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		<title><![CDATA[Kotaku: Dan Aykroyd]]></title>
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			<title><![CDATA[Kotaku: Dan Aykroyd]]></title>
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		<description><![CDATA[Kotaku posts tagged Dan Aykroyd]]></description>
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			<title><![CDATA[Aykroyd Prefers Wii Graphics, Thanks Very Much]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aykroyd Prefers Wii Graphics, Thanks Very Much" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Aykroyd Prefers Wii Graphics, Thanks Very Much" href="http://kotaku.com/5207949/aykroyd-prefers-wii-graphics-thanks-very-much" class="pp_image">
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				Underpowered graphics, to an aging celebrity starring in his first video game, are like soft candlelight at a romantic dinner. <a class="autolink" title="Click here to read more posts tagged DAN AYKROYD" title="Click here to read more posts tagged DAN AYKROYD" href="http://kotaku.com/tag/dan-aykroyd/">Dan Aykroyd</a> "loves" the Wii version of Ghostbusters "because it resembles 'The Incredibles.'"				<a href="http://kotaku.com/5207949/aykroyd-prefers-wii-graphics-thanks-very-much" title="Click here to read more about Aykroyd Prefers Wii Graphics, Thanks Very Much">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghostbusters]]></category>
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			<category><![CDATA[Dan Aykroyd]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sat, 11 Apr 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Dan Aykroyd: Ghostbusters Picked Up By Atari, Still A "Year Away"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dan Aykroyd: Ghostbusters Picked Up By Atari, Still A &quot;Year Away&quot;" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Dan Aykroyd: Ghostbusters Picked Up By Atari, Still A &quot;Year Away&quot;" href="http://kotaku.com/5063454/dan-aykroyd-ghostbusters-picked-up-by-atari-still-a-year-away" class="pp_image">
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				We know, he's not your usual source for <em>hot gaming news</em>, but Dan Aykroyd's got a trusting face. That and he's, you know, closely involved in this whole Ghostbusters thing. Speaking with Dallas radio station <a href="http://www.live1053.com/">105.3 KLLI </a>this morning, the Ghostbusters star said that the currently in-limbo game has been picked up by Atari, and is about "a year away" from being released. Now, he could just be reading Kotaku, <a href="http://kotaku.com/5053433/ghostbusters-future-not-so-ethereal">since we said the same thing last month</a>, but we'd like to think he <em>doesn't</em>, and instead heard this somewhere else. Aykroyd's too classy to hang around here commenting about Shenmue and shitty Wii games.				<a href="http://kotaku.com/5063454/dan-aykroyd-ghostbusters-picked-up-by-atari-still-a-year-away" title="Click here to read more about Dan Aykroyd: Ghostbusters Picked Up By Atari, Still A "Year Away"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Dan Aykroyd]]></category>
			<category><![CDATA[ghostbusters]]></category>
			<pubDate><![CDATA[Tue, 14 Oct 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ghostbusters Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Impressions" href="http://kotaku.com/sierra-spring-event/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sierraspringevent</span></a></div -->					<div><a title="Click here to read Ghostbusters Impressions" href="http://kotaku.com/384317/ghostbusters-impressions" class="pp_image">
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				  The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.				<a href="http://kotaku.com/384317/ghostbusters-impressions" title="Click here to read more about Ghostbusters Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Annie Potts]]></category>
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			<category><![CDATA[ghostbusters]]></category>
			<category><![CDATA[Harold Ramis]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 28 Apr 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Dan Aykroyd Talks Ghostbusters Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dan Aykroyd Talks Ghostbusters Game" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Dan Aykroyd Talks Ghostbusters Game" href="http://kotaku.com/233724/dan-aykroyd-talks-ghostbusters-game" class="pp_image">
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				Boy, the upcoming Ghostbusters game already has quite the storied, confusing history&mdash;especially for a game that hasn't been announced. Let's recap quickly. <a href="http://kotaku.com/gaming/ghostbusters/rumor-ghostbusters-trailer-not-likely-228676.php">YouTube videos surface</a>. Fearing further disappointment in life, we doubt they're real. <a href="http://kotaku.com/gaming/rumors/ghostbusters-360-sort-of-confirmed-228996.php">Turns out they are</a>. We rejoice. Then, <a href="http://kotaku.com/gaming/ghostbusters/sony-busts-ghostbuster-balls-231733.php">Sony supposedly pulls the plug</a>.				<a href="http://kotaku.com/233724/dan-aykroyd-talks-ghostbusters-game" title="Click here to read more about Dan Aykroyd Talks Ghostbusters Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghostbusters]]></category>
			<category><![CDATA[Dan Aykroyd]]></category>
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			<category><![CDATA[Universal]]></category>
			<category><![CDATA[Vivendi]]></category>
			<category><![CDATA[zootfly]]></category>
			<pubDate><![CDATA[Fri, 02 Feb 2007 21:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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