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		<title><![CDATA[Kotaku: Controls]]></title>
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			<title><![CDATA[Kotaku: Controls]]></title>
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		<link>http://kotaku.com/tag/controls</link>
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		<description><![CDATA[Kotaku posts tagged Controls]]></description>
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			<title><![CDATA[Sweet Naiveté Triumphs Over &quot;Normal&quot; Mass Effect PC Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sweet Naiveté Triumphs Over &amp;quot;Normal&amp;quot; &lt;em&gt;Mass Effect&lt;/em&gt; PC Controls" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Sweet Naiveté Triumphs Over &amp;quot;Normal&amp;quot; &lt;em&gt;Mass Effect&lt;/em&gt; PC Controls" href="http://kotaku.com/5882010/sweet-naivete-triumphs-over-standard-mass-effect-pc-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sweet Naiveté Triumphs Over &amp;quot;Normal&amp;quot; &lt;em&gt;Mass Effect&lt;/em&gt; PC Controls" alt="Click here to read Sweet Naiveté Triumphs Over &amp;quot;Normal&amp;quot; &lt;em&gt;Mass Effect&lt;/em&gt; PC Controls" src="http://cache.kotaku.com/assets/images/9/2012/02/small_34ce4c2a54b197da146330df258fccf1.jpg"/>
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				<em>Just because we've conditioned ourselves to play PC games a certain way doesn't mean everybody else has to follow suit. In today's charming Speak Up on Kotaku commenter<a href="http://kotaku.com/speakup/forum?comment=46625429"> Confirm4Crit</a> tells the inspiring story of what happened when he handed his non-gamer girlfriend his laptop running a copy of the original </em>Mass Effect.				<a href="http://kotaku.com/5882010/sweet-naivete-triumphs-over-standard-mass-effect-pc-controls" title="Click here to read more about Sweet Naiveté Triumphs Over &quot;Normal&quot; Mass Effect PC Controls">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
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			<pubDate><![CDATA[Fri, 03 Feb 2012 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Argument For Marvel Vs. Capcom 3's Super-Simple Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Argument For Marvel Vs. Capcom 3's Super-Simple Controls" href="http://kotaku.com/controls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controls</span></a></div -->					<div><a title="Click here to read The Argument For Marvel Vs. Capcom 3's Super-Simple Controls" href="http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Argument For Marvel Vs. Capcom 3's Super-Simple Controls" alt="Click here to read The Argument For Marvel Vs. Capcom 3's Super-Simple Controls" src="http://cache.kotaku.com/assets/images/9/2012/02/small_9f57d94f0996d88df211449d6af4bfad.jpg"/>
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				Marvel Vs. Capcom 3 has an optional control scheme that might horrify hardcore fighting fans. But please, the company recently pleaded, give "simple" mode a chance.				<a href="http://kotaku.com/5661915/the-argument-for-marvel-vs-capcom-3s-super+simple-controls" title="Click here to read more about The Argument For Marvel Vs. Capcom 3's Super-Simple Controls">More&nbsp;&raquo;</a>
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			<category><![CDATA[Controls]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 12 Oct 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kinect Controls Work Great... in a Bubble]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Controls Work Great... in a Bubble" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Kinect Controls Work Great... in a Bubble" href="http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Controls Work Great... in a Bubble" alt="Click here to read Kinect Controls Work Great... in a Bubble" src="http://cache.kotaku.com/assets/images/9/2012/01/small_47dc8154b6cac3ff5cfd166209c955b0.jpg"/>
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				The idea of controlling your console with gestures in a neat concept, but it also comes with a slew of technical challenges.				<a href="http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble" title="Click here to read more about Kinect Controls Work Great... in a Bubble">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5620481]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Tue, 24 Aug 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kotaku Podcast: Guerrilla Games Kills in Killzone 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Podcast: Guerrilla Games Kills in Killzone 2" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Kotaku Podcast: Guerrilla Games Kills in Killzone 2" href="http://kotaku.com/5170451/kotaku-podcast-guerrilla-games-kills-in-killzone-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Podcast: Guerrilla Games Kills in Killzone 2" alt="Click here to read Kotaku Podcast: Guerrilla Games Kills in Killzone 2" src="http://cache.kotaku.com/assets/images/9/2011/11/small_90e196a07316c8ee40fe17542519ae57.jpg"/>
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				 In our March podcast we play and talk with Guerrilla Games about their Playstation 3 master piece Killzone 2.				<a href="http://kotaku.com/5170451/kotaku-podcast-guerrilla-games-kills-in-killzone-2" title="Click here to read more about Kotaku Podcast: Guerrilla Games Kills in Killzone 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5170451/kotaku-podcast-guerrilla-games-kills-in-killzone-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5170451]]></guid>
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			<category><![CDATA[killzone 2]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Shooter]]></category>
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			<pubDate><![CDATA[Mon, 16 Mar 2009 10:00:00 EDT]]></pubDate>
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			<title><![CDATA[Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors" href="http://kotaku.com/382637/microsoft-rare-gyration-talk-360-wii-remote-rumors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors" alt="Click here to read Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors" src="http://cache.kotaku.com/assets/images/9/2012/01/465486924af044c54a7267c319f7c7de.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/darwin.jpg"></a><a href="http://kotaku.com/376987/microsoft-to-rip-off-wii-remote-by-end-of-year-says-source">Rumors have abounded</a> regarding an upcoming motion control device for the Xbox 360, purportedly codenamed "Newton" &mdash; first, a loquacious anonymous source told MTV that such a controller is in development with support from developer Rare, and next 8bitjoystick <a href="http://kotaku.com/377798/more-info-on-xbox-360-wiimote">pegged patents</a> from Gyration, the same company responsible for Nintendo's Wii remote technology, as the likely tech behind Microsoft's top-secret project.				<a href="http://kotaku.com/382637/microsoft-rare-gyration-talk-360-wii-remote-rumors" title="Click here to read more about Microsoft, Rare, Gyration Talk 360 Wii Remote Rumors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Apr 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Wing Commander Arena Detail Dump]]></title>
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								<a href="http://kotaku.com/271948/wing-commander-arena-detail-dump/gallery/" title="Click here to read more about Wing Commander Arena Detail Dump">More&nbsp;&raquo;</a>
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			<category><![CDATA[wing commander arena]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 25 Jun 2007 13:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gallery: Mortal Kombat Wii Controls]]></title>
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				<a href="http://kotaku.com/237323/gallery-mortal-kombat-wii-controls/gallery/" title="Click here to read more about Gallery: Mortal Kombat Wii Controls">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 16 Feb 2007 11:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Godfather Blackhand Control Screens]]></title>
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				N'Gai Croal's always interesting occasional series on Wii controls, Alt-Ctrl, looks at the motion controls for The Godfather Blackhand this week.				<a href="http://kotaku.com/233341/godfather-blackhand-control-screens" title="Click here to read more about Godfather Blackhand Control Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Feb 2007 18:00:37 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Red Steel Tightens Up Swordplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel Tightens Up Swordplay" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Red Steel Tightens Up Swordplay" href="http://kotaku.com/182278/red-steel-tightens-up-swordplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel Tightens Up Swordplay" alt="Click here to read Red Steel Tightens Up Swordplay" src="http://cache.kotaku.com/assets/images/9/2006/06/Red-Steel-E3-2k6.jpg"/>
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        <div class="FloatHack"></div>
    

      <em>Red Steel</em> is a game everyone was looking forward to, up until it was shown at E3, at which point everyone who played it was a bit off-put by the loosey-goosey controls and drifting auto-aim, not to mention the way the sword movement didn't seem to match what was being done with the controller.				<a href="http://kotaku.com/182278/red-steel-tightens-up-swordplay" title="Click here to read more about Red Steel Tightens Up Swordplay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Jun 2006 14:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls" href="http://kotaku.com/incognito/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">incognito</span></a></div -->					<div><a title="Click here to read Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls" href="http://kotaku.com/173405/incognito-had-10-days-to-design-warhawks-tilt+sensitive-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls" alt="Click here to read Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls" src="http://cache.kotaku.com/assets/images/9/2006/05/warhammer.jpg"/>
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				Interested in exactly how much of a wanna-Wii afterthought the PS3's gyroscopic motion sensor controls were? Incognito, the guys designing the upcoming PS3 title <em>Warhawk</em>, told 1UP that they only ended up having <em>10 days</em> to design a motion sensor compatible control scheme for their E3 showing.				<a href="http://kotaku.com/173405/incognito-had-10-days-to-design-warhawks-tilt+sensitive-controls" title="Click here to read more about Incognito Had 10 Days To Design Warhawk's Tilt-Sensitive Controls">More&nbsp;&raquo;</a>
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			<category><![CDATA[E306]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Fri, 12 May 2006 12:40:37 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=173405&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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