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		<title><![CDATA[Kotaku: Doom Iii]]></title>
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			<title><![CDATA[Kotaku: Doom Iii]]></title>
			<link>http://kotaku.com/tag/doom iii</link>
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		<link>http://kotaku.com/tag/doom iii</link>
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		<description><![CDATA[Kotaku posts tagged Doom Iii]]></description>
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			<title><![CDATA[A Bright Idea For Doom 3 That Comes A Little Too Late]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" class="pp_image">
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				John Carmack's thoughts today on Doom 3. The programmer <a href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4">says</a> id Software was legitimately "dinged" for making the 2004 game <em>too</em> dark, wishing he'd added more lighting options to the tech, adding "the artists hiss at us if we turn on lights."				<a href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" title="Click here to read more about A Bright Idea For Doom 3 That Comes A Little Too Late">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5611820]]></guid>
			<category><![CDATA[Pullquote]]></category>
			<category><![CDATA[Doom 3]]></category>
			<category><![CDATA[doom III]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2010]]></category>
			<pubDate><![CDATA[Fri, 13 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/lazy-sundays/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lazysundays</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/5055391/what-are-you-playing-this-weekend" class="pp_image">
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				Out of obligation (and a dash of personal interest in the series still intact) I'll be playing through the rest of <em>Silent Hill: Homecoming</em> this weekend. The game ships to North America on Tuesday, meaning a review is in order. It's going to mean a bit of backtracking, unfortunately. Perhaps re-tracking, as I'll have to revert to an older save to get the job done. More about that on Tuesday.				<a href="http://kotaku.com/5055391/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lazy Sundays]]></category>
			<category><![CDATA[doom III]]></category>
			<category><![CDATA[Peggle]]></category>
			<category><![CDATA[Silent Hill: Homecoming]]></category>
			<pubDate><![CDATA[Fri, 26 Sep 2008 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Don't Hate On Doom III, It Made Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Hate On Doom III, It Made Money" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Don't Hate On Doom III, It Made Money" href="http://kotaku.com/5023185/dont-hate-on-doom-iii-it-made-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Hate On Doom III, It Made Money" alt="Click here to read Don't Hate On Doom III, It Made Money" src="http://cache.kotaku.com/assets/images/9/2008/07/0c/a4/0ca462c226f9affa60cc2af0a8bc5368.jpg"/>
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				Some people don't like id Software's <i>Doom III</i>, saying, yeah, that game just isn't very good. Company CEO Todd Hollenshead has a message for those people:				<a href="http://kotaku.com/5023185/dont-hate-on-doom-iii-it-made-money" title="Click here to read more about Don't Hate On Doom III, It Made Money">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id]]></category>
			<category><![CDATA[doom III]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Todd Hollenshead]]></category>
			<pubDate><![CDATA[Wed, 09 Jul 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[It's Like Doom, But With Jesus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Doom, But With Jesus" href="http://kotaku.com/doom-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doomiii</span></a></div -->					<div><a title="Click here to read It's Like Doom, But With Jesus" href="http://kotaku.com/185675/its-like-doom-but-with-jesus" class="pp_image">
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				The "<a href="http://www.greatconquestcollection.com/">Great Conquest Collection</a>" is a six-pack of PC games that provide over 70 hours of gaming. With Jesus. The company's website says something harps about providing "wholesome family entertainment" and trying to "distribute games that are an alternative to violent and explicit games." Yet, the site's review section chooses this dozy of quote from <a href="http://www.soteriamag.co.uk/">Soteria Magazine</a>'s Rob Allwright: 				<a href="http://kotaku.com/185675/its-like-doom-but-with-jesus" title="Click here to read more about It's Like Doom, But With Jesus">More&nbsp;&raquo;</a>
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			<category><![CDATA[doom III]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Jesus]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Religion]]></category>
			<pubDate><![CDATA[Fri, 07 Jul 2006 07:22:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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