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		<title><![CDATA[Kotaku: Dungeon]]></title>
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			<title><![CDATA[Kotaku: Dungeon]]></title>
			<link>http://kotaku.com/tag/dungeon</link>
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		<link>http://kotaku.com/tag/dungeon</link>
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		<description><![CDATA[Kotaku posts tagged Dungeon]]></description>
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			<title><![CDATA[In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" alt="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_dungeon_duel_01.jpg"/>
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				Over at the Irrational Games' Blog, the <em>BioShock Infinite</em> developer has posted concept art and documents from an old, abandoned game called <em>Dungeon Duel</em>. The game had made it all the way to development back in 2002, based off of a pitch that described it as a "fast-paced RTS strategy with the addictiveness of card game trading in a unique fantasy setting–a true RTS game built specifically with consoles and their controllers in mind."				<a href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" title="Click here to read more about In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Thu, 22 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[This is What a Dungeon Run in Tera Looks Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is What a Dungeon Run in &lt;em&gt;Tera&lt;/em&gt; Looks Like" href="http://kotaku.com/tera/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tera</span></a></div -->					<div><a title="Click here to read This is What a Dungeon Run in &lt;em&gt;Tera&lt;/em&gt; Looks Like" href="http://kotaku.com/5837991/this-is-what-a-dungeon-run-in-tera-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is What a Dungeon Run in &lt;em&gt;Tera&lt;/em&gt; Looks Like" alt="Click here to read This is What a Dungeon Run in &lt;em&gt;Tera&lt;/em&gt; Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/09/small_smjhlzk6s1s.jpg"/>
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				<!-- videoId: smjHLZk6S1s --><!-- /videoId: smjHLZk6S1s --> During Gamescom 2011 in Germany, the Frogster folks gave press a peek at what a standard dungeon run looks like in the action-packed MMO <em>Tera</em>. Now see for yourself!				<a href="http://kotaku.com/5837991/this-is-what-a-dungeon-run-in-tera-looks-like" title="Click here to read more about This is What a Dungeon Run in Tera Looks Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[tera]]></category>
			<category><![CDATA[bluehole Studios]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[Frogster]]></category>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[Gamescom 2011]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[TERA Online]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Walkthrough]]></category>
			<pubDate><![CDATA[Wed, 07 Sep 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Week In Comics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Week In Comics" href="http://kotaku.com/this-week-in-comics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisweekincomics</span></a></div -->					<div><a title="Click here to read This Week In Comics" href="http://kotaku.com/5519249/this-week-in-comics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Week In Comics" alt="Click here to read This Week In Comics" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271461797437_princeofpersia_graphicnovel_cover_001_cl.jpg"/>
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				I've written before that I don't care much for adaptations. If I love a game, I don't need to see a movie about it. If I like a movie, I don't need to read the graphic novel.				<a href="http://kotaku.com/5519249/this-week-in-comics" title="Click here to read more about This Week In Comics">More&nbsp;&raquo;</a>
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			<category><![CDATA[this week in comics]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[Prince Of Persia]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<pubDate><![CDATA[Fri, 16 Apr 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Five Indie Picks: #1 - Deadly Rooms Of Death]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Indie Picks: #1 - Deadly Rooms Of Death" href="http://kotaku.com/indie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indie</span></a></div -->					<div><a title="Click here to read Five Indie Picks: #1 - Deadly Rooms Of Death" href="http://kotaku.com/324206/five-indie-picks-1-+-deadly-rooms-of-death" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five Indie Picks: #1 - Deadly Rooms Of Death" alt="Click here to read Five Indie Picks: #1 - Deadly Rooms Of Death" src="http://cache.kotaku.com/assets/images/9/2007/11/small_drodc.jpg"/>
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				 Those who can remember back to June and Kotaku's <a href="http://kotaku.com/gaming/poll/the-first-game-of-game-club-269750.php">call for votes for Crecente's Game Club</a> might recall some odd games (including the eventually-picked <a href="http://www.moonpod.com/English/about_mr.robot.php">Mr. Robot</a>) hanging out on the list. 				<a href="http://kotaku.com/324206/five-indie-picks-1-+-deadly-rooms-of-death" title="Click here to read more about Five Indie Picks: #1 - Deadly Rooms Of Death">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/324206/five-indie-picks-1-+-deadly-rooms-of-death]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-324206]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Mon, 19 Nov 2007 16:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[simonc]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=324206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Avencast: Rise of the Mage Gameplay]]></title>
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If you are like me, when you start up an isometric 'health potions are red, mana are blue' action RPG, you go for a crafty rogue or a bulky fighter, leaving the delicate mage characters to those of a more masochistic nature. Clockstone's Avencast: Rise of the Mage isn't giving you that choice. You're playing the mage, like it or not. Luckily for you and me the mage looks to be one of the badder-ass examples of the species. With over 50 different combat moves and magic spells, Avencast could rise above the silly, generic name to become a force to be reckoned with in the PC action RPG genre. That, or it'll make a nice addition to the $9.99 bin at GameStop. The power is in our hands! 				<a href="http://kotaku.com/287260/avencast-rise-of-the-mage-gameplay" title="Click here to read more about Avencast: Rise of the Mage Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/287260/avencast-rise-of-the-mage-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-287260]]></guid>
			<category><![CDATA[I cast magic missile]]></category>
			<category><![CDATA[avencast]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[dungeon]]></category>
			<category><![CDATA[isometric]]></category>
			<category><![CDATA[Magic]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Wed, 08 Aug 2007 16:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=287260&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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