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		<title><![CDATA[Kotaku: Cory Barlog]]></title>
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			<title><![CDATA[Kotaku: Cory Barlog]]></title>
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		<description><![CDATA[Kotaku posts tagged Cory Barlog]]></description>
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			<title><![CDATA[Rumor: Mad Max Game With Just Cause 2 Developers?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Mad Max Game With Just Cause 2 Developers?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Rumor: Mad Max Game With Just Cause 2 Developers?" href="http://kotaku.com/5646593/rumor-mad-max-game-with-just-cause-2-developers" class="pp_image">
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				Wondering where <a href="http://kotaku.com/5588439/so-wheres-this-new-mad-max-game">that Mad Max game had got to</a>? It may have gone to Sweden, to guys who specialise in large worlds and explosions.				<a href="http://kotaku.com/5646593/rumor-mad-max-game-with-just-cause-2-developers" title="Click here to read more about Rumor: Mad Max Game With Just Cause 2 Developers?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Sep 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[So, Where's This New Mad Max Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Where's This New Mad Max Game?" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read So, Where's This New Mad Max Game?" href="http://kotaku.com/5588439/so-wheres-this-new-mad-max-game" class="pp_image">
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				Over two years ago, <a href="http://kotaku.com/367283/miller-barlog-working-on-mad-max-game">it was revealed</a> that director George Miller would be making a new Mad Max movie, and that God of War 2 director Cory Barlog would be making the accompanying game. And we've heard almost nothing since!				<a href="http://kotaku.com/5588439/so-wheres-this-new-mad-max-game" title="Click here to read more about So, Where's This New Mad Max Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jul 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mad Max Director Thinks Games Are Surpassing Films In Storytelling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mad Max Director Thinks Games Are Surpassing Films In Storytelling" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Mad Max Director Thinks Games Are Surpassing Films In Storytelling" href="http://kotaku.com/5165879/mad-max-director-thinks-games-are-surpassing-films-in-storytelling" class="pp_image">
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				Yesterday, it was <i>Star Ocean 4</i> designer <a href="http://kotaku.com/5165305/video-game-storytelling-can-surpass-books-or-film">Yoshinori Yamagishi</a> going on about how video game storytelling could exceed books or film. Today, it's <i><a class="autolink" title="Click here to read more posts tagged MAD MAX" title="Click here to read more posts tagged MAD MAX" href="http://kotaku.com/tag/mad-max/">Mad Max</a></i> director <a class="autolink" title="Click here to read more posts tagged GEORGE MILLER" title="Click here to read more posts tagged GEORGE MILLER" href="http://kotaku.com/tag/george-miller/">George Miller</a>. Tomorrow? Who knows.				<a href="http://kotaku.com/5165879/mad-max-director-thinks-games-are-surpassing-films-in-storytelling" title="Click here to read more about Mad Max Director Thinks Games Are Surpassing Films In Storytelling">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Mar 2009 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How's That Mad Max Game Coming Along, Cory Barlog?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How's That Mad Max Game Coming Along, Cory Barlog?" href="http://kotaku.com/mad-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madmax</span></a></div -->					<div><a title="Click here to read How's That Mad Max Game Coming Along, Cory Barlog?" href="http://kotaku.com/5065266/hows-that-mad-max-game-coming-along-cory-barlog" class="pp_image">
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				<em>God of War II</em> designer and number one <em>Facts of Life</em> fan Cory Barlog got back to bloggin' today, giving the world an update on his latest project, a video game based on <em>Mad Max</em>. Barlog's whittling away on the game's story with <em>Mad Max</em> director George Miller with the two having apparently "put the final touches on the Mad Max story and game design structure and mechanics." We're envisioning dialog tree choices like "Do you want to saw your own arm off? Y/N."				<a href="http://kotaku.com/5065266/hows-that-mad-max-game-coming-along-cory-barlog" title="Click here to read more about How's That Mad Max Game Coming Along, Cory Barlog?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 16:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Miller, Barlog Working On Mad Max Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miller, Barlog Working On Mad Max Game" href="http://kotaku.com/mad-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madmax</span></a></div -->					<div><a title="Click here to read Miller, Barlog Working On Mad Max Game" href="http://kotaku.com/367283/miller-barlog-working-on-mad-max-game" class="pp_image">
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				 Australian director George Miller has teamed up with former God of War II director Cory Barlog.<a href="http://kotaku.com/344367/god-of-war-dev-heads-for-hollywood"> Which explains where Cory got to</a>. Obviously, they're going to be working together on games based on movies. Their first project? Sadly, it's not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It's Mad Max. Yeah. <em>Mad Max</em>. Miller's had a fourth Mad Max film - "Fury Road" - in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film's development will result in a kick-ass tie-in. Indeed, so close are the film and game that pre-production on the film's been delayed so that both the film and the game's development cycles are "in sync".				<a href="http://kotaku.com/367283/miller-barlog-working-on-mad-max-game" title="Click here to read more about Miller, Barlog Working On Mad Max Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Mar 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[God Of War II Producer Says Kratos "In Good Hands" For III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God Of War II Producer Says Kratos &quot;In Good Hands&quot; For III" href="http://kotaku.com/cory-barlog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">corybarlog</span></a></div -->					<div><a title="Click here to read God Of War II Producer Says Kratos &quot;In Good Hands&quot; For III" href="http://kotaku.com/340342/god-of-war-ii-producer-says-kratos-in-good-hands-for-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God Of War II Producer Says Kratos &quot;In Good Hands&quot; For III" alt="Click here to read God Of War II Producer Says Kratos &quot;In Good Hands&quot; For III" src="http://cache.kotaku.com/assets/images/9/2008/01/small_barlog_on_gowiii.jpg"/>
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				Cory Barlog, formerly of Sony Computer Entertainment America's Santa Monica studios and <em>God of War II</em>-producing fame, has ended an extended period of blogging silence following his departure from the developer. In today's update to his personal blog, Barlog reveals that his "whole departure from Sony was not exactly the ideal route that I wanted to go, but in the end I think it is the absolute best thing I could have ever done" and gives a status update on the third proper Kratos adventure.				<a href="http://kotaku.com/340342/god-of-war-ii-producer-says-kratos-in-good-hands-for-iii" title="Click here to read more about God Of War II Producer Says Kratos "In Good Hands" For III">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[God of War II Creator Weighs In On Shadow of the Colossus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War II Creator Weighs In On Shadow of the Colossus" href="http://kotaku.com/the-developer.s-studio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thedevelopersstudio</span></a></div -->					<div><a title="Click here to read God of War II Creator Weighs In On Shadow of the Colossus" href="http://kotaku.com/286100/god-of-war-ii-creator-weighs-in-on-shadow-of-the-colossus" class="pp_image">
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				Providing some very enjoyable tit-for-tat, <em>God of War II</em> director Cory Barlog provides his own mirrored responses to the questions asked of <em>Shadow of the Colossus</em> director Fumito Ueda in a <a href="http://kotaku.com/gaming/the-developer.s-studio/ico-creator-weighs-in-on-god-of-war-ii-285008.php">recent Famitsu interview</a>. He tackles Ueda's more successful game, only briefly touching on <em>ICO</em>.				<a href="http://kotaku.com/286100/god-of-war-ii-creator-weighs-in-on-shadow-of-the-colossus" title="Click here to read more about God of War II Creator Weighs In On Shadow of the Colossus">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 05 Aug 2007 00:30:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[God of War PSP Using New CPU Speed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War PSP Using New CPU Speed" href="http://kotaku.com/psp-1%275/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp15</span></a></div -->					<div><a title="Click here to read God of War PSP Using New CPU Speed" href="http://kotaku.com/272164/god-of-war-psp-using-new-cpu-speed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War PSP Using New CPU Speed" alt="Click here to read God of War PSP Using New CPU Speed" src="http://cache.kotaku.com/assets/images/9/2007/06/small_godofwar_psp_500.jpg"/>
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				The upcoming PlayStation Portable entry in the God of War franchise, <em>God of War: Chains of Olympus</em> is the first confirmed title to take advantage of the <a href="http://kotaku.com/gaming/these-go-to-333/psp-speed-boost-with-350-firmware-271432.php">recently unlocked 333 MHz CPU speed</a> for the Sony handheld. Developer Cory Barlog revealed that the hardware improving changes added for developers in the 3.50 firmware are indeed being used by developer Ready At Dawn, which, I'll assume, is partially responsible for the game looking <em>so damn good</em>.				<a href="http://kotaku.com/272164/god-of-war-psp-using-new-cpu-speed" title="Click here to read more about God of War PSP Using New CPU Speed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Jun 2007 21:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Barlog Downplays God Of War PS3 Talk]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Barlog Downplays God Of War PS3 Talk" href="http://kotaku.com/legend-of-alex-p%27-keaton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legendofalexpkeaton</span></a></div -->					<div><a title="Click here to read Barlog Downplays God Of War PS3 Talk" href="http://kotaku.com/266199/barlog-downplays-god-of-war-ps3-talk" class="pp_image">
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				God of War II producer Cory Barlog updated his blog with rumor smashing talk of his team's "new project", which, despite rumormongering, he says is not God of War III. (Maybe.) After a quick update on the team's unannounced PLAYSTATION 3 project and God of War for PSP, Barlog starts setting the record straight.				<a href="http://kotaku.com/266199/barlog-downplays-god-of-war-ps3-talk" title="Click here to read more about Barlog Downplays God Of War PS3 Talk">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 17:20:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gods of Game: Totilo V. N'Gai]]></title>
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				It is, I would think, no big secret that MTV's Stephen Totilo and Newsweek's N'Gai Croal are two of my favorite gaming writers. (Clive Thompson would be the third, in my trinity of game writers)So N'Gai's latest feature over on his Newsweek blog is for me, quite a thing to behold. In Vs. Mode Totilo and N'Gai take one another to task over their feelings on God of War 2.I'll summarize, poorly, their takes on the game here, but you really, really owe it to yourself to go over there and read the whole thing because it's the sort of game critiquing that you will almost never find.Totilo comes down on the side of liking God of War 2 but not really being blown away with it. It is a marvel of game creation, he argues, but it's also very much more of the same. And not just because it's a sequel that uses some of the same sorts of setting and themes, but because the game, like its predecessor, uses "level design to define a character's personality", the personalilty of Kratos. And the sequel relies heavily on this same sort of trick.				<a href="http://kotaku.com/247431/gods-of-game-totilo-v-ngai" title="Click here to read more about Gods of Game: Totilo V. N'Gai">More&nbsp;&raquo;</a>
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			<category><![CDATA[Stephen Totilo]]></category>
			<pubDate><![CDATA[Tue, 27 Mar 2007 13:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GoW2 Dev Gets Wii, Gets Disappointed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoW2 Dev Gets Wii, Gets Disappointed" href="http://kotaku.com/cory-barlog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">corybarlog</span></a></div -->					<div><a title="Click here to read GoW2 Dev Gets Wii, Gets Disappointed" href="http://kotaku.com/238787/gow2-dev-gets-wii-gets-disappointed" class="pp_image">
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				Cory Barlog had a little dinner with his God of War II design team last week and they gave him a surprise gift: A Wii.				<a href="http://kotaku.com/238787/gow2-dev-gets-wii-gets-disappointed" title="Click here to read more about GoW2 Dev Gets Wii, Gets Disappointed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 22 Feb 2007 19:09:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Fabulous, Limited Edition Kratos Statue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Fabulous, Limited Edition Kratos Statue" href="http://kotaku.com/god-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godofwar</span></a></div -->					<div><a title="Click here to read The Fabulous, Limited Edition Kratos Statue" href="http://kotaku.com/232308/the-fabulous-limited-edition-kratos-statue" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Fabulous, Limited Edition Kratos Statue" alt="Click here to read The Fabulous, Limited Edition Kratos Statue" src="http://cache.kotaku.com/assets/images/9/2007/01/small_kratos_statue.jpg"/>
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				Sculptor Mark Newman was commissioned to create 100 of these lovely, blood spattered Kratos statues for the team that created the original God of War. Sure, this thing may be ancient in terms of video game news pieces, but it's&mdash;to borrow a phrase from Jaffe himself&mdash;fuckin' cool. These shots, including <a href="http://www.deviantart.com/deviation/47404533">some pre-painted sculpts</a>, were just recently added to the artist's <a href="http://marknewman.deviantart.com/gallery/">deviantART gallery</a> and are further whetting my appetite for the upcoming sequel and our pending interview with GoW2's Cory Barlog.				<a href="http://kotaku.com/232308/the-fabulous-limited-edition-kratos-statue" title="Click here to read more about The Fabulous, Limited Edition Kratos Statue">More&nbsp;&raquo;</a>
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			<category><![CDATA[God Of War]]></category>
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			<category><![CDATA[Sculpture]]></category>
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			<category><![CDATA[Statue]]></category>
			<pubDate><![CDATA[Mon, 29 Jan 2007 19:40:31 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[God of War 2 (Action) Figures Coming?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God of War 2 (Action) Figures Coming?" href="http://kotaku.com/god-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godofwar2</span></a></div -->					<div><a title="Click here to read God of War 2 (Action) Figures Coming?" href="http://kotaku.com/194961/god-of-war-2-action-figures-coming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God of War 2 (Action) Figures Coming?" alt="Click here to read God of War 2 (Action) Figures Coming?" src="http://cache.kotaku.com/assets/images/9/2006/08/small_bladesofch.jpg"/>
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      Hot cha cha. Cory Barlog writes on his blog that he has been meeting with unnamed folks about the possibility of getting some God of War 2 "figures" made. Please, oh please mean action figures and not metal non-posable figurines. I need a Kratos with tiny spinning Blades of Chaos and and action crotch thrusting (For bonus points, don't ya know.). That would so rock.				<a href="http://kotaku.com/194961/god-of-war-2-action-figures-coming" title="Click here to read more about God of War 2 (Action) Figures Coming?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Aug 2006 18:00:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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