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		<title><![CDATA[Kotaku: Concept]]></title>
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			<title><![CDATA[Kotaku: Concept]]></title>
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		<link>http://kotaku.com/tag/concept</link>
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		<description><![CDATA[Kotaku posts tagged Concept]]></description>
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			<title><![CDATA[The Pause That Refreshes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Pause That Refreshes" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read The Pause That Refreshes" href="http://kotaku.com/5838586/the-pause-that-refreshes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Pause That Refreshes" alt="Click here to read The Pause That Refreshes" src="http://cache.kotaku.com/assets/images/9/2011/09/small_invadercrop.jpg"/>
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				Concept for a Coca-Cola can celebrating video games, inspired by the art of the French street artist <a href="http://www.space-invaders.com/">Space Invader</a>. Not an actual can of the soft-drink giant, but a concept by the designer Erin McGuire. Concepts for Coke Zero and Diet Coke are at the link.				<a href="http://kotaku.com/5838586/the-pause-that-refreshes" title="Click here to read more about The Pause That Refreshes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
			<category><![CDATA[Coca-Cola]]></category>
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			<category><![CDATA[Look at this]]></category>
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			<category><![CDATA[Space Invader]]></category>
			<category><![CDATA[Space Invaders]]></category>
			<pubDate><![CDATA[Thu, 08 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[How Can Nintendo's Next Console Possibly Compete?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Can Nintendo's Next Console Possibly Compete?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read How Can Nintendo's Next Console Possibly Compete?" href="http://kotaku.com/5790770/how-can-nintendos-next-console-possibly-compete" class="pp_image">
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				 <em>In today's gloomy and doomy Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38247163:38247163">MtlAngelus</a> wonders how Nintendo's next console can possibly stay competitive in today's gaming market. </em>				<a href="http://kotaku.com/5790770/how-can-nintendos-next-console-possibly-compete" title="Click here to read more about How Can Nintendo's Next Console Possibly Compete?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak-Up On Kotaku]]></category>
			<category><![CDATA[Comments]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Console]]></category>
			<category><![CDATA[Failure]]></category>
			<category><![CDATA[Hardware]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Wii 2]]></category>
			<pubDate><![CDATA[Mon, 11 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Future of Gaming at 35,000 Feet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of Gaming at 35,000 Feet" href="http://kotaku.com/death-from-above/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deathfromabove</span></a></div -->					<div><a title="Click here to read The Future of Gaming at 35,000 Feet" href="http://kotaku.com/5788686/the-future-of-gaming-at-35000-feet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future of Gaming at 35,000 Feet" alt="Click here to read The Future of Gaming at 35,000 Feet" src="http://cache.kotaku.com/assets/images/9/2011/04/small_flying2.jpg"/>
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				 The future of airborne gaming may include a full-sized monitor, surround sound and plenty of legroom, if you've got the cash to drop on a plush, "Not For Wimps" airline seat.				<a href="http://kotaku.com/5788686/the-future-of-gaming-at-35000-feet" title="Click here to read more about The Future of Gaming at 35,000 Feet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5788686/the-future-of-gaming-at-35000-feet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5788686]]></guid>
			<category><![CDATA[death from above]]></category>
			<category><![CDATA[Airline]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Flights]]></category>
			<category><![CDATA[Flying]]></category>
			<category><![CDATA[Not for wimps]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Travel]]></category>
			<pubDate><![CDATA[Mon, 04 Apr 2011 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat" href="http://kotaku.com/applied-gaming-technology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">appliedgamingtechnology</span></a></div -->					<div><a title="Click here to read Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat" href="http://kotaku.com/5576545/student-cockpit-concept-puts-wii-balance-board-in-the-pilots-seat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat" alt="Click here to read Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat" src="http://cache.kotaku.com/assets/images/9/2010/06/cockpittease.jpg"/>
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				 How can the Wii Balance Board make life better for the pilots of international passenger aircraft? Graduate student Nicoline van der Vaart suggests they sit on it and spin.				<a href="http://kotaku.com/5576545/student-cockpit-concept-puts-wii-balance-board-in-the-pilots-seat" title="Click here to read more about Student Cockpit Concept Puts Wii Balance Board In The Pilot's Seat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5576545/student-cockpit-concept-puts-wii-balance-board-in-the-pilots-seat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5576545]]></guid>
			<category><![CDATA[Applied Gaming Technology]]></category>
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			<category><![CDATA[Pilots]]></category>
			<category><![CDATA[wii balance board]]></category>
			<category><![CDATA[Wii Fit]]></category>
			<pubDate><![CDATA[Wed, 30 Jun 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Peek at the Pitch for the Original — and Very Different — BioShock]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" href="http://kotaku.com/pitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pitch</span></a></div -->					<div><a title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" href="http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" alt="Click here to read A Peek at the Pitch for the Original — and Very Different — &lt;em&gt;BioShock&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_321b4823cbf58b10a518a023f3e423a5.jpg"/>
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				We knew <em>BioShock</em>'s original story was quite a departure from the finished game - a "deprogrammer" infiltrates a bioengineered cult. Irrational Games still sold the title on that concept, and has now posted seven scans from the original 20-page pitch.				<a href="http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock" title="Click here to read more about A Peek at the Pitch for the Original — and Very Different — BioShock">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5544043/a-peek-at-the-pitch-for-the-original-+-and-very-different-+-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5544043]]></guid>
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			<category><![CDATA[Development]]></category>
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			<pubDate><![CDATA[Thu, 20 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Castlevania: Lords Of Shadow - Belmont's Inferno]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Castlevania: Lords Of Shadow - Belmont's Inferno" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Castlevania: Lords Of Shadow - Belmont's Inferno" href="http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Castlevania: Lords Of Shadow - Belmont's Inferno" alt="Click here to read Castlevania: Lords Of Shadow - Belmont's Inferno" src="http://cache.kotaku.com/assets/images/9/2012/01/small_646f821fb1f7ac421df9541dbcfc7297.jpg"/>
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				This new batch of screenshots, concept art, and enemy renders for Castlevania: Lords of Shadow are lovely and all, but I can't help but think the game could use a tie-in with a revered work of religious fiction.				<a href="http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/" title="Click here to read more about Castlevania: Lords Of Shadow - Belmont's Inferno">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5483661/castlevania-lords-of-shadow-+-belmonts-inferno/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5483661]]></guid>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Castlevania: lords of shadow]]></category>
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			<category><![CDATA[Konami]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[renders]]></category>
			<category><![CDATA[Screenshots]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Mar 2010 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time" href="http://kotaku.com/coulda-been/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">couldabeen</span></a></div -->					<div><a title="Click here to read Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time" href="http://kotaku.com/5447740/irrational-pitch-for-a-zombie-shooter-was-well-ahead-of-its-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time" alt="Click here to read Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263434490658_7028.2div9.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #irrationalgames" title="Click here to read more posts tagged #irrationalgames" href="http://kotaku.com/tag/irrationalgames/">Irrational Games</a> had this idea for - hang with me here - a zombie shooter. Only thing was, it was back in 2005, and the studio's creative director said its pitches were met with the sound of crickets.				<a href="http://kotaku.com/5447740/irrational-pitch-for-a-zombie-shooter-was-well-ahead-of-its-time" title="Click here to read more about Irrational Pitch for a Zombie Shooter was Well Ahead of Its Time">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Wed, 13 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Scrapped Halo MMO's title: 'Halo Universe'?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" href="http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" alt="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_486621fa8850dd16e099982031d13c38.jpg"/>
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				Dylan Cole, an artist formerly with Ensemble Studios, has on his personal Web site some concept pieces for a canceled Halo project that may or may not have been called "Halo Universe."				<a href="http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe" title="Click here to read more about Scrapped Halo MMO's title: 'Halo Universe'?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363716]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Concept]]></category>
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			<category><![CDATA[Ensemble Studios]]></category>
			<category><![CDATA[Halo MMO]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 20 Sep 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Concept: Xbox 1080 Portable Looks Like Blaster from Transformers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Concept: Xbox 1080 Portable Looks Like Blaster from Transformers" href="http://kotaku.com/concept/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">concept</span></a></div -->					<div><a title="Click here to read Concept: Xbox 1080 Portable Looks Like Blaster from Transformers" href="http://kotaku.com/5356011/concept-xbox-1080-portable-looks-like-blaster-from-transformers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Concept: Xbox 1080 Portable Looks Like Blaster from Transformers" alt="Click here to read Concept: Xbox 1080 Portable Looks Like Blaster from Transformers" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c4f35f6388befca939f01cbd46e3e109.jpg"/>
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				OK, not <em>literally</em>, but enough that Soundwave's<a href="http://farm3.static.flickr.com/2113/2300018288_90c60c3f67.jpg"> Autobot colleague</a> was the first thing I thought of. Him, or a shower radio.				<a href="http://kotaku.com/5356011/concept-xbox-1080-portable-looks-like-blaster-from-transformers" title="Click here to read more about Concept: Xbox 1080 Portable Looks Like Blaster from Transformers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5356011/concept-xbox-1080-portable-looks-like-blaster-from-transformers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5356011]]></guid>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Again, this is not real]]></category>
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			<category><![CDATA[Xbox 1080]]></category>
			<category><![CDATA[Xbox 3.14159]]></category>
			<category><![CDATA[xbox 720]]></category>
			<pubDate><![CDATA[Wed, 09 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[PS4 Concept: Spider-Man Font Fail]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS4 Concept: Spider-Man Font Fail" href="http://kotaku.com/ps4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps4</span></a></div -->					<div><a title="Click here to read PS4 Concept: Spider-Man Font Fail" href="http://kotaku.com/5353657/ps4-concept-spider+man-font-fail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS4 Concept: Spider-Man Font Fail" alt="Click here to read PS4 Concept: Spider-Man Font Fail" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7a527781c56ec42dbd68036b51b7fa3c.jpg"/>
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				Someone forgot to tell acclaimed designer Tai Chiem that Sony bagged the Spidey typeface with the PS3 Slim. But the rest of this concept - that means <strong>This Is Not Real</strong> - is super-futuristic cool. Wait, where's the $24 kickstand?				<a href="http://kotaku.com/5353657/ps4-concept-spider+man-font-fail" title="Click here to read more about PS4 Concept: Spider-Man Font Fail">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5353657/ps4-concept-spider+man-font-fail]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5353657]]></guid>
			<category><![CDATA[PS4]]></category>
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			<category><![CDATA[Psp2]]></category>
			<category><![CDATA[xbox 720]]></category>
			<pubDate><![CDATA[Sun, 06 Sep 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5353657&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Looks Like That Tomb Raider Reboot Is Real]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Looks Like That Tomb Raider Reboot Is Real" href="http://kotaku.com/concept/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">concept</span></a></div -->					<div><a title="Click here to read Looks Like That Tomb Raider Reboot Is Real" href="http://kotaku.com/5313447/looks-like-that-tomb-raider-reboot-is-real" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Looks Like That Tomb Raider Reboot Is Real" alt="Click here to read Looks Like That Tomb Raider Reboot Is Real" src="http://cache.kotaku.com/assets/images/9/2012/02/small_69021c7c57b1c0606b27c9a51563ff5c.jpg"/>
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				 An attorney with Nielsen has contacted Kotaku asking we remove the image of a new Lara Croft from our site, saying that the picture was leaked without their permission.				<a href="http://kotaku.com/5313447/looks-like-that-tomb-raider-reboot-is-real" title="Click here to read more about Looks Like That Tomb Raider Reboot Is Real">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5313447/looks-like-that-tomb-raider-reboot-is-real]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313447]]></guid>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Tomb Raider]]></category>
			<category><![CDATA[Tomb raider reboot]]></category>
			<pubDate><![CDATA[Mon, 13 Jul 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Take A Tour Of Microsoft's Fake Retail Store]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take A Tour Of Microsoft's Fake Retail Store" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Take A Tour Of Microsoft's Fake Retail Store" href="http://kotaku.com/5130815/take-a-tour-of-microsofts-fake-retail-store" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take A Tour Of Microsoft's Fake Retail Store" alt="Click here to read Take A Tour Of Microsoft's Fake Retail Store" src="http://cache.kotaku.com/assets/images/9/2009/01/msretail.jpg"/>
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				There are Apple Stores. So why not Microsoft Stores? It's a good question. Turns out there <em>is </em>a Microsoft store. Only...it's at Microsoft HQ, isn't open to the public and isn't even a real store.				<a href="http://kotaku.com/5130815/take-a-tour-of-microsofts-fake-retail-store" title="Click here to read more about Take A Tour Of Microsoft's Fake Retail Store">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5130815/take-a-tour-of-microsofts-fake-retail-store]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5130815]]></guid>
			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Retail]]></category>
			<pubDate><![CDATA[Wed, 14 Jan 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Gaming Laptop Of A Wealthy, Wasteful Future]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Gaming Laptop Of A Wealthy, Wasteful Future" href="http://kotaku.com/concept/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">concept</span></a></div -->					<div><a title="Click here to read The Gaming Laptop Of A Wealthy, Wasteful Future" href="http://kotaku.com/5120309/the-gaming-laptop-of-a-wealthy-wasteful-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Gaming Laptop Of A Wealthy, Wasteful Future" alt="Click here to read The Gaming Laptop Of A Wealthy, Wasteful Future" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e42857972b46d84128a2d18f184407e0.jpg"/>
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				Gaming on a laptop? It's hardly <em>ideal</em>. But that's going off the hardware limitations of 2008! By the distant future, who <em>knows </em>what gaming on a laptop will be like. Might even be like this.				<a href="http://kotaku.com/5120309/the-gaming-laptop-of-a-wealthy-wasteful-future" title="Click here to read more about The Gaming Laptop Of A Wealthy, Wasteful Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5120309/the-gaming-laptop-of-a-wealthy-wasteful-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5120309]]></guid>
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			<pubDate><![CDATA[Tue, 30 Dec 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Star Wars: The Old Republic - Concept Art vs Screens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Old Republic - Concept Art vs Screens" href="http://kotaku.com/star-wars%7c-the-old-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheoldrepublic</span></a></div -->					<div><a title="Click here to read Star Wars: The Old Republic - Concept Art vs Screens" href="http://kotaku.com/5066829/star-wars-the-old-republic-+-concept-art-vs-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars: The Old Republic - Concept Art vs Screens" alt="Click here to read Star Wars: The Old Republic - Concept Art vs Screens" src="http://cache.kotaku.com/assets/images/9/2011/11/small_671301b68d77b635088b778b3bd34c5d.png"/>
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				These early screens and concept art trickled out of Lucasarts/Bioware's steely grasp after their <a href="http://kotaku.com/5066767/lucasarts-massive-reveal-the-liveblog">Big Announcement</a> and Kotaku Jedi <a href="http://kotaku.com/people/joygirl007/posts/">AJ Glasser</a> uploaded them instantly using a combination of the Force Upload and a fast wi-fi link.

This concept gallery shows early Jedi/Sith character designs, a nice view of Coruscant that wouldn't look out of place in Episode 3 and two very similar monsters. Check after the jump to see how the artists' designs have been translated into polygonal reality.

				<a href="http://kotaku.com/5066829/star-wars-the-old-republic-+-concept-art-vs-screens/gallery/" title="Click here to read more about Star Wars: The Old Republic - Concept Art vs Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5066829/star-wars-the-old-republic-+-concept-art-vs-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5066829]]></guid>
			<category><![CDATA[Star wars: the old republic]]></category>
			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Lucasarts]]></category>
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			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Tue, 21 Oct 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Would You Buy This Portable 360?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would You Buy This Portable 360?" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Would You Buy This Portable 360?" href="http://kotaku.com/5019776/would-you-buy-this-portable-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Would You Buy This Portable 360?" alt="Click here to read Would You Buy This Portable 360?" src="http://cache.kotaku.com/assets/images/9/2008/06/18/99/18992bd3cb04f33a049d11cc84ea4ecc.jpg"/>
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									</div>
				From the same guys who brought you the <a href="http://kotaku.com/5019408/what-we-hope-the-wii-2-doesnt-look-like">awful "2010" Wii </a>comes a conceptual pipe-dream a little more...sensible. This unnamed Microsoft product takes a 360, shrinks it to handheld size, adds a Zune to it, smooshes their interfaces together then throws a phone in as well. Just for good measure. Looks nice, looks slim, but whoever thought it'd be a good idea to bring the 360's <em>despicable </em>d-pad along for the ride needs a short, sharp slap to the teeth.				<a href="http://kotaku.com/5019776/would-you-buy-this-portable-360" title="Click here to read more about Would You Buy This Portable 360?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5019776/would-you-buy-this-portable-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5019776]]></guid>
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			<category><![CDATA[Zune]]></category>
			<pubDate><![CDATA[Thu, 26 Jun 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5019776&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Got Iron Mans In My Incredible Hulk]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Got Iron Mans In My Incredible Hulk" href="http://kotaku.com/the-incredible-hulk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theincrediblehulk</span></a></div -->					<div><a title="Click here to read You Got Iron Mans In My Incredible Hulk" href="http://kotaku.com/379687/you-got-iron-mans-in-my-incredible-hulk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Got Iron Mans In My Incredible Hulk" alt="Click here to read You Got Iron Mans In My Incredible Hulk" src="http://cache.kotaku.com/assets/images/9/2008/04/small_hulkironman-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2008/04/hulkironman.jpg"></a> This interesting bit of concept art for Sega's The Incredible Hulk game just showed in my mailbox today.  What do you suppose it means?  You don't think that Hulkbuster Iron Man could make a cameo appearance in the game, do you? Probably just a coincidence. I mean, the <a href="http://kotaku.com/379396/iron-man-unlockables-in-action">Hulkbuster armor</a> is appearing in the Iron Man game, so they're probably just using leftover artwork or something. 				<a href="http://kotaku.com/379687/you-got-iron-mans-in-my-incredible-hulk" title="Click here to read more about You Got Iron Mans In My Incredible Hulk">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/379687/you-got-iron-mans-in-my-incredible-hulk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379687]]></guid>
			<category><![CDATA[The Incredible Hulk]]></category>
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			<category><![CDATA[Crossover]]></category>
			<category><![CDATA[iron man]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 14 Apr 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PSP Redesign Concept Longs For Reality]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PSP Redesign Concept Longs For Reality" href="http://kotaku.com/hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardware</span></a></div -->					<div><a title="Click here to read PSP Redesign Concept Longs For Reality" href="http://kotaku.com/355026/psp-redesign-concept-longs-for-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PSP Redesign Concept Longs For Reality" alt="Click here to read PSP Redesign Concept Longs For Reality" src="http://cache.kotaku.com/assets/images/9/2012/01/d8c6f542b54c7fa2814e7f436cc63174.jpg"/>
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				The PSP Slim is alright, but it was a redesign that fell far short from standards we've seen from Nintendo. This PSP concept takes something I normally detest, sliders, and makes it practical. Hiding the buttons under the screen offers more visual real estate per pocket-filling inch. And if such a screen could tilt even 10 degrees for glare and support touch controls for a little on-screen QWERTY functionality, I'd throw by DS to the ground and stomp it with all my might. But alas, it's not a Sony design. Here's the open shot:				<a href="http://kotaku.com/355026/psp-redesign-concept-longs-for-reality" title="Click here to read more about PSP Redesign Concept Longs For Reality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/355026/psp-redesign-concept-longs-for-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-355026]]></guid>
			<category><![CDATA[Hardware]]></category>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 11 Feb 2008 15:20:45 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=355026&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DS Concept Is Pure Fanboy Porn]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DS Concept Is Pure Fanboy Porn" href="http://kotaku.com/photo-op/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">photoop</span></a></div -->					<div><a title="Click here to read DS Concept Is Pure Fanboy Porn" href="http://kotaku.com/339681/ds-concept-is-pure-fanboy-porn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DS Concept Is Pure Fanboy Porn" alt="Click here to read DS Concept Is Pure Fanboy Porn" src="http://cache.kotaku.com/assets/images/9/2008/01/small_medium_2159076788_1e7c0f4191_o.jpg"/>
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				This DS concept by Gizmodo's Jesus Diaz/3D modeler Phil Nolan is absolutely in no way real, but I'm a bit in love nonetheless. Like two iPhones in the thralls of erotic embrace and spread wide enough for Larry Flynt, their lovechild is a gorgeous, two-tone DS that's not technically inconceivable for Nintendo to release next. 				<a href="http://kotaku.com/339681/ds-concept-is-pure-fanboy-porn" title="Click here to read more about DS Concept Is Pure Fanboy Porn">More&nbsp;&raquo;</a>
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			<category><![CDATA[Photo Op]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Wed, 02 Jan 2008 15:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Finally, Tetris On A (Fake) Watch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, Tetris On A (Fake) Watch" href="http://kotaku.com/tetris/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetris</span></a></div -->					<div><a title="Click here to read Finally, Tetris On A (Fake) Watch" href="http://kotaku.com/323723/finally-tetris-on-a-fake-watch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finally, Tetris On A (Fake) Watch" alt="Click here to read Finally, Tetris On A (Fake) Watch" src="http://cache.kotaku.com/assets/images/9/2007/11/small_tetris_forever2.jpg"/>
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				The good news about this watch, with <em>Tetris</em> built-in, is that it looks just as playable as its <em>Pong</em>-playing counterpart. The bad news? They don't exist. These Nixon branded concept watches were knocked up by French product designer Lysandre Follet and are shown animated form at the link below. Music is included for maximum authenticity.				<a href="http://kotaku.com/323723/finally-tetris-on-a-fake-watch" title="Click here to read more about Finally, Tetris On A (Fake) Watch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/323723/finally-tetris-on-a-fake-watch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-323723]]></guid>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Fashion]]></category>
			<category><![CDATA[Pong]]></category>
			<category><![CDATA[Watches]]></category>
			<pubDate><![CDATA[Fri, 16 Nov 2007 17:40:22 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=323723&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Playstation Store Concept Should be Reality]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playstation Store Concept Should be Reality" href="http://kotaku.com/listen-up%2c-sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">listenupsony</span></a></div -->					<div><a title="Click here to read Playstation Store Concept Should be Reality" href="http://kotaku.com/287353/playstation-store-concept-should-be-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playstation Store Concept Should be Reality" alt="Click here to read Playstation Store Concept Should be Reality" src="http://cache.kotaku.com/assets/images/9/2007/08/small_14486ab8735512bab18602c1bf897c146g.jpg"/>
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				The PS Store is improving...slowly. But the interface leaves a lot to be desired, especially compared to the sleek layout of the XMB. This first image doesn't look all that impressive&mdash;but look what happens when you select the Featured tab:				<a href="http://kotaku.com/287353/playstation-store-concept-should-be-reality" title="Click here to read more about Playstation Store Concept Should be Reality">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/287353/playstation-store-concept-should-be-reality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-287353]]></guid>
			<category><![CDATA[listen up, sony]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[ps store]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[xmb]]></category>
			<pubDate><![CDATA[Wed, 08 Aug 2007 13:40:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=287353&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Guitar Hero DS Concept Rocks my Socks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guitar Hero DS Concept Rocks my Socks" href="http://kotaku.com/drop-that-air-guitar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dropthatairguitar</span></a></div -->					<div><a title="Click here to read Guitar Hero DS Concept Rocks my Socks" href="http://kotaku.com/286427/guitar-hero-ds-concept-rocks-my-socks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guitar Hero DS Concept Rocks my Socks" alt="Click here to read Guitar Hero DS Concept Rocks my Socks" src="http://cache.kotaku.com/assets/images/9/2007/08/small_GHds.jpg"/>
											</a></div>
									</div>
				We're in love with this Guiter Hero DS concept. Sure, its tiny form will cause us carpal tunnel out the whazoo, but the rotating fretboard is a brilliant design to make hand held jamming a reality in a variety of play environments. 				<a href="http://kotaku.com/286427/guitar-hero-ds-concept-rocks-my-socks" title="Click here to read more about Guitar Hero DS Concept Rocks my Socks">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/286427/guitar-hero-ds-concept-rocks-my-socks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-286427]]></guid>
			<category><![CDATA[drop that air guitar]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Controller]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Harmonix]]></category>
			<category><![CDATA[Peripheral]]></category>
			<category><![CDATA[Red Octane]]></category>
			<pubDate><![CDATA[Mon, 06 Aug 2007 14:00:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=286427&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Final Fallout Teaser Image]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fallout Teaser Image" href="http://kotaku.com/the-final-countdown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thefinalcountdown</span></a></div -->					<div><a title="Click here to read Final Fallout Teaser Image" href="http://kotaku.com/264150/final-fallout-teaser-image" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fallout Teaser Image" alt="Click here to read Final Fallout Teaser Image" src="http://cache.kotaku.com/assets/images/9/2007/05/small_falloutmom.jpg"/>
											</a></div>
									</div>
				The final concept art for Fallout 3 before the teaser trailer arrives in seven days' time is here, and once again Washington DC isn't looking all that good. 				<a href="http://kotaku.com/264150/final-fallout-teaser-image" title="Click here to read more about Final Fallout Teaser Image">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/264150/final-fallout-teaser-image]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-264150]]></guid>
			<category><![CDATA[the final countdown]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[impending riot]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Preview]]></category>
			<category><![CDATA[Teaser]]></category>
			<pubDate><![CDATA[Tue, 29 May 2007 13:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=264150&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Boulder Dash - Reintroducing Rockford]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boulder Dash - Reintroducing Rockford" href="http://kotaku.com/boulder-dash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boulderdash</span></a></div -->					<div><a title="Click here to read Boulder Dash - Reintroducing Rockford" href="http://kotaku.com/251797/boulder-dash-+-reintroducing-rockford" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boulder Dash - Reintroducing Rockford" alt="Click here to read Boulder Dash - Reintroducing Rockford" src="http://cache.kotaku.com/assets/images/9/2007/04/small_rockfordfiles.jpg"/>
											</a></div>
									</div>
				Recognize this guy? Of course you don't. He's been <em>re-imagined</em>. This is Rockford, the main character from First Star Software's classic Boulder Dash series, as redesigned by 10Tacle Studios for their PSP and DS game, Boulder Dash Rocks. The press release states that, "our familiar well-loved hero appears with a whole new look."				<a href="http://kotaku.com/251797/boulder-dash-+-reintroducing-rockford" title="Click here to read more about Boulder Dash - Reintroducing Rockford">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/251797/boulder-dash-+-reintroducing-rockford]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-251797]]></guid>
			<category><![CDATA[boulder dash]]></category>
			<category><![CDATA[Classic]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Thu, 12 Apr 2007 15:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=251797&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: Space Station Tycoon]]></title>
			<description>
			<![CDATA[
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				As <a href="http://kotaku.com/gaming/wii/space-station-tycoon-coming-to-wii-240516.php">McWhertor mentioned yesterday</a>, Namco Bandai is publishing Space Station Tycoon, the evolution of Wahoo Studio's Live Arcade Game Outpost Kaloki X for the Wii. To celebrate the announcement they've released a bunch of screen shots and concept art for us to flip through while we patiently wait for the game to arrive. 				<a href="http://kotaku.com/240630/gallery-space-station-tycoon" title="Click here to read more about Gallery: Space Station Tycoon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/240630/gallery-space-station-tycoon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-240630]]></guid>
			<category><![CDATA[space station tycoon]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[outpost kaloki x]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 01 Mar 2007 12:20:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240630&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Concept Car Selected for PGR4]]></title>
			<description>
			<![CDATA[
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				<center></center>

				<a href="http://kotaku.com/237406/concept-car-selected-for-pgr4" title="Click here to read more about Concept Car Selected for PGR4">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/237406/concept-car-selected-for-pgr4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-237406]]></guid>
			<category><![CDATA[project gotham racing 4]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Peugeot]]></category>
			<category><![CDATA[PGR4]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Feb 2007 17:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: Wii Zorro Screens and Art]]></title>
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				Wii Zorro publisher 505 Games today announced a worldwide release for the game in late 2007, and provided a few bits of screenshot and concept art to go with it. I was mildly excited about this game at first, but now...not so much. Maybe it's just the fact that the screenshots are all of the same locations, fighting the same Mexican skelly-suited enemies, but I get the odd feeling that the entire game owes itself to the fact that you can easily slash a 'Z' in the air with your wiimote, and thus am eagerly awaiting the Wii version of <em>The Scarlet Letter</em>. <span class="byline">Michael Fahey</span>				<a href="http://kotaku.com/237267/gallery-wii-zorro-screens-and-art/gallery/" title="Click here to read more about Gallery: Wii Zorro Screens and Art">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/237267/gallery-wii-zorro-screens-and-art/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-237267]]></guid>
			<category><![CDATA[Zorro]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 16 Feb 2007 12:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237267&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Russia's Pop-Up Cell Phone Joystick]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Russia's Pop-Up Cell Phone Joystick" href="http://kotaku.com/russia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">russia</span></a></div -->					<div><a title="Click here to read Russia's Pop-Up Cell Phone Joystick" href="http://kotaku.com/236391/russias-pop+up-cell-phone-joystick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Russia's Pop-Up Cell Phone Joystick" alt="Click here to read Russia's Pop-Up Cell Phone Joystick" src="http://cache.kotaku.com/assets/images/9/2007/02/small_cellphonejoystick.jpg"/>
											</a></div>
									</div>
				Worst part of cell phone gaming? The controls. Face it, punching out an email is hard enough, let alone shooting up a hoarde of baddies. That tiny d-pad just doesn't cut it. A Russian company Industrial Design hopes to make cell phone game better, way better. Called the "CompactAnalog Thumbstick," it's a retractable joystick that pops up when pushed. Otherwise, it phone retains its traditional d-pad. Sadly, this is not a real product as of yet, but just a concept. A good one at that. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/236391/russias-pop+up-cell-phone-joystick" title="Click here to read more about Russia's Pop-Up Cell Phone Joystick">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/236391/russias-pop+up-cell-phone-joystick]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-236391]]></guid>
			<category><![CDATA[Russia]]></category>
			<category><![CDATA[Cell Phone Gaming]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Joystick]]></category>
			<pubDate><![CDATA[Wed, 14 Feb 2007 08:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=236391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What The Darkness Won't Look Like]]></title>
			<description>
			<![CDATA[
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				Xboxgen posted a slew of concept art images for Xbox 360 and PS3 game The Darkness recently. Too bad the game I saw <a href="http://www.kotaku.com/gaming/e306/the-darkness-not-so-ai-173185.php">at E3 </a>seemed so sterile compared to these. If even half of the raw artistry seen in this artwork made it into the game, I might change my mind about the game.				<a href="http://kotaku.com/185032/what-the-darkness-wont-look-like" title="Click here to read more about What The Darkness Won't Look Like">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/185032/what-the-darkness-wont-look-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-185032]]></guid>
			<category><![CDATA[The Darkness]]></category>
			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 03 Jul 2006 21:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185032&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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