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		<title><![CDATA[Kotaku: Ea Chicago]]></title>
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			<title><![CDATA[A Look At The Marvel Fighting Game That Never Was]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At The Marvel Fighting Game That Never Was" href="http://kotaku.com/marvel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marvel</span></a></div -->					<div><a title="Click here to read A Look At The Marvel Fighting Game That Never Was" href="http://kotaku.com/5041726/a-look-at-the-marvel-fighting-game-that-never-was" class="pp_image">
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				In January, <a href="http://kotaku.com/349839/eas-marvel-fighting-game-canned">EA shitcanned that Marvel fighting game they had in development at EA Chicago</a>. Shame for Marvel fans, but que sera, sera and all that. Anyway, <a href="http://superiorversion.com/content/view/260/30/">here's what it looked like</a>! Pretty rough code, we know, but you can still get a good idea of the kind of scale they were going for: large, destructible environments, big enough to cram plenty of civilians and destructible stuff into. It's a great idea, and one another developer should notice, steal then put into a game that doesn't get, uh, cancelled.				<a href="http://kotaku.com/5041726/a-look-at-the-marvel-fighting-game-that-never-was" title="Click here to read more about A Look At The Marvel Fighting Game That Never Was">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Aug 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[EA's Marvel Fighting Game Canned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Marvel Fighting Game Canned" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA's Marvel Fighting Game Canned" href="http://kotaku.com/349839/eas-marvel-fighting-game-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Marvel Fighting Game Canned" alt="Click here to read EA's Marvel Fighting Game Canned" src="http://cache.kotaku.com/assets/images/9/2008/01/small_death_of_captain_marvel.jpg"/>
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				Now that <a href="http://kotaku.com/gaming/breaking/ea-confirms-ea-chicago-is-closing-319516.php">EA Chicago has closed its doors</a> and former general manager of the studio, Kudo Tsunoda, <a href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project">has moved on to Microsoft</a>, what will become of the destruction-filled Marvel fighting game the team had planned? Nothing, according to GameTap, as the parties involved have "jointly agreed to discontinue development of the Marvel titles under the EA Games Label." That means that the ill-conceived <em>Marvel Nemesis: Rise of the Imperfects</em> will be the only game to shoulder the burden of the EA-Marvel crossover deal.				<a href="http://kotaku.com/349839/eas-marvel-fighting-game-canned" title="Click here to read more about EA's Marvel Fighting Game Canned">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jan 2008 19:20:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project" class="pp_image">
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				When Electronic Arts <a href="http://kotaku.com/gaming/breaking/ea-confirms-ea-chicago-is-closing-319516.php">shuttered its Chicago-based development studio</a>, the one responsible for titles like <em>Fight Night</em> and <em>Def Jam Icon</em>, EA prez Frank Gibeau chalked it up to an inability to meet standards for "responsibility for product quality, ship dates and profitability." Tough words, especially when some of that blame was most likely shouldered by former general manager of the studio, Kudo Tsunoda. Fortunately for Tsunoda, he has a new home, with GameTap reporting today that he's landed at Microsoft.				<a href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project" title="Click here to read more about Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jan 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Infinity Ward to EA Chicago: We're Hiring!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infinity Ward to EA Chicago: We're Hiring!" href="http://kotaku.com/help-wanted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">helpwanted</span></a></div -->					<div><a title="Click here to read Infinity Ward to EA Chicago: We're Hiring!" href="http://kotaku.com/320762/infinity-ward-to-ea-chicago-were-hiring" class="pp_image">
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				Last night when I turned on my 360 to play Call of Duty 4 there was an interesting message of the day:				<a href="http://kotaku.com/320762/infinity-ward-to-ea-chicago-were-hiring" title="Click here to read more about Infinity Ward to EA Chicago: We're Hiring!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Nov 2007 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[geoff]]></dc:creator>
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			<title><![CDATA[Fight Night Moving To Vancouver]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fight Night Moving To Vancouver" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Fight Night Moving To Vancouver" href="http://kotaku.com/319588/fight-night-moving-to-vancouver" class="pp_image">
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				In between bouts of comforting our Chicago correspondent Mark Wilson over <a href="http://kotaku.com/gaming/breaking/ea-confirms-ea-chicago-is-closing-319516.php">the loss of EA's Chicago studios</a>, we've been pondering the fate of the franchise that said studio brought to life over the years. Now an inside source has spoken with a member of our staff who is SUPPOSED TO BE ON VACATION, letting him know that the Fight Night franchise at least will find a new home with EA Vancouver. Nothing yet on the fate of the Marvel fighting game or the Def Jam franchise, but perhaps they'll be taking the journey north along with their pugilistic cousin. More on the continuing saga as it unfolds. 				<a href="http://kotaku.com/319588/fight-night-moving-to-vancouver" title="Click here to read more about Fight Night Moving To Vancouver">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 15:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Chicago Shutting Down?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Chicago Shutting Down?" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read EA Chicago Shutting Down?" href="http://kotaku.com/319496/ea-chicago-shutting-down" class="pp_image">
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				According to a reliable industry tipster, EA Chicago is closing its doors. Here's our info in full:<blockquote>Just heard from some friends still working at EA Chicago that the studio is being closed.  A company meeting to announce this is going on right now.  Also, the Def Jam Icon sequel is canceled.  No word on who will be finishing the Marvel fighting game.  Roughly 170 people work at EA Chicago now.</blockquote>				<a href="http://kotaku.com/319496/ea-chicago-shutting-down" title="Click here to read more about EA Chicago Shutting Down?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 12:25:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[New Marvel Fighting Won't Be Def Jam ICON With Spandex]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" href="http://kotaku.com/comic-con-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon07</span></a></div -->					<div><a title="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" href="http://kotaku.com/283500/new-marvel-fighting-wont-be-def-jam-icon-with-spandex" class="pp_image">
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				At Comic Con today, executive producer Kudo Tsunoda from EA's Chicago studio shined a bit more light on his team's just announced, still untitled Marvel fighting game. After Tsunoda took the opportunity to make a few lighthearted jabs at EA's coolly received <em>Marvel Nemesis: Rise of the Imperfects</em>, the man partially responsible for <em>Fight Night Round 3</em> and <em>Def Jam ICON</em> vowed that the team would do its best to break the fighting game mold with their head-to-head brawler.				<a href="http://kotaku.com/283500/new-marvel-fighting-wont-be-def-jam-icon-with-spandex" title="Click here to read more about New Marvel Fighting Won't Be Def Jam ICON With Spandex">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jul 2007 19:40:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Chicago Working On Marvel Fighter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Chicago Working On Marvel Fighter" href="http://kotaku.com/feigned-excitement/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feignedexcitement</span></a></div -->					<div><a title="Click here to read EA Chicago Working On Marvel Fighter" href="http://kotaku.com/283162/ea-chicago-working-on-marvel-fighter" class="pp_image">
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				From the "pretty sure we already knew this but here's a press release" department, Electronic Arts has officially announced that their EA Chicago team is hard at work on a new Marvel Super Hero fighting game for the PS3 and Xbox 360, due out next year. The Chicago branch of EA is best known for its fighting games, having created Def Jam: Icon as well as the Fight Night series. Hopefully they'll be doing a much better job than Nihilistic did on EA's first marvel fighter, Rise of the Imperfects, the name of which is an ironic statement about the game's release. <blockquote>"We looked at past comic-based games to find out what was missing and what was needed to successfully translate the intensity, excitement and fiction from comics into fighting games," said Kudo Tsunoda, General Manager and Vice President, EA Chicago. "We're challenging ourselves to make a game that delivers on the Super Hero promises of past top-tier fighting games."</blockquote>				<a href="http://kotaku.com/283162/ea-chicago-working-on-marvel-fighter" title="Click here to read more about EA Chicago Working On Marvel Fighter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jul 2007 10:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Def Jam Icon Demo Hits Live This Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Def Jam Icon Demo Hits Live This Week" href="http://kotaku.com/def-jam-icon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">defjamicon</span></a></div -->					<div><a title="Click here to read Def Jam Icon Demo Hits Live This Week" href="http://kotaku.com/232307/def-jam-icon-demo-hits-live-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Def Jam Icon Demo Hits Live This Week" alt="Click here to read Def Jam Icon Demo Hits Live This Week" src="http://cache.kotaku.com/assets/images/9/2007/01/small_def_jam_icon_demo.jpg"/>
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				According to Gamespot, Xbox Live subscribers will get their hands on a Def Jam Icon demo this week as EA tries to get the word out on their upcoming fighter with a rhythmic twist. The trial version of EA Chicago's baby will drop this Thursday and will feature Big Boi and T.I. fighting in the gas station stage, presumably the same demo available at <a href="http://www.kotaku.com/gaming/ces07">CES</a> from a few weeks ago.				<a href="http://kotaku.com/232307/def-jam-icon-demo-hits-live-this-week" title="Click here to read more about Def Jam Icon Demo Hits Live This Week">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/232307/def-jam-icon-demo-hits-live-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-232307]]></guid>
			<category><![CDATA[def jam icon]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[ea chicago]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Mon, 29 Jan 2007 19:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=232307&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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