<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Developer Diary]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Developer Diary]]></title>
			<link>http://kotaku.com/tag/developer diary</link>
		</image>
		<link>http://kotaku.com/tag/developer diary</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Developer Diary]]></description>
		<item>
			<title><![CDATA[Brink Heralds &quot;The End Of Genre As We Know It&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brink Heralds &amp;quot;The End Of Genre As We Know It&amp;quot;" href="http://kotaku.com/developer-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developerdiary</span></a></div -->					<div><a title="Click here to read Brink Heralds &amp;quot;The End Of Genre As We Know It&amp;quot;" href="http://kotaku.com/5620552/brink-heralds-the-end-of-genre-as-we-know-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brink Heralds &amp;quot;The End Of Genre As We Know It&amp;quot;" alt="Click here to read Brink Heralds &amp;quot;The End Of Genre As We Know It&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5c6c0aae12783dadf5364c5c6a91bf00.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/Kotaku/videos/211/ --><!-- /videoId: explore/Kotaku/videos/211/ --> More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition.				<a href="http://kotaku.com/5620552/brink-heralds-the-end-of-genre-as-we-know-it" title="Click here to read more about Brink Heralds &quot;The End Of Genre As We Know It&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5620552/brink-heralds-the-end-of-genre-as-we-know-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5620552]]></guid>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Genre]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[splash damage]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 24 Aug 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5620552&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Two Sides Of Brink's Civil War]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Two Sides Of Brink's Civil War" href="http://kotaku.com/bethesda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bethesda</span></a></div -->					<div><a title="Click here to read The Two Sides Of Brink's Civil War" href="http://kotaku.com/5609136/the-two-sides-of-brinks-civil-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Two Sides Of Brink's Civil War" alt="Click here to read The Two Sides Of Brink's Civil War" src="http://cache.kotaku.com/assets/images/9/2010/08/brink.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 There ain't no good guys, and there ain't no bad guys. There's just the revolutionaries and the security forces, and they just disagree with bullets in this first developer diary for Bethesda's Brink.				<a href="http://kotaku.com/5609136/the-two-sides-of-brinks-civil-war" title="Click here to read more about The Two Sides Of Brink's Civil War">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5609136/the-two-sides-of-brinks-civil-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609136]]></guid>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[Civil War]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Quakecon 2010]]></category>
			<category><![CDATA[splash damage]]></category>
			<pubDate><![CDATA[Tue, 10 Aug 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5609136&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Monday Night Combat Provides Athletic Support]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monday Night Combat Provides Athletic Support" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Monday Night Combat Provides Athletic Support" href="http://kotaku.com/5607600/monday-night-combat-provides-athletic-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Monday Night Combat Provides Athletic Support" alt="Click here to read Monday Night Combat Provides Athletic Support" src="http://cache.kotaku.com/assets/images/9/2010/08/ktsvsqotm5o_01.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: ktsVSqotm5o --><!-- /videoId: ktsVSqotm5o --> As <a href="http://kotaku.com/5602964/the-week-in-games-monday-night-madden">just mentioned in TWiG</a>, Monday Night Combat arrives on Xbox Live Arcade this Wednesday. This developer's diary gives a 14-minute look at gameplay, all of it under the Support class, who brings plenty of neat toys to the game.				<a href="http://kotaku.com/5607600/monday-night-combat-provides-athletic-support" title="Click here to read more about Monday Night Combat Provides Athletic Support">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5607600/monday-night-combat-provides-athletic-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5607600]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Monday night combat]]></category>
			<category><![CDATA[Summer of Arcade]]></category>
			<category><![CDATA[Uber entertainment]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Sun, 08 Aug 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5607600&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Why There Are Two Sith Classes In The Old Republic]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why There Are Two Sith Classes In The Old Republic" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Why There Are Two Sith Classes In The Old Republic" href="http://kotaku.com/5465190/why-there-are-two-sith-classes-in-the-old-republic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why There Are Two Sith Classes In The Old Republic" alt="Click here to read Why There Are Two Sith Classes In The Old Republic" src="http://cache.kotaku.com/assets/images/9/2011/11/small_85496f920f4f5ab9c609e3a6700f483b.jpg"/>
											</a></div>
									</div>
				 Not all Sith are created equally. In a post on the Star Wars: The Old Republic website, BioWare writer Rebecca Harwick discusses the reasons behind the creation of the Sith Inquisitor, the Emperor Palpatine to the Sith Warrior's Darth Vader.				<a href="http://kotaku.com/5465190/why-there-are-two-sith-classes-in-the-old-republic" title="Click here to read more about Why There Are Two Sith Classes In The Old Republic">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5465190/why-there-are-two-sith-classes-in-the-old-republic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5465190]]></guid>
			<category><![CDATA[Bioware]]></category>
			<category><![CDATA[Behidn the Game]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Sith Inquisitor]]></category>
			<category><![CDATA[Star Wars: The Old Rebublic]]></category>
			<pubDate><![CDATA[Fri, 05 Feb 2010 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5465190&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Sam Fisher Makes His Own Rules]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam Fisher Makes His Own Rules" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Sam Fisher Makes His Own Rules" href="http://kotaku.com/5397932/sam-fisher-makes-his-own-rules" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam Fisher Makes His Own Rules" alt="Click here to read Sam Fisher Makes His Own Rules" src="http://cache.kotaku.com/assets/images/9/2009/11/samfisher.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 This <a class="autolink" title="Click here to read more posts tagged #developerdiary" title="Click here to read more posts tagged #developerdiary" href="http://kotaku.com/tag/developerdiary/">developer diary</a> for <a class="autolink" title="Click here to read more posts tagged #splintercellconviction" title="Click here to read more posts tagged #splintercellconviction" href="http://kotaku.com/tag/splintercellconviction/">Splinter Cell: Conviction</a> demonstrates how badass a <a class="autolink" title="Click here to read more posts tagged #samfisher" title="Click here to read more posts tagged #samfisher" href="http://kotaku.com/tag/samfisher/">Sam Fisher</a> devoid of Third Echelon control can really be, and how badass Ubisoft developers can look under the right lighting.				<a href="http://kotaku.com/5397932/sam-fisher-makes-his-own-rules" title="Click here to read more about Sam Fisher Makes His Own Rules">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5397932/sam-fisher-makes-his-own-rules]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5397932]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Sam Fisher]]></category>
			<category><![CDATA[splinter cell: conviction]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 05 Nov 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5397932&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Avatar: The World Of Pandora]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Avatar: The World Of Pandora" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Avatar: The World Of Pandora" href="http://kotaku.com/5391949/avatar-the-world-of-pandora" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Avatar: The World Of Pandora" alt="Click here to read Avatar: The World Of Pandora" src="http://cache.kotaku.com/assets/images/9/2009/10/pandora.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Director <a class="autolink" title="Click here to read more posts tagged #jamescameron" title="Click here to read more posts tagged #jamescameron" href="http://kotaku.com/tag/jamescameron/">James Cameron</a> and the developers behind the video game adaptation of Avatar discuss the world of Pandora - paradise for the Navi, and something much darker for the invading humans.				<a href="http://kotaku.com/5391949/avatar-the-world-of-pandora" title="Click here to read more about Avatar: The World Of Pandora">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5391949/avatar-the-world-of-pandora]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5391949]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[James Cameron]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 28 Oct 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5391949&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Assassin's Creed 2: Building A Better Ezio]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed 2: Building A Better Ezio" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Assassin's Creed 2: Building A Better Ezio" href="http://kotaku.com/5387717/assassins-creed-2-building-a-better-ezio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed 2: Building A Better Ezio" alt="Click here to read Assassin's Creed 2: Building A Better Ezio" src="http://cache.kotaku.com/assets/images/9/2009/10/2755427.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 It's amazing what a young Italian nobleman can learn over the course of Assassin's Creed 2's 30-year time frame.				<a href="http://kotaku.com/5387717/assassins-creed-2-building-a-better-ezio" title="Click here to read more about Assassin's Creed 2: Building A Better Ezio">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5387717/assassins-creed-2-building-a-better-ezio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5387717]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[patrice]]></category>
			<category><![CDATA[progression]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 22 Oct 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5387717&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Assassin's Creed 2 Combat Is Just Plain Brutal]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed 2 Combat Is Just Plain Brutal" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Assassin's Creed 2 Combat Is Just Plain Brutal" href="http://kotaku.com/5383206/assassins-creed-2-combat-is-just-plain-brutal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed 2 Combat Is Just Plain Brutal" alt="Click here to read Assassin's Creed 2 Combat Is Just Plain Brutal" src="http://cache.kotaku.com/assets/images/9/2012/02/small_2d8512d0cc189c31900492bd73717ab4.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 In the latest developer diary video for Assassin's Creed II, Patrice and friends walk us through the game's dynamic and painful-looking combat system.				<a href="http://kotaku.com/5383206/assassins-creed-2-combat-is-just-plain-brutal" title="Click here to read more about Assassin's Creed 2 Combat Is Just Plain Brutal">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5383206/assassins-creed-2-combat-is-just-plain-brutal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5383206]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Oct 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5383206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Road To Champions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Road To Champions" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Road To Champions" href="http://kotaku.com/5334897/the-road-to-champions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Road To Champions" alt="Click here to read The Road To Champions" src="http://cache.kotaku.com/assets/images/9/2009/08/54039.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 In this <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for <a class="autolink" title="Click here to read more posts tagged CHAMPIONS ONLINE" title="Click here to read more posts tagged CHAMPIONS ONLINE" href="http://kotaku.com/tag/champions-online/">Champions Online</a>, Cryptic explores the secret origins of the company and how it wound up creating a superhero MMO.				<a href="http://kotaku.com/5334897/the-road-to-champions" title="Click here to read more about The Road To Champions">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5334897/the-road-to-champions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334897]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Behind The Scenes]]></category>
			<category><![CDATA[Champions Online]]></category>
			<category><![CDATA[cryptic studios]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5334897&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[MAG Devs Talk About How Awesome MAG Is]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MAG Devs Talk About How Awesome MAG Is" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read MAG Devs Talk About How Awesome MAG Is" href="http://kotaku.com/5300254/mag-devs-talk-about-how-awesome-mag-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MAG Devs Talk About How Awesome MAG Is" alt="Click here to read MAG Devs Talk About How Awesome MAG Is" src="http://cache.kotaku.com/assets/images/9/2009/06/51801.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 In this <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for the PlayStation 3's MAG - <a class="autolink" title="Click here to read more posts tagged MASSIVE ACTION GAME" title="Click here to read more posts tagged MASSIVE ACTION GAME" href="http://kotaku.com/tag/massive-action-game/">Massive Action Game</a>, <a class="autolink" title="Click here to read more posts tagged ZIPPER INTERACTIVE" title="Click here to read more posts tagged ZIPPER INTERACTIVE" href="http://kotaku.com/tag/zipper-interactive/">Zipper Interactive</a> talks about the challenges of creating a first-person shooter in which 256 players can participate all at once.				<a href="http://kotaku.com/5300254/mag-devs-talk-about-how-awesome-mag-is" title="Click here to read more about MAG Devs Talk About How Awesome MAG Is">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5300254/mag-devs-talk-about-how-awesome-mag-is]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5300254]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Mag]]></category>
			<category><![CDATA[Massive action game]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Zipper Interactive]]></category>
			<pubDate><![CDATA[Mon, 22 Jun 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5300254&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dante's Inferno Dev Diary Makes My Head Hurt]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dante's Inferno Dev Diary Makes My Head Hurt" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Dante's Inferno Dev Diary Makes My Head Hurt" href="http://kotaku.com/5288329/dantes-inferno-dev-diary-makes-my-head-hurt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dante's Inferno Dev Diary Makes My Head Hurt" alt="Click here to read Dante's Inferno Dev Diary Makes My Head Hurt" src="http://cache.kotaku.com/assets/images/9/2009/06/2232948.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Conflicting emotions run rampant as I watch this <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for EA's <a class="autolink" title="Click here to read more posts tagged DANTE'S INFERNO" title="Click here to read more posts tagged DANTE'S INFERNO" href="http://kotaku.com/tag/dante.s-inferno/">Dante's Inferno</a>, which turns one of the great works of literature into an over-the-top action game.				<a href="http://kotaku.com/5288329/dantes-inferno-dev-diary-makes-my-head-hurt" title="Click here to read more about Dante's Inferno Dev Diary Makes My Head Hurt">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5288329/dantes-inferno-dev-diary-makes-my-head-hurt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288329]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Dante's Inferno]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Ea]]></category>
			<pubDate><![CDATA[Fri, 12 Jun 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5288329&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dark Void: The Bermuda Triangle Angle]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dark Void: The Bermuda Triangle Angle" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Dark Void: The Bermuda Triangle Angle" href="http://kotaku.com/5270260/dark-void-the-bermuda-triangle-angle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dark Void: The Bermuda Triangle Angle" alt="Click here to read Dark Void: The Bermuda Triangle Angle" src="http://cache.kotaku.com/assets/images/9/2009/05/2161408.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 The first in a series of developer diaries for Capcom's <a class="autolink" title="Click here to read more posts tagged DARK VOID" title="Click here to read more posts tagged DARK VOID" href="http://kotaku.com/tag/dark-void/">Dark Void</a> explores the game's setting, lost somewhere within the mysterious Bermuda Triangle.				<a href="http://kotaku.com/5270260/dark-void-the-bermuda-triangle-angle" title="Click here to read more about Dark Void: The Bermuda Triangle Angle">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5270260/dark-void-the-bermuda-triangle-angle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5270260]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dark Void]]></category>
			<category><![CDATA[developer diary]]></category>
			<pubDate><![CDATA[Tue, 26 May 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5270260&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Starbreeze Talks The Evolution Of Dark Athena]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Starbreeze Talks The Evolution Of Dark Athena" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Starbreeze Talks The Evolution Of Dark Athena" href="http://kotaku.com/5166755/starbreeze-talks-the-evolution-of-dark-athena" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Starbreeze Talks The Evolution Of Dark Athena" alt="Click here to read Starbreeze Talks The Evolution Of Dark Athena" src="http://cache.kotaku.com/assets/images/9/2009/03/1858177.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 The Chronicles of Riddick developer Starbreeze explains how they went from polishing an old title to creating an entirely new game in this first <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for Assault on Dark Athena.				<a href="http://kotaku.com/5166755/starbreeze-talks-the-evolution-of-dark-athena" title="Click here to read more about Starbreeze Talks The Evolution Of Dark Athena">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5166755/starbreeze-talks-the-evolution-of-dark-athena]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5166755]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Starbreeze]]></category>
			<category><![CDATA[The Chronicles of Riddick: Assault on Dark Athena]]></category>
			<pubDate><![CDATA[Mon, 09 Mar 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5166755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[How 50 Cent: Blood On The Sand Works]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How 50 Cent: Blood On The Sand Works" href="http://kotaku.com/developer-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developerdiary</span></a></div -->					<div><a title="Click here to read How 50 Cent: Blood On The Sand Works" href="http://kotaku.com/5152189/how-50-cent-blood-on-the-sand-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How 50 Cent: Blood On The Sand Works" alt="Click here to read How 50 Cent: Blood On The Sand Works" src="http://cache.kotaku.com/assets/images/9/2009/02/1766201.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<br clear="all" /> In the latest <a class="autolink" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a> for <a class="autolink" title="Click here to read more posts tagged 50 CENT: BLOOD ON THE SAND" title="Click here to read more posts tagged 50 CENT: BLOOD ON THE SAND" href="http://kotaku.com/tag/50-cent%7c-blood-on-the-sand/">50 Cent: Blood on the Sand</a>, members of the development team explain how the hardcore rapper and his crew take on a fictional Middle Eastern country.				<a href="http://kotaku.com/5152189/how-50-cent-blood-on-the-sand-works" title="Click here to read more about How 50 Cent: Blood On The Sand Works">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5152189/how-50-cent-blood-on-the-sand-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5152189]]></guid>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[50 cent: blood on the sand]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Swordfish]]></category>
			<category><![CDATA[Thq]]></category>
			<pubDate><![CDATA[Thu, 12 Feb 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5152189&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Deadly Creatures, Locked In Mortal Combat]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Deadly Creatures, Locked In Mortal Combat" href="http://kotaku.com/developer-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developerdiary</span></a></div -->					<div><a title="Click here to read Deadly Creatures, Locked In Mortal Combat" href="http://kotaku.com/5142342/deadly-creatures-locked-in-mortal-combat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Deadly Creatures, Locked In Mortal Combat" alt="Click here to read Deadly Creatures, Locked In Mortal Combat" src="http://cache.kotaku.com/assets/images/9/2009/01/1717463.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 It's a <a class="autolink" rel="nofollow" title="Click here to read more posts tagged DEVELOPER DIARY" title="Click here to read more posts tagged DEVELOPER DIARY" href="http://kotaku.com/tag/developer-diary/">developer diary</a>! It's a nature documentary! It's both! The developers of the upcoming Wii exclusive action adventure title Deadly Creatures talk up the combat abilities of the game's two unique protagonists.				<a href="http://kotaku.com/5142342/deadly-creatures-locked-in-mortal-combat" title="Click here to read more about Deadly Creatures, Locked In Mortal Combat">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5142342/deadly-creatures-locked-in-mortal-combat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5142342]]></guid>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Creatures"]]></category>
			<category><![CDATA[deadly]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Ninjas]]></category>
			<category><![CDATA[Spiders]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 29 Jan 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5142342&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Skate 2 Online Does Not Feature Wizards And Warlocks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Skate 2 Online Does Not Feature Wizards And Warlocks" href="http://kotaku.com/developer-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">developerdiary</span></a></div -->					<div><a title="Click here to read Skate 2 Online Does Not Feature Wizards And Warlocks" href="http://kotaku.com/5124631/skate-2-online-does-not-feature-wizards-and-warlocks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Skate 2 Online Does Not Feature Wizards And Warlocks" alt="Click here to read Skate 2 Online Does Not Feature Wizards And Warlocks" src="http://cache.kotaku.com/assets/images/9/2009/01/1642997_01.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				/ In this latest Skate 2 developer diary-style video featurette, online producer Brian Lindley reveals new online multiplayer modes for the game before storming off set and ultimately killing a guy with eldritch energies.				<a href="http://kotaku.com/5124631/skate-2-online-does-not-feature-wizards-and-warlocks" title="Click here to read more about Skate 2 Online Does Not Feature Wizards And Warlocks">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5124631/skate-2-online-does-not-feature-wizards-and-warlocks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5124631]]></guid>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[fireball]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Skate 2]]></category>
			<category><![CDATA[Skateboarding]]></category>
			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Tue, 06 Jan 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5124631&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[LOTR Online Developer Diary]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				
Creative Director Cardell Kerr and Ryan Bednar, lead designer, take a moment to show off two new character classes in this developer diary for Codemaster's MMO <em>Lord of the Rings Online</em>.				<a href="http://kotaku.com/5082451/lotr-online-developer-diary" title="Click here to read more about LOTR Online Developer Diary">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5082451/lotr-online-developer-diary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5082451]]></guid>
			<category><![CDATA[Lotr]]></category>
			<category><![CDATA[Codemasters]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Online]]></category>
			<pubDate><![CDATA[Mon, 10 Nov 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5082451&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Battlefront.com/1C Launch Theatre Of War 2 Developer Diary]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefront.com/1C Launch Theatre Of War 2 Developer Diary" href="http://kotaku.com/theatre-of-war-2%7c-north-africa-1943/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theatreofwar2northafrica1943</span></a></div -->					<div><a title="Click here to read Battlefront.com/1C Launch Theatre Of War 2 Developer Diary" href="http://kotaku.com/5045077/battlefrontcom1c-launch-theatre-of-war-2-developer-diary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlefront.com/1C Launch Theatre Of War 2 Developer Diary" alt="Click here to read Battlefront.com/1C Launch Theatre Of War 2 Developer Diary" src="http://cache.kotaku.com/assets/images/9/2008/09/TOW-diary-10-tn.jpg"/>
											</a></div>
									</div>
				Battlefront.com and developers 1C have launched a developer diary for their upcoming strategy sequel <em>Theatre Of War 2 : North Africa 1943</em>.				<a href="http://kotaku.com/5045077/battlefrontcom1c-launch-theatre-of-war-2-developer-diary" title="Click here to read more about Battlefront.com/1C Launch Theatre Of War 2 Developer Diary">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5045077/battlefrontcom1c-launch-theatre-of-war-2-developer-diary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5045077]]></guid>
			<category><![CDATA[Theatre of war 2: north africa 1943]]></category>
			<category><![CDATA[1C]]></category>
			<category><![CDATA[Battlefront]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Strategy]]></category>
			<category><![CDATA[Theatre of war]]></category>
			<pubDate><![CDATA[Wed, 03 Sep 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5045077&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[New Prince of Persia Developer Diary Shows Us the Works]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				Just as the title says this first dev. diary from the Prince of Persia team shows us all sorts of stuff from the new acrobatics, to animation, sound design, and even a little tid bit from the story. Bottom line, the game looks awesome and I can't wait to try the roof running. Prince of Persia is currently scheduled to hit Xbox 360, PS3, and PC this holiday season.				<a href="http://kotaku.com/5043077/new-prince-of-persia-developer-diary-shows-us-the-works" title="Click here to read more about New Prince of Persia Developer Diary Shows Us the Works">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5043077/new-prince-of-persia-developer-diary-shows-us-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5043077]]></guid>
			<category><![CDATA[Prince Of Persia]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 28 Aug 2008 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5043077&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Far Cry 2 - Play The Game You Want To Play]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 - Play The Game You Want To Play" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 - Play The Game You Want To Play" href="http://kotaku.com/388940/far-cry-2-+-play-the-game-you-want-to-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Far Cry 2 - Play The Game You Want To Play" alt="Click here to read Far Cry 2 - Play The Game You Want To Play" src="http://cache.kotaku.com/assets/images/9/2008/05/small_farcry2509_kotaku.flv.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<center></center> Far Cry 2 looks like the sort of game I could get completely lost in. Looking at the scenic environments in this video, a preview clip from Ubisoft's upcoming Ubidays press event, I get the urge to just wander about. Maybe it's just my recent exposure to <a href="http://kotaku.com/386592/wild-earth-african-safari-review-a+wiimoweh">Wild Earth: African Safari</a> talking, but what they've created here almost looks too lovely to blow up. Fortunately the way you play the game is just as varied as the vistas you'll encounter. Creative director Clint Hocking sums up the concept of Far Cry 2 quite nicely towards the end of the video. <blockquote>It's about giving the player the opportunity to play the game he wants to play the way he wants to play it. </blockquote> That's a concept I can totally get behind, though getting them to include a camera I can use to photograph wildlife might be a bit too much to ask. 				<a href="http://kotaku.com/388940/far-cry-2-+-play-the-game-you-want-to-play" title="Click here to read more about Far Cry 2 - Play The Game You Want To Play">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/388940/far-cry-2-+-play-the-game-you-want-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-388940]]></guid>
			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Ubidays 08]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 09 May 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=388940&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Homes and Graves of Fable 2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Homes and Graves of Fable 2" href="http://kotaku.com/fable-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fable2</span></a></div -->					<div><a title="Click here to read The Homes and Graves of Fable 2" href="http://kotaku.com/5007480/the-homes-and-graves-of-fable-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Homes and Graves of Fable 2" alt="Click here to read The Homes and Graves of Fable 2" src="http://cache.kotaku.com/assets/images/9/2008/05/13/03/small_a92554cc84451e981a10e2b297d3fa90.jpg"/>
											</a></div>
									</div>
				 Microsoft sent over this pic to us, just for the Kotaku community, of a home in Fable 2 and pointed out that another new screen on the upcoming game's official blog shows off the game's graveyard. I really like the atmospheric look of both screens, especially the second.				<a href="http://kotaku.com/5007480/the-homes-and-graves-of-fable-2" title="Click here to read more about The Homes and Graves of Fable 2">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5007480/the-homes-and-graves-of-fable-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5007480]]></guid>
			<category><![CDATA[Fable 2]]></category>
			<category><![CDATA[Art and the hero]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5007480&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Iron Man Behind-The-Scenes]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iron Man Behind-The-Scenes" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Iron Man Behind-The-Scenes" href="http://kotaku.com/376079/iron-man-behind+the+scenes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Iron Man Behind-The-Scenes" alt="Click here to read Iron Man Behind-The-Scenes" src="http://cache.kotaku.com/assets/images/9/2008/04/small_IRONMAN_ACT2_kotaku.flv.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<center></center> Developer Secret Level displays a pretty firm grasp on the abilities of Iron Man in this developer diary for the game of the same name. It does an IM fan proud to know that the dev team, purchased by Sega specifically for this project, had to figure out a way to create gameplay that Tony Stark couldn't just waltz through. Not only do Secret Level and Sega understand Iron Man, they also understand that it isn't a real developer diary until it's narrated by Electric Playground's Victor Lucas. It's true! 				<a href="http://kotaku.com/376079/iron-man-behind+the+scenes" title="Click here to read more about Iron Man Behind-The-Scenes">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/376079/iron-man-behind+the+scenes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376079]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[iron man]]></category>
			<category><![CDATA[secret level]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[victor lucas]]></category>
			<pubDate><![CDATA[Fri, 04 Apr 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=376079&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition" href="http://kotaku.com/373456/too-human-development-diary-silicon-knights-officially-goes-crazy-edition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition" alt="Click here to read Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition" src="http://cache.kotaku.com/assets/images/9/2008/03/small_THVideoDiary3_gawker.flv.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Some of you will enjoy the gameplay footage in Silicon Knights' latest Too Human developer diary. But make sure that you fast forward to the middle before losing another battle of attention span against the internet. Because this diary features a strange short film called The Goblin Man of Norway. We <em>think</em> it's meant to be a mockumentary. Chronicling the excavation of a faceless mythical artifact, huge orchestration and high production values clash with touches like clearly satirical woolly mammoth maps. It's a gloriously awkward miss, really, like Silicon Knights take Too Human so seriously that they can't even joke about it, even when they try very, very hard. 				<a href="http://kotaku.com/373456/too-human-development-diary-silicon-knights-officially-goes-crazy-edition" title="Click here to read more about Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/373456/too-human-development-diary-silicon-knights-officially-goes-crazy-edition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373456]]></guid>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[The Goblin Man of Norway]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Fri, 28 Mar 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=373456&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Video Diary: Offline Multiplayer and Magic in Fable 2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Diary: Offline Multiplayer and Magic in Fable 2" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Video Diary: Offline Multiplayer and Magic in Fable 2" href="http://kotaku.com/370174/video-diary-offline-multiplayer-and-magic-in-fable-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Diary: Offline Multiplayer and Magic in Fable 2" alt="Click here to read Video Diary: Offline Multiplayer and Magic in Fable 2" src="http://cache.kotaku.com/assets/images/9/2008/03/small_lionhead5.flv.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 The latest developer diary is up for Fable 2 with appearances by the development team, Peter Molyneux and even Cliff Bleszinski. 				<a href="http://kotaku.com/370174/video-diary-offline-multiplayer-and-magic-in-fable-2" title="Click here to read more about Video Diary: Offline Multiplayer and Magic in Fable 2">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/370174/video-diary-offline-multiplayer-and-magic-in-fable-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-370174]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Fable 2]]></category>
			<category><![CDATA[Peter Molyneux]]></category>
			<pubDate><![CDATA[Thu, 20 Mar 2008 17:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=370174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Fighting In Assassin's Creed]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				<center>	 	    </center>Assassin's Creed Creative Director Patrice Diselets delivers this installment of the AC developer diary, which focuses on the combat of the game, or what happens after you take down your target. He covers the control scheme, weapons, and most importantly - how to escape from an entire city chasing you through the streets, hell bent on tearing you to pieces. If only I had this knowledge back in 92...but that's another story. 				<a href="http://kotaku.com/319412/fighting-in-assassins-creed" title="Click here to read more about Fighting In Assassin's Creed">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/319412/fighting-in-assassins-creed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-319412]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 06 Nov 2007 13:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=319412&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Haze Developer Diary 2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
								<a href="http://kotaku.com/276305/haze-developer-diary-2" title="Click here to read more about Haze Developer Diary 2">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/276305/haze-developer-diary-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-276305]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[Haze]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 10 Jul 2007 13:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276305&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Clip: Motorstorm Dev Diary]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
					    Now this is a developer diary. You've got flying helicopters, you've got a death valley-esque background, you've got strange Captain America references, and, yes, you've got shit blowing up. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/232713/clip-motorstorm-dev-diary" title="Click here to read more about Clip: Motorstorm Dev Diary">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/232713/clip-motorstorm-dev-diary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-232713]]></guid>
			<category><![CDATA[Motorstorm]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[developer diary]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 31 Jan 2007 11:00:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=232713&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

