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		<title><![CDATA[Kotaku: Developement]]></title>
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			<title><![CDATA[Codemasters Buys Swordfish From Activision]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Codemasters Buys Swordfish From Activision" href="http://kotaku.com/swordfish-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">swordfishstudios</span></a></div -->					<div><a title="Click here to read Codemasters Buys Swordfish From Activision" href="http://kotaku.com/5086936/codemasters-buys-swordfish-from-activision" class="pp_image">
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				 And the Activision Vivendi trimming continues as the gigantic, Blizzard-infused behemoth trims off the redundant bits and passes them on to the needy companies of the world. Earlier this week Ubisoft made off with Massive Entertainment, and now Codemasters has procured a new Birmingham, England based studio in Swordfish Studios. Swordfish is responsible for the hit sports titles Brian Lara International Cricket 2005 and Jonah Lumpur Rugby. Well I didn't say they were popular<strong> here.</strong> They were also responsible for the creation of 50 Cent: Blood on the Sand, if that helps. 				<a href="http://kotaku.com/5086936/codemasters-buys-swordfish-from-activision" title="Click here to read more about Codemasters Buys Swordfish From Activision">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Nov 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Through The Glass Deveopment Studio]]></title>
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				Visitors to the Leipzig Games Convention later this month will get a unique opportunity to watch the development of a game from start to finish, as a four-man development team is placed in a glass box and given four days to create a game. Dubbed <s>The EA Experience</s> The Glass Development Studio, visitors to the exhibit will be able to watch the team craft a game from the idea and planning stages all the way through to programming and graphic design. <blockquote>"We only need four days to complete the process. This means that visitors will be able to watch the game slowly take shape before their eyes. GC visitors in the glass development studio will be also be able to subject the different versions of the game to their own quality testing," explained Boje Holtz of exDream.</blockquote>Visitors will also be able to ask questions of the caged development monkeys and hopefully be able to feed them sugar cubes and give them chin scritches when they've been particularly good. Hit the jump for the exhibit announcement!				<a href="http://kotaku.com/286879/through-the-glass-deveopment-studio" title="Click here to read more about Through The Glass Deveopment Studio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Aug 2007 13:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How to Kung Fu Hustle]]></title>
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<strong>By: Maggie Greene</strong>				<a href="http://kotaku.com/269745/how-to-kung-fu-hustle" title="Click here to read more about How to Kung Fu Hustle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Jun 2007 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Dev Secrets Coming to GDC]]></title>
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      In the first of what will likely be many interesting previews of things to come at this year's Game Developers Conference, executive director Jamil Moledina announces that there will be two different talks during the conference about squeezing the most out of the Playstation 3 during development.				<a href="http://kotaku.com/225935/ps3-dev-secrets-coming-to-gdc" title="Click here to read more about PS3 Dev Secrets Coming to GDC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Jan 2007 15:00:06 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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