<![CDATA[Comments from seanyostyle]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Comments from seanyostyle]]> http://kotaku.com/people/seanyostyle http://kotaku.com/people/seanyostyle seanyostyle commented on Charming Antique Cycling Sim I think this was a great idea, especially since the only way you could properly view a rear-projection TV in the 80's was if you looked at it straight on.

Now if there was only some room left over for "advanced wind simulation" (fans).

]]>
http://kotaku.com/gaming/notag/charming-antique-cycling-sim-272120.php#c1740587 http://kotaku.com/gaming/notag/charming-antique-cycling-sim-272120.php#c1740587 Tue, 26 Jun 2007 15:35:44 MDT
seanyostyle commented on PACHTER WATCH: T2's Costly Manhunt Problems AO rating?

wow didn't see that one coming *sarcasm*

]]>
http://kotaku.com/gaming/harbinger-of-doom/pachter-watch-t2s-costly-manhunt-problems-270481.php#c1699528 http://kotaku.com/gaming/harbinger-of-doom/pachter-watch-t2s-costly-manhunt-problems-270481.php#c1699528 Wed, 20 Jun 2007 09:13:11 MDT
seanyostyle commented on Wii Tennis Tourney the guitar hero tourney they had here was a good time so i am sure this will be as well.

worth checking out if your in the area:
www.barcadebrooklyn.com/

]]>
http://kotaku.com/gaming/drink-up/wii-tennis-tourney-268339.php#c1654517 http://kotaku.com/gaming/drink-up/wii-tennis-tourney-268339.php#c1654517 Wed, 13 Jun 2007 09:28:25 MDT
seanyostyle commented on Resident Evil 4 Wii vs Cube with regards to decapitation,

i thought that it was random between that and getting sawed in the head. is there a way to trigger one over the other?

]]>
http://kotaku.com/gaming/notag/resident-evil-4-wii-vs-cube-266288.php#c1614084 http://kotaku.com/gaming/notag/resident-evil-4-wii-vs-cube-266288.php#c1614084 Wed, 06 Jun 2007 20:56:00 MDT
seanyostyle commented on Some Manhunt 2 Wii Controls i feel that this game is going to be a 'guilty pleasure', something that i will play but the entire time thinking how f*d up it is.

hopefully it will show developers the potential of the wii's control scheme and allow for more creative use in the future.

due to the interactivity, could this be pushed into the forbidden 'AO' rating realm?

]]>
http://kotaku.com/gaming/lets-get-physical/some-manhunt-2-wii-controls-264670.php#c1569855 http://kotaku.com/gaming/lets-get-physical/some-manhunt-2-wii-controls-264670.php#c1569855 Thu, 31 May 2007 09:24:35 MDT