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		<title><![CDATA[Kotaku: Design Challenge]]></title>
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			<title><![CDATA[Kotaku: Design Challenge]]></title>
			<link>http://kotaku.com/tag/design challenge</link>
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		<link>http://kotaku.com/tag/design challenge</link>
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		<description><![CDATA[Kotaku posts tagged Design Challenge]]></description>
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			<title><![CDATA[Teen Dating Violence Design Challenge Extended]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Teen Dating Violence Design Challenge Extended" href="http://kotaku.com/flash-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flashgames</span></a></div -->					<div><a title="Click here to read Teen Dating Violence Design Challenge Extended" href="http://kotaku.com/377893/teen-dating-violence-design-challenge-extended" class="pp_image">
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				 The deadline for the Life Love Game Design Challenge, which we first <a href="http://kotaku.com/356942/game-design-contest-for-teen-dating-violence-prevention">announced </a>back in February, has been extended by a month.				<a href="http://kotaku.com/377893/teen-dating-violence-design-challenge-extended" title="Click here to read more about Teen Dating Violence Design Challenge Extended">More&nbsp;&raquo;</a>
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			<category><![CDATA[Flash Games]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[design challenge]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 09 Apr 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GDC 07: The Game Design Challenge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC 07: The Game Design Challenge" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC 07: The Game Design Challenge" href="http://kotaku.com/242807/gdc-07-the-game-design-challenge" class="pp_image">
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				Every year GDC hosts the Game Design Challenge, which takes a handful of the best game designers around and challenges them to come up with an enticing game concept according to a set theme. This year's theme? The Needle and Thread Interface. Creating a game that uses a needle and thread as the interface for the gameplay in some fashion. The contestants? God of War dev and all-around potty mouth David Jaffe, the father of Tetris Alexey Pajitnov, and finally last year's winner for the Nobel Peace Prize themed challenge, Harvey Smith. 				<a href="http://kotaku.com/242807/gdc-07-the-game-design-challenge" title="Click here to read more about GDC 07: The Game Design Challenge">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc07]]></category>
			<category><![CDATA[design challenge]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Jaffe]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Thu, 08 Mar 2007 20:20:54 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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