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		<title><![CDATA[Kotaku: Crush]]></title>
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			<title><![CDATA[Kotaku: Crush]]></title>
			<link>http://kotaku.com/tag/crush</link>
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		<link>http://kotaku.com/tag/crush</link>
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		<description><![CDATA[Kotaku posts tagged Crush]]></description>
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			<title><![CDATA[This Crush 3D Trailer Mentally Manipulates the Third Dimension]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This &lt;em&gt;Crush 3D&lt;/em&gt; Trailer Mentally Manipulates the Third Dimension" href="http://kotaku.com/crush/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crush</span></a></div -->					<div><a title="Click here to read This &lt;em&gt;Crush 3D&lt;/em&gt; Trailer Mentally Manipulates the Third Dimension" href="http://kotaku.com/5868375/this-crush-3d-trailer-mentally-manipulates-the-third-dimension" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This &lt;em&gt;Crush 3D&lt;/em&gt; Trailer Mentally Manipulates the Third Dimension" alt="Click here to read This &lt;em&gt;Crush 3D&lt;/em&gt; Trailer Mentally Manipulates the Third Dimension" src="http://cache.kotaku.com/assets/images/9/2011/12/small_c73ac8b4262946edd86bb6372a43e389.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2345 --><!-- /videoId: explore/kotaku/videos/2345 --> Seeing as how the original version of <em>Crush</em> on the PlayStation Portable was all about shifting perspective from 2D to 3D and back, it's fitting that Sega's liked-but-ignored platformer gets a second chance at life on the 3DS.				<a href="http://kotaku.com/5868375/this-crush-3d-trailer-mentally-manipulates-the-third-dimension" title="Click here to read more about This Crush 3D Trailer Mentally Manipulates the Third Dimension">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868375/this-crush-3d-trailer-mentally-manipulates-the-third-dimension]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868375]]></guid>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Crush 3D]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Thu, 15 Dec 2011 09:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Who Was Your First Video Game Crush?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Was Your First Video Game Crush?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Who Was Your First Video Game Crush?" href="http://kotaku.com/5836925/who-was-your-first-video-game-crush" class="pp_image">
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				 <em>In today's tell-all edition of Speak Up on Kotaku, commenter Mad-Hob reveals his first video game crush &mdash; Katt from</em> Breath of Fire II<em> &mdash; and asks us to reveal ours. Mine was a random woman from Artworx's 1992 classic, </em>Strip Poker<em>. What's yours?</em>				<a href="http://kotaku.com/5836925/who-was-your-first-video-game-crush" title="Click here to read more about Who Was Your First Video Game Crush?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Artworx]]></category>
			<category><![CDATA[bofII]]></category>
			<category><![CDATA[Breath of Fire II]]></category>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[Katt]]></category>
			<category><![CDATA[Love]]></category>
			<category><![CDATA[obsession]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[strip poker]]></category>
			<category><![CDATA[Video game girl]]></category>
			<pubDate><![CDATA[Fri, 02 Sep 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Week in Games: Mario Party 8 Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week in Games: Mario Party 8 Edition" href="http://kotaku.com/week-in-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekingames</span></a></div -->					<div><a title="Click here to read Week in Games: Mario Party 8 Edition" href="http://kotaku.com/263853/week-in-games-mario-party-8-edition" class="pp_image">
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				As I depart the Big Apple (where I've been reporting from all weekend) I leave you with this list of games coming out this week.  Mario Party looks like it might be some fun with the addition of the Wii remote mechanic and I'd like to see how the 2d to 3d Crush is for the PSP. Other than that, I can satisfy myself with finishing up Silent Hill 2 which for some reason I decided to haul out of the mothballs. Anyone going to round out a holiday weekend by picking one or two of these up?  <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/263853/week-in-games-mario-party-8-edition" title="Click here to read more about Week in Games: Mario Party 8 Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[Week In Games]]></category>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[forza motorsport 2]]></category>
			<category><![CDATA[Halo 2]]></category>
			<category><![CDATA[mario party 8]]></category>
			<category><![CDATA[Monster Madness: Battle for Suburbia]]></category>
			<category><![CDATA[mortal Kombat: Armageddon]]></category>
			<category><![CDATA[Shadowrun]]></category>
			<pubDate><![CDATA[Sun, 27 May 2007 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Gallery: Crush at the Fair]]></title>
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				Remember awhile back when <a href="http://kotaku.com/gaming/psp/sega-reveals-psp-crush-230886.php">I wouldn't shut up</a> about SEGA's innovative PSP platformer Crush? The game is actually hitting stores next week, and when I saw this latest batch of screenshots I found myself pondering what had caused me to stop thinking about it. The answer? Super Paper Mario. I guess suddenly switching between 2D and 3D worlds didn't seem quite so groundbreaking once I witnessed Mario doing it. Way to kill a buzz Nintendo. 				<a href="http://kotaku.com/262796/gallery-crush-at-the-fair/gallery/" title="Click here to read more about Gallery: Crush at the Fair">More&nbsp;&raquo;</a>
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			<category><![CDATA[stolen thunder]]></category>
			<category><![CDATA[Crush]]></category>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Wed, 23 May 2007 14:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=262796&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: New Crush Screenies]]></title>
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				Sometimes I wish they wouldn't show you movies or screens from a game until a good week or so before the release date. That way you'd only have a few days to be excited, and didn't find yourself slowly starting to grow bored with each bit of new media released. So far I've seen a ton of screenshots, a handful of videos, and read at least three press releases regarding Zoe Mode's innovative new 2D/3D platforming hybrid for the PSP, as well as hearing the developer talk about the game during GDC. Stop teasing me already!, you little minx!  <span class="byline">Michael Fahey</span>				<a href="http://kotaku.com/243730/gallery-new-crush-screenies/gallery/" title="Click here to read more about Gallery: New Crush Screenies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[Frustration]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Tue, 13 Mar 2007 14:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kuju Brighton Becomes Zo Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kuju Brighton Becomes Zo Mode" href="http://kotaku.com/kuju/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kuju</span></a></div -->					<div><a title="Click here to read Kuju Brighton Becomes Zo Mode" href="http://kotaku.com/240689/kuju-brighton-becomes-zo-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kuju Brighton Becomes Zo Mode" alt="Click here to read Kuju Brighton Becomes Zo Mode" src="http://cache.kotaku.com/assets/images/9/2007/03/small_kujubrighton.jpg"/>
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				In a move as quirky and odd as their upcoming PSP title Crush, Kuju's Brighton Studio has been renamed Zo

 Mode and given a mascot in the form of a blonde girl with her tongue sticking out. Seriously. I have no clue here. 				<a href="http://kotaku.com/240689/kuju-brighton-becomes-zo-mode" title="Click here to read more about Kuju Brighton Becomes Zo Mode">More&nbsp;&raquo;</a>
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			<category><![CDATA[Weirdness]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Thu, 01 Mar 2007 15:24:43 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240689&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: New Crush Trailer]]></title>
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				Sega has released a new trailer for their unique upcoming PSP game, Crush, showing that not only does the world crushing mechanism work from side to side, but also up and down. 				<a href="http://kotaku.com/238020/clip-new-crush-trailer" title="Click here to read more about Clip: New Crush Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/238020/clip-new-crush-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-238020]]></guid>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 20 Feb 2007 10:20:05 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=238020&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[SEGA Reveals PSP Crush]]></title>
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				It takes a lot for a new game to grab me these days, having been swimming around the gaming community since I was a wee babe. A game has to be truly unique and innovative to keep me from automatically filing it away under a genre heading for future reference. Portal. Katamari Damacy. Parappa the Rapper. All excellent examples. Well you can add SEGA's newly announced PSP title Crush to the list. Crush is a hybrid 2D/3D puzzler with a truly innovative gameplay mechanic. "Set within a complex, hypnotic 3D world, players will use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer." 				<a href="http://kotaku.com/230886/sega-reveals-psp-crush" title="Click here to read more about SEGA Reveals PSP Crush">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/230886/sega-reveals-psp-crush]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-230886]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Crush]]></category>
			<category><![CDATA[innovative]]></category>
			<category><![CDATA[Platformer]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Puzzle]]></category>
			<pubDate><![CDATA[Tue, 23 Jan 2007 16:40:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=230886&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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