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		<title><![CDATA[Kotaku: Dev Diary]]></title>
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			<title><![CDATA[Kotaku: Dev Diary]]></title>
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		<link>http://kotaku.com/tag/dev diary</link>
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		<description><![CDATA[Kotaku posts tagged Dev Diary]]></description>
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			<title><![CDATA[The Witcher 2 Dev Diary Might Answer Your Questions About the Xbox Version]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; Dev Diary Might Answer Your Questions About the Xbox Version" href="http://kotaku.com/the-witcher/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewitcher</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; Dev Diary Might Answer Your Questions About the Xbox Version" href="http://kotaku.com/5882035/the-witcher-2-dev-diary-might-answer-your-questions-about-the-xbox-version" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; Dev Diary Might Answer Your Questions About the Xbox Version" alt="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; Dev Diary Might Answer Your Questions About the Xbox Version" src="http://cache.kotaku.com/assets/images/9/2012/02/small_324856f81ec89440153bc84281955fb3.jpg"/>
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				<!-- videoId: cf7aG9rZFjw --><!-- /videoId: cf7aG9rZFjw --> In case Kirk Hamilton's <a href="http://kotaku.com/5879333/the-witcher-2-on-xbox-360-is-thankfully-still-very-much-the-witcher-2">preview of <em>The Witcher 2</em></a> on the Xbox left you with unanswered questions about the 360 remake, here's CD Projekt with a professionally produced video filled with colorful lights, sounds, and people talking about making the game.				<a href="http://kotaku.com/5882035/the-witcher-2-dev-diary-might-answer-your-questions-about-the-xbox-version" title="Click here to read more about The Witcher 2 Dev Diary Might Answer Your Questions About the Xbox Version">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5882035/the-witcher-2-dev-diary-might-answer-your-questions-about-the-xbox-version]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5882035]]></guid>
			<category><![CDATA[The Witcher]]></category>
			<category><![CDATA[cd projekt]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[The Witcher 2]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 03 Feb 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Resistance 3 Dev Diary Highlights the Most Underrepresented Aspect of Game Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Resistance 3&lt;/em&gt; Dev Diary Highlights the Most Underrepresented Aspect of Game Development" href="http://kotaku.com/resistance/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">resistance</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Resistance 3&lt;/em&gt; Dev Diary Highlights the Most Underrepresented Aspect of Game Development" href="http://kotaku.com/5829560/resistance-3-dev-diary-highlights-the-most-underrepresented-aspect-of-game-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Resistance 3&lt;/em&gt; Dev Diary Highlights the Most Underrepresented Aspect of Game Development" alt="Click here to read &lt;em&gt;Resistance 3&lt;/em&gt; Dev Diary Highlights the Most Underrepresented Aspect of Game Development" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_sceablog_videos_2018.jpg"/>
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				<!-- videoId: explore/sceablog/videos/2018 --><!-- /videoId: explore/sceablog/videos/2018 -->				<a href="http://kotaku.com/5829560/resistance-3-dev-diary-highlights-the-most-underrepresented-aspect-of-game-development" title="Click here to read more about Resistance 3 Dev Diary Highlights the Most Underrepresented Aspect of Game Development">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829560/resistance-3-dev-diary-highlights-the-most-underrepresented-aspect-of-game-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829560]]></guid>
			<category><![CDATA[Resistance]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Insomniac Games]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[Enslaved Is More Than One Giant Escort Quest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enslaved Is More Than One Giant Escort Quest" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Enslaved Is More Than One Giant Escort Quest" href="http://kotaku.com/5638083/enslaved-is-more-than-one-giant-escort-quest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Enslaved Is More Than One Giant Escort Quest" alt="Click here to read Enslaved Is More Than One Giant Escort Quest" src="http://cache.kotaku.com/assets/images/9/2010/09/explore_kotaku_videos_379.jpg"/>
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				<!-- videoId: explore/kotaku/videos/379 --><!-- /videoId: explore/kotaku/videos/379 -->  in the latest developer diary for Ninja Theory's Enslaved: Odyssey to the West, the fine folks at Ninja Theory explain how Monkey and Trip work together, all while standing in an abandoned home stacking monitors.				<a href="http://kotaku.com/5638083/enslaved-is-more-than-one-giant-escort-quest" title="Click here to read more about Enslaved Is More Than One Giant Escort Quest">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638083/enslaved-is-more-than-one-giant-escort-quest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638083]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Enslaved: Odyssey to the West]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[ninja theory]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 14 Sep 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Minds And Guns Behind Brink]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Minds And Guns Behind Brink" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Minds And Guns Behind Brink" href="http://kotaku.com/5631754/the-minds-and-guns-behind-brink" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Minds And Guns Behind Brink" alt="Click here to read The Minds And Guns Behind Brink" src="http://cache.kotaku.com/assets/images/9/2010/09/explore_kotaku_videos_331.jpg"/>
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				<!-- videoId: explore/kotaku/videos/331 --><!-- /videoId: explore/kotaku/videos/331 --> The latest developer diary for Splash Damage's Brink gives us a peek into the minds behind the game, and what happens when those minds get their hands on high-powered sniper rifles.				<a href="http://kotaku.com/5631754/the-minds-and-guns-behind-brink" title="Click here to read more about The Minds And Guns Behind Brink">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5631754/the-minds-and-guns-behind-brink]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5631754]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Behind-the-scenes]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Guns]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sniper rifles]]></category>
			<category><![CDATA[splash damage]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 07 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5631754&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Assassin's Creed Brotherhood Dev Diary Slips From The Shadows]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed Brotherhood Dev Diary Slips From The Shadows" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Assassin's Creed Brotherhood Dev Diary Slips From The Shadows" href="http://kotaku.com/5610257/assassins-creed-brotherhood-dev-diary-slips-from-the-shadows" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed Brotherhood Dev Diary Slips From The Shadows" alt="Click here to read Assassin's Creed Brotherhood Dev Diary Slips From The Shadows" src="http://cache.kotaku.com/assets/images/9/2010/08/explore_kotaku_videos_121.jpg"/>
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				<!-- videoId: explore/kotaku/videos/121 --><!-- /videoId: explore/kotaku/videos/121 --> The Assassin's Creed Brotherhood team are either immersing themselves in the game's fiction or preparing to film a gothic metal video in the first installment of the Assassin's Creed Brotherhood Diaries.				<a href="http://kotaku.com/5610257/assassins-creed-brotherhood-dev-diary-slips-from-the-shadows" title="Click here to read more about Assassin's Creed Brotherhood Dev Diary Slips From The Shadows">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5610257/assassins-creed-brotherhood-dev-diary-slips-from-the-shadows]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5610257]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Assassin's creed brotherhood]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Hoodies]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 11 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5610257&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit" href="http://kotaku.com/5445538/dantes-inferno-behold-the-ten-circles-of-fraud-and-deceit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit" alt="Click here to read Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit" src="http://cache.kotaku.com/assets/images/9/2010/01/fraud.jpg"/>
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				 According to this developer diary covering the next to last area in <a class="autolink" title="Click here to read more posts tagged #dantesinferno" title="Click here to read more posts tagged #dantesinferno" href="http://kotaku.com/tag/dantesinferno/">Dante's Inferno</a>, Fraud and Deceit are where all hell breaks loose.				<a href="http://kotaku.com/5445538/dantes-inferno-behold-the-ten-circles-of-fraud-and-deceit" title="Click here to read more about Dante's Inferno: Behold The Ten Circles Of Fraud And Deceit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5445538/dantes-inferno-behold-the-ten-circles-of-fraud-and-deceit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445538]]></guid>
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			<category><![CDATA[Dante's Inferno]]></category>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 11 Jan 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cryptic Talks Champions Online's Blood Moon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cryptic Talks Champions Online's Blood Moon" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Cryptic Talks Champions Online's Blood Moon" href="http://kotaku.com/5391874/cryptic-talks-champions-onlines-blood-moon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cryptic Talks Champions Online's Blood Moon" alt="Click here to read Cryptic Talks Champions Online's Blood Moon" src="http://cache.kotaku.com/assets/images/9/2009/10/bloodmoon.jpg"/>
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				 Zombies and werewolves run rampant in Cryptic Studios' Blood Moon event for <a class="autolink" title="Click here to read more posts tagged #championsonline" title="Click here to read more posts tagged #championsonline" href="http://kotaku.com/tag/championsonline/">Champions Online</a>. In this video the developers discuss the special events taking place during the <a href="http://kotaku.com/5389414/everyone-plays-champions-online-free-next-weekend">free-for-all weekend</a>.				<a href="http://kotaku.com/5391874/cryptic-talks-champions-onlines-blood-moon" title="Click here to read more about Cryptic Talks Champions Online's Blood Moon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5391874/cryptic-talks-champions-onlines-blood-moon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5391874]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Champions Online]]></category>
			<category><![CDATA[cryptic]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Halloween]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<pubDate><![CDATA[Wed, 28 Oct 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5391874&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Star Wars: The Old Republic Script More Than 40 Novels Long]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Old Republic Script More Than 40 Novels Long" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Star Wars: The Old Republic Script More Than 40 Novels Long" href="http://kotaku.com/5311897/star-wars-the-old-republic-script-more-than-40-novels-long" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars: The Old Republic Script More Than 40 Novels Long" alt="Click here to read Star Wars: The Old Republic Script More Than 40 Novels Long" src="http://cache.kotaku.com/assets/images/9/2009/07/talky.jpg"/>
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				 In a blog post on the <a class="autolink" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" href="http://kotaku.com/tag/star-wars%7c-the-old-republic/">Star Wars: The Old Republic</a> website, director of audio and localization Shauna Perry talks about the challenge of recording <a class="autolink" title="Click here to read more posts tagged VOICE OVERS" title="Click here to read more posts tagged VOICE OVERS" href="http://kotaku.com/tag/voice-overs/">voice overs</a> for every character in a massively-multiplayer universe.				<a href="http://kotaku.com/5311897/star-wars-the-old-republic-script-more-than-40-novels-long" title="Click here to read more about Star Wars: The Old Republic Script More Than 40 Novels Long">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5311897/star-wars-the-old-republic-script-more-than-40-novels-long]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5311897]]></guid>
			<category><![CDATA[Bioware]]></category>
			<category><![CDATA[dev diary]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Star wars: the old republic]]></category>
			<category><![CDATA[voice overs]]></category>
			<pubDate><![CDATA[Fri, 10 Jul 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5311897&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Leveling Up In Rise of the Argonauts]]></title>
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				<center></center> Rise of the Argonauts lead designer Charlie Price explains the rather innovative leveling system in Codemasters and Liquid Entertainment's upcoming action RPG.  While it's essentially just a points for powers system, painting it as a favor system, assigning points through deeds and having the character dedicate those deeds to the god of his or her choosing adds a degree of immersion to a system that generally pulls you right out of the game. An excellent example of dressing up a standard mechanic to make it seem like something entirely different. Nicely done.				<a href="http://kotaku.com/5095672/leveling-up-in-rise-of-the-argonauts" title="Click here to read more about Leveling Up In Rise of the Argonauts">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5095672/leveling-up-in-rise-of-the-argonauts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5095672]]></guid>
			<category><![CDATA[rise of the argonauts]]></category>
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			<pubDate><![CDATA[Fri, 21 Nov 2008 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5095672&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Prince Of Persia: Balancing Open World With Story]]></title>
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				 Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have been strictly linear affairs, making it much easier to know how long the characters have been together, what they've already accomplished, etc. I think their solution is rather interesting, but of course I'll have to see it in practice. 				<a href="http://kotaku.com/5095406/prince-of-persia-balancing-open-world-with-story" title="Click here to read more about Prince Of Persia: Balancing Open World With Story">More&nbsp;&raquo;</a>
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			<category><![CDATA[Prince Of Persia]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 21 Nov 2008 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5095406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Sonic Chronicles The Dark Brotherhood Developer Diary]]></title>
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				Sonic Chronicles &mdash; being the first Sonic game I've been excited for in years &mdash; is looking pretty solid. Bioware CEO Raymond Muzyka and President Greg Zeschuk give us insight into some of the things the team has been thinking about when combining a Sonic game and RPG-style play. The game will hit stores September 30th.				<a href="http://kotaku.com/5046799/new-sonic-chronicles-the-dark-brotherhood-developer-diary" title="Click here to read more about New Sonic Chronicles The Dark Brotherhood Developer Diary">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5046799/new-sonic-chronicles-the-dark-brotherhood-developer-diary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5046799]]></guid>
			<category><![CDATA[sonic chronicles]]></category>
			<category><![CDATA[Bioware]]></category>
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			<pubDate><![CDATA[Mon, 08 Sep 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5046799&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Creating The World Of Fable 2]]></title>
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				<center> </center>Part four of Lionhead's quite excellent developer diary for Fable 2 is out, this time tackling the subject of creating a living video game world. It almost plays like an episode of The Office, with the team trying to focus on the subject at hand as they hunker down for a week of bug smashing. Art director John McCormack's inadverdant introduction of senior artist Ian "Plant Man" Faichnie is especially humorous. Watch it for the wit, watch it for the informative aspect, or just watch it for the tiny glimpses of the game in action. 				<a href="http://kotaku.com/343976/creating-the-world-of-fable-2" title="Click here to read more about Creating The World Of Fable 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[dev diary]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 11 Jan 2008 15:20:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=343976&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tabula Rasa's Ethical Parables]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tabula Rasa's Ethical Parables" href="http://kotaku.com/dev-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">devdiary</span></a></div -->					<div><a title="Click here to read Tabula Rasa's Ethical Parables" href="http://kotaku.com/290833/tabula-rasas-ethical-parables" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tabula Rasa's Ethical Parables" alt="Click here to read Tabula Rasa's Ethical Parables" src="http://cache.kotaku.com/assets/images/9/2007/08/small_rgtr_2.jpg"/>
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				If you thought game developement was all fun and...games, you'd do well to remember the example of the Tabula Rasa dev team. They had to write an essay on the use of ethical parables present in the gameplay of Rochard Garriott's new MMO, detailing the insertion of heavy moral dilemnas into standard mission-based gameplay to give the world a more epic, lively feel. Eschewing what they call the "static, boring type of storytelling," the TR team wanted to give the players decisions with long-term consequences in the game. The essay in its entirety appears after the jump, and I really do feel for the poor bloke who had to piece this together. Even talking about someone else writing an essay makes kicks my lazy procrastinating gland into high gear. 				<a href="http://kotaku.com/290833/tabula-rasas-ethical-parables" title="Click here to read more about Tabula Rasa's Ethical Parables">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/290833/tabula-rasas-ethical-parables]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-290833]]></guid>
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			<category><![CDATA[Richard Garriot]]></category>
			<category><![CDATA[Tabula Rasa]]></category>
			<pubDate><![CDATA[Mon, 20 Aug 2007 10:30:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=290833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: GRAW 2 Developer Diary]]></title>
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					    OMG, I want to play this game, but could they have made this developer's diary any less interesting? It was like watching some bad science film in high school. Ambient Occlusion, object translucency, depth sprites, dynamic fire and smoke... whatever just show shit blowing up.<span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/232362/clip-graw-2-developer-diary" title="Click here to read more about Clip: GRAW 2 Developer Diary">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghost recon advanced Warfighter 2]]></category>
			<pubDate><![CDATA[Tue, 30 Jan 2007 11:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=232362&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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