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		<title><![CDATA[Kotaku: E3 2009]]></title>
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			<title><![CDATA[Kotaku: E3 2009]]></title>
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		<description><![CDATA[Kotaku posts tagged E3 2009]]></description>
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			<title><![CDATA[Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot" href="http://kotaku.com/5333519/iwata-nintendo-doesnt-think-its-e3-presser-went-so-hot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot" alt="Click here to read Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot" src="http://cache.kotaku.com/assets/images/9/2009/08/05_01.jpg"/>
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				In the company's quarterly financial results briefing, Nintendo boss <a class="autolink" title="Click here to read more posts tagged SATORU IWATA" title="Click here to read more posts tagged SATORU IWATA" href="http://kotaku.com/tag/satoru-iwata/">Satoru Iwata</a> confessed that, yeah, internally no one believes that Nintendo's <a class="autolink" title="Click here to read more posts tagged E3 2009" title="Click here to read more posts tagged E3 2009" href="http://kotaku.com/tag/e3-2009/">E3 2009</a> briefing was anything to shout about, either.				<a href="http://kotaku.com/5333519/iwata-nintendo-doesnt-think-its-e3-presser-went-so-hot" title="Click here to read more about Iwata: Nintendo Doesn't Think Its E3 Presser Went So Hot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5333519/iwata-nintendo-doesnt-think-its-e3-presser-went-so-hot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5333519]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[Satoru Iwata]]></category>
			<pubDate><![CDATA[Sun, 09 Aug 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[How Much Did Booth Babes Make During E3?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Did Booth Babes Make During E3?" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read How Much Did Booth Babes Make During E3?" href="http://kotaku.com/5301787/how-much-did-booth-babes-make-during-e3" class="pp_image">
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				They weren't everywhere like they used to be, but the return of booth babes to E3 was still noticeable. Noticeable for the boobs, but also for the hard work many of them put in.				<a href="http://kotaku.com/5301787/how-much-did-booth-babes-make-during-e3" title="Click here to read more about How Much Did Booth Babes Make During E3?">More&nbsp;&raquo;</a>
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			<category><![CDATA[E3]]></category>
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			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[E309]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Game Critics Announce The &quot;Official&quot; Best Of E3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Critics Announce The &amp;quot;Official&amp;quot; Best Of E3" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Game Critics Announce The &amp;quot;Official&amp;quot; Best Of E3" href="http://kotaku.com/5300689/game-critics-announce-the-official-best-of-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Critics Announce The &amp;quot;Official&amp;quot; Best Of E3" alt="Click here to read Game Critics Announce The &amp;quot;Official&amp;quot; Best Of E3" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2244b9663ac271f9338978d032d2d4c9.jpg"/>
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				Lots of sites and magazines will tell you what <em>they </em>thought the best stuff at E3 was. <a href="http://kotaku.com/5288288/kotakus-best-of-e3-awards-hair-dragons-catbats-and-light-graffiti">Heck, we did</a>! But only <em>one </em>set of awards are the result of the biggest outlets joining forces.				<a href="http://kotaku.com/5300689/game-critics-announce-the-official-best-of-e3" title="Click here to read more about Game Critics Announce The &quot;Official&quot; Best Of E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5300689/game-critics-announce-the-official-best-of-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5300689]]></guid>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E3 2009]]></category>
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			<category><![CDATA[game critics awards]]></category>
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			<pubDate><![CDATA[Tue, 23 Jun 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[And The Biggest-Selling Game Out Of E3 Might Be...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The Biggest-Selling Game Out Of E3 Might Be..." href="http://kotaku.com/retail/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retail</span></a></div -->					<div><a title="Click here to read And The Biggest-Selling Game Out Of E3 Might Be..." href="http://kotaku.com/5296017/and-the-biggest+selling-game-out-of-e3-might-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read And The Biggest-Selling Game Out Of E3 Might Be..." alt="Click here to read And The Biggest-Selling Game Out Of E3 Might Be..." src="http://cache.kotaku.com/assets/images/9/2009/06/odst_01.jpg"/>
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				With E3's hype train having come, paused then rattled off into the sunset, gamers are free to weigh up the holiday season's (and beyond!) planned releases, and make plans themselves. Like which of the games they're going to actually <em>buy</em>.				<a href="http://kotaku.com/5296017/and-the-biggest+selling-game-out-of-e3-might-be" title="Click here to read more about And The Biggest-Selling Game Out Of E3 Might Be...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5296017/and-the-biggest+selling-game-out-of-e3-might-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5296017]]></guid>
			<category><![CDATA[Retail]]></category>
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			<category><![CDATA[Halo: odst]]></category>
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			<category><![CDATA[Research]]></category>
			<pubDate><![CDATA[Thu, 18 Jun 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" alt="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2dafde7d06769705706e5aafe4bdac67.jpg"/>
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				The cliffhanger at the end of <a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy">yesterday's Chain Interview</a> had Xbox exec John Schappert wanting to know what a Sony exec thinks of Xbox Live. Let's get past the halfway point with an answer.				<a href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" title="Click here to read more about The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294343]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 16:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[It's Too Early To Discuss Whether Xbox 360 Could Do OnLive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Too Early To Discuss Whether Xbox 360 Could Do OnLive" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read It's Too Early To Discuss Whether Xbox 360 Could Do OnLive" href="http://kotaku.com/5294230/its-too-early-to-discuss-whether-xbox-360-could-do-onlive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Too Early To Discuss Whether Xbox 360 Could Do OnLive" alt="Click here to read It's Too Early To Discuss Whether Xbox 360 Could Do OnLive" src="http://cache.kotaku.com/assets/images/9/2011/11/small_71e3063d6735e140f4108307469e86a1.jpg"/>
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				Remember the possible gaming revolution that will or could be OnLive? We recently connected some dots and asked Microsoft if they could be a part of it. We received an answer and a compliment.				<a href="http://kotaku.com/5294230/its-too-early-to-discuss-whether-xbox-360-could-do-onlive" title="Click here to read more about It's Too Early To Discuss Whether Xbox 360 Could Do OnLive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294230/its-too-early-to-discuss-whether-xbox-360-could-do-onlive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294230]]></guid>
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			<category><![CDATA[Onlive]]></category>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 15:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" alt="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1a928f7153ea03ec17fb4d8942c1e4e8.jpg"/>
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				When <a href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director">last we left off</a>, Nintendo's Shigeru Miyamoto was asking me to ask Metroid designer Yoshio Sakamoto when he wants Miyamoto to retire…				<a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" title="Click here to read more about The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5292596]]></guid>
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			<pubDate><![CDATA[Tue, 16 Jun 2009 15:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[And The Game Critics Best Of  E3 2009 Award Nominees Are...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The Game Critics Best Of  E3 2009 Award Nominees Are..." href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read And The Game Critics Best Of  E3 2009 Award Nominees Are..." href="http://kotaku.com/5292743/and-the-game-critics-best-of--e3-2009-award-nominees-are" class="pp_image">
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				 The official Game Critics Best of E3 2009 award nominee list has been released, with Brutal Legend and Uncharted 2 punctuating EA and Sony's nomination domination.				<a href="http://kotaku.com/5292743/and-the-game-critics-best-of--e3-2009-award-nominees-are" title="Click here to read more about And The Game Critics Best Of  E3 2009 Award Nominees Are...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Uncharted 2]]></category>
			<pubDate><![CDATA[Tue, 16 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Portable Game Beats Console Games For... The First Time Ever?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portable Game Beats Console Games For... The First Time Ever?" href="http://kotaku.com/winners/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">winners</span></a></div -->					<div><a title="Click here to read Portable Game Beats Console Games For... The First Time Ever?" href="http://kotaku.com/5291395/portable-game-beats-console-games-for-the-first-time-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portable Game Beats Console Games For... The First Time Ever?" alt="Click here to read Portable Game Beats Console Games For... The First Time Ever?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_22fd0b7ace5ad39b015812db26719983.jpg"/>
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				The selection of Scribblenauts as best game of E3 2009 by three major gaming outlets is a milestone for which we can find no precedent in gaming history.				<a href="http://kotaku.com/5291395/portable-game-beats-console-games-for-the-first-time-ever" title="Click here to read more about Portable Game Beats Console Games For... The First Time Ever?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291395/portable-game-beats-console-games-for-the-first-time-ever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291395]]></guid>
			<category><![CDATA[Winners]]></category>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 17:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" alt="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a3c3526e8b5b0bf0b8618ca72abdaea8.jpg"/>
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				Over the course of three days in Los Angeles earlier this month, one Kotaku reporter spoke to nine top industry figures and had each of them ask one question for the next guy. Shigeru Miyamoto started.				<a href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director" title="Click here to read more about The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291233]]></guid>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 13:40:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5291233&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ten Big Stories You May Have Missed During E3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ten Big Stories You May Have Missed During E3" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Ten Big Stories You May Have Missed During E3" href="http://kotaku.com/5291080/ten-big-stories-you-may-have-missed-during-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ten Big Stories You May Have Missed During E3" alt="Click here to read Ten Big Stories You May Have Missed During E3" src="http://cache.kotaku.com/assets/images/9/2012/01/small_59c206f2b808d67482442786235f56b1.jpg"/>
											</a></div>
									</div>
				 E3 brought with it an avalanche of news, previews and interviews. <a href="http://kotaku.com/tag/e3-2009/?refId=320">So much hit the site over two weeks</a> that plenty of great stories may have missed your radar.				<a href="http://kotaku.com/5291080/ten-big-stories-you-may-have-missed-during-e3" title="Click here to read more about Ten Big Stories You May Have Missed During E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291080/ten-big-stories-you-may-have-missed-during-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291080]]></guid>
			<category><![CDATA[E3 2009]]></category>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5291080&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti" href="http://kotaku.com/5288288/kotakus-best-of-e3-awards-hair-dragons-catbats-and-light-graffiti" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti" alt="Click here to read Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti" src="http://cache.kotaku.com/assets/images/9/2012/01/small_18c5ff89a3f2faade277641d33af49ae.jpg"/>
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				This year's annual E3 Expo gathering of video game developers, publishers and players brought with it an unprecedented look at the games we'll be playing over this year and next as well as the technology that will shape the games to come.				<a href="http://kotaku.com/5288288/kotakus-best-of-e3-awards-hair-dragons-catbats-and-light-graffiti" title="Click here to read more about Kotaku's Best of E3 Awards: Hair Dragons, CatBats and Light Graffiti">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5288288/kotakus-best-of-e3-awards-hair-dragons-catbats-and-light-graffiti]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288288]]></guid>
			<category><![CDATA[Well Played]]></category>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[APB Does All Of The Following, In Theory]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read APB Does All Of The Following, In Theory" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read APB Does All Of The Following, In Theory" href="http://kotaku.com/5287331/apb-does-all-of-the-following-in-theory" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read APB Does All Of The Following, In Theory" alt="Click here to read APB Does All Of The Following, In Theory" src="http://cache.kotaku.com/assets/images/9/2009/06/APB.jpg"/>
											</a></div>
									</div>
				No game at E3 may have had a longer list of unexpected features than APB, <a class="autolink" title="Click here to read more posts tagged REAL TIME WORLDS" title="Click here to read more posts tagged REAL TIME WORLDS" href="http://kotaku.com/tag/real-time-worlds/">Real Time Worlds</a>' so-called crossing of <a class="autolink" title="Click here to read more posts tagged GRAND THEFT AUTO" title="Click here to read more posts tagged GRAND THEFT AUTO" href="http://kotaku.com/tag/grand-theft-auto/">Grand Theft Auto</a> and an MMO.				<a href="http://kotaku.com/5287331/apb-does-all-of-the-following-in-theory" title="Click here to read more about APB Does All Of The Following, In Theory">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5287331/apb-does-all-of-the-following-in-theory]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287331]]></guid>
			<category><![CDATA[E3 2009]]></category>
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			<category><![CDATA[real time worlds]]></category>
			<pubDate><![CDATA[Fri, 12 Jun 2009 18:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5287331&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well" href="http://kotaku.com/5288217/nintendo-expects-the-conduit-gta-chinatown-wars-to-sell-well" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well" alt="Click here to read Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well" src="http://cache.kotaku.com/assets/images/9/2009/06/conduitbox.jpg"/>
											</a></div>
									</div>
				Despite some signs of trouble earlier this year, Nintendo of America president <a class="autolink" title="Click here to read more posts tagged REGGIE FILS-AIME" title="Click here to read more posts tagged REGGIE FILS-AIME" href="http://kotaku.com/tag/reggie-fils_aime/">Reggie Fils-Aime</a> told Kotaku why third-parties have a bright future on Wii and DS.				<a href="http://kotaku.com/5288217/nintendo-expects-the-conduit-gta-chinatown-wars-to-sell-well" title="Click here to read more about Nintendo Expects The Conduit, GTA Chinatown Wars To Sell Well">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5288217/nintendo-expects-the-conduit-gta-chinatown-wars-to-sell-well]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288217]]></guid>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 17:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Nintendo: Other M Will be A &quot;Metroid Unlike Anything Ever Experienced Before&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" href="http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" alt="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2ef8b2eb9dc22bf858947ab662a3b35e.jpg"/>
											</a></div>
									</div>
				Two of the men leading the new Metroid Wii game told Kotaku about their narrative ambitions for the 2010 sequel Metroid Other M and explained why the Metroid Prime team isn't involved.				<a href="http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before" title="Click here to read more about Nintendo: Other M Will be A &quot;Metroid Unlike Anything Ever Experienced Before&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288216]]></guid>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 16:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5288216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The New Borderlands Look That Almost Wasn't]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Borderlands Look That Almost Wasn't" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read The New Borderlands Look That Almost Wasn't" href="http://kotaku.com/5288292/the-new-borderlands-look-that-almost-wasnt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Borderlands Look That Almost Wasn't" alt="Click here to read The New Borderlands Look That Almost Wasn't" src="http://cache.kotaku.com/assets/images/9/2012/01/small_13602627e354c9c3ec61867a24379add.jpg"/>
											</a></div>
									</div>
				 Gearbox Software artists are sensitive about the whole cel-shading thing for Borderlands.  They like to call it gritty realism or concept art. But how did a game so far along get a total art make-over?				<a href="http://kotaku.com/5288292/the-new-borderlands-look-that-almost-wasnt" title="Click here to read more about The New Borderlands Look That Almost Wasn't">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tatsunoko vs. Capcom: The Glorious Screens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tatsunoko vs. Capcom: The Glorious Screens" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Tatsunoko vs. Capcom: The Glorious Screens" href="http://kotaku.com/5288267/tatsunoko-vs-capcom-the-glorious-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tatsunoko vs. Capcom: The Glorious Screens" alt="Click here to read Tatsunoko vs. Capcom: The Glorious Screens" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244823634290_ss0428_132552_all_bmp_jpgcopy.jpg"/>
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				 A bit earlier today <a href="http://kotaku.com/5288190/tatsunoko-vs-capcom-ultimate-all-stars-preview-kens-still-my-favorite?skyline=true&s=x">I gushed about the look of Tatsunoko vs. Capcom</a>. Here's a better look at some of the characters found in the game.				<a href="http://kotaku.com/5288267/tatsunoko-vs-capcom-the-glorious-screens/gallery/" title="Click here to read more about Tatsunoko vs. Capcom: The Glorious Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[When Will It Be Wrong To Call The Xbox 360 A Game Console?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" href="http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" alt="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_affe3fec6bfb6a9d15b50c486bd4baa8.jpg"/>
											</a></div>
									</div>
				Kotaku recently asked Microsoft if the flourishing of non-gaming features like Netflix, Facebook, Last.fm and Twitter on the Xbox 360 will someday invalidate the classification of the device as a gaming console.				<a href="http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console" title="Click here to read more about When Will It Be Wrong To Call The Xbox 360 A Game Console?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288214]]></guid>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 13:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter" href="http://kotaku.com/5288218/resident-evil-the-darkside-chronicles-preview-a-chilling-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter" alt="Click here to read Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244823468987_zombieboo.JPG"/>
											</a></div>
									</div>
				 Capcom returns to Raccoon City in <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL: THE DARKSIDE CHRONICLES" title="Click here to read more posts tagged RESIDENT EVIL: THE DARKSIDE CHRONICLES" href="http://kotaku.com/tag/resident-evil%7c-the-darkside-chronicles/">Resident Evil: The Darkside Chronicles</a>, dropping gamers back into the zombie-killing action in a game that plays like a on-rails shooting title, but promises to deliver a sense of action and suspense.				<a href="http://kotaku.com/5288218/resident-evil-the-darkside-chronicles-preview-a-chilling-shooter" title="Click here to read more about Resident Evil: The Darkside Chronicles Preview: A Chilling Shooter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tetris Creator Wants to Turn Puzzler Into Sport]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" href="http://kotaku.com/5288287/tetris-creator-wants-to-turn-puzzler-into-sport" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" alt="Click here to read Tetris Creator Wants to Turn Puzzler Into Sport" src="http://cache.kotaku.com/assets/images/9/2009/06/180px-Alexey_Pajitnov_-_2575833305__crop_.jpg"/>
											</a></div>
									</div>
				 With more than 125 million copies sold on more than 30 platforms, Tetris is rolling into its 25th Anniversary with a bright future.				<a href="http://kotaku.com/5288287/tetris-creator-wants-to-turn-puzzler-into-sport" title="Click here to read more about Tetris Creator Wants to Turn Puzzler Into Sport">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5288287/tetris-creator-wants-to-turn-puzzler-into-sport]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288287]]></guid>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite" href="http://kotaku.com/5288190/tatsunoko-vs-capcom-ultimate-all-stars-preview-kens-still-my-favorite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite" alt="Click here to read Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244815376221_ss0428_184912_all_bmp_jpgcopy.jpg"/>
											</a></div>
									</div>
				 <a class="autolink" title="Click here to read more posts tagged TATSUNOKU VS. CAPCOM" title="Click here to read more posts tagged TATSUNOKU VS. CAPCOM" href="http://kotaku.com/tag/tatsunoku-vs%27-capcom/">Tatsunoku vs. Capcom</a> promises to let you play as some of your favorite characters from Japanese animation studio Tatsunoko, makers of G-Force, but it also threatens to be slightly too casual for fighting fans.				<a href="http://kotaku.com/5288190/tatsunoko-vs-capcom-ultimate-all-stars-preview-kens-still-my-favorite" title="Click here to read more about Tatsunoko vs. Capcom: Ultimate All Stars Preview: Ken's Still My Favorite">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5288190/tatsunoko-vs-capcom-ultimate-all-stars-preview-kens-still-my-favorite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288190]]></guid>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs" href="http://kotaku.com/5287320/nintendo-wii-vitality-sensor-targets-gaming-hold+outs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs" alt="Click here to read Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244758246409_Vitality.jpg"/>
											</a></div>
									</div>
				Nintendo's announcement of the <a class="autolink" title="Click here to read more posts tagged WII VITALITY SENSOR" title="Click here to read more posts tagged WII VITALITY SENSOR" href="http://kotaku.com/tag/wii-vitality-sensor/">Wii Vitality Sensor</a> was one of the most mystifying product announcements at the show. We asked for more information.				<a href="http://kotaku.com/5287320/nintendo-wii-vitality-sensor-targets-gaming-hold+outs" title="Click here to read more about Nintendo: Wii Vitality Sensor Targets Gaming Hold-Outs">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5287320/nintendo-wii-vitality-sensor-targets-gaming-hold+outs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287320]]></guid>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 18:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5287320&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Best Game Death Innovation At E3?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Game Death Innovation At E3?" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read The Best Game Death Innovation At E3?" href="http://kotaku.com/5287075/the-best-game-death-innovation-at-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Game Death Innovation At E3?" alt="Click here to read The Best Game Death Innovation At E3?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c8659987771fc3745b7fa1c14fd81fe8.jpg"/>
											</a></div>
									</div>
				One of the odder things about video games is all the work that's put into new ways of killing virtual enemies or having one's own character meet their doom. Atlus' Demon's Souls showed a new twist at E3.				<a href="http://kotaku.com/5287075/the-best-game-death-innovation-at-e3" title="Click here to read more about The Best Game Death Innovation At E3?">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 17:20:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console" href="http://kotaku.com/5287052/nintendos-reggie-finds-natal-ironic-talks-facebook-virtual-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console" alt="Click here to read Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6da2aac64fb7c969447dc5bc7f4d0646.jpg"/>
											</a></div>
									</div>
				In an interview with Kotaku, the president of Nintendo of America discussed the Wii's new motion-control competition, and an array of topics that included some E3 rumors that didn't come true: Wii Netflix and DSi Virtual Console.				<a href="http://kotaku.com/5287052/nintendos-reggie-finds-natal-ironic-talks-facebook-virtual-console" title="Click here to read more about Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5287052/nintendos-reggie-finds-natal-ironic-talks-facebook-virtual-console]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287052]]></guid>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 16:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Natal Launch Will Be As Big As 360's]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Natal Launch Will Be As Big As 360's" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Natal Launch Will Be As Big As 360's" href="http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Natal Launch Will Be As Big As 360's" alt="Click here to read Natal Launch Will Be As Big As 360's" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7003fe6f5974aa9eb51cb05b9552a45e.jpg"/>
											</a></div>
									</div>
				On that day in the future when Microsoft launches its E3-darling <a href="http://kotaku.com/tag/project-natal/">Project Nata</a>l no-touch control system, it will feel like a console launch, a company exec told Kotaku.				<a href="http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s" title="Click here to read more about Natal Launch Will Be As Big As 360's">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287069]]></guid>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 13:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Zombie Apocalypse Preview: Top Down Left 4 Dead]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zombie Apocalypse Preview: Top Down Left 4 Dead" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Zombie Apocalypse Preview: Top Down Left 4 Dead" href="http://kotaku.com/5286935/zombie-apocalypse-preview-top-down-left-4-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zombie Apocalypse Preview: Top Down Left 4 Dead" alt="Click here to read Zombie Apocalypse Preview: Top Down Left 4 Dead" src="http://cache.kotaku.com/assets/images/9/2011/11/small_custom_1244737508910_06_01.jpg"/>
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				 Haven't we had enough of zombie games already? No, and really, I can't seem a time when we will.				<a href="http://kotaku.com/5286935/zombie-apocalypse-preview-top-down-left-4-dead" title="Click here to read more about Zombie Apocalypse Preview: Top Down Left 4 Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[ESA: Obama Seems Gamer Friendly]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESA: Obama Seems Gamer Friendly" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read ESA: Obama Seems Gamer Friendly" href="http://kotaku.com/5286941/esa-obama-seems-gamer-friendly" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read ESA: Obama Seems Gamer Friendly" alt="Click here to read ESA: Obama Seems Gamer Friendly" src="http://cache.kotaku.com/assets/images/9/2009/06/gallagher.jpg"/>
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				 President <a class="autolink" title="Click here to read more posts tagged BARACK OBAMA" title="Click here to read more posts tagged BARACK OBAMA" href="http://kotaku.com/tag/barack-obama/">Barack Obama</a>'s administration seems video game friendly, Entertainment Software Administration president <a class="autolink" title="Click here to read more posts tagged MIKE GALLAGHER" title="Click here to read more posts tagged MIKE GALLAGHER" href="http://kotaku.com/tag/mike-gallagher/">Mike Gallagher</a> said during an E3 luncheon.				<a href="http://kotaku.com/5286941/esa-obama-seems-gamer-friendly" title="Click here to read more about ESA: Obama Seems Gamer Friendly">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[WireWay Preview: Drawn to Flight]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WireWay Preview: Drawn to Flight" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read WireWay Preview: Drawn to Flight" href="http://kotaku.com/5286934/wireway-preview-drawn-to-flight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read WireWay Preview: Drawn to Flight" alt="Click here to read WireWay Preview: Drawn to Flight" src="http://cache.kotaku.com/assets/images/9/2009/06/21.jpg"/>
											</a></div>
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				 Konami's WireWay has gamers drawing elastic lines on a DS screen to flick an alien hero through dangerous environments. Can such a simple concept deliver enough fun to warrant a full blown game?				<a href="http://kotaku.com/5286934/wireway-preview-drawn-to-flight" title="Click here to read more about WireWay Preview: Drawn to Flight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lost Planet 2 Preview: I Want To Be Inside You]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Planet 2 Preview: I Want To Be Inside You" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Lost Planet 2 Preview: I Want To Be Inside You" href="http://kotaku.com/5286932/lost-planet-2-preview-i-want-to-be-inside-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Planet 2 Preview: I Want To Be Inside You" alt="Click here to read Lost Planet 2 Preview: I Want To Be Inside You" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244727853547_Lost-Planet-2.jpg.png"/>
											</a></div>
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				 <a class="autolink" title="Click here to read more posts tagged LOST PLANET 2" title="Click here to read more posts tagged LOST PLANET 2" href="http://kotaku.com/tag/lost-planet-2/">Lost Planet 2</a> takes the best bits of the original title and adds four-player coop, more boss battles and a lush environment. But is it enough to overcome the mediocrity of Lost Planet: Extreme Condition?				<a href="http://kotaku.com/5286932/lost-planet-2-preview-i-want-to-be-inside-you" title="Click here to read more about Lost Planet 2 Preview: I Want To Be Inside You">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Tracking The Ups And Downs Of Sony's E3 Press Conference]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tracking The Ups And Downs Of Sony's E3 Press Conference" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Tracking The Ups And Downs Of Sony's E3 Press Conference" href="http://kotaku.com/5286535/tracking-the-ups-and-downs-of-sonys-e3-press-conference" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tracking The Ups And Downs Of Sony's E3 Press Conference" alt="Click here to read Tracking The Ups And Downs Of Sony's E3 Press Conference" src="http://cache.kotaku.com/assets/images/9/2011/11/small_bd10e2b4399545db5a571420b1775d8b.jpg"/>
											</a></div>
									</div>
				And so Bitmob's analysis of online reaction to the big three E3 keynotes draws to a close, with a look at how a select group of people felt about Sony's big announcements.				<a href="http://kotaku.com/5286535/tracking-the-ups-and-downs-of-sonys-e3-press-conference" title="Click here to read more about Tracking The Ups And Downs Of Sony's E3 Press Conference">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5286535/tracking-the-ups-and-downs-of-sonys-e3-press-conference]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5286535]]></guid>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Brütal Legend Still Has More Surprises, More Metal In Store]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brütal Legend Still Has More Surprises, More Metal In Store" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Brütal Legend Still Has More Surprises, More Metal In Store" href="http://kotaku.com/5284750/brutal-legend-still-has-more-surprises-more-metal-in-store" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brütal Legend Still Has More Surprises, More Metal In Store" alt="Click here to read Brütal Legend Still Has More Surprises, More Metal In Store" src="http://cache.kotaku.com/assets/images/9/2009/06/brutal_legend_e3_1.jpg"/>
											</a></div>
									</div>
				Double Fine's metal epic <em>Brütal Legend</em> coming this "Rocktober," legal system willing, two painfully long years after its official announcement. So what's still left to say about the game? Plenty, according to creator <a class="autolink" title="Click here to read more posts tagged TIM SCHAFER" title="Click here to read more posts tagged TIM SCHAFER" href="http://kotaku.com/tag/tim-schafer/">Tim Schafer</a>.				<a href="http://kotaku.com/5284750/brutal-legend-still-has-more-surprises-more-metal-in-store" title="Click here to read more about Brütal Legend Still Has More Surprises, More Metal In Store">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5284750/brutal-legend-still-has-more-surprises-more-metal-in-store]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5284750]]></guid>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Analyst: Sony's $249 PSPgo Is &quot;Too Much&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: Sony's $249 PSPgo Is &amp;quot;Too Much&amp;quot;" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Analyst: Sony's $249 PSPgo Is &amp;quot;Too Much&amp;quot;" href="http://kotaku.com/5286488/analyst-sonys-249-pspgo-is-too-much" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: Sony's $249 PSPgo Is &amp;quot;Too Much&amp;quot;" alt="Click here to read Analyst: Sony's $249 PSPgo Is &amp;quot;Too Much&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d64cac63e6285dfb8951b2d866cf43c3.jpg"/>
											</a></div>
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				PSPgo, the newest addition to the PlayStation family, will carry a premium <a href="http://kotaku.com/5275971/psp-go-is-officially-249">price of $249 USD</a> when it launches this October. That's $80 more than the PSP-3000, a figure considered too high by some gamers&mdash;and one analyst.				<a href="http://kotaku.com/5286488/analyst-sonys-249-pspgo-is-too-much" title="Click here to read more about Analyst: Sony's $249 PSPgo Is &quot;Too Much&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The King of Fighters XII For Novices]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The King of Fighters XII For Novices" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read The King of Fighters XII For Novices" href="http://kotaku.com/5285750/the-king-of-fighters-xii-for-novices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The King of Fighters XII For Novices" alt="Click here to read The King of Fighters XII For Novices" src="http://cache.kotaku.com/assets/images/9/2011/11/small_553b7a7118167c61b38402adac1ae2b0.jpg"/>
											</a></div>
									</div>
				What happens when a reporter who knows nothing about The King of Fighters XII dares to take a meeting about it?				<a href="http://kotaku.com/5285750/the-king-of-fighters-xii-for-novices" title="Click here to read more about The King of Fighters XII For Novices">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 19:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft: Xbox Live Is Like An MMO]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Xbox Live Is Like An MMO" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Microsoft: Xbox Live Is Like An MMO" href="http://kotaku.com/5285751/microsoft-xbox-live-is-like-an-mmo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Xbox Live Is Like An MMO" alt="Click here to read Microsoft: Xbox Live Is Like An MMO" src="http://cache.kotaku.com/assets/images/9/2011/11/small_4de1f50a2af01d27e689b13f99caf50f.jpg"/>
											</a></div>
									</div>
				Given Microsoft's demonstration of Avatars gathering in a shared virtual movie theater at E3, it seemed that Xbox Live could be going in a PlayStation Home direction. Not quite, we were told.				<a href="http://kotaku.com/5285751/microsoft-xbox-live-is-like-an-mmo" title="Click here to read more about Microsoft: Xbox Live Is Like An MMO">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5285751/microsoft-xbox-live-is-like-an-mmo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5285751]]></guid>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 18:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA: Burnout Devs Making &quot;Revolutionary&quot; Need For Speed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" href="http://kotaku.com/5285730/ea-burnout-devs-making-revolutionary-need-for-speed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" alt="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" src="http://cache.kotaku.com/assets/images/9/2011/11/small_fca091731e584051a6eff12258a0910f.jpg"/>
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				At E3, the head of EA told us that Burnout and Need For Speed won't be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed.				<a href="http://kotaku.com/5285730/ea-burnout-devs-making-revolutionary-need-for-speed" title="Click here to read more about EA: Burnout Devs Making &quot;Revolutionary&quot; Need For Speed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 15:20:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Bioshock 2 Will Explore Other Philosophies, More Moral Choices]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" href="http://kotaku.com/5284710/bioshock-2-will-explore-other-philosophies-more-moral-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" alt="Click here to read Bioshock 2 Will Explore Other Philosophies, More Moral Choices" src="http://cache.kotaku.com/assets/images/9/2011/11/small_79fb1d9d498a373ffc1374b96f10204e.jpg"/>
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				 Most of the pleasure I found in playing Bioshock came from the story and the development team's <a href="http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock">deft use of Ayn Rand's objectivism</a> in the game.				<a href="http://kotaku.com/5284710/bioshock-2-will-explore-other-philosophies-more-moral-choices" title="Click here to read more about Bioshock 2 Will Explore Other Philosophies, More Moral Choices">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[EA Re-Thinking How You Spend Your Gaming Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Re-Thinking How You Spend Your Gaming Money" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read EA Re-Thinking How You Spend Your Gaming Money" href="http://kotaku.com/5285729/ea-re+thinking-how-you-spend-your-gaming-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Re-Thinking How You Spend Your Gaming Money" alt="Click here to read EA Re-Thinking How You Spend Your Gaming Money" src="http://cache.kotaku.com/assets/images/9/2011/11/small_cd20068da4d6010fbffc004abf26a7ee.jpg"/>
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				Pirated copies of The Sims 3 temporarily rattled EA. Burnout Paradise DLC came too late. And Battleforge is now part of the hardest market in gaming. So said EA's CEO to Kotaku in a conversation about games and … money.				<a href="http://kotaku.com/5285729/ea-re+thinking-how-you-spend-your-gaming-money" title="Click here to read more about EA Re-Thinking How You Spend Your Gaming Money">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 13:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space" href="http://kotaku.com/5284709/star-wars-battlefront-elite-squadron-preview-land-air-and-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space" alt="Click here to read Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244646490646_space.JPG"/>
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				 We may never see the full-blown glory of what was to be <a href="http://kotaku.com/5131846/leaked-star-wars-battlefront-3-gameplay-footage">Star Wars: Battlefront III</a> coming to a console, but at least the portable versions of the franchise lives on.				<a href="http://kotaku.com/5284709/star-wars-battlefront-elite-squadron-preview-land-air-and-space" title="Click here to read more about Star Wars Battlefront: Elite Squadron Preview: Land, Air and Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Joy Ride Preview: Take It Easy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Joy Ride Preview: Take It Easy" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Joy Ride Preview: Take It Easy" href="http://kotaku.com/5284707/joy-ride-preview-take-it-easy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Joy Ride Preview: Take It Easy" alt="Click here to read Joy Ride Preview: Take It Easy" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1244642019241_joyride.JPG"/>
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				 Avatars, long-caged in <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> waiting rooms, finally have a chance to cut loose on dirt race tracks, better still <a class="autolink" title="Click here to read more posts tagged JOY RIDE" title="Click here to read more posts tagged JOY RIDE" href="http://kotaku.com/tag/joy-ride/">Joy Ride</a> is free for Xbox Live members.				<a href="http://kotaku.com/5284707/joy-ride-preview-take-it-easy" title="Click here to read more about Joy Ride Preview: Take It Easy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Forza 3: Car Porn in Motion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Forza 3: Car Porn in Motion" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Forza 3: Car Porn in Motion" href="http://kotaku.com/5284706/forza-3-car-porn-in-motion/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Forza 3: Car Porn in Motion" alt="Click here to read Forza 3: Car Porn in Motion" src="http://cache.kotaku.com/assets/images/9/2012/01/small_be60ab45b90569261213b9c873ec7132.jpg"/>
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				 Forza Motorsport 3 is car porn in motion.				<a href="http://kotaku.com/5284706/forza-3-car-porn-in-motion/gallery/" title="Click here to read more about Forza 3: Car Porn in Motion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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