<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Criticism]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Criticism]]></title>
			<link>http://kotaku.com/tag/criticism</link>
		</image>
		<link>http://kotaku.com/tag/criticism</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Criticism]]></description>
		<item>
			<title><![CDATA[Are Sports Video Games Worth Reviewing Any More?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Sports Video Games Worth Reviewing Any More?" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read Are Sports Video Games Worth Reviewing Any More?" href="http://kotaku.com/5837184/are-sports-video-games-worth-reviewing-any-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Sports Video Games Worth Reviewing Any More?" alt="Click here to read Are Sports Video Games Worth Reviewing Any More?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_sticksplash0903.jpg"/>
											</a></div>
									</div>
				Earlier this week I got several versions of a small talk question I always field this time of year: "I haven't played <em>Madden</em> in X years. Should I buy it this year?"				<a href="http://kotaku.com/5837184/are-sports-video-games-worth-reviewing-any-more" title="Click here to read more about Are Sports Video Games Worth Reviewing Any More?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5837184/are-sports-video-games-worth-reviewing-any-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837184]]></guid>
			<category><![CDATA[Stick jockey]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Nfl]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sat, 03 Sep 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837184&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metacritic Calls on Writers to Review More Shitty Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metacritic Calls on Writers to Review More Shitty Games" href="http://kotaku.com/criticismism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticismism</span></a></div -->					<div><a title="Click here to read Metacritic Calls on Writers to Review More Shitty Games" href="http://kotaku.com/5821856/metacritic-calls-on-writers-to-review-more-shitty-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metacritic Calls on Writers to Review More Shitty Games" alt="Click here to read Metacritic Calls on Writers to Review More Shitty Games" src="http://cache.kotaku.com/assets/images/9/2011/07/small_dukemeta.jpg"/>
											</a></div>
									</div>
				Metacritic's founder made a little bit of a stir earlier in the week when he went on the A Jumps B Shoots podcast to discuss a wide variety of topics, one of them being that <a href="http://ajumpsbshoots.com/2011/07/episode-12-critically-speaking/">game reviewers were obligated to "review all the shit,"</a> not just good games or those expected to sell well. GamePro followed up for a clarification of his remarks.				<a href="http://kotaku.com/5821856/metacritic-calls-on-writers-to-review-more-shitty-games" title="Click here to read more about Metacritic Calls on Writers to Review More Shitty Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5821856/metacritic-calls-on-writers-to-review-more-shitty-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821856]]></guid>
			<category><![CDATA[Criticismism]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[metacritic]]></category>
			<category><![CDATA[Reviews]]></category>
			<pubDate><![CDATA[Sat, 16 Jul 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5821856&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Reconsidering Mafia II in the Lights of L.A.]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" href="http://kotaku.com/5804412/reconsidering-mafia-ii-in-the-lights-of-la" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" alt="Click here to read Reconsidering &lt;em&gt;Mafia II&lt;/em&gt; in the Lights of &lt;em&gt;L.A.&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_la-noire-screenshots.jpg"/>
											</a></div>
									</div>
				In the runup to the game's release last year, <em>Mafia II</em>'s development studio and publicity team tried, with limited success, to set reasonable expectations of the game. "It isn't <em>Grand Theft Auto</em>," I was told, more than once, in emails and in the game's review notes.				<a href="http://kotaku.com/5804412/reconsidering-mafia-ii-in-the-lights-of-la" title="Click here to read more about Reconsidering Mafia II in the Lights of L.A.">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5804412/reconsidering-mafia-ii-in-the-lights-of-la]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804412]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[2k czech]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[la noire]]></category>
			<category><![CDATA[Mafia]]></category>
			<category><![CDATA[Mafia II]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rockstar Games]]></category>
			<category><![CDATA[team bondi]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 22 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5804412&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Could You Rewrite Fight Night?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could You Rewrite &lt;em&gt;Fight Night&lt;/em&gt;?" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Could You Rewrite &lt;em&gt;Fight Night&lt;/em&gt;?" href="http://kotaku.com/5776130/could-you-rewrite-fight-night" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Could You Rewrite &lt;em&gt;Fight Night&lt;/em&gt;?" alt="Click here to read Could You Rewrite &lt;em&gt;Fight Night&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_s7_andre_sparing_02.jpg"/>
											</a></div>
									</div>
				The concept behind Fight Night Champion's narrative "Champion Mode" inspired me when I read of it. I looked forward to it as a breakthrough opportunity for the sports genre. But it served up a tray of disappointingly bland cookie-cut characters and conflicts, and the progression of your career was too short and too rigid. That doesn't mean it was a bad idea.				<a href="http://kotaku.com/5776130/could-you-rewrite-fight-night" title="Click here to read more about Could You Rewrite Fight Night?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5776130/could-you-rewrite-fight-night]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5776130]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Boxing]]></category>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[Fight night champion]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5776130&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[From the Mouths of Babes, Withering Criticism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From the Mouths of Babes, Withering Criticism" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read From the Mouths of Babes, Withering Criticism" href="http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From the Mouths of Babes, Withering Criticism" alt="Click here to read From the Mouths of Babes, Withering Criticism" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5dcc0da674b84616ed0742978e1f676f.jpg"/>
											</a></div>
									</div>
				Tron: Legacy has been, at best, a critical disappointment. At worst, well, "a Dora the Explorer movie would be more interesting." Who said that? The eight-year-old daughter of noted video game academic Ian Bogost.				<a href="http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism" title="Click here to read more about From the Mouths of Babes, Withering Criticism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5721211/from-the-mouths-of-babes-withering-criticism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5721211]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Tron]]></category>
			<category><![CDATA[Tron legacy]]></category>
			<pubDate><![CDATA[Thu, 30 Dec 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5721211&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[First Reviews Hit K-Mart Shelves, Policy Tweaked]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Reviews Hit K-Mart Shelves, Policy Tweaked" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read First Reviews Hit K-Mart Shelves, Policy Tweaked" href="http://kotaku.com/5639700/first-reviews-hit-k+mart-shelves-policy-tweaked" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Reviews Hit K-Mart Shelves, Policy Tweaked" alt="Click here to read First Reviews Hit K-Mart Shelves, Policy Tweaked" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3880e2e0c70547c7127252be34c1be3d.jpg"/>
											</a></div>
									</div>
				 Kmart's new review policy, which places customer game reviews on their store shelves, recently went live with some important tweaks.				<a href="http://kotaku.com/5639700/first-reviews-hit-k+mart-shelves-policy-tweaked" title="Click here to read more about First Reviews Hit K-Mart Shelves, Policy Tweaked">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5639700/first-reviews-hit-k+mart-shelves-policy-tweaked]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5639700]]></guid>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Kmart]]></category>
			<category><![CDATA[Retail]]></category>
			<pubDate><![CDATA[Fri, 17 Sep 2010 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5639700&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Do Video Games Shape Who We Are?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Video Games Shape Who We Are?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Do Video Games Shape Who We Are?" href="http://kotaku.com/5518917/do-video-games-shape-who-we-are" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do Video Games Shape Who We Are?" alt="Click here to read Do Video Games Shape Who We Are?" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271686430780_800px-great_books.jpg"/>
											</a></div>
									</div>
				 Can video games have a Western canon?				<a href="http://kotaku.com/5518917/do-video-games-shape-who-we-are" title="Click here to read more about Do Video Games Shape Who We Are?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5518917/do-video-games-shape-who-we-are]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5518917]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Harold Bloom]]></category>
			<category><![CDATA[Literary criticsm]]></category>
			<category><![CDATA[Perennialsm]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Western canon]]></category>
			<category><![CDATA[X-Com]]></category>
			<pubDate><![CDATA[Mon, 19 Apr 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5518917&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Roger Ebert Asks a Good Question]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/debate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">debate</span></a></div -->					<div><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Roger Ebert Asks a Good Question" alt="Click here to read Roger Ebert Asks a Good Question" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8649207897cafc8da29af4e4677a6a03.jpg"/>
											</a></div>
									</div>
				The <em>Chicago Sun-Times</em> film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.				<a href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" title="Click here to read more about Roger Ebert Asks a Good Question">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5519510/roger-ebert-asks-a-good-question]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519510]]></guid>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Discussion]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Sat, 17 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5519510&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Importance of Asking 'Why']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Importance of Asking 'Why'" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read The Importance of Asking 'Why'" href="http://kotaku.com/5404580/the-importance-of-asking-why" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Importance of Asking 'Why'" alt="Click here to read The Importance of Asking 'Why'" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1258177718240_reader.jpg"/>
											</a></div>
									</div>
				In film or literature, the creation of acclaimed work is sometimes attached to a personal event, or reaction. "That doesn't show up often in game development bios," says one dev. Finding that "why" might save games from a "cultural ghetto."				<a href="http://kotaku.com/5404580/the-importance-of-asking-why" title="Click here to read more about The Importance of Asking 'Why'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5404580/the-importance-of-asking-why]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5404580]]></guid>
			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Development]]></category>
			<pubDate><![CDATA[Sat, 14 Nov 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5404580&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Alignment Error: Even Good Games Can Offer Bad Choices]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alignment Error: Even Good Games Can Offer Bad Choices" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Alignment Error: Even Good Games Can Offer Bad Choices" href="http://kotaku.com/5363240/alignment-error-even-good-games-can-offer-bad-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Alignment Error: Even Good Games Can Offer Bad Choices" alt="Click here to read Alignment Error: Even Good Games Can Offer Bad Choices" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d1a4adc6150802ee13931a595dd9e32d.jpg"/>
											</a></div>
									</div>
				Few things mar a game, especially a role-playing game, like being sold on creating a complex, even unique character and then being presented with tendentiously noble or evil choices to build out that role.				<a href="http://kotaku.com/5363240/alignment-error-even-good-games-can-offer-bad-choices" title="Click here to read more about Alignment Error: Even Good Games Can Offer Bad Choices">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5363240/alignment-error-even-good-games-can-offer-bad-choices]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363240]]></guid>
			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[knights of the old republic]]></category>
			<category><![CDATA[Mass Effect]]></category>
			<category><![CDATA[Morality]]></category>
			<pubDate><![CDATA[Sat, 19 Sep 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5363240&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Company Says It Can Predict Review Scores a Year in Advance]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" href="http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Company Says It Can Predict Review Scores a Year in Advance" alt="Click here to read Company Says It Can Predict Review Scores a Year in Advance" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1252108821228_thumbs_up.jpg"/>
											</a></div>
									</div>
				A U.K. company named Vertical Slice claims it's able to predict video game review scores a year in advance of release, by reverse engineering magazine reviews, combined with an analysis method used by marriage counselors.				<a href="http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance" title="Click here to read more about Company Says It Can Predict Review Scores a Year in Advance">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5353088/company-says-it-can-predict-review-scores-a-year-in-advance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5353088]]></guid>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Criticism]]></category>
			<pubDate><![CDATA[Fri, 04 Sep 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5353088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What Would You Show to Someone Who's Never Seen a Game?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Would You Show to Someone Who's Never Seen a Game?" href="http://kotaku.com/discussion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">discussion</span></a></div -->					<div><a title="Click here to read What Would You Show to Someone Who's Never Seen a Game?" href="http://kotaku.com/5217728/what-would-you-show-to-someone-whos-never-seen-a-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Would You Show to Someone Who's Never Seen a Game?" alt="Click here to read What Would You Show to Someone Who's Never Seen a Game?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e1e4ae56bd8dd707e57d4e3078cd73a4.jpg"/>
											</a></div>
									</div>
				As some of you know, I'm living with my grandfather for the near term, because he's 86 and needs some assistance, and the companionship's good for him. But he keeps asking me about video games.				<a href="http://kotaku.com/5217728/what-would-you-show-to-someone-whos-never-seen-a-game" title="Click here to read more about What Would You Show to Someone Who's Never Seen a Game?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5217728/what-would-you-show-to-someone-whos-never-seen-a-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5217728]]></guid>
			<category><![CDATA[Discussion]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<pubDate><![CDATA[Sat, 18 Apr 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5217728&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Sega Europe Chief Says Metacritic Most Useful to Expensive Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" href="http://kotaku.com/metacritic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metacritic</span></a></div -->					<div><a title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" href="http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" alt="Click here to read Sega Europe Chief Says Metacritic Most Useful to Expensive Games" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1233511968984_sega_mikehayes.jpg"/>
											</a></div>
									</div>
				Sega Europe boss Mike Hayes says Metacritic scores are indicative of certain games' success, and while score targets aren't written into every developer contract, Metacritic does have value — especially in judging expensive projects.				<a href="http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games" title="Click here to read more about Sega Europe Chief Says Metacritic Most Useful to Expensive Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5143928/sega-europe-chief-says-metacritic-most-useful-to-expensive-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5143928]]></guid>
			<category><![CDATA[metacritic]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Sun, 01 Feb 2009 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5143928&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Movie Critics Second Guessing Star Ratings Too]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Movie Critics Second Guessing Star Ratings Too" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Movie Critics Second Guessing Star Ratings Too" href="http://kotaku.com/5139260/movie-critics-second-guessing-star-ratings-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Movie Critics Second Guessing Star Ratings Too" alt="Click here to read Movie Critics Second Guessing Star Ratings Too" src="http://cache.kotaku.com/assets/images/9/2009/01/0_61_082407_RogerEbert.jpg"/>
											</a></div>
									</div>
				 More than 80 years ago the movie rating star system was born in the New York Daily News.				<a href="http://kotaku.com/5139260/movie-critics-second-guessing-star-ratings-too" title="Click here to read more about Movie Critics Second Guessing Star Ratings Too">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5139260/movie-critics-second-guessing-star-ratings-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5139260]]></guid>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Ratings]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 26 Jan 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5139260&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Chicago Trib Asks "Is GTA This Century's Best Writing?"]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chicago Trib Asks &quot;Is GTA This Century's Best Writing?&quot;" href="http://kotaku.com/grand-theft-auto-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftautoiv</span></a></div -->					<div><a title="Click here to read Chicago Trib Asks &quot;Is GTA This Century's Best Writing?&quot;" href="http://kotaku.com/5138912/chicago-trib-asks-is-gta-this-centurys-best-writing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chicago Trib Asks &quot;Is GTA This Century's Best Writing?&quot;" alt="Click here to read Chicago Trib Asks &quot;Is GTA This Century's Best Writing?&quot;" src="http://cache.kotaku.com/assets/images/9/2009/01/custom_1232910938874_Niko_Bellic_hombre.jpg"/>
											</a></div>
									</div>
				The profile of Rockstar and the Housers doesn't really answer that (beyond mentioning <a href="http://kotaku.com/5122222/kotakus-2008-games-of-the-year-awards">the Goatie</a> we gave it for writing). But the writer talks to critics and eggheads who say it's a legitimate question.				<a href="http://kotaku.com/5138912/chicago-trib-asks-is-gta-this-centurys-best-writing" title="Click here to read more about Chicago Trib Asks "Is GTA This Century's Best Writing?"">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5138912/chicago-trib-asks-is-gta-this-centurys-best-writing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5138912]]></guid>
			<category><![CDATA[grand theft auto IV]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Mainstream Media]]></category>
			<category><![CDATA[Rockstar]]></category>
			<pubDate><![CDATA[Sun, 25 Jan 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5138912&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Final Fantasy: The Battleship Yamato of Gaming?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fantasy: The Battleship Yamato of Gaming?" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Final Fantasy: The Battleship Yamato of Gaming?" href="http://kotaku.com/5109388/final-fantasy-the-battleship-yamato-of-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fantasy: The Battleship Yamato of Gaming?" alt="Click here to read Final Fantasy: The Battleship Yamato of Gaming?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_yamatothumb.jpg"/>
											</a></div>
									</div>
				 When I saw this comparison between the <i>Final Fantasy</i> and the battleship <i>Yamato</i> (the largest battleship ever made), I was wondering how the comparison would be drawn: the spectacular demise, perhaps?  Not quite.				<a href="http://kotaku.com/5109388/final-fantasy-the-battleship-yamato-of-gaming" title="Click here to read more about Final Fantasy: The Battleship Yamato of Gaming?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5109388/final-fantasy-the-battleship-yamato-of-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5109388]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[final Fantasy IV ds]]></category>
			<category><![CDATA[final fantasy XII]]></category>
			<category><![CDATA[Square]]></category>
			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Squeenix]]></category>
			<pubDate><![CDATA[Sat, 13 Dec 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5109388&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Journalism Versus Criticism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journalism Versus Criticism" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Journalism Versus Criticism" href="http://kotaku.com/5109369/journalism-versus-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Journalism Versus Criticism" alt="Click here to read Journalism Versus Criticism" src="http://cache.kotaku.com/assets/images/9/2008/12/rockwell_criticthumb.jpg"/>
											</a></div>
									</div>
				 L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the <a href="http://shawnelliott.blogspot.com/2008/12/commencing-countdown.html">upcoming roundtable</a> was maybe kinda the last straw.				<a href="http://kotaku.com/5109369/journalism-versus-criticism" title="Click here to read more about Journalism Versus Criticism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5109369/journalism-versus-criticism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5109369]]></guid>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Review culture]]></category>
			<pubDate><![CDATA[Sat, 13 Dec 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5109369&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Ebert - Games Still Not As Good As Knitting]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ebert - Games Still Not As Good As Knitting" href="http://kotaku.com/knitpicking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">knitpicking</span></a></div -->					<div><a title="Click here to read Ebert - Games Still Not As Good As Knitting" href="http://kotaku.com/5108548/ebert-+-games-still-not-as-good-as-knitting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ebert - Games Still Not As Good As Knitting" alt="Click here to read Ebert - Games Still Not As Good As Knitting" src="http://cache.kotaku.com/assets/images/9/2008/12/ebertknitting.jpg"/>
											</a></div>
									</div>
				 Respected film critic Roger Ebert may still be on the wrong side of the games-as-art debate, but he's slowly coming around, conceding that games are getting better, though he'd rather be knitting.				<a href="http://kotaku.com/5108548/ebert-+-games-still-not-as-good-as-knitting" title="Click here to read more about Ebert - Games Still Not As Good As Knitting">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5108548/ebert-+-games-still-not-as-good-as-knitting]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5108548]]></guid>
			<category><![CDATA[Knitpicking]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Games-as-art]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Fri, 12 Dec 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5108548&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA['CliffyB' on How to Save Game Journalism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'CliffyB' on How to Save Game Journalism" href="http://kotaku.com/parody/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">parody</span></a></div -->					<div><a title="Click here to read 'CliffyB' on How to Save Game Journalism" href="http://kotaku.com/5103731/cliffyb-on-how-to-save-game-journalism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'CliffyB' on How to Save Game Journalism" alt="Click here to read 'CliffyB' on How to Save Game Journalism" src="http://cache.kotaku.com/assets/images/9/2008/12/cliffybthumb.jpg"/>
											</a></div>
									</div>
				  The blog <a href="http://hardcasual.net/">Hardcasual</a> is back with a bang after a lengthy hiatus, channeling the voice of Cliff Bleszinski of Epic Games (which, if you can't parse that statement, means Bleszinski <i>didn't actually write this</i>) to discuss some of the current problem with game journalism and reviews.				<a href="http://kotaku.com/5103731/cliffyb-on-how-to-save-game-journalism" title="Click here to read more about 'CliffyB' on How to Save Game Journalism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5103731/cliffyb-on-how-to-save-game-journalism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103731]]></guid>
			<category><![CDATA[Parody]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[cliff bleszinski]]></category>
			<category><![CDATA[Cliffy B]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Journalism]]></category>
			<pubDate><![CDATA[Sun, 07 Dec 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5103731&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[More on the Reviewer-Innovation Conundrum]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More on the Reviewer-Innovation Conundrum" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read More on the Reviewer-Innovation Conundrum" href="http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More on the Reviewer-Innovation Conundrum" alt="Click here to read More on the Reviewer-Innovation Conundrum" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6910d60519e99be3511d20e9b10d994a.jpg"/>
											</a></div>
									</div>
				  Last week, we mentioned Keith Stuart's meditation on <a href="http://kotaku.com/5097185/">whether or not reviewers really get innovation</a>; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate.				<a href="http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum" title="Click here to read more about More on the Reviewer-Innovation Conundrum">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5100133/more-on-the-reviewer+innovation-conundrum]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100133]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Discourse]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<pubDate><![CDATA[Sun, 30 Nov 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5100133&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[EA Are 'Pigs' Says German Critic]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Are 'Pigs' Says German Critic" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Are 'Pigs' Says German Critic" href="http://kotaku.com/5099475/ea-are-pigs-says-german-critic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Are 'Pigs' Says German Critic" alt="Click here to read EA Are 'Pigs' Says German Critic" src="http://cache.kotaku.com/assets/images/9/2008/11/ea-logo.png"/>
											</a></div>
									</div>
				Oh hey, now steady on. Can't we all just get along?				<a href="http://kotaku.com/5099475/ea-are-pigs-says-german-critic" title="Click here to read more about EA Are 'Pigs' Says German Critic">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5099475/ea-are-pigs-says-german-critic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5099475]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[pfeiffer]]></category>
			<category><![CDATA[Regina]]></category>
			<category><![CDATA[Violence]]></category>
			<pubDate><![CDATA[Wed, 26 Nov 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5099475&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Making the Case for Games Journalism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making the Case for Games Journalism" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Making the Case for Games Journalism" href="http://kotaku.com/5097115/making-the-case-for-games-journalism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Making the Case for Games Journalism" alt="Click here to read Making the Case for Games Journalism" src="http://cache.kotaku.com/assets/images/9/2008/11/popjournalistthumb.jpg"/>
											</a></div>
									</div>
				 Game journalism is a pretty maligned corner of the journalism world as a whole &mdash; sometimes for good reason, but as Gus Mastrapa argues, we're not really deserving of the broad brush we get painted with.  Why, he even points to Kotaku as a 'sure sign that we've arrived'!   Games journalism doesn't lag behind many other enthusiast presses, he says, despite their advantage of age:				<a href="http://kotaku.com/5097115/making-the-case-for-games-journalism" title="Click here to read more about Making the Case for Games Journalism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5097115/making-the-case-for-games-journalism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5097115]]></guid>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Industry]]></category>
			<pubDate><![CDATA[Sun, 23 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5097115&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Where We Go Wrong: Game Criticism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where We Go Wrong: Game Criticism" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Where We Go Wrong: Game Criticism" href="http://kotaku.com/5065497/where-we-go-wrong-game-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where We Go Wrong: Game Criticism" alt="Click here to read Where We Go Wrong: Game Criticism" src="http://cache.kotaku.com/assets/images/9/2008/10/shhcthumb.jpg"/>
											</a></div>
									</div>
				 Variety's Ben Fritz posted an interesting response to Leigh Alexander's <a href="http://sexyvideogameland.blogspot.com/2008/09/coming-home.html">rant on game criticism</a> (inspired by reviews on <i>Silent Hill: Homecoming</i>) in which she said we should probably do a little less nitpicking and a little more championing, and that we've created a review culture where critics and fans alike are just <i>looking</i> for things to dislike &mdash; at least when it comes to details.  Fritz maintains that critics are too positive overall, getting sold on games before they're out (Leigh's written about the 'four-month bell curve' that goes from hype to disinterest in titles like <i>Bioshock</i>) and discusses the lack of dissenting opinions on the current gaming achievement of the year.  On the other hand, where's the championing of certain games or designers for their creative vision &mdash; are we just a bunch of sheep?:				<a href="http://kotaku.com/5065497/where-we-go-wrong-game-criticism" title="Click here to read more about Where We Go Wrong: Game Criticism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5065497/where-we-go-wrong-game-criticism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5065497]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Fans]]></category>
			<category><![CDATA[Leigh alexander]]></category>
			<category><![CDATA[Review culture]]></category>
			<category><![CDATA[Silent Hill: Homecoming]]></category>
			<pubDate><![CDATA[Sat, 18 Oct 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5065497&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[On 'Authorial Intent,' Game Designers, and Gamers]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" href="http://kotaku.com/5020585/on-authorial-intent-game-designers-and-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" alt="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" src="http://cache.kotaku.com/assets/images/9/2008/06/b2/86/b2862d560823b2df4f9aa64ada2ba098.jpg"/>
											</a></div>
									</div>
				  It's been a while since the <i>Space Giraffe</i> kerfluffle where Yak Minter threw a hissy fit in his blog regarding poor scores given to the XBLA psychedelic shooter (and the point where it <a href="http://kotaku.com/gaming/space-giraffe/space-giraffe-is-like-joyces-ulysses-295833.php">was compared to Joyce's <i>Ulysses</i></a>, but I came across an interesting piece recently that talked about <i>Space Giraffe</i> in reference to (wait for it) a piece of literary theory known as 'authorial intent.'  The post-structuralist conception is (at least in part) that the critic's will and opinion always supercedes that of the author.  What does this have to do with <i>Space Giraffe</i>?  Well, it's one way to look at why there was such heated discussion over <i>Space Giraffe</i>:				<a href="http://kotaku.com/5020585/on-authorial-intent-game-designers-and-gamers" title="Click here to read more about On 'Authorial Intent,' Game Designers, and Gamers">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5020585/on-authorial-intent-game-designers-and-gamers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5020585]]></guid>
			<category><![CDATA[Space giraffe]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Literary theory]]></category>
			<category><![CDATA[Llamasoft]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Yak minter]]></category>
			<pubDate><![CDATA[Sun, 29 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5020585&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Towards a Better Game Review Structure]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Towards a Better Game Review Structure" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Towards a Better Game Review Structure" href="http://kotaku.com/5014394/towards-a-better-game-review-structure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Towards a Better Game Review Structure" alt="Click here to read Towards a Better Game Review Structure" src="http://cache.kotaku.com/assets/images/9/2008/06/d9/9f/small_d99f346133f5b77a29f1cd1245c1a083.jpg"/>
											</a></div>
									</div>
				 There's a lot of dissatisfaction regarding how games are reviewed coming from a number of quarters; there is an equally vociferous defense of the typical numerically-based reviews.  Over at GameSetWatch, Simon Parkin takes up the issue of the reviewer-reader divide, especially in terms of what readers want out of a review (even if they don't know it):				<a href="http://kotaku.com/5014394/towards-a-better-game-review-structure" title="Click here to read more about Towards a Better Game Review Structure">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5014394/towards-a-better-game-review-structure]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5014394]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game reviews]]></category>
			<category><![CDATA[scoring]]></category>
			<pubDate><![CDATA[Sun, 08 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5014394&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Problems in Game Criticism Today]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Problems in Game Criticism Today" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Problems in Game Criticism Today" href="http://kotaku.com/5014230/problems-in-game-criticism-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Problems in Game Criticism Today" alt="Click here to read Problems in Game Criticism Today" src="http://cache.kotaku.com/assets/images/9/2008/06/bb/20/small_bb20fc3c33b89ef716eda3b6628eb0a4.jpg"/>
											</a></div>
									</div>
				
Over at PopMatters, the capstone of a nine-part series by L.B. Jeffries; this edition's topic is the problems with game criticism today.  Reviews and critical pieces are generally worlds apart &mdash; and critical reviews should be providing feedback for the makers of games in a way that a standard review can't:				<a href="http://kotaku.com/5014230/problems-in-game-criticism-today" title="Click here to read more about Problems in Game Criticism Today">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5014230/problems-in-game-criticism-today]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5014230]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[Reviews]]></category>
			<pubDate><![CDATA[Sat, 07 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5014230&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Why the Term 'Gamer' Does Not Need to Go]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why the Term 'Gamer' Does Not Need to Go" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Why the Term 'Gamer' Does Not Need to Go" href="http://kotaku.com/379152/why-the-term-gamer-does-not-need-to-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why the Term 'Gamer' Does Not Need to Go" alt="Click here to read Why the Term 'Gamer' Does Not Need to Go" src="http://cache.kotaku.com/assets/images/9/2008/04/small_cecin'estpas-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/04/cecin%27estpas.jpg"></a> Last week, Douglas Wilson made an impassioned argument for <a href="http://kotaku.com/376480/the-church-of-gamers-why-the-term-gamer-needs-to-go">why the term gamer needs to go</a>; this week, Rene Patnode, a fellow soldier in the grad school trenches, responds with his take on why the term gamer does <i>not</i> need to go the way of the dodo:				<a href="http://kotaku.com/379152/why-the-term-gamer-does-not-need-to-go" title="Click here to read more about Why the Term 'Gamer' Does Not Need to Go">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/379152/why-the-term-gamer-does-not-need-to-go]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379152]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=379152&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What Exactly Are Simulations Simulating?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Exactly Are Simulations Simulating?" href="http://kotaku.com/sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sports</span></a></div -->					<div><a title="Click here to read What Exactly Are Simulations Simulating?" href="http://kotaku.com/376599/what-exactly-are-simulations-simulating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Exactly Are Simulations Simulating?" alt="Click here to read What Exactly Are Simulations Simulating?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_madden_08-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/04/madden_08.jpg"></a> In a slightly different take on the old 'we take too much from film techniques' argument we're all familiar with, a post at the Brainy Gamer takes on television techniques in simulations.  <i>Madden</i> et al. aren't simulating <i>playing</i> a sporting event, he says, but <i>watching</i> one on TV:				<a href="http://kotaku.com/376599/what-exactly-are-simulations-simulating" title="Click here to read more about What Exactly Are Simulations Simulating?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/376599/what-exactly-are-simulations-simulating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376599]]></guid>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[sports games]]></category>
			<pubDate><![CDATA[Sun, 06 Apr 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=376599&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA['The Church of Gamers': Why the Term 'Gamer' Needs to Go]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The Church of Gamers': Why the Term 'Gamer' Needs to Go" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read 'The Church of Gamers': Why the Term 'Gamer' Needs to Go" href="http://kotaku.com/376480/the-church-of-gamers-why-the-term-gamer-needs-to-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The Church of Gamers': Why the Term 'Gamer' Needs to Go" alt="Click here to read 'The Church of Gamers': Why the Term 'Gamer' Needs to Go" src="http://cache.kotaku.com/assets/images/9/2008/04/small_elaboratealtar-thumb.JPG"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/04/elaboratealtar.JPG"></a> According to Douglas Wilson, we're a rather unenlightened bunch: mass histrionics from the 'Church of Gamers,' as he describes it, are shooting the industry/people who play video games in the proverbial foot.  Of course, he's picking out the worst examples (the militantly defensive) to cry for greater participation, less exclusivity, more political consciousness (beyond media issues), less misogyny ....  Ouch.  While we're all blindly worshipping at the altar of gaming, we're missing out on opportunities to expand:				<a href="http://kotaku.com/376480/the-church-of-gamers-why-the-term-gamer-needs-to-go" title="Click here to read more about 'The Church of Gamers': Why the Term 'Gamer' Needs to Go">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/376480/the-church-of-gamers-why-the-term-gamer-needs-to-go]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376480]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Sat, 05 Apr 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=376480&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Jonathan Blow On Marketing, 'Lying' to Players, Passage]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" href="http://kotaku.com/jonathan-blow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jonathanblow</span></a></div -->					<div><a title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" href="http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" alt="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" src="http://cache.kotaku.com/assets/images/9/2008/02/small_braid_title-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/braid_title.jpg"></a>  Oh, Jonathan Blow.  You're so painfully pretentious it would <i>almost</i> be cute if you didn't go zinging so far over the line almost every time you open your mouth publicly.  The maker of the forthcoming XBLA title <i>Braid</i> is back with another discussion of his views on the industry, this one really launching off on a new - wait, no, it's the same old, same old.  I'm really curious to see the end product of his game, but I could do without the pretentious attitude that reminds me of hipster indie music people.  It was fine the first few go rounds, but someone needs a new schtick, pronto:				<a href="http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage" title="Click here to read more about Jonathan Blow On Marketing, 'Lying' to Players, Passage">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359969]]></guid>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 13:30:54 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=359969&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Can Game Critics Cheat?  Ethics In Reviewing]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Game Critics Cheat?  Ethics In Reviewing" href="http://kotaku.com/game-reviewing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamereviewing</span></a></div -->					<div><a title="Click here to read Can Game Critics Cheat?  Ethics In Reviewing" href="http://kotaku.com/357328/can-game-critics-cheat--ethics-in-reviewing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can Game Critics Cheat?  Ethics In Reviewing" alt="Click here to read Can Game Critics Cheat?  Ethics In Reviewing" src="http://cache.kotaku.com/assets/images/9/2008/02/small_gamecritiquecheat-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/gamecritiquecheat.jpg"></a>  Chris Dahlen has an interesting post up on the issue of cheating in video games, in particular whether game reviewers can (or should) cheat.  Of course, anyone is capable of cheating their way past a tough spot, but should reviewers be held to a higher standard?  Dahlen points out that reviewers who admit to taking shortcuts or blowing past extra features or side quests tend to cause people to throw a fit; on the other hand, is galloping through a game at a blinding pace good for anyone, reviewers especially?  Is there any hard and fast rule for this sort of stuff?				<a href="http://kotaku.com/357328/can-game-critics-cheat--ethics-in-reviewing" title="Click here to read more about Can Game Critics Cheat?  Ethics In Reviewing">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/357328/can-game-critics-cheat--ethics-in-reviewing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357328]]></guid>
			<category><![CDATA[game reviewing]]></category>
			<category><![CDATA[Cheats]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ethics]]></category>
			<pubDate><![CDATA[Sat, 16 Feb 2008 16:30:11 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357328&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Jonathan Blow's Montreal Int'l Games Summit Presentation]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" href="http://kotaku.com/328902/jonathan-blows-montreal-intl-games-summit-presentation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" alt="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" src="http://cache.kotaku.com/assets/images/9/2007/12/small_braid-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/12/braid.jpg"></a>  Jonathan Blow pops up occasionally on the news radar, either in relation to his game <i>Braid</i> or in regards to his view on the nature of games today (frequently both in combination).  He's ever so helpfully provided a zip file including the full audio of his Montreal International Games Summit presentation (given a couple of days ago) entitled "Design Reboot" and all his slides from the lecture.  The presentation clocks in at one hour, a not insignificant time investment - Blow complains in his blog that "a number of news sites have written stories about it and people have started commenting on what they feel is the validity or the invalidity of the arguments," but the comments are only taking into account 2% of the whole speech.  I'd venture a guess it's because that 2% is the stuff we've heard before, and the most likely to spur discussion (and calling modern MMO design 'unethical' will usually do that).  <a href="http://www.rockpapershotgun.com/?p=671">Rock, Paper, Shotgun</a> sums up one of the hot points of the lecture thusly: 				<a href="http://kotaku.com/328902/jonathan-blows-montreal-intl-games-summit-presentation" title="Click here to read more about Jonathan Blow's Montreal Int'l Games Summit Presentation">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/328902/jonathan-blows-montreal-intl-games-summit-presentation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-328902]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[jonathan blow]]></category>
			<pubDate><![CDATA[Sun, 02 Dec 2007 15:00:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=328902&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Bioshock Vs. Portal, A Matter of Choice]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock Vs. Portal, A Matter of Choice" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Bioshock Vs. Portal, A Matter of Choice" href="http://kotaku.com/320458/bioshock-vs-portal-a-matter-of-choice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock Vs. Portal, A Matter of Choice" alt="Click here to read Bioshock Vs. Portal, A Matter of Choice" src="http://cache.kotaku.com/assets/images/9/2007/11/small_Portal_Screen04.jpg"/>
											</a></div>
									</div>
				Since complaining that <a href="http://kotaku.com/gaming/reviews/video-game-reviews-are-broken-please-fix-315469.php">video game review are broken</a>, I've gotten a lot of questions along the lines of, "Well, what do you like then?" One weekly criticism I can't get enough of is Leigh Alexander's Aberrant Gamer. Like any good critic, Alexander explores all of those feelings we had while experiencing a game that we otherwise might not verbalize (or fully appreciate), combing through the content for themes, subtext and symbolism. 				<a href="http://kotaku.com/320458/bioshock-vs-portal-a-matter-of-choice" title="Click here to read more about Bioshock Vs. Portal, A Matter of Choice">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/320458/bioshock-vs-portal-a-matter-of-choice]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-320458]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 08 Nov 2007 12:40:54 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=320458&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA['Shaping the Community' - Games Need To Be More Like Film?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Shaping the Community' - Games Need To Be More Like Film?" href="http://kotaku.com/film/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">film</span></a></div -->					<div><a title="Click here to read 'Shaping the Community' - Games Need To Be More Like Film?" href="http://kotaku.com/315844/shaping-the-community-+-games-need-to-be-more-like-film" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Shaping the Community' - Games Need To Be More Like Film?" alt="Click here to read 'Shaping the Community' - Games Need To Be More Like Film?" src="http://cache.kotaku.com/assets/images/9/2007/10/small_filmreel.jpg"/>
											</a></div>
									</div>
				 Gamasutra has a piece up by Andy Robertson on what the game industry can learn from the film industry - at least in terms of fostering a sense of community.  Game companies, you see, are apparently falling down on the job of giving their fans some 'ownership' in the final product.  It's transparency of the design/production process that makes the hit!  Who knew?  <i>Lord of the Rings</i> wouldn't have been as successful a film without the rabid community surrounding the films (hasn't Tolkein <i>always</i> enjoyed a mass following of dedicated fans)?  <i>Halo 3</i> is a hit because of relative transparency between company and fans?  The Playstation blog is turning around years of crappy PR for Sony?  Maybe it's just the fact that I'm on my last nerve after a week of fires, declining air quality, and more fires in San Diego, but my gut reaction is 'You've got to be kidding me':				<a href="http://kotaku.com/315844/shaping-the-community-+-games-need-to-be-more-like-film" title="Click here to read more about 'Shaping the Community' - Games Need To Be More Like Film?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/315844/shaping-the-community-+-games-need-to-be-more-like-film]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-315844]]></guid>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Community]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Game]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Pr]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sat, 27 Oct 2007 13:30:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=315844&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Space Giraffe Is Like Joyce's Ulysses?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" alt="Click here to read Space Giraffe Is Like Joyce's Ulysses?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_spacegiraffescreen-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/09/spacegiraffescreen.jpg"></a>  Via <a href="http://www.gamesetwatch.com/2007/09/inside_the_space_giraffeulysse.php">GameSetWatch</a> comes an musing on <i>Space Giraffe</i>, Yak Minter's psychedelic shooter that people seem to either love or hate.   The author is Jonathan Blow, the guy behind <i>Braid</i>, and he says you either get <i>Space Giraffe</i> (and love it), or you don't (and hate it, giving it 2/10 when you write your review).				<a href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" title="Click here to read more about Space Giraffe Is Like Joyce's Ulysses?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-295833]]></guid>
			<category><![CDATA[space giraffe]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[minter]]></category>
			<pubDate><![CDATA[Sun, 02 Sep 2007 12:30:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=295833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" href="http://kotaku.com/184675/game-geezers-grinding-their-gums-at-12+year+old-goldeneye-critic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" alt="Click here to read Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic" src="http://cache.kotaku.com/assets/images/9/2006/06/small_20445(2).jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The Addicted Geek ran one of our younger brethren, a 12-year-old gamer nicknamed Minigeek, through the gauntlet of GoldenEye and recorded the boy's responses for posterity.  Addicted did it for the sake of testing the supposed "timelessness" of the title, and he was vastly disappointed with the boy's lack of sensitivity for his entrenched nostalgia. 				<a href="http://kotaku.com/184675/game-geezers-grinding-their-gums-at-12+year+old-goldeneye-critic" title="Click here to read more about Game Geezers Grinding Their Gums at 12-Year-Old Goldeneye Critic">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/184675/game-geezers-grinding-their-gums-at-12+year+old-goldeneye-critic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-184675]]></guid>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Minigeek]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Nostalgia]]></category>
			<category><![CDATA[Old Farts]]></category>
			<category><![CDATA[Timeless]]></category>
			<pubDate><![CDATA[Fri, 30 Jun 2006 19:20:07 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=184675&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Klosterman: There Are No Game Critics]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Klosterman: There Are No Game Critics" href="http://kotaku.com/chuck-klosterman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chuckklosterman</span></a></div -->					<div><a title="Click here to read Klosterman: There Are No Game Critics" href="http://kotaku.com/183030/klosterman-there-are-no-game-critics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Klosterman: There Are No Game Critics" alt="Click here to read Klosterman: There Are No Game Critics" src="http://cache.kotaku.com/assets/images/9/2006/06/klosterman_esquire.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      Rock critic Chuck Klosterman asks, in the July '06 issue of Esquire, "Why are there no video-game critics?" In a piece titled <a href="http://www.esquire.com/features/articles/2006/060610_mfe_July_06_Klosterman.html">'The Lester Bangs of Video Games'</a>, Klosterman rehashes a postulation familiar to any fan of games and games journalism.				<a href="http://kotaku.com/183030/klosterman-there-are-no-game-critics" title="Click here to read more about Klosterman: There Are No Game Critics">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/183030/klosterman-there-are-no-game-critics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183030]]></guid>
			<category><![CDATA[Chuck Klosterman]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Esquire]]></category>
			<category><![CDATA[Game]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Lester Bangs]]></category>
			<pubDate><![CDATA[Fri, 23 Jun 2006 17:29:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183030&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Ready At Dawn Boss Harps on PSP Devs]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				According to <a href="http://www.gamesindustry.biz/content_page.php?aid=15264">Games Industry</a>, the president of Ready At Dawn studios has some harsh words for PSP developers. Didier Malefant said, "There's obviously not as many titles as people would want on the platform, but at the same time, up until now there hasn't been any title that really gives you the same kind of experience you could find on the PS2." On the contrary, I think lots of PSP games give you the same experience you get on the PS2, just lower res, poorer controlling, crappier versions of it. Oh, a cheap shot! Kidding and snark aside, the PSP is starting to grow into its own gaming machine. This year looks to be shaping up decently for it. 				<a href="http://kotaku.com/159594/ready-at-dawn-boss-harps-on-psp-devs" title="Click here to read more about Ready At Dawn Boss Harps on PSP Devs">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/159594/ready-at-dawn-boss-harps-on-psp-devs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-159594]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ready At Dawn]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 10 Mar 2006 09:41:15 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=159594&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

