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		<title><![CDATA[Kotaku: Drm]]></title>
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			<link>http://kotaku.com/tag/drm</link>
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		<description><![CDATA[Kotaku posts tagged Drm]]></description>
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			<title><![CDATA[Serious Sam 3: BFE Serves Pirates a Heaping Helping of Giant Immortal Scorpion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Serves Pirates a Heaping Helping of Giant Immortal Scorpion" href="http://kotaku.com/serious-sam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">serioussam</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Serves Pirates a Heaping Helping of Giant Immortal Scorpion" href="http://kotaku.com/5866035/serious-sam-3-bfe-serves-pirates-a-heaping-helping-of-giant-immortal-scorpion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Serves Pirates a Heaping Helping of Giant Immortal Scorpion" alt="Click here to read &lt;em&gt;Serious Sam 3: BFE&lt;/em&gt; Serves Pirates a Heaping Helping of Giant Immortal Scorpion" src="http://cache.kotaku.com/assets/images/9/2011/12/small_30732cc456f1bd900df6f49518dd6dbe.jpg"/>
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				<!-- videoId: e91q5BtlxK0 --><!-- /videoId: e91q5BtlxK0 --> I've played quite a bit of the  latest entry in Croteam's twitchtastic first-person shooter series, but I never encountered the super-speedy giant unkillable pink spider creature in the first level. Know why? Because my copy isn't pirated.				<a href="http://kotaku.com/5866035/serious-sam-3-bfe-serves-pirates-a-heaping-helping-of-giant-immortal-scorpion" title="Click here to read more about Serious Sam 3: BFE Serves Pirates a Heaping Helping of Giant Immortal Scorpion">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious Sam]]></category>
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			<pubDate><![CDATA[Wed, 07 Dec 2011 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[I Am Alive's Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" alt="Click here to read &lt;em&gt;I Am Alive's&lt;/em&gt; Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game&lt;/em&gt;&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5b59ceee11f5e8cc39a62ecac747eca3.jpg"/>
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				Here's a heartwarming tale full of good holiday cheer. In an interview with IncGamers, Stanislas Mettra, the creative director behind Ubisoft's <a href="http://kotaku.com/5853973/the-dust-danger-and-despair-of-i-am-alive">thought-provoking survival tale</a> <em>I Am Alive</em> said chances of a PC port are about zero because a) um, piracy and b) lol, nobody buys PC games anymore.				<a href="http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game" title="Click here to read more about I Am Alive's Creator Does Just About Everything He Can to Piss Off PC Gamers in Explaining Why They Don't Get a Version of the Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862433/i-am-alives-creator-does-just-about-everything-he-can-to-piss-off-pc-gamers-in-explaining-why-they-dont-get-a-version-of-the-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862433]]></guid>
			<category><![CDATA[I Am Alive]]></category>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Open Source GameGadget Wants to Be the iPod of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Open Source GameGadget Wants to Be the iPod of Gaming" href="http://kotaku.com/gamegadget/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamegadget</span></a></div -->					<div><a title="Click here to read The Open Source GameGadget Wants to Be the iPod of Gaming" href="http://kotaku.com/5861504/the-open-source-gamegadget-wants-to-be-the-ipod-of-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Open Source GameGadget Wants to Be the iPod of Gaming" alt="Click here to read The Open Source GameGadget Wants to Be the iPod of Gaming" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0fad6cb559490ef0a9186d9c7f71fd01.jpg"/>
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				Could a little-known company from the UK swoop in and change the way we play, create, and sell games forever. utilizing a device that looks like a super-sized Game Boy Micro? Probably not, but their heart is in the right place.				<a href="http://kotaku.com/5861504/the-open-source-gamegadget-wants-to-be-the-ipod-of-gaming" title="Click here to read more about The Open Source GameGadget Wants to Be the iPod of Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861504/the-open-source-gamegadget-wants-to-be-the-ipod-of-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861504]]></guid>
			<category><![CDATA[GameGadget]]></category>
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			<category><![CDATA[iTunes]]></category>
			<category><![CDATA[Linux]]></category>
			<category><![CDATA[Open Source]]></category>
			<category><![CDATA[Portable]]></category>
			<pubDate><![CDATA[Mon, 21 Nov 2011 14:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5861504&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Now This Is How Copy Protection Should be Done, People]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now This Is How Copy Protection Should be Done, People" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Now This Is How Copy Protection Should be Done, People" href="http://kotaku.com/5858150/now-this-is-how-copy-protection-should-be-done-people" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now This Is How Copy Protection Should be Done, People" alt="Click here to read Now This Is How Copy Protection Should be Done, People" src="http://cache.kotaku.com/assets/images/9/2011/11/small_06d47448cb27c22eb50eebd67522ad2b.jpg"/>
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				<!-- videoId: QDKguXtrSxU --><!-- /videoId: QDKguXtrSxU --> In their attempts to thwart pirates, most PC publishers end up pissing off paying customers with intrusive or bothersome DRM. All, that is, except for Bohemia Interactive, who the likes of EA and Ubisoft could learn a thing or two from.				<a href="http://kotaku.com/5858150/now-this-is-how-copy-protection-should-be-done-people" title="Click here to read more about Now This Is How Copy Protection Should be Done, People">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Bohemia Interactive]]></category>
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			<pubDate><![CDATA[Thu, 10 Nov 2011 02:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Playstation Network Cuts Down on Game Sharing Starting This Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playstation Network Cuts Down on Game Sharing Starting This Month" href="http://kotaku.com/playstation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation</span></a></div -->					<div><a title="Click here to read Playstation Network Cuts Down on Game Sharing Starting This Month" href="http://kotaku.com/5856357/playstation-network-cuts-down-on-game-sharing-starting-this-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playstation Network Cuts Down on Game Sharing Starting This Month" alt="Click here to read Playstation Network Cuts Down on Game Sharing Starting This Month" src="http://cache.kotaku.com/assets/images/9/2011/11/small_42df45e6ec34a29c96545975e19a49e4.jpg"/>
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				 Later this month Sony will begin limiting the number of PS3s and PSPs that can share a game purchased through the Playstation Network,<a href="http://blog.eu.playstation.com/2011/11/04/upcoming-change-to-playstation-3-and-psp-game-content-on-playstation-network/"> the UK and U.S. Playstation blogs </a>said this morning.				<a href="http://kotaku.com/5856357/playstation-network-cuts-down-on-game-sharing-starting-this-month" title="Click here to read more about Playstation Network Cuts Down on Game Sharing Starting This Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856357/playstation-network-cuts-down-on-game-sharing-starting-this-month]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856357]]></guid>
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			<pubDate><![CDATA[Fri, 04 Nov 2011 08:51:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[S.T.A.L.K.E.R. 2 Requires a 'Permanent Internet Connection']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" href="http://kotaku.com/stalker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" href="http://kotaku.com/5847942/stalker-2-requires-a-permanent-internet-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" alt="Click here to read &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt; Requires a 'Permanent Internet Connection'" src="http://cache.kotaku.com/assets/images/9/2011/10/small_stalker-clear-sky-496-2.jpg"/>
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				Mandatory constant Internet connections piss off PC gamers. No studio can has yet put that news in any light that didn't summon an extremely indignant reaction. <em>S.T.A.L.K.E.R. 2</em>'s tried to put it in a different light by saying the constant connection is how players will be served <em>actual game content</em>. Like missions. That does not sound any better than a constant DRM check.				<a href="http://kotaku.com/5847942/stalker-2-requires-a-permanent-internet-connection" title="Click here to read more about S.T.A.L.K.E.R. 2 Requires a 'Permanent Internet Connection'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 08 Oct 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What? A PC Developer Who Actually Understands DRM?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What? A PC Developer Who Actually Understands DRM?" href="http://kotaku.com/piracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">piracy</span></a></div -->					<div><a title="Click here to read What? A PC Developer Who Actually Understands DRM?" href="http://kotaku.com/5837330/what-a-pc-developer-who-actually-understands-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What? A PC Developer Who Actually Understands DRM?" alt="Click here to read What? A PC Developer Who Actually Understands DRM?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_pir3.jpg"/>
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				In recent years publishers like <a href="http://kotaku.com/5825822/ubisoft-thinks-its-pc-drm-is-a-success-it-is-wrong">Ubisoft</a>, <a href="http://kotaku.com/5018151/bioshock-pcs-drm-gone">2K </a>and <a href="http://kotaku.com/5496079/command&mdash;conquer-copies-ubisofts-awful-drm">EA </a>have done a great job pissing off paying customers with systems aimed at preventing piracy. Which, uh, is counter-productive! Especially when PC pirates are able to easily circumvent said measures.				<a href="http://kotaku.com/5837330/what-a-pc-developer-who-actually-understands-drm" title="Click here to read more about What? A PC Developer Who Actually Understands DRM?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Sep 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Why Portal's Publishers Don't Fear Piracy, Competition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why &lt;em&gt;Portal&lt;/em&gt;'s Publishers Don't Fear Piracy, Competition" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Why &lt;em&gt;Portal&lt;/em&gt;'s Publishers Don't Fear Piracy, Competition" href="http://kotaku.com/5835328/why-portals-publishers-dont-fear-piracy-competition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why &lt;em&gt;Portal&lt;/em&gt;'s Publishers Don't Fear Piracy, Competition" alt="Click here to read Why &lt;em&gt;Portal&lt;/em&gt;'s Publishers Don't Fear Piracy, Competition" src="http://cache.kotaku.com/assets/images/9/2011/08/small_portalpirate.jpg"/>
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				Computer games have long lived online, but nowadays video game consoles are joining them, becoming a form of entertainment that can be not just enjoyed online, but increasingly, purchased online.				<a href="http://kotaku.com/5835328/why-portals-publishers-dont-fear-piracy-competition" title="Click here to read more about Why Portal's Publishers Don't Fear Piracy, Competition">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835328/why-portals-publishers-dont-fear-piracy-competition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835328]]></guid>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 29 Aug 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835328&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Does This Fix the From Dust Disaster?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does This Fix the &lt;em&gt;From Dust&lt;/em&gt; Disaster?" href="http://kotaku.com/from-dust/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fromdust</span></a></div -->					<div><a title="Click here to read Does This Fix the &lt;em&gt;From Dust&lt;/em&gt; Disaster?" href="http://kotaku.com/5833482/does-this-fix-the-from-dust-disaster" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does This Fix the &lt;em&gt;From Dust&lt;/em&gt; Disaster?" alt="Click here to read Does This Fix the &lt;em&gt;From Dust&lt;/em&gt; Disaster?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_from_dust_s_002_island.jpg"/>
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				When PC title <em>From Dust</em> was released, PC gamers discovered that, yes, you must have an always-on internet connection. Previous claims stated that it wouldn't. Now, Ubisoft is ready to make amends.				<a href="http://kotaku.com/5833482/does-this-fix-the-from-dust-disaster" title="Click here to read more about Does This Fix the From Dust Disaster?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5833482/does-this-fix-the-from-dust-disaster]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5833482]]></guid>
			<category><![CDATA[From dust]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 23 Aug 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5833482&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[From Dust's PC Release is a Man-Made Disaster]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;From Dust&lt;/em&gt;'s PC Release is a Man-Made Disaster" href="http://kotaku.com/from-dust/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fromdust</span></a></div -->					<div><a title="Click here to read &lt;em&gt;From Dust&lt;/em&gt;'s PC Release is a Man-Made Disaster" href="http://kotaku.com/5832380/from-dusts-pc-release-is-a-man+made-disaster" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;From Dust&lt;/em&gt;'s PC Release is a Man-Made Disaster" alt="Click here to read &lt;em&gt;From Dust&lt;/em&gt;'s PC Release is a Man-Made Disaster" src="http://cache.kotaku.com/assets/images/9/2011/08/small_from_dust_s_002_island.jpg"/>
											</a></div>
									</div>
				Ubisoft's release of <em>From Dust</em> on the PC has been, in every sense of the word, a disaster. Just the fact that the game requires an always-on Internet connection&mdash;putting the lie to earlier claims that it wouldn't&mdash;is a throat-slash to its credibility. The additional fact it's a glitch-strewn port of a console game is the cherry atop a shit sundae for a raving mad PC gaming community.				<a href="http://kotaku.com/5832380/from-dusts-pc-release-is-a-man+made-disaster" title="Click here to read more about From Dust's PC Release is a Man-Made Disaster">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5832380/from-dusts-pc-release-is-a-man+made-disaster]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832380]]></guid>
			<category><![CDATA[From dust]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[slam]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 18 Aug 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832380&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Thinks its PC DRM is a &quot;Success&quot; (it is Wrong)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Thinks its PC DRM is a &amp;quot;Success&amp;quot; (it is Wrong)" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Ubisoft Thinks its PC DRM is a &amp;quot;Success&amp;quot; (it is Wrong)" href="http://kotaku.com/5825822/ubisoft-thinks-its-pc-drm-is-a-success-it-is-wrong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Thinks its PC DRM is a &amp;quot;Success&amp;quot; (it is Wrong)" alt="Click here to read Ubisoft Thinks its PC DRM is a &amp;quot;Success&amp;quot; (it is Wrong)" src="http://cache.kotaku.com/assets/images/9/2011/07/small_driversf.jpg"/>
											</a></div>
									</div>
				Ubisoft has about the worst digital rights management system in all of PC gaming, <a href="http://kotaku.com/5825182/if-you-want-driver-san-francisco-on-pc-youd-better-have-a-stellar-internet-connection">forcing users to stay connected to the internet at all times to play a game</a>, even if it's singleplayer. Yet despite almost universal loathing for it, the company thinks it's a "success".				<a href="http://kotaku.com/5825822/ubisoft-thinks-its-pc-drm-is-a-success-it-is-wrong" title="Click here to read more about Ubisoft Thinks its PC DRM is a &quot;Success&quot; (it is Wrong)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825822/ubisoft-thinks-its-pc-drm-is-a-success-it-is-wrong]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825822]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Driver san francisco]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 29 Jul 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5825822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[If You Want Driver: San Francisco on PC, You'd Better Have a Stellar Internet Connection]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If You Want &lt;em&gt;Driver: San Francisco&lt;/em&gt; on PC, You'd Better Have a Stellar Internet Connection" href="http://kotaku.com/driver/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">driver</span></a></div -->					<div><a title="Click here to read If You Want &lt;em&gt;Driver: San Francisco&lt;/em&gt; on PC, You'd Better Have a Stellar Internet Connection" href="http://kotaku.com/5825182/if-you-want-driver-san-francisco-on-pc-youd-better-have-a-stellar-internet-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If You Want &lt;em&gt;Driver: San Francisco&lt;/em&gt; on PC, You'd Better Have a Stellar Internet Connection" alt="Click here to read If You Want &lt;em&gt;Driver: San Francisco&lt;/em&gt; on PC, You'd Better Have a Stellar Internet Connection" src="http://cache.kotaku.com/assets/images/9/2011/07/small_driversanfran_02_01.jpg"/>
											</a></div>
									</div>
				Like that comeback no one wants to see happen, Ubisoft's always-on DRM is making an encore appearance for the PC version of <em>Driver: San Francisco</em>. Ergo, if you don't have an internet connection, or if <a href="http://kotaku.com/5488372/denial-of-service-attack-kills-ubisoft-drm-your-assassins-creed-ii-playtime"> Ubisoft's servers go down</a> due to maintenance or hackers or Act of God(s), you can't play the game. Not even in single player (also known colloquially as "offline" mode).				<a href="http://kotaku.com/5825182/if-you-want-driver-san-francisco-on-pc-youd-better-have-a-stellar-internet-connection" title="Click here to read more about If You Want Driver: San Francisco on PC, You'd Better Have a Stellar Internet Connection">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5825182/if-you-want-driver-san-francisco-on-pc-youd-better-have-a-stellar-internet-connection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825182]]></guid>
			<category><![CDATA[Driver]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 27 Jul 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5825182&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Namco Sues Over European Distribution, DRM Removal from Witcher 2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Sues Over European Distribution, DRM Removal from &lt;em&gt;Witcher 2&lt;/em&gt;" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Namco Sues Over European Distribution, DRM Removal from &lt;em&gt;Witcher 2&lt;/em&gt;" href="http://kotaku.com/5819762/namco-sues-over-european-distribution-drm-removal-from-witcher-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Sues Over European Distribution, DRM Removal from &lt;em&gt;Witcher 2&lt;/em&gt;" alt="Click here to read Namco Sues Over European Distribution, DRM Removal from &lt;em&gt;Witcher 2&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_tw2_e32k10_screenshot_pack_6.jpg"/>
											</a></div>
									</div>
				Namco Bandai is suing the parent company of the maker of <em>The Witcher 2: Assassins of Kings</em>, the acclaimed PC role-playing game that will make its way to Xbox 360 later this year, over the rights to distribute that version of the game in Europe.				<a href="http://kotaku.com/5819762/namco-sues-over-european-distribution-drm-removal-from-witcher-2" title="Click here to read more about Namco Sues Over European Distribution, DRM Removal from Witcher 2">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5819762/namco-sues-over-european-distribution-drm-removal-from-witcher-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819762]]></guid>
			<category><![CDATA[Lawsuit]]></category>
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			<category><![CDATA[Europe]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Optimus sa]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[The Witcher 2]]></category>
			<category><![CDATA[The Witcher 2: Assassins of Kings]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[witcher]]></category>
			<category><![CDATA[Witcher 2]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 10 Jul 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5819762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Used Copies of Resident Evil: The Mercenaries 3D Will be Forever Haunted by the Last Owner]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Used Copies of &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Will be Forever Haunted by the Last Owner" href="http://kotaku.com/can.t-be-unseen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cantbeunseen</span></a></div -->					<div><a title="Click here to read Used Copies of &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Will be Forever Haunted by the Last Owner" href="http://kotaku.com/5815929/used-copies-of-resident-evil-the-mercenaries-3d-will-be-forever-haunted-by-the-last-owner" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Used Copies of &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Will be Forever Haunted by the Last Owner" alt="Click here to read Used Copies of &lt;em&gt;Resident Evil: The Mercenaries 3D&lt;/em&gt; Will be Forever Haunted by the Last Owner" src="http://cache.kotaku.com/assets/images/9/2011/06/small_remerc.jpg"/>
											</a></div>
									</div>
				Used Copies of <em>Resident Evil: The Mercenaries 3D</em> might not be worth your money because Capcom made it impossible to for anyone to erase game save date from the game card.				<a href="http://kotaku.com/5815929/used-copies-of-resident-evil-the-mercenaries-3d-will-be-forever-haunted-by-the-last-owner" title="Click here to read more about Used Copies of Resident Evil: The Mercenaries 3D Will be Forever Haunted by the Last Owner">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5815929/used-copies-of-resident-evil-the-mercenaries-3d-will-be-forever-haunted-by-the-last-owner]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815929]]></guid>
			<category><![CDATA[Can't be Unseen]]></category>
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			<category><![CDATA[save]]></category>
			<category><![CDATA[Used]]></category>
			<pubDate><![CDATA[Mon, 27 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sam Winstrom]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5815929&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom: 'We Got it Wrong' on PC Super Street Fighter DRM]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom: 'We Got it Wrong' on PC &lt;em&gt;Super Street Fighter&lt;/em&gt; DRM" href="http://kotaku.com/drm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drm</span></a></div -->					<div><a title="Click here to read Capcom: 'We Got it Wrong' on PC &lt;em&gt;Super Street Fighter&lt;/em&gt; DRM" href="http://kotaku.com/5807979/capcom-we-got-it-wrong-on-pc-super-street-fighter-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom: 'We Got it Wrong' on PC &lt;em&gt;Super Street Fighter&lt;/em&gt; DRM" alt="Click here to read Capcom: 'We Got it Wrong' on PC &lt;em&gt;Super Street Fighter&lt;/em&gt; DRM" src="http://cache.kotaku.com/assets/images/9/2011/06/small_capcomdrmsfivae.jpg"/>
											</a></div>
									</div>
				Capcom will remove the <a href="http://kotaku.com/5806134/drm-means-super-street-fighter-iv-arcade-edition-will-have-limited-offline-functionality">"limited offline" restrictions</a> DRM places on the PC versions of <em>Super Street Fighter IV: Arcade Edition</em>, saying its community convinced it that such measures meant legitimate users would have a worse experience than the pirates the DRM means to thwart.				<a href="http://kotaku.com/5807979/capcom-we-got-it-wrong-on-pc-super-street-fighter-drm" title="Click here to read more about Capcom: 'We Got it Wrong' on PC Super Street Fighter DRM">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5807979/capcom-we-got-it-wrong-on-pc-super-street-fighter-drm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807979]]></guid>
			<category><![CDATA[Drm]]></category>
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			<category><![CDATA[christian svensson]]></category>
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			<category><![CDATA[SF4]]></category>
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			<category><![CDATA[ssfIV]]></category>
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			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[street fighter iv]]></category>
			<category><![CDATA[super street fighter IV]]></category>
			<category><![CDATA[Super Street Fighter IV Arcade Edition]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5807979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DRM Means Super Street Fighter IV: Arcade Edition Will Have 'Limited Offline' Functionality]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DRM Means &lt;em&gt;Super Street Fighter IV: Arcade Edition&lt;/em&gt; Will Have 'Limited Offline' Functionality" href="http://kotaku.com/.buyer-beware-situation./" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buyerbewaresituation</span></a></div -->					<div><a title="Click here to read DRM Means &lt;em&gt;Super Street Fighter IV: Arcade Edition&lt;/em&gt; Will Have 'Limited Offline' Functionality" href="http://kotaku.com/5806134/drm-means-super-street-fighter-iv-arcade-edition-will-have-limited-offline-functionality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DRM Means &lt;em&gt;Super Street Fighter IV: Arcade Edition&lt;/em&gt; Will Have 'Limited Offline' Functionality" alt="Click here to read DRM Means &lt;em&gt;Super Street Fighter IV: Arcade Edition&lt;/em&gt; Will Have 'Limited Offline' Functionality" src="http://cache.kotaku.com/assets/images/9/2011/05/small_ssf4.jpg"/>
											</a></div>
									</div>
				<em>Super Street Fighter IV: Arcade Edition</em> will use Games For Windows Live to administer the game's DRM, says Capcom's Christian Svensson, and while the game will not require an always-on Internet connection to be played, it'll have a "limited offline" mode for those with no uplink.				<a href="http://kotaku.com/5806134/drm-means-super-street-fighter-iv-arcade-edition-will-have-limited-offline-functionality" title="Click here to read more about DRM Means Super Street Fighter IV: Arcade Edition Will Have 'Limited Offline' Functionality">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5806134/drm-means-super-street-fighter-iv-arcade-edition-will-have-limited-offline-functionality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5806134]]></guid>
			<category><![CDATA['Buyer beware situation']]></category>
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			<pubDate><![CDATA[Thu, 26 May 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5806134&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hey Kids, Stealing Video Games is Not Cool]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Kids, Stealing Video Games is Not Cool" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Hey Kids, Stealing Video Games is Not Cool" href="http://kotaku.com/5800780/hey-kids-stealing-video-games-is-not-cool" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Kids, Stealing Video Games is Not Cool" alt="Click here to read Hey Kids, Stealing Video Games is Not Cool" src="http://cache.kotaku.com/assets/images/9/2011/05/small_swiper.jpg"/>
											</a></div>
									</div>
				<em>It seems like it should go without saying, but commenter <a href="http://kotaku.com/speakup/forum?comment=39086169">CornflakeJustice</a> felt like saying it anyway, and since this is Speak Up on Kotaku and not sit quietly and say nothing on Kotaku, here we are. </em>				<a href="http://kotaku.com/5800780/hey-kids-stealing-video-games-is-not-cool" title="Click here to read more about Hey Kids, Stealing Video Games is Not Cool">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video game pirates]]></category>
			<pubDate><![CDATA[Wed, 11 May 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Let’s Not Celebrate DRM Just Yet]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let’s Not Celebrate DRM Just Yet" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Let’s Not Celebrate DRM Just Yet" href="http://kotaku.com/5779832/lets-not-celebrate-drm-just-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let’s Not Celebrate DRM Just Yet" alt="Click here to read Let’s Not Celebrate DRM Just Yet" src="http://cache.kotaku.com/assets/images/9/2011/03/small_drm_splash.jpg"/>
											</a></div>
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				Don't be fooled, I say. Ubisoft, amongst others, have been getting a lot of good press lately, <a href="http://www.rockpapershotgun.com/2011/02/23/good-brotherhood-will-be-playable-offline/">including from this very site</a>,<em> [Kotaku editor's note: he means Rock Paper Shotgun, where this originally ran.]</em> for the apparent backtracking on the DRM that had crippled a number of games. By insisting that players be always online as they played, Ubisoft's games became a subject of headlines – gamers' progress would be lost, players dumped out of their games, because BT pressed a wrong button somewhere, or the Sun's flares caused a blip in a wifi signal. It took Digital Rights Management to a whole new level of pointlessly ruining valid customers' experiences; while the pirates they were pretending to fight continued to enjoy a far better game. And so we celebrate as they remove this, and we compliment them for backing down from the nonsense. But I (John Walker, whose views don't necessarily reflect those of his (inevitably wrong) colleagues) say: let's just think about that a little more carefully.				<a href="http://kotaku.com/5779832/lets-not-celebrate-drm-just-yet" title="Click here to read more about Let’s Not Celebrate DRM Just Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5779832/lets-not-celebrate-drm-just-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779832]]></guid>
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			<category><![CDATA[Republished]]></category>
			<pubDate><![CDATA[Tue, 08 Mar 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[John Walker, Rock Paper Shotgun]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5779832&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The World's Stupidest DRM Takes A Well-Deserved Break]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The World's Stupidest DRM Takes A Well-Deserved Break" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read The World's Stupidest DRM Takes A Well-Deserved Break" href="http://kotaku.com/5767888/the-worlds-stupidest-drm-takes-a-well+deserved-break" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The World's Stupidest DRM Takes A Well-Deserved Break" alt="Click here to read The World's Stupidest DRM Takes A Well-Deserved Break" src="http://cache.kotaku.com/assets/images/9/2011/02/small_brohood.jpg"/>
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				For its last few big PC releases, publisher Ubisoft <a href="http://kotaku.com/#!5488372/denial-of-service-attack-kills-ubisoft-drm-your-assassins-creed-ii-playtime">thought it was a good idea</a> to force users to stay connected to the internet <em>at all times</em>. It wasn't, people got upset, and the company's next big release won't do it.				<a href="http://kotaku.com/5767888/the-worlds-stupidest-drm-takes-a-well+deserved-break" title="Click here to read more about The World's Stupidest DRM Takes A Well-Deserved Break">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767888/the-worlds-stupidest-drm-takes-a-well+deserved-break]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767888]]></guid>
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			<pubDate><![CDATA[Wed, 23 Feb 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Why Would a Game With No Online Play Require an Online Connection?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Would a Game With No Online Play Require an Online Connection?" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Why Would a Game With No Online Play Require an Online Connection?" href="http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Would a Game With No Online Play Require an Online Connection?" alt="Click here to read Why Would a Game With No Online Play Require an Online Connection?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_spencer-2-1.jpg"/>
											</a></div>
									</div>
				For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious.				<a href="http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection" title="Click here to read more about Why Would a Game With No Online Play Require an Online Connection?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5751122]]></guid>
			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Thu, 03 Feb 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5751122&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Case Of The Identical Rabbit Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Case Of The Identical Rabbit Games" href="http://kotaku.com/ethics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ethics</span></a></div -->					<div><a title="Click here to read The Case Of The Identical Rabbit Games" href="http://kotaku.com/5750238/the-case-of-the-identical-rabbit-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Case Of The Identical Rabbit Games" alt="Click here to read The Case Of The Identical Rabbit Games" src="http://cache.kotaku.com/assets/images/9/2011/02/small_lugarutop.jpg"/>
											</a></div>
									</div>
				There are two ways to buy a game about a violent rabbit on Apple's Mac store. You could pay the game's creators $10 or you could buy the version that is making them angry. That one costs two bucks.				<a href="http://kotaku.com/5750238/the-case-of-the-identical-rabbit-games" title="Click here to read more about The Case Of The Identical Rabbit Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5750238/the-case-of-the-identical-rabbit-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5750238]]></guid>
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			<category><![CDATA[Wolfire games]]></category>
			<pubDate><![CDATA[Wed, 02 Feb 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5750238&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space 2 Steam Purchasers Are Dead In The Water]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" href="http://kotaku.com/5742816/dead-space-2-steam-purchasers-are-dead-in-the-water" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" alt="Click here to read Dead Space 2 Steam Purchasers Are Dead In The Water" src="http://cache.kotaku.com/assets/images/9/2012/01/64249ee10858802347ab999832538cbc.jpg"/>
											</a></div>
									</div>
				 Dead Space 2 became available for pre-purchase  on digital download service Steam yesterday. It went live early this morning. So why aren't Steam users able to play it yet?				<a href="http://kotaku.com/5742816/dead-space-2-steam-purchasers-are-dead-in-the-water" title="Click here to read more about Dead Space 2 Steam Purchasers Are Dead In The Water">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5742816/dead-space-2-steam-purchasers-are-dead-in-the-water]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5742816]]></guid>
			<category><![CDATA[Steam]]></category>
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			<pubDate><![CDATA[Tue, 25 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5742816&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection" href="http://kotaku.com/5721218/report-ubisoft-antipiracy-measure-no-longer-requires-always+on-net-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection" alt="Click here to read Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection" src="http://cache.kotaku.com/assets/images/9/2011/11/small_60d599c4aeeed677893e43d336afe5fa.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/5610911/ubisofts-next-game-dumps-controversial-drm-system">Beginning with this summer's release of RUSE</a>, Ubisoft curbed the use of its <a href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers">atrociously executed antipiracy safeguards</a>, which required a constant Internet connection for the game to function. Apparently, an online connection is now only required at startup.				<a href="http://kotaku.com/5721218/report-ubisoft-antipiracy-measure-no-longer-requires-always+on-net-connection" title="Click here to read more about Report: Ubisoft Antipiracy Measure No Longer Requires Always-On Net Connection">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5721218/report-ubisoft-antipiracy-measure-no-longer-requires-always+on-net-connection]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5721218]]></guid>
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			<pubDate><![CDATA[Fri, 31 Dec 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What's Happening With Good Old Games?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Happening With Good Old Games?" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read What's Happening With Good Old Games?" href="http://kotaku.com/5642141/what-happened-to-good-old-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Happening With Good Old Games?" alt="Click here to read What's Happening With Good Old Games?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_304c89b6f0a7b55f4d421dace63f439e.jpg"/>
											</a></div>
									</div>
				The <a href="http://www.gog.com/">entire site of Good Old Games</a>, the online seller of classic - and DRM-free - video games, has been taken offline and replaced with a message saying the service has been closed. <strong>Update:</strong> This is looking like a marketing move.				<a href="http://kotaku.com/5642141/what-happened-to-good-old-games" title="Click here to read more about What's Happening With Good Old Games?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 19 Sep 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Ubisoft's Next Game Dumps Controversial DRM System [Update]]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft's Next Game Dumps Controversial DRM System [Update]" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Ubisoft's Next Game Dumps Controversial DRM System [Update]" href="http://kotaku.com/5610911/ubisofts-next-game-dumps-controversial-drm-system" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft's Next Game Dumps Controversial DRM System [Update]" alt="Click here to read Ubisoft's Next Game Dumps Controversial DRM System [Update]" src="http://cache.kotaku.com/assets/images/9/2010/08/ruse.jpg"/>
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				Ubisoft's digital rights management system for its PC games <a href="http://kotaku.com/5519523/ubisoft-drm-vital-to-creative-and-innovative-pc-games">has been wildly unpopular since first adopted</a>. And that's putting it mildly. Which might explain why the company's next PC game is ditching it.				<a href="http://kotaku.com/5610911/ubisofts-next-game-dumps-controversial-drm-system" title="Click here to read more about Ubisoft's Next Game Dumps Controversial DRM System [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5610911/ubisofts-next-game-dumps-controversial-drm-system]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5610911]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Ruse]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 12 Aug 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New DMCA Rules Say Jailbreaking Your iPhone Is Okay]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New DMCA Rules Say Jailbreaking Your iPhone Is Okay" href="http://kotaku.com/jailbreaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jailbreaking</span></a></div -->					<div><a title="Click here to read New DMCA Rules Say Jailbreaking Your iPhone Is Okay" href="http://kotaku.com/5596568/new-dmca-rules-say-jailbreaking-your-iphone-is-okay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New DMCA Rules Say Jailbreaking Your iPhone Is Okay" alt="Click here to read New DMCA Rules Say Jailbreaking Your iPhone Is Okay" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8a6ebd83bf8105f1a57a7e85698c4274.jpg"/>
											</a></div>
									</div>
				 Librarian of Congress James H. Billington today reveals new exceptions to the Digital Millennium Copyright Act that address the legality of jailbreaking your Apple products, unlocking your cell phone, and bypassing computer game digital rights management systems.				<a href="http://kotaku.com/5596568/new-dmca-rules-say-jailbreaking-your-iphone-is-okay" title="Click here to read more about New DMCA Rules Say Jailbreaking Your iPhone Is Okay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5596568/new-dmca-rules-say-jailbreaking-your-iphone-is-okay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5596568]]></guid>
			<category><![CDATA[jailbreaking]]></category>
			<category><![CDATA[Cell Phones]]></category>
			<category><![CDATA[Digital Millennium Copyright Act]]></category>
			<category><![CDATA[dmca]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[iPod]]></category>
			<category><![CDATA[Law]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 26 Jul 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Less Focus on DRM, More on Anti-Piracy Tech]]></title>
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			<![CDATA[
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				Blizzard tells <a href="http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html">VideoGamer</a> it has spent more development time focusing on "content and cool features" than on anti-piracy tech. What's more, DRM is described as a "losing battle". This attitude, however, sounds like a winning one.				<a href="http://kotaku.com/5550056/less-focus-on-drm-more-on-anti+piracy-tech" title="Click here to read more about Less Focus on DRM, More on Anti-Piracy Tech">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5550056/less-focus-on-drm-more-on-anti+piracy-tech]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5550056]]></guid>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[starcraft ii]]></category>
			<pubDate><![CDATA[Fri, 28 May 2010 08:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5550056&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Is SEGA's DRM Solution]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is SEGA's DRM Solution" href="http://kotaku.com/alpha-protocol/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alphaprotocol</span></a></div -->					<div><a title="Click here to read This Is SEGA's DRM Solution" href="http://kotaku.com/5532425/this-is-segas-drm-solution" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is SEGA's DRM Solution" alt="Click here to read This Is SEGA's DRM Solution" src="http://cache.kotaku.com/assets/images/9/2012/02/small_2164792f71713b3c3117d7f9cdeae6ae.jpg"/>
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				 Nobody like DRM, <a href="http://kotaku.com/5513060/what-exactly-is-drm">AKA Digital Rights Management</a>. Game companies, however, seem to think they need it. Japan-based game company SEGA has come up with its own in-house DRM solution and has explained what exactly it is.				<a href="http://kotaku.com/5532425/this-is-segas-drm-solution" title="Click here to read more about This Is SEGA's DRM Solution">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5532425/this-is-segas-drm-solution]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5532425]]></guid>
			<category><![CDATA[Alpha Protocol]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Uniloc: softanchor]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 06 May 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5532425&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom Apologizes for Not Telling Users of Final Fight DRM]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Apologizes for Not Telling Users of &lt;em&gt;Final Fight&lt;/em&gt; DRM" href="http://kotaku.com/drm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drm</span></a></div -->					<div><a title="Click here to read Capcom Apologizes for Not Telling Users of &lt;em&gt;Final Fight&lt;/em&gt; DRM" href="http://kotaku.com/5523238/capcom-apologizes-for-not-telling-users-of-final-fight-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Apologizes for Not Telling Users of &lt;em&gt;Final Fight&lt;/em&gt; DRM" alt="Click here to read Capcom Apologizes for Not Telling Users of &lt;em&gt;Final Fight&lt;/em&gt; DRM" src="http://cache.kotaku.com/assets/images/9/2011/11/small_custom_1271209894379_5787103aaa.jpg"/>
											</a></div>
									</div>
				Capcom acknowledged that copy protection in the PS3 version of <em>Final Fight: Double Impact</em> requires an always-on Internet connection to play the game, and apologized that a notice of such DRM was not given at the time of purchase.				<a href="http://kotaku.com/5523238/capcom-apologizes-for-not-telling-users-of-final-fight-drm" title="Click here to read more about Capcom Apologizes for Not Telling Users of Final Fight DRM">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5523238/capcom-apologizes-for-not-telling-users-of-final-fight-drm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5523238]]></guid>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Final fight: double impact]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 23 Apr 2010 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5523238&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games" href="http://kotaku.com/drm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drm</span></a></div -->					<div><a title="Click here to read Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games" href="http://kotaku.com/5519523/ubisoft-drm-vital-to-creative-and-innovative-pc-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games" alt="Click here to read Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271445907392_sccsaminterrogationiconic_22536961833_5618.jpg"/>
											</a></div>
									</div>
				Ubisoft wants PC gamers to know it's heard the complaints and anger regarding its <s>DRM</s> <a href="http://kotaku.com/5514235/ubisoft-pledges-to-improve-crappy-thing-you-dont-want">"online services platform," </a>and, after careful consideration, it's digging in. The creative side of the company is now calling it vital to what they do.				<a href="http://kotaku.com/5519523/ubisoft-drm-vital-to-creative-and-innovative-pc-games" title="Click here to read more about Ubisoft: DRM 'Vital' to 'Creative and Innovative' PC Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5519523/ubisoft-drm-vital-to-creative-and-innovative-pc-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519523]]></guid>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Piracy]]></category>
			<category><![CDATA[splinter cell: conviction]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 17 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5519523&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Pledges to Improve Crappy Thing You Don't Want]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Pledges to Improve Crappy Thing You Don't Want" href="http://kotaku.com/this-is-your-god/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisisyourgod</span></a></div -->					<div><a title="Click here to read Ubisoft Pledges to Improve Crappy Thing You Don't Want" href="http://kotaku.com/5514235/ubisoft-pledges-to-improve-crappy-thing-you-dont-want" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Pledges to Improve Crappy Thing You Don't Want" alt="Click here to read Ubisoft Pledges to Improve Crappy Thing You Don't Want" src="http://cache.kotaku.com/assets/images/9/2010/04/they_live-obey.jpg"/>
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				Good news, everyone! Ubisoft says it's "constantly working to evolve and improve" its new "online services platform" for gamers. Awesome! What's this "online services platform"? Why, it's Orwellian b.s. for <a href="http://kotaku.com/5513060/what-exactly-is-drm">"DRM."</a>				<a href="http://kotaku.com/5514235/ubisoft-pledges-to-improve-crappy-thing-you-dont-want" title="Click here to read more about Ubisoft Pledges to Improve Crappy Thing You Don't Want">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5514235/ubisoft-pledges-to-improve-crappy-thing-you-dont-want]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5514235]]></guid>
			<category><![CDATA[This is your god]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Prince of persia: forgotten sands]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Sat, 10 Apr 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5514235&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What, Exactly, Is DRM?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What, Exactly, Is DRM?" href="http://kotaku.com/explainer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">explainer</span></a></div -->					<div><a title="Click here to read What, Exactly, Is DRM?" href="http://kotaku.com/5513060/what-exactly-is-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What, Exactly, Is DRM?" alt="Click here to read What, Exactly, Is DRM?" src="http://cache.kotaku.com/assets/images/9/2010/04/andrewryan.jpg"/>
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				We've been mentioning DRM, or Digital Rights Management,<a href="http://kotaku.com/tag/drm/"> a lot lately here on Kotaku</a>. It's an important topic! Thing is, we've been made aware a lot of you don't entirely know what it is. If that's you, here's a guide.				<a href="http://kotaku.com/5513060/what-exactly-is-drm" title="Click here to read more about What, Exactly, Is DRM?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[securom]]></category>
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			<category><![CDATA[uplay]]></category>
			<pubDate><![CDATA[Fri, 09 Apr 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5513060&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft's DRM Kicks Australia While It's Down]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft's DRM Kicks Australia While It's Down" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Ubisoft's DRM Kicks Australia While It's Down" href="http://kotaku.com/5506062/ubisofts-drm-kicks-australia-while-its-down" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft's DRM Kicks Australia While It's Down" alt="Click here to read Ubisoft's DRM Kicks Australia While It's Down" src="http://cache.kotaku.com/assets/images/9/2011/11/small_bbdd104b9f9f316d117f7370f7aa8386.jpg"/>
											</a></div>
									</div>
				Ubisoft's <a href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers">digital rights management woes continue</a>, with news that Australians - a people already suffering when it comes to video games - are now being locked out of Ubisoft PC games as well.				<a href="http://kotaku.com/5506062/ubisofts-drm-kicks-australia-while-its-down" title="Click here to read more about Ubisoft's DRM Kicks Australia While It's Down">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5506062/ubisofts-drm-kicks-australia-while-its-down]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5506062]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Australia]]></category>
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			<category><![CDATA[Settlers 7]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 31 Mar 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5506062&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" href="http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" alt="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3a9a60a4ee562f9e8d01e3963871fc43.jpg"/>
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				 Ubisoft apologizes to Assassin's Creed 2 purchasers who found themselves unable to play due to attacks on the verification servers, offering free game downloads in exchange for their forgiveness.				<a href="http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games" title="Click here to read more about Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5502062]]></guid>
			<category><![CDATA[Mea Culpa]]></category>
			<category><![CDATA[Ac2]]></category>
			<category><![CDATA[Apology]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[Downtime]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Free Games]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 25 Mar 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5502062&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Command & Conquer Copies Ubisoft's Awful DRM]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Command &amp; Conquer Copies Ubisoft's Awful DRM" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Command &amp; Conquer Copies Ubisoft's Awful DRM" href="http://kotaku.com/5496079/command--conquer-copies-ubisofts-awful-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Command &amp; Conquer Copies Ubisoft's Awful DRM" alt="Click here to read Command &amp; Conquer Copies Ubisoft's Awful DRM" src="http://cache.kotaku.com/assets/images/9/2011/11/small_175940281f052474913dfb52e1ec3243.jpg"/>
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				Well, here's something that slipped through the cracks. While we <a href="http://us.kotaku.com/search/ubisoft%20drm/">were all busy condemning Ubisoft</a> for its restrictive, must-be-online PC digital rights management, EA has crept in and done the exact same thing.				<a href="http://kotaku.com/5496079/command--conquer-copies-ubisofts-awful-drm" title="Click here to read more about Command & Conquer Copies Ubisoft's Awful DRM">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5496079/command--conquer-copies-ubisofts-awful-drm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5496079]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Command & conquer 4]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5496079&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Battlefield Drops SecuROM DRM]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefield Drops SecuROM DRM" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read Battlefield Drops SecuROM DRM" href="http://kotaku.com/5495130/battlefield-drops-securom-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlefield Drops SecuROM DRM" alt="Click here to read Battlefield Drops SecuROM DRM" src="http://cache.kotaku.com/assets/images/9/2010/03/bbc21.jpg"/>
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				The Steam version of EA's Battlefield Bad Company 2 is about to get a new patch, and amidst the little tweaks and fixes is some welcome news: the game's SecuROM DRM software will also be uninstalled.				<a href="http://kotaku.com/5495130/battlefield-drops-securom-drm" title="Click here to read more about Battlefield Drops SecuROM DRM">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5495130/battlefield-drops-securom-drm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5495130]]></guid>
			<category><![CDATA[Battlefield]]></category>
			<category><![CDATA[battlefield bad company]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[securom]]></category>
			<pubDate><![CDATA[Wed, 17 Mar 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5495130&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime" href="http://kotaku.com/5488372/denial-of-service-attack-kills-ubisoft-drm-your-assassins-creed-ii-playtime" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime" alt="Click here to read Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime" src="http://cache.kotaku.com/assets/images/9/2012/01/small_81998e06bf9caaa8eac5357932b6201c.jpg"/>
											</a></div>
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				 The downtime that plagued PC gamers trying to play Assassin's Creed II yesterday was the result of a denial-of-service attack, causing one of Ubisoft's new DRM-servers to become unreachable. But hey, at least no one has hacked the game yet.				<a href="http://kotaku.com/5488372/denial-of-service-attack-kills-ubisoft-drm-your-assassins-creed-ii-playtime" title="Click here to read more about Denial of Service Attack Kills Ubisoft DRM, Your Assassin's Creed II Playtime">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5488372/denial-of-service-attack-kills-ubisoft-drm-your-assassins-creed-ii-playtime]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5488372]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[attacks]]></category>
			<category><![CDATA[denial of service]]></category>
			<category><![CDATA[Digital Rights Management]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Hacked]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Mon, 08 Mar 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5488372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft's New DRM System Falls Down, Locks Out Paying Customers]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft's New DRM System Falls Down, Locks Out Paying Customers" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Ubisoft's New DRM System Falls Down, Locks Out Paying Customers" href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft's New DRM System Falls Down, Locks Out Paying Customers" alt="Click here to read Ubisoft's New DRM System Falls Down, Locks Out Paying Customers" src="http://cache.kotaku.com/assets/images/9/2011/11/small_45bca7750ef9e5890726e3ff8a36b0e2.jpg"/>
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				Hey, Ubisoft: when <a href="http://us.kotaku.com/search/ubisoft%20drm/">you force users </a>to maintain an internet connection even when playing a singleplayer game offline, you'd damn well better make sure you hold up your end of the bargain.				<a href="http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers" title="Click here to read more about Ubisoft's New DRM System Falls Down, Locks Out Paying Customers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5487918/ubisofts-new-drm-system-falls-down-locks-out-paying-customers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5487918]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Silent hunter v]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 08 Mar 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5487918&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Sinks DRM Piracy Claims]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Sinks DRM Piracy Claims" href="http://kotaku.com/drm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drm</span></a></div -->					<div><a title="Click here to read Ubisoft Sinks DRM Piracy Claims" href="http://kotaku.com/5485502/ubisoft-sinks-drm-piracy-claims" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Sinks DRM Piracy Claims" alt="Click here to read Ubisoft Sinks DRM Piracy Claims" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f0db04a7e1a12e625324930963d4f4f3.jpg"/>
											</a></div>
									</div>
				 Publisher Ubisoft has fired back about rumors that games like Silent Hunter 5 have already been cracked by pirates.				<a href="http://kotaku.com/5485502/ubisoft-sinks-drm-piracy-claims" title="Click here to read more about Ubisoft Sinks DRM Piracy Claims">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5485502/ubisoft-sinks-drm-piracy-claims]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5485502]]></guid>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Silent Hunter 5]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 04 Mar 2010 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5485502&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Ubisoft Making Emergency Changes To PC DRM]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Making Emergency Changes To PC DRM" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Ubisoft Making Emergency Changes To PC DRM" href="http://kotaku.com/5485359/ubisoft-making-emergency-changes-to-pc-drm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Making Emergency Changes To PC DRM" alt="Click here to read Ubisoft Making Emergency Changes To PC DRM" src="http://cache.kotaku.com/assets/images/9/2012/02/small_87c3b34028a100c12f6a8af6ccc5209d.jpg"/>
											</a></div>
									</div>
				With Ubisoft's new digital rights management regime for the PC proving both <a href="http://kotaku.com/5485179/rumor-ubisofts-new-drm-scheme-already-torpedoed-by-pirates">easy to circumvent</a> and <a href="http://kotaku.com/5474209/assassins-creed-ii-pcs-drm-sounds-as-pleasant-as-a-stab-in-the-neck">wildly unpopular</a>, the publisher has been rushing to make changes to the system in an attempt to appease consumers.				<a href="http://kotaku.com/5485359/ubisoft-making-emergency-changes-to-pc-drm" title="Click here to read more about Ubisoft Making Emergency Changes To PC DRM">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5485359/ubisoft-making-emergency-changes-to-pc-drm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5485359]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[Drm]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 04 Mar 2010 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5485359&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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