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		<title><![CDATA[Kotaku: Darwinia]]></title>
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			<title><![CDATA[Kotaku: Darwinia]]></title>
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		<link>http://kotaku.com/tag/darwinia</link>
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		<description><![CDATA[Kotaku posts tagged Darwinia]]></description>
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			<title><![CDATA[These Developers Just Took Their Characters Out Back and Shot Them. For Real.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/death/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">death</span></a></div -->					<div><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" class="pp_image">
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				<!-- videoId: HkSDDc9oJ5g --><!-- /videoId: HkSDDc9oJ5g --> There's retiring old video game characters by not using them any more, and then there's retiring old video game characters by building little models of them and <em>destroying</em> them.				<a href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" title="Click here to read more about These Developers Just Took Their Characters Out Back and Shot Them. For Real.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883895]]></guid>
			<category><![CDATA[Death]]></category>
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			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Introversion]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 09 Feb 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Minecraft Would Look So Much Better With Physics Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Would Look So Much Better With Physics Like This" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Would Look So Much Better With Physics Like This" href="http://kotaku.com/5780179/minecraft-would-look-so-much-better-with-physics-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Would Look So Much Better With Physics Like This" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Would Look So Much Better With Physics Like This" src="http://cache.kotaku.com/assets/images/9/2011/03/small_eqmbglmtdfe.jpg"/>
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				<!-- videoId: eQMBGLMtdFE --><!-- /videoId: eQMBGLMtdFE --> Would a really sweet and totally accurate physics engine really add much to the addictive gameplay of world-carving indie hit <a href="http://kotaku.com/tag/minecraft">Minecraft</a>? Perhaps not, but this build and destroy demo&mdash;"Minecraft + Physics!"&mdash;according to its creator would certainly make it easier on the eyes.				<a href="http://kotaku.com/5780179/minecraft-would-look-so-much-better-with-physics-like-this" title="Click here to read more about Minecraft Would Look So Much Better With Physics Like This">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video]]></category>
			<category><![CDATA[Darwinia]]></category>
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			<category><![CDATA[introversion software]]></category>
			<category><![CDATA[Minecraft]]></category>
			<pubDate><![CDATA[Wed, 09 Mar 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Steam Sale Saves Developer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam Sale Saves Developer" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Steam Sale Saves Developer" href="http://kotaku.com/5620259/steam-sale-saves-developer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam Sale Saves Developer" alt="Click here to read Steam Sale Saves Developer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a021eca0ba81fccb277f98ec314960bd.jpg"/>
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				If ever proof was needed of how important Valve's Steam platform has become to many PC developers, look no further than the tale of Introversion, the developers of Defcon and Darwinia, whose company was saved by a Steam sale.				<a href="http://kotaku.com/5620259/steam-sale-saves-developer" title="Click here to read more about Steam Sale Saves Developer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5620259/steam-sale-saves-developer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5620259]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Darwinia]]></category>
			<category><![CDATA[Defcon]]></category>
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			<pubDate><![CDATA[Tue, 24 Aug 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Darwinia+, Your Xbox Live Arcade Game Of The Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darwinia+, Your Xbox Live Arcade Game Of The Week" href="http://kotaku.com/xbla/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbla</span></a></div -->					<div><a title="Click here to read Darwinia+, Your Xbox Live Arcade Game Of The Week" href="http://kotaku.com/5467317/darwinia%252B-your-xbox-live-arcade-game-of-the-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darwinia+, Your Xbox Live Arcade Game Of The Week" alt="Click here to read Darwinia+, Your Xbox Live Arcade Game Of The Week" src="http://cache.kotaku.com/assets/images/9/2010/02/darwinia_plus.jpg"/>
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				 Introversion Software's port of the award-winning Darwinia comes to Xbox Live Marketplace this week for 1200 Microsoft Points. The abstract strategy game may not be the most graphically impressive of XBLA offerings, but its gameplay is rock solid. [<a href="http://www.xbox.com/en-US/games/d/darwiniaxbla/">Xbox.com</a>]				<a href="http://kotaku.com/5467317/darwinia%252B-your-xbox-live-arcade-game-of-the-week" title="Click here to read more about Darwinia+, Your Xbox Live Arcade Game Of The Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467317/darwinia%252B-your-xbox-live-arcade-game-of-the-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467317]]></guid>
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			<pubDate><![CDATA[Mon, 08 Feb 2010 23:30:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Darwinian Invasion Of Xbox Live Begins Next Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" href="http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" alt="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" src="http://cache.kotaku.com/assets/images/9/2010/01/full-darwiniaplus.jpg"/>
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				In 2008, independent developer Introversion <a href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B">announced </a>an <a class="autolink" title="Click here to read more posts tagged #xboxlivearcade" title="Click here to read more posts tagged #xboxlivearcade" href="http://kotaku.com/tag/xboxlivearcade/">Xbox Live Arcade</a> version of its innovative PC strategy action puzzler, Darwinia. Now Darwinia+ is only a few short weeks away.				<a href="http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/" title="Click here to read more about The Darwinian Invasion Of Xbox Live Begins Next Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5456483]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 25 Jan 2010 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Look At How Microsoft Approve A Game For Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At How Microsoft Approve A Game For Release" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read A Look At How Microsoft Approve A Game For Release" href="http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look At How Microsoft Approve A Game For Release" alt="Click here to read A Look At How Microsoft Approve A Game For Release" src="http://cache.kotaku.com/assets/images/9/2009/03/darwinia.jpg"/>
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				Introversion - developers of Defcon and Darwinia - have a treat in store for us. Following "unprecedented approval" from Microsoft, they've uploaded a paper trail documenting the journey a game takes from pitch to release.				<a href="http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release" title="Click here to read more about A Look At How Microsoft Approve A Game For Release">More&nbsp;&raquo;</a>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 01 Apr 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Multiwinia Video Shows "King of the Hill"]]></title>
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				  For those of you who don't know, Multiwinia is the fourth game developed by Introversion Software. I was a huge fan of Defcon and Darwinia. Multiwinia looks like it's shaping up very nicely. In this video we take a look at the "King of the Hill" mode where players try to control zones.				<a href="http://kotaku.com/5039128/new-multiwinia-video-shows-king-of-the-hill" title="Click here to read more about New Multiwinia Video Shows "King of the Hill"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5039128/new-multiwinia-video-shows-king-of-the-hill]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039128]]></guid>
			<category><![CDATA[Multiwinia]]></category>
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			<category><![CDATA[Defcon]]></category>
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			<category><![CDATA[uplink]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[New Title Chronometer In The Works At Introversion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Title Chronometer In The Works At Introversion" href="http://kotaku.com/introversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">introversion</span></a></div -->					<div><a title="Click here to read New Title Chronometer In The Works At Introversion" href="http://kotaku.com/5023424/new-title-chronometer-in-the-works-at-introversion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Title Chronometer In The Works At Introversion" alt="Click here to read New Title Chronometer In The Works At Introversion" src="http://cache.kotaku.com/assets/images/9/2008/07/multiwinia.JPG"/>
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				Over at Introversion Software's blog, the developer of <i>Defcon</i> and <i>Darwinia</i> has revealed it's at work on its sixth game, <i>Chronometer</i>, with funding from the UK's Channel 4.				<a href="http://kotaku.com/5023424/new-title-chronometer-in-the-works-at-introversion" title="Click here to read more about New Title Chronometer In The Works At Introversion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5023424/new-title-chronometer-in-the-works-at-introversion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5023424]]></guid>
			<category><![CDATA[Introversion]]></category>
			<category><![CDATA[chronometer]]></category>
			<category><![CDATA[Darwinia]]></category>
			<category><![CDATA[Multiwinia]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Wed, 09 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Darwinia 360 Is Darwinia+]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darwinia 360 Is Darwinia+" href="http://kotaku.com/darwinia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darwinia</span></a></div -->					<div><a title="Click here to read Darwinia 360 Is Darwinia+" href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darwinia 360 Is Darwinia+" alt="Click here to read Darwinia 360 Is Darwinia+" src="http://cache.kotaku.com/assets/images/9/2008/03/small_darwinia.jpg"/>
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				 Darwinia on the 360 is a<a href="http://kotaku.com/371628/darwinia-coming-to-xbox-360"> "possible future release" </a>no more. Developers Introversion have, after the ESRB leak the other day, come out and officially announced the project, which is to be called Darwinia+. You'll get two games for the price of one: Darwinia, and the multiplayer Multiwinia: Survival of the Flattest will be bundled together, and while at the moment that's all Introversion are saying, quite frankly at the moment that's all we need to be hearing.				<a href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B" title="Click here to read more about Darwinia 360 Is Darwinia+">More&nbsp;&raquo;</a>
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			<category><![CDATA[Darwinia]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 26 Mar 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Darwinia Coming To Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darwinia Coming To Xbox 360" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Darwinia Coming To Xbox 360" href="http://kotaku.com/371628/darwinia-coming-to-xbox-360" class="pp_image">
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				The latest batch of ESRB ratings shows that Introversion Software's "digital dreamscape" <em>Darwinia</em> is planned for an Xbox 360 release, most likely via Xbox Live Arcade. The virtual themepark of <em>Darwinia</em> is a bit hard to nail down to one genre, as it features real-time strategy gameplay with action and puzzle elements all nestled within an abstract design. For anyone interested in this possible future release, demos are available online via the <a href="http://www.darwinia.co.uk/index.html">official site</a> or Valve's Steam service. It's nothing if not interesting.				<a href="http://kotaku.com/371628/darwinia-coming-to-xbox-360" title="Click here to read more about Darwinia Coming To Xbox 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Mar 2008 18:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Clips: DEFCON Christmas Mod]]></title>
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				Sometimes it's better to give than to annihilate entire nations with thermonuclear bombs. That's the philosophy behind this lovely mod of the PC strategy game DEFCON: Everybody Dies, the WarGames-like Introversion title in which the goal is to destroy your opponent while suffering fewer losses.				<a href="http://kotaku.com/223048/clips-defcon-christmas-mod" title="Click here to read more about Clips: DEFCON Christmas Mod">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xmas]]></category>
			<pubDate><![CDATA[Tue, 19 Dec 2006 18:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[FOLLOWUP: Reader Says Piracy is Still a Breeze, May Actually Encourage Purchases]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FOLLOWUP: Reader Says Piracy is Still a Breeze, May Actually Encourage Purchases" href="http://kotaku.com/piracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">piracy</span></a></div -->					<div><a title="Click here to read FOLLOWUP: Reader Says Piracy is Still a Breeze, May Actually Encourage Purchases" href="http://kotaku.com/196549/followup-reader-says-piracy-is-still-a-breeze-may-actually-encourage-purchases" class="pp_image">
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      <a href="http://www.kotaku.com/gaming/piracy/subversion-more-effective-than-litigation-against-piracy-196516.php">Ask the Kotaku Scouts, and ye shall receive.</a>  A reader whom I shall dub "Hamswaddle the Fierce" to protect his salty identity has written in to assure me that Introversion's swaggering is misplaced.  To further protect Hamswaddle's precious alter ego, I have also obscured his voice with my handheld iPatois, which came bundled with a Buccaneer setting:				<a href="http://kotaku.com/196549/followup-reader-says-piracy-is-still-a-breeze-may-actually-encourage-purchases" title="Click here to read more about FOLLOWUP: Reader Says Piracy is Still a Breeze, May Actually Encourage Purchases">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/196549/followup-reader-says-piracy-is-still-a-breeze-may-actually-encourage-purchases]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-196549]]></guid>
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			<pubDate><![CDATA[Thu, 24 Aug 2006 22:50:24 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Rag Doll Kung Fu Hits Meatspace Stores]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rag Doll Kung Fu Hits Meatspace Stores" href="http://kotaku.com/rag-doll-kung-fu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ragdollkungfu</span></a></div -->					<div><a title="Click here to read Rag Doll Kung Fu Hits Meatspace Stores" href="http://kotaku.com/182300/rag-doll-kung-fu-hits-meatspace-stores" class="pp_image">
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      Rag Doll Kung Fu is heading to brick-and-mortar stores, according to GameSpot. The string-puppet fighter was the first truly indy game to hit Valve's Steam last October and garnered some great reviews. Publisher Merscom says they will start selling the game in stores for $19.99 this August. That's about $5 more than the Steam version, but the publisher promises to pack some extras in their cardboard box.				<a href="http://kotaku.com/182300/rag-doll-kung-fu-hits-meatspace-stores" title="Click here to read more about Rag Doll Kung Fu Hits Meatspace Stores">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rag Doll Kung Fu]]></category>
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			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 21 Jun 2006 11:58:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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