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		<title><![CDATA[Kotaku: Don Daglow]]></title>
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			<title><![CDATA[Kotaku: Don Daglow]]></title>
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		<description><![CDATA[Kotaku posts tagged Don Daglow]]></description>
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			<title><![CDATA[Stormfront Studios Shuts Down (No Joke)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stormfront Studios Shuts Down (No Joke)" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Stormfront Studios Shuts Down (No Joke)" href="http://kotaku.com/374830/stormfront-studios-shuts-down-no-joke" class="pp_image">
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				The developers of the original <em>Neverwinter Nights</em>, <em>The Lord of the Rings: The Two Towers</em> and <em>Blood Wake</em> has closed its doors, ending twenty years of Stormfront Studios. We'd heard from a number of ex-employees over the past 24 hours who tipped us off to the closing, telling us that Stormfront prez Don Daglow announced during the studio's weekly meeting that it would be shutting its doors forever, offering no severance and no further health benefits. The studio was said to have a staff of about 30 full-time employees at its closure.				<a href="http://kotaku.com/374830/stormfront-studios-shuts-down-no-joke" title="Click here to read more about Stormfront Studios Shuts Down (No Joke)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Business]]></category>
			<category><![CDATA[don daglow]]></category>
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			<pubDate><![CDATA[Tue, 01 Apr 2008 19:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Developers Reveal How The Press, The Hardcore Influence Their Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" class="pp_image">
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				This morning at the GC Developers Conference, a panel of game developers&mdash;Don Daglow from Stormfront Studios, Mike Capps from Epic Games, Julian Eggebrecht from Factor 5, and George Backer from Lionhead Studios&mdash;spoke on the subject of "top selling games" and the methods and philosophies involved in designing them. When asked how influential the enthusiast press and the forum dwelling hardcore were on the final outcome of their games, the developers were surprisingly frank about the impact both groups truly had.				<a href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" title="Click here to read more about Developers Reveal How The Press, The Hardcore Influence Their Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[stormfront studios]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 16:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Don Daglow, Licensing LOTR vs. TRON]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don Daglow, Licensing LOTR vs. TRON" href="http://kotaku.com/hollywood-is-hard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywoodishard</span></a></div -->					<div><a title="Click here to read Don Daglow, Licensing LOTR vs. TRON" href="http://kotaku.com/291673/don-daglow-licensing-lotr-vs-tron" class="pp_image">
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				As learned gamers, we usually scoff at movie licensed games, calling them the not-so-cheap way out for developers looking to cash in. But during a roundtable at GCDC today in Leipzig, Germany (Europe), Stormfront Studios' Don Daglow presented two tumultuous experiences with licensing movies: Lord of the Rings and TRON. <blockquote>Obviously LOTR was in many ways a dream proposition...[but] when we started the project, everyone was saying, Peter Jackson??</blockquote>But then...<blockquote>[Producers] brought up to EA 16 minutes of the movie...After they saw that...everything had changed.</blockquote>Lord of the Rings wasn't a multi-billion franchise yet; it wasn't a sure thing for publishers to bet on. But the problems with the license ended there. As for TRON...				<a href="http://kotaku.com/291673/don-daglow-licensing-lotr-vs-tron" title="Click here to read more about Don Daglow, Licensing LOTR vs. TRON">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lotr]]></category>
			<category><![CDATA[Tron]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 14:30:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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