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		<title><![CDATA[Kotaku: Dead Rising]]></title>
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			<title><![CDATA[Kotaku: Dead Rising]]></title>
			<link>http://kotaku.com/tag/dead rising</link>
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		<link>http://kotaku.com/tag/dead rising</link>
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		<description><![CDATA[Kotaku posts tagged Dead Rising]]></description>
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			<title><![CDATA[Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!]]></title>
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				Chalk this up as Japanese developer minutia, but <a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games">Keiji Inafune</a>, creator of <em>Dead Rising</em> and <em>Onimusha</em>, pulled a muscle in his calf while playing tennis. Recovery will take a month.				<a href="http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay" title="Click here to read more about Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875076]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Onimusha]]></category>
			<pubDate><![CDATA[Wed, 11 Jan 2012 06:10:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: Next Dead Rising Stars a Mechanic, Deals with Illegal Immigration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Next &lt;em&gt;Dead Rising&lt;/em&gt; Stars a Mechanic, Deals with Illegal Immigration" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Report: Next &lt;em&gt;Dead Rising&lt;/em&gt; Stars a Mechanic, Deals with Illegal Immigration" href="http://kotaku.com/5866533/report-next-dead-rising-stars-a-mechanic-deals-with-illegal-immigration" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Next &lt;em&gt;Dead Rising&lt;/em&gt; Stars a Mechanic, Deals with Illegal Immigration" alt="Click here to read Report: Next &lt;em&gt;Dead Rising&lt;/em&gt; Stars a Mechanic, Deals with Illegal Immigration" src="http://cache.kotaku.com/assets/images/9/2011/12/small_278809b628e39b25862bd81a06be994a.jpg"/>
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				First there was Frank, then there was Chuck. Now, in the next <em>Dead Rising</em>, there's Rick, a mechanic holding out against the zombie apocalypse in Los Perdidos. That is according to an unnamed source speaking today to Siliconera.				<a href="http://kotaku.com/5866533/report-next-dead-rising-stars-a-mechanic-deals-with-illegal-immigration" title="Click here to read more about Report: Next Dead Rising Stars a Mechanic, Deals with Illegal Immigration">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866533/report-next-dead-rising-stars-a-mechanic-deals-with-illegal-immigration]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866533]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Dead rising 3]]></category>
			<pubDate><![CDATA[Thu, 08 Dec 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Frank West is the World's Shittiest Cosplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frank West is the World's Shittiest Cosplayer" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Frank West is the World's Shittiest Cosplayer" href="http://kotaku.com/5859885/frank-west-is-the-worlds-shittiest-cosplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frank West is the World's Shittiest Cosplayer" alt="Click here to read Frank West is the World's Shittiest Cosplayer" src="http://cache.kotaku.com/assets/images/9/2011/11/small_29b2aa34a072a069d58164ac8f309b1a.jpg"/>
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				<!-- videoId: 8aJCY83E4lQ --><!-- /videoId: 8aJCY83E4lQ --> With an entire shopping plaza / casino / amusement park at his disposal, one would think <em>Dead Rising 2 Off the Record</em>'s Frank West could come up with something better than a cardboard helmet.				<a href="http://kotaku.com/5859885/frank-west-is-the-worlds-shittiest-cosplayer" title="Click here to read more about Frank West is the World's Shittiest Cosplayer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5859885/frank-west-is-the-worlds-shittiest-cosplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5859885]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Dead rising 2 off the record]]></category>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA[frank west]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 15 Nov 2011 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5859885&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Now You Can Play Dead Rising 2 in Your Web Browser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" href="http://kotaku.com/5858018/now-you-can-play-dead-rising-2-in-your-web-browser" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" alt="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ab63aa225d1af982a86b5f985c80b815.jpg"/>
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				Capcom has teamed up with those magical people at Gaikai to deliver a 30 minute timed demo of <em>Dead Rising 2</em> that runs in your Java-enabled web browser. Ain't technology a thing?				<a href="http://kotaku.com/5858018/now-you-can-play-dead-rising-2-in-your-web-browser" title="Click here to read more about Now You Can Play Dead Rising 2 in Your Web Browser">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5858018/now-you-can-play-dead-rising-2-in-your-web-browser]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5858018]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Browser-based]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[Gaikai]]></category>
			<category><![CDATA[Java]]></category>
			<category><![CDATA[Streaming]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5858018&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom Charges Money for Cheat Codes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Charges Money for Cheat Codes" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Capcom Charges Money for Cheat Codes" href="http://kotaku.com/5857773/capcom-charges-money-for-cheat-codes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Charges Money for Cheat Codes" alt="Click here to read Capcom Charges Money for Cheat Codes" src="http://cache.kotaku.com/assets/images/9/2011/11/small_30a02c8cd77c44a2bc4ef22e38dd5b66.jpg"/>
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				<!-- videoId: 7FCBcOdYRPM --><!-- /videoId: 7FCBcOdYRPM --> Aww, I thought we were done with this, publishers? Charging for cheat codes was the craze sweeping the nation in 2007-2009, until even EA, who helped start the trend, realised it was a little beyond the pale. Guess Capcom never got that memo!				<a href="http://kotaku.com/5857773/capcom-charges-money-for-cheat-codes" title="Click here to read more about Capcom Charges Money for Cheat Codes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857773/capcom-charges-money-for-cheat-codes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857773]]></guid>
			<category><![CDATA[Dead Rising]]></category>
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			<category><![CDATA[Cheat codes]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Rising 2: Off the Record Brings Back the Mega Man Unlockable, With a Twist]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising 2: Off the Record&lt;/em&gt; Brings Back the &lt;em&gt;Mega Man&lt;/em&gt; Unlockable, With a Twist" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising 2: Off the Record&lt;/em&gt; Brings Back the &lt;em&gt;Mega Man&lt;/em&gt; Unlockable, With a Twist" href="http://kotaku.com/5850017/dead-rising-2-off-the-record-brings-back-the-mega-man-unlockable-with-a-twist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising 2: Off the Record&lt;/em&gt; Brings Back the &lt;em&gt;Mega Man&lt;/em&gt; Unlockable, With a Twist" alt="Click here to read &lt;em&gt;Dead Rising 2: Off the Record&lt;/em&gt; Brings Back the &lt;em&gt;Mega Man&lt;/em&gt; Unlockable, With a Twist" src="http://cache.kotaku.com/assets/images/9/2011/10/small_proto.jpg"/>
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				The original <em>Dead Rising</em> featured a full set of Mega Man armor and a functional Mega Buster. Well, if Capcom's bringing back Frank West, why not bring back a Mega Man costume? So they did, with a twist.				<a href="http://kotaku.com/5850017/dead-rising-2-off-the-record-brings-back-the-mega-man-unlockable-with-a-twist" title="Click here to read more about Dead Rising 2: Off the Record Brings Back the Mega Man Unlockable, With a Twist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5850017/dead-rising-2-off-the-record-brings-back-the-mega-man-unlockable-with-a-twist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5850017]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead rising 2: off the record]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Unlockables]]></category>
			<pubDate><![CDATA[Fri, 14 Oct 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5850017&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Rising 2 Off The Record's New Sandbox Mode is All I Ever Wanted]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising 2 Off The Record&lt;/em&gt;'s New Sandbox Mode is All I Ever Wanted" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising 2 Off The Record&lt;/em&gt;'s New Sandbox Mode is All I Ever Wanted" href="http://kotaku.com/5834783/dead-rising-2-off-the-records-new-sandbox-mode-is-all-i-ever-wanted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising 2 Off The Record&lt;/em&gt;'s New Sandbox Mode is All I Ever Wanted" alt="Click here to read &lt;em&gt;Dead Rising 2 Off The Record&lt;/em&gt;'s New Sandbox Mode is All I Ever Wanted" src="http://cache.kotaku.com/assets/images/9/2011/08/small_freedom.jpg"/>
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				 Capcom makes all of my zombie killing dreams come true this weekend as they reveal the all-new sandbox mode for <em>Dead Rising 2 Off The Record</em> at PAX, finally setting players loose into the undead apocalypse with no timer to hold them back.				<a href="http://kotaku.com/5834783/dead-rising-2-off-the-records-new-sandbox-mode-is-all-i-ever-wanted" title="Click here to read more about Dead Rising 2 Off The Record's New Sandbox Mode is All I Ever Wanted">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5834783/dead-rising-2-off-the-records-new-sandbox-mode-is-all-i-ever-wanted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834783]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead rising 2: off the record]]></category>
			<category><![CDATA[Freedom]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[PAX East]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sandbox Mode]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 26 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5834783&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Photo Tips from Dead Rising's Ace Photographer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Photo Tips from &lt;em&gt;Dead Rising&lt;/em&gt;'s Ace Photographer" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Photo Tips from &lt;em&gt;Dead Rising&lt;/em&gt;'s Ace Photographer" href="http://kotaku.com/5831691/photo-tips-from-dead-risings-ace-photographer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Photo Tips from &lt;em&gt;Dead Rising&lt;/em&gt;'s Ace Photographer" alt="Click here to read Photo Tips from &lt;em&gt;Dead Rising&lt;/em&gt;'s Ace Photographer" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ypgcvbqsovs.jpg"/>
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				<!-- videoId: YPGcVBQSovs --><!-- /videoId: YPGcVBQSovs --> <em>Dead Rising</em>'s Frank West is a photographer. He's covered wars, you know. Not only that, he's taken snaps of a zombie outbreak. Who better to learn camera tips from?				<a href="http://kotaku.com/5831691/photo-tips-from-dead-risings-ace-photographer" title="Click here to read more about Photo Tips from Dead Rising's Ace Photographer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831691/photo-tips-from-dead-risings-ace-photographer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831691]]></guid>
			<category><![CDATA[Dead Rising]]></category>
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			<category><![CDATA[Dead rising 2: off the record]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 17 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831691&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Rising Creator's Newest Game Is...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." href="http://kotaku.com/5823734/dead-rising-creators-newest-game-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." alt="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." src="http://cache.kotaku.com/assets/images/9/2011/07/small_momo.jpg"/>
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				Well, it's a social game. But that's not unexpected&mdash;Keiji Inafune already said he was working on a social game.				<a href="http://kotaku.com/5823734/dead-rising-creators-newest-game-is" title="Click here to read more about Dead Rising Creator's Newest Game Is...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823734/dead-rising-creators-newest-game-is]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823734]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Comcept]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Dr. momo]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 22 Jul 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Can't All Games Be As Simple As Portal 2?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Can't All Games Be As Simple As &lt;em&gt;Portal 2&lt;/em&gt;?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Why Can't All Games Be As Simple As &lt;em&gt;Portal 2&lt;/em&gt;?" href="http://kotaku.com/5820814/why-cant-all-games-be-as-simple-as-portal-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Can't All Games Be As Simple As &lt;em&gt;Portal 2&lt;/em&gt;?" alt="Click here to read Why Can't All Games Be As Simple As &lt;em&gt;Portal 2&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/07/small_simplicity.jpg"/>
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				<em> Though complicated and convoluted, </em>Portal 2<em> takes one solid idea and runs with it until the very end. In today's Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=40855687">Fernando Jorge</a> wonders why more games can't follow in </em>Portal 2<em>'s footsteps. </em>				<a href="http://kotaku.com/5820814/why-cant-all-games-be-as-simple-as-portal-2" title="Click here to read more about Why Can't All Games Be As Simple As Portal 2?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Rising's Creator All Big with Glowing Eyes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" href="http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" alt="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ooeri6adxwu.jpg"/>
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				<!-- videoId: OoERi6AdxwU --><!-- /videoId: OoERi6AdxwU --> Turn off your computer sound. Right now. This clip's audio quality (and picture quality) is horrid. However, it does show off a special attack, the likes of which gaming has never seen.				<a href="http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes" title="Click here to read more about Dead Rising's Creator All Big with Glowing Eyes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820726]]></guid>
			<category><![CDATA[watch this]]></category>
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			<category><![CDATA[keiji inafune]]></category>
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			<pubDate><![CDATA[Wed, 13 Jul 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Best Thing You'll See Today (Mmm Brains)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Thing You'll See Today (Mmm Brains)" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read The Best Thing You'll See Today (Mmm Brains)" href="http://kotaku.com/5803441/the-best-thing-youll-see-today-mmm-brains" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Thing You'll See Today (Mmm Brains)" alt="Click here to read The Best Thing You'll See Today (Mmm Brains)" src="http://cache.kotaku.com/assets/images/9/2011/05/small_oen_9ngfbvi.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: oeN_9NGFBVI --><!-- /videoId: oeN_9NGFBVI --> Animator <a href="http://leehardcastle.com/">Lee Hardcastle</a> made this short, which was shown last night at Cannes Film Festival. You might be familiar with Hardcastle's last short, <a href="http://www.youtube.com/watch?v=i6xcNCdGb-Q"><em>Chainsaw Maid 2</em></a>. He even once did a music video in <a href="http://www.youtube.com/watch?v=rJ8kHcOJ2DU"><em>Mario Paint</em></a>.				<a href="http://kotaku.com/5803441/the-best-thing-youll-see-today-mmm-brains" title="Click here to read more about The Best Thing You'll See Today (Mmm Brains)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Thu, 19 May 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How One Fistfight Influenced a Lifetime of Video Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" alt="Click here to read How One Fistfight Influenced a Lifetime of Video Games" src="http://cache.kotaku.com/assets/images/9/2011/05/small_keijiinafune_01.jpg"/>
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				 <strong>"I was all bloody,"</strong> Keiji Inafune said recently. The game developer, best known for titles like <em>Dead Rising</em> and <em>Mega-Man</em>, was recalling a time before he made video games, the time he was in junior high school, growing up in one of Japan's toughest areas and getting punched.				<a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" title="Click here to read more about How One Fistfight Influenced a Lifetime of Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802208]]></guid>
			<category><![CDATA[keiji inafune]]></category>
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			<pubDate><![CDATA[Mon, 16 May 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Once Upon a Time Capcom Only Made Sequels]]></title>
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				Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren't usually approved&mdash;something Inafune <a href="http://kotaku.com/#!205466/feature-inafune-on-porn-halo-and-deadly-sacred-floats">hinted to Kotaku in 2006</a> when he said Capcom rejected both <em>Dead Rising</em> and <em>Lost Planet</em>. [<a href="http://www.famitsu.com/news/201105/07043348.html">ファミ通</a>]				<a href="http://kotaku.com/5799861/once-upon-a-time-capcom-only-made-sequels" title="Click here to read more about Once Upon a Time Capcom Only Made Sequels">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5799861/once-upon-a-time-capcom-only-made-sequels]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799861]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Lost Planet]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 09 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5799861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Year's Most Bizarre Gaming Cameo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Year's Most Bizarre Gaming Cameo" href="http://kotaku.com/you-so-crazy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yousocrazy</span></a></div -->					<div><a title="Click here to read This Year's Most Bizarre Gaming Cameo" href="http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Year's Most Bizarre Gaming Cameo" alt="Click here to read This Year's Most Bizarre Gaming Cameo" src="http://cache.kotaku.com/assets/images/9/2011/04/small_inafune.jpg"/>
											</a></div>
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				 Hyperdimension Neptunia, a game that <a href="http://kotaku.com/#!5778424/game-consoles-transformed-into-hot-women-should-be-more-exciting-than-hyperdimension-neptunia">should have been</a> more exciting, is getting a sequel. With <a href="http://kotaku.com/#!5791168/video-game-portables-transformed-into-very-young-looking-girls">very young</a> girls. And Keiji Inafune.				<a href="http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo" title="Click here to read more about This Year's Most Bizarre Gaming Cameo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5795675]]></guid>
			<category><![CDATA[You so crazy]]></category>
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			<category><![CDATA[Mega Man]]></category>
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			<pubDate><![CDATA[Tue, 26 Apr 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Proper Difficulty For A Dead Rising Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Proper Difficulty For A &lt;em&gt;Dead Rising&lt;/em&gt; Game" href="http://kotaku.com/zombie-nuisance-vs%27-zombie-threat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zombienuisancevszombiethreat</span></a></div -->					<div><a title="Click here to read The Proper Difficulty For A &lt;em&gt;Dead Rising&lt;/em&gt; Game" href="http://kotaku.com/5790856/the-proper-difficulty-for-a-dead-rising-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Proper Difficulty For A &lt;em&gt;Dead Rising&lt;/em&gt; Game" alt="Click here to read The Proper Difficulty For A &lt;em&gt;Dead Rising&lt;/em&gt; Game" src="http://cache.kotaku.com/assets/images/9/2011/04/small_toughenough.jpg"/>
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				Dead Rising games have always been difficult, but gamers haven't always been happy about that. What's a fair way to make a game tough, and what isn't? With each new Dead Rising release, the game creators at Capcom have been tweaking their answer and reconsidering what players want.				<a href="http://kotaku.com/5790856/the-proper-difficulty-for-a-dead-rising-game" title="Click here to read more about The Proper Difficulty For A Dead Rising Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5790856/the-proper-difficulty-for-a-dead-rising-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5790856]]></guid>
			<category><![CDATA[Zombie nuisance vs. zombie threat]]></category>
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			<pubDate><![CDATA[Wed, 13 Apr 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Dead Rising Mobile Is Little More Than a Reanimated Corpse]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Mobile Is Little More Than a Reanimated Corpse" href="http://kotaku.com/igame-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igameoftheday</span></a></div -->					<div><a title="Click here to read Dead Rising Mobile Is Little More Than a Reanimated Corpse" href="http://kotaku.com/5721210/dead-rising-mobile-is-little-more-than-a-reanimated-corpse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Mobile Is Little More Than a Reanimated Corpse" alt="Click here to read Dead Rising Mobile Is Little More Than a Reanimated Corpse" src="http://cache.kotaku.com/assets/images/9/2010/12/small_4weo0c7zwyc_01.jpg"/>
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				<!-- videoId: 4wEo0c7zwYc --><!-- /videoId: 4wEo0c7zwYc --> There's a difference between dead and lifeless, as this iPhone port of Dead Rising unfortunately demonstrates.				<a href="http://kotaku.com/5721210/dead-rising-mobile-is-little-more-than-a-reanimated-corpse" title="Click here to read more about Dead Rising Mobile Is Little More Than a Reanimated Corpse">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5721210/dead-rising-mobile-is-little-more-than-a-reanimated-corpse]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5721210]]></guid>
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			<pubDate><![CDATA[Thu, 30 Dec 2010 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Admit It, You've Always Wanted To Use A Dildo On A Zombie]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Admit It, You've Always Wanted To Use A Dildo On A Zombie" href="http://kotaku.com/dildo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dildo</span></a></div -->					<div><a title="Click here to read Admit It, You've Always Wanted To Use A Dildo On A Zombie" href="http://kotaku.com/5692850/admit-it-youve-always-wanted-to-use-a-dildo-on-a-zombie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Admit It, You've Always Wanted To Use A Dildo On A Zombie" alt="Click here to read Admit It, You've Always Wanted To Use A Dildo On A Zombie" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b2434b46e6059d89f8c1829c7f7e7e68.jpg"/>
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				Lemme tell ya, I have, that game was called "my third marriage." Hey-oooo! But seriously folks, the ESRB summary for <a href="http://kotaku.com/5638549/frank-west-returns-in-new-dead-rising-title">Dead Rising 2's DLC</a> mentions a wieldable sex toy. I thought that was the paddlesaw! Bang, pow, zoom ...				<a href="http://kotaku.com/5692850/admit-it-youve-always-wanted-to-use-a-dildo-on-a-zombie" title="Click here to read more about Admit It, You've Always Wanted To Use A Dildo On A Zombie">More&nbsp;&raquo;</a>
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			<category><![CDATA[dildo]]></category>
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			<pubDate><![CDATA[Wed, 17 Nov 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Rising Splatter-Flick Shuffling On To DVD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" href="http://kotaku.com/press-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pressplay</span></a></div -->					<div><a title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" href="http://kotaku.com/5681377/dead-rising-splatter-flick-shuffling-on-to-dvd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" alt="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" src="http://cache.kotaku.com/assets/images/9/2010/11/small_20100807121901a19.jpg"/>
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				 Zombie horror game Dead Rising was inspired by George Romero's zombie horror films, like <a href="http://www.youtube.com/watch?v=PpuNE1cX03c">Dawn of the Dead</a>. But that wasn't enough! Former Dead Rising producer Keiji Inafune made his first &mdash; and <a href="likely http://kotaku.com/5676403/mega-mans-creator-quits-capcom">last</a> &mdash; film for Capcom, <a href="http://kotaku.com/5457016/dead-rising-the-movie">Shibyou Osen DEAD RISING</a>.				<a href="http://kotaku.com/5681377/dead-rising-splatter-flick-shuffling-on-to-dvd" title="Click here to read more about Dead Rising Splatter-Flick Shuffling On To DVD">More&nbsp;&raquo;</a>
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			<category><![CDATA[Press play]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 04 Nov 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Japan Says Mega-Man Creator Quit To Create More Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" href="http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" alt="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7c0758ce55c3a347b930fbff9ebd129d.jpg"/>
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				 Keiji Inafune of Mega-Man and Dead Rising fame made no secret that <a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire">he hated</a> his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer's Osaka headquarters says why.				<a href="http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit" title="Click here to read more about Capcom Japan Says Mega-Man Creator Quit To Create More Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5679187]]></guid>
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			<pubDate><![CDATA[Tue, 02 Nov 2010 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mega-Man Creator's Blog Erased]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega-Man Creator's Blog Erased" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Mega-Man Creator's Blog Erased" href="http://kotaku.com/5678285/mega+man-creators-blog-erased" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega-Man Creator's Blog Erased" alt="Click here to read Mega-Man Creator's Blog Erased" src="http://cache.kotaku.com/assets/images/9/2010/11/small_inafunesmiling.jpg"/>
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				 When Keiji Inafune leaves Capcom, his blog leaves the internet, it seems. Late last week, the famed game producer stated <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">he was leaving</a> Capcom and Capcom subsidiary Daletto. His blog won't be up for posterity.				<a href="http://kotaku.com/5678285/mega+man-creators-blog-erased" title="Click here to read more about Mega-Man Creator's Blog Erased">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Nov 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Explains How They Will Carry on Without Mega Man Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" alt="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" src="http://cache.kotaku.com/assets/images/9/2010/10/small_500x_inafune2-w1000_01.jpg"/>
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				 Capcom spent the week and a half <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">following Mega Man creator Keiji Inafune's resignation </a>from the Japanese developer reassigning producers to his games and reorganizing the company, Capcom told Kotaku today.				<a href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" title="Click here to read more about Capcom Explains How They Will Carry on Without Mega Man Creator">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mega Man's Creator Quits Capcom [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man's Creator Quits Capcom [Update]" href="http://kotaku.com/keijiinafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Mega Man's Creator Quits Capcom [Update]" href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man's Creator Quits Capcom [Update]" alt="Click here to read Mega Man's Creator Quits Capcom [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8f903cef16c49d7a20884bb03adaa55a.jpg"/>
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				Guess Capcom legend Keiji Inafune wasn't kidding around <a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire">when he said he hated his job </a>: the Capcom exec said today he's leaving the company he's been with for 23 years at the end of the month.				<a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom" title="Click here to read more about Mega Man's Creator Quits Capcom [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5676403/mega-mans-creator-quits-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5676403]]></guid>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett & Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Dead Rising's Producer Made A Zombie Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Dead Rising's Producer Made A Zombie Game" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Why Dead Rising's Producer Made A Zombie Game" href="http://kotaku.com/5673494/why-dead-risings-producer-made-a-zombie-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Dead Rising's Producer Made A Zombie Game" alt="Click here to read Why Dead Rising's Producer Made A Zombie Game" src="http://cache.kotaku.com/assets/images/9/2010/10/dead_rising.jpg"/>
											</a></div>
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				 Keiji Inafune produced Dead Rising, which is influenced by George Romero's Dawn of the Dead. It wasn't just that classic horror flick that inspired the creation of Dead Rising.				<a href="http://kotaku.com/5673494/why-dead-risings-producer-made-a-zombie-game" title="Click here to read more about Why Dead Rising's Producer Made A Zombie Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Oct 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San" href="http://kotaku.com/5663357/mr-campbell-mr-inafune-inafune+san-campbell+san" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San" alt="Click here to read Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San" src="http://cache.kotaku.com/assets/images/9/2010/10/64efo2ukkdq_01.jpg"/>
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				<!-- videoId: 64eFO2UKkdQ --><!-- /videoId: 64eFO2UKkdQ --> At last, a meeting of masterminds at Comic-Con New York. That's Keiji Inafune, creator of Capcom's Dead Rising series, and none other than Bruce Campbell, the iconic actor of The Evil Dead and other pillars of the zombie-film genre.				<a href="http://kotaku.com/5663357/mr-campbell-mr-inafune-inafune+san-campbell+san" title="Click here to read more about Mr. Campbell, Mr. Inafune; Inafune-San, Campbell-San">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Oct 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Rising Producer Hates His Job, He Wants To Retire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" alt="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b9edc05fc7cc8ff73fe88759d6efd50a.jpg"/>
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				 In a recent interview, Capcom's Keiji Inafune (of Dead Rising and <a href="http://en.wikipedia.org/wiki/Onimusha">Onimusha</a> fame) talks about the impossible, doing the impossible and how that makes game developers grow as people. He also says he hates his job.				<a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" title="Click here to read more about Dead Rising Producer Hates His Job, He Wants To Retire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dead Rising is coming to the iPhone]]></title>
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				<!-- videoId: XnGMf_rXxtU --><!-- /videoId: XnGMf_rXxtU --> Dead Rising is headed to the iPhone for the holidays, bringing with it the ability to beat up zombies with a wide assortment of objects, but not, it seems, the ability to separate zombie limb from zombie body.				<a href="http://kotaku.com/5656922/dead-rising-is-coming-to-the-iphone" title="Click here to read more about Dead Rising is coming to the iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Oct 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dead Rising Designer On Diatribes And Promises]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Designer On Diatribes And Promises" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Dead Rising Designer On Diatribes And Promises" href="http://kotaku.com/5652769/dead-rising-designer-on-diatribes-and-promises" class="pp_image">
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				 In the last couple of years, Keiji Inafune (Dead Rising, Mega Man) has become a somewhat controversial figure in the Japanese game industry. That's what happens when you say <a href="http://kotaku.com/5642476/japanese-developers-making-awful-games">things</a> like the Japan makes "awful games".				<a href="http://kotaku.com/5652769/dead-rising-designer-on-diatribes-and-promises" title="Click here to read more about Dead Rising Designer On Diatribes And Promises">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Oct 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Metal Gear Creator Explains &quot;A Hideo Kojima Game&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" href="http://kotaku.com/5646747/metal-gear-creator-explains-a-hideo-kojima-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" alt="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4146863651712a43faba60a89ba85fff.jpg"/>
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				 If you have played any of Hideo Kojima's games, you have probably noticed the "A Hideo Kojima Game" title card. Other game designers have started using this type of crediting. The MGS creator, however, contests that he actually means it.				<a href="http://kotaku.com/5646747/metal-gear-creator-explains-a-hideo-kojima-game" title="Click here to read more about Metal Gear Creator Explains &quot;A Hideo Kojima Game&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Sep 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Photography Returns To Dead Rising]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Photography Returns To Dead Rising" href="http://kotaku.com/deadrising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Photography Returns To Dead Rising" href="http://kotaku.com/5645588/photography-returns-to-dead-rising" class="pp_image">
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				When Frank West departed at the end of Dead Rising, so too did the game's amusing photography mode, which is absent from Dead Rising 2. <a href="http://kotaku.com/5638549/frank-west-returns-in-new-dead-rising-title">Now that Frank's back in Dead Rising 2: Case West</a>, so too is the picture-taking.				<a href="http://kotaku.com/5645588/photography-returns-to-dead-rising" title="Click here to read more about Photography Returns To Dead Rising">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Sep 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How They're Trying To Sell Dead Rising 2 In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How They're Trying To Sell Dead Rising 2 In Japan" href="http://kotaku.com/deadrising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read How They're Trying To Sell Dead Rising 2 In Japan" href="http://kotaku.com/5645566/how-theyre-trying-to-sell-dead-rising-2-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How They're Trying To Sell Dead Rising 2 In Japan" alt="Click here to read How They're Trying To Sell Dead Rising 2 In Japan" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0c3b2e8ca3621359fd174f7aefacb596.jpg"/>
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				Dead Rising may not be the hit in Japan it is overseas, but Capcom's ads for the home market are better than anything we've seen in the West for the game.				<a href="http://kotaku.com/5645566/how-theyre-trying-to-sell-dead-rising-2-in-japan" title="Click here to read more about How They're Trying To Sell Dead Rising 2 In Japan">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5645566/how-theyre-trying-to-sell-dead-rising-2-in-japan]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5645566]]></guid>
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			<pubDate><![CDATA[Thu, 23 Sep 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bringing Dead Rising 2's Dirt Bike To Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bringing Dead Rising 2's Dirt Bike To Life" href="http://kotaku.com/deadrising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Bringing Dead Rising 2's Dirt Bike To Life" href="http://kotaku.com/5644674/bringing-dead-rising-2s-dirt-bike-to-life" class="pp_image">
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				British firm Head First, not content with designing the front cover for the upcoming Dead Rising 2, figured a more enjoyable way to commemorate the game's release would be to build a replica of protagonist Chuck Greene's dirt bike.				<a href="http://kotaku.com/5644674/bringing-dead-rising-2s-dirt-bike-to-life" title="Click here to read more about Bringing Dead Rising 2's Dirt Bike To Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Sep 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Frank West Takes A Trip To Fortune City For Dead Rising 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frank West Takes A Trip To Fortune City For Dead Rising 2" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Frank West Takes A Trip To Fortune City For Dead Rising 2" href="http://kotaku.com/5635181/frank-west-takes-a-trip-to-fortune-city-for-dead-rising-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frank West Takes A Trip To Fortune City For Dead Rising 2" alt="Click here to read Frank West Takes A Trip To Fortune City For Dead Rising 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_35d51b4ae41a212b63062e1b5444f16a.jpg"/>
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				 A blurry "photo" that's appeared on Dead Rising 2's Tape It Or Die blog shows the game's protagonist Chuck Greene getting a little help from a journalist who has been known to cover wars.				<a href="http://kotaku.com/5635181/frank-west-takes-a-trip-to-fortune-city-for-dead-rising-2" title="Click here to read more about Frank West Takes A Trip To Fortune City For Dead Rising 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Sep 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Called &quot;Samurai Dead Rising&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Called &amp;quot;Samurai Dead Rising&amp;quot;" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read It's Called &amp;quot;Samurai Dead Rising&amp;quot;" href="http://kotaku.com/5634645/its-called-samurai-dead-rising" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Called &amp;quot;Samurai Dead Rising&amp;quot;" alt="Click here to read It's Called &amp;quot;Samurai Dead Rising&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3dd9928599e57fd9b76ef50579168c82.jpg"/>
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				 And it's like zombie horror game Dead Rising, but with a samurai.				<a href="http://kotaku.com/5634645/its-called-samurai-dead-rising" title="Click here to read more about It's Called &quot;Samurai Dead Rising&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Sep 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hey Japan, Wake Up Before It's Too Late]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Japan, Wake Up Before It's Too Late" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Hey Japan, Wake Up Before It's Too Late" href="http://kotaku.com/5628370/hey-japan-wake-up-before-its-too-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Japan, Wake Up Before It's Too Late" alt="Click here to read Hey Japan, Wake Up Before It's Too Late" src="http://cache.kotaku.com/assets/images/9/2011/11/small_cdfcce40a86f9c0522b8c09d59988eeb.jpg"/>
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				 At last year's Tokyo Game Show, Capcom's Keiji Inafune (Mega-Man, Dead Rising) famously declared that the Japanese game industry was <a href="http://kotaku.com/5368490/capcoms-inafune-declares-japan-game-industry-finished">"finished"</a>. It was a wake-up call. But Japan, he says, still slumbers.				<a href="http://kotaku.com/5628370/hey-japan-wake-up-before-its-too-late" title="Click here to read more about Hey Japan, Wake Up Before It's Too Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Sep 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dead Rising 2's Labor Day Hardware Blowout Sale]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising 2's Labor Day Hardware Blowout Sale" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Dead Rising 2's Labor Day Hardware Blowout Sale" href="http://kotaku.com/5625875/dead-rising-2s-labor-day-hardware-blowout-sale" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising 2's Labor Day Hardware Blowout Sale" alt="Click here to read Dead Rising 2's Labor Day Hardware Blowout Sale" src="http://cache.kotaku.com/assets/images/9/2010/08/greenesfront.jpg"/>
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				Greene's Hardware in Seattle has a special on katanas this weekend - two for $309.99. You can also find values on dynamite and mayonnaise. What the hell is this? A pretty awesome Dead Rising 2 community event at PAX.				<a href="http://kotaku.com/5625875/dead-rising-2s-labor-day-hardware-blowout-sale" title="Click here to read more about Dead Rising 2's Labor Day Hardware Blowout Sale">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pax]]></category>
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			<pubDate><![CDATA[Mon, 30 Aug 2010 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dead Rising 2 PAL Release Date Moved Up]]></title>
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				Good news, everyone (in Europe and Australasia)! Dead Rising 2's release date in these regions has <a href="http://kotaku.com/5574158/dead-rising-2-delayed-in-both-north-america--europe">been brought forward</a> to September 24.				<a href="http://kotaku.com/5609962/dead-rising-2-pal-release-date-moved-up" title="Click here to read more about Dead Rising 2 PAL Release Date Moved Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5609962/dead-rising-2-pal-release-date-moved-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5609962]]></guid>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 06:13:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Dead Rising Sun Movie Live on Live]]></title>
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				The first three episodes of Zombrex Dead Rising Sun, the movie inspired by Dead Rising and directed by Mega-Man creator Keiji Inafune, is now available on Xbox Live for free.				<a href="http://kotaku.com/5604343/dead-rising-sun-movie-live-on-live" title="Click here to read more about Dead Rising Sun Movie Live on Live">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5604343/dead-rising-sun-movie-live-on-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5604343]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Zombrex Dead Rising Sun]]></category>
			<pubDate><![CDATA[Wed, 04 Aug 2010 11:41:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5604343&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Too Many Zombies Can Ruin A Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Many Zombies Can Ruin A Video Game" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Too Many Zombies Can Ruin A Video Game" href="http://kotaku.com/5599214/too-many-zombies-can-ruin-a-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Many Zombies Can Ruin A Video Game" alt="Click here to read Too Many Zombies Can Ruin A Video Game" src="http://cache.kotaku.com/assets/images/9/2010/07/dr2smash2.jpg"/>
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				That's what Dead Rising 2 co-producer Shin Ohara reckons, anyway.				<a href="http://kotaku.com/5599214/too-many-zombies-can-ruin-a-video-game" title="Click here to read more about Too Many Zombies Can Ruin A Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Jul 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is This Zombie TV Show Tipping Its Hat To Dead Rising?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This Zombie TV Show Tipping Its Hat To Dead Rising?" href="http://kotaku.com/tv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tv</span></a></div -->					<div><a title="Click here to read Is This Zombie TV Show Tipping Its Hat To Dead Rising?" href="http://kotaku.com/5598181/is-this-zombie-tv-show-tipping-its-hat-to-dead-rising" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This Zombie TV Show Tipping Its Hat To Dead Rising?" alt="Click here to read Is This Zombie TV Show Tipping Its Hat To Dead Rising?" src="http://cache.kotaku.com/assets/images/9/2010/07/qbii6yrfwiy.jpg"/>
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				<!-- videoId: qBiI6YRfWIY --><!-- /videoId: qBiI6YRfWIY --> At Comic-Con, a trailer was shown for the upcoming TV adaptation of the brilliant comic series The Walking Dead. Nearly every scene shown is lifted directly from the comics. Except for one, though it still looks familiar.				<a href="http://kotaku.com/5598181/is-this-zombie-tv-show-tipping-its-hat-to-dead-rising" title="Click here to read more about Is This Zombie TV Show Tipping Its Hat To Dead Rising?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 Jul 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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