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		<title><![CDATA[Kotaku: Dennis Dyack]]></title>
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			<title><![CDATA[Kotaku: Dennis Dyack]]></title>
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		<description><![CDATA[Kotaku posts tagged Dennis Dyack]]></description>
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			<title><![CDATA[This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" alt="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" src="http://cache.kotaku.com/assets/images/9/2011/03/small_silicon_knights_vs_epic_01.jpg"/>
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				Gears of War's success was built on broken promises and the neglected developers who helped fund the creation of that game, a 2007 suit from the developer of the disappointing Too Human alleges.				<a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" title="Click here to read more about This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787413]]></guid>
			<category><![CDATA[Exclusive]]></category>
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			<pubDate><![CDATA[Wed, 30 Mar 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Oh, So Too Human Didn't Take Ten Years To Make]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" class="pp_image">
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				Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but <em>four</em>. Course, that gives them even <em>less </em>of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!				<a href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" title="Click here to read more about Oh, So Too Human Didn't Take Ten Years To Make">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Tue, 26 Aug 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Next Silicon Knights Game Nothing Like The Last Silicon Knights Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" href="http://kotaku.com/5038649/next-silicon-knights-game-nothing-like-the-last-silicon-knights-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" alt="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" src="http://cache.kotaku.com/assets/images/9/2008/08/sklogo.jpg"/>
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				Too Human's actually coming out. And good for it, it's been long enough. But what are Silicon Knights doing next? According to boss Dennis Dyack, it's going to be something completely different:				<a href="http://kotaku.com/5038649/next-silicon-knights-game-nothing-like-the-last-silicon-knights-game" title="Click here to read more about Next Silicon Knights Game Nothing Like The Last Silicon Knights Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
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			<pubDate><![CDATA[Tue, 19 Aug 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" href="http://kotaku.com/5024230/rein-bleszinski-dyack-jaffe-molyneux-+-stfu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" alt="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" src="http://cache.kotaku.com/assets/images/9/2008/07/stfu.jpg"/>
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				 Every year E3 comes and goes and we wind up with the same people being quoted over and over again. Is it because we respect their position in the games industry, or is it simply because they won't stop flapping their gums for five minutes to let anyone else get a word in? Crispy Gamer has gathered the most obnoxiously vociferous members of the gaming business together into a little feature they call "The 10 People We Hope Will Shut the F*** Up at This Year's E3". I'm not sure whether I agree with their choices or not...not because they are dubious or anything...it's just I'm not sure which of these guys I could take in a fight, and E3 is next week. Nintendo's Reggie has those crazy eyes going for him, and Clifford "The Big Red" Bleszinski could easily be hiding Wolverine-like scrappiness under his cool, collected demeanor. Peter Moore is chiseled from granite...hmmm. I bet I could take the founders of Gamecock, but only by exploiting their penchant for wearing capes. 				<a href="http://kotaku.com/5024230/rein-bleszinski-dyack-jaffe-molyneux-+-stfu" title="Click here to read more about Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[There's A "Strong Chance" Silicon Knights Will Return To Eternal Darkness]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's A &quot;Strong Chance&quot; Silicon Knights Will Return To Eternal Darkness" href="http://kotaku.com/eternal-darkness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eternaldarkness</span></a></div -->					<div><a title="Click here to read There's A &quot;Strong Chance&quot; Silicon Knights Will Return To Eternal Darkness" href="http://kotaku.com/390216/theres-a-strong-chance-silicon-knights-will-return-to-eternal-darkness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's A &quot;Strong Chance&quot; Silicon Knights Will Return To Eternal Darkness" alt="Click here to read There's A &quot;Strong Chance&quot; Silicon Knights Will Return To Eternal Darkness" src="http://cache.kotaku.com/assets/images/9/2008/05/small_EDcover.jpg"/>
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				 Ah, Eternal Darkness. Never really got into it myself, but I can still see why people dig it, and I appreciate that. There weren't many games like it last generation, and there <em>definitely </em>weren't many games like it on the GameCube. So what do Silicon Knights think about returning to the series, should they ever actually get the Too Human "trilogy" out the door? Surprisingly, SK boss Dennis Dyack sounds keen as beans: <blockquote>There is a chance; we love all the games we work on. We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet.</blockquote> No, no announcements, but the intent's there, and that's good enough for today. Thanks.				<a href="http://kotaku.com/390216/theres-a-strong-chance-silicon-knights-will-return-to-eternal-darkness" title="Click here to read more about There's A "Strong Chance" Silicon Knights Will Return To Eternal Darkness">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Denis Dyack? Honest Man.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack? Honest Man." href="http://kotaku.com/so-says-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sosaysdyack</span></a></div -->					<div><a title="Click here to read Denis Dyack? Honest Man." href="http://kotaku.com/297352/denis-dyack-honest-man" class="pp_image">
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				 Silicon Knights honcho Denis Dyack wants you to know about Denis. He wants you to know that Denis is <i>honest</i> and calls 'em like he sees 'em. Denis Dyack doesn't lie! And neither does his Ontario-based company. Why, just ask Denis Dyack. He'll tell you all about him:				<a href="http://kotaku.com/297352/denis-dyack-honest-man" title="Click here to read more about Denis Dyack? Honest Man.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 06:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No Unreal Tournament III Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Unreal Tournament III Demo" href="http://kotaku.com/epic-has-few-resources/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epichasfewresources</span></a></div -->					<div><a title="Click here to read No Unreal Tournament III Demo" href="http://kotaku.com/294047/no-unreal-tournament-iii-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Unreal Tournament III Demo" alt="Click here to read No Unreal Tournament III Demo" src="http://cache.kotaku.com/assets/images/9/2007/08/small_dgxpo06_03.jpg"/>
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				 Epic doesn't do demos. They do <i>games</i>. 'Cause when you have a small staff, you don't have time to focus on other things. You can only focus on the game. Epic bossman Mark Rein (above, touching something) lays it all out:				<a href="http://kotaku.com/294047/no-unreal-tournament-iii-demo" title="Click here to read more about No Unreal Tournament III Demo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Aug 2007 08:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Unreal Engine 3, Half-Baked, Broken and Late?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" href="http://kotaku.com/busted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">busted</span></a></div -->					<div><a title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" href="http://kotaku.com/280548/unreal-engine-3-half+baked-broken-and-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" alt="Click here to read Unreal Engine 3, Half-Baked, Broken and Late?" src="http://cache.kotaku.com/assets/images/9/2012/02/dab083ff1f6be4ab5c7ecf555e6eb39c.jpg"/>
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				 At Sony's E307 presser, Jack Tretton stood on stage, announced Epic's <i>Unreal Tournament III</i> as a PS3 exclusive and said that Sony was working closely with Epic to "adjust" the Unreal Engine for the PS3 so that it reaches the "best of its potential." Best of its potential? Why would Sony need to be helping with that? Doesn't that mean it hasn't been performing? That it's been under-performing? That right there is the crux of the Silicon Knights lawsuit against Epic &mdash; that Epic's aftercare and the Engine itself is half-baked. Let's take a look at the allegations:				<a href="http://kotaku.com/280548/unreal-engine-3-half+baked-broken-and-late" title="Click here to read more about Unreal Engine 3, Half-Baked, Broken and Late?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Jul 2007 00:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Where's My Too Human?!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where's My Too Human?!" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Where's My Too Human?!" href="http://kotaku.com/205675/wheres-my-too-human" class="pp_image">
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      At E3, Silicon Knights' <i>Too Human</i> didn't meet the hype, and the game's demo wasn't quite ready. Following its outing, the game got pushed back to next year, and the title didn't make an appearance at X06 in Barcelona. Rumors swirled, and Silicon Knights president Dennis Dyack commented on an IGN developer blog, writing: 				<a href="http://kotaku.com/205675/wheres-my-too-human" title="Click here to read more about Where's My Too Human?!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Oct 2006 00:22:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[On Too Human, Dennis Dyack, Philosophy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Too Human, Dennis Dyack, Philosophy" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read On Too Human, Dennis Dyack, Philosophy" href="http://kotaku.com/161513/on-too-human-dennis-dyack-philosophy" class="pp_image">
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				If you don't know who Dennis Dyack is, make sure you read this article from the Toronto Star, but not before stretching your eye-rolling muscles a bit. Brace yourself for copious name dropping &mdash; from Hideo Kojima to Peter F. Drucker to Friedrich Nietzsche &mdash; and terms like "paradigm shift" when you read about <em>Too Human</em>, Dyack's game for the Xbox 360. Also keep your eyes peeled for bad fact checking and sensationalist writing about the rising cost of video game development.				<a href="http://kotaku.com/161513/on-too-human-dennis-dyack-philosophy" title="Click here to read more about On Too Human, Dennis Dyack, Philosophy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 19 Mar 2006 17:30:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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