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		<title><![CDATA[Kotaku: Directx 11]]></title>
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			<title><![CDATA[Kotaku: Directx 11]]></title>
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		<description><![CDATA[Kotaku posts tagged Directx 11]]></description>
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			<title><![CDATA[Crysis 2 Gets Sexy on the PC Today, Map Editor on Wednesday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crysis 2 Gets Sexy on the PC Today, Map Editor on Wednesday" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Crysis 2 Gets Sexy on the PC Today, Map Editor on Wednesday" href="http://kotaku.com/5815901/crysis-2-gets-sexy-on-the-pc-today-map-editor-on-wednesday" class="pp_image">
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				 As predicted, Crysis 2's Ultra Upgrade hit today, giving PC gamers full DirectX support for the shooter.				<a href="http://kotaku.com/5815901/crysis-2-gets-sexy-on-the-pc-today-map-editor-on-wednesday" title="Click here to read more about Crysis 2 Gets Sexy on the PC Today, Map Editor on Wednesday">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Crysis 2 Getting a DirectX 11 Patch for Extra Glistening, Dripping Aliens]]></title>
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				Details are basically non-existent, but Crytek has officially announced that there will be a DirectX 11 patch for Crysis 2 to take full advantage of modern PC gaming hardware. [<a href="http://www.mycrysis.com/forums/viewtopic.php?f=40&t=22276">MyCrysis.com</a>] (<em>Thanks, Kyle!</em>)				<a href="http://kotaku.com/5790247/crysis-2-getting-a-directx-11-patch-for-extra-glistening-dripping-aliens" title="Click here to read more about Crysis 2 Getting a DirectX 11 Patch for Extra Glistening, Dripping Aliens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Fri, 08 Apr 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[The Future Of PC Game Graphics, Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future Of PC Game Graphics, Today" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read The Future Of PC Game Graphics, Today" href="http://kotaku.com/5669407/the-future-of-pc-game-graphics-today" class="pp_image">
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				This is a new demo for 3DMark 11, the latest version of the venerable PC graphics benchmarking tool. It's basically showing what a PC game running DirectX 11 at full settings would look like. In your dreams.				<a href="http://kotaku.com/5669407/the-future-of-pc-game-graphics-today" title="Click here to read more about The Future Of PC Game Graphics, Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Oct 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Metro 2033 Struts Its Direct X 11 Stuff]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metro 2033 Struts Its Direct X 11 Stuff" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read Metro 2033 Struts Its Direct X 11 Stuff" href="http://kotaku.com/5473644/metro-2033-struts-its-direct-x-11-stuff/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metro 2033 Struts Its Direct X 11 Stuff" alt="Click here to read Metro 2033 Struts Its Direct X 11 Stuff" src="http://cache.kotaku.com/assets/images/9/2010/02/screens.jpg"/>
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				4A Games and THQ would like everyone to know that their upcoming post-apocalyptic shooter Metro 2033 will feature  "the most advanced DX11 techniques yet seen" on your PC.				<a href="http://kotaku.com/5473644/metro-2033-struts-its-direct-x-11-stuff/gallery/" title="Click here to read more about Metro 2033 Struts Its Direct X 11 Stuff">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5473644/metro-2033-struts-its-direct-x-11-stuff/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5473644]]></guid>
			<category><![CDATA[Thq]]></category>
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			<pubDate><![CDATA[Wed, 17 Feb 2010 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here Are Your DirectX 11 Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here Are Your DirectX 11 Games" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Here Are Your DirectX 11 Games" href="http://kotaku.com/5405325/here-are-your-directx-11-games" class="pp_image">
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				Curious to see which games will support the latest in PC graphics wizardry, DirectX 11? There's no better place to look than this list provided by AMD.				<a href="http://kotaku.com/5405325/here-are-your-directx-11-games" title="Click here to read more about Here Are Your DirectX 11 Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Nov 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Is Why DiRT 2 PC Was Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Why DiRT 2 PC Was Delayed" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Is Why DiRT 2 PC Was Delayed" href="http://kotaku.com/5387606/this-is-why-dirt-2-pc-was-delayed" class="pp_image">
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				<!-- videoId: 2753935 --><!-- /videoId: 2753935 --> Codemasters trotted out the PC version of Colin McRae: DiRT 2 today at the Windows 7 launch in New York, showing off the snazzy DirectX 11 features the game was delayed for.				<a href="http://kotaku.com/5387606/this-is-why-dirt-2-pc-was-delayed" title="Click here to read more about This Is Why DiRT 2 PC Was Delayed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Oct 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[And The First DirectX11 Game Is...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The First DirectX11 Game Is..." href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read And The First DirectX11 Game Is..." href="http://kotaku.com/5371466/and-the-first-directx11-game-is" class="pp_image">
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				DirectX11 hits alongside Windows 7 later this month, and with it will usher in a new generation of pretty, oh so pretty PC games. Yet the first game to support DirectX11 won't be a shooter.				<a href="http://kotaku.com/5371466/and-the-first-directx11-game-is" title="Click here to read more about And The First DirectX11 Game Is...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Oct 2009 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New AMD Graphics Card Runs Six Screens At Once]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New AMD Graphics Card Runs Six Screens At Once" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read New AMD Graphics Card Runs Six Screens At Once" href="http://kotaku.com/5356980/new-amd-graphics-card-runs-six-screens-at-once" class="pp_image">
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				Completely pointless from a consumer standpoint, we know, but then, we also know this kind of stuff is cool regardless; witness one of <a href="http://kotaku.com/5350558/here-come-the-first-directx-11-cards">AMD's new DirectX 11 graphics cards</a> running a game on six monitors.				<a href="http://kotaku.com/5356980/new-amd-graphics-card-runs-six-screens-at-once" title="Click here to read more about New AMD Graphics Card Runs Six Screens At Once">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Sep 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dirt 2 PC Delayed For DirectX 11]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dirt 2 PC Delayed For DirectX 11" href="http://kotaku.com/codemasters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">codemasters</span></a></div -->					<div><a title="Click here to read Dirt 2 PC Delayed For DirectX 11" href="http://kotaku.com/5308322/dirt-2-pc-delayed-for-directx-11" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dirt 2 PC Delayed For DirectX 11" alt="Click here to read Dirt 2 PC Delayed For DirectX 11" src="http://cache.kotaku.com/assets/images/9/2009/07/dirt22.jpg"/>
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				 The PC version of <a class="autolink" title="Click here to read more posts tagged COLIN MCRAE: DIRT 2" title="Click here to read more posts tagged COLIN MCRAE: DIRT 2" href="http://kotaku.com/tag/colin-mcrae%7c-dirt-2/">Colin McRae: Dirt 2</a> is being driven to December in order to make sure the title supports the hardware tessellation, multi-threading and Shader Model 5.0 technology coming in <a class="autolink" title="Click here to read more posts tagged DIRECTX 11" title="Click here to read more posts tagged DIRECTX 11" href="http://kotaku.com/tag/directx-11/">DirectX 11</a>.				<a href="http://kotaku.com/5308322/dirt-2-pc-delayed-for-directx-11" title="Click here to read more about Dirt 2 PC Delayed For DirectX 11">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
			<pubDate><![CDATA[Mon, 06 Jul 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DirectX 11 Won't Repeat The Windows-Exclusive Sins Of It's Father]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DirectX 11 Won't Repeat The Windows-Exclusive Sins Of It's Father" href="http://kotaku.com/pc-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgames</span></a></div -->					<div><a title="Click here to read DirectX 11 Won't Repeat The Windows-Exclusive Sins Of It's Father" href="http://kotaku.com/5096415/directx-11-wont-repeat-the-windows+exclusive-sins-of-its-father" class="pp_image">
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				When Windows Vista shipped, it shipped alongside DirectX 10. DirectX 10 would <em>only </em>run with Vista. It wouldn't run with the faster, more stable, more popular Windows XP. This made those running games on XP <em>unhappy</em>. Well, fast forward a few years, and the next release of a Windows OS - Windows 7 - won't be repeating the same mistake. Microsoft's Product Marketing Manager Windows, Ben Basaric, has gone on record saying that while Windows 7 will be shipping with DX11 support (which will add features like allowing a graphics processor to process more than just graphics), it will <em>also </em>run on Windows Vista. So no need to go upgrading. Well...unless you're one of millions still using XP...				<a href="http://kotaku.com/5096415/directx-11-wont-repeat-the-windows+exclusive-sins-of-its-father" title="Click here to read more about DirectX 11 Won't Repeat The Windows-Exclusive Sins Of It's Father">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[DirectX 11 Announcement Coming This Month?]]></title>
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				Do you feel that, PC gamers? That pressure? It's the <em>future</em>, bearing relentlessly down upon you. While many PC gamers are still without DirextX 10, thanks to its Vista-only segregation, word on the PC tech streets (in this case, Graphics Whore boulevard) is that DirectX <em>11 </em>will be announced by Microsoft later this month, no doubt accompanied by pictures of Crysis featuring all kinds of lighting and environmental effects you won't be able to see/afford until 2011. The announcement's supposed to take place on July 22-23 at the <a href="http://www.xnagamefest.com/">XNA Gamefest event</a> in Seattle.				<a href="http://kotaku.com/5023632/directx-11-announcement-coming-this-month" title="Click here to read more about DirectX 11 Announcement Coming This Month?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jul 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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