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		<title><![CDATA[Kotaku: Development]]></title>
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			<title><![CDATA[Kotaku: Development]]></title>
			<link>http://kotaku.com/tag/development</link>
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		<link>http://kotaku.com/tag/development</link>
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		<description><![CDATA[Kotaku posts tagged Development]]></description>
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			<title><![CDATA[High Moon Just Can't Handle a PC Version of Transformers: Fall of Cybertron]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read High Moon Just Can't Handle a PC Version of &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;" href="http://kotaku.com/transformers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">transformers</span></a></div -->					<div><a title="Click here to read High Moon Just Can't Handle a PC Version of &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;" href="http://kotaku.com/5885074/high-moon-just-cant-handle-a-pc-version-of-transformers-fall-of-cybertron" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read High Moon Just Can't Handle a PC Version of &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;" alt="Click here to read High Moon Just Can't Handle a PC Version of &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5c3aab6ad3914e9e6b497704757a53f0.jpg"/>
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				<div data-src="http://img.gawkerassets.com/post/9/2012/02/pc_gaming_lives_overlay_3.png" id="illustration_overlay"></div> This fall when Xbox 360 and PlayStation 3 gamers are tearing through Cybertron in the shiny metal skin of Grimlock, PC gamers will remain earthbound, forced to witness the grand robot battles from afar. After a poor showing on the PC for <em>Transformers: War for Cybertron</em>, High Moon Studios isn't even going to attempt to port the follow-up.				<a href="http://kotaku.com/5885074/high-moon-just-cant-handle-a-pc-version-of-transformers-fall-of-cybertron" title="Click here to read more about High Moon Just Can't Handle a PC Version of Transformers: Fall of Cybertron">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885074/high-moon-just-cant-handle-a-pc-version-of-transformers-fall-of-cybertron]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885074]]></guid>
			<category><![CDATA[Transformers]]></category>
			<category><![CDATA[Activision]]></category>
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			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Matt Tieger]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PC Gaming Lives]]></category>
			<category><![CDATA[Transformers: Fall of Cybertron]]></category>
			<category><![CDATA[Transformers: War For Cybertron]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Wed, 15 Feb 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Arkh Project is Creating a Game For &quot;Queer People of Color&quot; (And Everyone Else) [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" href="http://kotaku.com/the-arkh-project/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thearkhproject</span></a></div -->					<div><a title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" href="http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" alt="Click here to read The Arkh Project is Creating a Game For &amp;quot;Queer People of Color&amp;quot; (And Everyone Else) [UPDATE]" src="http://cache.kotaku.com/assets/images/9/2012/02/small_78509afb842d660eea8935c544d7ae36.jpg"/>
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There's been <a href="http://kotaku.com/5863020/why-i-dont-feel-welcome-at-kotaku">article</a> after <a href="http://kotaku.com/5868595/nerds-and-male-privilege">article</a> about how gaming culture (and perhaps all of nerd culture) is typically and fundamentally a straight, white, cis-male dominated scene. However you look at it, it's hard to deny the fact that the character landscape in video games is a little monochromatic.				<a href="http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else" title="Click here to read more about The Arkh Project is Creating a Game For &quot;Queer People of Color&quot; (And Everyone Else) [UPDATE]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884133/the-arkh-project-is-creating-a-game-for-queer-people-of-color-and-everyone-else]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884133]]></guid>
			<category><![CDATA[The Arkh Project]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[kickstarter]]></category>
			<pubDate><![CDATA[Fri, 10 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Vannucci]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5884133&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Blizzard Still Busily Mucking About With Diablo III's Core Systems]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Still Busily Mucking About With &lt;em&gt;Diablo III&lt;/em&gt;'s Core Systems" href="http://kotaku.com/diablo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diablo</span></a></div -->					<div><a title="Click here to read Blizzard Still Busily Mucking About With &lt;em&gt;Diablo III&lt;/em&gt;'s Core Systems" href="http://kotaku.com/5877568/blizzard-still-busily-mucking-about-with-diablo-iiis-core-systems" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blizzard Still Busily Mucking About With &lt;em&gt;Diablo III&lt;/em&gt;'s Core Systems" alt="Click here to read Blizzard Still Busily Mucking About With &lt;em&gt;Diablo III&lt;/em&gt;'s Core Systems" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a795d9043474f5a8e80d33a6754b7c36.jpg"/>
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				Is <em>Diablo III</em> coming to consoles? That's not a question Blizzard's going to answer until they finish the PC version, and judging by today's letter from game director Jay Wilson, they've still got quite a ways to go. While we eagerly await the release, developers are still figuring out the game's core systems.				<a href="http://kotaku.com/5877568/blizzard-still-busily-mucking-about-with-diablo-iiis-core-systems" title="Click here to read more about Blizzard Still Busily Mucking About With Diablo III's Core Systems">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877568/blizzard-still-busily-mucking-about-with-diablo-iiis-core-systems]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877568]]></guid>
			<category><![CDATA[Diablo]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[diablo III]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" alt="Click here to read Why Most Of &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;'s Hi-Res Graphics Disappeared at Launch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_718e73e68af5e17fc8bbabedabb38573.jpg"/>
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				During the beta test for BioWare's <em>Star Wars: The Old Republic</em> players with high-end PCs enjoyed stunning high resolution graphics. Now that the game has launched those sexy textures have mostly disappeared.  What gives?				<a href="http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch" title="Click here to read more about Why Most Of Star Wars: The Old Republic's Hi-Res Graphics Disappeared at Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875469/why-most-of-star-wars-the-old-republics-hi+res-graphics-disappeared-at-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875469]]></guid>
			<category><![CDATA[Star Wars]]></category>
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			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[high resolution]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Star wars: the old republic]]></category>
			<category><![CDATA[textures]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Guy Wants $5 Million For the &quot;Next Great Game&quot;. From You. Um, Right.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Guy Wants $5 Million For the &amp;quot;Next Great Game&amp;quot;. From You. Um, Right." href="http://kotaku.com/nothankyou/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothankyou</span></a></div -->					<div><a title="Click here to read This Guy Wants $5 Million For the &amp;quot;Next Great Game&amp;quot;. From You. Um, Right." href="http://kotaku.com/5875415/this-guy-wants-5-million-for-the-next-great-game-from-you-um-right" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Guy Wants $5 Million For the &amp;quot;Next Great Game&amp;quot;. From You. Um, Right." alt="Click here to read This Guy Wants $5 Million For the &amp;quot;Next Great Game&amp;quot;. From You. Um, Right." src="http://cache.kotaku.com/assets/images/9/2012/01/small_f21c187eaff95e0a334a886f55e9be5e.jpg"/>
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				Sites like Kickstarter can be<a href="http://kotaku.com/5869971/game-development-all+stars-making-an-epic-sci+fi-comicgamething/gallery/1"> a great way for up-and-coming developers to get the cash needed </a>to make something playable. They can also be a great place for laughs.				<a href="http://kotaku.com/5875415/this-guy-wants-5-million-for-the-next-great-game-from-you-um-right" title="Click here to read more about This Guy Wants $5 Million For the &quot;Next Great Game&quot;. From You. Um, Right.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875415/this-guy-wants-5-million-for-the-next-great-game-from-you-um-right]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875415]]></guid>
			<category><![CDATA[Nothankyou]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[kickstarter]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875415&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Yes, We Know Diablo III Is Under Development for Consoles]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, We Know &lt;em&gt;Diablo III&lt;/em&gt; Is Under Development for Consoles" href="http://kotaku.com/diablo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diablo</span></a></div -->					<div><a title="Click here to read Yes, We Know &lt;em&gt;Diablo III&lt;/em&gt; Is Under Development for Consoles" href="http://kotaku.com/5874835/yes-we-know-diablo-iii-is-under-development-for-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yes, We Know &lt;em&gt;Diablo III&lt;/em&gt; Is Under Development for Consoles" alt="Click here to read Yes, We Know &lt;em&gt;Diablo III&lt;/em&gt; Is Under Development for Consoles" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8f866ee26f39f3ecda73747e71d63b91.jpg"/>
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				Thanks, everyone, for pointing out that <em>Diablo III</em> has been confirmed to be in development for consoles via a <a href="https://twitter.com/#!/Bashiok/status/156215812473098240">Twtter post</a> by  Blizzard community manager Bashiok, even though we already knew that.				<a href="http://kotaku.com/5874835/yes-we-know-diablo-iii-is-under-development-for-consoles" title="Click here to read more about Yes, We Know Diablo III Is Under Development for Consoles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874835/yes-we-know-diablo-iii-is-under-development-for-consoles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874835]]></guid>
			<category><![CDATA[Diablo]]></category>
			<category><![CDATA[Blizzard]]></category>
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			<category><![CDATA[diablo III]]></category>
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			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Can Minecraft's Creator Make a Game in 48 Hours?]]></title>
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				What's next for Markus "Notch" Persson now that he's <a href="http://kotaku.com/5864508/notch-is-no-longer-in-charge-of-making-minecraft-jeb-is">stepped away from <em>Minecraft</em></a>? Find out during the 22nd <a href="http://www.ludumdare.com/compo/about-ludum-dare/">Ludum Dare</a> game development event next weekend, where Notch will stream creating a game in just 48 hours. [<a href="http://twitter.com/#!/notch/status/144794645350723584">Twitter</a>]				<a href="http://kotaku.com/5866278/can-minecrafts-creator-make-a-game-in-48-hours" title="Click here to read more about Can Minecraft's Creator Make a Game in 48 Hours?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866278/can-minecrafts-creator-make-a-game-in-48-hours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866278]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Minecraft]]></category>
			<category><![CDATA[Notch]]></category>
			<category><![CDATA[Speed"]]></category>
			<pubDate><![CDATA[Thu, 08 Dec 2011 10:28:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rock Band: The Untold Story of Robot Goat Legs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rock Band&lt;/em&gt;: The Untold Story of Robot Goat Legs" href="http://kotaku.com/rock-band/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rock Band&lt;/em&gt;: The Untold Story of Robot Goat Legs" href="http://kotaku.com/5861963/rock-band-the-untold-story-of-robot-goat-legs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rock Band&lt;/em&gt;: The Untold Story of Robot Goat Legs" alt="Click here to read &lt;em&gt;Rock Band&lt;/em&gt;: The Untold Story of Robot Goat Legs" src="http://cache.kotaku.com/assets/images/9/2011/11/small_96d81714273643459a30d691a2f5818d.jpg"/>
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				<!-- videoId: AwOCot4XhjE --><!-- /videoId: AwOCot4XhjE --> In October of 2007, <em>Rock Band</em> hit rock bottom, crashing its car into a tree in an alcohol-soaked haze. It was then it knew it had to turn things around. On November 20, 2007, Harmonix introduced it to the world and changed everything.				<a href="http://kotaku.com/5861963/rock-band-the-untold-story-of-robot-goat-legs" title="Click here to read more about Rock Band: The Untold Story of Robot Goat Legs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861963/rock-band-the-untold-story-of-robot-goat-legs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861963]]></guid>
			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[Anniversary]]></category>
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			<category><![CDATA[Four years]]></category>
			<category><![CDATA[Harmonix]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 22 Nov 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Games Plant the Seeds of Creativity in Children's Minds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Plant the Seeds of Creativity in Children's Minds" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Video Games Plant the Seeds of Creativity in Children's Minds" href="http://kotaku.com/5856550/video-games-plant-the-seeds-of-creativity-in-childrens-minds" class="pp_image">
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				I was under the impression that it took a creative person to fully appreciate everything video games have to offer. According to recent research conducted at Michigan State University, I may have had that backwards. Does playing video games make you more creative?				<a href="http://kotaku.com/5856550/video-games-plant-the-seeds-of-creativity-in-childrens-minds" title="Click here to read more about Video Games Plant the Seeds of Creativity in Children's Minds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856550/video-games-plant-the-seeds-of-creativity-in-childrens-minds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856550]]></guid>
			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Creative]]></category>
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			<category><![CDATA[Michigan State University]]></category>
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			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 04 Nov 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Secret Words Only Game Developers Use]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Secret Words Only Game Developers Use" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read The Secret Words Only Game Developers Use" href="http://kotaku.com/5847566/the-secret-words-only-game-developers-use" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Secret Words Only Game Developers Use" alt="Click here to read The Secret Words Only Game Developers Use" src="http://cache.kotaku.com/assets/images/9/2011/10/small_devstory.jpg"/>
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				Like any industry, game developers have their own lexicon, used to describe the unique people and quirks they encounter.				<a href="http://kotaku.com/5847566/the-secret-words-only-game-developers-use" title="Click here to read more about The Secret Words Only Game Developers Use">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Oct 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Christian Game Developers Want to Leave Bad Games Behind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Christian Game Developers Want to Leave Bad Games Behind" href="http://kotaku.com/christian-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">christiangames</span></a></div -->					<div><a title="Click here to read Christian Game Developers Want to Leave Bad Games Behind" href="http://kotaku.com/5821259/christian-game-developers-want-to-leave-bad-games-behind" class="pp_image">
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				Heading north on Interstate 5 toward Newberg, Ore. last week, I wasn't sure what exactly I'd encounter at Christian Game Developers Conference 2011. Would it have a show floor? Would they be showcasing new games? Would there be a Kinect-enabled Bible study game with 1:1 praying-hands control? Is a third sequel to the <em>Left Behind</em> series this community's <em>Half-Life 2: Episode 3</em>, and would we finally see a trailer for it?				<a href="http://kotaku.com/5821259/christian-game-developers-want-to-leave-bad-games-behind" title="Click here to read more about Christian Game Developers Want to Leave Bad Games Behind">More&nbsp;&raquo;</a>
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			<category><![CDATA[christian games]]></category>
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			<pubDate><![CDATA[Thu, 14 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Inside the Seven-Year Labor Pains of L.A. Noire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/working-overtime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workingovertime</span></a></div -->					<div><a title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" alt="Click here to read Inside the Seven-Year Labor Pains of &lt;em&gt;L.A. Noire&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_la_noire_cole_pissed.jpg"/>
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				It took seven years. It spanned two console generations. It was the biggest undertaking in Australian games development. And the seven years it took to bring <em>L.A. Noire</em> to store shelves was consistently an unhappy time for many who worked on the game,<a href="http://xbox360.ign.com/articles/117/1179020p1.html"> reports IGN.</a>				<a href="http://kotaku.com/5815615/inside-the-seven+year-labor-pains-of-la-noire" title="Click here to read more about Inside the Seven-Year Labor Pains of L.A. Noire">More&nbsp;&raquo;</a>
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			<category><![CDATA[team bondi]]></category>
			<pubDate><![CDATA[Sun, 26 Jun 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Here's How You Handle Looking and Turning in a Motion-Control FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/look-what-we-have-here/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookwhatwehavehere</span></a></div -->					<div><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" alt="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xphxb3kamgc.jpg"/>
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				<!-- videoId: XpHXb3kaMGc --><!-- /videoId: XpHXb3kaMGc --> Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. <a href="http://kotaku.com/#!forza4/5785173"><em>Forza Motorsport 4</em> will deliver it via Kinect</a>. But for first-person shooters, we're still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that.				<a href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" title="Click here to read more about Here's How You Handle Looking and Turning in a Motion-Control FPS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Building a Better Elise in the New SSX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" href="http://kotaku.com/weird-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weirdscience</span></a></div -->					<div><a title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" href="http://kotaku.com/5797145/building-a-better-elise-in-the-new-ssx" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" alt="Click here to read Building a Better Elise in the New &lt;em&gt;SSX&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_b84mf7oqne4.jpg"/>
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				<!-- videoId: B84Mf7oqNE4 --><!-- /videoId: B84Mf7oqNE4 --> We've all seen the screenshots of the sleeker, more realistic look EA is giving blonde bombshell Elise Riggs in the new <em>SSX</em> game. Now let's take a look at how she was created, from concept art to modeling her sleeker, more realistic panty line.				<a href="http://kotaku.com/5797145/building-a-better-elise-in-the-new-ssx" title="Click here to read more about Building a Better Elise in the New SSX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Apr 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Much Money Did Game Developers Make in 2010?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">money</span></a></div -->					<div><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" class="pp_image">
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				 Most people that express a desire to enter the video game industry profess to not care how much money they can make doing something they love. Those people can probably skip the annual Game Developer Salary Survey results. The rest of you can read on to see who's making the most money in the business.				<a href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" title="Click here to read more about How Much Money Did Game Developers Make in 2010?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796166]]></guid>
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			<pubDate><![CDATA[Wed, 27 Apr 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Help Shape A Legend With Mega Man Legends 3: Prototype Version]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Help Shape A Legend With &lt;em&gt;Mega Man Legends 3: Prototype Version&lt;/em&gt;" href="http://kotaku.com/very-early-access/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">veryearlyaccess</span></a></div -->					<div><a title="Click here to read Help Shape A Legend With &lt;em&gt;Mega Man Legends 3: Prototype Version&lt;/em&gt;" href="http://kotaku.com/5794389/help-shape-a-legend-with-mega-man-legends-3-prototype-version" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Help Shape A Legend With &lt;em&gt;Mega Man Legends 3: Prototype Version&lt;/em&gt;" alt="Click here to read Help Shape A Legend With &lt;em&gt;Mega Man Legends 3: Prototype Version&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_nszzxnv5jyo.jpg"/>
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				<!-- videoId: nSzzXnv5JYo --><!-- /videoId: nSzzXnv5JYo --> Capcom is calling Mega Man Legends 3 for the Nintendo 3DS the first Capcom game to be co-developed by fans. That's why there'll be a prototype version of the game available for testing as soon as Nintendo opens up the 3DS eShop.				<a href="http://kotaku.com/5794389/help-shape-a-legend-with-mega-man-legends-3-prototype-version" title="Click here to read more about Help Shape A Legend With Mega Man Legends 3: Prototype Version">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794389/help-shape-a-legend-with-mega-man-legends-3-prototype-version]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794389]]></guid>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association" href="http://kotaku.com/gaming-apps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingapps</span></a></div -->					<div><a title="Click here to read Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association" href="http://kotaku.com/5792304/amazons-android-appstore-terms-unreasonable-says-game-developers-association" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association" alt="Click here to read Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association" src="http://cache.kotaku.com/assets/images/9/2011/04/small_amazon-android-appstore.jpg"/>
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				The terms of selling through Amazon's newly launched Android app store are so unusual - if not unfair to games makers - that the International Game Developers Association has circulated a letter cautioning its members to read any agreement with Amazon closely, and to understand what prerogatives they may be giving up in the sale of their own software.				<a href="http://kotaku.com/5792304/amazons-android-appstore-terms-unreasonable-says-game-developers-association" title="Click here to read more about Amazon's Android Appstore Terms Unreasonable, Says Game Developers' Association">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gaming apps]]></category>
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			<category><![CDATA[international game developers association]]></category>
			<category><![CDATA[Mobile]]></category>
			<pubDate><![CDATA[Thu, 14 Apr 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Look at the Earlier Works of Minecraft's Creator]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look at the Earlier Works of &lt;em&gt;Minecraft&lt;/em&gt;'s Creator" href="http://kotaku.com/minecraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">minecraft</span></a></div -->					<div><a title="Click here to read A Look at the Earlier Works of &lt;em&gt;Minecraft&lt;/em&gt;'s Creator" href="http://kotaku.com/5783218/a-look-at-the-earlier-works-of-minecrafts-creator/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look at the Earlier Works of &lt;em&gt;Minecraft&lt;/em&gt;'s Creator" alt="Click here to read A Look at the Earlier Works of &lt;em&gt;Minecraft&lt;/em&gt;'s Creator" src="http://cache.kotaku.com/assets/images/9/2011/03/small_01sidescroller.png"/>
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				Markus "Notch" Persson didn't succeed with his original attempt at games development, bringing us Minecraft on the first try. The 31-year-old Swedish developer has been programming since age eight. Yesterday, he shared a gallery of his earlier work, showing that success doesn't come from one effort, but from many attempts, in fits and starts.				<a href="http://kotaku.com/5783218/a-look-at-the-earlier-works-of-minecrafts-creator/gallery/" title="Click here to read more about A Look at the Earlier Works of Minecraft's Creator">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5783218/a-look-at-the-earlier-works-of-minecrafts-creator/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5783218]]></guid>
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			<category><![CDATA[Markus persson]]></category>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 18 Mar 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[How One Team of Triple-A Devs Made a Facebook Game in a Month&mdash;And How It Kicked Their Ass]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How One Team of Triple-A Devs Made a Facebook Game in a Month&amp;mdash;And How It Kicked Their Ass" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read How One Team of Triple-A Devs Made a Facebook Game in a Month&amp;mdash;And How It Kicked Their Ass" href="http://kotaku.com/5783207/how-one-team-of-triple+a-devs-made-a-facebook-game-in-a-monthand-how-it-kicked-their-ass" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How One Team of Triple-A Devs Made a Facebook Game in a Month&amp;mdash;And How It Kicked Their Ass" alt="Click here to read How One Team of Triple-A Devs Made a Facebook Game in a Month&amp;mdash;And How It Kicked Their Ass" src="http://cache.kotaku.com/assets/images/9/2011/03/small_broker_excited.jpg"/>
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				Remember when video games were things that you bought at a store? What if you (and four friends) get laid off from your traditional PC/console developer-rather unexpectedly making you ‘indie devs'-what would you do?				<a href="http://kotaku.com/5783207/how-one-team-of-triple+a-devs-made-a-facebook-game-in-a-monthand-how-it-kicked-their-ass" title="Click here to read more about How One Team of Triple-A Devs Made a Facebook Game in a Month&mdash;And How It Kicked Their Ass">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5783207/how-one-team-of-triple+a-devs-made-a-facebook-game-in-a-monthand-how-it-kicked-their-ass]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5783207]]></guid>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Andy Burke]]></category>
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			<pubDate><![CDATA[Fri, 18 Mar 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Andy Burke]]></dc:creator>
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			<title><![CDATA[Why The Best Games Are Made By The Smallest Development Teams]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why The Best Games Are Made By The Smallest Development Teams" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Why The Best Games Are Made By The Smallest Development Teams" href="http://kotaku.com/5779571/why-the-best-games-are-made-by-the-smallest-development-teams" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why The Best Games Are Made By The Smallest Development Teams" alt="Click here to read Why The Best Games Are Made By The Smallest Development Teams" src="http://cache.kotaku.com/assets/images/9/2011/03/small_gordon.jpg"/>
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				<em>Commenter<a href="http://kotaku.com/#!speakup/forum?comment=37482730:37482730"> Crusader1025 </a> ponders why some of the best games are created by development teams that barely qualify as teams in today's Speak-Up on Kotaku.</em>				<a href="http://kotaku.com/5779571/why-the-best-games-are-made-by-the-smallest-development-teams" title="Click here to read more about Why The Best Games Are Made By The Smallest Development Teams">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5779571/why-the-best-games-are-made-by-the-smallest-development-teams]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779571]]></guid>
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			<category><![CDATA[Minecraft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Small games]]></category>
			<pubDate><![CDATA[Tue, 08 Mar 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Peek at the Primordial Scrawlings of Game Developers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Peek at the Primordial Scrawlings of Game Developers" href="http://kotaku.com/ideas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ideas</span></a></div -->					<div><a title="Click here to read A Peek at the Primordial Scrawlings of Game Developers" href="http://kotaku.com/5751389/a-peek-at-the-primordial-scrawlings-of-game-developers/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Peek at the Primordial Scrawlings of Game Developers" alt="Click here to read A Peek at the Primordial Scrawlings of Game Developers" src="http://cache.kotaku.com/assets/images/9/2011/02/small_gamestormledeimg.png"/>
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				The idea for a video game must begin in someone's mind. From there, its first expression isn't necessarily digital. Notebooks and paper napkins often carry the first scrawls of the next big hit. One person is chronicling them.				<a href="http://kotaku.com/5751389/a-peek-at-the-primordial-scrawlings-of-game-developers/gallery/" title="Click here to read more about A Peek at the Primordial Scrawlings of Game Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5751389/a-peek-at-the-primordial-scrawlings-of-game-developers/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5751389]]></guid>
			<category><![CDATA[Ideas]]></category>
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			<pubDate><![CDATA[Thu, 03 Feb 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5751389&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Where Do Star Wars: The Old Republic Starships Come From?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Do Star Wars: The Old Republic Starships Come From?" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Where Do Star Wars: The Old Republic Starships Come From?" href="http://kotaku.com/5733667/where-do-star-wars-the-old-republic-starships-come-from" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where Do Star Wars: The Old Republic Starships Come From?" alt="Click here to read Where Do Star Wars: The Old Republic Starships Come From?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c281a517fcd082dfffe4450cb35aab78.jpg"/>
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				 While the starships players will inhabit in the massively multiplayer Star Wars: The Old Republic may look unfamiliar, the initial reference for those vessels is a vehicle Star Wars gamers are intimately familiar with.				<a href="http://kotaku.com/5733667/where-do-star-wars-the-old-republic-starships-come-from" title="Click here to read more about Where Do Star Wars: The Old Republic Starships Come From?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5733667/where-do-star-wars-the-old-republic-starships-come-from]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5733667]]></guid>
			<category><![CDATA[Bioware]]></category>
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			<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
			<category><![CDATA[Star wars: the old republic]]></category>
			<pubDate><![CDATA[Fri, 14 Jan 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5733667&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Pioneering Games Developer Killed in Hit-and-Run]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pioneering Games Developer Killed in Hit-and-Run" href="http://kotaku.com/obituary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">obituary</span></a></div -->					<div><a title="Click here to read Pioneering Games Developer Killed in Hit-and-Run" href="http://kotaku.com/5720991/pioneering-games-developer-killed-in-hit+and+run" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pioneering Games Developer Killed in Hit-and-Run" alt="Click here to read Pioneering Games Developer Killed in Hit-and-Run" src="http://cache.kotaku.com/assets/images/9/2012/01/small_84722be64e49d921e933f35225a17026.jpeg"/>
											</a></div>
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				Brigitte Burdine, a casting director with credits spanning World of Warcraft, Killzone 2 and Mortal Kombat, was killed early this morning in a hit-and-run accident as she was walking home from a late-night date with her boyfriend. She was 48.				<a href="http://kotaku.com/5720991/pioneering-games-developer-killed-in-hit+and+run" title="Click here to read more about Pioneering Games Developer Killed in Hit-and-Run">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5720991/pioneering-games-developer-killed-in-hit+and+run]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5720991]]></guid>
			<category><![CDATA[Obituary]]></category>
			<category><![CDATA[Brigitte burdine]]></category>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Los Angeles]]></category>
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			<pubDate><![CDATA[Wed, 29 Dec 2010 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5720991&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Behavioral Analysis of the Pac-Man Ghosts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" alt="Click here to read A Behavioral Analysis of the Pac-Man Ghosts" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b11fd49ba6f7bc947b363c8863a9ad3a.png"/>
											</a></div>
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				There a well known, long-established patterns for beating Pac-Man's mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac's adversaries exhibit behavior that, if not exactly tactical, is still complex.				<a href="http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts" title="Click here to read more about A Behavioral Analysis of the Pac-Man Ghosts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5706672/a-behavioral-analysis-of-the-pac+man-ghosts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5706672]]></guid>
			<category><![CDATA[Arcade]]></category>
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			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[Programming]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Sun, 05 Dec 2010 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5706672&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bugs Can Not Only Break Games, They Can Also Flash Junk]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bugs Can Not Only Break Games, They Can Also Flash Junk" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read Bugs Can Not Only Break Games, They Can Also Flash Junk" href="http://kotaku.com/5700994/bugs-can-not-only-break-games-they-can-also-flash-junk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bugs Can Not Only Break Games, They Can Also Flash Junk" alt="Click here to read Bugs Can Not Only Break Games, They Can Also Flash Junk" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6dcb3f1be38ce743be56b5c90ac0e7e1.jpg"/>
											</a></div>
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				Bugs. They're those annoying glitches that can mar your experience with a game or, in extreme cases, end your experience with one altogether. But just how much do you know about them, and how they're removed from retail games?				<a href="http://kotaku.com/5700994/bugs-can-not-only-break-games-they-can-also-flash-junk" title="Click here to read more about Bugs Can Not Only Break Games, They Can Also Flash Junk">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5700994/bugs-can-not-only-break-games-they-can-also-flash-junk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5700994]]></guid>
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			<category><![CDATA[Activision]]></category>
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			<category><![CDATA[GuitarHeroMetallica]]></category>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5700994&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The New Medium Where Writers Are Trying To Make It]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Medium Where Writers Are Trying To Make It" href="http://kotaku.com/writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">writing</span></a></div -->					<div><a title="Click here to read The New Medium Where Writers Are Trying To Make It" href="http://kotaku.com/5692957/the-new-medium-where-writers-are-trying-to-make-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Medium Where Writers Are Trying To Make It" alt="Click here to read The New Medium Where Writers Are Trying To Make It" src="http://cache.kotaku.com/assets/images/9/2010/11/small_uncharted_2_chloe.jpg"/>
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				What would you expect to be paid to write a video game script? $100,000? Maybe you'd get that a few years ago, but the rate is now more between $10,000 to $20,000, writes The New York Observer.				<a href="http://kotaku.com/5692957/the-new-medium-where-writers-are-trying-to-make-it" title="Click here to read more about The New Medium Where Writers Are Trying To Make It">More&nbsp;&raquo;</a>
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			<category><![CDATA[NGai Croal]]></category>
			<category><![CDATA[Tom Bissell]]></category>
			<pubDate><![CDATA[Thu, 18 Nov 2010 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A Very Strange Place To Find A Trading Card Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Very Strange Place To Find A Trading Card Game" href="http://kotaku.com/second-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlife</span></a></div -->					<div><a title="Click here to read A Very Strange Place To Find A Trading Card Game" href="http://kotaku.com/5611176/a-very-strange-place-to-find-a-trading-card-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Very Strange Place To Find A Trading Card Game" alt="Click here to read A Very Strange Place To Find A Trading Card Game" src="http://cache.kotaku.com/assets/images/9/2010/08/logos.jpg"/>
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				The last place I expected to discover a fully-realized online trading card game, complete with duelist animations, experience point rankings, and animated dueling effects, was the virtual world of Second Life.				<a href="http://kotaku.com/5611176/a-very-strange-place-to-find-a-trading-card-game" title="Click here to read more about A Very Strange Place To Find A Trading Card Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5611176/a-very-strange-place-to-find-a-trading-card-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5611176]]></guid>
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			<pubDate><![CDATA[Mon, 16 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Project: MyWorld Is The Vision Crackdown And APB Were Built Upon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" href="http://kotaku.com/realtime-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realtimeworlds</span></a></div -->					<div><a title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" href="http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" alt="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" src="http://cache.kotaku.com/assets/images/9/2010/07/myworld.jpg"/>
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				 How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around.				<a href="http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon" title="Click here to read more about Project: MyWorld Is The Vision Crackdown And APB Were Built Upon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5600979]]></guid>
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			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Fri, 30 Jul 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[StarCraft II Did Not Cost $100 Million To Make]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read StarCraft II Did Not Cost $100 Million To Make" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read StarCraft II Did Not Cost $100 Million To Make" href="http://kotaku.com/5594862/starcraft-ii-did-not-cost-100-million-to-make" class="pp_image">
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				 Last week we reported on a Wall Street Journal article that tagged the development cost of StarCraft II at more than $100 million. According to Blizzard, it was a case of right price, wrong game.				<a href="http://kotaku.com/5594862/starcraft-ii-did-not-cost-100-million-to-make" title="Click here to read more about StarCraft II Did Not Cost $100 Million To Make">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jul 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Iran Gets Its First MMO]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iran Gets Its First MMO" href="http://kotaku.com/mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmo</span></a></div -->					<div><a title="Click here to read Iran Gets Its First MMO" href="http://kotaku.com/5577888/iran-gets-its-first-mmo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Iran Gets Its First MMO" alt="Click here to read Iran Gets Its First MMO" src="http://cache.kotaku.com/assets/images/9/2010/07/ebrahimpour20100630174307170_01.jpg"/>
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				With help from a national foundation for games development, Iran has published the country's  first online game, an MMO called <em>Asmandez</em>.				<a href="http://kotaku.com/5577888/iran-gets-its-first-mmo" title="Click here to read more about Iran Gets Its First MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mmo]]></category>
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			<category><![CDATA[Sky fortress]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Guild Wars 2 Character Creation Asks Personal Questions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guild Wars 2 Character Creation Asks Personal Questions" href="http://kotaku.com/arenanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arenanet</span></a></div -->					<div><a title="Click here to read Guild Wars 2 Character Creation Asks Personal Questions" href="http://kotaku.com/5548511/guild-wars-2-character-creation-asks-personal-questions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guild Wars 2 Character Creation Asks Personal Questions" alt="Click here to read Guild Wars 2 Character Creation Asks Personal Questions" src="http://cache.kotaku.com/assets/images/9/2010/05/gw2-personal-002.jpg"/>
											</a></div>
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				 Selecting your race, class, and look is just the beginning of character creation in Guild Wars 2, with a series of biographical follow-up questions that determine how your personal story unfolds.				<a href="http://kotaku.com/5548511/guild-wars-2-character-creation-asks-personal-questions" title="Click here to read more about Guild Wars 2 Character Creation Asks Personal Questions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5548511/guild-wars-2-character-creation-asks-personal-questions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5548511]]></guid>
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			<category><![CDATA[personal story]]></category>
			<pubDate><![CDATA[Wed, 26 May 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5548511&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Peek at the Pitch for the Original — and Very Different — BioShock]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" href="http://kotaku.com/pitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pitch</span></a></div -->					<div><a title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" href="http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" alt="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_321b4823cbf58b10a518a023f3e423a5.jpg"/>
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				We knew <em>BioShock</em>'s original story was quite a departure from the finished game - a "deprogrammer" infiltrates a bioengineered cult. Irrational Games still sold the title on that concept, and has now posted seven scans from the original 20-page pitch.				<a href="http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock" title="Click here to read more about A Peek at the Pitch for the Original — and Very Different — BioShock">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5544043]]></guid>
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			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Thu, 20 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time" href="http://kotaku.com/fashion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fashion</span></a></div -->					<div><a title="Click here to read Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time" href="http://kotaku.com/5541617/guild-wars-2-fashion-is-250-years-ahead-of-its-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time" alt="Click here to read Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ffbf22cc5510f34badc9902e10375cf6.jpg"/>
											</a></div>
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				 When the world is in turmoil, fashion is everything. Guild Wars 2 character artist Kristen Perry discusses the process of creating the clothes the races of Tyria will wear 250 years after the first game.				<a href="http://kotaku.com/5541617/guild-wars-2-fashion-is-250-years-ahead-of-its-time" title="Click here to read more about Guild Wars 2 Fashion Is 250 Years Ahead Of Its Time">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5541617/guild-wars-2-fashion-is-250-years-ahead-of-its-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541617]]></guid>
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			<category><![CDATA[Ncsoft]]></category>
			<pubDate><![CDATA[Tue, 18 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5541617&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ginormous Flow Chart History of Game Studios]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ginormous Flow Chart History of Game Studios" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Ginormous Flow Chart History of Game Studios" href="http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ginormous Flow Chart History of Game Studios" alt="Click here to read The Ginormous Flow Chart History of Game Studios" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4cef911fd846bde5ea319c0c16fa5708.jpg"/>
											</a></div>
									</div>
				Before Tecmo and Koei, before Square met Enix, before Namco found Bandai - this chart seeks to catalog the history of game studios - spinoffs, mergers, acquisitions, defections. It's also suitable for posterizing on your laundry room wall.				<a href="http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios" title="Click here to read more about The Ginormous Flow Chart History of Game Studios">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5502228]]></guid>
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			<category><![CDATA[Studios]]></category>
			<pubDate><![CDATA[Thu, 25 Mar 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5502228&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Win Phone 7 Games Include Achievements, Avatars, Gamertags]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Win Phone 7 Games Include Achievements, Avatars, Gamertags" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Win Phone 7 Games Include Achievements, Avatars, Gamertags" href="http://kotaku.com/5489336/win-phone-7-games-include-achievements-avatars-gamertags" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Win Phone 7 Games Include Achievements, Avatars, Gamertags" alt="Click here to read Win Phone 7 Games Include Achievements, Avatars, Gamertags" src="http://cache.kotaku.com/assets/images/9/2010/03/unlock.jpg"/>
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				 Windows Phone 7 games will include the ability to unlock achievements on a phone as well as pulling in a user's gamertag, 2D avatar and even let gamer's know when it's their turn to play.				<a href="http://kotaku.com/5489336/win-phone-7-games-include-achievements-avatars-gamertags" title="Click here to read more about Win Phone 7 Games Include Achievements, Avatars, Gamertags">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Mar 2010 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Venture Capital Backs Off, and Boston Development Suffers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Venture Capital Backs Off, and Boston Development Suffers" href="http://kotaku.com/investing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">investing</span></a></div -->					<div><a title="Click here to read Venture Capital Backs Off, and Boston Development Suffers" href="http://kotaku.com/5476082/venture-capital-backs-off-and-boston-development-suffers" class="pp_image">
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				Venture capital investments in U.S. video game efforts dropped by more than $60 million from 2008 to 2009, of particular concern to developers in strong but outlying areas such as Boston.				<a href="http://kotaku.com/5476082/venture-capital-backs-off-and-boston-development-suffers" title="Click here to read more about Venture Capital Backs Off, and Boston Development Suffers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Feb 2010 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Uncharted 2 Leads Nominees for AIAS Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uncharted 2 Leads Nominees for AIAS Awards" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Uncharted 2 Leads Nominees for AIAS Awards" href="http://kotaku.com/5454184/uncharted-2-leads-nominees-for-aias-awards" class="pp_image">
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				Uncharted 2's 15 nominations lead all games up for honors at the Interactive Achievement Awards, given by the Academy of Interactive Arts and Sciences. Assassin's Creed II and Batman: Arkham Asylum also are among the multiple nominees, announced Thursday.				<a href="http://kotaku.com/5454184/uncharted-2-leads-nominees-for-aias-awards" title="Click here to read more about Uncharted 2 Leads Nominees for AIAS Awards">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5454184/uncharted-2-leads-nominees-for-aias-awards]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5454184]]></guid>
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			<pubDate><![CDATA[Thu, 21 Jan 2010 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Visual Effects Society Announces Video Game Nominees]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Visual Effects Society Announces Video Game Nominees" href="http://kotaku.com/honors/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">honors</span></a></div -->					<div><a title="Click here to read Visual Effects Society Announces Video Game Nominees" href="http://kotaku.com/5453293/visual-effects-society-announces-video-game-nominees" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Visual Effects Society Announces Video Game Nominees" alt="Click here to read Visual Effects Society Announces Video Game Nominees" src="http://cache.kotaku.com/assets/images/9/2010/01/awardsrev_0.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #uncharted2" title="Click here to read more posts tagged #uncharted2" href="http://kotaku.com/tag/uncharted2/">Uncharted 2</a>, <a class="autolink" title="Click here to read more posts tagged #fightnightround4" title="Click here to read more posts tagged #fightnightround4" href="http://kotaku.com/tag/fightnightround4/">Fight Night Round 4</a> and Star Wars: The Old Republic are among eight nominees for awards recognizing outstanding achievements in video games and video game trailers, to be given by the <a class="autolink" title="Click here to read more posts tagged #visualeffectssociety" title="Click here to read more posts tagged #visualeffectssociety" href="http://kotaku.com/tag/visualeffectssociety/">Visual Effects Society</a> in late February.				<a href="http://kotaku.com/5453293/visual-effects-society-announces-video-game-nominees" title="Click here to read more about Visual Effects Society Announces Video Game Nominees">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Marble Madness Creator Selected to Hall of Fame]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Marble Madness Creator Selected to Hall of Fame" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Marble Madness Creator Selected to Hall of Fame" href="http://kotaku.com/5449445/marble-madness-creator-selected-to-hall-of-fame" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Marble Madness Creator Selected to Hall of Fame" alt="Click here to read Marble Madness Creator Selected to Hall of Fame" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263595984561_marblemadness.png"/>
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				<a class="autolink" title="Click here to read more posts tagged #markcerny" title="Click here to read more posts tagged #markcerny" href="http://kotaku.com/tag/markcerny/">Mark Cerny</a>, a developer known for his work with <a class="autolink" title="Click here to read more posts tagged #naughtydog" title="Click here to read more posts tagged #naughtydog" href="http://kotaku.com/tag/naughtydog/">Naughty Dog</a> and Insomniac Games - and for his 1984 arcade hit <a class="autolink" title="Click here to read more posts tagged #marblemadness" title="Click here to read more posts tagged #marblemadness" href="http://kotaku.com/tag/marblemadness/">Marble Madness</a> - has been selected to the <a class="autolink" title="Click here to read more posts tagged #halloffame" title="Click here to read more posts tagged #halloffame" href="http://kotaku.com/tag/halloffame/">Hall of Fame</a> of the Academy of Interactive Arts & Sciences.				<a href="http://kotaku.com/5449445/marble-madness-creator-selected-to-hall-of-fame" title="Click here to read more about Marble Madness Creator Selected to Hall of Fame">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jan 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Three-Day Symposium will Examine the Art of Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three-Day Symposium will Examine the Art of Games" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Three-Day Symposium will Examine the Art of Games" href="http://kotaku.com/5447748/three+day-symposium-will-examine-the-art-of-games" class="pp_image">
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				"The Art History of Games," a three day public symposium devoted to investigating games as an art form, will be held in Atlanta in early February, followed by the monthlong display of three commissioned art games.				<a href="http://kotaku.com/5447748/three+day-symposium-will-examine-the-art-of-games" title="Click here to read more about Three-Day Symposium will Examine the Art of Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jan 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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