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		<title><![CDATA[Kotaku: E3]]></title>
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			<title><![CDATA[Kotaku: E3]]></title>
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		<description><![CDATA[Kotaku posts tagged E3]]></description>
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			<title><![CDATA[The Simpsons' Latest Episode Spoofs Video Games with &quot;Guts of War,&quot; &quot;Funtendo&quot; at E4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Simpsons&lt;/em&gt;' Latest Episode Spoofs Video Games with &amp;quot;Guts of War,&amp;quot; &amp;quot;Funtendo&amp;quot; at E4" href="http://kotaku.com/the-simpsons/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesimpsons</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Simpsons&lt;/em&gt;' Latest Episode Spoofs Video Games with &amp;quot;Guts of War,&amp;quot; &amp;quot;Funtendo&amp;quot; at E4" href="http://kotaku.com/5859299/simpsons-go-to-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Simpsons&lt;/em&gt;' Latest Episode Spoofs Video Games with &amp;quot;Guts of War,&amp;quot; &amp;quot;Funtendo&amp;quot; at E4" alt="Click here to read &lt;em&gt;The Simpsons&lt;/em&gt;' Latest Episode Spoofs Video Games with &amp;quot;Guts of War,&amp;quot; &amp;quot;Funtendo&amp;quot; at E4" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5fe96310a92e02cfd356c9ee3d8d6df5.jpg"/>
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				<!-- videoId: O0TAVIl3PAI --><!-- /videoId: O0TAVIl3PAI --> When a show's been around as long as the <em>Simpsons</em>, it'll periodically touch on the cultural ripple effect generated by the video games industry. Last night's episode of the long-running cartoon&mdash;"The Food Wife," which deals with Marge's obsession with foodie culture&mdash;took Homer and art to a fictionalized version of video games' biggest trade show, with pitch-perfect parodies of some familiar franchises. One really dead-on bit has a developer lamenting the months he's lost on a game that Bart manages to finish in a few minutes. A <em>GameTrailers</em> interview about the episode with <em>Simpsons</em> writer Matt Selman appears above and you can head over to the <a href="http://www.fox.com/thesimpsons/full-episodes/2885594">Simpsons official site</a> to watch clips from the episode.				<a href="http://kotaku.com/5859299/simpsons-go-to-e3" title="Click here to read more about The Simpsons' Latest Episode Spoofs Video Games with &quot;Guts of War,&quot; &quot;Funtendo&quot; at E4">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Simpsons]]></category>
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			<category><![CDATA[E3]]></category>
			<pubDate><![CDATA[Mon, 14 Nov 2011 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[The Year E3 Went to Japan and Tried to Kill the Tokyo Game Show]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Year E3 Went to Japan and Tried to Kill the Tokyo Game Show" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Year E3 Went to Japan and Tried to Kill the Tokyo Game Show" href="http://kotaku.com/5841557/the-year-e3-went-to-japan" class="pp_image">
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				With the Tokyo Game Show having just wound up, I thought today would be a good time to look back to 1996, when for the first and only time it wasn't the only major gaming event held in Tokyo.				<a href="http://kotaku.com/5841557/the-year-e3-went-to-japan" title="Click here to read more about The Year E3 Went to Japan and Tried to Kill the Tokyo Game Show">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[E3]]></category>
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			<pubDate><![CDATA[Mon, 19 Sep 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Metro: Last Light Gameplay Digs Deep]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Metro: Last Light&lt;/em&gt; Gameplay Digs Deep" href="http://kotaku.com/metro%7c-last-light/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metrolastlight</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Metro: Last Light&lt;/em&gt; Gameplay Digs Deep" href="http://kotaku.com/5829971/metro-last-light-gameplay-digs-deep" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Metro: Last Light&lt;/em&gt; Gameplay Digs Deep" alt="Click here to read &lt;em&gt;Metro: Last Light&lt;/em&gt; Gameplay Digs Deep" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1756.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1756 --><!-- /videoId: explore/kotaku/videos/1756 --> In the third gameplay video from the E3 demo of <a href="http://kotaku.com/5825972/metro-last-light-trailer-makes-the-moscow-underground-extra-creepy?tag=metro"><em>Metro: Last Light</em></a>, our protagonists find themselves speeding down what looks to be a pretty deep tunnel. Dark and fast-paced, the video mostly shows the player shooting bad guys on a train, in classic shooter form.				<a href="http://kotaku.com/5829971/metro-last-light-gameplay-digs-deep" title="Click here to read more about Metro: Last Light Gameplay Digs Deep">More&nbsp;&raquo;</a>
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			<category><![CDATA[Thq]]></category>
			<pubDate><![CDATA[Thu, 11 Aug 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[E3: Go for the Games, Remember it for the People]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3: Go for the Games, Remember it for the People" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read E3: Go for the Games, Remember it for the People" href="http://kotaku.com/5817667/e3-go-for-the-games-remember-it-for-the-people" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E3: Go for the Games, Remember it for the People" alt="Click here to read E3: Go for the Games, Remember it for the People" src="http://cache.kotaku.com/assets/images/9/2011/07/small_25844607.jpg"/>
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				<!-- videoId: 25844607 --><!-- /videoId: 25844607 --> How long ago was E3? Until yesterday, it was the day after I last did a laundry. And that's a hell of a long time. I sat there in the laundromat with my 3DS, looking at the 134 people I met at E3. I've not had a StreetPass notice since. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5817667/e3-go-for-the-games-remember-it-for-the-people" title="Click here to read more about E3: Go for the Games, Remember it for the People">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Jul 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards" href="http://kotaku.com/and-the-winners-are%27%27%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">andthewinnersare</span></a></div -->					<div><a title="Click here to read Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards" href="http://kotaku.com/5816249/playstation-vita-beats-out-wii-u-in-game-critics-best-of-e3-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards" alt="Click here to read Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards" src="http://cache.kotaku.com/assets/images/9/2011/06/small_sony-ps-vita-xl.jpg"/>
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				Sony's new handheld, the Playstation Vita, stole the show this year at E3 according to the Game Critics Awards. Even though it was formally announced in January, the handheld still out shined Nintendo's new home console and current portable in the annual awards.				<a href="http://kotaku.com/5816249/playstation-vita-beats-out-wii-u-in-game-critics-best-of-e3-awards" title="Click here to read more about Playstation Vita Beats Out Wii U in Game Critics' Best of E3 Awards">More&nbsp;&raquo;</a>
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			<category><![CDATA[And The Winners Are...]]></category>
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			<pubDate><![CDATA[Tue, 28 Jun 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
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			<title><![CDATA[E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors" href="http://kotaku.com/5815009/e3s-booth-babes-fail-a-simple-trivia-quiz-with-flying-colors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors" alt="Click here to read E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors" src="http://cache.kotaku.com/assets/images/9/2011/06/small__o18vlxzmmw.jpg"/>
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				<!-- videoId: _O18vLXZMMw --><!-- /videoId: _O18vLXZMMw --> About a year ago, <a href="http://kotaku.com/5549684/pax-surveys-alternatives-to-its-booth-babe-ban">PAX sought to ban booth babes</a> (pardon me, "costumed booth representatives,") using a number of tests to determine booth babe-iness (as opposed to garden-variety sexy cosplay). One of them was a lack of familiarity with the product represented.				<a href="http://kotaku.com/5815009/e3s-booth-babes-fail-a-simple-trivia-quiz-with-flying-colors" title="Click here to read more about E3's Booth Babes Fail a Simple Trivia Quiz With Flying Colors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently" href="http://kotaku.com/twitter-fight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twitterfight</span></a></div -->					<div><a title="Click here to read Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently" href="http://kotaku.com/5814696/jamie-kennedys-still-sensitive-about-his-trainwreck-of-an-e3-2007-hosting-gig-apparently" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently" alt="Click here to read Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently" src="http://cache.kotaku.com/assets/images/9/2011/06/small_kennedy_2007.jpg"/>
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				Jamie Kennedy, star of <em>Son of the Mask</em>, <em>Malibu's Most Wanted</em> and Wii game <em>Real Heroes: Firefighter</em> doesn't <em>always</em> deliver brilliantly inspired performances. See his E3 2007 Activision press conference hosting gig, for example, which he's still really really sensitive about, according to a recent Twitter tirade. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5814696/jamie-kennedys-still-sensitive-about-his-trainwreck-of-an-e3-2007-hosting-gig-apparently" title="Click here to read more about Jamie Kennedy's Still Sensitive About His Trainwreck of an E3 2007 Hosting Gig, Apparently">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[These Big Video Games Won't Be Out Until 2012]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Big Video Games Won't Be Out Until 2012" href="http://kotaku.com/hype-check/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hypecheck</span></a></div -->					<div><a title="Click here to read These Big Video Games Won't Be Out Until 2012" href="http://kotaku.com/5814403/these-big-video-games-wont-be-out-until-2012" class="pp_image">
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				Hopefully you are not on the edge of your seat waiting for the next <em>Tomb Raider</em>. Warning: even if you are an Olympic athlete, you should consider inhaling and exhaling a few times between now and the release of <em>Mass Effect 3</em>. Never mind their 2011 hype. They're next year's games.				<a href="http://kotaku.com/5814403/these-big-video-games-wont-be-out-until-2012" title="Click here to read more about These Big Video Games Won't Be Out Until 2012">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Jun 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Resident Evil's Dip Into Action Is More Experiment Than Evolution]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Resident Evil&lt;/em&gt;'s Dip Into Action Is More Experiment Than Evolution" href="http://kotaku.com/5813558/raccoon-city-story" class="pp_image">
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				 I haven't had a good scare since 2005, at least not at the hands of <em>Resident Evil</em>.				<a href="http://kotaku.com/5813558/raccoon-city-story" title="Click here to read more about Resident Evil's Dip Into Action Is More Experiment Than Evolution">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands On]]></category>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rayman Origins Looks Like a Slapping Good Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rayman Origins Looks Like a Slapping Good Time" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Rayman Origins Looks Like a Slapping Good Time" href="http://kotaku.com/5813404/rayman-origins-looks-like-a-slapping-good-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rayman Origins Looks Like a Slapping Good Time" alt="Click here to read Rayman Origins Looks Like a Slapping Good Time" src="http://cache.kotaku.com/assets/images/9/2011/06/small_raymanorigins_pree3_hd_swingman.jpg"/>
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				"You don't want to play as Rayman?" the Ubisoft demonstrator asked. "Most people go right for him." I explained that I identified more with his shambling, big-mouthed galoot of a partner, Globox.				<a href="http://kotaku.com/5813404/rayman-origins-looks-like-a-slapping-good-time" title="Click here to read more about Rayman Origins Looks Like a Slapping Good Time">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 19 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Sports at E3: A Postgame Report]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sports at E3: A Postgame Report" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read Sports at E3: A Postgame Report" href="http://kotaku.com/5813325/sports-at-e3-a-postgame-report" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sports at E3: A Postgame Report" alt="Click here to read Sports at E3: A Postgame Report" src="http://cache.kotaku.com/assets/images/9/2011/06/small_stickjockey0618.jpg"/>
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				Gameplay impressions are difficult to form under the lights, sights and cacophony of E3 in full swing, where you never have enough time to see all of what you want, and there's always an appointment five minutes from now. It's even more difficult to get a good read on a sports game.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5813325/sports-at-e3-a-postgame-report" title="Click here to read more about Sports at E3: A Postgame Report">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813325/sports-at-e3-a-postgame-report]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813325]]></guid>
			<category><![CDATA[Stick jockey]]></category>
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			<pubDate><![CDATA[Sat, 18 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Someone is Selling THQ's E3 Debris for $2,000]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Someone is Selling THQ's E3 Debris for $2,000" href="http://kotaku.com/ripoffs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ripoffs</span></a></div -->					<div><a title="Click here to read Someone is Selling THQ's E3 Debris for $2,000" href="http://kotaku.com/5813266/someone-is-selling-thqs-e3-debris-for-2000" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Someone is Selling THQ's E3 Debris for $2,000" alt="Click here to read Someone is Selling THQ's E3 Debris for $2,000" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ebayitem5.jpg"/>
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				This year, I came home from E3 with a Kinect Sports shirt, a <em>Jurassic Park</em>-inspired fake Barbasol shaving cream can to hide stuff and a <em>Cooking Mama 4</em> oven mitt. Everything else I chucked, including my press pass and lanyard. Maybe I should have considered selling it on eBay.				<a href="http://kotaku.com/5813266/someone-is-selling-thqs-e3-debris-for-2000" title="Click here to read more about Someone is Selling THQ's E3 Debris for $2,000">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[iam8bit Streets of E3 Gallery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iam8bit Streets of E3 Gallery" href="http://kotaku.com/iam8bit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iam8bit</span></a></div -->					<div><a title="Click here to read iam8bit Streets of E3 Gallery" href="http://kotaku.com/5813165/iam8bit-streets-of-e3-gallery/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iam8bit Streets of E3 Gallery" alt="Click here to read iam8bit Streets of E3 Gallery" src="http://cache.kotaku.com/assets/images/9/2011/06/small_blog2-1.jpg"/>
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				<a href="http://kotaku.com/5813165/iam8bit-streets-of-e3-gallery/gallery/" title="Click here to read more about iam8bit Streets of E3 Gallery">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813165/iam8bit-streets-of-e3-gallery/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813165]]></guid>
			<category><![CDATA[iam8bit]]></category>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 17:21:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813165&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Artsy Production Firm iam8bit Struck E3 With Stealth and Swag]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artsy Production Firm iam8bit Struck E3 With Stealth and Swag" href="http://kotaku.com/street-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetart</span></a></div -->					<div><a title="Click here to read Artsy Production Firm iam8bit Struck E3 With Stealth and Swag" href="http://kotaku.com/5813147/artsy-production-firm-iam8bit-struck-e3-with-stealth-and-swag" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Artsy Production Firm iam8bit Struck E3 With Stealth and Swag" alt="Click here to read Artsy Production Firm iam8bit Struck E3 With Stealth and Swag" src="http://cache.kotaku.com/assets/images/9/2011/06/small_8bit_splash.jpg"/>
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				 Multi-media collective <a href="http://iam8bit.com/">iam8bit </a> knows how to advertise itself: slyly, theatrically and with neat, removable swag.				<a href="http://kotaku.com/5813147/artsy-production-firm-iam8bit-struck-e3-with-stealth-and-swag" title="Click here to read more about Artsy Production Firm iam8bit Struck E3 With Stealth and Swag">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813147/artsy-production-firm-iam8bit-struck-e3-with-stealth-and-swag]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813147]]></guid>
			<category><![CDATA[Street Art]]></category>
			<category><![CDATA[Art]]></category>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[The Very Worst of E3 2011]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Very Worst of E3 2011" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read The Very Worst of E3 2011" href="http://kotaku.com/5812891/the-very-worst-of-e3-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Very Worst of E3 2011" alt="Click here to read The Very Worst of E3 2011" src="http://cache.kotaku.com/assets/images/9/2011/06/small_jgmb8rg69vy.jpg"/>
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				<!-- videoId: Jgmb8Rg69vY --><!-- /videoId: Jgmb8Rg69vY --> You've <a href="http://kotaku.com/e32011">seen the best E3 2011 had to offer</a>. Now see the worst. The very worst. Oh good Lord is some of this bad.				<a href="http://kotaku.com/5812891/the-very-worst-of-e3-2011" title="Click here to read more about The Very Worst of E3 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nicktoons MLB is More Than The Bigs for Little Kids]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" href="http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" alt="Click here to read &lt;em&gt;Nicktoons MLB&lt;/em&gt; is More Than &lt;em&gt;The Bigs&lt;/em&gt; for Little Kids" src="http://cache.kotaku.com/assets/images/9/2011/06/small_mlbkinectguerrero_toast_batting.jpg"/>
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				At E3, I visited the 2K Games booth every day of the show. Every day I went there, I saw these two guys from High Voltage Software in the 2K "Sports Bar," sitting in easy chairs, playing <em>Nicktoons MLB</em>. As far as I know, it was all they did all day.				<a href="http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids" title="Click here to read more about Nicktoons MLB is More Than The Bigs for Little Kids">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812827/nicktoons-mlb-is-more-than-the-bigs-for-little-kids]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812827]]></guid>
			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[There’s Not Much Reason to Live in NeverDead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There’s Not Much Reason to Live in &lt;em&gt;NeverDead&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read There’s Not Much Reason to Live in &lt;em&gt;NeverDead&lt;/em&gt;" href="http://kotaku.com/5812771/theres-not-much-reason-to-live-in-neverdead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There’s Not Much Reason to Live in &lt;em&gt;NeverDead&lt;/em&gt;" alt="Click here to read There’s Not Much Reason to Live in &lt;em&gt;NeverDead&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_js_2011e3_ss_common_1_18469.jpg"/>
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				In video games, death is anything but final. We've been playing games with some form of immortality or reincarnation for decades, whether that's gamesaves, extra men, whatever. <em>NeverDead</em> enforces the concept in gameplay itself. No matter what grisly mishap befalls your hero, he will not die.				<a href="http://kotaku.com/5812771/theres-not-much-reason-to-live-in-neverdead" title="Click here to read more about There’s Not Much Reason to Live in NeverDead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Tiny Bit of News About the Next Animal Crossing]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Tiny Bit of News About the Next &lt;em&gt;Animal Crossing&lt;/em&gt;" alt="Click here to read A Tiny Bit of News About the Next &lt;em&gt;Animal Crossing&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1553_01.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1553 --><!-- /videoId: explore/kotaku/videos/1553 --> Katsuya Eguchi, creator of Animal Crossing and producer of the next game in that series, mostly talked to me about Wii U at E3 last week. But surely he had some news about Animal Crossing's forthcoming 3DS installment?				<a href="http://kotaku.com/5812741/a-tiny-bit-of-news-about-the-next-animal-crossing" title="Click here to read more about A Tiny Bit of News About the Next Animal Crossing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/gyro-controls-to-the-rescue%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gyrocontrolstotherescue!</span></a></div -->					<div><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" alt="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" src="http://cache.kotaku.com/assets/images/9/2011/06/small_starfox3dscreen1_01.jpg"/>
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				During the same Nintendo developer roundtable where we were given <a href="http://kotaku.com/5812344/this-is-why-marios-tanuki-suit-used-to-fly-and-why-it-doesnt-anymore">a Tanooki suit history lesson</a>, Nintendo godfather Shigeru Miyamoto discussed the new control scheme for <em>Star Fox 64: 3D</em>, and how the they may have provided the solution for a long-standing source of stress for him.				<a href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" title="Click here to read more about Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812366]]></guid>
			<category><![CDATA[Gyro Controls to the Rescue!]]></category>
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			<category><![CDATA[The Legend of Zelda: Occarina of Time 3D]]></category>
			<pubDate><![CDATA[Thu, 16 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[One Very Odd Circus of Video Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Very Odd Circus of Video Games" href="http://kotaku.com/wish-you.d-been-there/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wishyoudbeenthere</span></a></div -->					<div><a title="Click here to read One Very Odd Circus of Video Games" href="http://kotaku.com/5812564/one-very-odd-circus-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Very Odd Circus of Video Games" alt="Click here to read One Very Odd Circus of Video Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_e3happened.jpg"/>
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				They call it E3, which isn't that cool a name.				<a href="http://kotaku.com/5812564/one-very-odd-circus-of-video-games" title="Click here to read more about One Very Odd Circus of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Speak Clearly and Carry a Golf Stick in Kinect Sports]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Speak Clearly and Carry a Golf Stick in &lt;em&gt;Kinect Sports&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Speak Clearly and Carry a Golf Stick in &lt;em&gt;Kinect Sports&lt;/em&gt;" href="http://kotaku.com/5812435/speak-clearly-and-carry-a-golf-stick-in-kinect-sports" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Speak Clearly and Carry a Golf Stick in &lt;em&gt;Kinect Sports&lt;/em&gt;" alt="Click here to read Speak Clearly and Carry a Golf Stick in &lt;em&gt;Kinect Sports&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_footballscreenkick-32712.jpg"/>
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				"Xbox," I say, "Streak 20," and the huddle breaks. My quarterback trots up to the line. I instinctively half-squat and reach out my hands, placing them under the giant rear end of an invisible lineman. "Hike!"				<a href="http://kotaku.com/5812435/speak-clearly-and-carry-a-golf-stick-in-kinect-sports" title="Click here to read more about Speak Clearly and Carry a Golf Stick in Kinect Sports">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[No Harm, No Foul in PSN Outage, Says EA Sports]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Harm, No Foul in PSN Outage, Says EA Sports" href="http://kotaku.com/ea-sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easports</span></a></div -->					<div><a title="Click here to read No Harm, No Foul in PSN Outage, Says EA Sports" href="http://kotaku.com/5812407/no-harm-no-foul-in-psn-outage-says-ea-sports" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Harm, No Foul in PSN Outage, Says EA Sports" alt="Click here to read No Harm, No Foul in PSN Outage, Says EA Sports" src="http://cache.kotaku.com/assets/images/9/2011/06/small_039.jpg"/>
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				EA Sports president Peter Moore brushed off the suggestion that the PlayStation Network outage did particular damage to his label, which has in the past two years seen significant revenue growth through its downloadable content, especially in its popular Ultimate Team offerings.				<a href="http://kotaku.com/5812407/no-harm-no-foul-in-psn-outage-says-ea-sports" title="Click here to read more about No Harm, No Foul in PSN Outage, Says EA Sports">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Loose End Begins the Next Jurassic Park Video Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Loose End Begins the Next &lt;em&gt;Jurassic Park&lt;/em&gt; Video Game" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read A Loose End Begins the Next &lt;em&gt;Jurassic Park&lt;/em&gt; Video Game" href="http://kotaku.com/5812348/a-loose-end-begins-telltales-jurassic-park" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Loose End Begins the Next &lt;em&gt;Jurassic Park&lt;/em&gt; Video Game" alt="Click here to read A Loose End Begins the Next &lt;em&gt;Jurassic Park&lt;/em&gt; Video Game" src="http://cache.kotaku.com/assets/images/9/2011/06/small_jp101_clearing.jpg"/>
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				With the license to make a <em>Jurassic Park</em> game in hand, Telltale Games had to find the perfect starting point for a story that would fit into the film's canon without upsetting or reimagining the events of the first film.				<a href="http://kotaku.com/5812348/a-loose-end-begins-telltales-jurassic-park" title="Click here to read more about A Loose End Begins the Next Jurassic Park Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Wii U's Online Strategy is a Rorschach Blot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wii U's Online Strategy is a Rorschach Blot" href="http://kotaku.com/flexible%2c-flexible%2c-and-flexible/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flexibleflexibleandflexible</span></a></div -->					<div><a title="Click here to read The Wii U's Online Strategy is a Rorschach Blot" href="http://kotaku.com/5812381/the-wii-us-online-strategy-is-a-rorschach-blot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wii U's Online Strategy is a Rorschach Blot" alt="Click here to read The Wii U's Online Strategy is a Rorschach Blot" src="http://cache.kotaku.com/assets/images/9/2011/06/small_rorschach.jpg"/>
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				The WIi U will have better, more impressive online functionality than any Nintendo console before it, we learned last week at E3. What does that mean?				<a href="http://kotaku.com/5812381/the-wii-us-online-strategy-is-a-rorschach-blot" title="Click here to read more about The Wii U's Online Strategy is a Rorschach Blot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812381/the-wii-us-online-strategy-is-a-rorschach-blot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812381]]></guid>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[There Were Two Things I Liked About Binary Domain, the Robot Shooter From the Yakuza Guys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There Were Two Things I Liked About &lt;em&gt;Binary Domain&lt;/em&gt;, the Robot Shooter From the &lt;em&gt;Yakuza&lt;/em&gt; Guys" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read There Were Two Things I Liked About &lt;em&gt;Binary Domain&lt;/em&gt;, the Robot Shooter From the &lt;em&gt;Yakuza&lt;/em&gt; Guys" href="http://kotaku.com/5812364/there-were-two-things-i-liked-about-binary-domain-the-robot-shooter-from-the-yakuza-guys" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There Were Two Things I Liked About &lt;em&gt;Binary Domain&lt;/em&gt;, the Robot Shooter From the &lt;em&gt;Yakuza&lt;/em&gt; Guys" alt="Click here to read There Were Two Things I Liked About &lt;em&gt;Binary Domain&lt;/em&gt;, the Robot Shooter From the &lt;em&gt;Yakuza&lt;/em&gt; Guys" src="http://cache.kotaku.com/assets/images/9/2011/06/small_binary_domain-1.jpg"/>
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				Of the many, many violent shooters on hand at E3 2011, one of the few I chose to play was Sega's <em><a href="http://kotaku.com/5796627/binary-domain-is-a-prophetic-vision-of-the-robot-apocalypse">Binary Domain</a></em>. It is not as awe-inspiring as <em>BioShock Infinite</em> or <em>Battlefield 3</em>, but it did at least two things that made it memorable.				<a href="http://kotaku.com/5812364/there-were-two-things-i-liked-about-binary-domain-the-robot-shooter-from-the-yakuza-guys" title="Click here to read more about There Were Two Things I Liked About Binary Domain, the Robot Shooter From the Yakuza Guys">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5812364/there-were-two-things-i-liked-about-binary-domain-the-robot-shooter-from-the-yakuza-guys]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812364]]></guid>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What You Really Missed at E3 2011]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What You Really Missed at E3 2011" href="http://kotaku.com/adventures-in-los-angeles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventuresinlosangeles</span></a></div -->					<div><a title="Click here to read What You Really Missed at E3 2011" href="http://kotaku.com/5812278/what-you-really-missed-at-e3-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What You Really Missed at E3 2011" alt="Click here to read What You Really Missed at E3 2011" src="http://cache.kotaku.com/assets/images/9/2011/06/small_lisasplash1.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1618 --><!-- /videoId: explore/kotaku/videos/1618 --> If there's one thing I don't want to talk about regarding E3, it's video games.				<a href="http://kotaku.com/5812278/what-you-really-missed-at-e3-2011" title="Click here to read more about What You Really Missed at E3 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812278/what-you-really-missed-at-e3-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812278]]></guid>
			<category><![CDATA[Adventures in los angeles]]></category>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lisa Foiles]]></dc:creator>
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			<title><![CDATA[Nintendo's Favorite and Least Favorite Screenshots]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Favorite and Least Favorite Screenshots" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Nintendo's Favorite and Least Favorite Screenshots" href="http://kotaku.com/5812244/nintendos-favorite-and-least-favorite-screenshots/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Favorite and Least Favorite Screenshots" alt="Click here to read Nintendo's Favorite and Least Favorite Screenshots" src="http://cache.kotaku.com/assets/images/9/2011/06/small_icarus3.jpg"/>
											</a></div>
									</div>
				Nintendo has a habit of being especially uptight about the press' use of imagery from E3. Nintendo sent a message along with the screenshots they distributed at the show, stating that the enclosed images were "prioritized", and that magazines and blogs like ourselves should try to use the higher rated images if you had to choose.				<a href="http://kotaku.com/5812244/nintendos-favorite-and-least-favorite-screenshots/gallery/" title="Click here to read more about Nintendo's Favorite and Least Favorite Screenshots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812244/nintendos-favorite-and-least-favorite-screenshots/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812244]]></guid>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Uncharted 3's Creators Plan To Fix The Right Things]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt;'s Creators Plan To Fix The Right Things" href="http://kotaku.com/as-it-is%2c-drake-never-shoots-first%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">asitisdrakenevershootsfirst</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt;'s Creators Plan To Fix The Right Things" href="http://kotaku.com/5812199/uncharted-3s-creators-plan-to-fix-the-right-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt;'s Creators Plan To Fix The Right Things" alt="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt;'s Creators Plan To Fix The Right Things" src="http://cache.kotaku.com/assets/images/9/2011/06/small_uncharted3closeup_01.jpg"/>
											</a></div>
									</div>
				A couple of years ago, in the summer before the release of the second <em>Assassin's Creed</em> I found myself discussing the many things that were wrong about the flawed first game in the series.				<a href="http://kotaku.com/5812199/uncharted-3s-creators-plan-to-fix-the-right-things" title="Click here to read more about Uncharted 3's Creators Plan To Fix The Right Things">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5812199/uncharted-3s-creators-plan-to-fix-the-right-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812199]]></guid>
			<category><![CDATA[As it is, Drake never shoots first.]]></category>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Prey 2 Steeps in 'Alien Noir' Visuals and Red Dead Redemption Gameplay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Prey 2&lt;/em&gt; Steeps in 'Alien Noir' Visuals and &lt;em&gt;Red Dead Redemption&lt;/em&gt; Gameplay" href="http://kotaku.com/prey-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prey2</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Prey 2&lt;/em&gt; Steeps in 'Alien Noir' Visuals and &lt;em&gt;Red Dead Redemption&lt;/em&gt; Gameplay" href="http://kotaku.com/5812143/prey-2-seeps-in-alien-noire-visuals-and-red-dead-redemption-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Prey 2&lt;/em&gt; Steeps in 'Alien Noir' Visuals and &lt;em&gt;Red Dead Redemption&lt;/em&gt; Gameplay" alt="Click here to read &lt;em&gt;Prey 2&lt;/em&gt; Steeps in 'Alien Noir' Visuals and &lt;em&gt;Red Dead Redemption&lt;/em&gt; Gameplay" src="http://cache.kotaku.com/assets/images/9/2011/06/small_1267ceros_capture_01.jpg"/>
											</a></div>
									</div>
				 <em>Prey 2</em> had me at intergalactic bounty hunter.				<a href="http://kotaku.com/5812143/prey-2-seeps-in-alien-noire-visuals-and-red-dead-redemption-gameplay" title="Click here to read more about Prey 2 Steeps in 'Alien Noir' Visuals and Red Dead Redemption Gameplay">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5812143/prey-2-seeps-in-alien-noire-visuals-and-red-dead-redemption-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812143]]></guid>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue" href="http://kotaku.com/weirdest-controller-of-e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weirdestcontrollerofe3</span></a></div -->					<div><a title="Click here to read I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue" href="http://kotaku.com/5811975/i-couldnt-properly-understand-the-kiss-controller-until-i-glued-one-to-my-tongue" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue" alt="Click here to read I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1582.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1582 --><!-- /videoId: explore/kotaku/videos/1582 --> Things were getting weird last week when the cheerful game developer and digital media artist Hye Yeon Nam started gluing a sensor to her tongue, weirder still when she had me glue one to mine.				<a href="http://kotaku.com/5811975/i-couldnt-properly-understand-the-kiss-controller-until-i-glued-one-to-my-tongue" title="Click here to read more about I Couldn't Properly Understand The 'Kiss Controller' Until I Glued One To My Tongue">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5811975/i-couldnt-properly-understand-the-kiss-controller-until-i-glued-one-to-my-tongue]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811975]]></guid>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Maybe A Laugh Track and Tower Defense Are Just What Gears of War 3 Needed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" href="http://kotaku.com/5811829/maybe-a-laugh-track-and-tower-defense-are-just-what-gears-of-war-3-needed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" alt="Click here to read Maybe A Laugh Track and Tower Defense Are Just What &lt;em&gt;Gears of War 3&lt;/em&gt; Needed" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gears_3_horde_2.jpg"/>
											</a></div>
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				<em>Gears of War</em>'s developers certainly didn't invent "Horde Mode." But Epic Games, creator of <em>Gears</em>, is lucky in that every <em>other</em> game developer who copies their popular multiplayer mode gives the studio credit for it when showing off their own take on Horde.				<a href="http://kotaku.com/5811829/maybe-a-laugh-track-and-tower-defense-are-just-what-gears-of-war-3-needed" title="Click here to read more about Maybe A Laugh Track and Tower Defense Are Just What Gears of War 3 Needed">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5811829/maybe-a-laugh-track-and-tower-defense-are-just-what-gears-of-war-3-needed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811829]]></guid>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ryu_splash.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1613 --><!-- /videoId: explore/kotaku/videos/1613 --> I've never killed a man. Team Ninja leader Yosuke Hayashi says he's never killed anyone either. Despite that inexperience, he is confident that his next game, <em>Ninja Gaiden 3</em>, accurately explores what it means to stick a Japanese sword into another man's body and extinguish his life force.				<a href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" title="Click here to read more about Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811577]]></guid>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811577&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[9 Minutes of Us *Trying* To Play The Legend of Zelda: Skyward Sword]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 9 Minutes of Us *Trying* To Play &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;" href="http://kotaku.com/sorry%2c-link/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sorrylink</span></a></div -->					<div><a title="Click here to read 9 Minutes of Us *Trying* To Play &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;" href="http://kotaku.com/5811942/9-minutes-of-us-trying-to-play-the-legend-of-zelda-skyward-sword" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 9 Minutes of Us *Trying* To Play &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;" alt="Click here to read 9 Minutes of Us *Trying* To Play &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1615.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: explore/kotaku/videos/1615 --><!-- /videoId: explore/kotaku/videos/1615 --> On the final day of E3, <em>Kotaku</em> intern Michael Epstein and I were running on fumes. I couldn't hold a camera still and he couldn't z-target. Nevertheless, we endeavored to play all three parts of the E3 2011 demo for this year's big Wii game, <em>The Legend of Zelda: Skyward Sword</em>. Please forgive the shakes; I think the game looks quite nice despite them.				<a href="http://kotaku.com/5811942/9-minutes-of-us-trying-to-play-the-legend-of-zelda-skyward-sword" title="Click here to read more about 9 Minutes of Us *Trying* To Play The Legend of Zelda: Skyward Sword">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5811942/9-minutes-of-us-trying-to-play-the-legend-of-zelda-skyward-sword]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811942]]></guid>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811942&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kinect Star Wars Adds a Sense of Misplaced Gravitas To Jedi Fights]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kinect Star Wars&lt;/em&gt; Adds a Sense of Misplaced Gravitas To Jedi Fights" href="http://kotaku.com/5811756/kinect-star-wars-adds-a-sense-of-misplaced-gravitas-to-jedi-fights" class="pp_image">
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				 I didn't give Brooks Brown, Lucast Arts community manager, much time to dig into the Kinect-enabled<em> Star Wars</em> game before I began peppering him with questions.				<a href="http://kotaku.com/5811756/kinect-star-wars-adds-a-sense-of-misplaced-gravitas-to-jedi-fights" title="Click here to read more about Kinect Star Wars Adds a Sense of Misplaced Gravitas To Jedi Fights">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo's Two Reasons For Making a New Wii Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Two Reasons For Making a New Wii Now" href="http://kotaku.com/super-mario.s-sweat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supermariossweat</span></a></div -->					<div><a title="Click here to read Nintendo's Two Reasons For Making a New Wii Now" href="http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Two Reasons For Making a New Wii Now" alt="Click here to read Nintendo's Two Reasons For Making a New Wii Now" src="http://cache.kotaku.com/assets/images/9/2011/06/small_whynow_splash.jpg"/>
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				We've been playing the same old Wii since 2006, which makes the calls for Nintendo to create a new Wii&mdash;Wii HD! Wii 2? Wii-As-Powerful-As-The-Xbox-360!?!&mdash;about... four years old. As recently as last November, Nintendo of America president Reggie Fils-Aime was <a href="http://kotaku.com/5688540/wii-2-is-not-a-must-for-late-2011">telling <em>Kotaku</em></a> that it wasn't time to talk about a new Wii yet.				<a href="http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now" title="Click here to read more about Nintendo's Two Reasons For Making a New Wii Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Crowd Jeers News that AT&T Is Exclusive 3G Provider for New PlayStation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crowd Jeers News that AT&amp;T Is Exclusive 3G Provider for New PlayStation" href="http://kotaku.com/listen-to-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">listentothis</span></a></div -->					<div><a title="Click here to read Crowd Jeers News that AT&amp;T Is Exclusive 3G Provider for New PlayStation" href="http://kotaku.com/5811751/crowd-jeers-news-that-att-is-exclusive-3g-provider-for-new-playstation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crowd Jeers News that AT&amp;T Is Exclusive 3G Provider for New PlayStation" alt="Click here to read Crowd Jeers News that AT&amp;T Is Exclusive 3G Provider for New PlayStation" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1614.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1614 --><!-- /videoId: explore/kotaku/videos/1614 --> The announcement last week that AT&T will be the exclusive 3G provider for the hot new PlayStation Vita did not go down well.				<a href="http://kotaku.com/5811751/crowd-jeers-news-that-att-is-exclusive-3g-provider-for-new-playstation" title="Click here to read more about Crowd Jeers News that AT&T Is Exclusive 3G Provider for New PlayStation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Beauty of E3 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beauty of E3 2011" href="http://kotaku.com/what-it-was/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatitwas</span></a></div -->					<div><a title="Click here to read The Beauty of E3 2011" href="http://kotaku.com/5811690/the-beauty-of-e3-2011/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Beauty of E3 2011" alt="Click here to read The Beauty of E3 2011" src="http://cache.kotaku.com/assets/images/9/2011/06/small_e3top.jpg"/>
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				E3 2011 is over. <em>Kotaku</em> <a href="http://kotaku.com/5810443/leaving-los-angeles-and-e3-2011">already showed</a> 3,444 blinks from <em>Kotaku</em>'s E3 2011 photographer, Isaac Viel.				<a href="http://kotaku.com/5811690/the-beauty-of-e3-2011/gallery/" title="Click here to read more about The Beauty of E3 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hitman Absolution Promises an Evolution in Agent 47 Kills, Skills and Personality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" href="http://kotaku.com/psycho-killer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychokiller</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" href="http://kotaku.com/5811385/hitman-absolution-promises-an-evolution-in-agent-47-kills-skills-and-personality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" alt="Click here to read &lt;em&gt;Hitman Absolution&lt;/em&gt; Promises an Evolution in Agent 47 Kills, Skills and Personality" src="http://cache.kotaku.com/assets/images/9/2011/06/small_5533screen_05_01.jpg"/>
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				 The most interesting thing about <em>Hitman Absolution</em> isn't its new disguises or ways of killing people with a bit of cord. It's not the decision to open the historically stealthy game up to a bit of action gameplay. It's the insight the game's mechanics are meant to give us into a character we've long controlled but known little about.				<a href="http://kotaku.com/5811385/hitman-absolution-promises-an-evolution-in-agent-47-kills-skills-and-personality" title="Click here to read more about Hitman Absolution Promises an Evolution in Agent 47 Kills, Skills and Personality">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Was Not E3's Busiest Booth]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Was Not E3's Busiest Booth" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read This Was Not E3's Busiest Booth" href="http://kotaku.com/5811656/this-was-not-e3s-busiest-booth" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Was Not E3's Busiest Booth" alt="Click here to read This Was Not E3's Busiest Booth" src="http://cache.kotaku.com/assets/images/9/2011/06/small_4vsstnrq_ps.jpg"/>
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				<!-- videoId: 4vSstnRQ_ps --><!-- /videoId: 4vSstnRQ_ps --> No, he can not tell you anything about the <em>Rush Hour</em>. Sorry!				<a href="http://kotaku.com/5811656/this-was-not-e3s-busiest-booth" title="Click here to read more about This Was Not E3's Busiest Booth">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[2011 is all About the Gun Barrels]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2011 is all About the Gun Barrels" href="http://kotaku.com/goty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goty</span></a></div -->					<div><a title="Click here to read 2011 is all About the Gun Barrels" href="http://kotaku.com/5811665/2011-is-all-about-the-gun-barrels" class="pp_image">
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				Website Cracked <a href="http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html">ran</a> the same joke last year, but this year, it's even funnier. Or, depending on your point of view, <em>sadder</em>.				<a href="http://kotaku.com/5811665/2011-is-all-about-the-gun-barrels" title="Click here to read more about 2011 is all About the Gun Barrels">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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