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		<title><![CDATA[Kotaku: Credit]]></title>
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		<description><![CDATA[Kotaku posts tagged Credit]]></description>
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			<title><![CDATA[GameStop Officially Wants Your iPhone, iPads, and iPods]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Officially Wants Your iPhone, iPads, and iPods" href="http://kotaku.com/gamestop/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamestop</span></a></div -->					<div><a title="Click here to read GameStop Officially Wants Your iPhone, iPads, and iPods" href="http://kotaku.com/5839411/gamestop-officially-wants-your-iphone-ipads-and-ipods" class="pp_image">
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				 Video game retailer GameStop officially gets into the Apple business today with the launch of its<a href="http://kotaku.com/5673183/gamestop-accepting-ipods-for-trade+in"> long-rumored</a> iPhone, iPad, and iPod trade-in program. How much will they pay for your old Apple crap?				<a href="http://kotaku.com/5839411/gamestop-officially-wants-your-iphone-ipads-and-ipods" title="Click here to read more about GameStop Officially Wants Your iPhone, iPads, and iPods">More&nbsp;&raquo;</a>
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			<category><![CDATA[GameStop]]></category>
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			<category><![CDATA[Trade-In]]></category>
			<pubDate><![CDATA[Mon, 12 Sep 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Target Is Taking Game Trade-Ins Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Target Is Taking Game Trade-Ins Too" href="http://kotaku.com/trade_ins/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tradeins</span></a></div -->					<div><a title="Click here to read Target Is Taking Game Trade-Ins Too" href="http://kotaku.com/5622931/target-is-taking-game-trade+ins-too" class="pp_image">
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				 After telling you about Best Buy's new trade-in program this morning, Target dropped us a line to let us know that their new electronics trade-in program will handle game trade-ins as well. Is anyone not offering game trade-ins?				<a href="http://kotaku.com/5622931/target-is-taking-game-trade+ins-too" title="Click here to read more about Target Is Taking Game Trade-Ins Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Aug 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[They Worked On The Game You Played, But Didn't Get Credit [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read They Worked On The Game You Played, But Didn't Get Credit [UPDATE]" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read They Worked On The Game You Played, But Didn't Get Credit [UPDATE]" href="http://kotaku.com/5427863/they-worked-on-the-game-you-played-but-didnt-get-credit-[update]" class="pp_image">
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				Imagine pouring months, even years of work into a project, and then being unable to put your name on it. Unfortunately, that's the reality for many video game developers – and there's not much they can do about it.				<a href="http://kotaku.com/5427863/they-worked-on-the-game-you-played-but-didnt-get-credit-[update]" title="Click here to read more about They Worked On The Game You Played, But Didn't Get Credit [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Dec 2009 11:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[ Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Warhammer Online Latest Game To Dog Former Devs In Credits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhammer Online Latest Game To Dog Former Devs In Credits" href="http://kotaku.com/warhammer-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warhammeronline</span></a></div -->					<div><a title="Click here to read Warhammer Online Latest Game To Dog Former Devs In Credits" href="http://kotaku.com/5039169/warhammer-online-latest-game-to-dog-former-devs-in-credits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhammer Online Latest Game To Dog Former Devs In Credits" alt="Click here to read Warhammer Online Latest Game To Dog Former Devs In Credits" src="http://cache.kotaku.com/assets/images/9/2008/08/sadork.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #warhammeronline" title="Click here to read more posts tagged #warhammeronline" href="http://kotaku.com/tag/warhammeronline/">Warhammer Online</a> has been in development for <em>years </em>now. And as a project has seen its fair share of ups and downs. Contributing to both those ups and downs have been literally <em>hundreds </em>of staffers who have worked with developers Mythic over the years, from the game's announcement in 2005 through their acquisition by EA through to today. But in a move that's sure to<a href="http://kotaku.com/gaming/notag/manhunt-2-credits-forget-to-thank-people-who-made-manhunt-2-318044.php"> reignite the controversy over crediting in the videogame industry</a>, only those currently employed at Mythic will be recognised in the game's credits. A former Mythic dev has told Shacknews: <blockquote>This has been an ongoing problem in this industry for many years. I spent three years on WAR and I, including many other people who spent just as much if not close to the same amount of time, will NOT be credited in the game.

I was told they made SURE to not include anyone in the list who was not at the office the day of the credit list creation. This is wrong on many levels and should not go unnoticed.</blockquote> Sure, many will point to the film business, and say the exact same thing happens there, particularly with screenplays. But you know what? That doesn't make it <em>right</em>.

<a href="http://www.shacknews.com/onearticle.x/54263">Warhammer Online Not Crediting All Developers</a> [Shacknews]				<a href="http://kotaku.com/5039169/warhammer-online-latest-game-to-dog-former-devs-in-credits" title="Click here to read more about Warhammer Online Latest Game To Dog Former Devs In Credits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Aug 2008 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2" href="http://kotaku.com/credit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">credit</span></a></div -->					<div><a title="Click here to read Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2" href="http://kotaku.com/318044/manhunt-2-credits-forget-to-thank-people-who-made-manhunt-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2" alt="Click here to read Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2" src="http://cache.kotaku.com/assets/images/9/2007/11/small_rockstarvinna.jpg"/>
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				Boy, this Manhunt 2 game, it's looking more and more like a blood-soaked, <a href="http://kotaku.com/gaming/manhunt-2/manhunt-2-money-shot-comparisons-317560.php">epileptic-fit-inducing</a> train wreck with each passing day. Today's development? If you can be bothered watching the credits, you'll see a bunch of names whizz by you. Thing is, a few names are missing. Like, <em>most of them</em>. See, the game was developed primarily at Rockstar Vienna, with work commencing in 2004 before the studio was closed down in May 2006. From there, development was wound up at Rockstar London.Yet over 50 Rockstar Vienna developers have been left off the credits, even though they'd done most of the game's hard yards! Sure, the game looks a bit crap, and we're all getting sick of the "hoopla", but that's 50 devs who put a few years of their lives into the thing. Least they could get was a little thanks/recognition. The full list of omitted staffers is after the jump.				<a href="http://kotaku.com/318044/manhunt-2-credits-forget-to-thank-people-who-made-manhunt-2" title="Click here to read more about Manhunt 2 Credits Forget To Thank People Who Made Manhunt 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Credit]]></category>
			<pubDate><![CDATA[Thu, 01 Nov 2007 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Credit Card For Your God Complex]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Credit Card For Your God Complex" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read A Credit Card For Your God Complex" href="http://kotaku.com/250558/a-credit-card-for-your-god-complex" class="pp_image">
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				I guess it was just a matter of time before EA's uber-popular Sims franchise started expanding outside the computer and game screens. But EA wouldn't be satisfied with stickers or action figures, oh no. They are going straight to the top by issuing a Sims credit card.				<a href="http://kotaku.com/250558/a-credit-card-for-your-god-complex" title="Click here to read more about A Credit Card For Your God Complex">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 08 Apr 2007 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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