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		<title><![CDATA[Kotaku: Dead]]></title>
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		<description><![CDATA[Kotaku posts tagged Dead]]></description>
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			<title><![CDATA[From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup" href="http://kotaku.com/5807828/from-hairless-hitmen-to-heiress-heroines-this-is-square-enixs-e3-2011-lineup" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup" alt="Click here to read From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup" src="http://cache.kotaku.com/assets/images/9/2011/06/small_lightning.jpg"/>
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				Square Enix's booth at E3 is going to be a total sequel fest this year, with new franchise entries for <em>Final Fantasy</em>, <em>Tomb Raider</em>, <em>Dungeon Siege</em> and <em>Deus Ex</em>. Are they bringing any games that aren't sequels, prequels, or reboots?				<a href="http://kotaku.com/5807828/from-hairless-hitmen-to-heiress-heroines-this-is-square-enixs-e3-2011-lineup" title="Click here to read more about From Hairless Hitmen to Heiress Heroines, This is Square Enix's E3 2011 Lineup">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807828/from-hairless-hitmen-to-heiress-heroines-this-is-square-enixs-e3-2011-lineup]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807828]]></guid>
			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Thu, 02 Jun 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft Reanimates Dead Xbox Live Gamertags]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Reanimates Dead Xbox Live Gamertags" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Microsoft Reanimates Dead Xbox Live Gamertags" href="http://kotaku.com/5773748/microsoft-reanimates-dead-xbox-live-gamertags" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Reanimates Dead Xbox Live Gamertags" alt="Click here to read Microsoft Reanimates Dead Xbox Live Gamertags" src="http://cache.kotaku.com/assets/images/9/2011/03/small_zombies.jpg"/>
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				 Was your original choice for an Xbox Live gamertag unavailable? Well check again! Microsoft has started reviving previously used and unavailable gamertags, so now's the time to recapture your former glory.				<a href="http://kotaku.com/5773748/microsoft-reanimates-dead-xbox-live-gamertags" title="Click here to read more about Microsoft Reanimates Dead Xbox Live Gamertags">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5773748/microsoft-reanimates-dead-xbox-live-gamertags]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5773748]]></guid>
			<category><![CDATA[Xbox Live]]></category>
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			<pubDate><![CDATA[Tue, 01 Mar 2011 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Rising Makes Its iPhone Debut]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Makes Its iPhone Debut" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Dead Rising Makes Its iPhone Debut" href="http://kotaku.com/5710675/dead-rising-makes-its-iphone-debut" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Makes Its iPhone Debut" alt="Click here to read Dead Rising Makes Its iPhone Debut" src="http://cache.kotaku.com/assets/images/9/2010/12/small_deadrising.jpg"/>
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				 While Dead Rising fans are waiting for the first game's hero's triumphant return in Dead Rising 2's <a href="http://kotaku.com/5702605/true-dead-rising-fans-know-why-this-boring-screenshot-is-exciting">Case West expansion</a> they can relive the glory days with Dead Rising Mobile starring Frank West. He's covered wars. We know.				<a href="http://kotaku.com/5710675/dead-rising-makes-its-iphone-debut" title="Click here to read more about Dead Rising Makes Its iPhone Debut">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5710675/dead-rising-makes-its-iphone-debut]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5710675]]></guid>
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			<pubDate><![CDATA[Thu, 09 Dec 2010 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Vegas' &quot;Dead Money&quot; Concerns The Treasure Of The Sierra Madre]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Vegas' &amp;quot;Dead Money&amp;quot; Concerns The Treasure Of The Sierra Madre" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read New Vegas' &amp;quot;Dead Money&amp;quot; Concerns The Treasure Of The Sierra Madre" href="http://kotaku.com/5695552/new-vegas-dead-money-concerns-the-treasure-of-the-sierra-madre" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Vegas' &amp;quot;Dead Money&amp;quot; Concerns The Treasure Of The Sierra Madre" alt="Click here to read New Vegas' &amp;quot;Dead Money&amp;quot; Concerns The Treasure Of The Sierra Madre" src="http://cache.kotaku.com/assets/images/9/2012/02/small_94608f8016e5e5b70fc2baf36629e154.jpg"/>
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				In Bethesda's latest newsletter, a designer on Fallout: New Vegas spills details on the upcoming "Dead Money," the Xbox 360-exclusive DLC extension to Fallout: New Vegas due on Dec. 21.				<a href="http://kotaku.com/5695552/new-vegas-dead-money-concerns-the-treasure-of-the-sierra-madre" title="Click here to read more about New Vegas' &quot;Dead Money&quot; Concerns The Treasure Of The Sierra Madre">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5695552/new-vegas-dead-money-concerns-the-treasure-of-the-sierra-madre]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5695552]]></guid>
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			<pubDate><![CDATA[Sun, 21 Nov 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[For The First Time, Rockstar Games Previews A Game With A Rhyme]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For The First Time, Rockstar Games Previews A Game With A Rhyme" href="http://kotaku.com/red-dead-redemption/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reddeadredemption</span></a></div -->					<div><a title="Click here to read For The First Time, Rockstar Games Previews A Game With A Rhyme" href="http://kotaku.com/5669835/for-the-first-time-rockstar-games-previews-a-game-with-a-rhyme" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read For The First Time, Rockstar Games Previews A Game With A Rhyme" alt="Click here to read For The First Time, Rockstar Games Previews A Game With A Rhyme" src="http://cache.kotaku.com/assets/images/9/2010/10/explore_kotaku_videos_694.jpg"/>
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				<!-- videoId: explore/kotaku/videos/694 --><!-- /videoId: explore/kotaku/videos/694 --> We knew Rockstar Games was going to include <a href="http://kotaku.com/5661972/the-sights-and-shocks-of-red-dead-redemptions-late-october-undead-nightmare">a cooperative multiplayer gamers vs. zombies horde mode</a> in the October 26 Red Dead Redemption expansion Undead Nightmare. Who knew they were going to make a poem about it? See/hear it here.				<a href="http://kotaku.com/5669835/for-the-first-time-rockstar-games-previews-a-game-with-a-rhyme" title="Click here to read more about For The First Time, Rockstar Games Previews A Game With A Rhyme">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5669835/for-the-first-time-rockstar-games-previews-a-game-with-a-rhyme]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5669835]]></guid>
			<category><![CDATA[Red dead redemption]]></category>
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			<pubDate><![CDATA[Thu, 21 Oct 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Two New Warriors Join The War For Cybertron]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two New Warriors Join The War For Cybertron" href="http://kotaku.com/downloadable-content/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadablecontent</span></a></div -->					<div><a title="Click here to read Two New Warriors Join The War For Cybertron" href="http://kotaku.com/5631756/two-new-warriors-join-the-war-for-cybertron" class="pp_image">
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				 The second pack of downloadable content for Transformers: War for Cybertron drops today, with five new multiplayer maps and the addition of two new playable Cybertronian warriors: Zeta Prime and Dead End.				<a href="http://kotaku.com/5631756/two-new-warriors-join-the-war-for-cybertron" title="Click here to read more about Two New Warriors Join The War For Cybertron">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5631756/two-new-warriors-join-the-war-for-cybertron]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5631756]]></guid>
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			<pubDate><![CDATA[Tue, 07 Sep 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Aeris Is Dead, Get Over It Already]]></title>
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				<!-- videoId: 702590 --><!-- /videoId: 702590 --> The latest episode of GameTrailers' Mythbusters-esque Pop Fiction series adds a few more nails in the coffin of Final Fantasy VII's flower girl.				<a href="http://kotaku.com/5609098/aeris-is-dead-get-over-it-already" title="Click here to read more about Aeris Is Dead, Get Over It Already">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5609098/aeris-is-dead-get-over-it-already]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609098]]></guid>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Rising Creator Has a Request For Us]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Creator Has a Request For Us" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Dead Rising Creator Has a Request For Us" href="http://kotaku.com/5571960/dead-rising-creator-has-a-request-for-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Creator Has a Request For Us" alt="Click here to read Dead Rising Creator Has a Request For Us" src="http://cache.kotaku.com/assets/images/9/2011/11/small_88084e35b710f47b5542569e7fd23ad6.jpg"/>
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				Keiji Inafune is worried that you might think that Capcom doesn't want to work with Western game developers anymore, that the studio that made Mega Man, Street Fighter and Resident Evil would happily just back games made in Japan.				<a href="http://kotaku.com/5571960/dead-rising-creator-has-a-request-for-us" title="Click here to read more about Dead Rising Creator Has a Request For Us">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5571960/dead-rising-creator-has-a-request-for-us]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5571960]]></guid>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[This Was Your Captivate 2010]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Was Your Captivate 2010" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read This Was Your Captivate 2010" href="http://kotaku.com/5525371/this-was-your-captivate-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Was Your Captivate 2010" alt="Click here to read This Was Your Captivate 2010" src="http://cache.kotaku.com/assets/images/9/2011/11/small_753bedd6e3d996ac87b2a50582296dfa.jpg"/>
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				 Earlier this month we flew ourselves out to Hawaii to soak in half a week's worth of news, hands-on time with games and interview opportunities with Capcom's top developers.				<a href="http://kotaku.com/5525371/this-was-your-captivate-2010" title="Click here to read more about This Was Your Captivate 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Apr 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5525371&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Rising Star Passes Through Left 4 Dead 2's The Passing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Star Passes Through Left 4 Dead 2's The Passing" href="http://kotaku.com/crossover/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crossover</span></a></div -->					<div><a title="Click here to read Dead Rising Star Passes Through Left 4 Dead 2's The Passing" href="http://kotaku.com/5522201/dead-rising-star-passes-through-left-4-dead-2s-the-passing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Star Passes Through Left 4 Dead 2's The Passing" alt="Click here to read Dead Rising Star Passes Through Left 4 Dead 2's The Passing" src="http://cache.kotaku.com/assets/images/9/2012/01/small_684e5177602e2c99153d88e270745cb3.jpg"/>
											</a></div>
									</div>
				 Players passing through an abandoned pool hall in Left 4 Dead 2's The Passing might catch a glimpse of the last words of a Capcom character who has covered wars, you know. Possible Dead Rising spoilers ahead?				<a href="http://kotaku.com/5522201/dead-rising-star-passes-through-left-4-dead-2s-the-passing" title="Click here to read more about Dead Rising Star Passes Through Left 4 Dead 2's The Passing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5522201/dead-rising-star-passes-through-left-4-dead-2s-the-passing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5522201]]></guid>
			<category><![CDATA[Crossover]]></category>
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			<pubDate><![CDATA[Thu, 22 Apr 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Zombie Apocalypse Survival Flow Chart]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Zombie Apocalypse Survival Flow Chart" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Zombie Apocalypse Survival Flow Chart" href="http://kotaku.com/5497482/the-zombie-apocalypse-survival-flow-chart" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Zombie Apocalypse Survival Flow Chart" alt="Click here to read The Zombie Apocalypse Survival Flow Chart" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2b0d0584d8c2d923cfa00d62070b3fee.jpg"/>
											</a></div>
									</div>
				 <em>Will you die now, or survive to die in the sequel? The suspense (and zombies) is killing us, as seen on <a href="http://gameinformer.com/b/features/archive/2010/03/18/Will-You-Survive-The-Undead-Apocalypse_3F00_.aspx">Game Informer.</a> </em>				<a href="http://kotaku.com/5497482/the-zombie-apocalypse-survival-flow-chart" title="Click here to read more about The Zombie Apocalypse Survival Flow Chart">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5497482/the-zombie-apocalypse-survival-flow-chart]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5497482]]></guid>
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			<pubDate><![CDATA[Fri, 19 Mar 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April" href="http://kotaku.com/5488375/left-4-dead-2-team-fortress-2-portal-and-steam-coming-to-mac-in-april" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April" alt="Click here to read Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April" src="http://cache.kotaku.com/assets/images/9/2012/01/small_03a72491f5c97fbc5221cd0dcbf0f423.jpg"/>
											</a></div>
									</div>
				 After much speculation and some not-so-subtle hinting, Valve has officially announced a Mac version of popular gaming service Steam coming in April, and its bringing Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series with it.				<a href="http://kotaku.com/5488375/left-4-dead-2-team-fortress-2-portal-and-steam-coming-to-mac-in-april" title="Click here to read more about Left 4 Dead 2, Team Fortress 2, Portal and Steam Coming to Mac in April">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5488375/left-4-dead-2-team-fortress-2-portal-and-steam-coming-to-mac-in-april]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5488375]]></guid>
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			<pubDate><![CDATA[Mon, 08 Mar 2010 13:20:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Death of A Wii]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Death of A Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Death of A Wii" href="http://kotaku.com/5464209/death-of-a-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Death of A Wii" alt="Click here to read Death of A Wii" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a6cc9ae679dff355d73c10593f397cf7.jpg"/>
											</a></div>
									</div>
				At the ripe old age of 3, my Nintendo Wii has officially gone to join the celestial Wii Music choir. Let's hope it doesn't take drums.				<a href="http://kotaku.com/5464209/death-of-a-wii" title="Click here to read more about Death of A Wii">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5464209/death-of-a-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5464209]]></guid>
			<category><![CDATA[Wii]]></category>
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			<pubDate><![CDATA[Thu, 04 Feb 2010 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[House of the Dead Overkill - Terror, Horror, Flesh, And Ice Cream]]></title>
			<description>
			<![CDATA[
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				 Sega's House of the Dead: Overkill isn't just another House of the Dead game. It's a House of the Dead game with one hell of a nice trailer.				<a href="http://kotaku.com/5137801/house-of-the-dead-overkill-+-terror-horror-flesh-and-ice-cream" title="Click here to read more about House of the Dead Overkill - Terror, Horror, Flesh, And Ice Cream">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5137801/house-of-the-dead-overkill-+-terror-horror-flesh-and-ice-cream]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137801]]></guid>
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			<pubDate><![CDATA[Fri, 23 Jan 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[And The New York Times' Game Of The Year Is...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The New York Times' Game Of The Year Is..." href="http://kotaku.com/and-the-award-goes-to/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">andtheawardgoesto</span></a></div -->					<div><a title="Click here to read And The New York Times' Game Of The Year Is..." href="http://kotaku.com/5115541/and-the-new-york-times-game-of-the-year-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read And The New York Times' Game Of The Year Is..." alt="Click here to read And The New York Times' Game Of The Year Is..." src="http://cache.kotaku.com/assets/images/9/2008/12/nicobellic.jpg"/>
											</a></div>
									</div>
				 New York Times games journalist supreme Seth Schiesel looks back at the games of 2008, delivering accolades both coveted and undesired, leading to his game of the year - Grand Theft Auto IV.				<a href="http://kotaku.com/5115541/and-the-new-york-times-game-of-the-year-is" title="Click here to read more about And The New York Times' Game Of The Year Is...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Dec 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Rising Wii Is A Terrible, Terrible Idea]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Wii Is A Terrible, Terrible Idea" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Dead Rising Wii Is A Terrible, Terrible Idea" href="http://kotaku.com/5061464/dead-rising-wii-is-a-terrible-terrible-idea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Wii Is A Terrible, Terrible Idea" alt="Click here to read Dead Rising Wii Is A Terrible, Terrible Idea" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0072ede22ced2a77471605ca972292fe.jpg"/>
											</a></div>
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				I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game's new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went swiftly downhill.

I spoke with Dead Rising Wii producer Mino Nakai yesterday. Having r<a href="http://kotaku.com/5060665/dead-rising-chop-till-you-drop-makes-me-sad">ead Amanda's less-than-glowing impressions of the game from last week</a>, I asked whether the stuff told Capcom her - mainly that a new, improved build would be playable at TGS - checked out. Know what he said? He said no, aside from a few minor bug fixes, this was the same build, because the game was nearly done.

Oh boy.

This game is a <em>complete</em> waste of time. 

The whole <em>point</em> of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start of the game. Yet they still shamble. There's no urgency, there's no danger. There's no <em>fun</em>. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They're vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.

What's worse, the controls are <em>woeful</em>. To pick up a dropped item, you don't press a button. You press the Z button and the A button. They're on opposite sides of opposite controllers. It's stupid. The Wii Remote aiming controls are <em>woefully</em> twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can't use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It's messy. It doesnt work.

Look, the game's not out yet. There's time to fix some of the more minor things (control setups, for example). And the graphics, in the game's defence, look pretty good, especially the cutscenes. But none of that matters when the Wii version is missing the only thing that made the 360 one worth playing.				<a href="http://kotaku.com/5061464/dead-rising-wii-is-a-terrible-terrible-idea" title="Click here to read more about Dead Rising Wii Is A Terrible, Terrible Idea">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tokyo game show 2008]]></category>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[
new dead space screens on bloody-disgusting.com
http://www.bloody-disgusting.co...]]></title>
			<description>
			<![CDATA[
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				new dead space screens on bloody-disgusting.com				<a href="http://kotaku.com/5003703/" title="Click here to read more about 
new dead space screens on bloody-disgusting.com
http://www.bloody-disgusting.co...">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 15:58:20 EDT]]></pubDate>
			<dc:creator><![CDATA[loopholezero]]></dc:creator>
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			<title><![CDATA[My PC Is (Still) Dead, Dead, Dead]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My PC Is (Still) Dead, Dead, Dead" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read My PC Is (Still) Dead, Dead, Dead" href="http://kotaku.com/204620/my-pc-is-still-dead-dead-dead" class="pp_image">
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      So I spent a good part of the weekend putting together my sexy new computer, or rather, I spent a good part of the weekend trying to get my sexy new computer to work.				<a href="http://kotaku.com/204620/my-pc-is-still-dead-dead-dead" title="Click here to read more about My PC Is (Still) Dead, Dead, Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Advice]]></category>
			<category><![CDATA[Build Your Own]]></category>
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			<category><![CDATA[mine]]></category>
			<pubDate><![CDATA[Mon, 02 Oct 2006 15:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[And Like That...It's Gone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And Like That...It's Gone" href="http://kotaku.com/phantom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">phantom</span></a></div -->					<div><a title="Click here to read And Like That...It's Gone" href="http://kotaku.com/194727/and-like-thatits-gone" class="pp_image">
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      Engadget reports that all traces of the Phantom Game Console have been erased from the Infinium Labs website, breaking the hearts of the two people who actually believed the thing was genuine hardware. 				<a href="http://kotaku.com/194727/and-like-thatits-gone" title="Click here to read more about And Like That...It's Gone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Aug 2006 21:10:44 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Sega Nomad for Scanning Eyeballs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Nomad for Scanning Eyeballs" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega Nomad for Scanning Eyeballs" href="http://kotaku.com/191719/sega-nomad-for-scanning-eyeballs" class="pp_image">
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        <div class="FloatHack"></div>
    
          

      Eye topography enthusiasts, look no further.  The precision ocular cartography you seek is available now, in handheld form, and in addition to medical applications it supports and estimated 600 game titles and only uses 6 AA batteries per hour and a half of playtime.				<a href="http://kotaku.com/191719/sega-nomad-for-scanning-eyeballs" title="Click here to read more about Sega Nomad for Scanning Eyeballs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Consoles]]></category>
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			<category><![CDATA[Eyes]]></category>
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			<category><![CDATA[Russia]]></category>
			<pubDate><![CDATA[Wed, 02 Aug 2006 21:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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