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		<title><![CDATA[Kotaku: Dead Space]]></title>
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			<title><![CDATA[Kotaku: Dead Space]]></title>
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		<description><![CDATA[Kotaku posts tagged Dead Space]]></description>
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			<title><![CDATA[Would You Pay $275 for This Little Isaac Clarke?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would You Pay $275 for This Little Isaac Clarke?" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Would You Pay $275 for This Little Isaac Clarke?" href="http://kotaku.com/5875388/would-you-pay-275-for-this-little-isaac-clarke/gallery/" class="pp_image">
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				Sideshow is bringing out a limited edition statue of <em>Dead Space</em> hero Isaac Clarke, dressed in his workman's duds from the first game, not his space policeman outfit from the sequel.				<a href="http://kotaku.com/5875388/would-you-pay-275-for-this-little-isaac-clarke/gallery/" title="Click here to read more about Would You Pay $275 for This Little Isaac Clarke?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Toys]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[2011: The Year in Pleasant Surprises]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2011: The Year in Pleasant Surprises" href="http://kotaku.com/2011-year-in-video-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2011yearinvideogames</span></a></div -->					<div><a title="Click here to read 2011: The Year in Pleasant Surprises" href="http://kotaku.com/5872007/2011-the-year-in-pleasant-surprises" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2011: The Year in Pleasant Surprises" alt="Click here to read 2011: The Year in Pleasant Surprises" src="http://cache.kotaku.com/assets/images/9/2011/12/small_42c2d4022b5c00da406f27f27eca1bad.jpg"/>
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				2011 saw <a href="http://kotaku.com/5867917/2011-a-year-in-disappointment">its share of disappointments</a>, but it was also a year that contained a good number of nice surprises. Some were games we just didn't see coming&mdash;they snuck up on us and grabbed us with their excellence. Others were games that we thought were going to be terrible or at best so-so, but which would up being terrific.				<a href="http://kotaku.com/5872007/2011-the-year-in-pleasant-surprises" title="Click here to read more about 2011: The Year in Pleasant Surprises">More&nbsp;&raquo;</a>
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			<category><![CDATA[2011 Year in video games]]></category>
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			<pubDate><![CDATA[Thu, 29 Dec 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[EA Wants To Make a Dead Space First-Person-Shooter (And More!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Wants To Make a &lt;em&gt;Dead Space&lt;/em&gt; First-Person-Shooter (And More!)" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read EA Wants To Make a &lt;em&gt;Dead Space&lt;/em&gt; First-Person-Shooter (And More!)" href="http://kotaku.com/5863657/ea-wants-to-make-a-dead-space-first+person+shooter-and-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Wants To Make a &lt;em&gt;Dead Space&lt;/em&gt; First-Person-Shooter (And More!)" alt="Click here to read EA Wants To Make a &lt;em&gt;Dead Space&lt;/em&gt; First-Person-Shooter (And More!)" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2941c665895786210225ac41b9fe65ec.jpg"/>
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				With 2008 survival horror third-person shooter <em>Dead Space</em>, EA created a hit title. <em>Dead Space</em> went on to spawn a sequel, a rail-shooter spin-off and a puzzle game, animated films, comic books, and a novel. But according to one insider, EA is just getting started.				<a href="http://kotaku.com/5863657/ea-wants-to-make-a-dead-space-first+person+shooter-and-more" title="Click here to read more about EA Wants To Make a Dead Space First-Person-Shooter (And More!)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
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			<pubDate><![CDATA[Wed, 30 Nov 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Kindle Fire Just Might be a Kick-Ass Gaming Machine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Kindle Fire Just Might be a Kick-Ass Gaming Machine" href="http://kotaku.com/kindle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kindle</span></a></div -->					<div><a title="Click here to read The Kindle Fire Just Might be a Kick-Ass Gaming Machine" href="http://kotaku.com/5861972/the-kindle-fire-just-might-be-a-kick+ass-gaming-machine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Kindle Fire Just Might be a Kick-Ass Gaming Machine" alt="Click here to read The Kindle Fire Just Might be a Kick-Ass Gaming Machine" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0ab8ab6462785ec013bc179ec6cdb84c.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/2263 --><!-- /videoId: explore/kotaku/videos/2263 --> Amazon's new $200 Kindle, the Kindle Fire, isn't just a book-reader that happens to run Scrabble and Sudoku. It runs lots of Android-compatible games: the usual suspects like <em>Angry Birds </em>and <em>Fruit Ninja</em>, but also... the $7, high-end sci-fi horror game <em>Dead Space</em>.				<a href="http://kotaku.com/5861972/the-kindle-fire-just-might-be-a-kick+ass-gaming-machine" title="Click here to read more about The Kindle Fire Just Might be a Kick-Ass Gaming Machine">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Nov 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Dead Space, Meet Daft Punk]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;, Meet Daft Punk" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;, Meet Daft Punk" href="http://kotaku.com/5849347/dead-space-meet-daft-punk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;, Meet Daft Punk" alt="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;, Meet Daft Punk" src="http://cache.kotaku.com/assets/images/9/2011/10/small_daftspace.jpg"/>
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				Because Lord only knows Isaac Clarke could do with some more colour and music from time to time.				<a href="http://kotaku.com/5849347/dead-space-meet-daft-punk" title="Click here to read more about Dead Space, Meet Daft Punk">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Oct 2011 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Modern Classics Reborn on NES Cartridges]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Modern Classics Reborn on NES Cartridges" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Modern Classics Reborn on NES Cartridges" href="http://kotaku.com/5846368/modern-classics-reborn-on-nes-cartridges/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Modern Classics Reborn on NES Cartridges" alt="Click here to read Modern Classics Reborn on NES Cartridges" src="http://cache.kotaku.com/assets/images/9/2011/10/small_okamilede.jpg"/>
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				Cult classic PlayStation 2 game <em>Okami</em> got a Wii port. It never got a NES version, because that system was well before the game's time. But what if it did?				<a href="http://kotaku.com/5846368/modern-classics-reborn-on-nes-cartridges/gallery/" title="Click here to read more about Modern Classics Reborn on NES Cartridges">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Oct 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Rumor: Dead Space 3 Trades Total Darkness for Blinding Light on a Frozen Planet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: &lt;em&gt;Dead Space 3&lt;/em&gt; Trades Total Darkness for Blinding Light on a Frozen Planet" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Rumor: &lt;em&gt;Dead Space 3&lt;/em&gt; Trades Total Darkness for Blinding Light on a Frozen Planet" href="http://kotaku.com/5844014/rumor-dead-space-3-trades-total-darkness-for-blinding-light-on-a-frozen-planet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: &lt;em&gt;Dead Space 3&lt;/em&gt; Trades Total Darkness for Blinding Light on a Frozen Planet" alt="Click here to read Rumor: &lt;em&gt;Dead Space 3&lt;/em&gt; Trades Total Darkness for Blinding Light on a Frozen Planet" src="http://cache.kotaku.com/assets/images/9/2011/09/small_dead_space_3.jpg"/>
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				If EA is making another <em>Dead Space</em>&mdash;and it's starting to appear <a href="http://kotaku.com/5842233/is-this-our-first-fleeting-look-at-dead-space-3">that it is</a>&mdash;it may be a radical rethink of the sci-fi horror series. Gone may be the dark corridors of space ships and far-flung planetary settlements, replaced by an icy wasteland inhabited by an all-new strain of monster.				<a href="http://kotaku.com/5844014/rumor-dead-space-3-trades-total-darkness-for-blinding-light-on-a-frozen-planet" title="Click here to read more about Rumor: Dead Space 3 Trades Total Darkness for Blinding Light on a Frozen Planet">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Sep 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is This Our First Fleeting Look At Dead Space 3?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This Our First Fleeting Look At &lt;em&gt;Dead Space 3&lt;/em&gt;?" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Is This Our First Fleeting Look At &lt;em&gt;Dead Space 3&lt;/em&gt;?" href="http://kotaku.com/5842233/is-this-our-first-fleeting-look-at-dead-space-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This Our First Fleeting Look At &lt;em&gt;Dead Space 3&lt;/em&gt;?" alt="Click here to read Is This Our First Fleeting Look At &lt;em&gt;Dead Space 3&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_explore_kotaku_videos_1969_01.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1969 --><!-- /videoId: explore/kotaku/videos/1969 --> EA hasn't made it official yet, but odds are pretty damn good that there's going to be a <em>Dead Space 3</em>. And the above video may represent our  first scant look what the next <em>Dead Space</em> will be.				<a href="http://kotaku.com/5842233/is-this-our-first-fleeting-look-at-dead-space-3" title="Click here to read more about Is This Our First Fleeting Look At Dead Space 3?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Sep 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Space Satellite Studio Goes Belly Up]]></title>
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				Visceral Games, the team behind the Dead Space series, had a small studio based in Melbourne, Australia. That studio is now no more, its <a href="http://twitter.com/#!/IGDAMelbourne/status/115583184829296640">21</a> employees <a href="http://www.kotaku.com.au/2011/09/eas-visceral-studios-in-melbourne-rumoured-to-close-on-monday/">let go earlier today</a>.				<a href="http://kotaku.com/5841611/dead-space-satellite-studio-goes-belly-up" title="Click here to read more about Dead Space Satellite Studio Goes Belly Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Visceral games]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 07:04:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Halo, BioShock, Dead Space as 16-bit Heroes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" href="http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" alt="Click here to read &lt;em&gt;Halo, BioShock, Dead Space&lt;/em&gt; as 16-bit Heroes" src="http://cache.kotaku.com/assets/images/9/2011/09/small_untitled-1_03.jpg"/>
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				<a href="http://www.drawsgood.com/">Artist Michael Myers</a> was brought in by t-shirt team High Score Society to design a range of gear in which modern video game heroes were rendered in a stylised 16-bit-ish form. The results? Wonderful.				<a href="http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/" title="Click here to read more about Halo, BioShock, Dead Space as 16-bit Heroes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5837322/halo-bioshock-dead-space-as-16+bit-heroes/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837322]]></guid>
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			<category><![CDATA[T-shirts]]></category>
			<pubDate><![CDATA[Mon, 05 Sep 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Space? It's For Kids!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" href="http://kotaku.com/5837338/dead-space-its-for-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" alt="Click here to read &lt;em&gt;Dead Space&lt;/em&gt;? It's For Kids!" src="http://cache.kotaku.com/assets/images/9/2011/09/small_big1.jpg"/>
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				<em>Dead Space's</em> Isaac is normally running around in the dark scared out of his mind. Here, he's just a kid. Kickin' it on the playground. Maybe with an imaginary friend. Note I said imaginary <em>friend</em>, which is good times. Not imaginary dead girlfriend. Which is <em>bad times</em>.				<a href="http://kotaku.com/5837338/dead-space-its-for-kids" title="Click here to read more about Dead Space? It's For Kids!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 Sep 2011 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shiver Back Into Dead Space 2 With New Multiplayer Maps]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shiver Back Into &lt;em&gt;Dead Space 2&lt;/em&gt; With New Multiplayer Maps" href="http://kotaku.com/more-bad-dreams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">morebaddreams</span></a></div -->					<div><a title="Click here to read Shiver Back Into &lt;em&gt;Dead Space 2&lt;/em&gt; With New Multiplayer Maps" href="http://kotaku.com/5804893/shiver-back-into-dead-space-2-with-new-multiplayer-maps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shiver Back Into &lt;em&gt;Dead Space 2&lt;/em&gt; With New Multiplayer Maps" alt="Click here to read Shiver Back Into &lt;em&gt;Dead Space 2&lt;/em&gt; With New Multiplayer Maps" src="http://cache.kotaku.com/assets/images/9/2011/05/small_dspack.jpg"/>
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				With <em>Dead Space 2's</em> multiplayer component suffering the same fate most of its peers&mdash;namely, being entirely forgotten shortly after release&mdash;EA reckons a couple of new maps might be enough to tempt you back into the game.				<a href="http://kotaku.com/5804893/shiver-back-into-dead-space-2-with-new-multiplayer-maps" title="Click here to read more about Shiver Back Into Dead Space 2 With New Multiplayer Maps">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804893/shiver-back-into-dead-space-2-with-new-multiplayer-maps]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804893]]></guid>
			<category><![CDATA[More bad dreams]]></category>
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			<pubDate><![CDATA[Tue, 24 May 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Build Your Own Dead Space Laser (That Can Actually Burn Stuff)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Build Your Own &lt;em&gt;Dead Space&lt;/em&gt; Laser (That Can Actually Burn Stuff)" href="http://kotaku.com/pew-pew/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pewpew</span></a></div -->					<div><a title="Click here to read Build Your Own &lt;em&gt;Dead Space&lt;/em&gt; Laser (That Can Actually Burn Stuff)" href="http://kotaku.com/5798808/build-your-own-dead-space-laser-that-can-actually-burn-stuff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Build Your Own &lt;em&gt;Dead Space&lt;/em&gt; Laser (That Can Actually Burn Stuff)" alt="Click here to read Build Your Own &lt;em&gt;Dead Space&lt;/em&gt; Laser (That Can Actually Burn Stuff)" src="http://cache.kotaku.com/assets/images/9/2011/05/small_wr6yp4xs1jm_01.jpg"/>
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				<!-- videoId: wR6yp4xs1jM --><!-- /videoId: wR6yp4xs1jM --> If you bought the fancy edition of <em>Dead Space 2</em>, you would have got yourself a little replica plasma cutter, one of the game's more memorable weapons. As is, it's useless, but this guy will show you how to turn it into a laser gun. That can set stuff on fire.				<a href="http://kotaku.com/5798808/build-your-own-dead-space-laser-that-can-actually-burn-stuff" title="Click here to read more about Build Your Own Dead Space Laser (That Can Actually Burn Stuff)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798808/build-your-own-dead-space-laser-that-can-actually-burn-stuff]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798808]]></guid>
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			<pubDate><![CDATA[Thu, 05 May 2011 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5798808&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Buttload of EA Mobile Games — Including Dead Space — Go On Sale For A Dollar]]></title>
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				Dollar days appear to have just begun for EA Mobile's offerings on the iTunes App Store, where <a href="http://kotaku.com/#!gamingappoftheday/5742688">Dead Space, including its HD version on the iPad</a>, is just 99 cents. FIFA 11 is likewise a dollar on both platforms. Dollar apps for iPhone only include <a href="http://kotaku.com/#!gamingappoftheday/5768889">NBA Jam</a>, Fight Night Champion, <a href="http://kotaku.com/#!gamingappoftheday/5789346">Tiger Woods PGA Tour 12</a>, Need for Speed: Hot Pursuit, and Battlefield: Bad Company 2. [h/t <a href="http://kotaku.com/#!tips/forum?comment=38576423:38576423">Zinger314</a>]				<a href="http://kotaku.com/5794604/buttload-of-ea-mobile-games-+-including-dead-space-+-go-on-sale-for-a-dollar" title="Click here to read more about Buttload of EA Mobile Games — Including Dead Space — Go On Sale For A Dollar">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794604/buttload-of-ea-mobile-games-+-including-dead-space-+-go-on-sale-for-a-dollar]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794604]]></guid>
			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 19:44:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Universe Is Beautiful When People Aren't Trying To Blow You Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Universe Is Beautiful When People Aren't Trying To Blow You Up" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read The Universe Is Beautiful When People Aren't Trying To Blow You Up" href="http://kotaku.com/5794248/the-universe-is-beautiful-when-people-arent-trying-to-blow-you-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Universe Is Beautiful When People Aren't Trying To Blow You Up" alt="Click here to read The Universe Is Beautiful When People Aren't Trying To Blow You Up" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xpnucn12ubq.jpg"/>
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				<!-- videoId: xpnucN12uBQ --><!-- /videoId: xpnucN12uBQ --> When a game is set in space, invariably it's set there so you can fly a spaceship and shoot at things. Space Engine does away with all that nonsense, leaving you with just...space.				<a href="http://kotaku.com/5794248/the-universe-is-beautiful-when-people-arent-trying-to-blow-you-up" title="Click here to read more about The Universe Is Beautiful When People Aren't Trying To Blow You Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794248/the-universe-is-beautiful-when-people-arent-trying-to-blow-you-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794248]]></guid>
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			<pubDate><![CDATA[Thu, 21 Apr 2011 04:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[You Know What Dead Space Needs?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Know What &lt;em&gt;Dead Space&lt;/em&gt; Needs?" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read You Know What &lt;em&gt;Dead Space&lt;/em&gt; Needs?" href="http://kotaku.com/5790090/you-know-what-dead-space-needs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Know What &lt;em&gt;Dead Space&lt;/em&gt; Needs?" alt="Click here to read You Know What &lt;em&gt;Dead Space&lt;/em&gt; Needs?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_kitten.jpg"/>
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				A little stupid, perhaps, but a game as repetitive and oppressively <em>dark </em>as Dead Space 2 could have done with a few lighter moments. Like this one.				<a href="http://kotaku.com/5790090/you-know-what-dead-space-needs" title="Click here to read more about You Know What Dead Space Needs?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5790090/you-know-what-dead-space-needs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5790090]]></guid>
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			<pubDate><![CDATA[Fri, 08 Apr 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nothing Says Dead Space Like Papier-Mâché Knee Pads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nothing Says Dead Space Like Papier-Mâché Knee Pads" href="http://kotaku.com/cosplay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosplay</span></a></div -->					<div><a title="Click here to read Nothing Says Dead Space Like Papier-Mâché Knee Pads" href="http://kotaku.com/5767976/nothing-says-dead-space-like-papier+mache-knee-pads" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nothing Says Dead Space Like Papier-Mâché Knee Pads" alt="Click here to read Nothing Says Dead Space Like Papier-Mâché Knee Pads" src="http://cache.kotaku.com/assets/images/9/2011/02/small_luiynr7iumu.jpg"/>
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				<!-- videoId: LUIyNr7IUmU --><!-- /videoId: LUIyNr7IUmU --> Some game character costumes are easy. Link, for example. A pair of tights, a green top and a hat and you're <em>set</em>. Dead Space's Isaac Clarke, however, is about as complex as they come.				<a href="http://kotaku.com/5767976/nothing-says-dead-space-like-papier+mache-knee-pads" title="Click here to read more about Nothing Says Dead Space Like Papier-Mâché Knee Pads">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767976/nothing-says-dead-space-like-papier+mache-knee-pads]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767976]]></guid>
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			<pubDate><![CDATA[Wed, 23 Feb 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Does Anyone Want To Dress Like Isaac Clarke?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Anyone Want To Dress Like Isaac Clarke?" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Does Anyone Want To Dress Like Isaac Clarke?" href="http://kotaku.com/5765913/does-anyone-want-to-dress-like-isaac-clarke" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does Anyone Want To Dress Like Isaac Clarke?" alt="Click here to read Does Anyone Want To Dress Like Isaac Clarke?" src="http://cache.kotaku.com/assets/images/9/2011/02/small_dshood1.jpg"/>
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				Isaac Clarke, hero of the Dead Space series of horror shooters from Electronic Arts, isn't the first man you'd turn to for fashion advice. I mean, he spends his days in an engineer suit. Covered in blood.				<a href="http://kotaku.com/5765913/does-anyone-want-to-dress-like-isaac-clarke" title="Click here to read more about Does Anyone Want To Dress Like Isaac Clarke?">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Mon, 21 Feb 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5765913&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kinect Can Be Used For Real Games After All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Can Be Used For Real Games After All" href="http://kotaku.com/dead-space-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace2</span></a></div -->					<div><a title="Click here to read Kinect Can Be Used For Real Games After All" href="http://kotaku.com/5756660/kinect-can-be-used-for-real-games-after-all" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Can Be Used For Real Games After All" alt="Click here to read Kinect Can Be Used For Real Games After All" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ds2art.jpg"/>
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				<!-- videoId: RCZ3_6awiTc --><!-- /videoId: RCZ3_6awiTc --> The first bunch of games for Microsoft's Kinect were...crude. Resulting in a fear from many gamers that the peripheral may not be cut out for more complex titles. Well, this Dead Space 2 footage <em>might </em>convince you otherwise.				<a href="http://kotaku.com/5756660/kinect-can-be-used-for-real-games-after-all" title="Click here to read more about Kinect Can Be Used For Real Games After All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5756660/kinect-can-be-used-for-real-games-after-all]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5756660]]></guid>
			<category><![CDATA[Dead Space 2]]></category>
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			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 10 Feb 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5756660&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)" href="http://kotaku.com/5750563/this-dog-is-not-afraid-of-dead-space-2-or-an-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)" alt="Click here to read This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ds1.jpg"/>
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				Ashley's dog broke her Xbox 360 while she was in the middle of playing Dead Space 2. That's usually grounds for a sob story, but this one has a happy ending.				<a href="http://kotaku.com/5750563/this-dog-is-not-afraid-of-dead-space-2-or-an-xbox-360" title="Click here to read more about This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5750563/this-dog-is-not-afraid-of-dead-space-2-or-an-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5750563]]></guid>
			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 03 Feb 2011 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5750563&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Don't Let The Movies Kill Dead Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Let The Movies Kill Dead Space" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Don't Let The Movies Kill Dead Space" href="http://kotaku.com/5748621/dont-let-the-movies-kill-dead-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Let The Movies Kill Dead Space" alt="Click here to read Don't Let The Movies Kill Dead Space" src="http://cache.kotaku.com/assets/images/9/2011/02/small_image_dead_space_2-12052-1961_0005.jpg"/>
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				 Dead Space 2 is a <a href="http://kotaku.com/5743018/review-dead-space-2-is-insanely-terrifying">crazy good game</a>, and the survival horror series is building up a sizable fan base. Know what that means?				<a href="http://kotaku.com/5748621/dont-let-the-movies-kill-dead-space" title="Click here to read more about Don't Let The Movies Kill Dead Space">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748621/dont-let-the-movies-kill-dead-space]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748621]]></guid>
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			<pubDate><![CDATA[Tue, 01 Feb 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[In Praise Of The New Game Plus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Praise Of The New Game Plus" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read In Praise Of The New Game Plus" href="http://kotaku.com/5748061/in-praise-of-the-new-game-plus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Praise Of The New Game Plus" alt="Click here to read In Praise Of The New Game Plus" src="http://cache.kotaku.com/assets/images/9/2012/01/small_94f299262e8d80595491b3c3a0deefda.jpg"/>
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				Last week, I played through <a href="http://kotaku.com/tag/deadspace2">Dead Space 2</a>. This week, I'll see it through to the end one more time, perhaps having more fun, feeling less stressed, better appreciating its immense technical and visual artistry. Let's hear it for New Game Plus.				<a href="http://kotaku.com/5748061/in-praise-of-the-new-game-plus" title="Click here to read more about In Praise Of The New Game Plus">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748061/in-praise-of-the-new-game-plus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748061]]></guid>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Visceral games]]></category>
			<pubDate><![CDATA[Mon, 31 Jan 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Space 2 Designer Made This Awesome Minecraft Trailer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2 Designer Made This Awesome Minecraft Trailer" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Dead Space 2 Designer Made This Awesome Minecraft Trailer" href="http://kotaku.com/5747200/dead-space-2-designer-cranks-out-awesome-minecraft-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space 2 Designer Made This Awesome Minecraft Trailer" alt="Click here to read Dead Space 2 Designer Made This Awesome Minecraft Trailer" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f72ada47375996e6108c6f46a741d312.jpg"/>
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				<!-- videoId: P5OTbgs9YpU --><!-- /videoId: P5OTbgs9YpU --> A Visceral Games engineer built this Minecraftized trailer to celebrate Dead Space 2. "I put it up in time for launch but it was too dark," he writes. "Now that the partying has worn off, I remembered to brighten it."				<a href="http://kotaku.com/5747200/dead-space-2-designer-cranks-out-awesome-minecraft-trailer" title="Click here to read more about Dead Space 2 Designer Made This Awesome Minecraft Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5747200/dead-space-2-designer-cranks-out-awesome-minecraft-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5747200]]></guid>
			<category><![CDATA[Video]]></category>
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			<pubDate><![CDATA[Sun, 30 Jan 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Beat Dead Space 2 And It Will Give You The Finger]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beat Dead Space 2 And It Will Give You The Finger" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Beat Dead Space 2 And It Will Give You The Finger" href="http://kotaku.com/5746431/beat-dead-space-2-and-it-will-give-you-the-finger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Beat Dead Space 2 And It Will Give You The Finger" alt="Click here to read Beat Dead Space 2 And It Will Give You The Finger" src="http://cache.kotaku.com/assets/images/9/2011/11/small_74bfe2cab3bb003241eb2c269173f3d5.jpg"/>
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				<!-- videoId: eBS86rAT4W0 --><!-- /videoId: eBS86rAT4W0 --> Like most games, you get some cool stuff for completing Dead Space 2. Complete the game on its "hardcore" difficulty, though, and you'll get something better than cool.				<a href="http://kotaku.com/5746431/beat-dead-space-2-and-it-will-give-you-the-finger" title="Click here to read more about Beat Dead Space 2 And It Will Give You The Finger">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5746431/beat-dead-space-2-and-it-will-give-you-the-finger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5746431]]></guid>
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			<pubDate><![CDATA[Sat, 29 Jan 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Alien Vs. Dead Space — In 3D]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alien Vs. Dead Space — In 3D" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Alien Vs. Dead Space — In 3D" href="http://kotaku.com/5746376/alien-vs-dead-space-+-in-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Alien Vs. Dead Space — In 3D" alt="Click here to read Alien Vs. Dead Space — In 3D" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e2b15745638905eb727b6a7a2c26dc5b.png"/>
											</a></div>
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				Alien vs. Dead Space, by Vitor Zago. Don red/blue glasses to see the 3D effect. (Click it for big size). Or see <a href="http://vitorzago.deviantart.com/art/Alien-VS-DeadSpace-194541078?q=gallery%3Avitorzago&qo=2">the original work in standard color</a>. <a href="http://vitorzago.deviantart.com/art/Alien-VS-DeadSpace-3D-194591261?q=gallery%3Avitorzago&qo=0">Seen on DeviantArt.</a>				<a href="http://kotaku.com/5746376/alien-vs-dead-space-+-in-3d" title="Click here to read more about Alien Vs. Dead Space — In 3D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5746376/alien-vs-dead-space-+-in-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5746376]]></guid>
			<category><![CDATA[screengrab]]></category>
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			<category><![CDATA[Vitor zago]]></category>
			<pubDate><![CDATA[Fri, 28 Jan 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Is Electronic Arts Really Not Making Games For The Next PSP?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Electronic Arts Really Not Making Games For The Next PSP?" href="http://kotaku.com/psp2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp2</span></a></div -->					<div><a title="Click here to read Is Electronic Arts Really Not Making Games For The Next PSP?" href="http://kotaku.com/5745041/is-electronic-arts-really-not-making-games-for-the-next-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Electronic Arts Really Not Making Games For The Next PSP?" alt="Click here to read Is Electronic Arts Really Not Making Games For The Next PSP?" src="http://cache.kotaku.com/assets/images/9/2012/01/4bd80c6374325d1fe22dec89147a6c2e.jpg"/>
											</a></div>
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				There was one glaring omission from the<a href="http://kotaku.com/5744485/the-psp-2-revealed"> list of developers working on games for Sony's powerful new portable, the NGP</a>.				<a href="http://kotaku.com/5745041/is-electronic-arts-really-not-making-games-for-the-next-psp" title="Click here to read more about Is Electronic Arts Really Not Making Games For The Next PSP?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5745041/is-electronic-arts-really-not-making-games-for-the-next-psp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5745041]]></guid>
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			<pubDate><![CDATA[Thu, 27 Jan 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How Dead Space 2 Tuned Its 'Meat Cello']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" href="http://kotaku.com/animation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">animation</span></a></div -->					<div><a title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" href="http://kotaku.com/5740225/how-dead-space-2-tuned-its-meat-cello" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" alt="Click here to read How Dead Space 2 Tuned Its 'Meat Cello'" src="http://cache.kotaku.com/assets/images/9/2011/01/small_s_aexmwzzl4_01.jpg"/>
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				<!-- videoId: s_AexmWZZL4 --><!-- /videoId: s_AexmWZZL4 --> Nearly a year ago, the Dead Space 2 production team crowdsourced one of the game's signature kill animations, in which the player and a necromorph are locked in combat. "Meat Cello," which you'll see when the game releases, was chosen.				<a href="http://kotaku.com/5740225/how-dead-space-2-tuned-its-meat-cello" title="Click here to read more about How Dead Space 2 Tuned Its 'Meat Cello'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5740225/how-dead-space-2-tuned-its-meat-cello]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5740225]]></guid>
			<category><![CDATA[Animation]]></category>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5740225&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[iPhone Dead Space Puts Monsters In Your Pants]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Dead Space Puts Monsters In Your Pants" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read iPhone Dead Space Puts Monsters In Your Pants" href="http://kotaku.com/5738173/iphone-dead-space-puts-monsters-in-your-pants" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone Dead Space Puts Monsters In Your Pants" alt="Click here to read iPhone Dead Space Puts Monsters In Your Pants" src="http://cache.kotaku.com/assets/images/9/2011/01/small_wqjjpvsw2t0_01.jpg"/>
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				<!-- videoId: wQJjPVSW2T0 --><!-- /videoId: wQJjPVSW2T0 --> Dead Space 2 arrives next week. Sometime soon we'll be getting Dead Space on the iPhone, in a game whose story bridges that of the two console versions. Here's how the iPhone's gameplay will look.				<a href="http://kotaku.com/5738173/iphone-dead-space-puts-monsters-in-your-pants" title="Click here to read more about iPhone Dead Space Puts Monsters In Your Pants">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5738173/iphone-dead-space-puts-monsters-in-your-pants]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5738173]]></guid>
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			<pubDate><![CDATA[Wed, 19 Jan 2011 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5738173&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[For Electronic Arts, It Means 'Mothers I'd Like to Frighten']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For Electronic Arts, It Means 'Mothers I'd Like to Frighten'" href="http://kotaku.com/viral/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">viral</span></a></div -->					<div><a title="Click here to read For Electronic Arts, It Means 'Mothers I'd Like to Frighten'" href="http://kotaku.com/5734960/for-electronic-arts-it-means-mothers-id-like-to-frighten" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read For Electronic Arts, It Means 'Mothers I'd Like to Frighten'" alt="Click here to read For Electronic Arts, It Means 'Mothers I'd Like to Frighten'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_da85b56c6649e00e140ca0fbae9cbd24.jpg"/>
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				<!-- videoId: jri8LFci4xQ --><!-- /videoId: jri8LFci4xQ --> A Dead Space 2 viral campaign launching this weekend took plenty of chutzpah, I'll give it that. Electronic Arts brought in 200 middle-aged mothers under the auspices of a focus group looking at a new game. They were, aptly, horrified.				<a href="http://kotaku.com/5734960/for-electronic-arts-it-means-mothers-id-like-to-frighten" title="Click here to read more about For Electronic Arts, It Means 'Mothers I'd Like to Frighten'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5734960/for-electronic-arts-it-means-mothers-id-like-to-frighten]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5734960]]></guid>
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			<pubDate><![CDATA[Sun, 16 Jan 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5734960&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2" href="http://kotaku.com/5722874/any-dead-space-gamesave-gives-you-og-plasma-cutter-in-dead-space-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2" alt="Click here to read Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_55fc8b34b883b8bce4af2beeb0a918c4.jpg"/>
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				Whether or not you've completed the original Dead Space, if you have any game save file from it on your hard drive, you'll get Isaac's original plasma cutter free for use in Dead Space 2, which arrives Jan. 25.				<a href="http://kotaku.com/5722874/any-dead-space-gamesave-gives-you-og-plasma-cutter-in-dead-space-2" title="Click here to read more about Any Dead Space Gamesave Gives You OG Plasma Cutter in Dead Space 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5722874/any-dead-space-gamesave-gives-you-og-plasma-cutter-in-dead-space-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5722874]]></guid>
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			<pubDate><![CDATA[Sun, 02 Jan 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5722874&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space Aftermath Piles On The Cartoon Gore]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Aftermath Piles On The Cartoon Gore" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Dead Space Aftermath Piles On The Cartoon Gore" href="http://kotaku.com/5713985/dead-space-aftermath-piles-on-the-cartoon-gore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space Aftermath Piles On The Cartoon Gore" alt="Click here to read Dead Space Aftermath Piles On The Cartoon Gore" src="http://cache.kotaku.com/assets/images/9/2010/12/small_fmwxunzjs_a.jpg"/>
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				<!-- videoId: fmwXunZJS_A --><!-- /videoId: fmwXunZJS_A --> January offers double the Dead Space, with the sequel to Visceral Games' sci-fi horror hit landing on the 25th and the similarly gory animated spin-off, Dead Space Aftermath, arriving the same day.				<a href="http://kotaku.com/5713985/dead-space-aftermath-piles-on-the-cartoon-gore" title="Click here to read more about Dead Space Aftermath Piles On The Cartoon Gore">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5713985/dead-space-aftermath-piles-on-the-cartoon-gore]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5713985]]></guid>
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			<pubDate><![CDATA[Wed, 15 Dec 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5713985&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space 2 Looks Pretty Rough, Isaac]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2 Looks Pretty Rough, Isaac" href="http://kotaku.com/press-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pressplay</span></a></div -->					<div><a title="Click here to read Dead Space 2 Looks Pretty Rough, Isaac" href="http://kotaku.com/5711078/dead-space-2-looks-pretty-rough-isaac" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space 2 Looks Pretty Rough, Isaac" alt="Click here to read Dead Space 2 Looks Pretty Rough, Isaac" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d24eb8a7cee8ec9aaca2fa8ee0264487.jpg"/>
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				Aside from the inclusion of multiplayer, probably the biggest addition to Dead Space 2 is "The Sprawl", the confined, segmented sections of the first game's spaceship replaced with the cavernous interior of a space <em>station</em>.				<a href="http://kotaku.com/5711078/dead-space-2-looks-pretty-rough-isaac" title="Click here to read more about Dead Space 2 Looks Pretty Rough, Isaac">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5711078/dead-space-2-looks-pretty-rough-isaac]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5711078]]></guid>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5711078&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom" href="http://kotaku.com/5703796/isaac-clarke-vs-the-necromorphs-of-the-mushroom-kingdom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom" alt="Click here to read Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom" src="http://cache.kotaku.com/assets/images/9/2010/12/small_donkey_space.jpg"/>
											</a></div>
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				Artist <a href="http://sheridan-j.deviantart.com/">Sheridan Johns</a> puts Donkey Kong, Yoshi and a flock of Goombas through a warp pipe and onto the USG Ishimura for an unexpected and awesome video game mash-up entry in this <a href="http://rahll.deviantart.com/journal/36239903/">deviantArt contest</a>. Even scarier than Dead Space? Maybe.				<a href="http://kotaku.com/5703796/isaac-clarke-vs-the-necromorphs-of-the-mushroom-kingdom" title="Click here to read more about Isaac Clarke Vs. the Necromorphs of the Mushroom Kingdom">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5703796/isaac-clarke-vs-the-necromorphs-of-the-mushroom-kingdom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5703796]]></guid>
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			<pubDate><![CDATA[Wed, 01 Dec 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Space, Figure, Doopedy-Do]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space, Figure, Doopedy-Do" href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read Dead Space, Figure, Doopedy-Do" href="http://kotaku.com/5693063/dead-space-figure-doopedy+do" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space, Figure, Doopedy-Do" alt="Click here to read Dead Space, Figure, Doopedy-Do" src="http://cache.kotaku.com/assets/images/9/2010/11/small_isaacfig.jpg"/>
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				Toy company NECA has released the first official shot of their upcoming figure based on the upcoming Dead Space 2. Seeing hero Isaac in colour and in such clear detail for the first time makes me realise he looks...familiar.				<a href="http://kotaku.com/5693063/dead-space-figure-doopedy+do" title="Click here to read more about Dead Space, Figure, Doopedy-Do">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5693063/dead-space-figure-doopedy+do]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5693063]]></guid>
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			<pubDate><![CDATA[Thu, 18 Nov 2010 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Screens Showcase Dead Space 2's OPFOR]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Screens Showcase Dead Space 2's OPFOR" href="http://kotaku.com/screenshots/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screenshots</span></a></div -->					<div><a title="Click here to read Screens Showcase Dead Space 2's OPFOR" href="http://kotaku.com/5683309/screens-showcase-dead-space-2s-opfor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Screens Showcase Dead Space 2's OPFOR" alt="Click here to read Screens Showcase Dead Space 2's OPFOR" src="http://cache.kotaku.com/assets/images/9/2010/11/small_dead_space_2_mp_2.jpg_01.jpg"/>
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				Get your talon-like hands on this batch of 15 multiplayer screens for Dead Space 2 that Electronic Arts sent out out yesterday. In addition to the humans, you can see a couple types of playable necromorphs.				<a href="http://kotaku.com/5683309/screens-showcase-dead-space-2s-opfor" title="Click here to read more about Screens Showcase Dead Space 2's OPFOR">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5683309/screens-showcase-dead-space-2s-opfor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5683309]]></guid>
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			<pubDate><![CDATA[Sat, 06 Nov 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Space 2, You Are Creeping The Hell Out Of Me]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2, You Are Creeping The Hell Out Of Me" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Dead Space 2, You Are Creeping The Hell Out Of Me" href="http://kotaku.com/5681352/dead-space-2-you-are-creeping-hell-out-of-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space 2, You Are Creeping The Hell Out Of Me" alt="Click here to read Dead Space 2, You Are Creeping The Hell Out Of Me" src="http://cache.kotaku.com/assets/images/9/2012/01/small_667fd6048e7cecaef7c6b7e561a0d91a.jpg"/>
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				Everything I've seen so far of Dead Space 2 has been about making the game bigger, more expansive, more explosive. Not much on whether the game's gotten any creepier. Well, this trailer is pretty freakin' creepy.				<a href="http://kotaku.com/5681352/dead-space-2-you-are-creeping-hell-out-of-me" title="Click here to read more about Dead Space 2, You Are Creeping The Hell Out Of Me">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5681352/dead-space-2-you-are-creeping-hell-out-of-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5681352]]></guid>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Command & Conquer Lives On As One Of EA's Visceral Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Command &amp; Conquer Lives On As One Of EA's Visceral Games" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Command &amp; Conquer Lives On As One Of EA's Visceral Games" href="http://kotaku.com/5667126/command--conquer-lives-on-at-eas-visceral-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Command &amp; Conquer Lives On As One Of EA's Visceral Games" alt="Click here to read Command &amp; Conquer Lives On As One Of EA's Visceral Games" src="http://cache.kotaku.com/assets/images/9/2010/10/command_and_conquer_visceral.jpg"/>
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				The studio best known for making <a href="http://kotaku.com/tag/deadspace">Dead Space</a> and <a href="http://kotaku.com/tag/dantesinferno">Dante's Inferno</a> is expanding, welcoming more developers&mdash;and more than just action adventure games&mdash;into its fold, including EA's venerable Command & Conquer strategy game series.				<a href="http://kotaku.com/5667126/command--conquer-lives-on-at-eas-visceral-games" title="Click here to read more about Command & Conquer Lives On As One Of EA's Visceral Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Oct 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dead Space Ignition Arrives In One Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Ignition Arrives In One Week" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Dead Space Ignition Arrives In One Week" href="http://kotaku.com/5657642/dead-space-ignition-arrives-in-one-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space Ignition Arrives In One Week" alt="Click here to read Dead Space Ignition Arrives In One Week" src="http://cache.kotaku.com/assets/images/9/2010/10/dead_space_ignition.jpg"/>
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				The downloadable prequel to Dead Space 2 has been booked for an Oct. 13 deployment on Xbox Live.				<a href="http://kotaku.com/5657642/dead-space-ignition-arrives-in-one-week" title="Click here to read more about Dead Space Ignition Arrives In One Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5657642/dead-space-ignition-arrives-in-one-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5657642]]></guid>
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			<pubDate><![CDATA[Wed, 06 Oct 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Space 2: It's Like The End Of Point Break, Only, In Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space 2: It's Like The End Of Point Break, Only, In Space" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Dead Space 2: It's Like The End Of Point Break, Only, In Space" href="http://kotaku.com/5616367/dead-space-2-its-like-the-end-of-point-break-only-in-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space 2: It's Like The End Of Point Break, Only, In Space" alt="Click here to read Dead Space 2: It's Like The End Of Point Break, Only, In Space" src="http://cache.kotaku.com/assets/images/9/2010/08/dsfly.jpg"/>
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				This short sequence from Dead Space 2 was shown at the end of the game's time during EA's GamesCom press conference. That small, blurry footage, however, <a href="http://kotaku.com/5615172/is-dead-space-2-the-coolest-game-of-the-week">didn't do the insanity justice</a>.				<a href="http://kotaku.com/5616367/dead-space-2-its-like-the-end-of-point-break-only-in-space" title="Click here to read more about Dead Space 2: It's Like The End Of Point Break, Only, In Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Space: The Backpack Is Finally Here]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space: The Backpack Is Finally Here" href="http://kotaku.com/comic_con-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2010</span></a></div -->					<div><a title="Click here to read Dead Space: The Backpack Is Finally Here" href="http://kotaku.com/5595477/dead-space-the-backpack-is-finally-here" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space: The Backpack Is Finally Here" alt="Click here to read Dead Space: The Backpack Is Finally Here" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c1df637df4eff7583e9b4bc2b730cf33.jpg"/>
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				Extend the fiction of Dead Space to your shoulders and show the world your current stasis levels with Visceral's new Isaac Clarke backpack. Grab it at the <a href="http://visceralstore.com/">Visceral online store</a> if this is whole Dead Space thing is your bag.				<a href="http://kotaku.com/5595477/dead-space-the-backpack-is-finally-here" title="Click here to read more about Dead Space: The Backpack Is Finally Here">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 Jul 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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