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			<title><![CDATA[Come Share Your Portal 2 Co-Op  Stories at Kotaku Game Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Share Your &lt;em&gt;Portal 2&lt;/em&gt; Co-Op  Stories at &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Come Share Your &lt;em&gt;Portal 2&lt;/em&gt; Co-Op  Stories at &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/5881700/come-share-your-portal-2-co+op--stories-at-kotaku-game-club" class="pp_image">
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				Hello everyone, welcome to the <em>Kotaku Game Club</em>. Today will be our last meeting discussing <em>Portal 2</em>. After covering many aspects of the single-player experience in our last few meetings, today we'll be talking about the co-op missions, which offer a whole new set of surprises and challenges.				<a href="http://kotaku.com/5881700/come-share-your-portal-2-co+op--stories-at-kotaku-game-club" title="Click here to read more about Come Share Your Portal 2 Co-Op  Stories at Kotaku Game Club">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Reminder: We're Talkin' Portal 2 Co-Op at Kotaku Game Club Tomorrow!]]></title>
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				Remember to come join our last discussion of <em>Portal 2</em> at <em>Kotaku Game Club</em> tomorrow at 4pm Eastern!				<a href="http://kotaku.com/5881105/reminder-were-talkin-portal-2-co+op-at-kotaku-game-club-tomorrow" title="Click here to read more about Reminder: We're Talkin' Portal 2 Co-Op at Kotaku Game Club Tomorrow!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881105/reminder-were-talkin-portal-2-co+op-at-kotaku-game-club-tomorrow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881105]]></guid>
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			<pubDate><![CDATA[Wed, 01 Feb 2012 13:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Come Talk About the Epic of GLaDOS, Portal 2, at Kotaku Game Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Talk About the Epic of GLaDOS, &lt;em&gt;Portal 2&lt;/em&gt;, at &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Come Talk About the Epic of GLaDOS, &lt;em&gt;Portal 2&lt;/em&gt;, at &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/5879652/come-talk-about-the-epic-of-glados-portal-2-at-kotaku-game-club" class="pp_image">
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				Welcome everyone to week 3 of the <em>Kotaku Game Club</em>'s look back at <em>Portal 2</em>. In our third meeting we'll be talking about the game's story and characters.				<a href="http://kotaku.com/5879652/come-talk-about-the-epic-of-glados-portal-2-at-kotaku-game-club" title="Click here to read more about Come Talk About the Epic of GLaDOS, Portal 2, at Kotaku Game Club">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Reminder: Check Out Kotaku Game Club Tomorrow!]]></title>
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				Remember that round three of <em>Kotaku Game Club</em>'s <em>Portal 2</em> discussion series starts tomorrow at 4pm Eastern!				<a href="http://kotaku.com/5879189/reminder-check-out-kotaku-game-club-tomorrow" title="Click here to read more about Reminder: Check Out Kotaku Game Club Tomorrow!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879189/reminder-check-out-kotaku-game-club-tomorrow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879189]]></guid>
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			<pubDate><![CDATA[Wed, 25 Jan 2012 13:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879189&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We're Talking About Portal 2 at This Week's Kotaku Game Club!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Talking About &lt;em&gt;Portal 2&lt;/em&gt; at This Week's &lt;em&gt;Kotaku Game Club&lt;/em&gt;!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read We're Talking About &lt;em&gt;Portal 2&lt;/em&gt; at This Week's &lt;em&gt;Kotaku Game Club&lt;/em&gt;!" href="http://kotaku.com/5877596/were-talking-about-portal-2-over-here" class="pp_image">
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				Howdy folks, welcome to week two of the <em>Kotaku Game Club</em>'s discussion series looking back at <em>Portal 2</em>. This week we're going focus on the game's mechanics: The building blocks that come together to make the game's puzzles.				<a href="http://kotaku.com/5877596/were-talking-about-portal-2-over-here" title="Click here to read more about We're Talking About Portal 2 at This Week's Kotaku Game Club!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Time to Review Our Portal 2 Testing with the Kotaku Game Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Time to Review Our &lt;em&gt;Portal 2&lt;/em&gt; Testing with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read It's Time to Review Our &lt;em&gt;Portal 2&lt;/em&gt; Testing with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;" href="http://kotaku.com/5875561/its-time-to-review-our-portal-2-testing-with-the-kotaku-game-club" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Time to Review Our &lt;em&gt;Portal 2&lt;/em&gt; Testing with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;" alt="Click here to read It's Time to Review Our &lt;em&gt;Portal 2&lt;/em&gt; Testing with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cc7ab1ba1ab82f48c195b38a505f9e2b.jpg"/>
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				Welcome back everyone! Today is our first <em>Kotaku Game Club</em> meeting of 2012, and the opening discussion of our series on <a href="http://kotaku.com/5872357/portal-2-takes-kotakus-2011-game-of-the-year-award-for-science-you-monster">Kotaku Game of the Year <em>Portal 2</em></a>.				<a href="http://kotaku.com/5875561/its-time-to-review-our-portal-2-testing-with-the-kotaku-game-club" title="Click here to read more about It's Time to Review Our Portal 2 Testing with the Kotaku Game Club">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875561/its-time-to-review-our-portal-2-testing-with-the-kotaku-game-club]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875561]]></guid>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875561&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Finish the Year Strong Talking About the Skyward Sword Finale with the Kotaku Game Club!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finish the Year Strong Talking About the &lt;em&gt;Skyward Sword&lt;/em&gt; Finale with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Finish the Year Strong Talking About the &lt;em&gt;Skyward Sword&lt;/em&gt; Finale with the &lt;em&gt;Kotaku Game Club&lt;/em&gt;!" href="http://kotaku.com/5871877/finish-the-year-strong-talking-about-the-skyward-sword-finale-with-the-kotaku-game-club" class="pp_image">
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				Welcome back to the Kotaku Game Club. Today we're wrapping up our discussion series on <em>The Legend of Zelda: Skyward Sword</em>, and 2011. Since we've all (hopefully) completed the game, let's talk about the game's final dungeons and the ending.				<a href="http://kotaku.com/5871877/finish-the-year-strong-talking-about-the-skyward-sword-finale-with-the-kotaku-game-club" title="Click here to read more about Finish the Year Strong Talking About the Skyward Sword Finale with the Kotaku Game Club!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Come Talk About Skyward Sword Before You Get Any New Games!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Talk About &lt;em&gt;Skyward Sword&lt;/em&gt; Before You Get Any New Games!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Come Talk About &lt;em&gt;Skyward Sword&lt;/em&gt; Before You Get Any New Games!" href="http://kotaku.com/5870469/come-talk-about-skyward-sword-before-you-get-any-new-games" class="pp_image">
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				Welcome to the <em>Kotaku Game Club</em>! Today will be our third meeting to discuss <em>The Legend of Zelda: Skyward Sword</em>.				<a href="http://kotaku.com/5870469/come-talk-about-skyward-sword-before-you-get-any-new-games" title="Click here to read more about Come Talk About Skyward Sword Before You Get Any New Games!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Have You Been Playing Your Skyward Sword This Week? Kotaku Game Club Wants to Know!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Have You Been Playing Your &lt;em&gt;Skyward Sword&lt;/em&gt; This Week? &lt;em&gt;Kotaku Game Club&lt;/em&gt; Wants to Know!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Have You Been Playing Your &lt;em&gt;Skyward Sword&lt;/em&gt; This Week? &lt;em&gt;Kotaku Game Club&lt;/em&gt; Wants to Know!" href="http://kotaku.com/5868448/have-you-been-playing-your-skyward-sword-this-week-kotaku-game-club-wants-to-know" class="pp_image">
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				Welcome to the second week of the <em>Kotaku Game Club</em>'s series on <em>The Legend of Zelda: Skyward Sword</em>. This week, we're talking about the events from where we left off last week, the end of the Earth Shrine up through the Ancient Cistern dungeon.				<a href="http://kotaku.com/5868448/have-you-been-playing-your-skyward-sword-this-week-kotaku-game-club-wants-to-know" title="Click here to read more about Have You Been Playing Your Skyward Sword This Week? Kotaku Game Club Wants to Know!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868448/have-you-been-playing-your-skyward-sword-this-week-kotaku-game-club-wants-to-know]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868448]]></guid>
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			<pubDate><![CDATA[Thu, 15 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Come Talk About Uncharted 3 Multiplayer Right Now!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Talk About &lt;em&gt;Uncharted 3&lt;/em&gt; Multiplayer Right Now!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Come Talk About &lt;em&gt;Uncharted 3&lt;/em&gt; Multiplayer Right Now!" href="http://kotaku.com/5862280/come-talk-about-uncharted-3-multiplayer-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Come Talk About &lt;em&gt;Uncharted 3&lt;/em&gt; Multiplayer Right Now!" alt="Click here to read Come Talk About &lt;em&gt;Uncharted 3&lt;/em&gt; Multiplayer Right Now!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d20255e5ed2eb1b254d34041b0252418.jpg"/>
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				Welcome, <em>Kotaku Game Club</em>, to the multiplayer edition of our <em>Uncharted 3</em> talks! Thank you everyone for showing up a day early. I hope that you're as excited as I am to get a healthy gaming discussion in before the holiday.				<a href="http://kotaku.com/5862280/come-talk-about-uncharted-3-multiplayer-right-now" title="Click here to read more about Come Talk About Uncharted 3 Multiplayer Right Now!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Hey, Kotaku Game Club Let's Discuss the End of  of Uncharted 3. Now.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, &lt;em&gt;Kotaku Game Club&lt;/em&gt; Let's Discuss the End of  of &lt;em&gt;Uncharted 3&lt;/em&gt;. Now." href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Hey, &lt;em&gt;Kotaku Game Club&lt;/em&gt; Let's Discuss the End of  of &lt;em&gt;Uncharted 3&lt;/em&gt;. Now." href="http://kotaku.com/5860574/hey-kotaku-game-club-lets-discuss-the-end-of--of-uncharted-3-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, &lt;em&gt;Kotaku Game Club&lt;/em&gt; Let's Discuss the End of  of &lt;em&gt;Uncharted 3&lt;/em&gt;. Now." alt="Click here to read Hey, &lt;em&gt;Kotaku Game Club&lt;/em&gt; Let's Discuss the End of  of &lt;em&gt;Uncharted 3&lt;/em&gt;. Now." src="http://cache.kotaku.com/assets/images/9/2011/11/small_bbee27ef29b6f333a690e43b1d5515bd.jpg"/>
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				This is it, folks! Here at <em>Kotaku Game Club</em>, we're talking about the final chapters of <em>Uncharted 3</em>. Right now, in the comments section below.				<a href="http://kotaku.com/5860574/hey-kotaku-game-club-lets-discuss-the-end-of--of-uncharted-3-now" title="Click here to read more about Hey, Kotaku Game Club Let's Discuss the End of  of Uncharted 3. Now.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Nov 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5860574&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Remember: Kotaku Game Club Meets Again Tomorrow at 4pm EST]]></title>
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				Guess what? We'll finally be discussing the finale of <em>Uncharted 3</em> during tomorrow <em>Kotaku Game Club</em>. Check it out at 4pm Eastern.				<a href="http://kotaku.com/5859901/remember-kotaku-game-club-meets-again-tomorrow-at-4pm-est" title="Click here to read more about Remember: Kotaku Game Club Meets Again Tomorrow at 4pm EST">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Nov 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5859901&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jump Into Uncharted 3 with The Kotaku Game Club Right Here!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jump Into &lt;em&gt;Uncharted 3&lt;/em&gt; with The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Here!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Jump Into &lt;em&gt;Uncharted 3&lt;/em&gt; with The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Here!" href="http://kotaku.com/5858360/jump-into-uncharted-3-with-the-kotaku-game-club-right-here" class="pp_image">
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				Howdy folks, welcome to week two of <em>Kotaku Game Club: Uncharted 3: Drake's Deception</em>. (Extra colons are extra fun.) We're going over the middle leg of the <em>Uncharted 3</em> adventure today.				<a href="http://kotaku.com/5858360/jump-into-uncharted-3-with-the-kotaku-game-club-right-here" title="Click here to read more about Jump Into Uncharted 3 with The Kotaku Game Club Right Here!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Nov 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5858360&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Explore Uncharted 3 with the Kotaku Game Club Right Now!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Explore &lt;em&gt;Uncharted 3&lt;/em&gt; with the &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Explore &lt;em&gt;Uncharted 3&lt;/em&gt; with the &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" href="http://kotaku.com/5856132/explore-uncharted-3-with-the-kotaku-game-club-right-here" class="pp_image">
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				Welcome, Game Clubbers, to our first discussion of <em>Uncharted 3: Drake's Deception</em>. Today we're going to tackle the action-packed opening chapters of the story. There are plenty of amazing moments to discuss, so let's get to it! <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5856132/explore-uncharted-3-with-the-kotaku-game-club-right-here" title="Click here to read more about Explore Uncharted 3 with the Kotaku Game Club Right Now!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Nov 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Come Talk About Horde and Beast Mode with Kotaku Game Club Right Now!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come Talk About Horde and Beast Mode with &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Come Talk About Horde and Beast Mode with &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" href="http://kotaku.com/5849565/come-talk-about-horde-and-beast-mode-with-kotaku-game-club-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Come Talk About Horde and Beast Mode with &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" alt="Click here to read Come Talk About Horde and Beast Mode with &lt;em&gt;Kotaku Game Club&lt;/em&gt; Right Now!" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gearsofwar3week4image.jpg"/>
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				Gather up people. It's week four of our <em>Gears of War 3</em> talks at the <em>Kotaku Game Club</em>. In our final discussion, we're going to see what everyone thinks about the overhauled Horde mode and its counterpart, the brand new Beast mode.				<a href="http://kotaku.com/5849565/come-talk-about-horde-and-beast-mode-with-kotaku-game-club-right-now" title="Click here to read more about Come Talk About Horde and Beast Mode with Kotaku Game Club Right Now!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Oct 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[The Kotaku Game Club Squares Off Over Gears of War 3 Multiplayer Right Here!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Squares Off Over &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer Right Here!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Squares Off Over &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer Right Here!" href="http://kotaku.com/5847365/the-kotaku-game-club-squares-off-over-gears-of-war-3-multiplayer-right-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Squares Off Over &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer Right Here!" alt="Click here to read The &lt;em&gt;Kotaku Game Club&lt;/em&gt; Squares Off Over &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer Right Here!" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gears3week3image2.jpg"/>
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				I hope you're ready, ladies and gents. It's Versus mode week here at the <em>Kotaku Game Club</em>. Today we'll be sharing our experiences playing the competitive multiplayer modes of <em>Gears of War 3</em>.				<a href="http://kotaku.com/5847365/the-kotaku-game-club-squares-off-over-gears-of-war-3-multiplayer-right-here" title="Click here to read more about The Kotaku Game Club Squares Off Over Gears of War 3 Multiplayer Right Here!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847365/the-kotaku-game-club-squares-off-over-gears-of-war-3-multiplayer-right-here]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847365]]></guid>
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			<pubDate><![CDATA[Thu, 06 Oct 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Lets Talk About The Gears of War 3 Finale Right Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lets Talk About The &lt;em&gt;Gears of War 3&lt;/em&gt; Finale Right Now" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Lets Talk About The &lt;em&gt;Gears of War 3&lt;/em&gt; Finale Right Now" href="http://kotaku.com/5845150/lets-talk-about-the-gears-of-war-3-finale-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lets Talk About The &lt;em&gt;Gears of War 3&lt;/em&gt; Finale Right Now" alt="Click here to read Lets Talk About The &lt;em&gt;Gears of War 3&lt;/em&gt; Finale Right Now" src="http://cache.kotaku.com/assets/images/9/2011/09/small_gears3week2image.jpg"/>
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				Welcome back everyone! During today's meeting of the <em>Kotaku Game Club</em>, we'll be discussing the later three acts of the <em>Gears of War 3</em> campaign. <strong>Warning:</strong> For all you <em>Gears</em> players who haven't finished the campaign yet, there will definitely be spoilers below.				<a href="http://kotaku.com/5845150/lets-talk-about-the-gears-of-war-3-finale-right-now" title="Click here to read more about Lets Talk About The Gears of War 3 Finale Right Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845150/lets-talk-about-the-gears-of-war-3-finale-right-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845150]]></guid>
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			<category><![CDATA[Gears Of War 3]]></category>
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			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Reminder: The Kotaku Game Club is Meeting Tomorrow]]></title>
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				If you haven't heard, the <em>Kotaku Game Club</em> will be discussing the second half of the <em>Gears of War 3</em> campaign at Kotaku tomorrow at 4pm Eastern here on the site. If you've been playing <em>Gears 3</em>, check it out!				<a href="http://kotaku.com/5844643/reminder-the-kotaku-game-club-is-meeting-tomorrow" title="Click here to read more about Reminder: The Kotaku Game Club is Meeting Tomorrow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 Sep 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5844643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Talk About How CivWorld Isn't Civilization!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" href="http://kotaku.com/5832249/lets-talk-about-how-civworld-isnt-civilization" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" alt="Click here to read Let's Talk About How &lt;em&gt;CivWorld&lt;/em&gt; Isn't &lt;em&gt;Civilization&lt;/em&gt;!" src="http://cache.kotaku.com/assets/images/9/2011/08/small_civworldweek3.jpg"/>
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				So here we are again, folks. Another week, another <em>CivWorld</em> discussion. Hopefully, most of you decided to either play in the new <em>Kotaku</em> game or a public one. Regardless of what game you're playing, I'm sure you all have a lot to say about how the game is treating you. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5832249/lets-talk-about-how-civworld-isnt-civilization" title="Click here to read more about Let's Talk About How CivWorld Isn't Civilization!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832249&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We're Talking About CivWorld. Right Here. Right Now.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Talking About &lt;em&gt;CivWorld&lt;/em&gt;. Right Here. Right Now." href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read We're Talking About &lt;em&gt;CivWorld&lt;/em&gt;. Right Here. Right Now." href="http://kotaku.com/5827816/were-talking-about-civworld-right-here-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We're Talking About &lt;em&gt;CivWorld&lt;/em&gt;. Right Here. Right Now." alt="Click here to read We're Talking About &lt;em&gt;CivWorld&lt;/em&gt;. Right Here. Right Now." src="http://cache.kotaku.com/assets/images/9/2011/08/small_civworldweek1.jpg"/>
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				Welcome, folks, to the first meeting of the <em>Kotaku</em> Game Club, <em>CivWorld</em> edition.  I hope everyone's been enjoying the game so far. For those of you who are having trouble getting into our game, I apologize; we're working on getting everyone in. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5827816/were-talking-about-civworld-right-here-right-now" title="Click here to read more about We're Talking About CivWorld. Right Here. Right Now.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827816&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How to Join Kotaku's Next, Civilized Game Club]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" href="http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" alt="Click here to read How to Join &lt;em&gt;Kotaku's&lt;/em&gt; Next, Civilized Game Club" src="http://cache.kotaku.com/assets/images/9/2011/07/small_announcementimagebadge.jpg"/>
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				Welcome everyone to the next edition of the <em>Kotaku</em> Game Club. We're going to do a little experiment this month, playing <em>CivWorld</em>, the <a href="http://kotaku.com/5818093/can-civworld-save-facebook-gaming-from-itself">sophisticated social version of Sid Meier's <em>Civilization</em>.</a>  In case you're new to the group, our <a href="http://kotaku.com/264228/kotakus-game-club">mission</a> is to play video games together as a group, discussing the narrative, mechanical and human aspects of a game as we experience it. Every week, there will be a column about the section that we just played, and we'll come together and share our thoughts. To be clear, you guys don't need to respond to the column; everyone can bring their own topics to the table. We'll have an official "meeting" during the hour or so after the post is published, so we can have a real discussion.				<a href="http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club" title="Click here to read more about How to Join Kotaku's Next, Civilized Game Club">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825680/how-to-join-kotakus-next-civilized-game-club]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825680]]></guid>
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			<pubDate><![CDATA[Thu, 28 Jul 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5825680&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We're Talking About Act 3 of Shadows of the Damned Right Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Talking About Act 3 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read We're Talking About Act 3 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" href="http://kotaku.com/5817108/were-talking-about-act-3-of-shadows-of-the-damned-right-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We're Talking About Act 3 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" alt="Click here to read We're Talking About Act 3 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" src="http://cache.kotaku.com/assets/images/9/2011/06/small_act3imagefinal.jpg"/>
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				Welcome back, Game Clubbers! Today, we're moving forward to Act 3 of <em>Shadows of the Damned</em>.				<a href="http://kotaku.com/5817108/were-talking-about-act-3-of-shadows-of-the-damned-right-here" title="Click here to read more about We're Talking About Act 3 of Shadows of the Damned Right Here">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[We're Talking About Acts 1 and 2 of Shadows of the Damned Right Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Talking About Acts 1 and 2 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read We're Talking About Acts 1 and 2 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" href="http://kotaku.com/5815078/were-talking-about-acts-1-and-2-of-shadows-of-the-damned-right-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We're Talking About Acts 1 and 2 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" alt="Click here to read We're Talking About Acts 1 and 2 of &lt;em&gt;Shadows of the Damned&lt;/em&gt; Right Here" src="http://cache.kotaku.com/assets/images/9/2011/06/small_act1and2imagefinal.jpg"/>
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				Ok everybody, it's finally time. Lets talk about <em>Shadows of the Damned</em>.<!-- %JUMP:More &raquo;% --> Today we're going discuss acts One and Two (Sorry about the short notice on that.) Anyways, we're all here now. I'm just going to throw out a few questions, which will hopefully serve as a jumping off point for you if you didn't have an idea you were burning to put out there. If you do have something else to talk about, please feel free to completely ignore these.				<a href="http://kotaku.com/5815078/were-talking-about-acts-1-and-2-of-shadows-of-the-damned-right-here" title="Click here to read more about We're Talking About Acts 1 and 2 of Shadows of the Damned Right Here">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815078/were-talking-about-acts-1-and-2-of-shadows-of-the-damned-right-here]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815078]]></guid>
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			<pubDate><![CDATA[Fri, 24 Jun 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[The Resolutions]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Resolutions" alt="Click here to read The Resolutions" src="http://cache.kotaku.com/assets/images/9/2011/01/small_golds-gym-cardio-workout-wii-box.jpeg"/>
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				I'm not a fit guy, partly because I eat like crap and drink like a carp. But I go to the gym, if only to burn off the bad calories. And January is the worst month for going.				<a href="http://kotaku.com/5740418/the-resolutions" title="Click here to read more about The Resolutions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[In Video Games, What's Worth A Wiki Entry?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Video Games, What's Worth A Wiki Entry?" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read In Video Games, What's Worth A Wiki Entry?" href="http://kotaku.com/5735149/in-video-games-whats-worth-a-wiki-entry" class="pp_image">
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				The amount of video-games related content on Wikipedia is staggering; I can't recall the last time I entered a title into its search and could not find a complete entry. As Wired writes, however, not everything passes moderation. Should it?				<a href="http://kotaku.com/5735149/in-video-games-whats-worth-a-wiki-entry" title="Click here to read more about In Video Games, What's Worth A Wiki Entry?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 16 Jan 2011 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[OK. What Would You Do About It?]]></title>
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				Rep. Tim Murphy discussing the Tucson shootings. We have a Constitution that prohibits government restraint of most creative works, and guarantees a right to own firearms. Both can be called problems as well as values. Thanks <a href="http://kotaku.com/comment/35602768">truthtellah</a> for the pullquote.				<a href="http://kotaku.com/5735132/ok-what-would-you-do-about-it" title="Click here to read more about OK. What Would You Do About It?">More&nbsp;&raquo;</a>
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			<category><![CDATA[violent video games]]></category>
			<pubDate><![CDATA[Sun, 16 Jan 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Gold Card]]></title>
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				Today I got a new credit card. It's actually the same credit card I've had for 14 years. But now it's called the "Chase Freedom" card, which sounds like some piece of shit good only at your participating Family Dollar.				<a href="http://kotaku.com/5616340/the-gold-card" title="Click here to read more about The Gold Card">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Aug 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[If Not Creating Truth, Then Suspending Disbelief]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Not Creating Truth, Then Suspending Disbelief" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read If Not Creating Truth, Then Suspending Disbelief" href="http://kotaku.com/5534581/if-not-creating-truth-then-suspending-disbelief" class="pp_image">
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				Ultimately, the challenges the "uncanny valley" poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game's storytelling, writes the actor who portrayed Ethan Mars in <em>Heavy Rain</em>.				<a href="http://kotaku.com/5534581/if-not-creating-truth-then-suspending-disbelief" title="Click here to read more about If Not Creating Truth, Then Suspending Disbelief">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 09 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[When Will You Reach the End of Gaming?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Will You Reach the End of Gaming?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read When Will You Reach the End of Gaming?" href="http://kotaku.com/5526655/when-will-you-reach-the-end-of-gaming" class="pp_image">
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				A week ago, we pondered the chance of living to 100 and <a href="http://kotaku.com/5522834/will-you-play-video-games-at-age-100">still playing games at that age</a>. But even as the gamer demographic trends older, many feel like the time will naturally come when they'll put down the controller.				<a href="http://kotaku.com/5526655/when-will-you-reach-the-end-of-gaming" title="Click here to read more about When Will You Reach the End of Gaming?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 May 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What's So Fun About Games, Anyway?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's So Fun About Games, Anyway?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read What's So Fun About Games, Anyway?" href="http://kotaku.com/5523990/whats-so-fun-about-games-anyway" class="pp_image">
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				Rather than ponder games' artistic merit, Brian Hertler tackles a question that's a little more lighthearted, yet no more answerable: Just why do we find video games - even the simplest ones - so fun?				<a href="http://kotaku.com/5523990/whats-so-fun-about-games-anyway" title="Click here to read more about What's So Fun About Games, Anyway?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 25 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Where Have All the Good Bad Guys Gone?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Have All the Good Bad Guys Gone?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Where Have All the Good Bad Guys Gone?" href="http://kotaku.com/5519891/where-have-all-the-good-bad-guys-gone" class="pp_image">
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				Every adventure requires an antagonist, someone or something corrupting the world you're in. It's a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle?				<a href="http://kotaku.com/5519891/where-have-all-the-good-bad-guys-gone" title="Click here to read more about Where Have All the Good Bad Guys Gone?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Batman: Arkham Asylum]]></category>
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			<category><![CDATA[Greg kasavian]]></category>
			<category><![CDATA[Portal]]></category>
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			<pubDate><![CDATA[Sun, 18 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Roger Ebert Asks a Good Question]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/debate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">debate</span></a></div -->					<div><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" class="pp_image">
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				The <em>Chicago Sun-Times</em> film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.				<a href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" title="Click here to read more about Roger Ebert Asks a Good Question">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 17 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Why Games Need More Than One Simple Word]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Games Need More Than One Simple Word" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Why Games Need More Than One Simple Word" href="http://kotaku.com/5514188/why-games-need-more-than-one-simple-word" class="pp_image">
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				No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game.				<a href="http://kotaku.com/5514188/why-games-need-more-than-one-simple-word" title="Click here to read more about Why Games Need More Than One Simple Word">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 11 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Can Video Games Be Campy?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Video Games Be Campy?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Can Video Games Be Campy?" href="http://kotaku.com/5503845/can-video-games-be-campy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can Video Games Be Campy?" alt="Click here to read Can Video Games Be Campy?" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1269795376241_campy.jpg"/>
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				In a culture so infused with irony, the appreciation of campy works - outrageous movies, terrible art, worse music - is absolutely mainstream. Does it apply to games? Can games strive to be campy? Or are they already so?				<a href="http://kotaku.com/5503845/can-video-games-be-campy" title="Click here to read more about Can Video Games Be Campy?">More&nbsp;&raquo;</a>
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			<category><![CDATA[bayonetta]]></category>
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			<category><![CDATA[House Of The Dead: Overkill]]></category>
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			<pubDate><![CDATA[Sun, 28 Mar 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Difference Between Scary and Horror]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read The Difference Between Scary and Horror" href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" class="pp_image">
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				I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.				<a href="http://kotaku.com/5493012/the-difference-between-scary-and-horror" title="Click here to read more about The Difference Between Scary and Horror">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Mar 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Javelins, Zerg Rushes, Ninja Looting and Other Social Dilemmas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Javelins, Zerg Rushes, Ninja Looting and Other Social Dilemmas" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Javelins, Zerg Rushes, Ninja Looting and Other Social Dilemmas" href="http://kotaku.com/5487379/javelins-zerg-rushes-ninja-looting-and-other-social-dilemmas" class="pp_image">
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				It's there, and you know how to use it. It's an exploit or a glitch or some imbalance in the AI. Morally, it's wrong. But what if everyone else is doing it? Or just the potential for them doing it?				<a href="http://kotaku.com/5487379/javelins-zerg-rushes-ninja-looting-and-other-social-dilemmas" title="Click here to read more about Javelins, Zerg Rushes, Ninja Looting and Other Social Dilemmas">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 07 Mar 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Indoctrinating the Veterans of a Virtual War]]></title>
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				In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount - 4.7 million - played <em>Modern Warfare 2</em> on a console or PC, released one day before Veteran's Day.				<a href="http://kotaku.com/5482193/indoctrinating-the-veterans-of-a-virtual-war" title="Click here to read more about Indoctrinating the Veterans of a Virtual War">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Weekend Reader: Games, My Guardian Angel]]></title>
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				It is hard to read of a young man, essentially homeless, spending Christmas alone in a games store and not feel a twinge of sadness. But it's a memory more sweet than bitter to someone who considers games a lifesaver.				<a href="http://kotaku.com/5476677/weekend-reader-games-my-guardian-angel" title="Click here to read more about Weekend Reader: Games, My Guardian Angel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Why the Game is the Thing, Even for Uncharted 2]]></title>
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				Many have praised Uncharted 2: Among Thieves for its story and cinematics almost to the exclusion of its gameplay. But the latter is chiefly why it was one of 2009's finest games, argues one writer.				<a href="http://kotaku.com/5471474/why-the-game-is-the-thing-even-for-uncharted-2" title="Click here to read more about Why the Game is the Thing, Even for Uncharted 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[On the Obligations of Video Games]]></title>
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				Steve Gaynor, a designer at <a class="autolink" title="Click here to read more posts tagged #2kmarin" title="Click here to read more posts tagged #2kmarin" href="http://kotaku.com/tag/2kmarin/">2K Marin</a>, understands that he works in an entertainment field, and provides a product nonessential to basic human needs. That doesn't mean video games - and their makers - have no obligation to the public.				<a href="http://kotaku.com/5466182/on-the-obligations-of-video-games" title="Click here to read more about On the Obligations of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 07 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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