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		<title><![CDATA[Kotaku: Dimps]]></title>
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		<description><![CDATA[Kotaku posts tagged Dimps]]></description>
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			<title><![CDATA[After Yakuza Controversy, Street Fighter IV Studio Loses Celebrity Advisor]]></title>
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				Shinsuke Shimada, one of Japan's most famous comedians, <a href="http://kotaku.com/5833841/maybe-yakuza-friends-are-a-bad-idea">retired</a> from the entertainment industry this week after yakuza connections were revealed. Shimada was also an advisor at Dimps, the game developer behind <em>Street Fighter IV</em>, stepping down earlier this week. [<a href="http://www.sanspo.com/geino/news/110825/gnd1108250504008-n1.htm">Sanspo</a>]				<a href="http://kotaku.com/5834670/after-yakuza-email-controversy-street-fighter-iv-studio-loses-celebrity-advisor" title="Click here to read more about After Yakuza Controversy, Street Fighter IV Studio Loses Celebrity Advisor">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5834670/after-yakuza-email-controversy-street-fighter-iv-studio-loses-celebrity-advisor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834670]]></guid>
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			<pubDate><![CDATA[Fri, 26 Aug 2011 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Review: Sonic The Hedgehog 4: Episode I]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Review: Sonic The Hedgehog 4: Episode I" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Review: Sonic The Hedgehog 4: Episode I" href="http://kotaku.com/5668533/review-sonic-the-hedgehog-4-episode-i" class="pp_image">
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				Sonic the Hedgehog 4: Episode I is a sequel 16 years in the making. Pitched as the direct descendant of 1994's Sonic the Hedgehog 3, Sega's taking the series back to a simpler time. Does Sonic 4 deliver?				<a href="http://kotaku.com/5668533/review-sonic-the-hedgehog-4-episode-i" title="Click here to read more about Review: Sonic The Hedgehog 4: Episode I">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How's Sonic the Hedgehog 4 Looking These Days?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How's Sonic the Hedgehog 4 Looking These Days?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read How's Sonic the Hedgehog 4 Looking These Days?" href="http://kotaku.com/5647587/hows-sonic-the-hedgehog-4-looking" class="pp_image">
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				<!-- videoId: 01WE4l6Y9oA --><!-- /videoId: 01WE4l6Y9oA --> Going by its ability to render the classic Sonic the Hedgehog casino style level&mdash;this one's cleverly named Casino Street Zone&mdash;the episodic, old-school style <a href="http://kotaku.com/tag/sonicthehedgehog4">Sonic the Hedgehog 4</a> is looking like a winner.				<a href="http://kotaku.com/5647587/hows-sonic-the-hedgehog-4-looking" title="Click here to read more about How's Sonic the Hedgehog 4 Looking These Days?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Sep 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sonic Team On Sonic Colors]]></title>
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				Yesterday Sega revealed a new Sonic the Hedgehog game, <a href="http://kotaku.com/5548219/sonic-colors-streaks-to-the-wii-and-ds/gallery/">Sonic Colors</a>, but didn't mention who'd be handling development duties. According to an <a href="http://blogs.sega.com/sonic/2010/05/27/sonic-colours-update-okay-aauk-who-is-doing-it/">update from ArchangelUK at the Sega City Blognik</a>, the development team formerly known as Sega AM8, Sonic Team, will be handling development on the Wii version, with longtime Sonic collaborators Dimps pitching in on the DS version.				<a href="http://kotaku.com/5549197/sonic-team-on-sonic-colors" title="Click here to read more about Sonic Team On Sonic Colors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Street Fighter IV iPhone Hits Tonight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV iPhone Hits Tonight" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Street Fighter IV iPhone Hits Tonight" href="http://kotaku.com/5489713/street-fighter-iv-iphone-hits-tonight" class="pp_image">
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				 Ready? Fight! Because Street Fighter IV is coming to Apple's iPhone and iPod Touch.				<a href="http://kotaku.com/5489713/street-fighter-iv-iphone-hits-tonight" title="Click here to read more about Street Fighter IV iPhone Hits Tonight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Mar 2010 22:46:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sega Not Developing Sonic 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Not Developing Sonic 4" href="http://kotaku.com/sonic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonic</span></a></div -->					<div><a title="Click here to read Sega Not Developing Sonic 4" href="http://kotaku.com/5473427/sega-not-developing-sonic-4" class="pp_image">
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				Well, here's our first genuine surprise since the official reveal of Sonic 4: Sega, and its cherished Sonic Team studio,  isn't developing the game.				<a href="http://kotaku.com/5473427/sega-not-developing-sonic-4" title="Click here to read more about Sega Not Developing Sonic 4">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Feb 2010 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Review: Seth's Soliloquy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Review: Seth's Soliloquy" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Street Fighter IV Review: Seth's Soliloquy" href="http://kotaku.com/5155868/street-fighter-iv-review-seths-soliloquy" class="pp_image">
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				 When I<a href="http://kotaku.com/360397/an-interview-with-street-fighter-iv-producer-yoshinori-ono"> interviewed Street Fighter IV producer Yoshinori Ono last year</a> about the game, I was on the Street Fighter wagon. Fight club free for more years than I could remember.				<a href="http://kotaku.com/5155868/street-fighter-iv-review-seths-soliloquy" title="Click here to read more about Street Fighter IV Review: Seth's Soliloquy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President" href="http://kotaku.com/sex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sex</span></a></div -->					<div><a title="Click here to read Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President" href="http://kotaku.com/5119484/former-capcom-employee-talks-sexuality-of-street-fighter-iv-developers-president" class="pp_image">
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				Developer Dimps is responsible for developing <i>Street Fighter IV</i> for Capcom. Dimps president Takashi Nishiyama? "Pretty sure bisexual," outs former Capcom employee Yoshiki Okamoto.				<a href="http://kotaku.com/5119484/former-capcom-employee-talks-sexuality-of-street-fighter-iv-developers-president" title="Click here to read more about Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Dec 2008 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!" href="http://kotaku.com/5048837/hands-on-dragon-ball-z-infinite-world--gah-too-many-colons" class="pp_image">
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Kids today don't know their anime – it's all Naruto this and One Piece that. And don't even get me started on Death Note. Remember when Dragon Ball Z was the only anime we got on Cartoon Network? And it had that really lousy dub with the "<a href="http://www.youtube.com/watch?v=vq5csKvXCT4">It's over 9000</a>" line that will live in meme infamy?

There was also a time when Dragon Ball Z: Budokai was the only anime fighting game we had in North America. You remember it – that chunky PS2 game with the taunt button and the airborne battles. It got mixed reviews, but sold well enough to justify several sequels, including the reincarnated Burst Limit on next-gen consoles.

And now, because developer Dimps has moved onto <strike>bigger and better things</strike> Sonic Unleashed Wii level designing, they've decided to come back with a last hurrah – Dragon Ball Z: Infinite World.				<a href="http://kotaku.com/5048837/hands-on-dragon-ball-z-infinite-world--gah-too-many-colons" title="Click here to read more about Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Sep 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Capcom Talks Outside Street Fighter IV Co-Developer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Talks Outside Street Fighter IV Co-Developer" href="http://kotaku.com/dimps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dimps</span></a></div -->					<div><a title="Click here to read Capcom Talks Outside Street Fighter IV Co-Developer" href="http://kotaku.com/5040346/capcom-talks-outside-street-fighter-iv-co+developer" class="pp_image">
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				For a while now, we've been hearing that developer Dimps, not Capcom, was doing the heavy lifting for <i>Street Fighter IV</i>. The Osaka-based Dimps is best known for the <i>Dragon Ball Z: Budokai</i> games and <i>Rumble Fish</i>. The company was founded by former employees of two other Osaka game companies, Capcom and SNK. <i>SFIV</i> producer Yoshinori Ono addresses the issue in an interview with game site 1up, which we believe is the first time for Capcom to do so:				<a href="http://kotaku.com/5040346/capcom-talks-outside-street-fighter-iv-co+developer" title="Click here to read more about Capcom Talks Outside Street Fighter IV Co-Developer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Happy Birthday Sonic!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Birthday Sonic!" href="http://kotaku.com/birthday-bash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">birthdaybash</span></a></div -->					<div><a title="Click here to read Happy Birthday Sonic!" href="http://kotaku.com/5019006/happy-birthday-sonic" class="pp_image">
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				Seventeen years ago to this day, Sonic spirited onto the Genesis/Mega Drive. And he did it with 'tude. That's right! SEGA's <i>Sonic the Hedgehog</i> was released in North America and Europe on June 23, 1991. The game came out a month later in Japan. In his heyday, the blue hedgehog gave Mario as run for his money during the 16 bit generation. While SEGA seemed to have lost the plot in the last few years (<a href="http://kotaku.com/gaming/sega/sonic-childhood-spoiler-215910.php">human kissing</a> anyone?), recent Sonic titles like the Sonic Team and Dimps developed <i>Sonic Unleashed</i> show promise of a return to form. And that is probably the best birthday present Sonic could ask for.				<a href="http://kotaku.com/5019006/happy-birthday-sonic" title="Click here to read more about Happy Birthday Sonic!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jun 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Revenge of Capcom Didn't Dev Street Fighter IV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Revenge of Capcom Didn't Dev Street Fighter IV" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Revenge of Capcom Didn't Dev Street Fighter IV" href="http://kotaku.com/385557/revenge-of-capcom-didnt-dev-street-fighter-iv" class="pp_image">
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				 Forget for a moment this is still "unconfirmed", but according to magazine <i>EGM</i>, Capcom's <i>Street Fighter IV</i> isn't being developed by Capcom &mdash; but outsourced to another Osaka developer. That's right, apparently DIMPS is working on the game. DIMPS was founded by former SNK devs and is best known for its excellent <i>Rumble Fish</i> fighters along with churning out run-of-the-mill <i>Dragon Ball Z</i> games. Another DIMPS fun fact: That FPS <i>Gundam</i> game they develped for the Xbox 360 wasn't really being developed by them, but apparently outsourced to a Korean dev who's did a shitty job on it. Anyway! Also, forget for a moment that Capcom USA has been saying that <i>Street Fighter IV</i> is being developed internally. One more thing, forget for a moment that we've been going on about DIMPS doing <i>SFIV</i> since, well, <a href="http://kotaku.com/gaming/breaking/street-fighter-iv-first-screenshot-330625.php">last year</a>. Personally, I don't care if Capcom or DIMPS does the game &mdash; just don't make it sucky, m'kay?				<a href="http://kotaku.com/385557/revenge-of-capcom-didnt-dev-street-fighter-iv" title="Click here to read more about Revenge of Capcom Didn't Dev Street Fighter IV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 08:45:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Street Fighter IV First Screenshot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV First Screenshot" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Street Fighter IV First Screenshot" href="http://kotaku.com/330625/street-fighter-iv-first-screenshot" class="pp_image">
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				 2D or 3D? That's been <i>The Street Fighter IV</i> question that's been kicked around the internet. First details about the DIMPS developed fighter reveal that the graphics are polygonal, but the gameplay is apparently 2D. Game site 1Up (via <i>EGM</i>) reports that there will be new moves, locals and game play. Things that will be the same? The six button control scheme. Returning characters include Ryu, Ken, Chun-Li and Dhalsim. No word on who will round out the rest of the fighters, but we honestly hope that Capcom doesn't take a page out of <i>Super Smash Bros. Brawl</i> PR handbook and let info trickle out until release. (Though, we're actually cool with infinite <i>Street Fighter IV</i> spin-offs.)				<a href="http://kotaku.com/330625/street-fighter-iv-first-screenshot" title="Click here to read more about Street Fighter IV First Screenshot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Dec 2007 04:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sonic Rush Adventure Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sonic Rush Adventure Revealed" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read Sonic Rush Adventure Revealed" href="http://kotaku.com/252712/sonic-rush-adventure-revealed" class="pp_image">
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				Sega has officially announced that the sequel to the Nintendo DS hit Sonic Rush is now in development and slated for a fall 2007 release.				<a href="http://kotaku.com/252712/sonic-rush-adventure-revealed" title="Click here to read more about Sonic Rush Adventure Revealed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Apr 2007 17:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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