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		<title><![CDATA[Kotaku: Doug Lombardi]]></title>
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			<title><![CDATA[Kotaku: Doug Lombardi]]></title>
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		<description><![CDATA[Kotaku posts tagged Doug Lombardi]]></description>
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			<title><![CDATA[Portal 2's First DLC Will Still 'Technically' Arrive This Summer]]></title>
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				That first (and free) downloadable content pack for Valve's <em><a href="http://kotaku.com/portal2">Portal 2</a></em>&mdash;originally <a href="http://kotaku.com/5797142/free-portal-2-content-brings-new-test-chambers-and-challenge-modes-this-summer">announced in April</a> for a summertime release&mdash;will be released mid-September, says the company. That's "still technically summer," Valve's Doug Lombardi assured <em>Kotaku</em> at Gamescom.				<a href="http://kotaku.com/5832185/portal-2s-first-dlc-will-still-technically-arrive-this-summer" title="Click here to read more about Portal 2's First DLC Will Still 'Technically' Arrive This Summer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Aug 2011 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Valve: Left 4 Dead DLC Announcements Coming Soon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve: Left 4 Dead DLC Announcements Coming Soon" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Valve: Left 4 Dead DLC Announcements Coming Soon" href="http://kotaku.com/5306602/valve-left-4-dead-dlc-announcements-coming-soon" class="pp_image">
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				Making good on its <a href="http://kotaku.com/5286185/valve-responds-to-left-4-dead-2-boycott-vows-support-for-original">intentions to continue supporting the original <em>Left 4 Dead</em></a>, Valve says that the next batch of downloadable content for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> and PC game will be announced sometime this Summer.				<a href="http://kotaku.com/5306602/valve-left-4-dead-dlc-announcements-coming-soon" title="Click here to read more about Valve: Left 4 Dead DLC Announcements Coming Soon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Jul 2009 18:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Left 4 Dead Makes Versus Vomit Funny]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left 4 Dead Makes Versus Vomit Funny" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Left 4 Dead Makes Versus Vomit Funny" href="http://kotaku.com/5064850/left-4-dead-makes-versus-vomit-funny" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Left 4 Dead Makes Versus Vomit Funny" alt="Click here to read Left 4 Dead Makes Versus Vomit Funny" src="http://cache.kotaku.com/assets/images/9/2008/10/left4dead.jpg"/>
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				The royal we have a bit of vomit phobia. The last time I threw up was college (go figure), but the time before that was grade school: Fruit roll-ups <i>everywhere</i>. Upcoming shooter <i>Left 4 Dead</i> from developer brings out the puke for the Versus mode hi-jinx. Valve's Doug Lombardi explains:				<a href="http://kotaku.com/5064850/left-4-dead-makes-versus-vomit-funny" title="Click here to read more about Left 4 Dead Makes Versus Vomit Funny">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation" href="http://kotaku.com/5064829/heres-who-to-blame-for-half+life-2-episode-3s-long-gestation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation" alt="Click here to read Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation" src="http://cache.kotaku.com/assets/images/9/2008/10/goasts.jpg"/>
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				Half-Life 2's "episodic" expansions are hardly what you'd call episodic in the <em>gaming </em>sense of the word. Other series can knock out two, sometimes even three full games in the time it takes Valve to cobble together a single 4-6 hour mission pack. Of course, the wait's always worth it, since nobody does it <em>quite </em>like Valve does it, but still. Long waits hurt. And when something hurts, we like to blame somebody. So who can we blame for the agonising wait between Episode 2 and Episode 3? Blame Left 4 Dead. And blame Team Fortress 2. 				<a href="http://kotaku.com/5064829/heres-who-to-blame-for-half+life-2-episode-3s-long-gestation" title="Click here to read more about Here's Who To Blame For Half-Life 2: Episode 3's Long Gestation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, *How* Long Until Half-Life 2: Episode Three?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, *How* Long Until Half-Life 2: Episode Three?" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read So, *How* Long Until Half-Life 2: Episode Three?" href="http://kotaku.com/5064112/so-how-long-until-half+life-2-episode-three" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So, *How* Long Until Half-Life 2: Episode Three?" alt="Click here to read So, *How* Long Until Half-Life 2: Episode Three?" src="http://cache.kotaku.com/assets/images/9/2008/10/hl2ep3_concept.jpg"/>
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				If there's one thing Valve excels at, it's making us wait. If you thought the wait between <em>Half-Life 2</em> and the episodes that followed it were long, expect to wait even longer for the third (and final?) episode in the continuing adventures of Gordon Freeman. Valve's marketing man Doug Lombardi tells Kikizo that <em>Episode Three</em> is going to be longer than the wait between every other entry in the series &mdash; longer than the wait for <em>Episode One</em>, longer than the wait for <em>Episode Two</em>.				<a href="http://kotaku.com/5064112/so-how-long-until-half+life-2-episode-three" title="Click here to read more about So, *How* Long Until Half-Life 2: Episode Three?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Oct 2008 17:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Left 4 Dead To Follow Portal, TF2's Example]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left 4 Dead To Follow Portal, TF2's Example" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Left 4 Dead To Follow Portal, TF2's Example" href="http://kotaku.com/5040573/left-4-dead-to-follow-portal-tf2s-example" class="pp_image">
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				What we'd seen of <em>Left 4 Dead</em> at Games Convention, we'd mostly seen before. Just prior to E3, we played through the entirety of the game's first scenario, a sprint to the roof of a hospital through a cluster of zombies, where the four survivors await evacuation by helicopter. And, should you be too lazy to check out <a href="http://kotaku.com/5018909/left-4-dead-impressions-sloppy-seconds">our impressions from <em>that</em> gameplay session</a>, we'll just tell you it was tight, adrenaline pumping stuff.

There were only a few noticeable changes in the Games Convention build. It was our first look at the updated models and skins for the four playable characters, each given a new coat of paint to help further distinguish them from the hordes of undead.

But it was the new touches of detail &mdash; and the promise of more <em>Left 4 Dead</em> &mdash; that sparked our interest once again.				<a href="http://kotaku.com/5040573/left-4-dead-to-follow-portal-tf2s-example" title="Click here to read more about Left 4 Dead To Follow Portal, TF2's Example">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 20:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 Updates Coming To Xbox 360 Later This Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 Updates Coming To Xbox 360 Later This Year" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Team Fortress 2 Updates Coming To Xbox 360 Later This Year" href="http://kotaku.com/5040417/team-fortress-2-updates-coming-to-xbox-360-later-this-year" class="pp_image">
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				Owners of the Xbox 360 version of <em>Team Fortress 2</em> will be scarfing down sandviches and delivering payloads later this year, as Valve is finally bringing all the updates delivered via Steam to the Xbox Live Marketplace. That means new, class-specific Achievements, new unlockable weapons for the Pyro, Medic and Heavy, new gameplay modes and new maps, all on <em>your</em> Xbox 360.

Valve marketing director Doug Lombardi got that piece of business out of the way just before our latest <em>Left 4 Dead</em> demo, saying that the developer wanted to build up a massive update for Xbox 360 users before delivering. Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth.

So, how much? The price isn't final, but Valve is hoping to go as low as possible, aiming for a ten dollar price tag. Not too shabby. Sorry, PS3 owners, no word on when or if Valve will be giving you the same <em>Team Fortress 2</em> updates.				<a href="http://kotaku.com/5040417/team-fortress-2-updates-coming-to-xbox-360-later-this-year" title="Click here to read more about Team Fortress 2 Updates Coming To Xbox 360 Later This Year">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS3 Left Out of Left 4 Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Left Out of Left 4 Dead" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read PS3 Left Out of Left 4 Dead" href="http://kotaku.com/5033106/ps3-left-out-of-left-4-dead" class="pp_image">
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				Rumors have been swirling on the internet that Valve's eagerly awaited zombie shooter <i>Left 4 Dead</i> for the Xbox 360 and PC would also be hitting the PLAYSTATION 3. Seems those rumors have been smashed pretty hard for the time being by Valve's Doug Lombardi, who states:				<a href="http://kotaku.com/5033106/ps3-left-out-of-left-4-dead" title="Click here to read more about PS3 Left Out of Left 4 Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[E308 Justify Your Game: Left 4 Dead]]></title>
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<p/> In this terrifying edition of Justify Your Game, Doug Lombardi takes a crack at justifying Valve's upcoming co-op FPS Left 4 Dead. Can he persuade us in 15 seconds?				<a href="http://kotaku.com/5027270/e308-justify-your-game-left-4-dead" title="Click here to read more about E308 Justify Your Game: Left 4 Dead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Portal Still Alive Will Include New Puzzles, But No New Plot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portal Still Alive Will Include New Puzzles, But No New Plot" href="http://kotaku.com/portal%7c-still-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">portalstillalive</span></a></div -->					<div><a title="Click here to read Portal Still Alive Will Include New Puzzles, But No New Plot" href="http://kotaku.com/5026728/portal-still-alive-will-include-new-puzzles-but-no-new-plot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portal Still Alive Will Include New Puzzles, But No New Plot" alt="Click here to read Portal Still Alive Will Include New Puzzles, But No New Plot" src="http://cache.kotaku.com/assets/images/9/2011/11/830ae5b0334b9de24a218eb1d6c0467e.jpg"/>
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				 Speaking with Valve's Doug Lombardi earlier this week at E3, we got onto the topic of the upcoming Xbox Live Arcade version of Portal. I wanted to know what gamers could expect from the game and why Valve decided to tweak it for the XBLA release.				<a href="http://kotaku.com/5026728/portal-still-alive-will-include-new-puzzles-but-no-new-plot" title="Click here to read more about Portal Still Alive Will Include New Puzzles, But No New Plot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jul 2008 13:41:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Half-Life 2: Episode Three Be At E3? Valve Says 'No']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Half-Life 2: Episode Three Be At E3? Valve Says 'No'" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read Will Half-Life 2: Episode Three Be At E3? Valve Says 'No'" href="http://kotaku.com/5020376/will-half+life-2-episode-three-be-at-e3-valve-says-no" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Half-Life 2: Episode Three Be At E3? Valve Says 'No'" alt="Click here to read Will Half-Life 2: Episode Three Be At E3? Valve Says 'No'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_aba01d24e2e613f81013459953a19bde.jpg"/>
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				According to E3.net and various excited internet reports, <em>Half-Life 2: Episode Three</em> will be making its debut appearance at E3, just a few weeks away. According to the site, it will also be joined by titles like <em>Kid Icarus</em> and <em>Animal Crossing</em> for Wii. That'd be great news, if E3.net were the official E3 site, as some reports have claimed, and not an unofficial UGO owned web site.				<a href="http://kotaku.com/5020376/will-half+life-2-episode-three-be-at-e3-valve-says-no" title="Click here to read more about Will Half-Life 2: Episode Three Be At E3? Valve Says 'No'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jun 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Valve Would So Love To Make A Kids Game For The Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Would So Love To Make A Kids Game For The Wii" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Valve Would So Love To Make A Kids Game For The Wii" href="http://kotaku.com/386415/valve-would-so-love-to-make-a-kids-game-for-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Would So Love To Make A Kids Game For The Wii" alt="Click here to read Valve Would So Love To Make A Kids Game For The Wii" src="http://cache.kotaku.com/assets/images/9/2008/05/small_valvelogo.jpg"/>
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				 Valve might make some of the best games for grown-ups around, but that doesn't mean they're a one-trick pony. Speaking with CVG, Doug Lombardi has said that they're actually interested in making games for kids as well: <blockquote>There's a lot of people at Valve who are parents and would love to make a game for kids.</blockquote>				<a href="http://kotaku.com/386415/valve-would-so-love-to-make-a-kids-game-for-the-wii" title="Click here to read more about Valve Would So Love To Make A Kids Game For The Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 May 2008 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Valve Would "Love" To Micro-Transaction You]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" href="http://kotaku.com/doug-lombardi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">douglombardi</span></a></div -->					<div><a title="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" href="http://kotaku.com/386013/valve-would-love-to-micro+transaction-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" alt="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" src="http://cache.kotaku.com/assets/images/9/2008/05/small_doug_gabe.jpeg"/>
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				 Micro-transactions aren't the future, they're the now. While companies like EA are totally on board with nickel and diming players for added content, some companies aren't. Take, Valve for instance. It hasn't gone micro-transactional. But would it? Let's hear what Valve's Dough Lombardi has to say:				<a href="http://kotaku.com/386013/valve-would-love-to-micro+transaction-you" title="Click here to read more about Valve Would "Love" To Micro-Transaction You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/386013/valve-would-love-to-micro+transaction-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-386013]]></guid>
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			<pubDate><![CDATA[Thu, 01 May 2008 08:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Rejected Portal For XBLA]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Rejected Portal For XBLA" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Microsoft Rejected Portal For XBLA" href="http://kotaku.com/384704/microsoft-rejected-portal-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Rejected Portal For XBLA" alt="Click here to read Microsoft Rejected Portal For XBLA" src="http://cache.kotaku.com/assets/images/9/2008/04/small_portal_view_1.jpg"/>
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				Portal may have proven itself to be a big deal, but it's still a small game. That's why Valve's Veep of marketing Doug Lombardi would love to see it on Xbox LIVE Arcade. But Microsoft? Microsoft wasn't having it. <blockquote>I'd love to sell Portal on Xbox live. [But] the platform holders aren't doing that right now. There's a size limit and all kinds of other things.</blockquote>He continues:				<a href="http://kotaku.com/384704/microsoft-rejected-portal-for-xbla" title="Click here to read more about Microsoft Rejected Portal For XBLA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Team Fortress DLC Price Is Up To Microsoft And Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress DLC Price Is Up To Microsoft And Sony" href="http://kotaku.com/update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">update</span></a></div -->					<div><a title="Click here to read Team Fortress DLC Price Is Up To Microsoft And Sony" href="http://kotaku.com/368047/team-fortress-dlc-price-is-up-to-microsoft-and-sony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Fortress DLC Price Is Up To Microsoft And Sony" alt="Click here to read Team Fortress DLC Price Is Up To Microsoft And Sony" src="http://cache.kotaku.com/assets/images/9/2008/03/small_Team Fortress 22.jpg"/>
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				Recently, Valve <a href="http://kotaku.com/363586/valve-wants-team-fortress-2-maps-free-on-consoles">went on record</a> saying that they'd like their upcoming Team Fortress  2 map pack to be free on both PlayStation 3 and Xbox 360, but admitted that such a situation might not be possible. Many wondered if this uncertain future was the result of EA meddling or interference from the platform holders themselves. 				<a href="http://kotaku.com/368047/team-fortress-dlc-price-is-up-to-microsoft-and-sony" title="Click here to read more about Team Fortress DLC Price Is Up To Microsoft And Sony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Mar 2008 14:40:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Valve Crushes Dreams Of Portal On Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Crushes Dreams Of Portal On Wii" href="http://kotaku.com/ports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ports</span></a></div -->					<div><a title="Click here to read Valve Crushes Dreams Of Portal On Wii" href="http://kotaku.com/317014/valve-crushes-dreams-of-portal-on-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Crushes Dreams Of Portal On Wii" alt="Click here to read Valve Crushes Dreams Of Portal On Wii" src="http://cache.kotaku.com/assets/images/9/2007/10/small_portal_wii_dying.jpg"/>
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				With almost every game announcement comes the cry from at least one gamer "Why isn't this on the Wii?" Take Valve's <em>Portal</em>, for example. It may seem like a perfect fit, what with the game's emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there's "nothing in product" at Valve. Crushing, I know.				<a href="http://kotaku.com/317014/valve-crushes-dreams-of-portal-on-wii" title="Click here to read more about Valve Crushes Dreams Of Portal On Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/317014/valve-crushes-dreams-of-portal-on-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-317014]]></guid>
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			<pubDate><![CDATA[Tue, 30 Oct 2007 20:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=317014&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Half-Life 2 Black Box Cancelled]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half-Life 2 Black Box Cancelled" href="http://kotaku.com/valve-doesn.t-care-about-black-boxes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valvedoesntcareaboutblackboxes</span></a></div -->					<div><a title="Click here to read Half-Life 2 Black Box Cancelled" href="http://kotaku.com/261828/half+life-2-black-box-cancelled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Half-Life 2 Black Box Cancelled" alt="Click here to read Half-Life 2 Black Box Cancelled" src="http://cache.kotaku.com/assets/images/9/2007/05/small_black_box_250.jpg"/>
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				Valve has officially cancelled Half-Life 2: The Black Box for the PC, according to a report from IGN. Originally scheduled to ship alongside the more complete Orange Box at a reduced price, it would have contained Half-Life 2 Episode Two, Portal and Team Fortress 2. The company will now focus on a single SKU for the PC when it ships this fall.				<a href="http://kotaku.com/261828/half+life-2-black-box-cancelled" title="Click here to read more about Half-Life 2 Black Box Cancelled">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 May 2007 22:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[In-Game Ads Coming To Counter-Strike 1.6]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In-Game Ads Coming To Counter-Strike 1.6" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read In-Game Ads Coming To Counter-Strike 1.6" href="http://kotaku.com/220620/in+game-ads-coming-to-counter+strike-16" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In-Game Ads Coming To Counter-Strike 1.6" alt="Click here to read In-Game Ads Coming To Counter-Strike 1.6" src="http://cache.kotaku.com/assets/images/9/2006/12/small_cs16_iga.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      
      Attention Counter-Strike players, your game is about to become infested with in-game advertising courtesy of Valve and IGA. In an interview with Valve's Doug Lombardi, CS-Nation questioned the marketing director on how the ads would be implemented and the reasoning behind the commercial change to the seven-year old mod with a diehard community.				<a href="http://kotaku.com/220620/in+game-ads-coming-to-counter+strike-16" title="Click here to read more about In-Game Ads Coming To Counter-Strike 1.6">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/220620/in+game-ads-coming-to-counter+strike-16]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-220620]]></guid>
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			<pubDate><![CDATA[Fri, 08 Dec 2006 21:20:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Half-Life 2 Episode 2 Delayed. Again.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half-Life 2 Episode 2 Delayed. Again." href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Half-Life 2 Episode 2 Delayed. Again." href="http://kotaku.com/214013/half+life-2-episode-2-delayed-again" class="pp_image">
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      Look I hate to keep being the bearer of bad news, but here it comes again. Valve's Doug Lombardi confirmed the Half-Life 2 Episode Two delay to Computer & Video Games, offering up a heartbreakingly vague "summer 2007" release date. And that's the "<em>target</em>".				<a href="http://kotaku.com/214013/half+life-2-episode-2-delayed-again" title="Click here to read more about Half-Life 2 Episode 2 Delayed. Again.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/214013/half+life-2-episode-2-delayed-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-214013]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Delay]]></category>
			<category><![CDATA[doug lombardi]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 10 Nov 2006 18:40:02 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=214013&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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