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		<title><![CDATA[Kotaku: Control Issues]]></title>
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		<description><![CDATA[Kotaku posts tagged Control Issues]]></description>
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			<title><![CDATA[Does A Programmable Wireless Xbox 360 Controller Count As Cheating?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does A Programmable Wireless Xbox 360 Controller Count As Cheating?" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Does A Programmable Wireless Xbox 360 Controller Count As Cheating?" href="http://kotaku.com/5652125/does-a-programmable-wireless-xbox-360-controller-count-as-cheating" class="pp_image">
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				 Datel's completely unauthorized TurboFire2 wireless Xbox 360 controller not only directly connects to the Xbox 360 without a dongle, you can connect it to your PC to apply "custom controller enhancements." Microsoft should sue! <a href="http://kotaku.com/5507839/microsoft-going-after-british-control-pad-company">Oh wait</a>.				<a href="http://kotaku.com/5652125/does-a-programmable-wireless-xbox-360-controller-count-as-cheating" title="Click here to read more about Does A Programmable Wireless Xbox 360 Controller Count As Cheating?">More&nbsp;&raquo;</a>
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			<category><![CDATA[control issues]]></category>
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			<pubDate><![CDATA[Thu, 30 Sep 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Stix 200 Impressions - Looks Like A Wii Remote, And That's All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stix 200 Impressions - Looks Like A Wii Remote, And That's All" href="http://kotaku.com/stix-200/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stix200</span></a></div -->					<div><a title="Click here to read Stix 200 Impressions - Looks Like A Wii Remote, And That's All" href="http://kotaku.com/5043347/stix-200-impressions-+-looks-like-a-wii-remote-and-thats-all" class="pp_image">
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				 Back in the beginning of July I <a href="http://kotaku.com/5021025/stix-+-a-wiimote-for-your-pc">wrote up the announcement</a> of GoLive2's Wii remote-aping PC peripheral Stix, a device that would allow PC gamers to play specific web-based games using motion sensing controls, and then just as quickly forgot all about it. Lo and behold, the week before I leave for the Games Convention a package arrives on my doorstep. Well, on my mother's doorstep, addressed to Chris Fahey, but close enough. Inside was the Stix 200 combo pack, which I excitedly ran home with, setting it on my coffee table before leaving for the airport. Now I've finally gotten a chance to crack them open and play through some of their game offerings, and I have to say that this is exactly the sort of Christmas present parents who can't get their hands on a Wii should get their children to make them cry.				<a href="http://kotaku.com/5043347/stix-200-impressions-+-looks-like-a-wii-remote-and-thats-all" title="Click here to read more about Stix 200 Impressions - Looks Like A Wii Remote, And That's All">More&nbsp;&raquo;</a>
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			<category><![CDATA[Stix 200]]></category>
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			<pubDate><![CDATA[Fri, 29 Aug 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Facing Controller Ban Over Patent Lawsuit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Facing Controller Ban Over Patent Lawsuit" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo Facing Controller Ban Over Patent Lawsuit" href="http://kotaku.com/5027701/nintendo-facing-controller-ban-over-patent-lawsuit" class="pp_image">
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				  Getting your hands on a Wavebird, Classic Controller, or Nintendo GameCube could shortly become very difficult as Nintendo faces a ban on all three devices, following a failed attempt to overturn the verdict in a <a href="http://kotaku.com/390658/nintendo-lose-patent-lawsuit-owe-21-million">$21-million dollar patent infringement suit</a> brought on by Texas-based Anascape Ltd. U.S. District Judge Ron Clark plans on issuing the ban on these Nintendo products tomorrow, giving the company a chance to avoid the ban by posting bond or placing royalties in an Escrow account.  According to Anascape lawyer Doug Cawley, the ban will be placed on hold while Nintendo appears on the Federal level.				<a href="http://kotaku.com/5027701/nintendo-facing-controller-ban-over-patent-lawsuit" title="Click here to read more about Nintendo Facing Controller Ban Over Patent Lawsuit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Developing Line Of Sports Controllers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Developing Line Of Sports Controllers" href="http://kotaku.com/ea-sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easports</span></a></div -->					<div><a title="Click here to read EA Developing Line Of Sports Controllers" href="http://kotaku.com/5019212/ea-developing-line-of-sports-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Developing Line Of Sports Controllers" alt="Click here to read EA Developing Line Of Sports Controllers" src="http://cache.kotaku.com/assets/images/9/2008/06/9e/45/small_9e45a61e59a8d569c4f1857446ad9f03.jpg"/>
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				 Guitar Hero and Rock Band have shown us that video games using giant plastic peripherals can succeed in the marketplace, so why not plastic sports peripherals? At the Paris GDC, EA Sports exec producer and VP David McCarthy revealed that EA plans to release a line of sports-related specialty peripherals over the course of the next year. Next Generation contacted McCarthy for more details on the new products, which could very well debut at this year's E3.				<a href="http://kotaku.com/5019212/ea-developing-line-of-sports-controllers" title="Click here to read more about EA Developing Line Of Sports Controllers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jun 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ben Heck's One-Handed Controller Now On Sale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ben Heck's One-Handed Controller Now On Sale" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Ben Heck's One-Handed Controller Now On Sale" href="http://kotaku.com/5013429/ben-hecks-one+handed-controller-now-on-sale" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ben Heck's One-Handed Controller Now On Sale" alt="Click here to read Ben Heck's One-Handed Controller Now On Sale" src="http://cache.kotaku.com/assets/images/9/2008/06/42/17/small_4217905ea92f4e4397c98d81f36fd692.jpg"/>
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				 First announced back in <a href="http://kotaku.com/gaming/accessible-gaming/ben-hecks-new-one-handed-controller-314781.php">October of last year</a>, the Access Game Controller designed by technical wizard Ben Heckendorn for disabled gamers is finally ready for sale via eDimensional's website. The device, listed for use with the PlayStation 2, PS3, and PC, allows one-handed gamers modify the controller as they see fit via a series of circular modules containing face buttons, shoulder buttons, analog sticks and a d-pad. 				<a href="http://kotaku.com/5013429/ben-hecks-one+handed-controller-now-on-sale" title="Click here to read more about Ben Heck's One-Handed Controller Now On Sale">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jun 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A More Sensible Wii Racing Wheel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A More Sensible Wii Racing Wheel" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read A More Sensible Wii Racing Wheel" href="http://kotaku.com/5010501/a-more-sensible-wii-racing-wheel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A More Sensible Wii Racing Wheel" alt="Click here to read A More Sensible Wii Racing Wheel" src="http://cache.kotaku.com/assets/images/9/2008/05/d6/e3/small_d6e35f530fb8d5d5927b9e2b08b422e2.jpg"/>
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				 Tired of putting your hands in the air and waving them like you care only about getting to the finishing line? Too lazy to craft your own stable Wii racing wheel out of everyday household items for us in Mario Kart Wii? Well then head over to Success-HK, where they have recently released the Blazepro Realistic Racing Wheel for the Wii. Using the magical power of suction cups, the Realistic Racing Wheel attaches to any smooth surface for that not-nearly-flailing-as-much feel, with the added benefit of giving your tired arms something to rest on. As a special added bonus, the wheel detaches from the base for air-driving action. 				<a href="http://kotaku.com/5010501/a-more-sensible-wii-racing-wheel" title="Click here to read more about A More Sensible Wii Racing Wheel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 May 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Which Controller Do You Brawl With?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Controller Do You Brawl With?" href="http://kotaku.com/poll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poll</span></a></div -->					<div><a title="Click here to read Which Controller Do You Brawl With?" href="http://kotaku.com/365994/which-controller-do-you-brawl-with" class="pp_image">
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				 The first thing that struck me as I started <a href="http://kotaku.com/365814/super-smash-bros-brawl-review-mascot-mashing-mania">digging into Super Smash Bros. Brawl </a>for my review, was the fact that this wasn't a game designed with the standard Wiimote controls in mind. The only time the motion sensing comes into play is when you shake the controller to activate your Smash Attack, and even then it's easier done with the control stick and a button. Me? I tried all the configurations, and finally settled with my trusty old GameCube controller. What's your weapon of choice?				<a href="http://kotaku.com/365994/which-controller-do-you-brawl-with" title="Click here to read more about Which Controller Do You Brawl With?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 16:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Harrison, Molyneux Agree - Controllers Are Too Complicated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harrison, Molyneux Agree - Controllers Are Too Complicated" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Harrison, Molyneux Agree - Controllers Are Too Complicated" href="http://kotaku.com/360832/harrison-molyneux-agree-+-controllers-are-too-complicated" class="pp_image">
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				Both soon-to-be-ex Sony Worldwide Studios head Phil Harrison and Fable creator Peter Molyneux agree - our game controllers are too complicated. To a person who has grown up playing video games they might seem second nature, but if you've ever put a PS3 controller into the hands of a non-gamer and watched them try to figure out where their fingers should go, you might agree. <blockquote>""We don't use half the buttons on the 360 controller," admitted Molyneux, "simply because the whole dream I've got is that someone will sit down to play Fable 2 who has never played a game before and they can play with someone who's played games the whole of their lives.</blockquote>What a lovely way to put it. Harrison, on the other hand? A bit more colorful. <blockquote>"You hand somebody a game controller and it's like you've handed them a live gun or a hand grenade with the pin taken out"</blockquote>				<a href="http://kotaku.com/360832/harrison-molyneux-agree-+-controllers-are-too-complicated" title="Click here to read more about Harrison, Molyneux Agree - Controllers Are Too Complicated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 10:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Introducing The Snakebyte Riimote]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Introducing The Snakebyte Riimote" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Introducing The Snakebyte Riimote" href="http://kotaku.com/350557/introducing-the-snakebyte-riimote" class="pp_image">
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				There's really not much a third party company can do with the Nintendo Wiimote controller. Since so many peripherals (GH Controller, Zapper, Shark Gun) are designed specifically to accommodate the shape of the standard Wiimote, you can't except to see any wild variations as you might with a third party Xbox 360 or PS3 controller. This fact has kept many peripheral makers away from the Wii, but not Sunflex. The German controller company fiddled with the button shapes, slapped a shiny new coat of paint and a rubberized grip and voila! The Snakebyte Riimote. Get it? Riimote! Like remote, only spelled like Wii! HA! Ahem. The controller comes in two colors, Glossy Black and Lipstick Pink (for the girls - their words), and should be available February 8th across Europe for 39,99€. The company plans on complimenting the Riimote with the Snakebyte Nunchaku, wireless Nunchaku, and Retro Controller this spring, along with new colors of the Riimote itself. 				<a href="http://kotaku.com/350557/introducing-the-snakebyte-riimote" title="Click here to read more about Introducing The Snakebyte Riimote">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jan 2008 10:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dragon Releases Cheap 3rd Party Dual Shock 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dragon Releases Cheap 3rd Party Dual Shock 3" href="http://kotaku.com/control-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controlissues</span></a></div -->					<div><a title="Click here to read Dragon Releases Cheap 3rd Party Dual Shock 3" href="http://kotaku.com/324364/dragon-releases-cheap-3rd-party-dual-shock-3" class="pp_image">
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				Don't want to wait until next year or pay completely hideous import prices to get your PlayStation 3 rumble on? Well over at Success HK they've just put up Dragon Electronics' Duo Shock 4 controller for sale. It's a 3rd party Dual Shock controller that works with the PS3, PC, PS2, and the PSone, all thanks to a USB to PS2 port wireless adapter. Sure, you'll have a dongle hanging off the front of your PS3, but it will make your controller vibrate pleasantly, and isn't that all you really need? The biggest plus? It's only $16.77 to order one! The downside? How much controller can you actually get for only $16.77? I don't think I have to say buy at your own risk here, because I believe in you people. 				<a href="http://kotaku.com/324364/dragon-releases-cheap-3rd-party-dual-shock-3" title="Click here to read more about Dragon Releases Cheap 3rd Party Dual Shock 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 Nov 2007 11:40:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On MGS: Portable Ops Driving Me Nuts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On MGS: Portable Ops Driving Me Nuts" href="http://kotaku.com/metal-gear-solid%7c-portable-ops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolidportableops</span></a></div -->					<div><a title="Click here to read On MGS: Portable Ops Driving Me Nuts" href="http://kotaku.com/220079/on-mgs-portable-ops-driving-me-nuts" class="pp_image">
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      Am I nuts or is Metal Gear Solid: Portable Ops impossible to control? I guess I'm exaggerating a bit, if you had three hands, two on the left side of your body and one on the right, it wouldn't be a problem. Come to think of it I guess you'd need to arms too, and either two shoulders or some sort of bizarre shoulder mod...				<a href="http://kotaku.com/220079/on-mgs-portable-ops-driving-me-nuts" title="Click here to read more about On MGS: Portable Ops Driving Me Nuts">More&nbsp;&raquo;</a>
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			<category><![CDATA[metal gear solid: portable ops]]></category>
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			<pubDate><![CDATA[Thu, 07 Dec 2006 11:00:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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