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		<title><![CDATA[Kotaku: Community Games]]></title>
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			<title><![CDATA[Kotaku: Community Games]]></title>
			<link>http://kotaku.com/tag/community games</link>
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		<link>http://kotaku.com/tag/community games</link>
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		<description><![CDATA[Kotaku posts tagged Community Games]]></description>
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			<title><![CDATA[Binary Tweed Launches Politically-Charged Clover]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Binary Tweed Launches Politically-Charged Clover" href="http://kotaku.com/community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">communitygames</span></a></div -->					<div><a title="Click here to read Binary Tweed Launches Politically-Charged Clover" href="http://kotaku.com/5249132/binary-tweed-launches-politically+charged-clover" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Binary Tweed Launches Politically-Charged Clover" alt="Click here to read Binary Tweed Launches Politically-Charged Clover" src="http://cache.kotaku.com/assets/images/9/2009/05/clover.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged BINARY TWEED" title="Click here to read more posts tagged BINARY TWEED" href="http://kotaku.com/tag/binary-tweed/">Binary Tweed</a> Launches Politically-Charged Clover Independent developer Binary Tweed has finally released the politically-pointed watercolor platforming adventure Clover via the Xbox Live <a class="autolink" title="Click here to read more posts tagged COMMUNITY GAMES" title="Click here to read more posts tagged COMMUNITY GAMES" href="http://kotaku.com/tag/community-games/">Community Games</a> Program.				<a href="http://kotaku.com/5249132/binary-tweed-launches-politically+charged-clover" title="Click here to read more about Binary Tweed Launches Politically-Charged Clover">More&nbsp;&raquo;</a>
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			<category><![CDATA[community games]]></category>
			<category><![CDATA[Binary Tweed]]></category>
			<category><![CDATA[Clover]]></category>
			<category><![CDATA[Platforming]]></category>
			<category><![CDATA[political]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 11 May 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[XNA Games Don't Sell, Don't Make Money [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" href="http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" alt="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b57af6e933cf463401878d2495f43a9a.jpg"/>
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				Much was made of Microsoft's attempt at gestating a user-created gaming platform on the 360 with their Community Games service. But six months on from launch, how well is it faring?				<a href="http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]" title="Click here to read more about XNA Games Don't Sell, Don't Make Money [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5191458]]></guid>
			<category><![CDATA[xna]]></category>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Your Xbox 360 Massages You Gently]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Xbox 360 Massages You Gently" href="http://kotaku.com/body-massage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bodymassage</span></a></div -->					<div><a title="Click here to read Your Xbox 360 Massages You Gently" href="http://kotaku.com/5141337/your-xbox-360-massages-you-gently" class="pp_image">
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				 The XNA Community Games program continues to be a wealth of innovation on the Xbox 360, as a new program available for download turns your 360 controller into a "portable massager".				<a href="http://kotaku.com/5141337/your-xbox-360-massages-you-gently" title="Click here to read more about Your Xbox 360 Massages You Gently">More&nbsp;&raquo;</a>
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			<category><![CDATA[XNA Creator's Club]]></category>
			<pubDate><![CDATA[Wed, 28 Jan 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[XNA User Creates Ultimate 360 Fireplace]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA User Creates Ultimate 360 Fireplace" href="http://kotaku.com/xna-creators-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xnacreatorsclub</span></a></div -->					<div><a title="Click here to read XNA User Creates Ultimate 360 Fireplace" href="http://kotaku.com/5115614/xna-user-creates-ultimate-360-fireplace" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA User Creates Ultimate 360 Fireplace" alt="Click here to read XNA User Creates Ultimate 360 Fireplace" src="http://cache.kotaku.com/assets/images/9/2008/12/fireplace.jpg"/>
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				 Now owners of Xbox 360 consoles with temperature control issues can finally put that extra heat to practical use with the innovative Xbox Live Community game, Fireplace.				<a href="http://kotaku.com/5115614/xna-user-creates-ultimate-360-fireplace" title="Click here to read more about XNA User Creates Ultimate 360 Fireplace">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5115614/xna-user-creates-ultimate-360-fireplace]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5115614]]></guid>
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			<category><![CDATA[Happy Holidays]]></category>
			<category><![CDATA[Overheating]]></category>
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			<pubDate><![CDATA[Mon, 22 Dec 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft Responds To Community Games Quality Concerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Responds To Community Games Quality Concerns" href="http://kotaku.com/community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">communitygames</span></a></div -->					<div><a title="Click here to read Microsoft Responds To Community Games Quality Concerns" href="http://kotaku.com/5030168/microsoft-responds-to-community-games-quality-concerns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Responds To Community Games Quality Concerns" alt="Click here to read Microsoft Responds To Community Games Quality Concerns" src="http://cache.kotaku.com/assets/images/9/2008/07/xnacommunity_01_01.jpg"/>
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				When former XNA community manager David Weller <a href="http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns">expressed concerns</a> about crowding and quality standards when the new Community Games launch on Xbox Live, it resembled some of the discussions that have been had in the past regarding Xbox Live Arcade. 				<a href="http://kotaku.com/5030168/microsoft-responds-to-community-games-quality-concerns" title="Click here to read more about Microsoft Responds To Community Games Quality Concerns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5030168/microsoft-responds-to-community-games-quality-concerns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5030168]]></guid>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Former XNA Community Manager Airs Quality Concerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former XNA Community Manager Airs Quality Concerns" href="http://kotaku.com/community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">communitygames</span></a></div -->					<div><a title="Click here to read Former XNA Community Manager Airs Quality Concerns" href="http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former XNA Community Manager Airs Quality Concerns" alt="Click here to read Former XNA Community Manager Airs Quality Concerns" src="http://cache.kotaku.com/assets/images/9/2008/07/xnacommunity_01.jpg"/>
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				Microsoft's recent announcement that it would let community developers <a href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene">earn money for games they make</a> with the company's XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On <a href="http://letskilldave.com/blog/making-money-from-your-xna-game-the-good-and-not-so-good/">his blog</a>, Weller wrote:				<a href="http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns" title="Click here to read more about Former XNA Community Manager Airs Quality Concerns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5029288]]></guid>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" alt="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" src="http://cache.kotaku.com/assets/images/9/2008/07/pic_chris_satchell.jpg"/>
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				Now, just about anyone can be a game developer &mdash; and get paid for it, too. At its Gamefest 2008 event today, Microsoft announced that community games made using its XNA tools will be downloadable via either PC or Xbox 360, and that the creators will get 70 percent of the revenues, as <a href="http://kotaku.com/5027788/xna-creators-club-games-priced-detailed">we reported earlier today</a>.				<a href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene" title="Click here to read more about Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027907]]></guid>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[XNA Community Games Only Available Until Sunday at Midnight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" href="http://kotaku.com/360055/xna-community-games-only-available-until-sunday-at-midnight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" alt="Click here to read XNA Community Games Only Available Until Sunday at Midnight" src="http://cache.kotaku.com/assets/images/9/2008/02/small_xnaupdate.png"/>
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				 For those of you wanting to download and check out some of the <a href="http://kotaku.com/358750/xbox-live-to-add-community-created-games">XNA community games</a>, be aware that they are only available until tomorrow Sunday, Feb. 23 at midnight. After that you will have until March 9 at midnight to play the games before they expire. So get while the gettings good and download your XNA games now before it's too late!				<a href="http://kotaku.com/360055/xna-community-games-only-available-until-sunday-at-midnight" title="Click here to read more about XNA Community Games Only Available Until Sunday at Midnight">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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