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		<title><![CDATA[Kotaku: Concept Art]]></title>
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			<title><![CDATA[Kotaku: Concept Art]]></title>
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		<description><![CDATA[Kotaku posts tagged Concept Art]]></description>
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			<title><![CDATA[Concept Artist Behind Fallout 3, Skyrim Has Died]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Concept Artist Behind &lt;em&gt;Fallout 3&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt; Has Died" href="http://kotaku.com/fallout-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fallout3</span></a></div -->					<div><a title="Click here to read Concept Artist Behind &lt;em&gt;Fallout 3&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt; Has Died" href="http://kotaku.com/5883988/concept-artist-behind-fallout-3-skyrim-has-died" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Concept Artist Behind &lt;em&gt;Fallout 3&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt; Has Died" alt="Click here to read Concept Artist Behind &lt;em&gt;Fallout 3&lt;/em&gt;, &lt;em&gt;Skyrim&lt;/em&gt; Has Died" src="http://cache.kotaku.com/assets/images/9/2012/02/small_f8ab97211db608c966159f37886e8229.jpg"/>
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				I played something like 130 hours of <em>Fallout 3</em>.  I adored many things about it &mdash; and, admittedly, hated a few others &mdash; but my absolute favorite part was exploring the world.  The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people.  The game turned the city where I actually live into a wrecked, raygun-gothic husk of itself... and I loved it.				<a href="http://kotaku.com/5883988/concept-artist-behind-fallout-3-skyrim-has-died" title="Click here to read more about Concept Artist Behind Fallout 3, Skyrim Has Died">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[Adam adamowicz]]></category>
			<category><![CDATA[Concept Art]]></category>
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			<category><![CDATA[Skyrim]]></category>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[Here's 25 Awesome Coffee Table Books About Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" href="http://kotaku.com/coffee-table-books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coffeetablebooks</span></a></div -->					<div><a title="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" href="http://kotaku.com/5881747/heres-25-awesome-coffee-table-books-about-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" alt="Click here to read Here's 25 Awesome Coffee Table Books About Video Games" src="http://cache.kotaku.com/assets/images/9/2012/02/small_489d167d5df0f82ef351cc6067836462.jpg"/>
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				Miguel Concepcion recently posted a healthy reminder that gamers CAN be bibliophiles&mdash;especially where books about video games are concerned. Behold, <a href="http://kotaku.com/5881727/check-out-trials-evolutions-myriad-customization-options?preview=true">the 25 Best Video Game Coffee Table Books</a>.				<a href="http://kotaku.com/5881747/heres-25-awesome-coffee-table-books-about-video-games" title="Click here to read more about Here's 25 Awesome Coffee Table Books About Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Coffee Table Books]]></category>
			<category><![CDATA[art books]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Strategy Guides]]></category>
			<pubDate><![CDATA[Thu, 02 Feb 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Pierre Bienaimé]]></dc:creator>
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			<title><![CDATA[Would Bayonetta Have Been Sexier If She Was More &quot;Western&quot;?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" href="http://kotaku.com/serious-question/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousquestion</span></a></div -->					<div><a title="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" href="http://kotaku.com/5816563/would-bayonetta-have-been-sexier-if-she-was-more-western/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" alt="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_bayo3.jpg"/>
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				As far as video game characters go, Bayonetta was built with one thing in mind. The suit, the heels, the British accent, even the glasses, all there for sex appeal. But would she have been sexier if she was less "Japanese"?				<a href="http://kotaku.com/5816563/would-bayonetta-have-been-sexier-if-she-was-more-western/gallery/" title="Click here to read more about Would Bayonetta Have Been Sexier If She Was More &quot;Western&quot;?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious question]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[bayonetta]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Massive Black]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[twitter]]></category>
			<pubDate><![CDATA[Wed, 29 Jun 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Breathtaking Concept Art of Ratchet & Clank: All 4 One]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Breathtaking Concept Art of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt;" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Breathtaking Concept Art of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt;" href="http://kotaku.com/5791699/the-breathtaking-concept-art-of-ratchet--clank-all-4-one/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Breathtaking Concept Art of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt;" alt="Click here to read The Breathtaking Concept Art of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_rca4o_nest_tracks_b.jpg"/>
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				While the next Ratchet & Clank game looks handsome enough in those new bright and cheery screen shots, the PlayStation 3 exclusive had a gorgeous base on which to build. This is a sampling of that concept art from Insomniac Games' Ratchet & Clank: All 4 One.				<a href="http://kotaku.com/5791699/the-breathtaking-concept-art-of-ratchet--clank-all-4-one/gallery/" title="Click here to read more about The Breathtaking Concept Art of Ratchet & Clank: All 4 One">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5791699/the-breathtaking-concept-art-of-ratchet--clank-all-4-one/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5791699]]></guid>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Insomniac]]></category>
			<category><![CDATA[Insomniac Games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ratchet & clank: all 4 one]]></category>
			<category><![CDATA[Ratchet And Clank]]></category>
			<pubDate><![CDATA[Wed, 13 Apr 2011 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Breaking Down The Beauty Of Battlefield 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breaking Down The Beauty Of &lt;em&gt;Battlefield 3&lt;/em&gt;" href="http://kotaku.com/behind-the-battle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthebattle</span></a></div -->					<div><a title="Click here to read Breaking Down The Beauty Of &lt;em&gt;Battlefield 3&lt;/em&gt;" href="http://kotaku.com/5790280/breaking-down-the-beauty-of-battlefield-3/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Breaking Down The Beauty Of &lt;em&gt;Battlefield 3&lt;/em&gt;" alt="Click here to read Breaking Down The Beauty Of &lt;em&gt;Battlefield 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/04/small_alley.jpg"/>
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				 Video game beauty is only polygon deep, right? Not so with Battlefield 3. This latest series of screens, concept art, and renders take us under the skin and behind the scenes of EA's next big shooter.				<a href="http://kotaku.com/5790280/breaking-down-the-beauty-of-battlefield-3/gallery/" title="Click here to read more about Breaking Down The Beauty Of Battlefield 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Behind The Battle]]></category>
			<category><![CDATA[battlefield 3]]></category>
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			<category><![CDATA[PC]]></category>
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			<category><![CDATA[renders]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 08 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kameo 2 Artwork Hints At The Pretty Sequel That Might Have Been]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kameo 2&lt;/em&gt; Artwork Hints At The Pretty Sequel That Might Have Been" href="http://kotaku.com/elements-of-power/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">elementsofpower</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kameo 2&lt;/em&gt; Artwork Hints At The Pretty Sequel That Might Have Been" href="http://kotaku.com/5789512/kameo-2-artwork-hints-at-the-very-pretty-sequel-that-might-have-been/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kameo 2&lt;/em&gt; Artwork Hints At The Pretty Sequel That Might Have Been" alt="Click here to read &lt;em&gt;Kameo 2&lt;/em&gt; Artwork Hints At The Pretty Sequel That Might Have Been" src="http://cache.kotaku.com/assets/images/9/2011/04/small_kameo22.jpg"/>
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				 In 2005 developer Rare graced the newly-launched Xbox 360 with Kameo: Elements of Power, a cartoon-styled action-adventure game starring a fairy with the power to transform herself into various magical creatures. Slow sales <a href="http://kotaku.com/#!5396490/rumored-kameo-2-killed-to-make-room-for-natal-projects">killed its rumored sequel</a>, but the art lives on.				<a href="http://kotaku.com/5789512/kameo-2-artwork-hints-at-the-very-pretty-sequel-that-might-have-been/gallery/" title="Click here to read more about Kameo 2 Artwork Hints At The Pretty Sequel That Might Have Been">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789512/kameo-2-artwork-hints-at-the-very-pretty-sequel-that-might-have-been/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789512]]></guid>
			<category><![CDATA[Elements of Power]]></category>
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			<category><![CDATA[Kameo II]]></category>
			<category><![CDATA[Kameo: elements of power]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Rare]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Beautiful And Bold Concept Art of Batman: Arkham City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beautiful And Bold Concept Art of &lt;em&gt;Batman: Arkham City&lt;/em&gt;" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Beautiful And Bold Concept Art of &lt;em&gt;Batman: Arkham City&lt;/em&gt;" href="http://kotaku.com/5781792/the-beautiful-and-bold-concept-art-of-batman-arkham-city/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Beautiful And Bold Concept Art of &lt;em&gt;Batman: Arkham City&lt;/em&gt;" alt="Click here to read The Beautiful And Bold Concept Art of &lt;em&gt;Batman: Arkham City&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/03/small_15_downshot-101.jpg"/>
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				How can <a href="http://kotaku.com/tag/batmanarkhamcity">Batman: Arkham City</a> look <a href="http://kotaku.com/#!5769708/batman-arkham-city">so much better</a> than its unexpectedly great predecessor, Batman: Arkham Asylum? Handsome concept art of Gotham's streets and skylines, both gritty and gorgeous, may provide clues to developer Rocksteady's talent for making Batman look so good.				<a href="http://kotaku.com/5781792/the-beautiful-and-bold-concept-art-of-batman-arkham-city/gallery/" title="Click here to read more about The Beautiful And Bold Concept Art of Batman: Arkham City">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Batman: arkham city]]></category>
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			<category><![CDATA[rocksteady]]></category>
			<category><![CDATA[ROcksteady Studios]]></category>
			<category><![CDATA[Warner Bros.]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 14 Mar 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is This The New Face Of PlayStation Home?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This The New Face Of &lt;em&gt;PlayStation Home&lt;/em&gt;?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is This The New Face Of &lt;em&gt;PlayStation Home&lt;/em&gt;?" href="http://kotaku.com/5780243/is-this-the-new-face-of-playstation-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This The New Face Of &lt;em&gt;PlayStation Home&lt;/em&gt;?" alt="Click here to read Is This The New Face Of &lt;em&gt;PlayStation Home&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_plasyationhomenew_02.jpg"/>
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				 With PlayStation Home gearing up for a transformation from <a href="http://kotaku.com/#!5773529/playstation-home-soon-to-be-home-to-first+person-shooters--racing-games">virtual world to viable gaming platform</a>, concept art images depicting the new look for Sony's PlayStation 3 service have surfaced. Let's take a look!				<a href="http://kotaku.com/5780243/is-this-the-new-face-of-playstation-home" title="Click here to read more about Is This The New Face Of PlayStation Home?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780243/is-this-the-new-face-of-playstation-home]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780243]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[playstation home]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 09 Mar 2011 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Peek At The Road Rash & Strike Reboots That Never Happened]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Peek At The Road Rash &amp; Strike Reboots That Never Happened" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read A Peek At The Road Rash &amp; Strike Reboots That Never Happened" href="http://kotaku.com/5767571/a-peek-at-the-road-rash--strike-reboots-that-never-happened/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Peek At The Road Rash &amp; Strike Reboots That Never Happened" alt="Click here to read A Peek At The Road Rash &amp; Strike Reboots That Never Happened" src="http://cache.kotaku.com/assets/images/9/2011/02/small_road_rash_2006_1.jpg"/>
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				Two video game series fondly remembered by fans, but almost completely untapped by Electronic Arts are motorcycle combat contest Road Rash and isometric military shooter Strike. EA hasn't made a new game in either of those series this generation, but it tried during the last. <!-- %JUMP:Continue reading this post &raquo;% -->				<a href="http://kotaku.com/5767571/a-peek-at-the-road-rash--strike-reboots-that-never-happened/gallery/" title="Click here to read more about A Peek At The Road Rash & Strike Reboots That Never Happened">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5767571/a-peek-at-the-road-rash--strike-reboots-that-never-happened/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5767571]]></guid>
			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[road rash]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Feb 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Early Art Of The Elder Scrolls V: Skyrim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Early Art Of The Elder Scrolls V: Skyrim" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Early Art Of The Elder Scrolls V: Skyrim" href="http://kotaku.com/5757371/the-early-art-of-the-elder-scrolls-v-skyrim/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Early Art Of The Elder Scrolls V: Skyrim" alt="Click here to read The Early Art Of The Elder Scrolls V: Skyrim" src="http://cache.kotaku.com/assets/images/9/2011/02/small_5435911539_4fdca79eac_o.jpg"/>
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				You've already seen the latest Elder Scrolls from Bethesda Softworks in <a href="http://kotaku.com/#!5757996/feel-the-love-in-these-elder-scrolls-skyrim-screens/gallery/1">screen shot</a> form&mdash;complete with handsome humans&mdash;now see what <a href="http://kotaku.com/tag/theelderscrollsvskyrim">Skyrim</a> looked like in its conceptual stages. Bethesda released new Elder Scrolls V art at its <a href="http://bethblog.com/index.php/2011/02/11/skyrim-concept-art/">official blog</a>, art that might just be your new wallpaper.				<a href="http://kotaku.com/5757371/the-early-art-of-the-elder-scrolls-v-skyrim/gallery/" title="Click here to read more about The Early Art Of The Elder Scrolls V: Skyrim">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 12 Feb 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lego Video Games Should Be This Cool]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lego Video Games Should Be This Cool" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Lego Video Games Should Be This Cool" href="http://kotaku.com/5754486/lego-video-games-should-be-this-cool" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lego Video Games Should Be This Cool" alt="Click here to read Lego Video Games Should Be This Cool" src="http://cache.kotaku.com/assets/images/9/2011/02/small_legopirates.jpg"/>
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				I like most of the Lego video games. They present breezy opportunities to fight and explore. Their charm compensates for an over-emphasis on collecting things. I like these games, but I don't think they are as magnificent yet as this concept art for the spring's Lego Pirates of the Caribbean <s>Indiana Jones</s> [Sorry! I got excited!] suggests they could be.				<a href="http://kotaku.com/5754486/lego-video-games-should-be-this-cool" title="Click here to read more about Lego Video Games Should Be This Cool">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[LEGO indiana jones]]></category>
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			<pubDate><![CDATA[Tue, 08 Feb 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Who Knew Donkey Kong Could Be This Gorgeous?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" href="http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" alt="Click here to read Who Knew Donkey Kong Could Be This Gorgeous?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6b2020693f9db96adb8374472500f5f7.jpg"/>
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				Beautiful concept art for Retro Studios' <a href="http://kotaku.com/tag/donkeykongcountryreturns/">Donkey Kong Country Returns</a> shows that this Wii game could have been a different looking beast.				<a href="http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous" title="Click here to read more about Who Knew Donkey Kong Could Be This Gorgeous?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5731191/who-knew-donkey-kong-could-be-this-gorgeous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5731191]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 11 Jan 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Harley Quinn Looks Crazy Good In DC Universe Online]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harley Quinn Looks Crazy Good In DC Universe Online" href="http://kotaku.com/sony-online-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonyonlineentertainment</span></a></div -->					<div><a title="Click here to read Harley Quinn Looks Crazy Good In DC Universe Online" href="http://kotaku.com/5716897/harley-quinn-looks-crazy-good-in-dc-universe-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Harley Quinn Looks Crazy Good In DC Universe Online" alt="Click here to read Harley Quinn Looks Crazy Good In DC Universe Online" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c6a3ea276eb439a673976e28163fb979.jpg"/>
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				 Dr. Harleen Frances Quinzel was an Arkham Asylum psychologist who thought she had a shot at curing Batman's insane nemesis The Joker. Obviously that didn't work out too well.				<a href="http://kotaku.com/5716897/harley-quinn-looks-crazy-good-in-dc-universe-online" title="Click here to read more about Harley Quinn Looks Crazy Good In DC Universe Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony Online Entertainment]]></category>
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			<pubDate><![CDATA[Thu, 23 Dec 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5716897&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ataris That Never Were]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ataris That Never Were" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Ataris That Never Were" href="http://kotaku.com/5629217/the-ataris-that-never-were/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ataris That Never Were" alt="Click here to read The Ataris That Never Were" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e688a653fa88db7ed10696d56194678b.jpeg"/>
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				Time for some concept art! Not for upcoming games, though. Not for old games, either. These are for old <em>systems</em>.				<a href="http://kotaku.com/5629217/the-ataris-that-never-were/gallery/" title="Click here to read more about The Ataris That Never Were">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Sep 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Who Wants Some Thor Video Game Concept Art?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Wants Some Thor Video Game Concept Art?" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Who Wants Some Thor Video Game Concept Art?" href="http://kotaku.com/5597673/who-wants-some-thor-video-game-concept-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Wants Some Thor Video Game Concept Art?" alt="Click here to read Who Wants Some Thor Video Game Concept Art?" src="http://cache.kotaku.com/assets/images/9/2010/07/thorone.jpg"/>
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				 And so begins the process of Sega convincing us that a good comic book movie-based video game is in the works, with a pair of concept art shots from <a href="http://kotaku.com/5591803/the-mighty-thor-face-his-deadliest-foe-yet">Thor: The Video Game</a>.				<a href="http://kotaku.com/5597673/who-wants-some-thor-video-game-concept-art" title="Click here to read more about Who Wants Some Thor Video Game Concept Art?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
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			<pubDate><![CDATA[Tue, 27 Jul 2010 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Five LEGO Games You'll Never See]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five LEGO Games You'll Never See" href="http://kotaku.com/lego/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lego</span></a></div -->					<div><a title="Click here to read Five LEGO Games You'll Never See" href="http://kotaku.com/5585935/five-lego-games-youll-never-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five LEGO Games You'll Never See" alt="Click here to read Five LEGO Games You'll Never See" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c7fdf816d9da6f0754ec31a834655442.jpg"/>
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				 This LEGO game concept art is fantastic, not just because it was so lovingly airbrushed, but because the images are for games we know will never come to exist.				<a href="http://kotaku.com/5585935/five-lego-games-youll-never-see" title="Click here to read more about Five LEGO Games You'll Never See">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lego]]></category>
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			<category><![CDATA[Lego god of war]]></category>
			<category><![CDATA[Lego legend of zelda]]></category>
			<category><![CDATA[Lego street fighter]]></category>
			<pubDate><![CDATA[Tue, 13 Jul 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Building A Better Ghost Pirate LeChuck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building A Better Ghost Pirate LeChuck" href="http://kotaku.com/lucasarts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucasarts</span></a></div -->					<div><a title="Click here to read Building A Better Ghost Pirate LeChuck" href="http://kotaku.com/5552557/building-a-better-ghost-pirate-lechuck/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building A Better Ghost Pirate LeChuck" alt="Click here to read Building A Better Ghost Pirate LeChuck" src="http://cache.kotaku.com/assets/images/9/2010/06/lechuck_01.jpg"/>
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				LucasArts gives us another behind-the-scenes look at the creation of the Monkey Island 2 Special Edition: LeChuck's Revenge, showing us the design stages of Guybrush Threepwood's undead nemesis, LeChuck.				<a href="http://kotaku.com/5552557/building-a-better-ghost-pirate-lechuck/gallery/" title="Click here to read more about Building A Better Ghost Pirate LeChuck">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5552557/building-a-better-ghost-pirate-lechuck/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5552557]]></guid>
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			<pubDate><![CDATA[Tue, 01 Jun 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5552557&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mecho Wars Creator Goes HD With Reaper]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mecho Wars Creator Goes HD With Reaper" href="http://kotaku.com/game-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameon</span></a></div -->					<div><a title="Click here to read Mecho Wars Creator Goes HD With Reaper" href="http://kotaku.com/5547254/mecho-wars-creator-goes-hd-with-reaper/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mecho Wars Creator Goes HD With Reaper" alt="Click here to read Mecho Wars Creator Goes HD With Reaper" src="http://cache.kotaku.com/assets/images/9/2010/05/kotaku1_1.jpg"/>
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				Luc Bernard, the man behind the pretty yet flawed Eternity's Child and the well-received Advance Wars clone Mecho Wars for the iPhone is thinking big again with Reaper, a gorgeous new 2D action-adventure game.				<a href="http://kotaku.com/5547254/mecho-wars-creator-goes-hd-with-reaper/gallery/" title="Click here to read more about Mecho Wars Creator Goes HD With Reaper">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game on]]></category>
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			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Reaper]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Tue, 25 May 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Building A Better Guybrush Threepwood]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building A Better Guybrush Threepwood" href="http://kotaku.com/lucasarts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucasarts</span></a></div -->					<div><a title="Click here to read Building A Better Guybrush Threepwood" href="http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building A Better Guybrush Threepwood" alt="Click here to read Building A Better Guybrush Threepwood" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d08a2378d5f0dd44d86114c98b50023b.jpg"/>
											</a></div>
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				Rather than bury us in another flood of screenshots for Monkey Island 2 Special Edition: LeChuck's Revenge, LucasArts gives us a behind-the-scenes look at what goes into bringing Guybrush Threepwood to life from 19-year-old sprites.				<a href="http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/" title="Click here to read more about Building A Better Guybrush Threepwood">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5539044/building-a-better-guybrush-threepwood/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5539044]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 14 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Yam Hand? Jelly Man? BioShock Monsters That Might Have Been]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yam Hand? Jelly Man? BioShock Monsters That Might Have Been" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Yam Hand? Jelly Man? BioShock Monsters That Might Have Been" href="http://kotaku.com/5496423/yam-hand-jelly-man-bioshock-monsters-that-might-have-been/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yam Hand? Jelly Man? BioShock Monsters That Might Have Been" alt="Click here to read Yam Hand? Jelly Man? BioShock Monsters That Might Have Been" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d06b5829b2cbfb43c49f339a0ddb080a.jpg"/>
											</a></div>
									</div>
				If you thought BioShock had some creepy enemies, wait until you get a look at the enemy concepts that didn't make it into the game.				<a href="http://kotaku.com/5496423/yam-hand-jelly-man-bioshock-monsters-that-might-have-been/gallery/" title="Click here to read more about Yam Hand? Jelly Man? BioShock Monsters That Might Have Been">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5496423/yam-hand-jelly-man-bioshock-monsters-that-might-have-been/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5496423]]></guid>
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			<category><![CDATA[Yam Hand]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This" href="http://kotaku.com/5465378/eas-road-rash-reboot-oliver-twist-game-could-have-looked-like-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This" alt="Click here to read EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This" src="http://cache.kotaku.com/assets/images/9/2010/02/oliver_twist.jpg"/>
											</a></div>
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				<a class="autolink" title="Click here to read more posts tagged #roadrash" title="Click here to read more posts tagged #roadrash" href="http://kotaku.com/tag/roadrash/">Road Rash</a> fans are likely aware that <a class="autolink" title="Click here to read more posts tagged #electronicarts" title="Click here to read more posts tagged #electronicarts" href="http://kotaku.com/tag/electronicarts/">Electronic Arts</a> has <a href="http://kotaku.com/361476/road-rash-returns-sounds-like-it-%5Bupdate%5D">flirted with</a> reviving the violent racer on "next-gen" platforms, a project that has reared its head in <a href="http://kotaku.com/5378332/see-the-road-rash-hd-that-may-never-be">video</a> and <a href="http://kotaku.com/5335354/ea-trademarks-populous-road-rash--squeal-wing-commander">trademark</a> form. But did you know that EA was also working on an <a class="autolink" title="Click here to read more posts tagged #olivertwist" title="Click here to read more posts tagged #olivertwist" href="http://kotaku.com/tag/olivertwist/">Oliver Twist</a> game?				<a href="http://kotaku.com/5465378/eas-road-rash-reboot-oliver-twist-game-could-have-looked-like-this" title="Click here to read more about EA's Road Rash Reboot, Oliver Twist Game Could Have Looked Like This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5465378/eas-road-rash-reboot-oliver-twist-game-could-have-looked-like-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5465378]]></guid>
			<category><![CDATA[Electronic Arts]]></category>
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			<category><![CDATA[Oliver Twist]]></category>
			<category><![CDATA[road rash]]></category>
			<pubDate><![CDATA[Fri, 05 Feb 2010 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5465378&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[That Old Black Magic Has DC Universe Online In Its Spell]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read That Old Black Magic Has DC Universe Online In Its Spell" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read That Old Black Magic Has DC Universe Online In Its Spell" href="http://kotaku.com/5458711/that-old-black-magic-has-dc-universe-online-in-its-spell/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read That Old Black Magic Has DC Universe Online In Its Spell" alt="Click here to read That Old Black Magic Has DC Universe Online In Its Spell" src="http://cache.kotaku.com/assets/images/9/2010/01/dc_wal_zatanna_1600x1280_r1.jpg"/>
											</a></div>
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				<a class="autolink" title="Click here to read more posts tagged #sonyonlineentertainment" title="Click here to read more posts tagged #sonyonlineentertainment" href="http://kotaku.com/tag/sonyonlineentertainment/">Sony Online Entertainment</a> reveals the latest addition to the cast of <a class="autolink" title="Click here to read more posts tagged #dcuniverseonline" title="Click here to read more posts tagged #dcuniverseonline" href="http://kotaku.com/tag/dcuniverseonline/">DC Universe Online</a>, Zatanna Zatara, stage magician turned super heroine and the second-to-last entry in the Justice League's phone directory (curse you, Zauriel).				<a href="http://kotaku.com/5458711/that-old-black-magic-has-dc-universe-online-in-its-spell/gallery/" title="Click here to read more about That Old Black Magic Has DC Universe Online In Its Spell">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5458711/that-old-black-magic-has-dc-universe-online-in-its-spell/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458711]]></guid>
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			<category><![CDATA[Soe]]></category>
			<category><![CDATA[Sony Online Entertainment]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5458711&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sega Trading Project Needlemouse Info For Fan Art]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Trading Project Needlemouse Info For Fan Art" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega Trading Project Needlemouse Info For Fan Art" href="http://kotaku.com/5458662/sega-trading-project-needlemouse-info-for-fan-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Trading Project Needlemouse Info For Fan Art" alt="Click here to read Sega Trading Project Needlemouse Info For Fan Art" src="http://cache.kotaku.com/assets/images/9/2010/01/neato.jpg"/>
											</a></div>
									</div>
				 If Sega receives 100 pieces of fan-made <a class="autolink" title="Click here to read more posts tagged #conceptart" title="Click here to read more posts tagged #conceptart" href="http://kotaku.com/tag/conceptart/">concept art</a> for <a class="autolink" title="Click here to read more posts tagged #projectneedlemouse" title="Click here to read more posts tagged #projectneedlemouse" href="http://kotaku.com/tag/projectneedlemouse/">Project Needlemouse</a> Badniks, we can finally stop calling the next Sonic game Project Needlemouse.				<a href="http://kotaku.com/5458662/sega-trading-project-needlemouse-info-for-fan-art" title="Click here to read more about Sega Trading Project Needlemouse Info For Fan Art">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5458662/sega-trading-project-needlemouse-info-for-fan-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458662]]></guid>
			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[Sonic the Hedgehog]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5458662&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Oh The Weather Outside Is...Ice]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh The Weather Outside Is...Ice" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Oh The Weather Outside Is...Ice" href="http://kotaku.com/5432085/oh-the-weather-outside-isice/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oh The Weather Outside Is...Ice" alt="Click here to read Oh The Weather Outside Is...Ice" src="http://cache.kotaku.com/assets/images/9/2009/12/dc_con_icnchar_mrfreeze_body_color.jpg"/>
											</a></div>
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				If the weather outside is frightful, there's a good chance Victor Fries is out there somewhere. Sony Online Entertainment reveals the <a class="autolink" title="Click here to read more posts tagged #dcuniverseonline" title="Click here to read more posts tagged #dcuniverseonline" href="http://kotaku.com/tag/dcuniverseonline/">DC Universe Online</a> look for one of Batman's most tragic villains, and I'm not even counting the movie appearance.				<a href="http://kotaku.com/5432085/oh-the-weather-outside-isice/gallery/" title="Click here to read more about Oh The Weather Outside Is...Ice">More&nbsp;&raquo;</a>
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			<category><![CDATA[Soe]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432085&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Uncharted 2 Art, Straight from the Artists Themselves]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uncharted 2 Art, Straight from the Artists Themselves" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Uncharted 2 Art, Straight from the Artists Themselves" href="http://kotaku.com/5430677/uncharted-2-art-straight-from-the-artists-themselves" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uncharted 2 Art, Straight from the Artists Themselves" alt="Click here to read Uncharted 2 Art, Straight from the Artists Themselves" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1261333834112_attachment_01.jpg"/>
											</a></div>
									</div>
				With <a class="autolink" title="Click here to read more posts tagged #uncharted2" title="Click here to read more posts tagged #uncharted2" href="http://kotaku.com/tag/uncharted2/">Uncharted 2</a> out and scarfing up a bathtub of major awards, especially for visuals, the games' creators are showing us how it was built. Several <a class="autolink" title="Click here to read more posts tagged #naughtydog" title="Click here to read more posts tagged #naughtydog" href="http://kotaku.com/tag/naughtydog/">Naughty Dog</a> artists have posted <a href="http://www.zbrushcentral.com/showthread.php?t=79141&page=1&pp=15">a ton of art</a> in this thread.				<a href="http://kotaku.com/5430677/uncharted-2-art-straight-from-the-artists-themselves" title="Click here to read more about Uncharted 2 Art, Straight from the Artists Themselves">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Uncharted 2]]></category>
			<pubDate><![CDATA[Sun, 20 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5430677&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[An Early Look At Interplay's Fallout MMO]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Early Look At Interplay's Fallout MMO" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read An Early Look At Interplay's Fallout MMO" href="http://kotaku.com/5395030/an-early-look-at-interplays-fallout-mmo/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Early Look At Interplay's Fallout MMO" alt="Click here to read An Early Look At Interplay's Fallout MMO" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1aa909cb9c3bcc14edbf45a5a2db0060.jpg"/>
											</a></div>
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				The<a href="http://kotaku.com/5357724/bethesda-sues-interplay-over-fallout-trademark-infringement"> legal back and forth</a> between Interplay and Bethesda over the rights to make a Fallout massively multiplayer game had some interesting... fallout recently: Concept art.				<a href="http://kotaku.com/5395030/an-early-look-at-interplays-fallout-mmo/gallery/" title="Click here to read more about An Early Look At Interplay's Fallout MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[fallout mmo]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Interplay]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[V13]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5395030&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Boy And His Blob Get Their Own Month]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Boy And His Blob Get Their Own Month" href="http://kotaku.com/majesco/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">majesco</span></a></div -->					<div><a title="Click here to read A Boy And His Blob Get Their Own Month" href="http://kotaku.com/5367766/a-boy-and-his-blob-get-their-own-month/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Boy And His Blob Get Their Own Month" alt="Click here to read A Boy And His Blob Get Their Own Month" src="http://cache.kotaku.com/assets/images/9/2009/09/Blob_cover_final_E.jpg"/>
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				Majesco reveals new <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" title="Click here to read more posts tagged CONCEPT ART" href="http://kotaku.com/tag/concept-art/">concept art</a> and the cover to the Wii reimagining of NES classic <a class="autolink" title="Click here to read more posts tagged A BOY AND HIS BLOB" title="Click here to read more posts tagged A BOY AND HIS BLOB" href="http://kotaku.com/tag/a-boy-and-his-blob/">A Boy and His Blob</a> as part of Blob Month, a celebration leading up to the game's October 6th release.				<a href="http://kotaku.com/5367766/a-boy-and-his-blob-get-their-own-month/gallery/" title="Click here to read more about A Boy And His Blob Get Their Own Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5367766/a-boy-and-his-blob-get-their-own-month/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367766]]></guid>
			<category><![CDATA[Majesco]]></category>
			<category><![CDATA[A Boy and his Blob]]></category>
			<category><![CDATA[Box Art]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 25 Sep 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5367766&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Scrapped Halo MMO's title: 'Halo Universe'?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" href="http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" alt="Click here to read Scrapped Halo MMO's title: 'Halo Universe'?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_486621fa8850dd16e099982031d13c38.jpg"/>
											</a></div>
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				Dylan Cole, an artist formerly with Ensemble Studios, has on his personal Web site some concept pieces for a canceled Halo project that may or may not have been called "Halo Universe."				<a href="http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe" title="Click here to read more about Scrapped Halo MMO's title: 'Halo Universe'?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363716/scrapped-halo-mmos-title-halo-universe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363716]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Concept]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Ensemble Studios]]></category>
			<category><![CDATA[Halo MMO]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 20 Sep 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5363716&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Flood Of Heavy Rain Images And Concept Art]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Flood Of Heavy Rain Images And Concept Art" href="http://kotaku.com/gamescom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamescom</span></a></div -->					<div><a title="Click here to read A Flood Of Heavy Rain Images And Concept Art" href="http://kotaku.com/5340112/a-flood-of-heavy-rain-images-and-concept-art/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Flood Of Heavy Rain Images And Concept Art" alt="Click here to read A Flood Of Heavy Rain Images And Concept Art" src="http://cache.kotaku.com/assets/images/9/2009/08/HR_TRIALFLY_HD_01.jpg"/>
											</a></div>
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				Gamescom brings more <em><a class="autolink" title="Click here to read more posts tagged HEAVY RAIN" title="Click here to read more posts tagged HEAVY RAIN" href="http://kotaku.com/tag/heavy-rain/">Heavy Rain</a></em> screens and <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" title="Click here to read more posts tagged CONCEPT ART" href="http://kotaku.com/tag/concept-art/">concept art</a>. These all come after <a href=http://kotaku.com/5339926/sony-2009-gamescom-presser-liveblog-spectacular> Sony showed the game off at its press conference</a>. The PS3 exclusive is out next year, but check out this batch now.				<a href="http://kotaku.com/5340112/a-flood-of-heavy-rain-images-and-concept-art/gallery/" title="Click here to read more about A Flood Of Heavy Rain Images And Concept Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5340112/a-flood-of-heavy-rain-images-and-concept-art/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5340112]]></guid>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Gamescom 09]]></category>
			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 18 Aug 2009 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Andrew Freedman]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5340112&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Other Real-Life Inspiration For The Saboteur's Hero]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Other Real-Life Inspiration For The Saboteur's Hero" href="http://kotaku.com/comic_con-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon09</span></a></div -->					<div><a title="Click here to read The Other Real-Life Inspiration For The Saboteur's Hero" href="http://kotaku.com/5323749/the-other-real+life-inspiration-for-the-saboteurs-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Other Real-Life Inspiration For The Saboteur's Hero" alt="Click here to read The Other Real-Life Inspiration For The Saboteur's Hero" src="http://cache.kotaku.com/assets/images/9/2009/07/sabo.jpg"/>
											</a></div>
									</div>
				 Pandemic's art director Chris Hunt found the inspiration for <a class="autolink" title="Click here to read more posts tagged THE SABOTEUR" title="Click here to read more posts tagged THE SABOTEUR" href="http://kotaku.com/tag/the-saboteur/">The Saboteur</a>'s main character at a concept artist convention, but not how you'd think.				<a href="http://kotaku.com/5323749/the-other-real+life-inspiration-for-the-saboteurs-hero" title="Click here to read more about The Other Real-Life Inspiration For The Saboteur's Hero">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5323749/the-other-real+life-inspiration-for-the-saboteurs-hero]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5323749]]></guid>
			<category><![CDATA[Comic-con 09]]></category>
			<category><![CDATA[Character]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Inspiration]]></category>
			<category><![CDATA[Pandemic]]></category>
			<category><![CDATA[The Saboteur]]></category>
			<pubDate><![CDATA[Mon, 27 Jul 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5323749&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Glimpse At the Now Dead Aliens RPG]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Glimpse At the Now Dead Aliens RPG" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read A Glimpse At the Now Dead Aliens RPG" href="http://kotaku.com/5304507/a-glimpse-at-the-now-dead-aliens-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Glimpse At the Now Dead Aliens RPG" alt="Click here to read A Glimpse At the Now Dead Aliens RPG" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f069f6f042596e40287de02cfec6b5a1.jpg"/>
											</a></div>
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				 Last week Obsidian Entertainment confirmed what we've known for months: <a href="http://kotaku.com/5303155/its-officially-game-over-man-for-aliens-rpg">The Aliens RPG is officially dead.</a> This morning pics from the now defunct game have surfaced.				<a href="http://kotaku.com/5304507/a-glimpse-at-the-now-dead-aliens-rpg" title="Click here to read more about A Glimpse At the Now Dead Aliens RPG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5304507/a-glimpse-at-the-now-dead-aliens-rpg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5304507]]></guid>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[aliens RPG]]></category>
			<category><![CDATA[Oblivion entertainment]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Tue, 30 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5304507&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Big Daddies That Might Have Been]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Big Daddies That Might Have Been" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read The Big Daddies That Might Have Been" href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Big Daddies That Might Have Been" alt="Click here to read The Big Daddies That Might Have Been" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3706cc72eae38b3db3570cc28c8e4f93.jpg"/>
											</a></div>
									</div>
				Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let's look at a few of the concepts drawing that eventually led to the Big Daddy of BioShock 2.				<a href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/" title="Click here to read more about The Big Daddies That Might Have Been">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302438]]></guid>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[2k marin]]></category>
			<category><![CDATA[big daddy]]></category>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Concept Art]]></category>
			<pubDate><![CDATA[Thu, 25 Jun 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5302438&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Wolfenstein Updated its Nazi Cheesecake Ladies]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Wolfenstein Updated its Nazi Cheesecake Ladies" href="http://kotaku.com/wolfenstein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wolfenstein</span></a></div -->					<div><a title="Click here to read How Wolfenstein Updated its Nazi Cheesecake Ladies" href="http://kotaku.com/5273163/how-wolfenstein-updated-its-nazi-cheesecake-ladies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Wolfenstein Updated its Nazi Cheesecake Ladies" alt="Click here to read How Wolfenstein Updated its Nazi Cheesecake Ladies" src="http://cache.kotaku.com/assets/images/9/2012/02/small_c7c9a86a32159b9cf3143454f4ea900c.jpg"/>
											</a></div>
									</div>
				"Early on there was a small faction within the team that wanted the new Elite Guards to be less 'sexy' and more utilitarian in their look," writes Raven's Kevin Long. Yeah, that didn't last long.				<a href="http://kotaku.com/5273163/how-wolfenstein-updated-its-nazi-cheesecake-ladies" title="Click here to read more about How Wolfenstein Updated its Nazi Cheesecake Ladies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5273163/how-wolfenstein-updated-its-nazi-cheesecake-ladies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5273163]]></guid>
			<category><![CDATA[Wolfenstein]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Elite guard]]></category>
			<category><![CDATA[Raven]]></category>
			<pubDate><![CDATA[Sat, 30 May 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5273163&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Good To Be The Saboteur]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Good To Be The Saboteur" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read It's Good To Be The Saboteur" href="http://kotaku.com/5226327/its-good-to-be-the-saboteur" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Good To Be The Saboteur" alt="Click here to read It's Good To Be The Saboteur" src="http://cache.kotaku.com/assets/images/9/2009/04/saboteur.jpg"/>
											</a></div>
									</div>
				 The latest batch of art and screens for Pandemic's <a class="autolink" title="Click here to read more posts tagged THE SABOTEUR" title="Click here to read more posts tagged THE SABOTEUR" href="http://kotaku.com/tag/the-saboteur/">The Saboteur</a> display some of the more tangible benefits of being an Irish racing mechanic liberating France from Nazi oppression.				<a href="http://kotaku.com/5226327/its-good-to-be-the-saboteur" title="Click here to read more about It's Good To Be The Saboteur">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5226327/its-good-to-be-the-saboteur]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5226327]]></guid>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Pandemic]]></category>
			<category><![CDATA[The Saboteur]]></category>
			<pubDate><![CDATA[Fri, 24 Apr 2009 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5226327&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Former Diablo II Lead Artist Lays Down The L.A.W.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former Diablo II Lead Artist Lays Down The L.A.W." href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Former Diablo II Lead Artist Lays Down The L.A.W." href="http://kotaku.com/5192211/former-diablo-ii-lead-artist-lays-down-the-law" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former Diablo II Lead Artist Lays Down The L.A.W." alt="Click here to read Former Diablo II Lead Artist Lays Down The L.A.W." src="http://cache.kotaku.com/assets/images/9/2011/11/small_bd012db5033d91a56e6f805dfeeb882f.jpg"/>
											</a></div>
									</div>
				 Online game developer Nitrogen has just announced L.A.W., a post-apocalyptic multiplayer online game for adults designed by the lead artist for Diablo II and a "well-known movie director from the Star Wars".				<a href="http://kotaku.com/5192211/former-diablo-ii-lead-artist-lays-down-the-law" title="Click here to read more about Former Diablo II Lead Artist Lays Down The L.A.W.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5192211/former-diablo-ii-lead-artist-lays-down-the-law]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5192211]]></guid>
			<category><![CDATA[Game Announce]]></category>
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			<category><![CDATA[nitrogen]]></category>
			<pubDate><![CDATA[Tue, 31 Mar 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Brutal Art of Brutal Legend]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Brutal Art of Brutal Legend" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read The Brutal Art of Brutal Legend" href="http://kotaku.com/5183260/the-brutal-art-of-brutal-legend/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Brutal Art of Brutal Legend" alt="Click here to read The Brutal Art of Brutal Legend" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ef40c5dbc90edafbaa8e448f2c3cb133.jpg"/>
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				 I can't yet write about what we were shown at Double Fine's San Francisco studio earlier this week, but I did get permission to post some of the pictures from our wait.				<a href="http://kotaku.com/5183260/the-brutal-art-of-brutal-legend/gallery/" title="Click here to read more about The Brutal Art of Brutal Legend">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Mar 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Concept Art: God Of War III's Fire Titan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Concept Art: God Of War III's Fire Titan" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Concept Art: God Of War III's Fire Titan" href="http://kotaku.com/5163680/concept-art-god-of-war-iiis-fire-titan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Concept Art: God Of War III's Fire Titan" alt="Click here to read Concept Art: God Of War III's Fire Titan" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4f21f8edf45d8c1cb4c6336fc04cacd5.jpg"/>
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				 This fine bit of work from God of War series concept artist Cecil Kim depicts the mighty Fire Titan, displaying the epic scale Sony is aiming for with God of War III.				<a href="http://kotaku.com/5163680/concept-art-god-of-war-iiis-fire-titan" title="Click here to read more about Concept Art: God Of War III's Fire Titan">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5163680/concept-art-god-of-war-iiis-fire-titan]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5163680]]></guid>
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			<category><![CDATA[Cecil Kim]]></category>
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			<pubDate><![CDATA[Tue, 03 Mar 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Art Site Reveals DOA PS3 Robot Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Art Site Reveals DOA PS3 Robot Game" href="http://kotaku.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Art Site Reveals DOA PS3 Robot Game" href="http://kotaku.com/5154190/art-site-reveals-doa-ps3-robot-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Art Site Reveals DOA PS3 Robot Game" alt="Click here to read Art Site Reveals DOA PS3 Robot Game" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1234796466684_titan.JPG"/>
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				 <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" title="Click here to read more posts tagged CONCEPT ART" href="http://kotaku.com/tag/concept-art/">Concept art</a> for a never published <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">Playstation 3</a> robot game for concept art studio Leading Light.				<a href="http://kotaku.com/5154190/art-site-reveals-doa-ps3-robot-game" title="Click here to read more about Art Site Reveals DOA PS3 Robot Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Feb 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Art That Launched a Thousand Games, Now a Book]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Art That Launched a Thousand Games, Now a Book" href="http://kotaku.com/massive-black/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">massiveblack</span></a></div -->					<div><a title="Click here to read The Art That Launched a Thousand Games, Now a Book" href="http://kotaku.com/5118351/the-art-that-launched-a-thousand-games-now-a-book" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Art That Launched a Thousand Games, Now a Book" alt="Click here to read The Art That Launched a Thousand Games, Now a Book" src="http://cache.kotaku.com/assets/images/9/2012/01/small_67654554e94f296e0c04dd9e759da4a6.jpg"/>
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				 You can argue whether games end as art, but there's no debating how they start. Behind every shooter, every action title, every role-playing game is an artist's imagining, bits of art meant to inspire.				<a href="http://kotaku.com/5118351/the-art-that-launched-a-thousand-games-now-a-book" title="Click here to read more about The Art That Launched a Thousand Games, Now a Book">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 17:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[TimeSplitters 4 Concept Art Drips From Corpse of Free Radical]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TimeSplitters 4 Concept Art Drips From Corpse of Free Radical" href="http://kotaku.com/timesplitters-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timesplitters4</span></a></div -->					<div><a title="Click here to read TimeSplitters 4 Concept Art Drips From Corpse of Free Radical" href="http://kotaku.com/5114211/timesplitters-4-concept-art-drips-from-corpse-of-free-radical" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TimeSplitters 4 Concept Art Drips From Corpse of Free Radical" alt="Click here to read TimeSplitters 4 Concept Art Drips From Corpse of Free Radical" src="http://cache.kotaku.com/assets/images/9/2012/01/small_19c6b61b181d947ea7ccc47c51b5b51f.jpg"/>
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				 Nick Carver is looking for a job. Which sucks for him because now's probably not the best time to be doing that. But it's great for us because he just dumped some of the TimeSplitters 4 concept art he worked on all over the Internet to help him find a new job.				<a href="http://kotaku.com/5114211/timesplitters-4-concept-art-drips-from-corpse-of-free-radical" title="Click here to read more about TimeSplitters 4 Concept Art Drips From Corpse of Free Radical">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Dec 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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