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dunetiger : the mekuri master
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Messages left for fuchikoma
fuchikoma on May 8, 2008
If Segway ever makes a Wii game that uses the balance board... I called it. :p
fuchikoma on Apr 28, 2008
Connectedness index? *sigh* more karma metagames that could only fuel the fanboy fire...
fuchikoma on Mar 17, 2008
Yes! Thank Jenova I got FFVII working on the PSP at last! I've been waiting to replay this game since it came out 11 years ago - I made it JUST onto disc 3 and my memory card died. I never got the motivation to sit in front of my TV for another 50 hours to reclaim that spot. Now I've forgotten a lot, and since I can slip it into my pocket in sleep mode at any time, it's ideal for catching up. I'm not a big JRPG fan, but I swear that's what the PSP's sleep function is made for (Take a break anywhere in Disgaea! woo!)
Anyway, you need the PSX emulator from firmware 3.71 to do it at this point, so either don't upgrade past there if you can help it, or use custom firmware and popsloader to load the modules for 3.71. They had it working, but broke it, and the homebrew scene fixed it again! :D For popsloader I don't know how much I can say here, but you will need FOUR libraries from 3.71 otherwise it will crash.
Later on, you (and I) may need to compile a multi-disc Popstation image of it when it comes time to swap discs. Be aware of that too.
Just... don't complain to me if the savegame format changes and you lose a save months down the road. Personally I have a spare PSP to keep on old firmware if that happens...
fuchikoma on Feb 20, 2008
Famous video game goroawase:
Konami: 573
Namco: 765
Any others spring to mind?
josh924 on Feb 20, 2008
"I guess you're right. I've been holding off on 360 due to RROD rates, but I'd heard that Symphony of the Night might run into issues with being too large - of course that'd be XBLA.
I'm sure XBox 1 games wouldn't have the limit, and I'm glad other things don't, but... if some downloads can be that big, why not XBLA? Such restrictions seem weird on a system with a hard drive."
The Symphony of the Night thing is old. The XBLA limit used to be 50MB, but I guess MS made an exception with SotN's 90+ MB. Now, though, the limit is 150MB, and I read that they'd make exceptions to go as high as 500MB.
I agree that its very fucking weird to have restrictions on XBLA and not downloadable Xbox Originals or anything else. They should at least raise the limit to 1GB or something. I imagine that'd be more than enough space to make games like the ones that are usually found on XBLA.
Komrade_Kayce on Feb 14, 2008
Well, you're kind of an idiot now for not understanding the Rock Band DLC.
None of those songs are IN the game or ON the disc. Merely they have a list of names of how to incorporate each song into the game as they are put in.
How else do you think the game randomly selects DLC as songs for your band to play.
Each song is roughly around 30-90 megs. This isnt some 412kb 'Unlock 7 new cars that were already in the game!' trick.
In fact, I'd bet if you took all the songs already in the game, then added them to all the DLC, THEN took the size of the game itself, you've probably got larger than a DVD9 can hold.
Which means you're an idiot for knocking DLC like this, since it would have been impossible to do otherwise.
fuchikoma on Jan 16, 2008
fuchikoma on Jan 11, 2008
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fuchikoma's Activity
fuchikoma commented on Guitar Hero IV Adds Drums, Vocals, Create A Song, at 9:24 PM on May 12
The song creator could be quite good if it's accessible.
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fuchikoma commented on Muzyka: Mass Effect Sex Scene Validates Games As Art, at 8:44 PM on May 12
@JustThisGuy:
I don't want to sound too harsh here, but it's interesting that Derrida was often criticized and sometimes opposed vehemently for writing (supposedly?) simple concepts in a deliberately hard to follow way, when that post seems to assume the reader will have some specific post secondary education in ontology or philosophy of language.
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fuchikoma commented on Sega Wants Some Of That Monster Hunter Money For Phantasy Star Portable, at 7:07 PM on May 12
Wow.
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fuchikoma commented on Square Enix's Shiraishi: WiiWare Size Limit No Prob, at 4:38 PM on May 12
What I hear is: "Our game doesn't even use the entire Wii's memory!
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fuchikoma commented on Muzyka: Mass Effect Sex Scene Validates Games As Art, at 4:12 PM on May 12
@cybereality:
YES.
To say absolutely everything is art would render the word meaningless, but I believe it's anything designed to elicit an emotional response, so all of your examples I'd agree with.
A painting, a pop bottle label, a railing, as long as it's not 100% functional engineering based, a nice stylish desk or table...
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fuchikoma commented on Muzyka: Mass Effect Sex Scene Validates Games As Art, at 3:50 PM on May 12
I easily agree that Mass Effect was art.
I totally disagree that it did anything to push the envelope in this regard, or further the definition of games as art.
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fuchikoma commented on Microsoft Opening Up Lips (And More) Tomorrow?, at 3:44 PM on May 12
Add-on peripheral for Idolm@ster!
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fuchikoma commented on Pitfall Harry Swings To The Wii, at 11:52 AM on May 12
Not at all digging the look - smeary clumsily applied N64 textures and a character who looks like a greeting card charicature or the new Leisure Suit Larry games.
But it does remind me - I kind of had fun with the excruciatingly buggy demo for Pitfall on PSX.
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fuchikoma commented on A List of Demands for Grand Theft Auto, at 9:27 AM on May 12
I'd like the ability to rob people at gunpoint instead of having to kill them.
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fuchikoma commented on What Would Be Your Perfect VC Update?, at 8:52 AM on May 12
My perfect update would be the ability to bind any button on the emulated machine to any button on whichever controller I'm using.
Seriously.
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fuchikoma commented on "America Has Always Been Better At Creating Unique Products", at 7:27 AM on May 12
Then again, for the gaming god he is, he's pretty much always been with Nintendo.
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fuchikoma commented on Americans Brag, PS3 No Letdown, Kotaku is Wrong, at 10:05 PM on May 11
Makes sense to me.
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fuchikoma commented on Why Achievements are Awesome, at 8:38 PM on May 11
The idea of achievements themselves is kinda cool.
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fuchikoma commented on The Difficulty of (Games') Difficulty, at 3:11 PM on May 11
@JocktheMotie:
You hit on something really important there.
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fuchikoma commented on The Refractory Period, at 2:33 PM on May 11
I don't know about momentum...
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fuchikoma commented on The Tactile Side of Games, at 1:35 PM on May 10
@Pombar:
I know what you mean...
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fuchikoma commented on What Game Makes You Pull Your Hair Out?, at 4:24 AM on May 10
Castlevania: Rondo of Blood
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fuchikoma commented on Even Game-Hating Daily Mail Likes GTA IV, at 4:08 PM on May 9
@JustinS:
Thanks for the reply.
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