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		<title><![CDATA[Kotaku: Debate]]></title>
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			<title><![CDATA[Kotaku: Debate]]></title>
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		<link>http://kotaku.com/tag/debate</link>
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		<description><![CDATA[Kotaku posts tagged Debate]]></description>
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			<title><![CDATA[The GameStop Versus Best Buy Argument Ends With a Shocking Twist]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The GameStop Versus Best Buy Argument Ends With a Shocking Twist" href="http://kotaku.com/2-player/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2player</span></a></div -->					<div><a title="Click here to read The GameStop Versus Best Buy Argument Ends With a Shocking Twist" href="http://kotaku.com/5824808/the-gamestop-versus-best-buy-argument-ends-with-a-shocking-twist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The GameStop Versus Best Buy Argument Ends With a Shocking Twist" alt="Click here to read The GameStop Versus Best Buy Argument Ends With a Shocking Twist" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gamestopbestbuy.jpg"/>
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				<em>When</em> Kotaku <em>editorial director Joel Johnson and east coast reporter Michael Fahey launch into an argument over which video game retailer offers the superior shopping experience, one withholds a terrible secret that renders the other's argument moot. </em>				<a href="http://kotaku.com/5824808/the-gamestop-versus-best-buy-argument-ends-with-a-shocking-twist" title="Click here to read more about The GameStop Versus Best Buy Argument Ends With a Shocking Twist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5824808/the-gamestop-versus-best-buy-argument-ends-with-a-shocking-twist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5824808]]></guid>
			<category><![CDATA[2 Player]]></category>
			<category><![CDATA[Best Buy]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Retail]]></category>
			<category><![CDATA[Reward Zone Gamers Club]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Tue, 26 Jul 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?" href="http://kotaku.com/5784818/bizarro-kotaku-vs-bizarro-gizmodo-should-we-buy-an-ipad-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?" alt="Click here to read Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_au_ipad_debate.jpg"/>
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				<em>From time to time we like to publish a post from our ceiling-walking neighbors down under. Today <a href="http://www.kotaku.com.au/">Kotaku Australia</a> debates <a href="http://www.gizmodo.com.au/">Gizmodo Australia</a> about the question of the century: Should gamers buy an iPad 2?</em>				<a href="http://kotaku.com/5784818/bizarro-kotaku-vs-bizarro-gizmodo-should-we-buy-an-ipad-2" title="Click here to read more about Bizarro Kotaku vs. Bizarro Gizmodo: Should We Buy An iPad 2?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5784818/bizarro-kotaku-vs-bizarro-gizmodo-should-we-buy-an-ipad-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5784818]]></guid>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Au]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[ios]]></category>
			<pubDate><![CDATA[Wed, 23 Mar 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Totilo Talks The Top Games Of 2010 On Fox's Strategy Room]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Totilo Talks The Top Games Of 2010 On Fox's Strategy Room" href="http://kotaku.com/fox-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foxnews</span></a></div -->					<div><a title="Click here to read Totilo Talks The Top Games Of 2010 On Fox's Strategy Room" href="http://kotaku.com/5694478/totilo-talks-the-top-games-of-2010-on-foxs-strategy-room" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Totilo Talks The Top Games Of 2010 On Fox's Strategy Room" alt="Click here to read Totilo Talks The Top Games Of 2010 On Fox's Strategy Room" src="http://cache.kotaku.com/assets/images/9/2010/11/small_strategy.jpg"/>
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				 Stephen Totilo has left the building, and is as we speak making a beeline for Fox News studios to talk the top games of 2010 in the Strategy Room. Who wants to watch?				<a href="http://kotaku.com/5694478/totilo-talks-the-top-games-of-2010-on-foxs-strategy-room" title="Click here to read more about Totilo Talks The Top Games Of 2010 On Fox's Strategy Room">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5694478/totilo-talks-the-top-games-of-2010-on-foxs-strategy-room]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5694478]]></guid>
			<category><![CDATA[Fox News]]></category>
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			<category><![CDATA[Stephen Totilo]]></category>
			<category><![CDATA[The Best games of 2010]]></category>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[CellCraft Is One Intelligently Designed Cellular Biology Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" href="http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" alt="Click here to read CellCraft Is One Intelligently Designed Cellular Biology Game" src="http://cache.kotaku.com/assets/images/9/2012/02/small_c7aeda13bef1bbbc03e0473cae7a0af3.jpg"/>
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				 There's fun to be had and lessons to be learned about cellular biology in CellCraft, as long as you can weather the argument over whether or not it's a creationist take on the subject.				<a href="http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game" title="Click here to read more about CellCraft Is One Intelligently Designed Cellular Biology Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5589301/cellcraft-is-one-intelligently-designed-cellular-biology-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5589301]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[CellCraft]]></category>
			<category><![CDATA[Cellular biology]]></category>
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			<category><![CDATA[Evolution]]></category>
			<category><![CDATA[Intelligent Design]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 16 Jul 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A One-Hour Quest To Decide The Best Games Of 2010... So Far]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A One-Hour Quest To Decide The Best Games Of 2010... So Far" href="http://kotaku.com/debate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">debate</span></a></div -->					<div><a title="Click here to read A One-Hour Quest To Decide The Best Games Of 2010... So Far" href="http://kotaku.com/5576735/a-one+hour-quest-for-the-best-games-of-2010-so-far" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A One-Hour Quest To Decide The Best Games Of 2010... So Far" alt="Click here to read A One-Hour Quest To Decide The Best Games Of 2010... So Far" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a33ef6ce8d17d9ee1e600f7b0aab772b.jpg"/>
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				We talked about the best games of the first half of 2010 on Kotaku Talk Radio today and took your nominations by phone. What did we pick and why? Download and listen.				<a href="http://kotaku.com/5576735/a-one+hour-quest-for-the-best-games-of-2010-so-far" title="Click here to read more about A One-Hour Quest To Decide The Best Games Of 2010... So Far">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5576735/a-one+hour-quest-for-the-best-games-of-2010-so-far]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5576735]]></guid>
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			<pubDate><![CDATA[Wed, 30 Jun 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Roger Ebert Asks a Good Question]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/debate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">debate</span></a></div -->					<div><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Roger Ebert Asks a Good Question" alt="Click here to read Roger Ebert Asks a Good Question" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8649207897cafc8da29af4e4677a6a03.jpg"/>
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				The <em>Chicago Sun-Times</em> film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.				<a href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" title="Click here to read more about Roger Ebert Asks a Good Question">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Sat, 17 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Real Estate Pros Value Digital Castles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Estate Pros Value Digital Castles" href="http://kotaku.com/castles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">castles</span></a></div -->					<div><a title="Click here to read Real Estate Pros Value Digital Castles" href="http://kotaku.com/5164149/real-estate-pros-value-digital-castles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Real Estate Pros Value Digital Castles" alt="Click here to read Real Estate Pros Value Digital Castles" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1236179886732_drwiley.jpg"/>
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				 Real Estate experts from Coldwell Banker and RE/MAX Allegiance weigh in on the pros and cons of the ten coolest video game castles in an inspired Maxim piece this month.				<a href="http://kotaku.com/5164149/real-estate-pros-value-digital-castles" title="Click here to read more about Real Estate Pros Value Digital Castles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5164149/real-estate-pros-value-digital-castles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5164149]]></guid>
			<category><![CDATA[Castles]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Oddities]]></category>
			<pubDate><![CDATA[Wed, 04 Mar 2009 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Journalism Versus Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journalism Versus Criticism" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Journalism Versus Criticism" href="http://kotaku.com/5109369/journalism-versus-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Journalism Versus Criticism" alt="Click here to read Journalism Versus Criticism" src="http://cache.kotaku.com/assets/images/9/2008/12/rockwell_criticthumb.jpg"/>
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				 L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the <a href="http://shawnelliott.blogspot.com/2008/12/commencing-countdown.html">upcoming roundtable</a> was maybe kinda the last straw.				<a href="http://kotaku.com/5109369/journalism-versus-criticism" title="Click here to read more about Journalism Versus Criticism">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Review culture]]></category>
			<pubDate><![CDATA[Sat, 13 Dec 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Arguing 'Grand Theft Auto IV' With N'Gai]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arguing 'Grand Theft Auto IV' With N'Gai" href="http://kotaku.com/xbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox</span></a></div -->					<div><a title="Click here to read Arguing 'Grand Theft Auto IV' With N'Gai" href="http://kotaku.com/5018938/arguing-grand-theft-auto-iv-with-ngai" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arguing 'Grand Theft Auto IV' With N'Gai" alt="Click here to read Arguing 'Grand Theft Auto IV' With N'Gai" src="http://cache.kotaku.com/assets/images/9/2008/06/d3/16/small_d316f533356de9d65d2e02385292af7f.jpg"/>
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				Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them. 				<a href="http://kotaku.com/5018938/arguing-grand-theft-auto-iv-with-ngai" title="Click here to read more about Arguing 'Grand Theft Auto IV' With N'Gai">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018938/arguing-grand-theft-auto-iv-with-ngai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018938]]></guid>
			<category><![CDATA[Xbox]]></category>
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			<category><![CDATA[grand theft auto IV]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 23 Jun 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Why Aren't There More Console MMOs?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Aren't There More Console MMOs?" href="http://kotaku.com/dan-rubenfield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">danrubenfield</span></a></div -->					<div><a title="Click here to read Why Aren't There More Console MMOs?" href="http://kotaku.com/5016568/why-arent-there-more-console-mmos" class="pp_image">
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				Back in April, Dan Rubenfield (<i>Ultima Online</i>, <i>Star Wars Galaxies</i>, etc.) <a href="http://rubenfield.com/?p=63">ranted, raved, and put MMO developers 'on notice.'</a>  And, at the end, admonished developers to "quit making PC games. It’s a waste of time and money."  Unsurprisingly, people hit back, and now over at GameSetWatch, Joe Ludwig (producer of <i>Pirates of the Burning Sea</i>) has a snappy little response detailing six reasons why MMOs are just plain harder to develop for consoles versus PCs.  Does that mean it won't start happening in greater numbers?  Of course not:				<a href="http://kotaku.com/5016568/why-arent-there-more-console-mmos" title="Click here to read more about Why Aren't There More Console MMOs?">More&nbsp;&raquo;</a>
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			<category><![CDATA[pirates of the burning sea]]></category>
			<pubDate><![CDATA[Sun, 15 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[XBLA's Delisting Policy?  Developers' Perspective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XBLA's Delisting Policy?  Developers' Perspective" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read XBLA's Delisting Policy?  Developers' Perspective" href="http://kotaku.com/5016492/xblas-delisting-policy--developers-perspective" class="pp_image">
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				  <a href="http://www.gamerbytes.com/">GamerBytes</a>, the new blog in the Game Developer/Gamasutra/GameSetWatch line up, chatted with some developers to get their opinions on the XBLA delisting issue.  The little three parter is a nice look at a couple of view points.  Unsurprisingly, opinions are mixed &mdash; some are staunchly opposed, while some (like the cofounder of Merscom, <i>Buku Sudoku</i> developer) think it's a fabulous idea:				<a href="http://kotaku.com/5016492/xblas-delisting-policy--developers-perspective" title="Click here to read more about XBLA's Delisting Policy?  Developers' Perspective">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jun 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Why the Term 'Gamer' Does Not Need to Go]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why the Term 'Gamer' Does Not Need to Go" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Why the Term 'Gamer' Does Not Need to Go" href="http://kotaku.com/379152/why-the-term-gamer-does-not-need-to-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why the Term 'Gamer' Does Not Need to Go" alt="Click here to read Why the Term 'Gamer' Does Not Need to Go" src="http://cache.kotaku.com/assets/images/9/2008/04/small_cecin'estpas-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/cecin%27estpas.jpg"></a> Last week, Douglas Wilson made an impassioned argument for <a href="http://kotaku.com/376480/the-church-of-gamers-why-the-term-gamer-needs-to-go">why the term gamer needs to go</a>; this week, Rene Patnode, a fellow soldier in the grad school trenches, responds with his take on why the term gamer does <i>not</i> need to go the way of the dodo:				<a href="http://kotaku.com/379152/why-the-term-gamer-does-not-need-to-go" title="Click here to read more about Why the Term 'Gamer' Does Not Need to Go">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 13 Apr 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[British MP - Games Let You Rape Women]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read British MP - Games Let You Rape Women" href="http://kotaku.com/violent-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violentgames</span></a></div -->					<div><a title="Click here to read British MP - Games Let You Rape Women" href="http://kotaku.com/363120/british-mp-+-games-let-you-rape-women" class="pp_image">
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				 The time-honored tradition of stodgy men arguing over things they know nothing about continued in England during last Friday's game censorship debate in the House of Commons, with MP Keith Vaz showing us how it's done while speaking in defense of Julian Brazier's bill to add a censorship level above the British Board of Film Classification. In comparing the interactivity of video games to movies, Vaz unleashed this little gem:				<a href="http://kotaku.com/363120/british-mp-+-games-let-you-rape-women" title="Click here to read more about British MP - Games Let You Rape Women">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 16:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA['The Art of Games': Art and Entertainment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The Art of Games': Art and Entertainment" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read 'The Art of Games': Art and Entertainment" href="http://kotaku.com/362746/the-art-of-games-art-and-entertainment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The Art of Games': Art and Entertainment" alt="Click here to read 'The Art of Games': Art and Entertainment" src="http://cache.kotaku.com/assets/images/9/2008/03/small_calligraphy2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/calligraphy2.jpg"></a>  In typical fashion, <a href="http://www.gamasutra.com/view/feature/3536/the_arty_party.php">one post on the games-as-art debate</a> spawns <a href="http://www.gamasutra.com/view/feature/3559/the_art_of_games.php">a response</a>.  This is one debate I actually enjoy watching, since the evidence people haul out in support their positions is fascinating.  We go from the Impressionists to <i>300</i> in this Gamasutra essay by E. Daniel Arey, and he tackles the question of why the 'art inherent to games' does indeed matter.  Just like any good artistically driven medium, games have pushed the boundaries since their creation, he says:				<a href="http://kotaku.com/362746/the-art-of-games-art-and-entertainment" title="Click here to read more about 'The Art of Games': Art and Entertainment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Mar 2008 13:30:35 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Are Games Going To Grow Up?': A Debate" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read 'Are Games Going To Grow Up?': A Debate" href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/mousetrapgame.jpg"></a>  Speaking of <a href="http://kotaku.com/354669/sexuality-in-games-the-juvenilemature-divide/">games being juvenile (maybe)</a>,  Steve Gaynor threw down the gauntlet over at <a href="http://fullbright.blogspot.com/2008/02/wager.html">Fullbright</a> with some incendiary comments that were of <i>course</i> going to start a firestorm, and were indeed designed to.  His contention?  The video games are going to be stuck in the same ghetto as comic books &mdash; always marginalized, forever juvenile, doomed to never being 'a relevant cultural medium':				<a href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate" title="Click here to read more about 'Are Games Going To Grow Up?': A Debate">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 16 Feb 2008 17:30:59 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Are Microtransactions The Future of MMO Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Microtransactions The Future of MMO Games?" href="http://kotaku.com/austin-gdc-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">austingdc07</span></a></div -->					<div><a title="Click here to read Are Microtransactions The Future of MMO Games?" href="http://kotaku.com/297698/are-microtransactions-the-future-of-mmo-games" class="pp_image">
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				What do you get when you put Everquest II producer John Blakely, Matt Firor of ZeniMax Online Studios, Mark Jacobs of EA Mythic, Raph Coster of Areae, and GoPets CEO Erik Bethke into one room to discuss opportunities for increasing revenue and reaching new players in the MMO space? From what I saw this afternoon, you get a debate over microtransactions versus traditional subscription payment systems. I attended a panel called "Where are the Biggest Online Gaming Opportunities?" which was supposed to about experimenting with new MMO design and innovative new revenue models, but it quickly because a debate of old school MMO systems versus the new ones. The subject of microtransactions has popped up a lot this week, most notably in the <a href="http://kotaku.com/gaming/austin-gdc-07/liveblogging-the-dave-perry-qa-297493.php">Dave Perry Q&A</a> from earlier in the day, where Perry sings the praises of the ad-supported, microtransaction funded business model. 				<a href="http://kotaku.com/297698/are-microtransactions-the-future-of-mmo-games" title="Click here to read more about Are Microtransactions The Future of MMO Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Austin GDC 07]]></category>
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			<pubDate><![CDATA[Fri, 07 Sep 2007 19:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pirate v Ninja Makes The Paper]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pirate v Ninja Makes The Paper" href="http://kotaku.com/pirate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pirate</span></a></div -->					<div><a title="Click here to read Pirate v Ninja Makes The Paper" href="http://kotaku.com/248628/pirate-v-ninja-makes-the-paper" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pirate v Ninja Makes The Paper" alt="Click here to read Pirate v Ninja Makes The Paper" src="http://cache.kotaku.com/assets/images/9/2007/03/small_r-brian-crecente.jpg"/>
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				Yes, it made the newspaper because I put it there and no, it's not game related, not really. But I thought perhaps you'd still want to read it, that and I mentioned it last night in my Night Note.				<a href="http://kotaku.com/248628/pirate-v-ninja-makes-the-paper" title="Click here to read more about Pirate v Ninja Makes The Paper">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 31 Mar 2007 09:59:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lawyerman Versus Monster Killer]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lawyerman Versus Monster Killer" alt="Click here to read Lawyerman Versus Monster Killer" src="http://cache.kotaku.com/assets/images/9/2007/01/small_enemymine.jpg"/>
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      If you live in the California, PA area and are free tomorrow night, you could be in for a real treat. JT Lawyer Guy will be at the California University of Pennsylvania campus on Tuesday the 30th at 7 p.m., debating author and culture critic Gerard Jones over violent video games and their sale to children. Jones is the author of "Killing Monsters: Why Children Need Fantasy, Super Heroes and Make-Believe Violence," a book that explores the importance of games, comics, and other fantasy violence in helping children learn to deal with anger, violence, and sexuality. 				<a href="http://kotaku.com/232161/lawyerman-versus-monster-killer" title="Click here to read more about Lawyerman Versus Monster Killer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Jan 2007 11:40:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Second Life Presidential Press Event: Aftermath]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Second Life Presidential Press Event: Aftermath" href="http://kotaku.com/second-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlife</span></a></div -->					<div><a title="Click here to read Second Life Presidential Press Event: Aftermath" href="http://kotaku.com/199071/second-life-presidential-press-event-aftermath" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Second Life Presidential Press Event: Aftermath" alt="Click here to read Second Life Presidential Press Event: Aftermath" src="http://cache.kotaku.com/assets/images/9/2006/09/small_markwarner_secondlife.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Presidential hopeful Mark Warner recently held a press conference in the MySpace of MMOs, Second Life.  The coverage of the event was decidedly subdued, and I've seen very little followup worth reporting.				<a href="http://kotaku.com/199071/second-life-presidential-press-event-aftermath" title="Click here to read more about Second Life Presidential Press Event: Aftermath">More&nbsp;&raquo;</a>
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			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Conference]]></category>
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			<category><![CDATA[presidential]]></category>
			<category><![CDATA[Press]]></category>
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			<category><![CDATA[Series Of Tubes]]></category>
			<pubDate><![CDATA[Thu, 07 Sep 2006 18:20:40 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Ebert Reviews Silent Hill]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ebert Reviews Silent Hill" href="http://kotaku.com/silent-hill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthill</span></a></div -->					<div><a title="Click here to read Ebert Reviews Silent Hill" href="http://kotaku.com/168834/ebert-reviews-silent-hill" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ebert Reviews Silent Hill" alt="Click here to read Ebert Reviews Silent Hill" src="http://cache.kotaku.com/assets/images/9/2006/04/shi-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/04/shi.jpg"></a>Roger Ebert took the time to watch Silent Hill, I say that with all sincerity, because they didn't show a preview for him, he had to actually go to the movies to see it.				<a href="http://kotaku.com/168834/ebert-reviews-silent-hill" title="Click here to read more about Ebert Reviews Silent Hill">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Ebert]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Review]]></category>
			<pubDate><![CDATA[Fri, 21 Apr 2006 12:20:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[An Epic Debate: Are Video Games Art]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Epic Debate: Are Video Games Art" href="http://kotaku.com/jim-emerson/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jimemerson</span></a></div -->					<div><a title="Click here to read An Epic Debate: Are Video Games Art" href="http://kotaku.com/168371/an-epic-debate-are-video-games-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Epic Debate: Are Video Games Art" alt="Click here to read An Epic Debate: Are Video Games Art" src="http://cache.kotaku.com/assets/images/9/2006/04/small_headre-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/04/headre.jpg"></a>After getting back from Boulder, Colorado, Jim Emerson wrote up quite a lengthy explanation of how he researched and formed his opinions for his debate with Roger Ebert about the whole "are video games art" question.				<a href="http://kotaku.com/168371/an-epic-debate-are-video-games-art" title="Click here to read more about An Epic Debate: Are Video Games Art">More&nbsp;&raquo;</a>
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			<category><![CDATA[Jim Emerson]]></category>
			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Wed, 19 Apr 2006 18:43:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Emerson Defends Ebert Debate]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Emerson Defends Ebert Debate" href="http://kotaku.com/ebert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ebert</span></a></div -->					<div><a title="Click here to read Emerson Defends Ebert Debate" href="http://kotaku.com/167597/emerson-defends-ebert-debate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Emerson Defends Ebert Debate" alt="Click here to read Emerson Defends Ebert Debate" src="http://cache.kotaku.com/assets/images/9/2006/04/small_jimemerson.jpg"/>
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				Seattle-based movie critic and editor of <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/99999999/GENERALINFORMATION/40909005">RogerEbert.com</a> Jim Emerson dropped me a line over the weekend in response to <a href="http://www.kotaku.com/gaming/roger-ebert/ebert-debates-games-as-art-167212.php">my rantish blurb</a> about the video games as art "debate" he took part in with Roget Ebert last week in Boulder.				<a href="http://kotaku.com/167597/emerson-defends-ebert-debate" title="Click here to read more about Emerson Defends Ebert Debate">More&nbsp;&raquo;</a>
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			<category><![CDATA[Narrative]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 17 Apr 2006 10:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Should Existing IPs Be Made into MMOGs?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should Existing IPs Be Made into MMOGs?" href="http://kotaku.com/gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaming</span></a></div -->					<div><a title="Click here to read Should Existing IPs Be Made into MMOGs?" href="http://kotaku.com/151563/should-existing-ips-be-made-into-mmogs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Should Existing IPs Be Made into MMOGs?" alt="Click here to read Should Existing IPs Be Made into MMOGs?" src="http://cache.kotaku.com/assets/images/9/2006/01/wheel-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/wheel.jpg"></a><a href="http://crystaltips.typepad.com/wonderland/2006/01/take_one_ip_sho.html">Wonderland</a> directs readers to a debate taking place over at <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/411">MMORPG.com</a> on whether or not established properties are good fits to be turned into MMORPGs. Jon Wood and Dana Massey find themselves on opposite sides of the fence on the issue. Wood maintains that using existing franchises leads to disappointment when the game ultimately doesn't live up to player expectation. Massey defends using existing IPs because the worlds we're escaping to via MMOs are worlds we may have already escaped into via film (<cite>Star Wars</cite>) or literature (<cite>Lord of the Rings</cite>). I'm siding with Massey, despite Wood being right in saying that gamers will often be let down when their favorite world becomes an MMO reality. Even if they were going to be butchered, I'd still love to see <cite>The Wheel of Time</cite> series become a solid MMO. 				<a href="http://kotaku.com/151563/should-existing-ips-be-made-into-mmogs" title="Click here to read more about Should Existing IPs Be Made into MMOGs?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Mmorpg]]></category>
			<pubDate><![CDATA[Mon, 30 Jan 2006 14:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=151563&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Atari Founder Digs the Revolution]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Founder Digs the Revolution" href="http://kotaku.com/nintendo-revolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendorevolution</span></a></div -->					<div><a title="Click here to read Atari Founder Digs the Revolution" href="http://kotaku.com/140946/atari-founder-digs-the-revolution" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Founder Digs the Revolution" alt="Click here to read Atari Founder Digs the Revolution" src="http://cache.kotaku.com/assets/images/9/2005/12/bushnell2-9937-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/bushnell2-9937.jpg"></a><a href="http://www.gamesindustry.biz/content_page.php?aid=13404">Games Industry</a> reports that Atari founder and Chuck E. Cheese mastermind, Nolan Bushnell, thinks that the Revolution controller is a pretty good idea. He thinks the controller's simple design will help ease people into gaming who have become "interface phobic." What about people who are afraid of swinging their arm around at a video game? What about their fears? 				<a href="http://kotaku.com/140946/atari-founder-digs-the-revolution" title="Click here to read more about Atari Founder Digs the Revolution">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo Revolution]]></category>
			<category><![CDATA[Controller]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2005 10:40:18 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=140946&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Industry Impressions on the Revolution]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Industry Impressions on the Revolution" href="http://kotaku.com/nintendo-revolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendorevolution</span></a></div -->					<div><a title="Click here to read More Industry Impressions on the Revolution" href="http://kotaku.com/126309/more-industry-impressions-on-the-revolution" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Industry Impressions on the Revolution" alt="Click here to read More Industry Impressions on the Revolution" src="http://cache.kotaku.com/assets/images/9/2005/09/Rev9-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/Rev9.jpg"></a>After we <a href="http://www.kotaku.com/gaming/nintendo-revolution/revolutionary-impressions-round-up-126066.php">gathered</a> some impressions from around the web, <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2">Next Generation</a> pulled aside some developers, journalists and executives for their response to the Nintendo Revolution. 				<a href="http://kotaku.com/126309/more-industry-impressions-on-the-revolution" title="Click here to read more about More Industry Impressions on the Revolution">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo Revolution]]></category>
			<category><![CDATA[Debate]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2005 14:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[The Debate Rages On: PSP vs. DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Debate Rages On: PSP vs. DS" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read The Debate Rages On: PSP vs. DS" href="http://kotaku.com/126092/the-debate-rages-on-psp-vs-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Debate Rages On: PSP vs. DS" alt="Click here to read The Debate Rages On: PSP vs. DS" src="http://cache.kotaku.com/assets/images/9/2005/09/Nintendogs1-thumb.jpg"/>
											</a></div>
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				<a href="http://www.kotaku.com/gaming/Nintendogs1.jpg"></a><a href="http://www.gamasutra.com/features/20050915/hong_01.shtml">Gamasutra</a> reexamines the rivalry between the DS and PSP. The article is a collection of reader feedback on the two portable platforms.				<a href="http://kotaku.com/126092/the-debate-rages-on-psp-vs-ds" title="Click here to read more about The Debate Rages On: PSP vs. DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[PSP]]></category>
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			<category><![CDATA[Nintendo DS]]></category>
			<pubDate><![CDATA[Fri, 16 Sep 2005 17:05:29 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Rocky on Rockstar]]></title>
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				I wrote up a little summary of the Hot Coffee donnybrook for the Rocky Mountain News. It was due a week before it ran, so it was a bit of fun trying to write something in the middle of the turmoil that was supposed to be forward looking.				<a href="http://kotaku.com/115010/rocky-on-rockstar" title="Click here to read more about Rocky on Rockstar">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hot Coffee]]></category>
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			<category><![CDATA[Gta]]></category>
			<category><![CDATA[kotaku Live]]></category>
			<category><![CDATA[Ratings]]></category>
			<pubDate><![CDATA[Fri, 29 Jul 2005 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video: Me on Fox News Channel...or Maybe Steve]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video: Me on Fox News Channel...or Maybe Steve" href="http://kotaku.com/hot-coffee/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotcoffee</span></a></div -->					<div><a title="Click here to read Video: Me on Fox News Channel...or Maybe Steve" href="http://kotaku.com/114617/video-me-on-fox-news-channelor-maybe-steve" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video: Me on Fox News Channel...or Maybe Steve" alt="Click here to read Video: Me on Fox News Channel...or Maybe Steve" src="http://cache.kotaku.com/assets/images/9/2005/07/meyesthatsme.jpg"/>
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				I finally figured out a non-server crashing way of putting my <a href=http://www.kotaku.com/gaming/hot-coffee/brian-has-left-the-fox-building-113971.php>Fox News Channel</a> appearance up on the site. Check out the tiny video and remember that my name is neither Steve nor Bloyce.				<a href="http://kotaku.com/114617/video-me-on-fox-news-channelor-maybe-steve" title="Click here to read more about Video: Me on Fox News Channel...or Maybe Steve">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gta]]></category>
			<category><![CDATA[kotaku Live]]></category>
			<category><![CDATA[Ratings]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 28 Jul 2005 03:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=114617&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Brian has Left the Fox Building]]></title>
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				Well then, that was very... short.				<a href="http://kotaku.com/113971/brian-has-left-the-fox-building" title="Click here to read more about Brian has Left the Fox Building">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/113971/brian-has-left-the-fox-building]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-113971]]></guid>
			<category><![CDATA[Hot Coffee]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Esrb]]></category>
			<category><![CDATA[Gta]]></category>
			<category><![CDATA[kotaku Live]]></category>
			<category><![CDATA[Ratings]]></category>
			<pubDate><![CDATA[Sat, 23 Jul 2005 18:42:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=113971&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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