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		<title><![CDATA[Kotaku: Denis Dyack]]></title>
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			<title><![CDATA[Kotaku: Denis Dyack]]></title>
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		<description><![CDATA[Kotaku posts tagged Denis Dyack]]></description>
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			<title><![CDATA[Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" class="pp_image">
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				 Massive layoffs hit <em>Too Human</em> and<em> X-Men: Destiny</em> developer Silicon Knights last week, cutting the Canadian developer nearly in half after an unnamed publisher pulled out on a project the team was working on, the company told <em>Kotaku</em>.				<a href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" title="Click here to read more about Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855314]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Denis Dyack]]></category>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Tue, 01 Nov 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[&quot;Social Gaming Is Going to Crash&quot;]]></title>
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				Game designer Denis Dyack, who labored on action game <em>Too Human</em> for years, thinks that social gaming is a bubble waiting to burst: "The trend that I see is it's probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it's going to crash very hard." [<a href="http://www.industrygamers.com/news/facebook-gaming-will-crash-very-hard-says-dyack/">IndustryGamers</a>]				<a href="http://kotaku.com/5801151/social-gaming-is-going-to-crash" title="Click here to read more about &quot;Social Gaming Is Going to Crash&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801151/social-gaming-is-going-to-crash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801151]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Thu, 12 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Trilogy Will Be Finished, Says Silicon Knights]]></title>
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				Silicon Knights, the creators of Xbox 360 game <em><a href="http://kotaku.com/tag/toohuman">Too Human</a></em>, says it still "intend[s] to finish the trilogy" despite meager sales, middling critical reception and a very long development cycle. Studio founder Denis Dyack tells <a href="http://www.industrygamers.com/news/silicon-knights-on-too-human-we-intend-to-finish-the-trilogy-exclusive/">Industry Gamers</a> it has no further comment, noting "You know, there's very public litigation around that." <a href="http://kotaku.com/#!5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">We know!</a>				<a href="http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights" title="Click here to read more about Too Human Trilogy Will Be Finished, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5797779]]></guid>
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			<pubDate><![CDATA[Mon, 02 May 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Canadian Gov't Gives $4 Million to 'Too Human' Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/coroporate-welfare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coroporatewelfare</span></a></div -->					<div><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" class="pp_image">
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				The bunch that brought you 2008 dud <em>Too Human</em> is now on the public dole, getting a $4 million gummint check the studio says will help it build its next AAA-game.				<a href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" title="Click here to read more about Canadian Gov't Gives $4 Million to 'Too Human' Studio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5515627]]></guid>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Mon, 12 Apr 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" href="http://kotaku.com/mmmhmm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmmhmm</span></a></div -->					<div><a title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" href="http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" alt="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3ea17213b558a6bb83917d0b8b525dd7.jpg"/>
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				In an interview, Denis Dyack bemoaned the "staggering" layoffs seen in game development over the past 18 months, then went on to talk about how such attrition has helped cement Silicon Knights as one of the longest tenured studios left.				<a href="http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest" title="Click here to read more about Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5414406]]></guid>
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			<pubDate><![CDATA[Sat, 28 Nov 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5414406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[E3 Activity Book: Fun With No Purpose]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3 Activity Book: Fun With No Purpose" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read E3 Activity Book: Fun With No Purpose" href="http://kotaku.com/5273465/e3-activity-book-fun-with-no-purpose" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E3 Activity Book: Fun With No Purpose" alt="Click here to read E3 Activity Book: Fun With No Purpose" src="http://cache.kotaku.com/assets/images/9/2009/05/the-e3-activity-book-for-kids-20090528050623808.jpg"/>
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				For those too young to attend E3 - which is to say, damn near all of us - B-Miggs and Agent B have cooked up their latest laugher: The E3 Activity Book for Kids, with its deadly accurate Nintendo presser mad libs.				<a href="http://kotaku.com/5273465/e3-activity-book-fun-with-no-purpose" title="Click here to read more about E3 Activity Book: Fun With No Purpose">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5273465/e3-activity-book-fun-with-no-purpose]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5273465]]></guid>
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			<category><![CDATA[Whimsy]]></category>
			<pubDate><![CDATA[Sun, 31 May 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" href="http://kotaku.com/vp-of-swords/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vpofswords</span></a></div -->					<div><a title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" href="http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" alt="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1234190465913_about_01.jpg"/>
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				 Too Human developer <a class="autolink" title="Click here to read more posts tagged SILICON KNIGHTS" title="Click here to read more posts tagged SILICON KNIGHTS" href="http://kotaku.com/tag/silicon-knights/">Silicon Knights</a> hired <a class="autolink" title="Click here to read more posts tagged MICHAEL MAYS" title="Click here to read more posts tagged MICHAEL MAYS" href="http://kotaku.com/tag/michael-mays/">Michael Mays</a>, a "skilled financier" with nearly 20 years financial experience, as their new vice president.				<a href="http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords" title="Click here to read more about Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5149511]]></guid>
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			<pubDate><![CDATA[Mon, 09 Feb 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Silicon Knights Exec Leaves Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights Exec Leaves Company" alt="Click here to read Silicon Knights Exec Leaves Company" src="http://cache.kotaku.com/assets/images/9/2008/12/dyack_armor.jpg"/>
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				Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?				<a href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" title="Click here to read more about Silicon Knights Exec Leaves Company">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5118148/silicon-knights-exec-leaves-company]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5118148]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Fri, 26 Dec 2008 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What's Working for Denis Dyack Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Working for Denis Dyack Like" alt="Click here to read What's Working for Denis Dyack Like" src="http://cache.kotaku.com/assets/images/9/2008/08/dyack_armor.jpg"/>
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				Right before you go to sleep, ever wonder what it's like to work for <i>Too Human</i> creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some <i>Too Human</i> employees say about Dyack:				<a href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" title="Click here to read more about What's Working for Denis Dyack Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5042799&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Too Human Review: Dyack's Human Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Review: Dyack's Human Too" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Review: Dyack's Human Too" href="http://kotaku.com/5039667/too-human-review-dyacks-human-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Review: Dyack's Human Too" alt="Click here to read Too Human Review: Dyack's Human Too" src="http://cache.kotaku.com/assets/images/9/2012/01/87b294e30f1e6d7f20f2c6c95df2bd2d.jpg"/>
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				 Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good.				<a href="http://kotaku.com/5039667/too-human-review-dyacks-human-too" title="Click here to read more about Too Human Review: Dyack's Human Too">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 22 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Microsoft Compares Too Human To Star Wars And Lord of The Rings]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" class="pp_image">
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				Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and <i>Too Human</i>. While the reviews have been <a href="http://kotaku.com/5038654/frankenreview-too-human">mixed at best</a>, Microsoft states:				<a href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" title="Click here to read more about Microsoft Compares Too Human To Star Wars And Lord of The Rings">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dyack: Canadian Town's Future Riding on Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack: Canadian Town's Future Riding on Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack: Canadian Town's Future Riding on Too Human" href="http://kotaku.com/5038265/dyack-canadian-towns-future-riding-on-too-human" class="pp_image">
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				Too Human isn't just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at humanity's growing reliance on technology, nor is it just a cautionary tale about the nature of war, nor is it just an action game. Definitely don't judge it as just an action game. No, Too Human is, among all of these other things, a chance at salvation for an entire city in Ontario, Canada. Or thus spake Dyack in a recent interview with his home town paper.				<a href="http://kotaku.com/5038265/dyack-canadian-towns-future-riding-on-too-human" title="Click here to read more about Dyack: Canadian Town's Future Riding on Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 18 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Epic Has "Defrauded Us, And Major Portion of Industry"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" href="http://kotaku.com/silicon-knights-vs%27-epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknightsvsepic</span></a></div -->					<div><a title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" href="http://kotaku.com/5038161/epic-has-defrauded-us-and-major-portion-of-industry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" alt="Click here to read Epic Has &quot;Defrauded Us, And Major Portion of Industry&quot;" src="http://cache.kotaku.com/assets/images/9/2008/08/dyack_vs_epic.jpg"/>
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				Once again proving that legal metabolism is slow, the Silicon Knights vs. Epic court battle slogs on. It's been a year since developer Silicon Knights filed suit against Epic, claiming that Epic had "failed to provide a working game engine." Silicon Knights went on to ditch the Unreal Engine 3 that it had licensed from Epic and finished <i>Too Human</i> with its own engine. Says Dyack:				<a href="http://kotaku.com/5038161/epic-has-defrauded-us-and-major-portion-of-industry" title="Click here to read more about Epic Has "Defrauded Us, And Major Portion of Industry"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights vs. Epic]]></category>
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			<pubDate><![CDATA[Mon, 18 Aug 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[It Finally Happened. Too Human Went Gold.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" class="pp_image">
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				Almost a decade and a couple platforms later, Microsoft has announced that, yes, <i>Too Human</i>'s gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice.				<a href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" title="Click here to read more about It Finally Happened. Too Human Went Gold.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Denis Dyack Explains Too Human (In Bed)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack Explains Too Human (In Bed)" alt="Click here to read Denis Dyack Explains Too Human (In Bed)" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_in_bed.jpg"/>
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				Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game <em>Too Human</em> to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.				<a href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" title="Click here to read more about Denis Dyack Explains Too Human (In Bed)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 15:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack Promises "Dynamic, Intelligent Camera" For Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" alt="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_01.jpg"/>
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				Look who's writing a column in the <a href="http://kotaku.com/5023705/goodbye-next+gen-hello-edge-the-website">recently-revamped</a> Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's ultimate goal: interactivity.				<a href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" title="Click here to read more about Dyack Promises "Dynamic, Intelligent Camera" For Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Too Human Gets Euro Release Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/5029172/too-human-gets-euro-release-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Gets Euro Release Date" alt="Click here to read Too Human Gets Euro Release Date" src="http://cache.kotaku.com/assets/images/9/2008/07/too_human_tud_01.jpg"/>
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				Silicon Knights' <i>Too Human</i> is coming to our shores on August 19th, and we now know our neighbors in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th.				<a href="http://kotaku.com/5029172/too-human-gets-euro-release-date" title="Click here to read more about Too Human Gets Euro Release Date">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Molyneux Is Sorry For Denis Dyack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Molyneux Is Sorry For Denis Dyack" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read Molyneux Is Sorry For Denis Dyack" href="http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyack" class="pp_image">
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				 VideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologized for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong," he explained, responding to criticism that his original plans for a more dynamic, more interactive Dyack didn't come to fruition. Molyneux's original vision for Dyack was of game developer that matures with time, reacting to the environment and society in a natural way that would be appealing to all gamers.  Players were promised a Dyack where you were fully free to explore, and were instead presented with a final product stubbornly set in its path. 				<a href="http://kotaku.com/5028181/molyneux-is-sorry-for-denis-dyack" title="Click here to read more about Molyneux Is Sorry For Denis Dyack">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 23 Jul 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dyack vs. NeoGAF, Part II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack vs. NeoGAF, Part II" alt="Click here to read Dyack vs. NeoGAF, Part II" src="http://cache.kotaku.com/assets/images/9/2008/07/45/bd/45bd2949579c7f3c2ccfd7dfd30b78d2.jpg"/>
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				Oh, the drama. In the latest 1Up Yours podcast, <i>Too Human</i> creator Denis Dyack explains just why he <a href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up">went after the NeoGAF</a> <i>Too Human</i> haters. In his own words, Denis Dyack:				<a href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" title="Click here to read more about Dyack vs. NeoGAF, Part II">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Jul 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" alt="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" src="http://cache.kotaku.com/assets/images/9/2008/07/fc/0b/fc0b360a9db0e047560ba4464edc0909.jpg"/>
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				Poor Denis Dyack. Too Human's not even out yet, and already, the knives are out. None sharper than this one: over on the Eurogamer boards, one of the site's mods - a chap who claims to be a journo - says his Too Human review NDA is "against [his] human rights". He also says "this has to be the worst game I've played in the last 5 years", citing everything from the game's animation to its supposedly repetitive combat. This follows on from a few hands-on impressions hitting yesterday that range from the <a href="http://multiplayerblog.mtv.com/2008/06/30/too-human-preview/">wary </a>to the <a href="http://blog.wired.com/games/2008/06/preview-too-hum.html">downbeat </a>to the <a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home">cautiously <em>damning</em></a>. None of which are the final word. But all of which will nevertheless be taken as final gospel/reviews by the impressionable and trollish (despite the potential that one is a complete fabrication), which should make a <em>fascinating </em>case study in the construction of internet preconceptions for some student, somewhere. 				<a href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" title="Click here to read more about Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 01 Jul 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Hands-On: Six Hours In And Half-Way Home]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" alt="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" src="http://cache.kotaku.com/assets/images/9/2012/01/46f5a244837d6b8d7dab2c4fdbc4f570.jpg"/>
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				It's puzzling to think that Silicon Knights has been plugging away at <em>Too Human</em> for well over a decade now. Sure, it's been planned as epic stuff from the get go, back when it was a PlayStation title and boasted of a scope that would require four game discs over 80 hours of gameplay. It later became a GameCube title, a transition that obviously required much of its previous iteration to be scrapped.				<a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" title="Click here to read more about Too Human Hands-On: Six Hours In And Half-Way Home">More&nbsp;&raquo;</a>
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			<category><![CDATA[Preview]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 30 Jun 2008 22:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" alt="Click here to read Denis Dyack Tells Too Human Trolls &quot;Put Up Or Shut Up&quot;" src="http://cache.kotaku.com/assets/images/9/2008/06/2f/ab/2fab6c92d522458ff1f16202ef54568f.jpg"/>
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				Silicon Knights bossman Denis Dyack is sick and tired of the <em>Too Human</em> bashing at popular gaming board <a href="http://www.neogaf.com/forum/showthread.php?t=318653">NeoGAF</a>. From the lowly rank and file to the very folks running the GAF circus, there's nary a <em>Too Human</em> thread to be found without its share of detractors. Dyack has, rather unwisely we think, issued a challenge to the teeming masses at the board, an attempt to... fuck if I know, but something Denis says is intended "to draw the digital line" between the SK haters and the faithful.				<a href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up" title="Click here to read more about Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 20:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack: Hollywood-Like Publisher Consolidation To Continue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack: Hollywood-Like Publisher Consolidation To Continue" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read Dyack: Hollywood-Like Publisher Consolidation To Continue" href="http://kotaku.com/5017749/dyack-hollywood+like-publisher-consolidation-to-continue" class="pp_image">
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				Silicon Knights president Denis Dyack has often spoken about the so-called "one console future," where the hardware biz will consolidate sufficiently so that there are no more platform wars.				<a href="http://kotaku.com/5017749/dyack-hollywood+like-publisher-consolidation-to-continue" title="Click here to read more about Dyack: Hollywood-Like Publisher Consolidation To Continue">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Wed, 18 Jun 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Too Human Just Days Away From Completion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Just Days Away From Completion" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Too Human Just Days Away From Completion" href="http://kotaku.com/5016066/too-human-just-days-away-from-completion" class="pp_image">
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				Silicon Knights head Denis Dyack writes on his IGN blog that <em>Too Human</em> development is finally coming to an end and that the team expects to deliver a gold master of the Xbox 360 game after squashing a pair of bugs. A positive Dyack writes that "this is likely just days away." He calls <em>Too Human</em>'s development "a very rough road" but talks of "staggering" depth and an "awesome experience," something we look forward to evaluating for ourselves when the game is finally complete.				<a href="http://kotaku.com/5016066/too-human-just-days-away-from-completion" title="Click here to read more about Too Human Just Days Away From Completion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 20:30:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Two Humans' Hands On with Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Humans' Hands On with Too Human" href="http://kotaku.com/xbox-360-spring-showcase/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360springshowcase</span></a></div -->					<div><a title="Click here to read Two Humans' Hands On with Too Human" href="http://kotaku.com/5008996/two-humans-hands-on-with-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Humans' Hands On with Too Human" alt="Click here to read Two Humans' Hands On with Too Human" src="http://cache.kotaku.com/assets/images/9/2008/05/07/ca/small_07ca828453d6a94f36c29e836d41c148.jpg"/>
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				 Denis Dyack kept things short and sweet at yesterday's <a href="http://kotaku.com/tag/xbox-360-spring-showcase">Xbox 360 Spring Showcase</a> event. He wanted to make sure we had plenty of time to play through some co-op on Too Human.				<a href="http://kotaku.com/5008996/two-humans-hands-on-with-too-human" title="Click here to read more about Two Humans' Hands On with Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dyack Drones On About One Console Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Drones On About One Console Future" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack Drones On About One Console Future" href="http://kotaku.com/368511/dyack-drones-on-about-one-console-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Drones On About One Console Future" alt="Click here to read Dyack Drones On About One Console Future" src="http://cache.kotaku.com/assets/images/9/2008/03/small_dyackandfriend.JPG"/>
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				 <i>Too Human</i> creator Denis Dyack (right, wearing glasses) has talked about his desire for a one console <a href="http://kotaku.com/gaming/denis-dyack/one-console-future-is-inevitable-313840.php">before</a>. Now, he's doing it again! This time, he's going on in greater depth about why one console just makes <i>sense</i>. Or something. He's like your uncle who drones on and on every Christmas about the time he met Frank Sinatra in Palm Springs. Sorry. We're being rude, we're all ears and Denis Dyack, the floor is yours:				<a href="http://kotaku.com/368511/dyack-drones-on-about-one-console-future" title="Click here to read more about Dyack Drones On About One Console Future">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Mon, 17 Mar 2008 04:00:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dyack Wants Better Game Stories]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Wants Better Game Stories" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack Wants Better Game Stories" href="http://kotaku.com/366706/dyack-wants-better-game-stories" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Wants Better Game Stories" alt="Click here to read Dyack Wants Better Game Stories" src="http://cache.kotaku.com/assets/images/9/2008/03/small_dyack_a_denis_small.jpg"/>
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				 Denis Dyack is not happy about your run-of-the-mill video game plot line. Not at all! He wants better. He wants more. Says Dyack:				<a href="http://kotaku.com/366706/dyack-wants-better-game-stories" title="Click here to read more about Dyack Wants Better Game Stories">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 02:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No Sweat! All The Big Hits Are Delayed.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Sweat! All The Big Hits Are Delayed." href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read No Sweat! All The Big Hits Are Delayed." href="http://kotaku.com/366267/no-sweat-all-the-big-hits-are-delayed" class="pp_image">
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				 Silicon Knights' <i>Too Human</i> has been a long haul. Too long. The game was first shown at E3 in 1999 for the original PlayStation. Eons ago! The development dragged on for donkey's yonks, and the game switched to the GameCube. Later, Microsoft stepped in and partnered up with Dyack and co. to publish the game exclusively on the Xbox 360. All that, and Silicon Knights' head knight Denis Dyack isn't worried! Heck, this huge delay is a good sign. Says Dyack:				<a href="http://kotaku.com/366267/no-sweat-all-the-big-hits-are-delayed" title="Click here to read more about No Sweat! All The Big Hits Are Delayed.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 08:40:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Silicon Knights Gets Cash Infusion For Whatever's After Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Gets Cash Infusion For Whatever's After Too Human" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read Silicon Knights Gets Cash Infusion For Whatever's After Too Human" href="http://kotaku.com/355779/silicon-knights-gets-cash-infusion-for-whatevers-after-too-human" class="pp_image">
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				<em>Too Human</em> and <em>Eternal Darkness</em> developer Silicon Knights got a little walking around money from the Video Game Prototype Initiative for an unannounced title. Numbers-wise, it's a cool half-million Canadian bucks that will go toward a multi-platform title scheduled for 2010. The game, which wasn't discussed by name, seems to be the third project in development at the studio, with <em>Too Human</em> (hopefully) wrapping up soon and a Sega-published product already over three years in development.				<a href="http://kotaku.com/355779/silicon-knights-gets-cash-infusion-for-whatevers-after-too-human" title="Click here to read more about Silicon Knights Gets Cash Infusion For Whatever's After Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silicon Knights Expands, Hires 80 More Knights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Expands, Hires 80 More Knights" href="http://kotaku.com/canada/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">canada</span></a></div -->					<div><a title="Click here to read Silicon Knights Expands, Hires 80 More Knights" href="http://kotaku.com/350830/silicon-knights-expands-hires-80-more-knights" class="pp_image">
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				 Silicon Knights has had it rough. Game <i>Too Human</i> years in development. A legal battle with developer Epic. Like we said, <i>rough</i>. But that can't be that bad &mdash; SK is expanding its Niagara, Ontario office. The dev is looking to add 80 new staffers to its team of 165 as part of a plan to rejuvinize Niagara's economy and keeping talented workers in Ontario. 				<a href="http://kotaku.com/350830/silicon-knights-expands-hires-80-more-knights" title="Click here to read more about Silicon Knights Expands, Hires 80 More Knights">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 01:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Finally Arriving In May, Says GameStop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Finally Arriving In May, Says GameStop" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Too Human Finally Arriving In May, Says GameStop" href="http://kotaku.com/350343/too-human-finally-arriving-in-may-says-gamestop" class="pp_image">
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				Retailer GameStop says that the <em>extremely</em> long in development <em>Too Human</em> from Silicon Knights is scheduled for a May 6 release&mdash;yes, that's in 2008&mdash;in its weekly e-mail update.				<a href="http://kotaku.com/350343/too-human-finally-arriving-in-may-says-gamestop" title="Click here to read more about Too Human Finally Arriving In May, Says GameStop">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jan 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack Worried About Quebec Brain Thieves]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Worried About Quebec Brain Thieves" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Dyack Worried About Quebec Brain Thieves" href="http://kotaku.com/325115/dyack-worried-about-quebec-brain-thieves" class="pp_image">
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				Are Canada's video game development subsidy priorities out of whack? Outspoken Silicon Knights head Denis Dyack thinks so, calling Quebec's financial ability to attract developers "insane." When not knee deep in development of <em>Too Human</em> for the Xbox 360, Dyack worries that money going to powerhouse like Ubisoft, EA, and Eidos, all of whom have developers in the region, is creating a brain vacuum elsewhere. Those hoping for an end to the tense relations between programmers in Canadian provinces Ontario and Quebec won't find any relief, but an inside look at Silicon Knights is worth the peek at Gamasutra.				<a href="http://kotaku.com/325115/dyack-worried-about-quebec-brain-thieves" title="Click here to read more about Dyack Worried About Quebec Brain Thieves">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Nov 2007 21:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Denis Dyack on PS3 vs. Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack on PS3 vs. Xbox 360" href="http://kotaku.com/console-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">consolewars</span></a></div -->					<div><a title="Click here to read Denis Dyack on PS3 vs. Xbox 360" href="http://kotaku.com/319454/denis-dyack-on-ps3-vs-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack on PS3 vs. Xbox 360" alt="Click here to read Denis Dyack on PS3 vs. Xbox 360" src="http://cache.kotaku.com/assets/images/9/2007/11/small_too-human-20060809070708230.jpg"/>
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				I don't think that Dennis Dyack, fearless leader of Silicon Knights, is really <a href="http://kotaku.com/gaming/denis-dyack/one-console-future-is-inevitable-313840.php">a fan of any console platform</a> that's different from another. But that's not going to stop him from weighing in on the epic, Xbox 360 Vs. PS3 processing power debates that we so enjoy. <blockquote>The 360 and the PS3 are equal in power in my eyes. Maybe the PS  has more processing power. The 360 has more available memory. It's pretty much a net, net.</blockquote>Wait, the consoles are nets that are made to catch nets? But which net can catch nets better?? 				<a href="http://kotaku.com/319454/denis-dyack-on-ps3-vs-xbox-360" title="Click here to read more about Denis Dyack on PS3 vs. Xbox 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 13:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[One Console Future Is "Inevitable"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Console Future Is &quot;Inevitable&quot;" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read One Console Future Is &quot;Inevitable&quot;" href="http://kotaku.com/313840/one-console-future-is-inevitable" class="pp_image">
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				 Notice how so many games are going cross platform? What if you could run your PS3 games on your Xbox 360 and vice versa? That would end so many petty flame wars and futile discussions. Gamers could talk about games and not consoles. What's more, consumers could purchase hardware based on price and quality &mdash; like with DVD players. This is the monotone console future Silicon Knights' honcho Denis Dyack sees. In an article he penned for <i>Official Xbox Magazine</i>, Dyack lays out his vision:				<a href="http://kotaku.com/313840/one-console-future-is-inevitable" title="Click here to read more about One Console Future Is "Inevitable"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 07:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dyack Says Too Human On For '08, Demo "Forthcoming"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Says Too Human On For '08, Demo &quot;Forthcoming&quot;" href="http://kotaku.com/too-legit-too-quit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toolegittooquit</span></a></div -->					<div><a title="Click here to read Dyack Says Too Human On For '08, Demo &quot;Forthcoming&quot;" href="http://kotaku.com/290893/dyack-says-too-human-on-for-08-demo-forthcoming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Says Too Human On For '08, Demo &quot;Forthcoming&quot;" alt="Click here to read Dyack Says Too Human On For '08, Demo &quot;Forthcoming&quot;" src="http://cache.kotaku.com/assets/images/9/2007/08/small_too_human_demo_news.jpg"/>
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				Silicon Knights' main man Denis Dyack wrote in the TooHuman.net forums today that the long in development <em>Too Human</em> will be out sometime in 2008, just days after confirming that <a href="http://kotaku.com/gaming/microsoft-says/yes-too-human-is-still-on-track-for-2008-288643.php">the title is "on track"</a> for a release next year. He also promises a "firm date with tons of new info is coming soon." Following that, anyone looking forward to the former Nintendo 64 adventure game should then keep their eyes open for a playable demo of the game on Xbox Live.				<a href="http://kotaku.com/290893/dyack-says-too-human-on-for-08-demo-forthcoming" title="Click here to read more about Dyack Says Too Human On For '08, Demo "Forthcoming"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Aug 2007 22:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silicon Knights: Epic Sabotaged Us]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights: Epic Sabotaged Us" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Silicon Knights: Epic Sabotaged Us" href="http://kotaku.com/280491/silicon-knights-epic-sabotaged-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights: Epic Sabotaged Us" alt="Click here to read Silicon Knights: Epic Sabotaged Us" src="http://cache.kotaku.com/assets/images/9/2012/02/468f8d6a7879f6abd93add992310e2ff.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=280491&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Silicon Knights was kind enough to send along both their formal press release concerning their suit against Epic and the actual suit itself.				<a href="http://kotaku.com/280491/silicon-knights-epic-sabotaged-us" title="Click here to read more about Silicon Knights: Epic Sabotaged Us">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jul 2007 19:31:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dyack Details Too Human's E3 Disappearing Act]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Details Too Human's E3 Disappearing Act" href="http://kotaku.com/denis-breath/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisbreath</span></a></div -->					<div><a title="Click here to read Dyack Details Too Human's E3 Disappearing Act" href="http://kotaku.com/280050/dyack-details-too-humans-e3-disappearing-act" class="pp_image">
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				Silicon Knights founder Denis Dyack may still be reeling from the repercussions of <em>Too Human</em>'s piss poor showing at E3 2006. Microsoft kept the first in the planned <em>Too Human</em> trilogy largely under wraps, with the game making an appearance in trailer-only form. "Why?" wonders GameDaily.biz. Dyack told the outlet the team was "busy finalizing the game and we simply could not spare the time."				<a href="http://kotaku.com/280050/dyack-details-too-humans-e3-disappearing-act" title="Click here to read more about Dyack Details Too Human's E3 Disappearing Act">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Jul 2007 21:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Romero Starts Detailing His New MMO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero Starts Detailing His New MMO" href="http://kotaku.com/made-this-post-his-bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madethisposthisbitch</span></a></div -->					<div><a title="Click here to read Romero Starts Detailing His New MMO" href="http://kotaku.com/260766/romero-starts-detailing-his-new-mmo" class="pp_image">
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				Bitch-maker and Quake designer John Romero's new company Slipgate Ironworks has been working on their unnamed massively multiplayer online game for some time now, revealing little about the project since the company kicked off a <a href="http://kotaku.com/gaming/john-romero/john-romero-and-crew-now-hiring-186036.php">hiring bonanza for the title</a> last summer. At the recent Online Game Developers Conference, Romero spoke briefly about the concepts of Slipgate's MMO, among other things.				<a href="http://kotaku.com/260766/romero-starts-detailing-his-new-mmo" title="Click here to read more about Romero Starts Detailing His New MMO">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 May 2007 22:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack On Marketing, Not Too Human]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack On Marketing, Not Too Human" href="http://kotaku.com/film-screening-revisionist/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">filmscreeningrevisionist</span></a></div -->					<div><a title="Click here to read Dyack On Marketing, Not Too Human" href="http://kotaku.com/256525/dyack-on-marketing-not-too-human" class="pp_image">
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				Silicon Knights head Denis Dyack continues to talk up fantasy world videogame marketing instead of revealing information about his company's upcoming Xbox 360 exclusive Too Human. As the game has no firm release date, Dyack is hesitant to talk about the long-in-development adventure game, instead hoping for a change in the way videogames are shown to the press and the public.				<a href="http://kotaku.com/256525/dyack-on-marketing-not-too-human" title="Click here to read more about Dyack On Marketing, Not Too Human">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Apr 2007 19:20:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human Gets Prettier, Classier, Nearer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Gets Prettier, Classier, Nearer" href="http://kotaku.com/denis-dyack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">denisdyack</span></a></div -->					<div><a title="Click here to read Too Human Gets Prettier, Classier, Nearer" href="http://kotaku.com/255727/too-human-gets-prettier-classier-nearer" class="pp_image">
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				Silicon Knights' Denis Dyack updated his IGN blog to let us know exactly how well his company's Xbox 360 title Too Human is coming along. Most of it's rather dry stuff, like lip synch fixes that probably took someone days to fix, meaning we'll never notice, but some updates are worth noting.				<a href="http://kotaku.com/255727/too-human-gets-prettier-classier-nearer" title="Click here to read more about Too Human Gets Prettier, Classier, Nearer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Apr 2007 22:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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