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		<title><![CDATA[Kotaku: Dice08]]></title>
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			<title><![CDATA[Kotaku: Dice08]]></title>
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		<description><![CDATA[Kotaku posts tagged Dice08]]></description>
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			<title><![CDATA[EA CEO Calls Spore The Greatest Creative Risk In The Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA CEO Calls Spore The Greatest Creative Risk In The Industry" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read EA CEO Calls Spore The Greatest Creative Risk In The Industry" href="http://kotaku.com/354475/ea-ceo-calls-spore-the-greatest-creative-risk-in-the-industry" class="pp_image">
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				John Ricitiello started his DICE keynote with a list of games he's currently playing&mdash;<em>Burnout Paradise</em>, <em>BioShock</em>, <em>Portal</em>. The one game he's playing that we're not is <em>Spore</em>, a title he said he'd become "fixated" on. While John got the crowd up to speed on his gaming chops, he admitted "Deep down, I'm a business guy." That helps explain Riccitiello's publicly expressed hesitance about the ultimate success of the Will Wright "SimEverything" game.				<a href="http://kotaku.com/354475/ea-ceo-calls-spore-the-greatest-creative-risk-in-the-industry" title="Click here to read more about EA CEO Calls Spore The Greatest Creative Risk In The Industry">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dice08]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john ricitiello]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Fri, 08 Feb 2008 19:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Viva Pinata Into The Pixel Piece Fetches Big Bucks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Viva Pinata Into The Pixel Piece Fetches Big Bucks" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Viva Pinata Into The Pixel Piece Fetches Big Bucks" href="http://kotaku.com/354554/viva-pinata-into-the-pixel-piece-fetches-big-bucks" class="pp_image">
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				The Into The Pixel art showcase at DICE featured plenty of wonderful artwork from beloved games like <em>God of War</em>, <em>Metal Gear Solid</em>, <em>Half-Life 2</em> and <em>Rayman's Raving Rabbids</em>, each up for auction. The piece that looked to grab the biggest bucks was the <em>Viva PInata</em> digital painting seen above, which closed at $1400. The winner? None other than Epic Games' Mark Rein, who hovered near the bidding sheet like a hungry wolf until the auction closed, growling at anyone who attempted to outbid him. My choice? It would've been the <em>Team Fortress 2</em> piece seen after the jump.				<a href="http://kotaku.com/354554/viva-pinata-into-the-pixel-piece-fetches-big-bucks" title="Click here to read more about Viva Pinata Into The Pixel Piece Fetches Big Bucks">More&nbsp;&raquo;</a>
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			<category><![CDATA[Viva Pinata]]></category>
			<pubDate><![CDATA[Fri, 08 Feb 2008 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[
AIAS Award Winners To Get Recognition At...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/354329/" class="pp_image">
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				<strong>AIAS Award Winners To Get Recognition At GameStops.</strong> Last night's <a href="http://kotaku.com/354210/orange-box-cod4-bioshock-dominate-aias-awards">winners</a> at the 11th Annual Interactive Achievement Awards will not only get a sales boost from those who caught the awards online, they'll also get a kick in the sales pants from shoppers at GameStop. AIAS president Joseph Olin told DICE attendees today that the academy has partnered with the retailer to add special mention to games like <em>Call of Duty 4: Modern Warfare</em>, <em>Rock Band</em>, <em>Assassin's Creed</em> and others with a sticker calling out each game's win. That means you'll see yet another sticker on display cases at GameStop and EBgames across the country, promoting each title's "Game of the Year" status.				<a href="http://kotaku.com/354329/" title="Click here to read more about 
AIAS Award Winners To Get Recognition At...">More&nbsp;&raquo;</a>
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			<category><![CDATA[joseph olin]]></category>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Riccitiello On How Not To Blow It, The EA Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Riccitiello On How Not To Blow It, The EA Way" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Riccitiello On How Not To Blow It, The EA Way" href="http://kotaku.com/354350/riccitiello-on-how-not-to-blow-it-the-ea-way" class="pp_image">
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				Bullfrog, Origin Systems, and Westwood Studios rank as some of the best development houses of all time. They also happen to represent three of EA's most spectacular failures. "We at EA blew it," said EA CEO John Riccitiello at the DICE Summit in Las Vegas this morning, "To a degree, I was involved in those things, so I blew it."				<a href="http://kotaku.com/354350/riccitiello-on-how-not-to-blow-it-the-ea-way" title="Click here to read more about Riccitiello On How Not To Blow It, The EA Way">More&nbsp;&raquo;</a>
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			<category><![CDATA[john riccitiello]]></category>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Orange Box, COD4, BioShock Dominate AIAS Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" href="http://kotaku.com/354210/orange-box-cod4-bioshock-dominate-aias-awards" class="pp_image">
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				The 11th Annual Interactive Achievement Awards were held last night at the Red Rock Resort in Las Vegas, with twenty-six awards handed out honoring the best gaming of 2007. Sixteen of those awards were split evening between BioShock, The Orange Box, and Call of Duty 4: Modern Warfare, with COD 4 walking away with the coveted Overall Game of the Year award.  Rock Band took home three awards including Outstanding Achievement in Soundtrack and Family Game of the Year.  Nintendo saw two awards - Adventure Game of the Year for Super Mario Galaxy and Handheld Game of the Year for The Phantom Hourglass.  Puzzle Quest took home Downloadable Game of the Year, justifying all of those long hours I spent playing the damn game on the DS, PSP, and finally via Xbox Live Arcade. Along with the game awards, the night saw former Sony Computer Entertainment president Ken Kutaragi given the Lifetime Achievement Award and Blizzard president and CEO Mike Morhaime entered into the Academy of Interactive Arts & Sciences Hall of Fame. Congratulations to all of the winners - we were so very surprised. No really! Hit the jump for the full list of winners.				<a href="http://kotaku.com/354210/orange-box-cod4-bioshock-dominate-aias-awards" title="Click here to read more about Orange Box, COD4, BioShock Dominate AIAS Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 10:40:32 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Afro Samurai Trailer Makes Surprise Appearance At DICE]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Afro Samurai Trailer Makes Surprise Appearance At DICE" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Afro Samurai Trailer Makes Surprise Appearance At DICE" href="http://kotaku.com/354078/afro-samurai-trailer-makes-surprise-appearance-at-dice" class="pp_image">
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				Like Afro Samurai? Excited about the Namco Bandai console game of the same name? Buddy, have we got the ghetto captured, shaky-cam video for you. During Roger Hector's DICE presentation today, the VP of Development at Namco Bandai Games showed off the first trailer for the game, which looks to stay true to the series' trademark art style. Hector showed off work in progress versions of Afro, in 2D and 3D form, a transition the character seemed to make with ease. Hopefully, we'll get a direct feed version of the above clip soon and put this whole bush league video capture job behind us.				<a href="http://kotaku.com/354078/afro-samurai-trailer-makes-surprise-appearance-at-dice" title="Click here to read more about Afro Samurai Trailer Makes Surprise Appearance At DICE">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mizuguchi: I'm Too Artistic, I Know]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi: I'm Too Artistic, I Know" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Mizuguchi: I'm Too Artistic, I Know" href="http://kotaku.com/353819/mizuguchi-im-too-artistic-i-know" class="pp_image">
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				Tetsuya Mizuguchi, founder of Q Entertainment and best known for his work on <em>Rez</em>, <em>Space Channel 5</em> and <em>Lumines</em> took the stage at DICE today to talk about the future of gaming and give attendees a quick history lesson on all things MIzuguchi. His talk, titled "Art vs. Commerce" focused on his career-long struggle to balance the artistic and the fiscally responsible. From the wildly successful <em>Sega Rally</em>&mdash;which sold 20,000 full-sized arcade units and 1.5 million on consoles and PCs&mdash;to the commercial underperformer <em>Rez</em>&mdash;a game for which he declined to offer sales data.				<a href="http://kotaku.com/353819/mizuguchi-im-too-artistic-i-know" title="Click here to read more about Mizuguchi: I'm Too Artistic, I Know">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft's Shane Kim Says The Console War Isn't Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" href="http://kotaku.com/353816/microsofts-shane-kim-says-the-console-war-isnt-over" class="pp_image">
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				Microsoft Game Studios head Shane Kim was on the receiving end of a barrage of questions from the New York Times' Seth Schiesel today at DICE. He probed the VP on a number of topics ranging from Bungie's decision to go independent to who's winning the console war to Microsoft's potential entry into the portable gaming market.				<a href="http://kotaku.com/353816/microsofts-shane-kim-says-the-console-war-isnt-over" title="Click here to read more about Microsoft's Shane Kim Says The Console War Isn't Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Blizzard Has Canceled More Games Than You Know About]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Has Canceled More Games Than You Know About" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Blizzard Has Canceled More Games Than You Know About" href="http://kotaku.com/353890/blizzard-has-canceled-more-games-than-you-know-about" class="pp_image">
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				Blizzard Entertainment execs&mdash;Mike Morhaime, CEO and Co-Founder, Rob Pardo, Senior VP of Game Design, and Frank Pearce, Executive VP of  Product Development&mdash;took the stage this morning at DICE to talk about the company's history "From Developer To Worldwide Publisher." The three spent a good portion of their "conversation" talking about one of the aspects that makes Blizzard unique, their commitment to quality and gameplay above all else.				<a href="http://kotaku.com/353890/blizzard-has-canceled-more-games-than-you-know-about" title="Click here to read more about Blizzard Has Canceled More Games Than You Know About">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gore Verbinski Kicks Off DICE With Peppy, Often Clueless Keynote]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gore Verbinski Kicks Off DICE With Peppy, Often Clueless Keynote" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Gore Verbinski Kicks Off DICE With Peppy, Often Clueless Keynote" href="http://kotaku.com/353633/gore-verbinski-kicks-off-dice-with-peppy-often-clueless-keynote" class="pp_image">
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				<em>Pirates of the Caribbean</em> helmsman Gore Verbinski keynoted this year's DICE summit, doing his Hollywood best to inspire a packed crowd of game developers with grand visions of development utopia, all the while slamming financier Disney for limiting his involvement in <em>Pirates of the Caribbean</em> licensed games. The director of the <em>Pirates</em> trilogy told DICE attendees that "Gaming is no longer dismissible as a hobby" pointing to his own recent and "visceral" experiences with games like <em>flOw</em>, <em>Bioshock</em>, <em>Second Life</em> and <em>Halo 3</em>.				<a href="http://kotaku.com/353633/gore-verbinski-kicks-off-dice-with-peppy-often-clueless-keynote" title="Click here to read more about Gore Verbinski Kicks Off DICE With Peppy, Often Clueless Keynote">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 08:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[DICE Rolls Out In Vegas Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DICE Rolls Out In Vegas Today" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read DICE Rolls Out In Vegas Today" href="http://kotaku.com/353371/dice-rolls-out-in-vegas-today" class="pp_image">
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				The Design, Innovate, Communicate, Entertain Summit, simply known as DICE, kicks off today and I'm currently en route via rented Chevy Impala to the Red Rocks Resort in Las Vegas to cover it. Scheduled to appear and say interesting things are EA CEO John Riccitiello, Microsoft Game Studios VP Shane Kim, Blizzard Entertainment president Mike Morhaime and many, many more. While not in the habit of making surprise game announcements, these industry folks always have something attention (and headline) grabbing to say.				<a href="http://kotaku.com/353371/dice-rolls-out-in-vegas-today" title="Click here to read more about DICE Rolls Out In Vegas Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jim Ward Depature Sparks DICE Shuffle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jim Ward Depature Sparks DICE Shuffle" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Jim Ward Depature Sparks DICE Shuffle" href="http://kotaku.com/352243/jim-ward-depature-sparks-dice-shuffle" class="pp_image">
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				When we broke the news of Jim Ward quitting LucasArts last week, I mentioned that he would no longer be speaking at the DICE conference this week. 				<a href="http://kotaku.com/352243/jim-ward-depature-sparks-dice-shuffle" title="Click here to read more about Jim Ward Depature Sparks DICE Shuffle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 12:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[LucasArts President Talks About His Departure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasArts President Talks About His Departure" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read LucasArts President Talks About His Departure" href="http://kotaku.com/351775/lucasarts-president-talks-about-his-departure" class="pp_image">
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				LucasArts president Jim Ward surprised the developer on Monday with news that he was leaving the company he's been with for nearly ten years.				<a href="http://kotaku.com/351775/lucasarts-president-talks-about-his-departure" title="Click here to read more about LucasArts President Talks About His Departure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 15:32:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[ESA Prez, PaRappa Creator to Speak at DICE]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESA Prez, PaRappa Creator to Speak at DICE" href="http://kotaku.com/event/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">event</span></a></div -->					<div><a title="Click here to read ESA Prez, PaRappa Creator to Speak at DICE" href="http://kotaku.com/332393/esa-prez-parappa-creator-to-speak-at-dice" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/12/dice08.JPG"></a>The Academy of Interactive Arts & Sciences recently added a clutch of new speakers to their 2008 Design, Innovate, Communicate, Entertain Summit in February including newly appointed Entertainment Software Association president Michael D. Gallagher and Masaya Matsuura, the man behind PaRappa the Rapper.				<a href="http://kotaku.com/332393/esa-prez-parappa-creator-to-speak-at-dice" title="Click here to read more about ESA Prez, PaRappa Creator to Speak at DICE">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 12:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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