<![CDATA[Comments from baberg]]> <![CDATA[Comments from baberg]]> <![CDATA[baberg commented on Frankenreview: Final Fantasy IV DS]]> @Rookerith: Can you have multiple saves on the game?

Yes, 3 save slots.

And FF8 was an abomination. Gunswords? I ROFL'd, then I stopped playing.

6 > 4 > 7 > 1 = 2 = 3 = 5 > 12 > 10 > 9 > 8

(No "11" because I never played it)

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<![CDATA[baberg commented on The Week in Games: FFIV on DS, Joint Strike]]> @Spoony Bard:

I really, really, really hope they maintained the poor translation which resulted in your username. It's a key part of FF4, if you ask me.

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<![CDATA[baberg commented on Bionic Commando Has Control Issues]]> @etchasketchist: If you want intuitive controls, stick to WiiMusic.

Protip: "intuitive" does not mean "simplistic"

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<![CDATA[baberg commented on Bionic Commando Has Control Issues]]> Reward people who spend lots of time mastering difficult controls? Sure (see: manual shifting in racing games, sniper headshots). But a game should have an intuitive control scheme that makes sense, both in the game itself and through the gaming world as a whole. Do not put movement on the right analog stick. Do not give the start/back buttons primary functionality.

A control scheme should not be an obstacle to overcome, period.

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<![CDATA[baberg commented on What Are You Playing This Weekend?]]> Final Fantasy Tactics A2 (while watching TV and relaxing)
NCAA Football '09 (finish Dynasty and start Campus Legend)
Unnamed MMO Beta

I might crack open some old Wii games I haven't gotten around to. That list includes Zack and Wiki, Metroid Prime 3, and Fire Emblem - among others.

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<![CDATA[baberg commented on Metal Gear Solid 4 Tops Software Sales For June]]> So... third party developers can't sell on the Wii, eh?

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<![CDATA[baberg commented on Yep! Next KOTOR Is MMO]]> There isn't even so much as a screenshot and already the Kotakuites are simultaneously decrying it as destroying a beloved franchise and hailing it as the savior of gaming everywhere.

I can has old Kotaku pleez?

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<![CDATA[baberg commented on Rock Band 2: Perfecting The Game]]> Everybody please stop feeding udiie's ego. He went away when the discussion moved away from him, only to swoop back in with an "@Everybody" crapfest. I promise you the world won't end if we just ignore it.

Just leave him to his angst-filled existence, writing crappy poetry and feeling superior to the rest of the world - you know, just like all of us did when we were 13.

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<![CDATA[baberg commented on GH: World Tour Open to Rock Band Instruments]]> @savemeaquaman: How would the drums work though? Isn't the Rockband drum one piece short?

I'd like to know that answer as well. I don't want to hear "Well, you can use your Rock Band drums up to Hard difficulty, but after that you've gotta pay for the fifth input". At the same time I can't imagine the developers making duplicate drum tracks, one with 4 inputs and one with 5 (not counting bass pedal) so I'd love to hear specifically how they'll let my Rock Band drums work with GH:WT.

Howzabout a developer interview, Kotaku? "Justify your Compatibility" maybe? :)

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<![CDATA[baberg commented on Rock Band 2 Features Drum Trainer, Wireless Instruments, Full Backwards Compatibility]]> I would love to see actual written confirmation of the Rock Band standard setlist being playable in RB2 without swapping disks, but that's not going to be a dealbreaker. I won't be re-buying the drums and guitars, but for $60 we get another 60 songs plus more features. I'm sold.

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<![CDATA[baberg commented on Rock Band 2 Preview Shows Journey, Foo Fighters, Motörhead And More]]> As much as I'd love to see Dream Theatre get into a Rock Band game, odds are it won't happen. They're unfortunately far too fringe to really be accepted, especially when you look at all of the other bands that are included - Finger Eleven fits with that style much better than my beloved DT.

Oh well.

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<![CDATA[baberg commented on Too Human Hands-On: Six Hours In And Half-Way Home]]> @lookas: I wouldn't call it mediocre until you actually play it.

McWhertor more-or-less just did that for us. It could be that it's still a good game, but from the problems described it just sounds like another same-y DMC clone with an awkward control scheme and bad camera angles.

Also, the "no penalty for death" has me very, very concerned. Does the fighting stop, the angel descends, and suddenly you're alive again and back in the fight? Where's the fun in that?

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<![CDATA[baberg commented on Grand Theft Argument]]> @Arsenicberyllium: If you've gotta calm down because of a relatively civil internet discussion, you need to unplug for a while.

As for the article you linked, I admittedly didn't read the whole paper but from the synopsis given I find flaw with the researcher's methods. They gave the students pro- or anti-catharsis "media reports" (an appeal to authority) to influence their opinion on catharsis, then they tested hostility towards an inanimate object. Then, immediately after that, they tested how loud a sound they would make to people who insulted them.

A person were given the pro-catharsis "report" would respond to each situation in the same manner - they would express their frustration to the greatest degree, because they had just been told by an authority (the news report) that expressing their frustration was a healthy thing to do. Just because that feeling extends beyond the initial "punch this inanimate object" test does not mean that catharsis is not a valid feeling. It's just the Milgram Experiment all over again.

All this report does is say: "If you think expressing your feelings and feeling cathartic helps you to calm down, you will express your feelings and feel cathartic." Sorry, I don't buy it. Show me a study where they asked these people how they felt after punching the inanimate object. That's the study of the cathartic effect of punching an inanimate object.

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<![CDATA[baberg commented on Ubisoft Enters The Play Zone With Sports Party]]> @Klaymen: The shovelware they slung at us during the Wii launch was embarrassing.

I can counter that argument in three words:

Rayman Raving Rabbids

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<![CDATA[baberg commented on Ubisoft Enters The Play Zone With Sports Party]]> @dowingba: What is gonna persuade some "soccer mom" type to buy this game?

Impulse buys, mostly. Walking around a Best Buy and seeing something like this - bright colors and games from childhood - and (if Ubisoft are smart) a price under $20 and suddenly it's in her hands.

Never underestimate the power of a low price tag.

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<![CDATA[baberg commented on Ubisoft Enters The Play Zone With Sports Party]]> I'd pay $20 for Croquet, Lawn Darts, and Horseshoes if they accurately use the Wiimote and make it feel like I'm actually playing those games. Toss in some achievement-like goals to meet and online play and I'd bump it up to $35.

Screw up the controls and it won't be worth the DVD it's printed on.

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<![CDATA[baberg commented on What Games Can (Continue to) Learn From D&D]]> I DM'd a 4e game last night, so I'm really getting a kick out of these replies...

Sorry, that's the Fark meme.

Combat is the easiest thing to model because it's all very rigid and mathematical. In combat there's not a whole lot for the DM to do besides describing the action and rolling dice. That makes it very good for use in a computer or video game.

Unfortunately (or fortunately, if you prefer) it will probably never be possible for a computer game to give you the flexibility and adaptability that a real life DM can give in the actual role-playing aspect of a pen and paper RPG. No developer could ever account for every action a PC might take in an adventure of any length. And because of that there will always be some kind of railroading.

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<![CDATA[baberg commented on Holo-Madden Issues An IQ Test]]> Unless the buttons are above the players in the actual game, I don't see how this tests anything at all.

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<![CDATA[baberg commented on I'm Sorry I Have to Do This to You]]> I. Can't. Stop. Laughing.

Face hurts.
Jaw hurts.
Lungs hurt.
Brain hurts.

It's amazingly rare that anything online gets a chuckle out of me, much less a laugh. This has me rolling.

Thank you Kotaku! Thank you Owen!

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<![CDATA[baberg commented on D&D 4th Edition Called Forth From Fiery Pit]]> @exaggeration17a: DO NOT waste your money on the 4th edition Dungeon Master's Guide!

- Traps
- Skill Challenges
- Charts for on-the-fly damage appropriate to level
- Aquatic, Mounted, Flying combat rules
- Poisons
- Diseases
- How to make Encounters that are standard level for the party
- Treasure guidelines to keep the PCs power level appropriate
- How to create custom monsters and add traits (like Lich) to existing ones
- A complete ready-built city called Fallcrest.

But yeah, you're right, besides that there's nothing in the DMG.

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<![CDATA[baberg commented on D&D 4th Edition Called Forth From Fiery Pit]]> @exaggeration17a: The customization of the old system has been eradicated and replaced with a system that focuses on "powers" that give you far less options.

Did you ever play a Fighter in 3.X? I could've used a tape recorder and it would've been the same - "I full attack." Meanwhile the Wizard gets to play God with all of his abilities and I'm the big dumb guy with the sword.

As for the infinite amount of characters that you enjoyed making - you can't do that with just the PHB from 3.X. You needed splatbooks and other sources to get beyond the standard archetypes. So it is with 4e. Next year we'll have Bards, Barbarians, Psionicists, and probably a few more Paragon Paths to take for every class. There are three books in 4e right now. 3.X has around a hundred. There's no way you can genuinely compare the options of the two.

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<![CDATA[baberg commented on What Are You Playing This Weekend?]]> I've got a scheduled D&D 4th Edition Game Day game tomorrow evening, so I'll be doing that. Other times will be taken up with a Beta and Ninja Gaiden 2. Trying to see what all the hype is about.

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<![CDATA[baberg commented on D&D 4th Edition Called Forth From Fiery Pit]]> @kretinite: Something bothers me though.. how can they get rid of Gnomes. Thats just not right! Oh and whats a Tiefling? (Cue wikipedia..)

Gnomes are in the Monster Manual and have rules included there for making them PCs. +2 INT, +2 CHA, low-light vision, Small size, +2 Arcana/Stealth, and once per encounter when you take damage you can turn invisible using the "Fade Away" ability. The only thing lost by using that method is that there are no Gnome-only feats for a Gnome PC to take. But I think you'll agree a Gnome Rogue would be a force to be reckoned with.

Tieflings are half-demons - horns, tails, and all. They come from the Fall of the previous Empire where some nations' nobles made pacts with dark powers to keep hold of their power.

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<![CDATA[baberg commented on D&D 4th Edition Called Forth From Fiery Pit]]> @Randomcitizenx: D&D isn't trying to simulate any sort of realism

That's exactly right. One of the design principles of D&D 4e was to move away from the pure simulationist kind of play (because other games already do that, and much better) and move towards a gamist or "have fun" style of play. Sure there are sacrifices - for people who thought HP represented cuts and scrapes, the idea of "Healing Surges" and non-divine healing is absurd. But if you acknowledge that HP is a gamist representation of "how much fight is left in you" then it flows.

Lastly, I know there are some people who will hate 4e no matter what. That's understandable. For some people all of the quirks, the imbalances, and the ability to create massively overpowered players was the "flavor" of D&D. I suggest they continue to play whatever makes them happy.

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<![CDATA[baberg commented on D&D 4th Edition Called Forth From Fiery Pit]]> @Magnakai Haaskivi: They didn't make Greyhawk the "official" campaign again, did they? I mean, considering there's almost no outside material for Greyhawk anymore...

The new default world is called the "Points of Light" concept. Imagine a world after the fall of a great empire, where darkness and wilderness have claimed all but the most robust centers of civilization. Newer villages and communities are slowly building themselves up, but they are like points of light in an otherwise dark world. Lots of ruins, lots of wilderness, travel is best done in an armed caravan, etc.

For those who bemoan a lack of players, there are still RPG geeks out there. In the past 2 months or so I've put together a group of players from my area using the web (meetup.com and enworld.org mostly) and we're preparing for our first game next Friday. It takes effort and work to assemble a team from nothing, but there are dozens of games out there that are just looking for another player. And with the release of 4e, that will probably bring more people into the fold.

I haven't played in over 10 years, and I'm very very excited about 4e.

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> @okenny :): Not until well after the [Halo 3] hype died down did you start seeing the negative opinions go up with confidence. I'm sure the same course of events will happen for MGS4.

Oh, I completely agree - this isn't just an MGS4 phenomena. Halo 3 was just as bad if not worse. Assassin's Creed also fell into this trap, as did Devil May Cry 4.

But to my knowledge none of those games' producers actively tried to influence reviews by placing NDAs on some of the largest (potential) criticisms of the game like H3's length or AC's controls.

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> I give up.

Prevent spoilers? Sure. Don't talk about install times, product placement, the fact that you're watching a movie instead of playing a game? That's something I'd like to know as a consumer.

Kojima prevents journalists from discussing potentially negative aspects of their product, and the fanboys defend them for it - what's more, they don't even think they're being unreasonable for defending them.

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> @Antek718: The NDA is just being a bit dramatic to prevent spoilers

Cutscene length is a spoiler? Installation times are spoilers? The number of areas is a spoiler? Product placement is a spoiler?

And it's just a coincidence that those items are exactly what gamers are railing against in this generation?

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> @ceilingFANBOY: Depending on how the products are used (sort of how the cigarettes were actually useful) could lead to a spoiler as well or give away a secret way of defeating a boss.

If I have to use my Mountain Dew Blaster combined with the Marlboro Cigarettes in my inventory to beat a boss in MGS4, I think they've got bigger problems than "product placement spoilers".

I respect your comments but I doubt your objectivity in this matter - you obviously love MGS4 and I respect that. But you have to admit it is at least a little bit shady that the kind of things covered by this NDA are just the kind of things that gamers dislike these days.

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> @Greendomo: I'm glad he explained the reasoning behind the cutscene issue.

You call that an explanation? "We're afraid gamers will know that a cutscene will go for X minutes, and that's therefore a spoiler"? Right, because (a) reviewers are going to memorize the length of every cutscene, (b) gamers are going to memorize every review, and (c) it's not painfully obvious when a cutscene is going to end.

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<![CDATA[baberg commented on Kojima Productions Responds to MGS4 NDA Complaints]]> Install times, length of cutscenes (the ending in particular), number of environments, opening "movie", product placement and a half dozen story-specific items

Of those 6 items, only two of them seem to be "spoiler" territory (Opening movie and the story-specific items). The rest honestly sound like "These are going to be the criticisms reviewers are going to level, so let's put them under an NDA."

Sorry Kojima, I'm not buying it. You tried to sneak something under the radar and it failed beautifully.

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<![CDATA[baberg commented on Cutscenes, Konami, Shame, Sessler]]> It's fantastic that everybody with negative comments in this thread is discussing Adam Sessler and his physical appearance, his attitudes, and completely focus on the presentation and not the content behind them.

Wait, did I say fantastic? I meant disgusting.

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<![CDATA[baberg commented on Thompson Sanctions Hearing Set For June 4]]> This is great. The first week of June will mean not only JT being (likely) disbarred and disgraced for his flippant ways, but also the release of Dungeons and Dragons 4th Edition.

Truly a great week in geek history.

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<![CDATA[baberg commented on My First Steps Into The Age Of Conan]]> Personally I'm worried that the whole "Boobs and Blood" vibe that AoC is going for is going to attract the 15-year-old mentality and to be honest, the AoC defenders here in this Kotaku thread aren't doing much to alleviate my fears.

I'm going to wait for reviews and a userbase first, then I might dive in.

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<![CDATA[baberg commented on Hockey All-Star Rick Nash Gets NHL 2K9 Cover]]> Lets go Jackets!

I've been a Jacket fan since their inaugural season in 2000-2001. Rick Nash is the future of the franchise and, despite the fact that we've never been in the playoffs, I still love 'em.

And I'm extremely happy that people have already shown the goal of the year. I remember watching that a dozen times on my TiVo the night it happened. I couldn't believe it.

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<![CDATA[baberg commented on This Hands-Free Super Mario World Level Plays Sweet, Sweet Music]]> My life is meaningless next to that.

Seriously amazing. The creator gets infinity internets.

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<![CDATA[baberg commented on Mass Effect Copy Protection An Opportunity To Use The Adjective 'Draconian']]> @Candlejack:
Heh. Razor1911, RELOADED or Fairlight will probably crack it, and HATRED will proper it.

Now THERE's a man who follows the scene :D

And yes, I crack games I own for laptop play. I don't want to drag my Diablo II disks with me when I go on a business trip, so one visit to Google later I've got a version (installed from the original CDs) that I can play anywhere I want without a CD check.

Ethically I see nothing wrong with bypassing copy protection on games I own.

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<![CDATA[baberg commented on UK Mother Blames Nintendo For Badly-Behaved Kids]]> From TFA: A specialist in brain degeneration, Dr Greenfield has a new book out which predicts that young people are headed for a mass loss of personal identity, thanks to the amount of time they spend in the interactive realms of things like Nintendo.

Really? "Young people" are headed there? What about those of us who were "young people" 25 years ago when Nintendo first walked onto the stage and have grown up playing video games? Doesn't it look like you've got a pretty good sample group from which to observe the long-term effects of electronic stimulus on human development?

No, of course not, because you're trying to sell a pseudo-science book blaming video games for the world's ills. And if you used actual science you wouldn't be able to hawk your book in tabloids and on Oprah by decrying the destruction of youth.

And this mother, aside from buying a DS and R4 from Hong Kong, needs to learn that video games are not babysitters and if your children are misbehaving, then it's not the game's fault.

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<![CDATA[baberg commented on What Are You Playing This Weekend?]]> I'm playing what everybody else is playing: Mario Kart Wii, GTA4, and another game I can't talk about.

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<![CDATA[baberg commented on IGN "Crossed A Line" With GTA IV Hooker Shooting Clip]]> And by giving this Kotaku coverage, you're giving Rockstar and IGN exactly what they want - free publicity. I'm sure they're also hoping to get it picked up by the major media outlets so they can get their ratings while Rockstar makes sure everybody knows that GTA4 is out in stores now, and you should probably get a copy before it's censored!

I don't blame Kotaku for reporting this. I blame IGN for creating the sensation in the first place.

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