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		<title><![CDATA[Kotaku: Developers]]></title>
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		<description><![CDATA[Kotaku posts tagged Developers]]></description>
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			<title><![CDATA[A Special Message From the Resident Evil 6 Dev Team]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Special Message From the &lt;em&gt;Resident Evil 6&lt;/em&gt; Dev Team" href="http://kotaku.com/resident-evil/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil</span></a></div -->					<div><a title="Click here to read A Special Message From the &lt;em&gt;Resident Evil 6&lt;/em&gt; Dev Team" href="http://kotaku.com/5879215/a-special-message-from-the-resident-evil-6-dev-team" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Special Message From the &lt;em&gt;Resident Evil 6&lt;/em&gt; Dev Team" alt="Click here to read A Special Message From the &lt;em&gt;Resident Evil 6&lt;/em&gt; Dev Team" src="http://cache.kotaku.com/assets/images/9/2012/01/small_098983528b3edb5ba9f26cda1c6d4f2f.jpg"/>
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				<!-- videoId: HOpmpFZtA7U --><!-- /videoId: HOpmpFZtA7U --> By now you've seen the <a href="http://kotaku.com/5877671/leon-kennedy-and-chris-redfield-co+star-in-resident-evil-6">jaw-dropping</a> trailer for Capcom's <em>Resident Evil 6</em>, but have you seen the special version of the trailer with introductions by three members of the game's development team?				<a href="http://kotaku.com/5879215/a-special-message-from-the-resident-evil-6-dev-team" title="Click here to read more about A Special Message From the Resident Evil 6 Dev Team">More&nbsp;&raquo;</a>
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			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Resident evil 6]]></category>
			<category><![CDATA[special]]></category>
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			<pubDate><![CDATA[Wed, 25 Jan 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bastion, Skyrim, Portal 2 Lead Nominations for the 2012 Game Developers Choice Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" href="http://kotaku.com/gdc-awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdcawards</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" href="http://kotaku.com/5873569/bastion-skyrim-portal-2-lead-nominations-for-the-2012-game-developers-choice-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" alt="Click here to read &lt;em&gt;Bastion&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt;, &lt;em&gt;Portal 2&lt;/em&gt; Lead Nominations for the 2012 Game Developers Choice Awards" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a84c7617c574a413c71c171b99b8c360.jpg"/>
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				The nominees for the 2012 Game Developers Choice awards have been announced. The awards, which will be held at March's Game Developers Conference in San Francisco, are one (if not <em>the</em>) most prestigious awards ceremonies in gaming. They occur the same night and location as the Independent Games Festival (IGF) awards.				<a href="http://kotaku.com/5873569/bastion-skyrim-portal-2-lead-nominations-for-the-2012-game-developers-choice-awards" title="Click here to read more about Bastion, Skyrim, Portal 2 Lead Nominations for the 2012 Game Developers Choice Awards">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gdc awards]]></category>
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			<category><![CDATA[Bastion]]></category>
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			<category><![CDATA[Gdc 2012]]></category>
			<category><![CDATA[Portal]]></category>
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			<category><![CDATA[The]]></category>
			<pubDate><![CDATA[Thu, 05 Jan 2012 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Devs Explain How Animal Crossing 3DS Will Be the Best Animal Crossing Yet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Devs Explain How &lt;em&gt;Animal Crossing 3DS&lt;/em&gt; Will Be the Best &lt;em&gt;Animal Crossing&lt;/em&gt; Yet" href="http://kotaku.com/animal-crossing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">animalcrossing</span></a></div -->					<div><a title="Click here to read Devs Explain How &lt;em&gt;Animal Crossing 3DS&lt;/em&gt; Will Be the Best &lt;em&gt;Animal Crossing&lt;/em&gt; Yet" href="http://kotaku.com/5865116/devs-explain-how-animal-crossing-3ds-will-be-the-best-animal-crossing-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Devs Explain How &lt;em&gt;Animal Crossing 3DS&lt;/em&gt; Will Be the Best &lt;em&gt;Animal Crossing&lt;/em&gt; Yet" alt="Click here to read Devs Explain How &lt;em&gt;Animal Crossing 3DS&lt;/em&gt; Will Be the Best &lt;em&gt;Animal Crossing&lt;/em&gt; Yet" src="http://cache.kotaku.com/assets/images/9/2011/12/small_d42a1ad579a5c55bd79bb5c41159ded9.jpg"/>
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				<!-- videoId: b-HIlN9bnj0 --><!-- /videoId: b-HIlN9bnj0 --> Producer Katsuya Eguchi and a trio of developers from the Animal Crossing 3DS team spend ten minutes discussing how the latest iteration of the animal life sim will set itself apart from the rest. They had me at skirts and pants.				<a href="http://kotaku.com/5865116/devs-explain-how-animal-crossing-3ds-will-be-the-best-animal-crossing-yet" title="Click here to read more about Devs Explain How Animal Crossing 3DS Will Be the Best Animal Crossing Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5865116/devs-explain-how-animal-crossing-3ds-will-be-the-best-animal-crossing-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5865116]]></guid>
			<category><![CDATA[Animal Crossing]]></category>
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			<category><![CDATA[Animal crossing 3ds]]></category>
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			<category><![CDATA[Features]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[roundtable]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2011 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5865116&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When You Love the Game But Not Its Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When You Love the Game But Not Its Creator" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read When You Love the Game But Not Its Creator" href="http://kotaku.com/5837586/when-you-love-the-game-but-hate-its-creator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When You Love the Game But Not Its Creator" alt="Click here to read When You Love the Game But Not Its Creator" src="http://cache.kotaku.com/assets/images/9/2011/09/small_speakupbraid.jpg"/>
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				<em>In today's spiteful edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=42403846">Dracosummoner</a> wonders if you have to love the game's creators in order to love the game. </em>				<a href="http://kotaku.com/5837586/when-you-love-the-game-but-hate-its-creator" title="Click here to read more about When You Love the Game But Not Its Creator">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5837586/when-you-love-the-game-but-hate-its-creator]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837586]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[Creators]]></category>
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			<category><![CDATA[jonathan blow]]></category>
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			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Tue, 06 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837586&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Developers, That Game of Yours Was Great-and How You Made It Is, Too.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers, That Game of Yours Was Great-and How You Made It Is, Too." href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Developers, That Game of Yours Was Great-and How You Made It Is, Too." href="http://kotaku.com/5815246/developers-that-game-of-yours-was-great+and-how-you-made-it-is-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developers, That Game of Yours Was Great-and How You Made It Is, Too." alt="Click here to read Developers, That Game of Yours Was Great-and How You Made It Is, Too." src="http://cache.kotaku.com/assets/images/9/2011/06/small_g3_con2_02_01.jpg"/>
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				<em>After beating a game, wouldn't you like to see just how the developers brought the experience to you? And isn't it a treat when you find that in some games you <strong>can</strong>? <a href="http://kotaku.com/speakup/forum?comment=40365955">MtlAngelus</a> thinks so-with one minor qualm</em>				<a href="http://kotaku.com/5815246/developers-that-game-of-yours-was-great+and-how-you-made-it-is-too" title="Click here to read more about Developers, That Game of Yours Was Great-and How You Made It Is, Too.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815246/developers-that-game-of-yours-was-great+and-how-you-made-it-is-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815246]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
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			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Fri, 24 Jun 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[How Much Money Did Game Developers Make in 2010?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">money</span></a></div -->					<div><a title="Click here to read How Much Money Did Game Developers Make in 2010?" href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" class="pp_image">
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				 Most people that express a desire to enter the video game industry profess to not care how much money they can make doing something they love. Those people can probably skip the annual Game Developer Salary Survey results. The rest of you can read on to see who's making the most money in the business.				<a href="http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010" title="Click here to read more about How Much Money Did Game Developers Make in 2010?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796166/how-much-money-did-game-developers-make-in-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796166]]></guid>
			<category><![CDATA[Money]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[game industry]]></category>
			<category><![CDATA[How Much]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[pay]]></category>
			<category><![CDATA[Producers]]></category>
			<category><![CDATA[Programmers]]></category>
			<category><![CDATA[Salary]]></category>
			<pubDate><![CDATA[Wed, 27 Apr 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5796166&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Are We Expecting Too Much Of Game Developers?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are We Expecting Too Much Of Game Developers?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Are We Expecting Too Much Of Game Developers?" href="http://kotaku.com/5794775/are-we-expecting-too-much-of-game-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are We Expecting Too Much Of Game Developers?" alt="Click here to read Are We Expecting Too Much Of Game Developers?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_greatexpect.jpg"/>
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				 <em>In today's absolutely flawless, perfectly scupted edition of Speak-Up on Kotaku, commenter<a href="http://kotaku.com/#!speakup/forum?comment=38575719"> Kadin</a> wonders if gamers have set their expectations so high that no developer can ever hope to satisfy them completely. </em>				<a href="http://kotaku.com/5794775/are-we-expecting-too-much-of-game-developers" title="Click here to read more about Are We Expecting Too Much Of Game Developers?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794775/are-we-expecting-too-much-of-game-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794775]]></guid>
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			<category><![CDATA[Bioware]]></category>
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			<category><![CDATA[expectations]]></category>
			<category><![CDATA[mass effect 2]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Portal 2]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 22 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794775&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Portal Opens Under Legendary Game Designer's Feet; Another Opens Behind Desk at Valve]]></title>
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				<em>Thief</em>, <em>System Shock</em>, <em>Ultima Underworld</em>, <em>Deus Ex</em>&mdash;Doug Church has had his fingers in many a'PC-gaming classic. And now he'll be stirring the pies at Valve, home of <em>Portal 2</em>, <em>Half-Life 3</em> (<em>just kidding</em>!) and more. [<a href="http://www.rockpapershotgun.com/2011/03/17/where-is-doug-church/">Rock, Paper, Shotgun</a>]				<a href="http://kotaku.com/5782944/portal-opens-under-legendary-game-designers-feet-another-opens-behind-desk-at-valve" title="Click here to read more about Portal Opens Under Legendary Game Designer's Feet; Another Opens Behind Desk at Valve">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5782944/portal-opens-under-legendary-game-designers-feet-another-opens-behind-desk-at-valve]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5782944]]></guid>
			<category><![CDATA[Rock, Paper, Shotgun]]></category>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Doug Church]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 17 Mar 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[The Grey Developers (Or, Where Did All The Young Ones Go?)]]></title>
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				Seeing Gears of War designer Cliff Bleszinski <a href="http://kotaku.com/5515772/gears-of-war-designer-talks-to-jimmy-fallon">on Jimmy Fallon the other night </a>got me thinking, about two things. One, how great it was seeing a developer on international television. And two, how few other devs there are like him.				<a href="http://kotaku.com/5516732/the-grey-developers-or-where-did-all-the-young-ones-go" title="Click here to read more about The Grey Developers (Or, Where Did All The Young Ones Go?)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Apr 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Ginormous Flow Chart History of Game Studios]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ginormous Flow Chart History of Game Studios" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Ginormous Flow Chart History of Game Studios" href="http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ginormous Flow Chart History of Game Studios" alt="Click here to read The Ginormous Flow Chart History of Game Studios" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4cef911fd846bde5ea319c0c16fa5708.jpg"/>
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				Before Tecmo and Koei, before Square met Enix, before Namco found Bandai - this chart seeks to catalog the history of game studios - spinoffs, mergers, acquisitions, defections. It's also suitable for posterizing on your laundry room wall.				<a href="http://kotaku.com/5502228/the-ginormous-flow-chart-history-of-game-studios" title="Click here to read more about The Ginormous Flow Chart History of Game Studios">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Mar 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[North American Game Industry Employment Somehow Rose Slightly In 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read North American Game Industry Employment Somehow Rose Slightly In 2009" href="http://kotaku.com/work-in-progress/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">workinprogress</span></a></div -->					<div><a title="Click here to read North American Game Industry Employment Somehow Rose Slightly In 2009" href="http://kotaku.com/5432166/north-american-game-industry-employment-somehow-rose-slightly-in-2009" class="pp_image">
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				 According to the third annual Game Developer Census, game industry employment in North America has risen slightly in 2009, due in part to new Canadian studios and a rise in social and online gaming developers.				<a href="http://kotaku.com/5432166/north-american-game-industry-employment-somehow-rose-slightly-in-2009" title="Click here to read more about North American Game Industry Employment Somehow Rose Slightly In 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Dec 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Work and Play: An Updated Peek Inside the Lives of Gaming's Greatest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Work and Play: An Updated Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Work and Play: An Updated Peek Inside the Lives of Gaming's Greatest" href="http://kotaku.com/5325475/work-and-play-an-updated-peek-inside-the-lives-of-gamings-greatest/gallery/" class="pp_image">
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				More than a year ago we hosted a slew of photos showing off the work desks and gaming set-ups of the world's game developers.				<a href="http://kotaku.com/5325475/work-and-play-an-updated-peek-inside-the-lives-of-gamings-greatest/gallery/" title="Click here to read more about Work and Play: An Updated Peek Inside the Lives of Gaming's Greatest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Aug 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Blizzard Trumps Nintendo In Develop 100]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Trumps Nintendo In Develop 100" href="http://kotaku.com/develop-100/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">develop100</span></a></div -->					<div><a title="Click here to read Blizzard Trumps Nintendo In Develop 100" href="http://kotaku.com/5249292/blizzard-trumps-nintendo-in-develop-100" class="pp_image">
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				 Develop has released their yearly guide to the 100 most bankable game development studios in the world, with Blizzard Entertainment jumping 46 spots from last year to take Nintendo down a notch.				<a href="http://kotaku.com/5249292/blizzard-trumps-nintendo-in-develop-100" title="Click here to read more about Blizzard Trumps Nintendo In Develop 100">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 May 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Crytek Helps Free Radical Realize Their Dreams]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crytek Helps Free Radical Realize Their Dreams" href="http://kotaku.com/these-dreams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesedreams</span></a></div -->					<div><a title="Click here to read Crytek Helps Free Radical Realize Their Dreams" href="http://kotaku.com/5241057/crytek-helps-free-radical-realize-their-dreams" class="pp_image">
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				 How did Crytek get picked to purchase <a class="autolink" title="Click here to read more posts tagged FREE RADICAL" title="Click here to read more posts tagged FREE RADICAL" href="http://kotaku.com/tag/free-radical/">Free Radical</a> over the various other companies vying for a piece of the floundering studio? By harnessing the power of dreams.				<a href="http://kotaku.com/5241057/crytek-helps-free-radical-realize-their-dreams" title="Click here to read more about Crytek Helps Free Radical Realize Their Dreams">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 May 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Capcom Goes West]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Goes West" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Capcom Goes West" href="http://kotaku.com/5234989/capcom-goes-west" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Goes West" alt="Click here to read Capcom Goes West" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7f0c3746c81bf2e0fbe57eac19a9cade.jpg"/>
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				There was a time when the heart of video game design was inarguably in Japan. But increasingly game developers from around the world, including Japan, see that seat of power moving west.				<a href="http://kotaku.com/5234989/capcom-goes-west" title="Click here to read more about Capcom Goes West">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 May 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wii Virtual Console Goes To The Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Virtual Console Goes To The Arcade" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Wii Virtual Console Goes To The Arcade" href="http://kotaku.com/5183950/wii-virtual-console-goes-to-the-arcade" class="pp_image">
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				 Having run out of game consoles, Nintendo today launched Virtual Console Arcade, with a variety of classic arcade titles already available for purchase from the Wii Shop Channel.				<a href="http://kotaku.com/5183950/wii-virtual-console-goes-to-the-arcade" title="Click here to read more about Wii Virtual Console Goes To The Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Mar 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Windstorm Rises From Ensemble's Ashes In Flying Car]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Windstorm Rises From Ensemble's Ashes In Flying Car" href="http://kotaku.com/developers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developers</span></a></div -->					<div><a title="Click here to read Windstorm Rises From Ensemble's Ashes In Flying Car" href="http://kotaku.com/5174975/windstorm-rises-from-ensembles-ashes-in-flying-car" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Windstorm Rises From Ensemble's Ashes In Flying Car" alt="Click here to read Windstorm Rises From Ensemble's Ashes In Flying Car" src="http://cache.kotaku.com/assets/images/9/2009/03/windstorm.jpg"/>
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				 A former employee of Ensemble Studios has formed <a class="autolink" title="Click here to read more posts tagged WINDSTORM STUDIOS" title="Click here to read more posts tagged WINDSTORM STUDIOS" href="http://kotaku.com/tag/windstorm-studios/">Windstorm Studios</a>, already hard at work on "an online game unlike anything you've ever seen!"				<a href="http://kotaku.com/5174975/windstorm-rises-from-ensembles-ashes-in-flying-car" title="Click here to read more about Windstorm Rises From Ensemble's Ashes In Flying Car">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Mar 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega Europe Chief Says Metacritic Most Useful to Expensive Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" href="http://kotaku.com/metacritic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metacritic</span></a></div -->					<div><a title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" href="http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" alt="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1233511968984_sega_mikehayes.jpg"/>
											</a></div>
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				Sega Europe boss Mike Hayes says Metacritic scores are indicative of certain games' success, and while score targets aren't written into every developer contract, Metacritic does have value — especially in judging expensive projects.				<a href="http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games" title="Click here to read more about Sega Europe Chief Says Metacritic Most Useful to Expensive Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5143928]]></guid>
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			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Sun, 01 Feb 2009 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Labor Dept. Says Utah Dev Owes Workers $2 Million]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Labor Dept. Says Utah Dev Owes Workers $2 Million" href="http://kotaku.com/sensory-sweep/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sensorysweep</span></a></div -->					<div><a title="Click here to read Labor Dept. Says Utah Dev Owes Workers $2 Million" href="http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Labor Dept. Says Utah Dev Owes Workers $2 Million" alt="Click here to read Labor Dept. Says Utah Dev Owes Workers $2 Million" src="http://cache.kotaku.com/assets/images/9/2009/01/mainNavLogo.jpg"/>
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									</div>
				Sensory Sweep Studios is facing allegations it hasn't paid nearly 200 employees in more than 100 days. The US Department of Labor has filed an injunction, saying more than $2 million is owed.				<a href="http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million" title="Click here to read more about Labor Dept. Says Utah Dev Owes Workers $2 Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5138893/labor-dept-says-utah-dev-owes-workers-2-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5138893]]></guid>
			<category><![CDATA[Sensory sweep]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Law]]></category>
			<category><![CDATA[Legal]]></category>
			<pubDate><![CDATA[Sun, 25 Jan 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5138893&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Twitter List Becomes Entire Site of Addresses]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Twitter List Becomes Entire Site of Addresses" href="http://kotaku.com/twitter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twitter</span></a></div -->					<div><a title="Click here to read Twitter List Becomes Entire Site of Addresses" href="http://kotaku.com/5134023/twitter-list-becomes-entire-site-of-addresses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Twitter List Becomes Entire Site of Addresses" alt="Click here to read Twitter List Becomes Entire Site of Addresses" src="http://cache.kotaku.com/assets/images/9/2009/01/custom_1232311837965_twitter_logo.gif"/>
											</a></div>
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				Sam Houston's list of game industry types who use Twitter <a href="http://kotaku.com/5128757/following-the-game-industry-via-twitter">got a lot of exposure </a>last week. So much that he's <a href="http://gameindustrytweet.com/">launched a site</a>, updated with even more devs, journalists, community managers and the like.				<a href="http://kotaku.com/5134023/twitter-list-becomes-entire-site-of-addresses" title="Click here to read more about Twitter List Becomes Entire Site of Addresses">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5134023/twitter-list-becomes-entire-site-of-addresses]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5134023]]></guid>
			<category><![CDATA[twitter]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Industry News]]></category>
			<pubDate><![CDATA[Sun, 18 Jan 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5134023&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Family Tree of Game Developers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Family Tree of Game Developers" href="http://kotaku.com/developers-developers-developers-developers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developersdevelopersdevelopersdevelopers</span></a></div -->					<div><a title="Click here to read The Family Tree of Game Developers" href="http://kotaku.com/5133897/the-family-tree-of-game-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Family Tree of Game Developers" alt="Click here to read The Family Tree of Game Developers" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8411342e54642ae3148586c820741701.jpg"/>
											</a></div>
									</div>
				<a href="http://checkyourhud.com/a-check-your-hud-development-family-tree/">Check Your HUD</a> put together this impressive, massive and nearly comprehensive family tree of game developers.				<a href="http://kotaku.com/5133897/the-family-tree-of-game-developers" title="Click here to read more about The Family Tree of Game Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5133897/the-family-tree-of-game-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5133897]]></guid>
			<category><![CDATA[Developers developers developers developers]]></category>
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			<category><![CDATA[neato]]></category>
			<pubDate><![CDATA[Sun, 18 Jan 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5133897&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Following the Game Industry via Twitter]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Following the Game Industry via Twitter" href="http://kotaku.com/social-media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">socialmedia</span></a></div -->					<div><a title="Click here to read Following the Game Industry via Twitter" href="http://kotaku.com/5128757/following-the-game-industry-via-twitter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Following the Game Industry via Twitter" alt="Click here to read Following the Game Industry via Twitter" src="http://cache.kotaku.com/assets/images/9/2009/01/custom_1231698623906_twitter-logo.jpg"/>
											</a></div>
									</div>
				If you're on Twitter and have nothing useful to say or, worse, have no friends, here's a listing of dozens of accounts used by the game industry — some official, others personal accounts.				<a href="http://kotaku.com/5128757/following-the-game-industry-via-twitter" title="Click here to read more about Following the Game Industry via Twitter">More&nbsp;&raquo;</a>
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			<category><![CDATA[social media]]></category>
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			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Sun, 11 Jan 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5128757&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Schilling Fields Blizzard And EA Talent]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Schilling Fields Blizzard And EA Talent" href="http://kotaku.com/38-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">38studios</span></a></div -->					<div><a title="Click here to read Schilling Fields Blizzard And EA Talent" href="http://kotaku.com/5076000/schilling-fields-blizzard-and-ea-talent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Schilling Fields Blizzard And EA Talent" alt="Click here to read Schilling Fields Blizzard And EA Talent" src="http://cache.kotaku.com/assets/images/9/2008/11/38studioslogo.jpg"/>
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				 Curt Schilling's 38 Studios has just added two new players to its lineup of award-winning game talent, snagging a composer from EA and an interface designer from Blizzard to work on their R. A. Salvatore meets Todd McFarlane MMO project. Most notable of the two new additions is audio pioneer Aubrey Hodges, who was one of the first sound designers to use MIDI in a video game. His work spans the history of the industry, from the King's Quest series to Doom, Quake, and Madden NFL, most recently serving as an audio director with EA Tiburon. 				<a href="http://kotaku.com/5076000/schilling-fields-blizzard-and-ea-talent" title="Click here to read more about Schilling Fields Blizzard And EA Talent">More&nbsp;&raquo;</a>
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			<category><![CDATA[38 Studios]]></category>
			<category><![CDATA[Curt Schilling]]></category>
			<category><![CDATA[Developers]]></category>
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			<category><![CDATA[Recruiting]]></category>
			<category><![CDATA[talent]]></category>
			<pubDate><![CDATA[Tue, 04 Nov 2008 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5076000&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Avalanche's Lost Contracts Claim 77 Jobs]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Avalanche's Lost Contracts Claim 77 Jobs" href="http://kotaku.com/just-cause-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">justcause2</span></a></div -->					<div><a title="Click here to read Avalanche's Lost Contracts Claim 77 Jobs" href="http://kotaku.com/5069933/avalanches-lost-contracts-claim-77-jobs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Avalanche's Lost Contracts Claim 77 Jobs" alt="Click here to read Avalanche's Lost Contracts Claim 77 Jobs" src="http://cache.kotaku.com/assets/images/9/2008/10/JUSTCAUSE.jpg"/>
											</a></div>
									</div>
				 Just Cause developer Avalanche Studios is having to trim their staff by 77 people in the face of two lost publishing contracts over the past year, worth an estimated $34 million. Speaking to GamesIndustry.biz, Avalanche CEO Christofer Sundberg explains how the layoffs came about.				<a href="http://kotaku.com/5069933/avalanches-lost-contracts-claim-77-jobs" title="Click here to read more about Avalanche's Lost Contracts Claim 77 Jobs">More&nbsp;&raquo;</a>
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			<category><![CDATA[just cause 2]]></category>
			<category><![CDATA[Layoffs]]></category>
			<category><![CDATA[Avalanche studios]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Publishing]]></category>
			<pubDate><![CDATA[Tue, 28 Oct 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5069933&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[OLPC Physics Game Jam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read OLPC Physics Game Jam" href="http://kotaku.com/olpc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">olpc</span></a></div -->					<div><a title="Click here to read OLPC Physics Game Jam" href="http://kotaku.com/5039115/olpc-physics-game-jam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read OLPC Physics Game Jam" alt="Click here to read OLPC Physics Game Jam" src="http://cache.kotaku.com/assets/images/9/2008/08/OLPC_XO_Laptop.jpg"/>
											</a></div>
									</div>
				On the weekend of August 29-31, teams of game developers will join the OLPC Physics Game Jam in a race to create a unique physics-based game for the One Laptop Per Child XO Laptop.
				<a href="http://kotaku.com/5039115/olpc-physics-game-jam" title="Click here to read more about OLPC Physics Game Jam">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5039115/olpc-physics-game-jam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039115]]></guid>
			<category><![CDATA[Olpc]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Physics]]></category>
			<category><![CDATA[Physics game jam]]></category>
			<pubDate><![CDATA[Tue, 19 Aug 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Another Kuju Renamed - Headstrong Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Kuju Renamed - Headstrong Games" href="http://kotaku.com/headstrong-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">headstronggames</span></a></div -->					<div><a title="Click here to read Another Kuju Renamed - Headstrong Games" href="http://kotaku.com/5030524/another-kuju-renamed-+-headstrong-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Kuju Renamed - Headstrong Games" alt="Click here to read Another Kuju Renamed - Headstrong Games" src="http://cache.kotaku.com/assets/images/9/2008/07/headstrongtakeyouon.jpg"/>
											</a></div>
									</div>
				 While I love the name Kuju and don't see any reason to go about changing it, the folks at Kuju continue the relentless rebranding of their studios that began with Kuju Brighton becoming Zoe Mode and continued with Kuju Sheffield becoming Chemistry. Now Kuju London, developers of the Battalion Wars series for Nintendo, will be henceforth known as Headstrong Games.				<a href="http://kotaku.com/5030524/another-kuju-renamed-+-headstrong-games" title="Click here to read more about Another Kuju Renamed - Headstrong Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5030524/another-kuju-renamed-+-headstrong-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5030524]]></guid>
			<category><![CDATA[Headstrong games]]></category>
			<category><![CDATA[Kuju London No More]]></category>
			<category><![CDATA[Battalion wars]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 29 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5030524&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Zoë Mode Sets Up Home In London]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zoë Mode Sets Up Home In London" href="http://kotaku.com/zoe-mode/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zoemode</span></a></div -->					<div><a title="Click here to read Zoë Mode Sets Up Home In London" href="http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zoë Mode Sets Up Home In London" alt="Click here to read Zoë Mode Sets Up Home In London" src="http://cache.kotaku.com/assets/images/9/2008/07/zoemodelondon.jpg"/>
											</a></div>
									</div>
				 Ah, my darling Zoë Mode. I knew Brighton was too small for you. You're a big city girl, with hopes and dreams that Brighton just couldn't contain. The rebranded Kuju Brighton is launching a new studio in London in order to make room for the influx of talent the rhythm game developer has seen since they <a href="http://kotaku.com/gaming/kuju/kuju-brighton-becomes-zo-mode-240689.php">unveiled their adorable mascot last year</a>.				<a href="http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london" title="Click here to read more about Zoë Mode Sets Up Home In London">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5023342]]></guid>
			<category><![CDATA[zoe mode]]></category>
			<category><![CDATA[New Studio]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 09 Jul 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5023342&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terminal Reality Credits ZootFly With Ghostbusters Assist]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terminal Reality Credits ZootFly With Ghostbusters Assist" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Terminal Reality Credits ZootFly With Ghostbusters Assist" href="http://kotaku.com/5017592/terminal-reality-credits-zootfly-with-ghostbusters-assist" class="pp_image">
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				 ZootFly's proposed Ghostbuster game, first shown in <a href="http://kotaku.com/gaming/rumors/ghostbusters-360-sort-of-confirmed-228996.php">leaked test footage</a> back in January of last year might not have done ZootFly any good in the long run, but according to Terminal Reality president Mark Randel it did at least have a hand in getting their Ghostbusters game made.				<a href="http://kotaku.com/5017592/terminal-reality-credits-zootfly-with-ghostbusters-assist" title="Click here to read more about Terminal Reality Credits ZootFly With Ghostbusters Assist">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Jun 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kojima on Kojima, in German]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima on Kojima, in German" href="http://kotaku.com/hideo-kojima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hideokojima</span></a></div -->					<div><a title="Click here to read Kojima on Kojima, in German" href="http://kotaku.com/5016489/kojima-on-kojima-in-german" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima on Kojima, in German" alt="Click here to read Kojima on Kojima, in German" src="http://cache.kotaku.com/assets/images/9/2008/06/16/fb/small_16fba9ccfcd4e526a778bcf191f17698.jpg"/>
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				Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.				<a href="http://kotaku.com/5016489/kojima-on-kojima-in-german" title="Click here to read more about Kojima on Kojima, in German">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5016489/kojima-on-kojima-in-german]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5016489]]></guid>
			<category><![CDATA[Hideo kojima]]></category>
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			<category><![CDATA[Metal Gear Solid 4]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Publishers Basing Royalties On Metacritic Scores]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Publishers Basing Royalties On Metacritic Scores" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Publishers Basing Royalties On Metacritic Scores" href="http://kotaku.com/5011652/publishers-basing-royalties-on-metacritic-scores" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Publishers Basing Royalties On Metacritic Scores" alt="Click here to read Publishers Basing Royalties On Metacritic Scores" src="http://cache.kotaku.com/assets/images/9/2008/05/d2/a6/small_d2a67221cc521f959583f9fe752d5c35.jpg"/>
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				 Stephen Totilo of MTV Multiplayer continues his week-long look at video game review practices by exploring the practice of game publishers withholding certain bonuses and/or royalties if the game doesn't achieve a certain Metacritic average. Basically a publisher agrees to finance the development of a game as long as the developer in these sort of situation agrees to Metacritic score limit stipulations that could theoretically see a low-scoring game that sells millions (any children's licensed title really) hardly earning the devs a dime. 				<a href="http://kotaku.com/5011652/publishers-basing-royalties-on-metacritic-scores" title="Click here to read more about Publishers Basing Royalties On Metacritic Scores">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5011652/publishers-basing-royalties-on-metacritic-scores]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5011652]]></guid>
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			<category><![CDATA[Publishers]]></category>
			<pubDate><![CDATA[Thu, 29 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Industry Vets Form Music Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Industry Vets Form Music Video Games" href="http://kotaku.com/industry-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industrynews</span></a></div -->					<div><a title="Click here to read Industry Vets Form Music Video Games" href="http://kotaku.com/5011123/industry-vets-form-music-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Industry Vets Form Music Video Games" alt="Click here to read Industry Vets Form Music Video Games" src="http://cache.kotaku.com/assets/images/9/2008/05/81/2e/small_812e647bc483d79b0d657af1425c8e91.jpg"/>
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				 In a move that could very well be just a bit late, games industry veterans David Warhol of Realtime Associates and Vincent Bitetti, formerly of the Take Two-purchased TDK Mediactive, have announced Music Video Games (MvG), a company focused on delivering casual interactive experiences to gamers and music fans alike.				<a href="http://kotaku.com/5011123/industry-vets-form-music-video-games" title="Click here to read more about Industry Vets Form Music Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5011123/industry-vets-form-music-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5011123]]></guid>
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			<category><![CDATA[Music Video Games]]></category>
			<category><![CDATA[MVG]]></category>
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			<pubDate><![CDATA[Tue, 27 May 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[An Interview With the Developer of Solitaire for Windows]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Interview With the Developer of Solitaire for Windows" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read An Interview With the Developer of Solitaire for Windows" href="http://kotaku.com/386858/an-interview-with-the-developer-of-solitaire-for-windows" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Interview With the Developer of Solitaire for Windows" alt="Click here to read An Interview With the Developer of Solitaire for Windows" src="http://cache.kotaku.com/assets/images/9/2008/05/small_solitaire2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/solitaire2.jpg"></a>You know, I can't really argue with the claim that Wes Cherry created the most-played video game ever: Solitaire for Windows (PC) which came out in the early 1990s and was installed on millions of machines worldwide. I think IGN gave it a 10/10 at the time. I kid! I kid!				<a href="http://kotaku.com/386858/an-interview-with-the-developer-of-solitaire-for-windows" title="Click here to read more about An Interview With the Developer of Solitaire for Windows">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 03 May 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Variety: Long Ass Interview With Rockstar's Dan Houser]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" href="http://kotaku.com/grand-theft-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftauto</span></a></div -->					<div><a title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" href="http://kotaku.com/381871/variety-long-ass-interview-with-rockstars-dan-houser" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" alt="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" src="http://cache.kotaku.com/assets/images/9/2008/04/small_danhouser_2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/danhouser_2.jpg"></a>Rockstar co-founder and VP Dan Houser, notably reluctant to give long interviews, especially about himself, sat down with Variety's Ben Fritz for a 90 minute interview, and from the looks of it, nearly all is transcribed in Fritz's blog on Variety.				<a href="http://kotaku.com/381871/variety-long-ass-interview-with-rockstars-dan-houser" title="Click here to read more about Variety: Long Ass Interview With Rockstar's Dan Houser">More&nbsp;&raquo;</a>
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			<category><![CDATA[Grand Theft Auto]]></category>
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			<pubDate><![CDATA[Sun, 20 Apr 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Rarely Account for Color-Blind Gamers" href="http://kotaku.com/color-blindness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">colorblindness</span></a></div -->					<div><a title="Click here to read Developers Rarely Account for Color-Blind Gamers" href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developers Rarely Account for Color-Blind Gamers" alt="Click here to read Developers Rarely Account for Color-Blind Gamers" src="http://cache.kotaku.com/assets/images/9/2008/04/small_colorblind-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/colorblind.jpg"></a>As a color-blind gamer, I can't recall having many eye-rubbing hangups over which side to attack, who was friend or who was foe. You don't need colors to tell the opposite side in a game like Star Wars: Battlefront, for example, and the only way to miss red versus blue in Halo would be to lack all color vision. And Guitar Hero is more about finger position than it is the hue of the button to push.				<a href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers" title="Click here to read more about Developers Rarely Account for Color-Blind Gamers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379060]]></guid>
			<category><![CDATA[color blindness]]></category>
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			<category><![CDATA[Multiplayer]]></category>
			<pubDate><![CDATA[Sat, 12 Apr 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Teen Dating Violence Design Challenge Extended]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Teen Dating Violence Design Challenge Extended" href="http://kotaku.com/flash-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flashgames</span></a></div -->					<div><a title="Click here to read Teen Dating Violence Design Challenge Extended" href="http://kotaku.com/377893/teen-dating-violence-design-challenge-extended" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Teen Dating Violence Design Challenge Extended" alt="Click here to read Teen Dating Violence Design Challenge Extended" src="http://cache.kotaku.com/assets/images/9/2008/04/small_lifelovelogo.gif"/>
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				 The deadline for the Life Love Game Design Challenge, which we first <a href="http://kotaku.com/356942/game-design-contest-for-teen-dating-violence-prevention">announced </a>back in February, has been extended by a month.				<a href="http://kotaku.com/377893/teen-dating-violence-design-challenge-extended" title="Click here to read more about Teen Dating Violence Design Challenge Extended">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/377893/teen-dating-violence-design-challenge-extended]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-377893]]></guid>
			<category><![CDATA[Flash Games]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 09 Apr 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Eidos Cutbacks Shut Down Full Auto Developer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eidos Cutbacks Shut Down Full Auto Developer" href="http://kotaku.com/full-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fullauto</span></a></div -->					<div><a title="Click here to read Eidos Cutbacks Shut Down Full Auto Developer" href="http://kotaku.com/376493/eidos-cutbacks-shut-down-full-auto-developer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eidos Cutbacks Shut Down Full Auto Developer" alt="Click here to read Eidos Cutbacks Shut Down Full Auto Developer" src="http://cache.kotaku.com/assets/images/9/2008/04/small_fa201-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/fa201.jpg"></a> Full Auto developer Pseudo Interactive has ceased operations, 1UP reports. Apparently cutbacks by Eidos and its parent company are the proximate cause.				<a href="http://kotaku.com/376493/eidos-cutbacks-shut-down-full-auto-developer" title="Click here to read more about Eidos Cutbacks Shut Down Full Auto Developer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376493/eidos-cutbacks-shut-down-full-auto-developer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376493]]></guid>
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			<category><![CDATA[pseudo interactive]]></category>
			<pubDate><![CDATA[Sat, 05 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[
Arstechnica has a article up about ridiculous...]]></title>
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				Arstechnica has a article up about ridiculous gaming patents, a good example being one on the ARROW in Crazy Taxi owned by Sega.				<a href="http://kotaku.com/5003684/" title="Click here to read more about 
Arstechnica has a article up about ridiculous...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5003684/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5003684]]></guid>
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			<category><![CDATA[in brief]]></category>
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			<category><![CDATA[Tips]]></category>
			<pubDate><![CDATA[Tue, 11 Mar 2008 04:18:07 EDT]]></pubDate>
			<dc:creator><![CDATA[toejam316]]></dc:creator>
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			<title><![CDATA[Mag Announces Top 50 Developers]]></title>
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				<a href="http://kotaku.com/assets/resources/2008/03/topdev2k8-200.jpg"></a>A new study from Gamasutra and sister divisions Game Developer magazine and Game Deveolper Research division has selected the top 50 developers in the gaming industry today. It was based on reputation and sales data, through anonymous surveys and assessments of sales charts in the US, the UK, and Japan, the number of games released each year, and the average metacritic rating. While the sales data is handy, the all-encompassing approach taken by the study to include reputation, as well, makes this study interesting. According to Gamasutra, "the resulting report is the only multi-input empirical ranking available for game development studios."				<a href="http://kotaku.com/365186/mag-announces-top-50-developers" title="Click here to read more about Mag Announces Top 50 Developers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Mar 2008 14:00:50 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Apple Has Democratized Platform-Specific Game Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Apple Has Democratized Platform-Specific Game Design" href="http://kotaku.com/seriously/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriously</span></a></div -->					<div><a title="Click here to read Apple Has Democratized Platform-Specific Game Design" href="http://kotaku.com/364824/apple-has-democratized-platform+specific-game-design" class="pp_image">
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				In all of the major announcements that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect&mdash;the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages. 				<a href="http://kotaku.com/364824/apple-has-democratized-platform+specific-game-design" title="Click here to read more about Apple Has Democratized Platform-Specific Game Design">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 15:40:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[WiiWare: Smaller Companies Welcome]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WiiWare: Smaller Companies Welcome" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read WiiWare: Smaller Companies Welcome" href="http://kotaku.com/359693/wiiware-smaller-companies-welcome" class="pp_image">
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				Nintendo dropped us a line to clear up a bit of misconception in our write up of <a href="http://kotaku.com/358971/almost-everything-you-wanted-to-know-about-wiiware">WiiWare from Wednesday.</a> They aren't just looking for games from small teams from big-name developers - in fact, a good number of upcoming WiiWare titles are from up and coming or little-known developers getting their first shot at having a game appear on a console. The requirements aren't nearly as difficult to achieve as we imagined. Your company needs to register with Nintendo and have a basic office address, which is relatively easy to acquire. I mean hell, I work out of an office all day long - it just happens to be down the hall from my bedroom, and if you really need to make a game in it, just be sure to pay for half of the pizza when you come over. Fear not, tiny developers - Nintendo welcomes you with open arms!				<a href="http://kotaku.com/359693/wiiware-smaller-companies-welcome" title="Click here to read more about WiiWare: Smaller Companies Welcome">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 12:20:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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