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		<title><![CDATA[Kotaku: Contra 4]]></title>
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			<title><![CDATA[Kotaku: Contra 4]]></title>
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		<description><![CDATA[Kotaku posts tagged Contra 4]]></description>
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			<title><![CDATA[Konami Sexes Up Contra Promotion In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Sexes Up Contra Promotion In Japan" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read Konami Sexes Up Contra Promotion In Japan" href="http://kotaku.com/367141/konami-sexes-up-contra-promotion-in-japan" class="pp_image">
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				Go for the groin! That's Konami of Japan's marketing motto, apparently, as it's pitching the overseas release of <em>Contra 4</em> with a simple formula. They're deploying "Contra Girls" to the editorial offices of outlets like Impress Game Watch to get Japanese gamers interested in WayForward Technologies' old-school style shooter. Seems to be working so far, as the staffers at Game Watch can't possibly dress up like that at work everyday.				<a href="http://kotaku.com/367141/konami-sexes-up-contra-promotion-in-japan" title="Click here to read more about Konami Sexes Up Contra Promotion In Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[contra 4]]></category>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Konami Launches Manliest Game Site Ever For Contra 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Launches Manliest Game Site Ever For Contra 4" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Konami Launches Manliest Game Site Ever For Contra 4" href="http://kotaku.com/319159/konami-launches-manliest-game-site-ever-for-contra-4" class="pp_image">
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				Housewives and little girls would probably run in fear at the pure Flash-based display of testosterone on hand at the new official Contra 4 web site. It's loaded with massive pecs, animated rocket launchers and a hefty dose of explosions. In fact, just about everything you do on the site is cause for a new explosion. It's got all the standard web site stuff&mdash;wallpapers, galleries, details on the game and its characters&mdash;it's just got a bit more masculinity than your average promo site. Guaranteed to put some hair on your chest.				<a href="http://kotaku.com/319159/konami-launches-manliest-game-site-ever-for-contra-4" title="Click here to read more about Konami Launches Manliest Game Site Ever For Contra 4">More&nbsp;&raquo;</a>
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			<category><![CDATA[Konami]]></category>
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			<pubDate><![CDATA[Mon, 05 Nov 2007 21:00:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Contra 4 Hands On Again]]></title>
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				Not much has changed with WayForward and Konami's <em>Contra 4</em> for the Nintendo DS, but attendees of E For All got a chance to spend time with what appeared to be the final build of the side-scrolling shoot 'em up sequel. Yes, it's still pure run and gun action, bringing hardcore, old-school <em>Contra</em> gaming to the DS, but now it's more complete. Having bested the first level, after burning through many a credit, at E3 this year, I found working my way through the jungle themed opening level just a hair easier. That means it wasn't blindingly difficult but just challenging to make a grown man cry. The second level? It felt near impossible.				<a href="http://kotaku.com/313686/contra-4-hands-on-again" title="Click here to read more about Contra 4 Hands On Again">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Contra 4 Dated And Box Arted]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Contra 4 Dated And Box Arted" href="http://kotaku.com/hell-yes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hellyes</span></a></div -->					<div><a title="Click here to read Contra 4 Dated And Box Arted" href="http://kotaku.com/307267/contra-4-dated-and-box-arted" class="pp_image">
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				Wayforward's <em>Contra 4</em> is bringing back old school, Red Falcon ass-kicking action to the Nintendo DS and it looks like they're doing it next month. Marketing materials look to have made their way into the hands of one NeoGAF member, listing a launch date of November 13th and showcasing <em>Contra 4</em>'s exceedingly masculine cover art. Guns, flames, rocket launchers, chiseled pecs&mdash;how much more manly could it possibly get? Check out the full sized version, which also features a burning skeleton! If I weren't sporting an intense hangover, there would be lots of head-banging and home office trashing. I'm <em>that</em> pumped up.				<a href="http://kotaku.com/307267/contra-4-dated-and-box-arted" title="Click here to read more about Contra 4 Dated And Box Arted">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Oct 2007 17:20:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Konami Mobile's Contra 4 Character Contest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Mobile's Contra 4 Character Contest" href="http://kotaku.com/mobile/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mobile</span></a></div -->					<div><a title="Click here to read Konami Mobile's Contra 4 Character Contest" href="http://kotaku.com/301837/konami-mobiles-contra-4-character-contest" class="pp_image">
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				Marking the 20th anniversary of the series, Contra 4 is coming to a mobile device near you this fall - and you can be a part of it! Konami Mobile is holding a Contra 4 character design contest, which calls on fans to design a new character that "demonstrates the true meaning of the classic Contra game," which if I recall correctly is either 'Aliens suck' or 'The scatter shot supersedes friendship.' Submit a winning entry between now and October 1st and you have a chance at getting your character in the game, along with a game credit and a Contra 20th Anniversary designer's award, with the top 20 designs getting a credit and a t-shirt. You'll have to beat me, of course. I'm thinking camo pants, a tank top, a headband, and combat boots. I can't lose!				<a href="http://kotaku.com/301837/konami-mobiles-contra-4-character-contest" title="Click here to read more about Konami Mobile's Contra 4 Character Contest">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mobile]]></category>
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			<category><![CDATA[Konami]]></category>
			<pubDate><![CDATA[Thu, 20 Sep 2007 09:30:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Contra 4 Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Contra 4 Hands-On Impressions" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Contra 4 Hands-On Impressions" href="http://kotaku.com/278358/contra-4-hands+on-impressions" class="pp_image">
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				Konami and WayForward Technologies' <em>Contra 4</em> brings so little to the Contra formula, now 20-years long in the tooth, that the game plays like a Super Nintendo-era release. And that's a good thing. I played through the first level of the Nintendo DS game at Konami's E3 2007 bungalow, running and gunning my way through the jungle themed throwback to the NES/Arcade original. How does it play? It's Contra. Pure, unfiltered, high-test Contra.				<a href="http://kotaku.com/278358/contra-4-hands+on-impressions" title="Click here to read more about Contra 4 Hands-On Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[wayforward technologies]]></category>
			<pubDate><![CDATA[Sat, 14 Jul 2007 16:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Contra 4 DS New Gameplay Footage]]></title>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 08:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Noah Robischon]]></dc:creator>
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			<title><![CDATA[Contra 4 DS Looks Amazing In Motion, Too]]></title>
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				 1UP squeezes more juice from their exclusive look at Konami and WayForward Technologies' <em>Contra 4</em>, this time with sweet, sweet video. This 1UP Show look at the Nintendo DS sequel reinforces just how closely  the development team is sticking to the Contra basics. There are bits of analysis and hands-on impressions throughout making this clip a helpful primer for Contra newbies.				<a href="http://kotaku.com/273865/contra-4-ds-looks-amazing-in-motion-too" title="Click here to read more about Contra 4 DS Looks Amazing In Motion, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Jun 2007 21:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Contra 4 DS Looks Amazing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Contra 4 DS Looks Amazing" href="http://kotaku.com/wow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wow</span></a></div -->					<div><a title="Click here to read Contra 4 DS Looks Amazing" href="http://kotaku.com/273303/contra-4-ds-looks-amazing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Contra 4 DS Looks Amazing" alt="Click here to read Contra 4 DS Looks Amazing" src="http://cache.kotaku.com/assets/images/9/2007/06/small_contra_4_art.jpg"/>
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				Konami's <a href="http://kotaku.com/gaming/about-damn-time/konami-reveals-contra-4-ds-270587.php">announcement</a> of <em>Contra 4</em> didn't (initially) make with the passionate burning of the nerd loins, not like a flamethrower weapon upgrade would. It was a Nintendo DS game&mdash;which is fine, but I was looking for something a bit prettier&mdash;and it was from WayForward Technologies&mdash;nice folks, I'm sure, but they've got <em>Ping Pals</em> <a href="http://www.wayforward.com//index.php?option=com_content&task=blogsection&id=4&Itemid=96">on their products page</a>. 1UP's new preview of <em>Contra 4</em>, however, changes everything.				<a href="http://kotaku.com/273303/contra-4-ds-looks-amazing" title="Click here to read more about Contra 4 DS Looks Amazing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Jun 2007 17:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Konami Reveals Contra 4 DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami Reveals Contra 4 DS" href="http://kotaku.com/about-damn-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">aboutdamntime</span></a></div -->					<div><a title="Click here to read Konami Reveals Contra 4 DS" href="http://kotaku.com/270587/konami-reveals-contra-4-ds" class="pp_image">
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				Contra has needed a real sequel for a long time now. It's been fifteen years since the release of Contra III: Alien Wars, and since then we've been getting nothing but crappy attempts as bringing the series into 3D and the ridiculously difficult Shattered Soldier for the PS2. Now celebrating its 20th Anniversary, the series that made run n' gun gameplay what it is goes back to its roots with Contra 4 for the Nintendo DS, developed by Wayforward Technologies and due out later this year. 				<a href="http://kotaku.com/270587/konami-reveals-contra-4-ds" title="Click here to read more about Konami Reveals Contra 4 DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Wed, 20 Jun 2007 12:20:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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