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		<title><![CDATA[Kotaku: Cortex Command]]></title>
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			<title><![CDATA[Kotaku: Cortex Command]]></title>
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		<description><![CDATA[Kotaku posts tagged Cortex Command]]></description>
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			<title><![CDATA[Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples That]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples That" href="http://kotaku.com/money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">money</span></a></div -->					<div><a title="Click here to read Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples That" href="http://kotaku.com/5713748/call-of-duty-guy-overpays-for-five-games-minecraft-guy-quadruples-that" class="pp_image">
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				It was impressive when Robert Bowling, creative strategist for Call of Duty studio Infinity Ward, paid $500 for a batch of indie games that only cost $85. Then Notch, maker of Minecraft stepped up, with $2000.				<a href="http://kotaku.com/5713748/call-of-duty-guy-overpays-for-five-games-minecraft-guy-quadruples-that" title="Click here to read more about Call Of Duty Guy Overpays For Five Games, Minecraft Guy Quadruples That">More&nbsp;&raquo;</a>
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			<category><![CDATA[Money]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[Cortex command]]></category>
			<category><![CDATA[Humble indie bundle 2]]></category>
			<category><![CDATA[Infinity Ward]]></category>
			<category><![CDATA[Linux]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[Machinarium]]></category>
			<category><![CDATA[Markus persson]]></category>
			<category><![CDATA[Minecraft]]></category>
			<category><![CDATA[Notch]]></category>
			<category><![CDATA[Osmos]]></category>
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			<category><![CDATA[Revenge of the Titans]]></category>
			<category><![CDATA[Robert bowling]]></category>
			<pubDate><![CDATA[Wed, 15 Dec 2010 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Cortex Command, My Secret Holiday Joy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cortex Command, My Secret Holiday Joy" href="http://kotaku.com/cortex-command/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cortexcommand</span></a></div -->					<div><a title="Click here to read Cortex Command, My Secret Holiday Joy" href="http://kotaku.com/5119672/cortex-command-my-secret-holiday-joy" class="pp_image">
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				I've spent the past week or two methodically playing though a list of Independent Games Festival entries as a judge for the annual indie awards.				<a href="http://kotaku.com/5119672/cortex-command-my-secret-holiday-joy" title="Click here to read more about Cortex Command, My Secret Holiday Joy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cortex command]]></category>
			<category><![CDATA[Game developers conference 2009]]></category>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Igf09]]></category>
			<category><![CDATA[Independent games festival 2009]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Indie joy]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 29 Dec 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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