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		<title><![CDATA[Kotaku: Directx 10]]></title>
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			<title><![CDATA[Age Of Conan Invades GC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age Of Conan Invades GC" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Age Of Conan Invades GC" href="http://kotaku.com/5037498/age-of-conan-invades-gc" class="pp_image">
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				 Don your loincloth, polish your bastard sword, and get ready to invade Germany as Funcom announces their plans for Age of Conan at next week's Games Convention in Leipzig. They'll be showing off new locations, new content, and new features of their massively-multiplayer swords & sorcery title during live stage shows at the convention, with Blue Orb on hand to show players how to work the game with a gamepad and the TripleHead2Go guys granting hands-on time with the game on a three-screen setup. There's also loot to be had in the form of free game trials, limited edition game DVDs, and inflatable swords - because giving out real swords would have been pricey, and things would have gotten ugly rather quickly. 				<a href="http://kotaku.com/5037498/age-of-conan-invades-gc" title="Click here to read more about Age Of Conan Invades GC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Aug 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Massive - DirectX10 Effects Possible On Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Massive - DirectX10 Effects Possible On Consoles" href="http://kotaku.com/directx10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">directx10</span></a></div -->					<div><a title="Click here to read Massive - DirectX10 Effects Possible On Consoles" href="http://kotaku.com/392078/massive-+-directx10-effects-possible-on-consoles" class="pp_image">
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				 If you've got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment's VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development of the PS3 and Xbox 360 versions of World In Conflict. <blockquote>Yeah, at this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens.</blockquote><a href="http://kotaku.com/391601/age-of-conan-dx10-version-delayed">See Funcom</a>? Even the console developers can do it! 				<a href="http://kotaku.com/392078/massive-+-directx10-effects-possible-on-consoles" title="Click here to read more about Massive - DirectX10 Effects Possible On Consoles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Age Of Conan DX10 Version Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age Of Conan DX10 Version Delayed" href="http://kotaku.com/missing-target/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">missingtarget</span></a></div -->					<div><a title="Click here to read Age Of Conan DX10 Version Delayed" href="http://kotaku.com/391601/age-of-conan-dx10-version-delayed" class="pp_image">
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				 Age of Conan's collector's edition is completely sold out, all over the world! This is the gist of the press release issued today, which points out that they actually printed more copies of CE, bringing the total to 111,000 units, which were all sold out, preorder numbers were astronomical, the game is set to be a tremendous success, and oh, the DirectX 10 version of the game isn't coming out this week. 				<a href="http://kotaku.com/391601/age-of-conan-dx10-version-delayed" title="Click here to read more about Age Of Conan DX10 Version Delayed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[LotRO Gets Prettier With Nvidia and DX10]]></title>
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				Turbine is extremely pleased to announce that their relatively successful MMORPG The Lord of the Rings Online is the first MMO to fully support DirectX 10 and Nvidia's Geforce graphics processors. Utilizing the combined forces of the two, the MMO is now sporting upgraded water shaders, better particle effects, and more far-reaching lighting than ever before, along with a DX10 exclusive dynamicshadowing system. In layman's terms, if you got the right parts, the game just got a lot prettier. <blockquote>"The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games.  This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced," said Roy Taylor, Vice President of Content Relations at NVIDIA</blockquote>Right. In my world, high-end graphics and MMO games equals lag city, but who knows? Maybe Turbine and Nvidia have some sort of genie imprisoned somewhere. Since I don't have an active account for the game, it is all up to you folks. Is it prettier? Is it secret? Is it safe?  				<a href="http://kotaku.com/341516/lotro-gets-prettier-with-nvidia-and-dx10" title="Click here to read more about LotRO Gets Prettier With Nvidia and DX10">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 11:20:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Msoft Announces Nine New Games for Windows]]></title>
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				Following a lackluster <strike>infomercial</strike> CES keynote, Microsoft sent out a press release this morning touting the "powerful momentum" of Games for Windows and the addition of nine new Games for Windows-branded titles including Alone in the Dark and LEGO Indiana Jones.				<a href="http://kotaku.com/341515/msoft-announces-nine-new-games-for-windows" title="Click here to read more about Msoft Announces Nine New Games for Windows">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 09:25:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New iMacs Are DirectX 10 Ready]]></title>
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				The newest iMac revision, announced earlier today at the Apple Town Hall event, not only features an attractive external visual upgrade, the guts are pretty nice, too. The new base iMac comes equipped with the ATI Radeon HD 2400 XT, with upper-tier versions of the iMac featuring the ATI Radeon HD 2600 PRO, both DirectX 10 capable video cards. That means, anyone looking to run DirectX 10 supported games like <em>Crysis</em>, <em>BioShock</em>, and <em>Gears of War</em> on their Mac via Boot Camp can do so without having to abandon the comforts of Mac OSX.				<a href="http://kotaku.com/287105/new-imacs-are-directx-10-ready" title="Click here to read more about New iMacs Are DirectX 10 Ready">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Aug 2007 20:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mark Rein Says Consoles Retarding PC Graphics Progress]]></title>
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				Epic Games VP Mark Rein recently told CVG that, despite Microsoft's efforts to push the technology, DirectX 10 won't see much in the way of enthusiastic adoption, largely because game developers will "have to dumb the games down for the consoles" making it "less and less economically viable to do the super high-end stuff." Rein expects that Crytek's first person shooter <em>Crysis</em> will represent the zenith of graphical fidelity for years to come. That is, whenever <em>Crysis</em> is actually released.				<a href="http://kotaku.com/284021/mark-rein-says-consoles-retarding-pc-graphics-progress" title="Click here to read more about Mark Rein Says Consoles Retarding PC Graphics Progress">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jul 2007 17:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands Off: Age of Conan: Hyborian Adventures]]></title>
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        <div class="FloatHack"></div>
    

      
      Sorry, Crecente. I know you were looking for a McWhertor on barbarian fantasy fix, but it just won't happen. Currently in "press lockdown," the game is on display in Microsoft's CES booth, but I was only permitted to look, not touch.				<a href="http://kotaku.com/227844/hands-off-age-of-conan-hyborian-adventures" title="Click here to read more about Hands Off: Age of Conan: Hyborian Adventures">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jan 2007 23:20:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Clips: A Bit Of The CES Crysis Demo]]></title>
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				I walked by the Nvidia booth today, only to get suckered into another playthrough of the CES Crysis demo. My goal this time was to launch as many North Korean soldiers into the air, only to have them plummet to their doom. Muahahaha and all that. Fortunately, the lovely Richard Blakeley from Gizmodo scored some quick footage of the floor demo, so you can check out some of the action. Obviously, YouTube doesn't do the DirectX 10 game justice, but at least you can witness some of the cool gameplay. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/227956/clips-a-bit-of-the-ces-crysis-demo" title="Click here to read more about Clips: A Bit Of The CES Crysis Demo">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Wed, 10 Jan 2007 22:40:57 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227956&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Direct X 10 Conan Hits CES]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Direct X 10 Conan Hits CES" href="http://kotaku.com/age-of-conan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ageofconan</span></a></div -->					<div><a title="Click here to read Direct X 10 Conan Hits CES" href="http://kotaku.com/227133/direct-x-10-conan-hits-ces" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Direct X 10 Conan Hits CES" alt="Click here to read Direct X 10 Conan Hits CES" src="http://cache.kotaku.com/assets/images/9/2007/01/small_ConB.jpg"/>
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      Get ready to buy new graphics cards, DirectX 10 is being shown off on the gamefloor at CES, and if you really want to utilize all of the new version's bells and whistles you're going to have to new hardware.				<a href="http://kotaku.com/227133/direct-x-10-conan-hits-ces" title="Click here to read more about Direct X 10 Conan Hits CES">More&nbsp;&raquo;</a>
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			<category><![CDATA[Age Of Conan]]></category>
			<category><![CDATA[ces07]]></category>
			<category><![CDATA[DirectX 10]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Vista]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 08 Jan 2007 17:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227133&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Eve Online Interview Covers Expansion, Eve Vista]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eve Online Interview Covers Expansion, Eve Vista" href="http://kotaku.com/eve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eve</span></a></div -->					<div><a title="Click here to read Eve Online Interview Covers Expansion, Eve Vista" href="http://kotaku.com/185747/eve-online-interview-covers-expansion-eve-vista" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eve Online Interview Covers Expansion, Eve Vista" alt="Click here to read Eve Online Interview Covers Expansion, Eve Vista" src="http://cache.kotaku.com/assets/images/9/2006/07/eve8.jpg"/>
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      Eve Online is a game I desperately want to love: an MMOG that doesn't involve playing a bearded midget dressed only in his Underoos. I gave the two week trial a shot: I loved the imagination behind the universe and my Shodan-like ship A.I. But after the initial novelty wore off, I realized that most of my time was playing Eve Online was actually spent <em>in another room entirely</em>, reading a book. I guess that's swell for multitaskers, but I like games that actually require me to be around to play them.				<a href="http://kotaku.com/185747/eve-online-interview-covers-expansion-eve-vista" title="Click here to read more about Eve Online Interview Covers Expansion, Eve Vista">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/185747/eve-online-interview-covers-expansion-eve-vista]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-185747]]></guid>
			<category><![CDATA[Eve]]></category>
			<category><![CDATA[Ccp]]></category>
			<category><![CDATA[Direct X 10]]></category>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Eve Vista]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Mmog]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Space]]></category>
			<category><![CDATA[Windows Vista]]></category>
			<pubDate><![CDATA[Fri, 07 Jul 2006 10:00:24 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185747&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Direct X 10 is Windows Vista Only]]></title>
			<description>
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				According to XBitLabs, Direct X 10 is going to be a Windows Vista exclusive:				<a href="http://kotaku.com/176854/direct-x-10-is-windows-vista-only" title="Click here to read more about Direct X 10 is Windows Vista Only">More&nbsp;&raquo;</a>
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			<category><![CDATA[Direct X 10]]></category>
			<category><![CDATA[Ati]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Windows Vista]]></category>
			<category><![CDATA[Windows XP]]></category>
			<pubDate><![CDATA[Mon, 29 May 2006 15:40:46 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=176854&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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