-new-horror-game">signed Grasshopper Manufacture by way of Q Entertainment</a> for an upcoming horror game, adding the developer to a stable that includes Valve, id Software, Epic Games and People Can Fly.				<a href="http://kotaku.com/5045182/ea-is-coming-for-your-developers-japan" title="Click here to read more about EA Is Coming For Your Developers, Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[David demartini]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Ea partners]]></category>
			<category><![CDATA[grasshopper manufacture]]></category>
			<pubDate><![CDATA[Wed, 03 Sep 2008 21:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Partners: DeMartini on the 'Renaissance']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Partners: DeMartini on the 'Renaissance'" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Partners: DeMartini on the 'Renaissance'" href="http://kotaku.com/5041070/ea-partners-demartini-on-the-renaissance" class="pp_image">
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				  Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like <i>Rock Band</i>, <i>Crysis</i>, <i>The Orange Box</i>, and, uh, <i>Hellgate: London</i> in the past year.  It's a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese studios, to acquiring new titles, to the relative disaster of <i>Hellgate</i>:				<a href="http://kotaku.com/5041070/ea-partners-demartini-on-the-renaissance" title="Click here to read more about EA Partners: DeMartini on the 'Renaissance'">More&nbsp;&raquo;</a>
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			<category><![CDATA[EA]]></category>
			<category><![CDATA[Crysis]]></category>
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			<category><![CDATA[Hellgate]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Rock Band]]></category>
			<pubDate><![CDATA[Sun, 24 Aug 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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