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		<title><![CDATA[Kotaku: Commodore 64]]></title>
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			<title><![CDATA[Kotaku: Commodore 64]]></title>
			<link>http://kotaku.com/tag/commodore 64</link>
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		<link>http://kotaku.com/tag/commodore 64</link>
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		<description><![CDATA[Kotaku posts tagged Commodore 64]]></description>
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			<title><![CDATA[Canabalt  Parkours Back in Time to the Commodore 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" href="http://kotaku.com/canabalt/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">canabalt</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" href="http://kotaku.com/5865000/canabalt--parkours-back-in-time-to-the-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" alt="Click here to read &lt;em&gt;Canabalt &lt;/em&gt; Parkours Back in Time to the Commodore 64" src="http://cache.kotaku.com/assets/images/9/2011/12/small_516368c69eb51500330db2451549367e.jpg"/>
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				<!-- videoId: J1INJ2tAEsc --><!-- /videoId: J1INJ2tAEsc --> This isn't something done for internet shits and giggles. It's an "official conversion" of awesome death simulator <em>Canabalt </em>running on...the Commodore 64, one that will soon be going on sale. Like, it'll come on a cartridge. Amazing.				<a href="http://kotaku.com/5865000/canabalt--parkours-back-in-time-to-the-commodore-64" title="Click here to read more about Canabalt  Parkours Back in Time to the Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2011 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[American Icons Gallery Show Recognizes Classic Gaming Consoles For the Works of Art They Are]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;American Icons&lt;/em&gt; Gallery Show Recognizes Classic Gaming Consoles For the Works of Art They Are" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read &lt;em&gt;American Icons&lt;/em&gt; Gallery Show Recognizes Classic Gaming Consoles For the Works of Art They Are" href="http://kotaku.com/5859633/american-icons-gallery-show-recognizes-classic-gaming-consoles-for-the-works-of-art-they-are/gallery/" class="pp_image">
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				 We live in an age of gaming gorgeousness. Gamers' lives nowadays are filled with fancy normal mapping and illumination engines, powered by slickly encased hardware that outputs onto super-sharp screens. In short, there's a lot of thought given to aesthetics in the present day. But, it hasn't always been this way and an upcoming art show will showcase the uglier&mdash;yet vitally important&mdash;gaming hardware of yesteryear. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5859633/american-icons-gallery-show-recognizes-classic-gaming-consoles-for-the-works-of-art-they-are/gallery/" title="Click here to read more about American Icons Gallery Show Recognizes Classic Gaming Consoles For the Works of Art They Are">More&nbsp;&raquo;</a>
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			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Atari 2600]]></category>
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			<pubDate><![CDATA[Tue, 15 Nov 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Remembering the Great, Last Ninja]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering the Great, Last Ninja" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Remembering the Great, Last Ninja" href="http://kotaku.com/5819222/remembering-the-great-last-ninja" class="pp_image">
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				Today, we're looking at <em>The Last Ninja</em>. The first "badass" game I ever played, and still one of my all-time favourites.				<a href="http://kotaku.com/5819222/remembering-the-great-last-ninja" title="Click here to read more about Remembering the Great, Last Ninja">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
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			<category><![CDATA[The last ninja]]></category>
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			<pubDate><![CDATA[Fri, 08 Jul 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This is Why You Don't See Many Games Based On Soap Operas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is Why You Don't See Many Games Based On Soap Operas" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read This is Why You Don't See Many Games Based On Soap Operas" href="http://kotaku.com/5804456/this-is-why-you-dont-see-many-games-based-on-soap-operas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is Why You Don't See Many Games Based On Soap Operas" alt="Click here to read This is Why You Don't See Many Games Based On Soap Operas" src="http://cache.kotaku.com/assets/images/9/2011/05/small_neighbours.jpg"/>
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				<!-- videoId: csPHK31QWO4 --><!-- /videoId: csPHK31QWO4 --> Think games based on movies, action-oriented TV shows and classic works of literature are a bad idea? They've got nothing on games based on soap operas.				<a href="http://kotaku.com/5804456/this-is-why-you-dont-see-many-games-based-on-soap-operas" title="Click here to read more about This is Why You Don't See Many Games Based On Soap Operas">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804456/this-is-why-you-dont-see-many-games-based-on-soap-operas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804456]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Amiga]]></category>
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			<category><![CDATA[spectrum]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[TV]]></category>
			<pubDate><![CDATA[Mon, 23 May 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Binder That Ties You To A Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Binder That Ties You To A Game" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read The Binder That Ties You To A Game" href="http://kotaku.com/5792686/the-binder-that-ties-you-to-a-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Binder That Ties You To A Game" alt="Click here to read The Binder That Ties You To A Game" src="http://cache.kotaku.com/assets/images/9/2011/04/small_hardball__-_1985_-_accolade.jpg"/>
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				Wax nostalgic with a sports gamer of a certain age and it's not long before he will mention, like a venerated religious text, the Three-Ring Binder. It was the original franchise mode.				<a href="http://kotaku.com/5792686/the-binder-that-ties-you-to-a-game" title="Click here to read more about The Binder That Ties You To A Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Sat, 16 Apr 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Triumphant Return Of The Commodore 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Triumphant Return Of The Commodore 64" href="http://kotaku.com/retro-active/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retroactive</span></a></div -->					<div><a title="Click here to read The Triumphant Return Of The Commodore 64" href="http://kotaku.com/5789555/the-triumphant-return-of-the-commodore-64" class="pp_image">
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				 As a child I spent many hours hunched over the loudly clicking keyboard of the Commodore 64, typing out programs in BASIC and saving them to cassette drive. Commodore brings that wonderfully noisy keyboard back, only this time there's a hard drive as large as one terabyte hidden inside.				<a href="http://kotaku.com/5789555/the-triumphant-return-of-the-commodore-64" title="Click here to read more about The Triumphant Return Of The Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[Retro Active]]></category>
			<category><![CDATA[Commodore]]></category>
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			<category><![CDATA[PC retro c64]]></category>
			<pubDate><![CDATA[Wed, 06 Apr 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kids Shouldn't Play Games About Jerking Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kids Shouldn't Play Games About Jerking Off" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read Kids Shouldn't Play Games About Jerking Off" href="http://kotaku.com/5753506/kids-shouldnt-play-games-about-jerking-off" class="pp_image">
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				<strong>NSFW</strong>: If you're a parent &mdash; or even just an all-round concerned citizen &mdash; and think games featuring cartoon violence and mild cussing is bad, spare a thought for me. One of the first ever games I played was about jerking off.				<a href="http://kotaku.com/5753506/kids-shouldnt-play-games-about-jerking-off" title="Click here to read more about Kids Shouldn't Play Games About Jerking Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Feb 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Remember When Box Art Gave You Nightmares?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remember When Box Art Gave You Nightmares?" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Remember When Box Art Gave You Nightmares?" href="http://kotaku.com/5733388/remember-when-box-art-gave-you-nightmares" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remember When Box Art Gave You Nightmares?" alt="Click here to read Remember When Box Art Gave You Nightmares?" src="http://cache.kotaku.com/assets/images/9/2011/01/small_clowns.jpg"/>
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				And yes, before you ask, <a href="http://www.c64-wiki.com/index.php/Clowns">it's a real game</a>.				<a href="http://kotaku.com/5733388/remember-when-box-art-gave-you-nightmares" title="Click here to read more about Remember When Box Art Gave You Nightmares?">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Horror]]></category>
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			<pubDate><![CDATA[Fri, 14 Jan 2011 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Summer Video Game Movie: Summer Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Summer Video Game Movie: Summer Games" href="http://kotaku.com/summer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summer</span></a></div -->					<div><a title="Click here to read Summer Video Game Movie: Summer Games" href="http://kotaku.com/5592927/summer-video-game-movie-summer-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Summer Video Game Movie: Summer Games" alt="Click here to read Summer Video Game Movie: Summer Games" src="http://cache.kotaku.com/assets/images/9/2010/07/r0-lgpj2clq.jpg"/>
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				<!-- videoId: r0-LGPj2CLQ --><!-- /videoId: r0-LGPj2CLQ --> As we get in a <a href="http://kotaku.com/tag/summerofgaming2010/">summer gaming mood</a> here, we're spending part of the week watching clips of the most summer-styled games. How about an 80's movie? Here's Epyx's 1984 hit, Summer Games for the Commodore 64.				<a href="http://kotaku.com/5592927/summer-video-game-movie-summer-games" title="Click here to read more about Summer Video Game Movie: Summer Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Epyx]]></category>
			<category><![CDATA[Summer Games]]></category>
			<category><![CDATA[Summer of gaming 2010]]></category>
			<pubDate><![CDATA[Wed, 21 Jul 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Commodore 64 Rises From The Grave]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64 Rises From The Grave" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read Commodore 64 Rises From The Grave" href="http://kotaku.com/5496239/commodore-64-rises-from-the-grave" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Commodore 64 Rises From The Grave" alt="Click here to read Commodore 64 Rises From The Grave" src="http://cache.kotaku.com/assets/images/9/2010/03/c64new.jpg"/>
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				The Commodore 64 is a machine beloved by many who grew up in the 1980s. Like me. Which is why it's fun to hear that it's parent brand is making a comeback.				<a href="http://kotaku.com/5496239/commodore-64-rises-from-the-grave" title="Click here to read more about Commodore 64 Rises From The Grave">More&nbsp;&raquo;</a>
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			<category><![CDATA[c64]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Commodore 64, No Longer On iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64, No Longer On iPhone" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read Commodore 64, No Longer On iPhone" href="http://kotaku.com/5354686/commodore-64-no-longer-on-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Commodore 64, No Longer On iPhone" alt="Click here to read Commodore 64, No Longer On iPhone" src="http://cache.kotaku.com/assets/images/9/2009/09/c64_iphone__emulator_02.jpg"/>
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				iPhone owners with a retro enthusiast streak got some good news this weekend &mdash; an approved <a href="http://kotaku.com/5354325/commodore-64-now-on-iphone">Commodore 64 emulator was now available for the Apple platform</a> via the iTunes Store. Today, the bad news hits.				<a href="http://kotaku.com/5354686/commodore-64-no-longer-on-iphone" title="Click here to read more about Commodore 64, No Longer On iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5354686/commodore-64-no-longer-on-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5354686]]></guid>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Emulators]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<pubDate><![CDATA[Tue, 08 Sep 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[iPhone C64 Emulator Submitted, Denied]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone C64 Emulator Submitted, Denied" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read iPhone C64 Emulator Submitted, Denied" href="http://kotaku.com/5298652/iphone-c64-emulator-submitted-denied" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone C64 Emulator Submitted, Denied" alt="Click here to read iPhone C64 Emulator Submitted, Denied" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1245594493822_c64_preview.png"/>
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				Manomio's C64 emulator wasn't refused for licensing reasons. It was refused because "an Application may not itself install or launch other executable code by any means." That means booting ROMs, which is the whole point.				<a href="http://kotaku.com/5298652/iphone-c64-emulator-submitted-denied" title="Click here to read more about iPhone C64 Emulator Submitted, Denied">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5298652/iphone-c64-emulator-submitted-denied]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5298652]]></guid>
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			<category><![CDATA[Mobile]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Sun, 21 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: The Commodore 64 Returns]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: The Commodore 64 Returns" href="http://kotaku.com/downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: The Commodore 64 Returns" href="http://kotaku.com/5158755/weekly-wii-update-the-commodore-64-returns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weekly Wii Update: The Commodore 64 Returns" alt="Click here to read Weekly Wii Update: The Commodore 64 Returns" src="http://cache.kotaku.com/assets/images/9/2009/02/lastninja_01.jpg"/>
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				 It's a banner day for fans of old computer games, as Nintendo introduces three classic <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a> titles to a new generation of North American gamers.				<a href="http://kotaku.com/5158755/weekly-wii-update-the-commodore-64-returns" title="Click here to read more about Weekly Wii Update: The Commodore 64 Returns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5158755/weekly-wii-update-the-commodore-64-returns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5158755]]></guid>
			<category><![CDATA[Downloadables]]></category>
			<category><![CDATA[c64]]></category>
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			<category><![CDATA[Hudson]]></category>
			<category><![CDATA[onslaught]]></category>
			<category><![CDATA[Weekly Wii Update]]></category>
			<pubDate><![CDATA[Mon, 23 Feb 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Will You Be Buying Commodore 64 Virtual Console Titles?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" href="http://kotaku.com/virtual-console/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualconsole</span></a></div -->					<div><a title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" href="http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" alt="Click here to read Will You Be Buying Commodore 64 Virtual Console Titles?" src="http://cache.kotaku.com/assets/images/9/2009/02/c64.jpg"/>
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				 Nintendo's <a href="http://kotaku.com/5154157/the-weekly-wii-update-has-a-secret">very clever clues</a> lead us to believe that <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a> games are heading to the North American <a class="autolink" title="Click here to read more posts tagged VIRTUAL CONSOLE" title="Click here to read more posts tagged VIRTUAL CONSOLE" href="http://kotaku.com/tag/virtual-console/">Virtual Console</a>. Which titles, if any, are you looking forward to playing on your Wii?				<a href="http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles" title="Click here to read more about Will You Be Buying Commodore 64 Virtual Console Titles?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5154636/will-you-be-buying-commodore-64-virtual-console-titles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5154636]]></guid>
			<category><![CDATA[Virtual Console]]></category>
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			<category><![CDATA[Opinion]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 16 Feb 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Happy Father's Day]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Father's Day" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read Happy Father's Day" href="http://kotaku.com/5016532/happy-fathers-day" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Happy Father's Day" alt="Click here to read Happy Father's Day" src="http://cache.kotaku.com/assets/images/9/2008/06/16/f6/small_73dea9c2a3e5954254580d385dd018a5.jpg"/>
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				Two years ago I toured the <a href="http://www.computerhistory.org/">Computer History Museum</a> in Mountain View, Calif., and if you ever have the opportunity, I very much recommend a visit. It was edifying both in what it taught me that I didn't know, and for the nostalgia that reminded me of what I once did. And on my way out that day, passing an entrance to one of the exhibits, I came around the corner and got a jackhammer right in the kisser.				<a href="http://kotaku.com/5016532/happy-fathers-day" title="Click here to read more about Happy Father's Day">More&nbsp;&raquo;</a>
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			<category><![CDATA[Compute!'s gazette]]></category>
			<category><![CDATA[Nostalgia]]></category>
			<pubDate><![CDATA[Sun, 15 Jun 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA["Nobody Should Have This Many Zippers"]]></title>
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				<center>  </center> Contest, papercraft, <i>Final Fantasy</i> and the Commodore 64. 

				<a href="http://kotaku.com/370084/nobody-should-have-this-many-zippers" title="Click here to read more about "Nobody Should Have This Many Zippers"">More&nbsp;&raquo;</a>
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			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Humor]]></category>
			<pubDate><![CDATA[Thu, 20 Mar 2008 09:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Guitar Hero For The Commodore 64 In 8-Bit Action]]></title>
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				Remember <a href="http://kotaku.com/gaming/hacks/guitar-hero-for-the-commodore-64-327137.php">Shredz64</a>, Toni Westbrook's <em>Guitar Hero</em> retro port to the Commodore 64? What was once nothing but a fun concept is now a reality, with a playable C64 version of Harmonix's rhythm game that uses a standard guitar controller. It doesn't play stock tunes, as you might expect, but SID files, which Westbrook demonstrates in the above clip. The tune? <em>The Legend of Zelda</em> Overworld Theme, something that only makes us pine for Nintendo remixes in future Wii versions of <em>Guitar Hero</em>.				<a href="http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action" title="Click here to read more about Guitar Hero For The Commodore 64 In 8-Bit Action">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/366520/guitar-hero-for-the-commodore-64-in-8+bit-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-366520]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Harmonix]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[toni westbrook]]></category>
			<pubDate><![CDATA[Tue, 11 Mar 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Commodore 64 Games To VC, Take 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64 Games To VC, Take 2" href="http://kotaku.com/virtual-console/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualconsole</span></a></div -->					<div><a title="Click here to read Commodore 64 Games To VC, Take 2" href="http://kotaku.com/359212/commodore-64-games-to-vc-take-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Commodore 64 Games To VC, Take 2" alt="Click here to read Commodore 64 Games To VC, Take 2" src="http://cache.kotaku.com/assets/images/9/2008/02/small_c64vc.jpg"/>
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				Remember way back in <a href="http://kotaku.com/gaming/nintendo/commodore-64-joins-the-wii-virtual-console-204430.php">September 2006 </a>when we reported that Commodore 64 games would be making their way to the Wii Virtual Console, only to discover it was simply speculation? Well it's speculation no more. Commodore Faming has teamed up with Nintendo of Europe to deliver some truly classic PC gaming to the VC. The single best selling computer system of all time, the C-64 had over 4,000 games released throughout its 12 year lifespan, and Nintendo Europe plans to tap that.  <blockquote>Bala Keilman, CEO of Commodore Gaming, commented, "The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts."</blockquote>The first titles to appear on the VC will be International Karate and Uridium, priced to go at 500 Wii points each. No plans for regions outside of Europe currently, but PLEASE PLEASE PLEASE!				<a href="http://kotaku.com/359212/commodore-64-games-to-vc-take-2" title="Click here to read more about Commodore 64 Games To VC, Take 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual Console]]></category>
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			<category><![CDATA[Europe]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 21 Feb 2008 13:20:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Guitar Hero For The Commodore 64]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guitar Hero For The Commodore 64" href="http://kotaku.com/hacks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hacks</span></a></div -->					<div><a title="Click here to read Guitar Hero For The Commodore 64" href="http://kotaku.com/327137/guitar-hero-for-the-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guitar Hero For The Commodore 64" alt="Click here to read Guitar Hero For The Commodore 64" src="http://cache.kotaku.com/assets/images/9/2007/11/small_shredz64.jpg"/>
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				The <a class="autolink" title="Click here to read more posts tagged COMMODORE 64" title="Click here to read more posts tagged COMMODORE 64" href="http://kotaku.com/tag/commodore-64/">Commodore 64</a>'s fondly remembered SID audio chip seems like a perfect match for a retro rhythm game, doesn't it?				<a href="http://kotaku.com/327137/guitar-hero-for-the-commodore-64" title="Click here to read more about Guitar Hero For The Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Playstation 2]]></category>
			<category><![CDATA[Ps2]]></category>
			<pubDate><![CDATA[Tue, 27 Nov 2007 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Commodore Gaming PC: "What Gamers Need"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Commodore Gaming PC: &quot;What Gamers Need&quot;" href="http://kotaku.com/commodore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commodore</span></a></div -->					<div><a title="Click here to read New Commodore Gaming PC: &quot;What Gamers Need&quot;" href="http://kotaku.com/242484/new-commodore-gaming-pc-what-gamers-need" class="pp_image">
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				Commodore is back. Make that, Commodore the name is back. The brand has risen from the ashes, and a new Commodore PC geared for PC gaming will launch in Germany at the CeBIT show on March 15th. Commodore Gaming CEO Bala Keilman says that the new gaming PCs will provide "what gamers need and want." Which is...? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/242484/new-commodore-gaming-pc-what-gamers-need" title="Click here to read more about New Commodore Gaming PC: "What Gamers Need"">More&nbsp;&raquo;</a>
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			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 08 Mar 2007 01:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A Very Small Commodore 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Very Small Commodore 64" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read A Very Small Commodore 64" href="http://kotaku.com/230648/a-very-small-commodore-64" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Very Small Commodore 64" alt="Click here to read A Very Small Commodore 64" src="http://cache.kotaku.com/assets/images/9/2007/01/small_c64commodore.jpg"/>
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      How darling! Insert Credit points to Jason Winters and his Commodore 64 palmtop. Backstory: <a href="http://www.theonelab.com/files/mirrors/c64_joystick_girl.html">Jeri Ellsworth</a> created a line of C64 plug 'n plays that were sold to Walmart and the like. The interesting part was that she put the entire thing on a chip, making it possible to create devices like this truly cool C64 palmtop. Nice work. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/230648/a-very-small-commodore-64" title="Click here to read more about A Very Small Commodore 64">More&nbsp;&raquo;</a>
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			<category><![CDATA[plug n play]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Small]]></category>
			<pubDate><![CDATA[Tue, 23 Jan 2007 07:22:19 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Giant Working Commodre Logo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Giant Working Commodre Logo" href="http://kotaku.com/c64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">c64</span></a></div -->					<div><a title="Click here to read Giant Working Commodre Logo" href="http://kotaku.com/209919/giant-working-commodre-logo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Giant Working Commodre Logo" alt="Click here to read Giant Working Commodre Logo" src="http://cache.kotaku.com/assets/images/9/2006/10/small_giantcommodore.jpg"/>
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      Details are few and far between. Alls we knows is that this is a giant Commodore logo with a monitor and working C64. Cool, but where the hell ya supposed to put it? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/209919/giant-working-commodre-logo" title="Click here to read more about Giant Working Commodre Logo">More&nbsp;&raquo;</a>
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			<category><![CDATA[c64]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Wed, 25 Oct 2006 06:23:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209919&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Are You Keeping Up With The Commodore?]]></title>
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To put the PS3 price in perspective, it costs just as much as a Commodore 64 did almost two decades ago. And that's not even taking inflation into account. But a PS3 doesn't include four swell programs, including Teach Yourself Basic, nor &mdash; I guess &mdash; two luscious blonde twins sliding down a water slide in their pink bikini tube tops. So I think the Commodore 64 was still probably a better value. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/209691/are-you-keeping-up-with-the-commodore" title="Click here to read more about Are You Keeping Up With The Commodore?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[bikini girls]]></category>
			<category><![CDATA[Commercials]]></category>
			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 24 Oct 2006 15:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Commodore 64 Joins The Wii Virtual Console?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Commodore 64 Joins The Wii Virtual Console?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Commodore 64 Joins The Wii Virtual Console?" href="http://kotaku.com/204430/commodore-64-joins-the-wii-virtual-console" class="pp_image">
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      In the most recent issue of Nintendo Power, it has been reported that the Commodore 64 will join the NES, SNES, Nintendo 64, Sega Genesis, MSX and Turbografx 16 as one of the available platforms for the Wii Virtual Console.				<a href="http://kotaku.com/204430/commodore-64-joins-the-wii-virtual-console" title="Click here to read more about Commodore 64 Joins The Wii Virtual Console?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[mule]]></category>
			<category><![CDATA[Nintendo Power]]></category>
			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sat, 30 Sep 2006 23:50:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hardball in Beads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hardball in Beads" href="http://kotaku.com/summer-games-and-hardball/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summergamesandhardball</span></a></div -->					<div><a title="Click here to read Hardball in Beads" href="http://kotaku.com/191168/hardball-in-beads" class="pp_image">
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				There's perhaps more likely games to capture in bead bracelet form than <em>Summer Games and Hardball</em> for the Commodore 64. But it's the implausibility of taking the pixellized audience from the game and making it into a bracelet that makes Joe Beuckman, a Southern Illinois physics student, a minor genius. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/191168/hardball-in-beads" title="Click here to read more about Hardball in Beads">More&nbsp;&raquo;</a>
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			<category><![CDATA[beads]]></category>
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			<category><![CDATA[commodore 64]]></category>
			<category><![CDATA[Crafts]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 13:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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