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		<title><![CDATA[Kotaku: Developer]]></title>
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			<title><![CDATA[Could This Be the End of GSC Game World and S.T.A.L.K.E.R. 2?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could This Be the End of GSC Game World and &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt;?" href="http://kotaku.com/s%27t%27a%27l%27k%27e%27r%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stalker</span></a></div -->					<div><a title="Click here to read Could This Be the End of GSC Game World and &lt;em&gt;S.T.A.L.K.E.R. 2&lt;/em&gt;?" href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2" class="pp_image">
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				 The Kiev, Ukraine based developer that put a dramatic spin on nuclear horror in the<em> S.T.A.L.K.E.R.</em> series of PC first-person shooters has reportedly closed its doors, leaving the fate of the eagerly-anticipated<em> S.T.A.L.K.E.R. 2</em> up in the air.				<a href="http://kotaku.com/5866779/could-this-be-the-end-of-gsc-game-world-and-stalker-2" title="Click here to read more about Could This Be the End of GSC Game World and S.T.A.L.K.E.R. 2?">More&nbsp;&raquo;</a>
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			<category><![CDATA[S.T.A.L.K.E.R.]]></category>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[K-Mart Puts Your Reviews Where They Matter Most, On Store Shelves]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read K-Mart Puts Your Reviews Where They Matter Most, On Store Shelves" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read K-Mart Puts Your Reviews Where They Matter Most, On Store Shelves" href="http://kotaku.com/5587766/k+mart-puts-your-reviews-where-they-matter-most-on-store-shelves" class="pp_image">
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				 Want to have massive influence over the powers of marketing and publishing that back the world's biggest video games? Then you might want to try writing a game review for K-Mart.				<a href="http://kotaku.com/5587766/k+mart-puts-your-reviews-where-they-matter-most-on-store-shelves" title="Click here to read more about K-Mart Puts Your Reviews Where They Matter Most, On Store Shelves">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Jul 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sonic Team On Sonic Colors]]></title>
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				Yesterday Sega revealed a new Sonic the Hedgehog game, <a href="http://kotaku.com/5548219/sonic-colors-streaks-to-the-wii-and-ds/gallery/">Sonic Colors</a>, but didn't mention who'd be handling development duties. According to an <a href="http://blogs.sega.com/sonic/2010/05/27/sonic-colours-update-okay-aauk-who-is-doing-it/">update from ArchangelUK at the Sega City Blognik</a>, the development team formerly known as Sega AM8, Sonic Team, will be handling development on the Wii version, with longtime Sonic collaborators Dimps pitching in on the DS version.				<a href="http://kotaku.com/5549197/sonic-team-on-sonic-colors" title="Click here to read more about Sonic Team On Sonic Colors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cred vs. Influence (or Killing our Soul)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cred vs. Influence (or Killing our Soul)" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Cred vs. Influence (or Killing our Soul)" href="http://kotaku.com/5446669/cred-vs-influence-or-killing-our-soul" class="pp_image">
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				 <em>Artist, writer, game designer; the biggest feather in Brenda Brathwaite's cap, in my book, is that she had a hand in creating some of the Wizardry games. </em>				<a href="http://kotaku.com/5446669/cred-vs-influence-or-killing-our-soul" title="Click here to read more about Cred vs. Influence (or Killing our Soul)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jan 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brenda Brathwaite]]></dc:creator>
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			<title><![CDATA[You're A Game Developer in 2010...What Will You Do?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You're A Game Developer in 2010...What Will You Do?" href="http://kotaku.com/2010-preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2010preview</span></a></div -->					<div><a title="Click here to read You're A Game Developer in 2010...What Will You Do?" href="http://kotaku.com/5428895/youre-a-game-developer-in-2010what-will-you-do" class="pp_image">
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You can't believe you got a job doing this. Your mom said you would never get anywhere with these games. Now you're a big game developer. <a class="autolink" title="Click here to read more posts tagged #whatwillyoudo" title="Click here to read more posts tagged #whatwillyoudo" href="http://kotaku.com/tag/whatwillyoudo/">What will you do</a> to ensure 2010 is a better year that 2009?				<a href="http://kotaku.com/5428895/youre-a-game-developer-in-2010what-will-you-do" title="Click here to read more about You're A Game Developer in 2010...What Will You Do?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Love Life Game Design Challenge Kicks Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Love Life Game Design Challenge Kicks Off" href="http://kotaku.com/life%27-love%27-game-design-challenge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lifelovegamedesignchallenge</span></a></div -->					<div><a title="Click here to read Love Life Game Design Challenge Kicks Off" href="http://kotaku.com/5144765/love-life-game-design-challenge-kicks-off" class="pp_image">
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				The second annual Life. Love Game Design Challenge went live today, the first day of <a class="autolink" title="Click here to read more posts tagged NATIONAL TEEN DATING VIOLENCE AWARENESS AND PREVENTION WEEK" title="Click here to read more posts tagged NATIONAL TEEN DATING VIOLENCE AWARENESS AND PREVENTION WEEK" href="http://kotaku.com/tag/national-teen-dating-violence-awareness-and-prevention-week/">National Teen Dating Violence Awareness and Prevention Week</a> in the U.S.				<a href="http://kotaku.com/5144765/love-life-game-design-challenge-kicks-off" title="Click here to read more about Love Life Game Design Challenge Kicks Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Feb 2009 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What If Your Character Was Only As Fit As You Are]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If Your Character Was Only As Fit As You Are" href="http://kotaku.com/cater-to-us-dammit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">catertousdammit</span></a></div -->					<div><a title="Click here to read What If Your Character Was Only As Fit As You Are" href="http://kotaku.com/5008299/what-if-your-character-was-only-as-fit-as-you-are" class="pp_image">
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				  We've seen the theme before: Video games, forsaking all outdoor activity to play them, can lead to obesity. Recently someone sent me a video, which does a great job of getting that message across. It also reminds me of this idea I had last year for a game that would use over-the-counter heart rate monitors to track your running ability and then port it into a first-person shooter. Can you imagine, a game where your character can only run as fast as you can? A game that would get you to go to the gym to improve character stats. Yes, I know there are plenty of devices out there that try to port over your physicality in real time, but I think the best way to do this is to pop in your real-life stats, so you don't have to be screwing around with weird controllers.				<a href="http://kotaku.com/5008299/what-if-your-character-was-only-as-fit-as-you-are" title="Click here to read more about What If Your Character Was Only As Fit As You Are">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 May 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Valve Offers Up Steam Online to Devs for Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Offers Up Steam Online to Devs for Free" href="http://kotaku.com/developer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developer</span></a></div -->					<div><a title="Click here to read Valve Offers Up Steam Online to Devs for Free" href="http://kotaku.com/350237/valve-offers-up-steam-online-to-devs-for-free" class="pp_image">
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				 It looks like Valve just fired a shot in war to become the dominant support for online PC gaming. They are now giving away Steamworks, a suite of publishing and development tools that include copy protection, social networking services and server browsing, to developers and publisher worldwide.				<a href="http://kotaku.com/350237/valve-offers-up-steam-online-to-devs-for-free" title="Click here to read more about Valve Offers Up Steam Online to Devs for Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jan 2008 16:00:15 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ubi Snubs Lara]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubi Snubs Lara" href="http://kotaku.com/awwwwwkward/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awwwwwkward</span></a></div -->					<div><a title="Click here to read Ubi Snubs Lara" href="http://kotaku.com/309701/ubi-snubs-lara" class="pp_image">
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				Ubisoft confirmed today that they were at one time interesting in picking up Lara Croft publisher SCi, but are now totally over <strike>her</strike> the company and want nothing to do with purchasing it.				<a href="http://kotaku.com/309701/ubi-snubs-lara" title="Click here to read more about Ubi Snubs Lara">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Oct 2007 11:07:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Factapalooza]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factapalooza" href="http://kotaku.com/heavenly-sword/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heavenlysword</span></a></div -->					<div><a title="Click here to read Factapalooza" href="http://kotaku.com/273784/factapalooza" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Factapalooza" alt="Click here to read Factapalooza" src="http://cache.kotaku.com/assets/images/9/2007/06/small_heavenly-sword-20070629035755942-000.jpg"/>
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A bunch of little things seem to be hitting today about the PS3's next big thing, Heavenly Sword. While I remain cautiously optimistic, Ninja Theory is unrelentlessly giddy about the upcoming game, talking it up on two continents using the <strike>SCEE-shell blog ThreeSpeech</strike> official Playstation blog and their very own Heavenly Sword blog over on IGN.				<a href="http://kotaku.com/273784/factapalooza" title="Click here to read more about Factapalooza">More&nbsp;&raquo;</a>
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			<category><![CDATA[Heavenly Sword]]></category>
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			<category><![CDATA[ninja theory]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Fri, 29 Jun 2007 19:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=273784&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Feature: GOD Reborn]]></title>
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				<strong>By: Brian Crecente</strong>				<a href="http://kotaku.com/236750/feature-god-reborn" title="Click here to read more about Feature: GOD Reborn">More&nbsp;&raquo;</a>
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			<category><![CDATA[Alexander Seropian]]></category>
			<category><![CDATA[bungie studio]]></category>
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			<category><![CDATA[mike wilson]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Take-Two]]></category>
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			<category><![CDATA[Wideload]]></category>
			<pubDate><![CDATA[Wed, 14 Feb 2007 16:51:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=236750&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gathering of Developers Rises from the Ashes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gathering of Developers Rises from the Ashes" href="http://kotaku.com/god-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godgames</span></a></div -->					<div><a title="Click here to read Gathering of Developers Rises from the Ashes" href="http://kotaku.com/235720/gathering-of-developers-rises-from-the-ashes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gathering of Developers Rises from the Ashes" alt="Click here to read Gathering of Developers Rises from the Ashes" src="http://cache.kotaku.com/assets/images/9/2007/02/small_Gamecock_headcocks__sm.jpg"/>
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				Mike Wilson, former CEO of GOD, and Harry Miller, former GOD president, have teamed up once more to form independent game publisher Gamecock Media Group.				<a href="http://kotaku.com/235720/gathering-of-developers-rises-from-the-ashes" title="Click here to read more about Gathering of Developers Rises from the Ashes">More&nbsp;&raquo;</a>
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			<category><![CDATA[god games]]></category>
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			<category><![CDATA[mark wilson]]></category>
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			<pubDate><![CDATA[Mon, 12 Feb 2007 09:43:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=235720&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cheating Eve Online Dev Comes Clean]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cheating Eve Online Dev Comes Clean" href="http://kotaku.com/eve-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eveonline</span></a></div -->					<div><a title="Click here to read Cheating Eve Online Dev Comes Clean" href="http://kotaku.com/235575/cheating-eve-online-dev-comes-clean" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cheating Eve Online Dev Comes Clean" alt="Click here to read Cheating Eve Online Dev Comes Clean" src="http://cache.kotaku.com/assets/images/9/2007/02/small_bigfatcheater.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Earlier this week <a href="http://kotaku.com/gaming/eve-online/scandal-hits-eve-online-234863.php">it was revealed</a> that there was some alleged cheating going on in Eve Online. The kicker was, the cheating was being credited to the game's development team. Yesterday, on EO's developer's blog, a dev known only as CCP t20 comes forth and admits that he/she was actually the perpetrator of the nefarious deed.				<a href="http://kotaku.com/235575/cheating-eve-online-dev-comes-clean" title="Click here to read more about Cheating Eve Online Dev Comes Clean">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/235575/cheating-eve-online-dev-comes-clean]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-235575]]></guid>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Cheating]]></category>
			<category><![CDATA[Developer]]></category>
			<pubDate><![CDATA[Sat, 10 Feb 2007 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=235575&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Former Rockstar Team Forms New Studio]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former Rockstar Team Forms New Studio" href="http://kotaku.com/rockstar-vienna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstarvienna</span></a></div -->					<div><a title="Click here to read Former Rockstar Team Forms New Studio" href="http://kotaku.com/229286/former-rockstar-team-forms-new-studio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former Rockstar Team Forms New Studio" alt="Click here to read Former Rockstar Team Forms New Studio" src="http://cache.kotaku.com/assets/images/9/2007/01/small_gamesmatter.jpg"/>
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        <div class="FloatHack"></div>
    

      
      A little more than a half year after Take-Two shuttered Rockstar Vienna (formerly known as neo Software), the founders have announced that they are forming a new company.				<a href="http://kotaku.com/229286/former-rockstar-team-forms-new-studio" title="Click here to read more about Former Rockstar Team Forms New Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/229286/former-rockstar-team-forms-new-studio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-229286]]></guid>
			<category><![CDATA[Rockstar Vienna]]></category>
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			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Take Two]]></category>
			<pubDate><![CDATA[Wed, 17 Jan 2007 11:00:39 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=229286&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Developers Protest Slamdance Game Festival]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Protest Slamdance Game Festival" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Developers Protest Slamdance Game Festival" href="http://kotaku.com/227145/developers-protest-slamdance-game-festival" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developers Protest Slamdance Game Festival" alt="Click here to read Developers Protest Slamdance Game Festival" src="http://cache.kotaku.com/assets/images/9/2007/01/small_mike-thumb.jpg"/>
											</a></div>
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				<a href="http://www.kotaku.com/assets/resources/2007/01/mike.jpg"></a>It appears the news we broke last week of <a href="http://www.kotaku.com/gaming/top/exclusive-columbine-game-kicked-from-competition-226272.php">Slamdance removing the Columbine game</a> from their lists of finalists and <a href="http://blogs.rockymountainnews.com/denver/freePlay/2007/01/columbine_game_pulled_from_com.html">why </a>has created quite the shitstorm, for lack of a better word.				<a href="http://kotaku.com/227145/developers-protest-slamdance-game-festival" title="Click here to read more about Developers Protest Slamdance Game Festival">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorial]]></category>
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			<category><![CDATA[Serious Gaming]]></category>
			<category><![CDATA[super columbine massacre RPG]]></category>
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			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Mon, 08 Jan 2007 18:32:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=227145&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Blizzard Looking for Wii, 360, PS3 Experienced Devs]]></title>
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				Blizzard is looking for a few good men and women... to work on some next-gen console games. According to the job listing on their website, the developer known mostly for PC games like Diablo, Starcraft and of course World of Warcraft, is looking to hire a senior producer with next-gen game development experience.				<a href="http://kotaku.com/185372/blizzard-looking-for-wii-360-ps3-experienced-devs" title="Click here to read more about Blizzard Looking for Wii, 360, PS3 Experienced Devs">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/185372/blizzard-looking-for-wii-360-ps3-experienced-devs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-185372]]></guid>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Developer]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 06 Jul 2006 13:05:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185372&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rent a Developer for Three Months]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rent a Developer for Three Months" href="http://kotaku.com/developer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developer</span></a></div -->					<div><a title="Click here to read Rent a Developer for Three Months" href="http://kotaku.com/168432/rent-a-developer-for-three-months" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rent a Developer for Three Months" alt="Click here to read Rent a Developer for Three Months" src="http://cache.kotaku.com/assets/images/9/2006/04/small_devstudio.JPG"/>
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				Someone is renting their game developement studio for 90 days on eBay. The Buy Now price is $200,000 USD, and makes you the head of <a href="http://cgi.ebay.co.uk/Video-Game-Development-Team_W0QQitemZ8278223283QQcategoryZ62053QQrdZ1QQcmdZViewItem#ebayphotohosting">this anonymous UK studio</a> for about three months. All you have to do is come up with a game idea, and crack the whip to get your team to finish it in an unheard of time. Hey if Iwata can get Brain Age finished in a few months, why can't you get your dream game done in the same time?				<a href="http://kotaku.com/168432/rent-a-developer-for-three-months" title="Click here to read more about Rent a Developer for Three Months">More&nbsp;&raquo;</a>
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			<category><![CDATA[only in the UK]]></category>
			<pubDate><![CDATA[Thu, 20 Apr 2006 12:31:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=168432&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Hyboreal Congeals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hyboreal Congeals" href="http://kotaku.com/hyboreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hyboreal</span></a></div -->					<div><a title="Click here to read Hyboreal Congeals" href="http://kotaku.com/139661/hyboreal-congeals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hyboreal Congeals" alt="Click here to read Hyboreal Congeals" src="http://cache.kotaku.com/assets/images/9/2005/11/starfall-agent01-large-thumb.jpg"/>
											</a></div>
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				<a href="http://www.kotaku.com/gaming/starfall-agent01-large.jpg"></a><a href="http://www.hyboreal.com/">Hyboreal Games</a> announced its existence in the wake of the holiday. The company, formed by former Blizzard North and <i>Diablo</i>-team members Eric Sexton, Michio Okamura and Steven Woo, has yet to release any information on its current project (called Project Starfall on the official site). The pictured image is called "Starfall agent," but that really doesn't offer any good hints, does it?				<a href="http://kotaku.com/139661/hyboreal-congeals" title="Click here to read more about Hyboreal Congeals">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blizzard]]></category>
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			<pubDate><![CDATA[Mon, 28 Nov 2005 13:40:37 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=139661&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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