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		<title><![CDATA[Kotaku: E For All]]></title>
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			<title><![CDATA[Kotaku: E For All]]></title>
			<link>http://kotaku.com/tag/e for all</link>
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		<link>http://kotaku.com/tag/e for all</link>
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		<description><![CDATA[Kotaku posts tagged E For All]]></description>
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			<title><![CDATA[E For All Is No More?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Is No More?" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read E For All Is No More?" href="http://kotaku.com/5068172/e-for-all-is-no-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Is No More?" alt="Click here to read E For All Is No More?" src="http://cache.kotaku.com/assets/images/9/2008/10/eforall.jpg"/>
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				The <a href="http://kotaku.com/5067239/e3-2009-its-officially-on-june-2nd">recent announcement</a> of a bigger and better E3 left many wondering if the other North American gaming shows would be left shaking in their boots.  The people at Pax? <a href="http://kotaku.com/5068031/pax-organisers-bullish-over-revamped-e3">They're not bothered by it</a>. E for All, however, may be a different story. Speaking to Big Download, IDG World Expo CEO Mary Dolahe was asked about the future of the trade show and had this to say:				<a href="http://kotaku.com/5068172/e-for-all-is-no-more" title="Click here to read more about E For All Is No More?">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Esa]]></category>
			<category><![CDATA[Idg]]></category>
			<pubDate><![CDATA[Fri, 24 Oct 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Gears COG Unlocks Secret Site Full of Goodies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears COG Unlocks Secret Site Full of Goodies" href="http://kotaku.com/gears-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar2</span></a></div -->					<div><a title="Click here to read Gears COG Unlocks Secret Site Full of Goodies" href="http://kotaku.com/5059176/gears-cog-unlocks-secret-site-full-of-goodies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears COG Unlocks Secret Site Full of Goodies" alt="Click here to read Gears COG Unlocks Secret Site Full of Goodies" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1223222409155_cog.jpg"/>
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				Well, get a load of this. Remember the E for All Expo? Yeah it's this weekend in Los Angeles and finished as of today (so are the Cubs, unfortunately). But the Gears of War 2 booth there handed out a dogtagged COG stamped with a supa-secret code that you enter <a href="http://gearsofwar.xbox.com/lastday/">at this site</a> (screenshot above). That delivers you to to a flash site where you can explore the GoW2 environment, pick up some concept art, wallpapers, a lot of stuff to discover and look at.				<a href="http://kotaku.com/5059176/gears-cog-unlocks-secret-site-full-of-goodies" title="Click here to read more about Gears COG Unlocks Secret Site Full of Goodies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gears of war 2]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Viral Marketing]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 05 Oct 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[America's Best To Compete At The World Cyber Games Final In LA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read America's Best To Compete At The World Cyber Games Final In LA" href="http://kotaku.com/world-cyber-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldcybergames</span></a></div -->					<div><a title="Click here to read America's Best To Compete At The World Cyber Games Final In LA" href="http://kotaku.com/5058368/americas-best-to-compete-at-the-world-cyber-games-final-in-la" class="pp_image">
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				Over 200 of America's best video gamers will be invited to the Los Angeles Convention Center this weekend to battle it out at the World Cyber Games USA 2008 National Final.  There will be many prizes, including cold hard cash, but twenty-five lucky gold and silver finalists will earn roster spots on gaming's own Team USA, and have the opportunity to compete with the world's best at the World Cyber Games 2008 Grand Final in Cologne, Germany.  Little known fact, I actually held, at one point, the second highest score in the world at the game <em>Air Zonk</em> for the TurboGrafx 16.  If you don't believe me, check out <a href="http://www.magweasel.com/wiki/Electronic_Gaming_Monthly_Issue_45">issue #45</a> of EGM (if you still have it) and flip to the back where they use to do those score contests.  Anyway, full release with details after the jump!				<a href="http://kotaku.com/5058368/americas-best-to-compete-at-the-world-cyber-games-final-in-la" title="Click here to read more about America's Best To Compete At The World Cyber Games Final In LA">More&nbsp;&raquo;</a>
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			<category><![CDATA[World Cyber Games]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Wcg]]></category>
			<pubDate><![CDATA[Thu, 02 Oct 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Women Choose Video Games Over Sleep]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Women Choose Video Games Over Sleep" href="http://kotaku.com/study/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">study</span></a></div -->					<div><a title="Click here to read Women Choose Video Games Over Sleep" href="http://kotaku.com/5053605/women-choose-video-games-over-sleep" class="pp_image">
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				 While I knew that 99.99% of women would rather play video games than sleep with me, the results of a poll conducted by women's website PoshMama.com for E for All discovered that many of them would rather play games than sleep period. The website polled 120 women, and then dug some interesting statistics out of the 71% of women who tested gaming-positive. For instance, many of the women admitted to playing video games when they should be doing more important things, such as sleeping (more than 33%), on the phone (32%), or while at work (20%). A whopping 53% admitted that gaming had made them late for family and social gatherings. 

Hit the jump for more results from the E for All / PoshMama survey.  Just keep one thing in mind - this is a poll from a women's exclusive website, meaning at least 50% of the respondents are men claiming to be women who think men are icky and want to experience a more feminine touch.				<a href="http://kotaku.com/5053605/women-choose-video-games-over-sleep" title="Click here to read more about Women Choose Video Games Over Sleep">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
			<category><![CDATA[Women]]></category>
			<pubDate><![CDATA[Tue, 23 Sep 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[E For All? More Like N For Nobody, Right?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All? More Like N For Nobody, Right?" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read E For All? More Like N For Nobody, Right?" href="http://kotaku.com/5041741/e-for-all-more-like-n-for-nobody-right" class="pp_image">
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				Last year's E for All show kinda sucked. Then again, at least last year's E for All had some exhibitors. This year's show is looking like a complete dud, as with only six weeks to go before the thing kicks off the number of confirmed, big-name publishers stands at...two. EA and Microsoft. With Eidos still thinking about it. Those publishers <em>not </em>going include *deep breath* Activision, Capcom, Sony, 2K, Ubisoft, Midway, Atari, Sega, LucasArts, Sony Online, Square Enix, Codemasters and Gamecock. Just to name a "few". Maybe next year they can do the smart thing, call it a day and just roll it into E3, let the public in ala TGS and GC.				<a href="http://kotaku.com/5041741/e-for-all-more-like-n-for-nobody-right" title="Click here to read more about E For All? More Like N For Nobody, Right?">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
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			<category><![CDATA[Shows]]></category>
			<pubDate><![CDATA[Tue, 26 Aug 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[IndieCade '08 Submissions Now Open]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IndieCade '08 Submissions Now Open" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read IndieCade '08 Submissions Now Open" href="http://kotaku.com/365534/indiecade-08-submissions-now-open" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IndieCade '08 Submissions Now Open" alt="Click here to read IndieCade '08 Submissions Now Open" src="http://cache.kotaku.com/assets/images/9/2008/03/small_indiecade-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/indiecade.jpg"></a> <a href="http://www.indiecade.com/">IndieCade</a> is a festival of independent games that makes appearances all over the place; this year, they'll be at events in Hangzhou, E3, E for All, PAX, and a couple of other places.  And, like their name would imply, they're out showcasing independent games.  The call recently went out for independent game submissions for the 2008 festivals.  The rules look pretty flexible, with the primary requirement being that no major developer's money has crossed your palm in reference to the submitted game:				<a href="http://kotaku.com/365534/indiecade-08-submissions-now-open" title="Click here to read more about IndieCade '08 Submissions Now Open">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contests]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Indie Games]]></category>
			<pubDate><![CDATA[Sat, 08 Mar 2008 16:30:55 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[E For All Returning In October, PAX Gets August All To Itself]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Returning In October, PAX Gets August All To Itself" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read E For All Returning In October, PAX Gets August All To Itself" href="http://kotaku.com/355292/e-for-all-returning-in-october-pax-gets-august-all-to-itself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Returning In October, PAX Gets August All To Itself" alt="Click here to read E For All Returning In October, PAX Gets August All To Itself" src="http://cache.kotaku.com/assets/images/9/2008/02/small_eforall.jpg"/>
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				 Sure,<a href="http://kotaku.com/gaming/e-for-all/e-for-18000-313476.php"> it attracted 18,000 people last year</a>, but with a planned move to August 28-30 - ie the <em>same time as PAX</em> - this year's show was always going to struggle. Which is probably why the show's organizers have announced that the 2008 E for All will instead be taking place between October 3-5. They're trying to spin this as "a decision that reflects the great success of the last year's event &mdash; also held in October &mdash; as well as the positive feedback from exhibitors and attendees about the Fall timing", and if that's what helps them get to sleep at night, then that's what counts.				<a href="http://kotaku.com/355292/e-for-all-returning-in-october-pax-gets-august-all-to-itself" title="Click here to read more about E For All Returning In October, PAX Gets August All To Itself">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
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			<category><![CDATA[Penny Arcade]]></category>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid 4's Ryan Payton Speaks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4's Ryan Payton Speaks" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4's Ryan Payton Speaks" href="http://kotaku.com/313807/metal-gear-solid-4s-ryan-payton-speaks" class="pp_image">
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				At this past week's E For All expo, Konami was well represented with games like <em>Metal Gear Solid 4</em>, <em>Silent Hill Origins</em> and <em>Castlevania: The Dracula X Chronicles</em>. Also on hand were a number of developers, including Kojima Productions producer Ryan Payton who was nice enough to give the Kotaku Tokyo Game Show team a <a href="http://kotaku.com/gaming/tgs07/metal-gear-solid-4-hands+on-impressions-plus-301773.php">thorough hands-on walkthrough</a> of the group's PlayStation 3 game, <em>Metal Gear Solid 4</em>. We talked about where <em>MGS4</em> currently stands, who the hell Ryan Payton is and what he brings to Kojima Productions, and what could be the most expensive opening cinematic ever.				<a href="http://kotaku.com/313807/metal-gear-solid-4s-ryan-payton-speaks" title="Click here to read more about Metal Gear Solid 4's Ryan Payton Speaks">More&nbsp;&raquo;</a>
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			<category><![CDATA[Interview]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[kojima productions]]></category>
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			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Mon, 22 Oct 2007 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[E For All A Success In Terms of Candy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All A Success In Terms of Candy" href="http://kotaku.com/disclosure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disclosure</span></a></div -->					<div><a title="Click here to read E For All A Success In Terms of Candy" href="http://kotaku.com/313797/e-for-all-a-success-in-terms-of-candy" class="pp_image">
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				E For All may have been a bit of a dud for the enthusiast press attendee, as I had personally spent time with over 90% of the software on hand at previous events, but in terms of Pac-Man themed candy? E For All was a blockbuster hit. After a harrowing experience at the show's "press hospitality suite" in which I was horrified to discover that not a single bartender or Thai masseuse was on staff, I realized it wasn't a total loss. Pac-man lollipops! Yes, please! I uttered the Kotaku battlecry&mdash;"This is a post!"&mdash;upon finding these, a welcome, sweet oasis when my bloodsugar was at its lowest. Thank you, Namco Bandai Games, for your fabulous candy on a stick.				<a href="http://kotaku.com/313797/e-for-all-a-success-in-terms-of-candy" title="Click here to read more about E For All A Success In Terms of Candy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Disclosure]]></category>
			<category><![CDATA[Candy]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[Schwag]]></category>
			<pubDate><![CDATA[Mon, 22 Oct 2007 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Contra 4 Hands On Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Contra 4 Hands On Again" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Contra 4 Hands On Again" href="http://kotaku.com/313686/contra-4-hands-on-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Contra 4 Hands On Again" alt="Click here to read Contra 4 Hands On Again" src="http://cache.kotaku.com/assets/images/9/2007/10/small_contra4_e4a.jpg"/>
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				Not much has changed with WayForward and Konami's <em>Contra 4</em> for the Nintendo DS, but attendees of E For All got a chance to spend time with what appeared to be the final build of the side-scrolling shoot 'em up sequel. Yes, it's still pure run and gun action, bringing hardcore, old-school <em>Contra</em> gaming to the DS, but now it's more complete. Having bested the first level, after burning through many a credit, at E3 this year, I found working my way through the jungle themed opening level just a hair easier. That means it wasn't blindingly difficult but just challenging to make a grown man cry. The second level? It felt near impossible.				<a href="http://kotaku.com/313686/contra-4-hands-on-again" title="Click here to read more about Contra 4 Hands On Again">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Contra]]></category>
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			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 22 Oct 2007 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yuji Naka Spied At E For All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Spied At E For All" href="http://kotaku.com/kotaku-stalku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakustalku</span></a></div -->					<div><a title="Click here to read Yuji Naka Spied At E For All" href="http://kotaku.com/313691/yuji-naka-spied-at-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Spied At E For All" alt="Click here to read Yuji Naka Spied At E For All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_yuji_naka_e4a.jpg"/>
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				Caught roaming the South Hall at this weekend's E For All expo, former Sonic Team head honcho Yuji Naka spent a good portion of his time cruising the Into The Pixel exhibition, looking for something to occupy his time. If you take a look at Naka's badge, you'll see he's there as a regular Joe, not attending under the name of his development company PROPE, nor as a guest of one of the exhibitors. So, what exactly was Naka doing there? He wouldn't say, unfortunately, and kept mum on what PROPE's plans were, simply opting to enjoy the show.				<a href="http://kotaku.com/313691/yuji-naka-spied-at-e-for-all" title="Click here to read more about Yuji Naka Spied At E For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kotaku Stalku]]></category>
			<category><![CDATA[e for all]]></category>
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			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Super Smash Bros. Brawl]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Mon, 22 Oct 2007 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[E For 18,000]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For 18,000" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read E For 18,000" href="http://kotaku.com/313476/e-for-18000" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For 18,000" alt="Click here to read E For 18,000" src="http://cache.kotaku.com/assets/images/9/2007/10/small_eforalllogoblack.jpg"/>
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				Despite some doom sayers *hides* and a <a href="http://kotaku.com/gaming/electricity/e-for-all-ends-early-with-blackout-313174.php">Friday evening blackout</a>, IDG Worldwide reports that over 18,000 gamers showed up for the inaugural E for All Expo, calling the event a resounding success. Despite the lack of some major names in the gaming industry, it turns out that a gaming convention is, at it's heart, a gaming convention, and gamers love that sort of stuff. Despite hoping for a turnout closer to 20-30K as stated in a <a href="http://biz.gamedaily.com/industry/feature/bizarticles.asp?id=17284">GameDaily interview</a>, CEO Mary Dolaher was pleased. <blockquote>"We are thrilled with the attendance, and we are pleased that we delivered the event we aimed for, which was a celebration that truly was for the entire game community," offered CEO Mary Dolaher.</blockquote>Due to the overwhelming response, the Expo is definitely on for next year, where it could face some stiff competition as the show moves to August, around the same time as the next Penny Arcade Expo. Good luck with that. 				<a href="http://kotaku.com/313476/e-for-18000" title="Click here to read more about E For 18,000">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Conventions]]></category>
			<category><![CDATA[Events]]></category>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 11:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=313476&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MGS4: E 4 All English Demo Gameplay]]></title>
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					     When I was at TGS, the Metal Gear Solid 4 demo was all the rage. Huge lines, long waits. I attended the demo with Ash and as predicted I was terrible and it seemed like it was over before it even began. The other problem for me was that it was all in Japanese so not only did I suck at it, but I sucked at it and had no clue as to what was going on.				<a href="http://kotaku.com/313269/mgs4-e-4-all-english-demo-gameplay" title="Click here to read more about MGS4: E 4 All English Demo Gameplay">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<pubDate><![CDATA[Sun, 21 Oct 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[E For All Ends Early With Blackout]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Ends Early With Blackout" href="http://kotaku.com/electricity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electricity</span></a></div -->					<div><a title="Click here to read E For All Ends Early With Blackout" href="http://kotaku.com/313174/e-for-all-ends-early-with-blackout" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Ends Early With Blackout" alt="Click here to read E For All Ends Early With Blackout" src="http://cache.kotaku.com/assets/images/9/2007/10/small_e4a_blackout.jpg"/>
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				At approximatley 7:10 PM on Friday evening, the E For All expo came to a close, abruptly and unintentionally. While the gathered masses, quite thin at this late hour, were still busying themselves watching Jonathan "Fatal1ty" Wendel play <em>Quake IV</em>,  enjoying <em>The Orange Box</em> and <em>Super Mario Galaxy</em>, they were surprised to see... blackness. A power outage on the right half of South Hall, encompassing the Nintendo and EA booths&mdash;arguably two-thirds of the show&mdash;made the last hour of the show a dark affair. Staff escorted gamers out for their own safety, largely wrapping up the show for the night.				<a href="http://kotaku.com/313174/e-for-all-ends-early-with-blackout" title="Click here to read more about E For All Ends Early With Blackout">More&nbsp;&raquo;</a>
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			<category><![CDATA[Electricity]]></category>
			<category><![CDATA[e for all]]></category>
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			<category><![CDATA[Fatal1ty]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ESBR Hijacks E for All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESBR Hijacks E for All" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read ESBR Hijacks E for All" href="http://kotaku.com/312886/esbr-hijacks-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read ESBR Hijacks E for All" alt="Click here to read ESBR Hijacks E for All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_eforall_00a8.JPG"/>
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				Apparently the ESRB has some new competition, making their debut at E for All. This new group, the ESBR (possibly Every Software Brings Repulsion or Eat Soy Breathe Rice) is infringing on the ESRB's turf big time. Is this a typo? We don't believe so. Then again, we have enough trouble spotting type-o's of our own to be an authority on the subject. 				<a href="http://kotaku.com/312886/esbr-hijacks-e-for-all" title="Click here to read more about ESBR Hijacks E for All">More&nbsp;&raquo;</a>
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			<category><![CDATA[Breaking]]></category>
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			<category><![CDATA[Esrb]]></category>
			<pubDate><![CDATA[Fri, 19 Oct 2007 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312886&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Professor Layton M.I.A.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Professor Layton M.I.A." href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read Professor Layton M.I.A." href="http://kotaku.com/312730/professor-layton-mia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Professor Layton M.I.A." alt="Click here to read Professor Layton M.I.A." src="http://cache.kotaku.com/assets/images/9/2007/10/small_layton_missing.jpg"/>
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				 <i>Professor Layton and the Curious Village</i> was supposed to be playable at E for All. It <i>was</i>. Wired's Chris Kohler sadly reports that the localized version of the popular Japanese puzzle game was nowhere to be seen. Nintendo confirmed that it had been yanked from the E For All line-up. It was previously announced that the DS title slipped to 2008, and Nintendo's decision to pull the game at E for All shouldn't come as a surprise. Sucks, though.				<a href="http://kotaku.com/312730/professor-layton-mia" title="Click here to read more about Professor Layton M.I.A.">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Ds]]></category>
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			<category><![CDATA[Professor Layton]]></category>
			<pubDate><![CDATA[Fri, 19 Oct 2007 04:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312730&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ghost Squad Hands On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghost Squad Hands On Impressions" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Ghost Squad Hands On Impressions" href="http://kotaku.com/312624/ghost-squad-hands-on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ghost Squad Hands On Impressions" alt="Click here to read Ghost Squad Hands On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/10/small_ghost_squad_e4a.jpg"/>
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				One of the few games at this week's E For All Expo that I <em>hadn't</em> had extended hands-on time with was Sega's arcade light gun shooter <em>Ghost Squad</em>. The Wii port of the Chihiro hardware arcade release doesn't reinvent the genre, but it makes a fine addition to the library of games playable with the Wii Zapper peripheral. This is straight up, old school arcade action, providing plenty of terrorists to shoot dead, and potentially loaded with more replayability than any home light gun shooter to date.				<a href="http://kotaku.com/312624/ghost-squad-hands-on-impressions" title="Click here to read more about Ghost Squad Hands On Impressions">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Zapper]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312624&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Metal Gear Solid 4 Draws Lines At E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4 Draws Lines At E For All" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4 Draws Lines At E For All" href="http://kotaku.com/312629/metal-gear-solid-4-draws-lines-at-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid 4 Draws Lines At E For All" alt="Click here to read Metal Gear Solid 4 Draws Lines At E For All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_mgs4_e4a.jpg"/>
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				<em>Super Smash Bros. Brawl</em> aside, a playable <em>Metal Gear Solid 4</em> for the PlayStation 3 was the main draw for attendees of E For All. While line waits for the latest <em>Yu-Gi-Oh!</em> on the Nintendo DS were minimal, Konami seems to have underestimated interest in <em>MGS4</em> with a less-than-efficient booth layout for Kojima Productions' latest.				<a href="http://kotaku.com/312629/metal-gear-solid-4-draws-lines-at-e-for-all" title="Click here to read more about Metal Gear Solid 4 Draws Lines At E For All">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/312629/metal-gear-solid-4-draws-lines-at-e-for-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-312629]]></guid>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[kojima productions]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Mgs4]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312629&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E For All Missing The "All"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Missing The &quot;All&quot;" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read E For All Missing The &quot;All&quot;" href="http://kotaku.com/312645/e-for-all-missing-the-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Missing The &quot;All&quot;" alt="Click here to read E For All Missing The &quot;All&quot;" src="http://cache.kotaku.com/assets/images/9/2007/10/small_e_for_all_lobby.jpg"/>
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				Pulling into the Los Angeles Convention Center this morning, ready to bask in the wonder of the E For All Expo, I was pleasantly surprised at the ease with which I could park. Walking into the convention center lobby, pictured above, I was concerned that I'd come on the wrong day. E For All is, by no means, packed. There's plenty of room to spread out, with exhibitors taking up only a portion of the location's South Hall, an estimated 20% of the space simply curtained off with expansive booths looking like ghost towns. Most gamers flocked to Nintendo's and Konami's booths, with the Rock Band stage sadly tucked away from the crowds.				<a href="http://kotaku.com/312645/e-for-all-missing-the-all" title="Click here to read more about E For All Missing The "All"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Events]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312645&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GH2 Tourney Hits E4All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GH2 Tourney Hits E4All" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read GH2 Tourney Hits E4All" href="http://kotaku.com/312045/gh2-tourney-hits-e4all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GH2 Tourney Hits E4All" alt="Click here to read GH2 Tourney Hits E4All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_guitarhero2sc2.jpg"/>
											</a></div>
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				Target and E for All are teaming up starting today to host a $3,000 Guitar Hero 2 tourney at the public gaming convention in LA.				<a href="http://kotaku.com/312045/gh2-tourney-hits-e4all" title="Click here to read more about GH2 Tourney Hits E4All">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/312045/gh2-tourney-hits-e4all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-312045]]></guid>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Convention]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[Guitar Hero II]]></category>
			<category><![CDATA[Tournament]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 17:04:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312045&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video Games Live Heavy With E For All Elbow Rubbing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Live Heavy With E For All Elbow Rubbing" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Video Games Live Heavy With E For All Elbow Rubbing" href="http://kotaku.com/311628/video-games-live-heavy-with-e-for-all-elbow-rubbing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Live Heavy With E For All Elbow Rubbing" alt="Click here to read Video Games Live Heavy With E For All Elbow Rubbing" src="http://cache.kotaku.com/assets/images/9/2007/10/small_vglive_e4all.jpg"/>
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				The upcoming Video Games Live performance in Los Angeles, perfectly timed with this weekend's E For All Expo, will feature a roster of notable guests performing, appearing and simply socializing with peers and John Q. Ticketbuyer. Industry luminaries like Nolan Bushnell, Akira Yamaoka, David Hayter and David Perry will all be in attendance, with over a dozen video game soundtrack composers and sound designers promised to appear. Many of these folks will be hanging out after the show to press palms, pose for pictures, and generally be annoyed by the hordes of game music uber-fans.				<a href="http://kotaku.com/311628/video-games-live-heavy-with-e-for-all-elbow-rubbing" title="Click here to read more about Video Games Live Heavy With E For All Elbow Rubbing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/311628/video-games-live-heavy-with-e-for-all-elbow-rubbing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-311628]]></guid>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Video Games Live]]></category>
			<pubDate><![CDATA[Tue, 16 Oct 2007 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=311628&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MGS4 Playable At E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS4 Playable At E For All" href="http://kotaku.com/playable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playable</span></a></div -->					<div><a title="Click here to read MGS4 Playable At E For All" href="http://kotaku.com/311330/mgs4-playable-at-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MGS4 Playable At E For All" alt="Click here to read MGS4 Playable At E For All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_mgs4handson.jpg"/>
											</a></div>
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				Well E for All just got a nice little surge in attendance. In the latest podcast over at the Kojima Productions website, Ryan Payton revealed that the English version of the <a href="http://kotaku.com/gaming/first/metal-gear-solid-4-first-impressions-301716.php">TGS demo for Metal Gear Solid 4</a> will be playable this weekend at the consumer gaming event. The Konami booth will have 12 kiosks running the demo, which has been slightly tweaked from the TGS build based on input received by visitors to the Japanese trade show. Also on hand will be Metal Gear Solid Portable Ops Plus running on two lonely kiosks somewhere amidst the sea of hopeful MGS4 fans. Great news for fans and the E for All show as a whole, but I'm still not going. I'd sooner swim shark-infested, chum-filled waters than navigate a show floor filled with MGS fans and a playable MGS4 demo. 				<a href="http://kotaku.com/311330/mgs4-playable-at-e-for-all" title="Click here to read more about MGS4 Playable At E For All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/311330/mgs4-playable-at-e-for-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-311330]]></guid>
			<category><![CDATA[playable]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[metal gear solid 4: Guns of the patriots]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 16 Oct 2007 11:20:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=311330&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo's E For All Line Up Revealed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's E For All Line Up Revealed" href="http://kotaku.com/smash-bros%27-for-the-people/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smashbrosforthepeople</span></a></div -->					<div><a title="Click here to read Nintendo's E For All Line Up Revealed" href="http://kotaku.com/308838/nintendos-e-for-all-line-up-revealed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's E For All Line Up Revealed" alt="Click here to read Nintendo's E For All Line Up Revealed" src="http://cache.kotaku.com/assets/images/9/2007/10/small_nintendo_e_for_all.jpg"/>
											</a></div>
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				Sony won't be there. Microsoft won't be there. But Nintendo will be representin' at E For All in Los Angeles, California next week, bringing some serious gaming heat. The general public will get its first hands-on time with <em>Super Mario Galaxy</em> and <em>Super Smash Bros. Brawl</em> starting October 18th, as Nintendo has revealed their full (subject to change) booth line-up for the four day event. Visitors who hit up the booth can also take part in a <em>Super Smash Bros. Brawl</em> tournament, one that will net them a Wii t-shirt, with a brand new tee given away each day.				<a href="http://kotaku.com/308838/nintendos-e-for-all-line-up-revealed" title="Click here to read more about Nintendo's E For All Line Up Revealed">More&nbsp;&raquo;</a>
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			<category><![CDATA[smash bros. for the people]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 09 Oct 2007 16:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=308838&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GameTrailers Covers E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTrailers Covers E For All" href="http://kotaku.com/so-much-e/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">somuche</span></a></div -->					<div><a title="Click here to read GameTrailers Covers E For All" href="http://kotaku.com/307005/gametrailers-covers-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTrailers Covers E For All" alt="Click here to read GameTrailers Covers E For All" src="http://cache.kotaku.com/assets/images/9/2007/10/small_gametrailerslogo.jpg"/>
											</a></div>
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				Adding to their stellar lineup of Electronic Arts, Konami, Nintendo, and a slew of companies you could care less about,  IDG World Expo has just introduced two brand new exhibitors to the E For All Expo hall. GameTrailers and Xfire now join the ranks of the few, the proud, the actually showing up. The two MTV brands will be bringing the show home in true GameTrailers style, with interviews of industry insiders, videos of events, and on-location shoots of GT originals Bonus Round and Game One. The brands have contests and promotions lined up for the event, including ticket giveaways for those too cheap to pay for a ticket. This is great news for the gaming press and the gaming community in general, as it pretty much means we can sit home and watch GameTrailers' coverage instead of actually attending. Huzzah!				<a href="http://kotaku.com/307005/gametrailers-covers-e-for-all" title="Click here to read more about GameTrailers Covers E For All">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/307005/gametrailers-covers-e-for-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307005]]></guid>
			<category><![CDATA[So Much E]]></category>
			<category><![CDATA[coventions]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Gametrailers]]></category>
			<category><![CDATA[Xfire]]></category>
			<pubDate><![CDATA[Thu, 04 Oct 2007 10:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307005&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E For All Replaces WSVG With MLG]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Replaces WSVG With MLG" href="http://kotaku.com/so-much-e/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">somuche</span></a></div -->					<div><a title="Click here to read E For All Replaces WSVG With MLG" href="http://kotaku.com/301657/e-for-all-replaces-wsvg-with-mlg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Replaces WSVG With MLG" alt="Click here to read E For All Replaces WSVG With MLG" src="http://cache.kotaku.com/assets/images/9/2007/09/small_mlgimage.jpg"/>
											</a></div>
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				Well the <a href="http://kotaku.com/gaming/pro-gaming/world-series-of-video-games-strikes-out-cancels-tourneys-299327.php">World Series of Video Games might have died</a>, but that's not going to keep plucky upstart game convention E for All from hosting a video game tournament, no siree! Their desperate scramble for a gaming tournament following the WSVG tanking has resulted in a special Major League Gaming post-season event to be held specially at the convention this October. Special appearances from MLG pros and competitive gaming workshops are also planned. <blockquote>"We are thrilled about the opportunity to bring Major League Gaming to this high-profile event," said Matthew Bromberg, CEO of Major League Gaming.  "It's important for all of us in the video game community to support this great new way of reaching consumers and to showcase the phenomenon of top-flight competitive gaming."</blockquote>I'm glad that all worked out. When they lost the WSVG event I almost wanted to attend the expo slightly less than I already do. Last thing I need is an apathy spike this late in the game. 				<a href="http://kotaku.com/301657/e-for-all-replaces-wsvg-with-mlg" title="Click here to read more about E For All Replaces WSVG With MLG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301657/e-for-all-replaces-wsvg-with-mlg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301657]]></guid>
			<category><![CDATA[So Much E]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Major League Gaming]]></category>
			<category><![CDATA[world series of video games]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 19:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301657&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PA's Khoo On E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PA's Khoo On E For All" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read PA's Khoo On E For All" href="http://kotaku.com/300773/pas-khoo-on-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PA's Khoo On E For All" alt="Click here to read PA's Khoo On E For All" src="http://cache.kotaku.com/assets/images/9/2007/09/small_bloodlesskhoo.jpg"/>
											</a></div>
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				In all honestly, calling E For All's announced 2008 show dates a conflict with PAX 08 is like calling getting poked in the eye with a sharp stick a conflict with free candy. Obviously people are going to pick one over the other, and in E For All's situation it truly is a case of move it or lose it. It's like they are trying to perfect some kind of twisted game expo that no one wants to go to. They're afraid a few people might show up this year, and they've decided to fix all of that by scheduling the event opposite PAX next year. The point I am trying to make is Penny Arcade's Robert Khoo is a lot more diplomatic than I am.  FiringSquad recently interviewed Khoo about the whole messy situation.  <blockquote>But I'll be honest with you- since PAX started I've seen my fair share of consumer shows come and go (take IGNLive for instance). It's super hard to run one of these things, and I'd be surprised if E For All lasts longer than this year.</blockquote>				<a href="http://kotaku.com/300773/pas-khoo-on-e-for-all" title="Click here to read more about PA's Khoo On E For All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300773/pas-khoo-on-e-for-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300773]]></guid>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Clueless]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[firingsquad]]></category>
			<category><![CDATA[Khoo]]></category>
			<pubDate><![CDATA[Mon, 17 Sep 2007 19:30:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=300773&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[At Least Threadless Love E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read At Least Threadless Love E For All" href="http://kotaku.com/t-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tforall</span></a></div -->					<div><a title="Click here to read At Least Threadless Love E For All" href="http://kotaku.com/296421/at-least-threadless-love-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read At Least Threadless Love E For All" alt="Click here to read At Least Threadless Love E For All" src="http://cache.kotaku.com/assets/images/9/2007/09/small_e4all_threadless.jpg"/>
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				Community t-shirt vendor Threadless is no stranger to video game collaborations/sponsorships. They've held design contests centered around themes like <em>PaRappa the Rapper</em>, <em>LocoRoco</em> and <em>Bioshock</em>&mdash;and they ain't stoppin' now. Partnering with E For All for their latest competition, budding Illustrator users can win fabulous prizes, including a Wii, cold hard cashola, and tickets to the E For All expo.				<a href="http://kotaku.com/296421/at-least-threadless-love-e-for-all" title="Click here to read more about At Least Threadless Love E For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[T-shirts]]></category>
			<category><![CDATA[Threadless]]></category>
			<pubDate><![CDATA[Tue, 04 Sep 2007 20:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[VGXPO Visits PAX]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VGXPO Visits PAX" href="http://kotaku.com/drinking-and-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drinkingandgaming</span></a></div -->					<div><a title="Click here to read VGXPO Visits PAX" href="http://kotaku.com/295537/vgxpo-visits-pax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read VGXPO Visits PAX" alt="Click here to read VGXPO Visits PAX" src="http://cache.kotaku.com/assets/images/9/2007/08/small_vgxpo.jpg"/>
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				You can't have a highly successful gaming convention without the competition showing up to hawk their own ghettoized version of your event, especially when you're a show as big as PAX. Not only were E for All reps there handing out glow sticks, further strengthening the link with raver culture we thought we were kidding about, but the Seattle convention received a special visit from VGXPO executive director Ed Fleming, the very figure of grace and charm. According to the PA folks, Fleming was on hand posing as a member of the press, taking pictures of the exhibit halls and gaming rooms, interviewing PAX volunteers about how the show is run, and trying to sell his Philadelphia-based convention to the vendors on the show floor. Quite a piece of work, eh? Well it gets better. 				<a href="http://kotaku.com/295537/vgxpo-visits-pax" title="Click here to read more about VGXPO Visits PAX">More&nbsp;&raquo;</a>
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			<category><![CDATA[Drinking and Gaming]]></category>
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			<category><![CDATA[Vgxpo]]></category>
			<pubDate><![CDATA[Fri, 31 Aug 2007 16:30:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Ditching E For All?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Ditching E For All?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read EA Ditching E For All?" href="http://kotaku.com/294518/ea-ditching-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Ditching E For All?" alt="Click here to read EA Ditching E For All?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_eacampus4s.jpg"/>
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				　<a href="http://kotaku.com/gaming/ea-4-all/ea-signs-on-with-e-for-all-291878.php">Last week</a>, the inaugural E For All Expo (Oct. 18-19 snared Electronic Arts as an exhibitor. And this week? E For All has apparently lost EA. Game site FiringSquad reports that there's doubt as to the publisher's participation as the previous EA exhibitor announcement has been removed from the E For All blog. What's more, the <a href="http://www.eforallexpo.com/about">Flash-based</a> revolving logo list no longer shows EA. To do a quick recount of companies that dropped out: Sony, Capcom, Sega and Microsoft. Namco and THQ still are sticking around, even though the rot has set in. And guess what! Konami has just confirmed it would be an E For All exhibitor. Well, at least this week. 				<a href="http://kotaku.com/294518/ea-ditching-e-for-all" title="Click here to read more about EA Ditching E For All?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Gossip]]></category>
			<pubDate><![CDATA[Wed, 29 Aug 2007 06:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294518&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Snubs E For All]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Snubs E For All" href="http://kotaku.com/e-for-who%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforwho?</span></a></div -->					<div><a title="Click here to read Sony Snubs E For All" href="http://kotaku.com/292851/sony-snubs-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Snubs E For All" alt="Click here to read Sony Snubs E For All" src="http://cache.kotaku.com/assets/images/9/2007/08/small_eforwho.jpg"/>
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				Well this certainly doesn't bode well for the inaugural E or All Expo. The folks over at FiringSquad have been asking major publishers about attending the fledgling game convention, that aims to bring players together with publishers and developers in the spirit of gaming goodness. That goal might be a problem, however, as one of the big three states they have no plans to attend. As of right now Sony won't be attending the event, and the 'Squad have also confirmed that SOE, Sega, NCsoft, and Capcom have decided not to participate. Of the big three, Nintendo was among the first to get on board, while Microsoft remains undecided. It's not the end of the world though. So far the only confirmed third party publisher I know of is EA. What happens if you throw a gaming convention and no one shows up? We might soon find out. 				<a href="http://kotaku.com/292851/sony-snubs-e-for-all" title="Click here to read more about Sony Snubs E For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for who?]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 23 Aug 2007 16:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=292851&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA Signs On With E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Signs On With E For All" href="http://kotaku.com/ea-4-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea4all</span></a></div -->					<div><a title="Click here to read EA Signs On With E For All" href="http://kotaku.com/291878/ea-signs-on-with-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Signs On With E For All" alt="Click here to read EA Signs On With E For All" src="http://cache.kotaku.com/assets/images/9/2007/08/small_eaforall.jpg"/>
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				Well the E for All exhibitor list just grew by one, but it is a pretty big one. Electronics Arts will be making their presence known at the E for All Expo in Los Angeles this October, joining Nintendo on the show floor as the only other major gaming company I can find that is confirmed to be attending. <blockquote>"Electronic Arts' participation reflects the essence of E for All - providing consumers with unprecedented access to the leading video game companies in the business," said Mary Dolaher, CEO of IDG World Expo, which produces the event. "No matter what role you play in the world of video games, E for All is designed for you, because its focus is on what matters - the games. Just like EA's products, E for All is made for all kinds of gamers.</blockquote>Well good for them. I'm sure now that a big time business like EA is going to be showing up the rest of the game industry will fall into line. Probably just waiting for EA to make the first move. With great power comes great responsibility. 				<a href="http://kotaku.com/291878/ea-signs-on-with-e-for-all" title="Click here to read more about EA Signs On With E For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[EA 4 ALL]]></category>
			<category><![CDATA[e for all]]></category>
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			<category><![CDATA[entertainment for all]]></category>
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			<category><![CDATA[Trade Show]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 16:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291878&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GDC Hosts Game Career Seminar at E For All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Hosts Game Career Seminar at E For All" href="http://kotaku.com/be-a-game-designer%2c-or-just-look-like-one/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beagamedesignerorjustlooklikeone</span></a></div -->					<div><a title="Click here to read GDC Hosts Game Career Seminar at E For All" href="http://kotaku.com/288533/gdc-hosts-game-career-seminar-at-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC Hosts Game Career Seminar at E For All" alt="Click here to read GDC Hosts Game Career Seminar at E For All" src="http://cache.kotaku.com/assets/images/9/2007/08/small_-2.jpeg"/>
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				If you're attending E for All and are looking for a way to get a job in the gaming industry, they may be able to accommodate you. The Game Developer's Conference will be hosting their Game Career Seminar for all those attendees who are interested in more than just playing games.				<a href="http://kotaku.com/288533/gdc-hosts-game-career-seminar-at-e-for-all" title="Click here to read more about GDC Hosts Game Career Seminar at E For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[be a game designer, or just look like one]]></category>
			<category><![CDATA[career seminar]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Gdc]]></category>
			<pubDate><![CDATA[Sat, 11 Aug 2007 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=288533&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fatal1ty Teams With E for All]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fatal1ty Teams With E for All" href="http://kotaku.com/so-much-e/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">somuche</span></a></div -->					<div><a title="Click here to read Fatal1ty Teams With E for All" href="http://kotaku.com/276206/fatal1ty-teams-with-e-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fatal1ty Teams With E for All" alt="Click here to read Fatal1ty Teams With E for All" src="http://cache.kotaku.com/assets/images/9/2007/07/small_fatality111.jpg"/>
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				Sure PAX might have all the fans, the pedigree, and just about every gaming company in existence behind it, but the E for All Expo has a secret weapon. A guy with a number in his name. Competitive gaming legend and mousey marketeer Fatal1ty has signed on with IDG World Expo's fledgling gaming community expo to spread the word across the land as he travels from mall to mall this summer like a slightly less-attractive male version of Tiffany. Aside from bringing the word to the people, Fatal1ty's other duties will include giving a keynote at the event entitled "Competitive Gaming - From Basement to Big Time," performing in exhibitions, and just hanging out at his booth, chillin'. 				<a href="http://kotaku.com/276206/fatal1ty-teams-with-e-for-all" title="Click here to read more about Fatal1ty Teams With E for All">More&nbsp;&raquo;</a>
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			<category><![CDATA[So Much E]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Fatal1ty]]></category>
			<pubDate><![CDATA[Mon, 09 Jul 2007 11:40:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ESA Exec Leaves E3 for E4All]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESA Exec Leaves E3 for E4All" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read ESA Exec Leaves E3 for E4All" href="http://kotaku.com/266668/esa-exec-leaves-e3-for-e4all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read ESA Exec Leaves E3 for E4All" alt="Click here to read ESA Exec Leaves E3 for E4All" src="http://cache.kotaku.com/assets/images/9/2007/06/small_e4alll.JPG"/>
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				Boy, it's been a day of job transitions, hasn't it?				<a href="http://kotaku.com/266668/esa-exec-leaves-e3-for-e4all" title="Click here to read more about ESA Exec Leaves E3 for E4All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/266668/esa-exec-leaves-e3-for-e4all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-266668]]></guid>
			<category><![CDATA[Industry]]></category>
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			<category><![CDATA[E3]]></category>
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			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Wed, 06 Jun 2007 21:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=266668&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E For All Registration Now Open For All]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E For All Registration Now Open For All" href="http://kotaku.com/conventioneers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conventioneers</span></a></div -->					<div><a title="Click here to read E For All Registration Now Open For All" href="http://kotaku.com/266280/e-for-all-registration-now-open-for-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E For All Registration Now Open For All" alt="Click here to read E For All Registration Now Open For All" src="http://cache.kotaku.com/assets/images/9/2007/06/small_eforall_logo_250.jpg"/>
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				Gamers who dreamed of going to E3 will have to settle for its free-for-all near-equivalent, the Entertainment For All Expo, which is scheduled to throw down at the Los Angeles Convention Center this October. The con is accepting public attendee registration as of right now with tickets ranging from $45 to $65 for a two-day pass up to $90 for a four day pass.				<a href="http://kotaku.com/266280/e-for-all-registration-now-open-for-all" title="Click here to read more about E For All Registration Now Open For All">More&nbsp;&raquo;</a>
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			<category><![CDATA[conventioneers]]></category>
			<category><![CDATA[e for all]]></category>
			<category><![CDATA[E3]]></category>
			<pubDate><![CDATA[Tue, 05 Jun 2007 22:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=266280&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E for All Pricing Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E for All Pricing Revealed" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read E for All Pricing Revealed" href="http://kotaku.com/248933/e-for-all-pricing-revealed" class="pp_image">
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				E for All? That adds up to a whole lot of E. They've got Nintendo as an exhibitor, other companies fighting for floor space, special events, the Kentia Hall shopping mall, and large amounts of sweaty people, <em>all rubbing against you</em>. How much will that sort of action set you back?				<a href="http://kotaku.com/248933/e-for-all-pricing-revealed" title="Click here to read more about E for All Pricing Revealed">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[e4a]]></category>
			<category><![CDATA[Expo]]></category>
			<category><![CDATA[Pricing]]></category>
			<pubDate><![CDATA[Mon, 02 Apr 2007 15:30:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Invades E for All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Invades E for All" href="http://kotaku.com/e-for-all/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforall</span></a></div -->					<div><a title="Click here to read Nintendo Invades E for All" href="http://kotaku.com/248037/nintendo-invades-e-for-all" class="pp_image">
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				Nintendo today announced that they are going to be an "anchor exhibitor" for IDG World's Entertainment for All Expo slated to hit the Los Angeles Convention Center this October.				<a href="http://kotaku.com/248037/nintendo-invades-e-for-all" title="Click here to read more about Nintendo Invades E for All">More&nbsp;&raquo;</a>
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			<category><![CDATA[e for all]]></category>
			<category><![CDATA[Convention]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[La]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 29 Mar 2007 11:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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