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		<title><![CDATA[Kotaku: Dice07]]></title>
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			<title><![CDATA[Will GDC Kill DICE?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will GDC Kill DICE?" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read Will GDC Kill DICE?" href="http://kotaku.com/242065/will-gdc-kill-dice" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/03/DSC03363.JPG"></a>Something sorta major is happening to the Game Developers Conference, and I'm not talking about the commercialism creep. No, starting next year the Game Developers Conference, now permanently ensconced in San Francisco, will be held in February.				<a href="http://kotaku.com/242065/will-gdc-kill-dice" title="Click here to read more about Will GDC Kill DICE?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 19:38:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Games On The DICE Floor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Games On The DICE Floor" href="http://kotaku.com/dice07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice07</span></a></div -->					<div><a title="Click here to read The Games On The DICE Floor" href="http://kotaku.com/235540/the-games-on-the-dice-floor" class="pp_image">
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				Want to play the latest games? Games that won't be out for months? Don't come to DICE! Stay home. The Green Valley Ranch grand ballroom featured one room decked out with offerings from publishers for the PC, PLAYSTATION 3, Xbox 360, Wii and ... the Gamecube? Yep! The console that didn't get a presence at E3 2006 was represented by two playable kiosks featuring The Legend of Zelda Twilight Princess.				<a href="http://kotaku.com/235540/the-games-on-the-dice-floor" title="Click here to read more about The Games On The DICE Floor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 Feb 2007 15:46:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[DICE Press Get The Schwag Shaft]]></title>
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				I sit down with analyst and fellow DICE attendee Mark Berman this morning who proudly ponders out loud "I wonder why Sony is giving away copies of Resistance. Everyone who has a PS3 already has this game." Wait. What? Resistance? Gratis? "It's included in the welcome package."				<a href="http://kotaku.com/235052/dice-press-get-the-schwag-shaft" title="Click here to read more about DICE Press Get The Schwag Shaft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Feb 2007 16:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears Cleans Up At AIAS Awards]]></title>
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				Epic Games third-person shooter Gears of War killed the competition at the Hard Rock Casino last night as they nabbed eight Interactive Achievement Award statues. The event was hosted by comedian Jay Mohr, who delighted audiences with a hilarious retelling of an LSD-induced Madden all-nighter and some topical side-splitting Anna Nicole Smith jokes.				<a href="http://kotaku.com/235473/gears-cleans-up-at-aias-awards" title="Click here to read more about Gears Cleans Up At AIAS Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Feb 2007 15:30:57 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Harmonix "Lives The Dream"]]></title>
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				Alex Rigopulos, co-founder and CEO of Harmonix, is giving his DICE presentation in which he talks about he and his fellow Harmonix developers are "living the dream." What is "the dream" specifically? A look at twelve years of financial results for the music game developer responsible for Guitar Hero might give you some indication. Hit the jump for updates and more snaps. 				<a href="http://kotaku.com/235431/harmonix-lives-the-dream" title="Click here to read more about Harmonix "Lives The Dream"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Feb 2007 13:20:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[ESA Prez Goes All Out On Final DICE Speech]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESA Prez Goes All Out On Final DICE Speech" href="http://kotaku.com/dice07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice07</span></a></div -->					<div><a title="Click here to read ESA Prez Goes All Out On Final DICE Speech" href="http://kotaku.com/235046/esa-prez-goes-all-out-on-final-dice-speech" class="pp_image">
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				Doug Lowenstein, president of the Entertainment Software Association, spoke on the past twelve years with the organization only a few months before he's due to step down. His keynote ranged from nostalgia to some extremely harsh words for the games press, high level execs, controversial content creators and the rank and file soldiers.				<a href="http://kotaku.com/235046/esa-prez-goes-all-out-on-final-dice-speech" title="Click here to read more about ESA Prez Goes All Out On Final DICE Speech">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Feb 2007 12:40:58 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Keiichi Yano At DICE]]></title>
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				Poor Mr. Yano. I've been bugging the man responsible for personal faves Gitaroo Man and Elite Beat Agents since I ran into him at the DICE opening night party on Wednesday. The iNiS co-founder was nice enough to chat with me about Survivor, MTV's The Real World, Ossu! Tatakae!! Ouendan, The Train Man (Densha Otoko) and alternate reality games&mdash;something that seemed to be a rarity in his native Japan.				<a href="http://kotaku.com/235217/keiichi-yano-at-dice" title="Click here to read more about Keiichi Yano At DICE">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Feb 2007 18:40:49 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ubisoft On In-Game Ads: Take The Money!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft On In-Game Ads: Take The Money!" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Ubisoft On In-Game Ads: Take The Money!" href="http://kotaku.com/235176/ubisoft-on-in+game-ads-take-the-money" class="pp_image">
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				Ubisoft's vice president of US publishing Jay Cohen just wrapped up his quick keynote at DICE, titled "Ad Nauseum or Adding Value?", focusing on the need for more in game advertising. He was pretty convincing, prefacing his talk with the well-known Japanese <a href="http://www.youtube.com/watch?v=wd2zFRwunqE">Final Fantasy IX Coca Cola ad</a>, a spot he called "elegant."				<a href="http://kotaku.com/235176/ubisoft-on-in+game-ads-take-the-money" title="Click here to read more about Ubisoft On In-Game Ads: Take The Money!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Feb 2007 17:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Highlights From Harrison's DICE Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Highlights From Harrison's DICE Q&amp;A" href="http://kotaku.com/dice07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice07</span></a></div -->					<div><a title="Click here to read Highlights From Harrison's DICE Q&amp;A" href="http://kotaku.com/235154/highlights-from-harrisons-dice-qa" class="pp_image">
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				If you expected earth shattering announcements at DICE, you might want begin lowering your expectations. Phil Harrion's question and answer session with N'Gai Croal <a href="http://kotaku.com/gaming/sony/20-questions-with-phil-harrison-at-dice-235049.php">this morning</a> focused more on the Sony Worldwide Studios and third-party development side than on product announcements. Rather than have the short attention span crowd wade through talk of rendering pipelines and open source platform support, I'll wrap up the few product highlights.				<a href="http://kotaku.com/235154/highlights-from-harrisons-dice-qa" title="Click here to read more about Highlights From Harrison's DICE Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Feb 2007 16:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[DICE Keynote Highlights (Ew!) Convergence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DICE Keynote Highlights (Ew!) Convergence" href="http://kotaku.com/dice07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice07</span></a></div -->					<div><a title="Click here to read DICE Keynote Highlights (Ew!) Convergence" href="http://kotaku.com/234873/dice-keynote-highlights-ew-convergence" class="pp_image">
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				The 2007 DICE Summit has officially opened following the kickoff keynote from Yair Landau, President of Sony Digital Pictures and Vice Chairman of Sony Pictures Entertainment. The core message of his speech was one of convergence. Save your groaning, as I know we've heard that magical marketing buzzword bandied about for over a decade, but Landau spoke not on the unholy marriage of video games and film, resulting in some mutant "Siliwood" cinematic experience, but how the two can compliment eachother.				<a href="http://kotaku.com/234873/dice-keynote-highlights-ew-convergence" title="Click here to read more about DICE Keynote Highlights (Ew!) Convergence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Feb 2007 22:30:31 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[DICE Kicks Off Tonight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DICE Kicks Off Tonight" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read DICE Kicks Off Tonight" href="http://kotaku.com/234709/dice-kicks-off-tonight" class="pp_image">
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				As you read this, I'm somewhere in the Nevada desert, pushing my rental car to its limits to make the opening ceremonies of DICE. The Green Valley Ranch Resort in Henderson, Nevada will be home to the 2007 DICE Summit and while the event may not have the product announcement fireworks or hands-on gaming allure of E3, it should still be an interesting conference.				<a href="http://kotaku.com/234709/dice-kicks-off-tonight" title="Click here to read more about DICE Kicks Off Tonight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Feb 2007 17:20:36 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Harmonix to Rock D.I.C.E.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harmonix to Rock D.I.C.E." href="http://kotaku.com/rockstar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstar</span></a></div -->					<div><a title="Click here to read Harmonix to Rock D.I.C.E." href="http://kotaku.com/231395/harmonix-to-rock-dice" class="pp_image">
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      Alex Rigopulos, CEO and co-founder of Harmonix, will be rocking out this year's Design, Innovate, Communicate, Entertain Summit in Nevada, talking about the companies slow, but steady 11-year rise from indie developer to gaming rockstars.				<a href="http://kotaku.com/231395/harmonix-to-rock-dice" title="Click here to read more about Harmonix to Rock D.I.C.E.">More&nbsp;&raquo;</a>
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			<category><![CDATA[DICE07]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Harmonix]]></category>
			<pubDate><![CDATA[Thu, 25 Jan 2007 18:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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